# -*- coding:utf-8 -*- # title :彗木相撞模拟 # description :天象奇观:彗木相撞模拟 # author :Python超人 # date :2023-04-09 # link :https://gitcode.net/pythoncr/ # python_version :3.8 # ============================================================================== from bodies import Jupiter, Body from objs import RockSnow, Rock, create_rock from common.consts import SECONDS_PER_HOUR, SECONDS_PER_HALF_DAY, SECONDS_PER_DAY from sim_scenes.func import ursina_run, camera_look_at, two_bodies_colliding from simulators.ursina.entities.body_timer import TimeData from simulators.ursina.entities.entity_utils import create_directional_light from simulators.ursina.ursina_event import UrsinaEvent def create_comet(index, gravity_only_for): """ 随机生成石头 @param index: 索引号 @param gravity_only_for: 指定一个天体,石头的引力只对该天体有效 @return: """ # 随机生成石头的位置和初始速度信息 pos = [-r * random.randint(120, 200) / 100, -r * random.randint(120, 200) / 1000, -r * random.randint(100, 300) / 100] # 随机速度 vel = [0, -random.randint(90, 200) / 30, 0] # 石头随机大小 size_scale = random.randint(600, 1200) # 随机创建石头 comet = create_rock(no=index % 8 + 1, name=f'岩石{index + 1}', mass=4.4e10, size_scale=size_scale, color=(255, 200, 0), init_position=pos, init_velocity=vel, gravity_only_for=[gravity_only_for], ) # 给石头一个随机旋转的方向和值 comet.rotation = [0, 0, 0] comet.rotation[random.randint(0, 2)] = random.randint(90, 200) / 100 return comet if __name__ == '__main__': """ 彗木相撞模拟 """ import random # 木星在中心位置 jupiter = Jupiter(init_position=[0, 0, 0], init_velocity=[0, 0, 0], size_scale=1, texture="jupiter_hd.jpg") bodies = [jupiter] comets = [] r = jupiter.raduis for i in range(30): # 随机生成石头 comet = create_comet(i, gravity_only_for=jupiter) bodies.append(comet) comets.append(comet) def on_reset(): # 重置后恢复所有石头的状态(石头可见、引力有效) for comet in comets: comet.set_visible(True) comet.ignore_mass = False def on_ready(): # 运行前触发 # 创建太阳光 create_directional_light(position=(200, 0, -300), target=jupiter) # 摄像机看向木星 camera_look_at(jupiter, rotation_z=0) def on_timer_changed(time_data: TimeData): # 运行中,每时每刻都会触发 for comet in comets: if comet.visibled: # 如果是否可见,则旋转石头 comet.planet.rotation += comet.rotation # 循环判断每个石头与木星是否相碰撞,如果相碰撞就爆炸 if two_bodies_colliding(comet, jupiter): # 将石头隐藏、设置引力无效后,展示爆炸效果 comet.explode(jupiter) # 订阅事件 UrsinaEvent.on_reset_subscription(on_reset) # 重置了会触发 on_reset UrsinaEvent.on_ready_subscription(on_ready) # 运行前会触发 on_ready UrsinaEvent.on_timer_changed_subscription(on_timer_changed) # 运行中,每时每刻都会触发 on_timer_changed # 使用 ursina 查看的运行效果 # 常用快捷键: P:运行和暂停 O:重新开始 I:显示天体轨迹 # position = 左-右+、上+下-、前+后- ursina_run(bodies, SECONDS_PER_HOUR / 10, position=(0, 0, -300000), show_timer=True, view_closely=0.001)