# -*- coding:utf-8 -*- # title :地球3D效果 # description :地球3D效果 # author :Python超人 # date :2023-11-28 # link :https://gitcode.net/pythoncr/ # python_version :3.8 # ============================================================================== from bodies import Earth from common.consts import SECONDS_PER_HOUR from sim_scenes.func import ursina_run, create_sphere_sky from sim_scenes.universe_sim_scenes import UniverseSimScenes from simulators.ursina.ursina_event import UrsinaEvent if __name__ == '__main__': """ 地球3D效果(透视3D地球) """ # 创建带有云层的地球 earth = Earth( # texture="earth_hd.jpg", texture="earth_hd_trans.png", rotate_angle=-23.44, init_position=[0, 0, 0], init_velocity=[0, 0, 0], size_scale=1) # 创建云层(texture纹理图使用了透明云层的图片,云层的 size_scale 要稍微比地球大一点) clouds = Earth(name="地球云层", texture="transparent_clouds.png", rotate_angle=-23.44, size_scale=1.001, parent=earth) bodies = [earth, clouds] # TODO: 开启3D摄像机 from simulators.ursina.entities.camera3d import Camera3d # 3D摄像机初始化(两眼到鼻梁的距离为1000公里效果) Camera3d.init(eye_distance=1000) # 录制: # sim_video_3d_cap.bat featured earth_3d earth_3d.mp4 def on_ready(): # 运行前触发 create_sphere_sky(scale=2000) def on_timer_changed(time_data): print(earth.planet.rotation_y) # 地球转了一圈(360)就停止,370是留些余量 if abs(earth.planet.rotation_y) > 365: exit(0) UniverseSimScenes.set_window_size((1920, 1079), False) UrsinaEvent.on_ready_subscription(on_ready) UrsinaEvent.on_timer_changed_subscription(on_timer_changed) # 使用 ursina 查看的运行效果 # 常用快捷键: P:运行和暂停 O:重新开始 I:显示天体轨迹 # position = 左-右+、上+下-、前+后- ursina_run(bodies, # SECONDS_PER_HOUR / 2, SECONDS_PER_HOUR, position=(1.45 * earth.radius, 0, -30000), cosmic_bg="", # 无背景(黑色) show_grid=False, # 不显示网格 show_camera_info=False, # 不显示摄像机信息 show_control_info=False, # 不显示控制提示信息 timer_enabled=True, view_closely=0.001) # 近距离观看 view_closely=True或0.001