diff --git a/sim_scenes/tri_bodies/one_way_foil.py b/sim_scenes/tri_bodies/one_way_foil.py index c5906fc2d032531434d9aa97ab93efe28ece8ed8..39741ee7b70c0be125f59fb25ec0855a3609083f 100644 --- a/sim_scenes/tri_bodies/one_way_foil.py +++ b/sim_scenes/tri_bodies/one_way_foil.py @@ -1,6 +1,6 @@ # -*- coding:utf-8 -*- -# title :三体一向箔场景模拟 -# description :三体一向箔场景模拟 +# title :一向箔场景模拟 +# description :一向箔场景模拟 # author :Python超人 # date :2023-10-27 # link :https://gitcode.net/pythoncr/ @@ -23,7 +23,7 @@ from simulators.func import ext_fun_for_method class OneWayFoilSim: """ - 三体一向箔场景模拟 + 一向箔场景模拟 """ def __init__(self): @@ -50,37 +50,37 @@ class OneWayFoilSim: ] # endregion - self.two_way_foil_dt_factor = 1 - self.sun.two_way_foil_dt = 0.003 * self.two_way_foil_dt_factor - self.saturn.two_way_foil_dt = 0.005 * self.two_way_foil_dt_factor - self.uranus.two_way_foil_dt = 0.002 * self.two_way_foil_dt_factor + self.one_way_foil_dt_factor = 1 + self.sun.one_way_foil_dt = 0.003 * self.one_way_foil_dt_factor + self.saturn.one_way_foil_dt = 0.005 * self.one_way_foil_dt_factor + self.uranus.one_way_foil_dt = 0.002 * self.one_way_foil_dt_factor init_bodies_pos_vels(self.bodies) - def build_two_way_foil(self): + def build_one_way_foil(self): """ 创建一向箔(一个原始的方形一向箔,一个不断扩展的圆形一向箔) @return: """ # 原始的方形一向箔 - self.two_way_foil = QuadObj(texture='two_way_foil.png', + self.one_way_foil = QuadObj(texture='two_way_foil.png', # size_scale=4e7, size_scale=1e7, init_velocity=[0, -50, 60], init_position=[0, 5 * AU, -6 * AU]) \ .set_light_disable(True).set_ignore_gravity(True) - # 不断扩展的圆形一向箔 - self.two_way_foil_circle = CircleObj(texture="two_way_foil_circle.png", - size_scale=self.two_way_foil.size_scale * 2, + # 不断扩展的一向箔 + self.one_way_foil_line = CircleObj(texture="two_way_foil_circle.png", + size_scale=self.one_way_foil.size_scale * 2, ) \ .set_light_disable(True).set_ignore_gravity(True) - self.bodies.append(self.two_way_foil) - self.bodies.append(self.two_way_foil_circle) + self.bodies.append(self.one_way_foil) + self.bodies.append(self.one_way_foil_line) def build(self): self.build_solar_system() - self.build_two_way_foil() + self.build_one_way_foil() def on_ready(self): """ @@ -93,29 +93,27 @@ class OneWayFoilSim: create_sphere_sky(scale=200000) application.time_scale = 5 # 圆形一向箔初始化(一开始不显示) - self.two_way_foil_circle.planet.rotation_x = 90 - self.two_way_foil_circle.planet.enabled = False + self.one_way_foil_line.planet.rotation_x = 90 + self.one_way_foil_line.planet.enabled = False - def change_two_way_foil(): - # 长方形膜状物,长八点五厘米,宽五点二厘米,比一张信用卡略大一些,极薄,看不出任何厚度。 - # 封装状态下晶莹剔透、无色透明。待机模式下由于封装力场逐渐蒸发,会发出白光,使其表面呈纯白色,看上去就是一张纸条 - self.two_way_foil.planet.scale_x = 8.5 - self.two_way_foil.planet.scale_y = 0.1 + def change_one_way_foil(): + self.one_way_foil.planet.scale_x = 8.5 + self.one_way_foil.planet.scale_y = 0.1 - ext_fun_for_method(self.two_way_foil.planet, after_run_fun=change_two_way_foil) + ext_fun_for_method(self.one_way_foil.planet, after_run_fun=change_one_way_foil) - def change_two_way_foil_circle(): - if hasattr(self.two_way_foil_circle.planet, "start_scale"): + def change_one_way_foil_line(): + if hasattr(self.one_way_foil_line.planet, "start_scale"): # 长方形膜状物,长八点五厘米,宽五点二厘米,比一张信用卡略大一些,极薄,看不出任何厚度。 # 封装状态下晶莹剔透、无色透明。待机模式下由于封装力场逐渐蒸发,会发出白光,使其表面呈纯白色,看上去就是一张纸条 - self.two_way_foil_circle.planet.start_scale += 0.3 - self.two_way_foil_circle.planet.scale_x = self.two_way_foil_circle.planet.start_scale - self.two_way_foil_circle.planet.scale_y = 1 - self.two_way_foil_circle.planet.scale_z = 1 + self.one_way_foil_line.planet.start_scale += 0.3 + self.one_way_foil_line.planet.scale_x = self.one_way_foil_line.planet.start_scale + self.one_way_foil_line.planet.scale_y = 3 + self.one_way_foil_line.planet.scale_z = 3 # 'box'/'sphere'/'capsule'/'mesh' - self.two_way_foil_circle.planet.collider = "sphere" - ext_fun_for_method(self.two_way_foil_circle.planet, after_run_fun=change_two_way_foil_circle) + self.one_way_foil_line.planet.collider = "sphere" + ext_fun_for_method(self.one_way_foil_line.planet, after_run_fun=change_one_way_foil_line) def gen_pixcel_image(self, planet): """ @@ -142,7 +140,7 @@ class OneWayFoilSim: def flatten_animation(self, body): """ - 天体二维化的动画 + 天体一维维化的动画 @param body: 天体 @return: """ @@ -155,11 +153,11 @@ class OneWayFoilSim: # 对Y轴进行压平动画,如果压平大小不足 1/50,则继续压缩,直到压缩到 1/50 就不压缩了 # (如果觉得 1/50 的厚度压的不够,还可以继续压缩,基本上就够了) # if planet.scale_y_v > planet.init_scale_y / 50: - if planet.scale_y_v > 0.5: + if planet.scale_y_v > 1: planet.scale_y_v /= 1.01 else: self.gen_pixcel_image(planet) - planet.scale_x_v += 0.05 + planet.scale_x_v += 0.1 # 灯光关闭,不然压到2纬就会是黑色 planet.set_light_off(True) @@ -169,9 +167,9 @@ class OneWayFoilSim: return warp - body.is_2d = True - # 压平时,转速将为以前的 1/200 - body.planet.rotation_speed /= 200 + body.is_1d = True + # 压平时,转速将为以前的 1/150 + body.planet.rotation_speed /= 150 # 记录原始的厚度大小 body.planet.scale_y_v = body.planet.scale_y body.planet.init_scale_y = body.planet.scale_y @@ -185,7 +183,7 @@ class OneWayFoilSim: def get_target(self): for body in self.bodies: - if hasattr(body, "is_2d"): + if hasattr(body, "is_1d"): continue return body return None @@ -197,12 +195,12 @@ class OneWayFoilSim: """ # 如果一向箔和太阳碰撞 - if two_bodies_colliding(self.two_way_foil, self.sun): + if two_bodies_colliding(self.one_way_foil, self.sun): # 隐藏原始一向箔,保持在原地,不在飞行 - # self.two_way_foil.planet.enabled = False - self.two_way_foil.init_velocity = [0, 0, 0] + # self.one_way_foil.planet.enabled = False + self.one_way_foil.init_velocity = [0, 0, 0] - def two_way_foil_update(): + def one_way_foil_update(): target = self.get_target() if target is self.sun: @@ -210,26 +208,26 @@ class OneWayFoilSim: self.sun.hide_children() # 让实体A朝向实体B - # self.two_way_foil.planet.look_at(target) + # self.one_way_foil.planet.look_at(target) if target is not None: # 让实体A向着实体B移动 - dt = target.two_way_foil_dt if hasattr(target, "two_way_foil_dt") \ - else 0.003 * self.two_way_foil_dt_factor + dt = target.one_way_foil_dt if hasattr(target, "one_way_foil_dt") \ + else 0.003 * self.one_way_foil_dt_factor # current_time = time.time() - # if current_time - self.two_way_foil.last_time >= 0.1: + # if current_time - self.one_way_foil.last_time >= 0.1: # dt = dt * 2 - # self.two_way_foil.last_time = current_time - # target.two_way_foil_dt = dt - self.two_way_foil.planet.position = \ - lerp(self.two_way_foil.planet.position, target.planet.position, dt) + # self.one_way_foil.last_time = current_time + # target.one_way_foil_dt = dt + self.one_way_foil.planet.position = \ + lerp(self.one_way_foil.planet.position, target.planet.position, dt) else: - self.two_way_foil.planet.enabled = False + self.one_way_foil.planet.enabled = False - self.two_way_foil.planet.update = two_way_foil_update + self.one_way_foil.planet.update = one_way_foil_update # # 圆形一向箔显示并设置透明度为0.8 - self.two_way_foil_circle.planet.alpha = 0.8 - self.two_way_foil_circle.planet.enabled = True - self.two_way_foil_circle.planet.start_scale = 1 + self.one_way_foil_line.planet.alpha = 0.8 + self.one_way_foil_line.planet.enabled = True + self.one_way_foil_line.planet.start_scale = 1 # 当前阶段为 stage_02:一向箔压平天体的阶段 self.current_stage = self.stage_02 @@ -239,12 +237,12 @@ class OneWayFoilSim: 一向箔压平天体(二维化)的阶段 @return: """ - self.two_way_foil.planet.enabled = False + self.one_way_foil.planet.enabled = False # self.sun.two_dim.planet.init_scale += 0.05 # 圆形一向箔不断扩展变大 - self.two_way_foil.planet.init_scale += 8 + self.one_way_foil.planet.init_scale += 8 # 调整天体二维化的时间,一般需要延时,保证扩展和二维化同步的真实效果 - two_way_delay_times = [0.5, # 太阳 + one_way_delay_times = [0.5, # 太阳 0.5, 0.8, 1.0, # 水星 金星 地球 1.2, 2.0, 3.0, # 火星 木星 土星 4.0, 4.5, 5.5] # 天王星 海王星 冥王星 @@ -252,20 +250,20 @@ class OneWayFoilSim: if isinstance(b, Obj): # 一向箔不处理 continue - if hasattr(b, "two_way_time"): + if hasattr(b, "one_way_time"): # 一向箔和天体碰撞的时间不为空,则说明已经碰撞 - if b.two_way_time is not None: + if b.one_way_time is not None: # 如果碰撞后的延时时间到,则进行压平天体处理(二维化) - if time.time() - b.two_way_time > two_way_delay_times[idx]: + if time.time() - b.one_way_time > one_way_delay_times[idx]: self.flatten_animation(b) # 一向箔和天体碰撞的时间设置为空,就是说明二维化结束 - b.two_way_time = None - elif two_bodies_colliding(self.two_way_foil_circle, b): + b.one_way_time = None + elif two_bodies_colliding(self.one_way_foil_line, b): # 一向箔和天体碰撞,但暂时先不二维化,记下时间,延时二维化 - b.two_way_time = time.time() + b.one_way_time = time.time() # 圆形一向箔不断旋转的效果 - self.two_way_foil_circle.planet.rotation_z += 4 + self.one_way_foil_line.planet.rotation_z += 4 def on_timer_changed(self, time_data): """ @@ -273,21 +271,21 @@ class OneWayFoilSim: @param time_data: @return: """ - # 原始方形一向箔飞行的翻转效果 - if self.two_way_foil.planet.enabled: - self.two_way_foil.planet.rotation_x += 0.1 - self.two_way_foil.planet.rotation_y += 1 + # 原始一向箔飞行的翻转效果 + if self.one_way_foil.planet.enabled: + self.one_way_foil.planet.rotation_x += 0.1 + self.one_way_foil.planet.rotation_y += 1 # # 摄像机始终看向一向箔 - # camera_look_at(self.two_way_foil) + # camera_look_at(self.one_way_foil) target = self.get_target() if target is not None: if target is self.sun: # 摄像机始终看向一向箔 - camera_look_at(self.two_way_foil) + camera_look_at(self.one_way_foil) else: # 摄像机始终看向一向箔 - camera_look_at(self.two_way_foil, rotation_z=0) + camera_look_at(self.one_way_foil, rotation_z=0) camera.position = \ lerp(camera.position, target.planet.position, 0.001) @@ -296,7 +294,7 @@ class OneWayFoilSim: if __name__ == '__main__': """ - 三体一向箔场景模拟 + 一向箔场景模拟 """ sim = OneWayFoilSim() sim.build() @@ -313,7 +311,7 @@ if __name__ == '__main__': # position=(0, 2 * AU, -11 * AU), position=(0, 5 * AU, -5 * AU), cosmic_bg='', - bg_music='sounds/no_glory.mp3', + # bg_music='sounds/no_glory.mp3', show_camera_info=False, show_control_info=False, timer_enabled=True,