# -*- coding:utf-8 -*- # title :改造后地球的3D效果 # description :改造后地球的3D效果 # author :Python超人 # date :2023-07-21 # link :https://gitcode.net/pythoncr/ # python_version :3.8 # ============================================================================== import os from bodies import Earth from common.consts import SECONDS_PER_HOUR from sim_scenes.func import ursina_run def run_transformed_planet(transformed_texture=None, texture=None, with_clouds=True, camera3d=False, transparent=True): if transformed_texture is not None: if transparent: texture = transformed_texture.replace(".jpg", "_trans.png") else: texture = transformed_texture texture = os.path.join("transformed", texture) # 创建带有云层的地球 earth = Earth( texture=texture, rotate_angle=0, init_position=[0, 0, 0], init_velocity=[0, 0, 0], size_scale=1) bodies = [earth] if with_clouds: # 创建云层(texture纹理图使用了透明云层的图片,云层的 size_scale 要稍微比地球大一点) clouds = Earth(name="云层", texture="transparent_clouds.png", rotate_angle=0, size_scale=1.001, parent=earth) bodies.append(clouds) if camera3d: # TODO: 开启3D摄像机 from simulators.ursina.entities.camera3d import Camera3d # 3D摄像机初始化(两眼到鼻梁的距离为1000公里效果) Camera3d.init(eye_distance=1000) # 使用 ursina 查看的运行效果 # 常用快捷键: P:运行和暂停 O:重新开始 I:显示天体轨迹 # position = 左-右+、上+下-、前+后- ursina_run(bodies, SECONDS_PER_HOUR / 2, position=(1.45 * earth.radius, 0, -30000), show_grid=False, show_camera_info=False, show_control_info=False, cosmic_bg="none", view_closely=0.001) # 近距离观看 view_closely=True或0.001 if __name__ == '__main__': """ 改造后地球的3D效果 """ run_transformed_planet( "earth.jpg", camera3d=False, transparent=True )