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Python超人-宇宙模拟器

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# -*- coding:utf-8 -*-
# title :三体二向箔场景模拟
# description :三体二向箔场景模拟
# author :Python超人
# date :2023-10-27
# link :https://gitcode.net/pythoncr/
# python_version :3.9
# ==============================================================================
import time
from ursina import camera, application, lerp
from bodies import Sun, Mercury, Venus, Earth, Mars, Jupiter, Saturn, Uranus, Neptune, Pluto
from common.celestial_data_service import get_init_pos_vels, init_bodies_pos_vels
from common.consts import SECONDS_PER_WEEK, AU
from common.image_utils import resize_image
from objs import QuadObj, CircleObj, Obj
from sim_scenes.func import camera_look_at, two_bodies_colliding, camera_move_control, get_run_speed_factor
from sim_scenes.func import ursina_run, create_sphere_sky
from sim_scenes.universe_sim_scenes import UniverseSimScenes
from simulators.ursina.ursina_event import UrsinaEvent
from simulators.func import ext_fun_for_method
class TwoWayFoilSim(UniverseSimScenes):
"""
三体二向箔场景模拟
"""
def __init__(self):
self.current_stage = self.stage_01
def build_solar_system(self):
# region 构建太阳系
self.sun, self.mercury, self.venus, self.earth, self.mars, self.jupiter, \
self.saturn, self.uranus, self.neptune, self.pluto = \
Sun(size_scale=0.8e2, texture="sun_light.jpg"), \
Mercury(size_scale=2e3, distance_scale=1.5), \
Venus(size_scale=2e3, distance_scale=1.5), \
Earth(size_scale=2e3, distance_scale=1.5, rotate_angle=0), \
Mars(size_scale=2e3, distance_scale=1.4), \
Jupiter(size_scale=0.3e3, distance_scale=0.72), \
Saturn(size_scale=0.3e3, distance_scale=0.52), \
Uranus(size_scale=0.8e3, distance_scale=0.36), \
Neptune(size_scale=0.8e3, distance_scale=0.27), \
Pluto(size_scale=10e3, distance_scale=0.23)
self.bodies = [
self.sun, self.mercury, self.venus, self.earth, self.mars, self.jupiter,
self.saturn, self.uranus, self.neptune, self.pluto
]
# endregion
# self.sun.glows = (2, 1.005, 0.01)
# # glows = (glow_num:10, glow_scale:1.03 glow_alpha:0.1~1)
# self.sun.glows = (0, 1.005, 0.1, 160)
self.sun.glows = (2, 1.005, 0.01)
self.two_way_foil_dt_factor = 1
self.sun.two_way_foil_dt = 0.003 * self.two_way_foil_dt_factor
self.saturn.two_way_foil_dt = 0.005 * self.two_way_foil_dt_factor
self.uranus.two_way_foil_dt = 0.002 * self.two_way_foil_dt_factor
init_bodies_pos_vels(self.bodies)
def build_two_way_foil(self):
"""
创建二向箔(一个原始的方形二向箔,一个不断扩展的圆形二向箔)
@return:
"""
# 原始的方形二向箔
self.two_way_foil = QuadObj(texture='two_way_foil.png',
# size_scale=4e7,
size_scale=1e7,
init_velocity=[0, -50, 60],
init_position=[0, 5 * AU, -6 * AU]) \
.set_light_disable(True).set_ignore_gravity(True)
# 不断扩展的圆形二向箔
self.two_way_foil_circle = CircleObj(texture="two_way_foil_circle.png",
size_scale=self.two_way_foil.size_scale * 2,
) \
.set_light_disable(True).set_ignore_gravity(True)
self.bodies.append(self.two_way_foil)
self.bodies.append(self.two_way_foil_circle)
def build(self):
self.build_solar_system()
self.build_two_way_foil()
def on_ready(self):
"""
事件绑定后,模拟器运行前会触发
@return:
"""
# 创建天空
# camera.clip_plane_near = 0.1
camera.clip_plane_far = 1000000
create_sphere_sky(scale=200000)
application.time_scale = 5
# 圆形二向箔初始化(一开始不显示)
self.two_way_foil_circle.planet.rotation_x = 90
self.two_way_foil_circle.planet.enabled = False
def change_two_way_foil():
# 长方形膜状物,长八点五厘米,宽五点二厘米,比一张信用卡略大一些,极薄,看不出任何厚度。
# 封装状态下晶莹剔透、无色透明。待机模式下由于封装力场逐渐蒸发,会发出白光,使其表面呈纯白色,看上去就是一张纸条
self.two_way_foil.planet.scale_x = 8.5
self.two_way_foil.planet.scale_y = 5.2
glow_circle = self.sun.planet.glow_circle
fixed_star_ratio = glow_circle.scale_x / self.sun.planet.scale_x
def glow_circle_update():
glow_circle.enabled = self.sun.planet.enabled
glow_circle.position = self.sun.planet.position
glow_circle.scale_x = fixed_star_ratio * self.sun.planet.scale_y
if glow_circle.scale_x < 5:
glow_circle.update = lambda :None
glow_circle.enabled = False
glow_circle.scale_z = fixed_star_ratio * self.sun.planet.scale_x
# glow_circle.scale_z = fixed_star_ratio * fixed_star.scale_z
glow_circle.look_at(camera)
glow_circle.update = glow_circle_update
ext_fun_for_method(self.two_way_foil.planet, after_run_fun=change_two_way_foil)
def gen_pixcel_image(self, planet):
"""
将纹理图改为像素图片
@param planet:
@return:
"""
import os
if planet.texture is None:
return
in_img = str(planet.texture.path)
if "_pixcel" in in_img:
return
out_img = os.path.split(in_img)
out_file = out_img[1].split('.')
out_file = f'{out_file[0]}_pixcel.{out_file[1]}'
out_img = os.path.abspath(os.path.join(out_img[0], "temp", out_file))
if not os.path.exists(out_img):
resize_image(in_img, out_img, 50, 25)
from ursina import Texture
planet.texture = Texture(out_img)
return out_img
def flatten_animation(self, body):
"""
天体二维化的动画
@param body: 天体
@return:
"""
def flatten_update(planet):
def warp():
# 原始的 update 方法中有计算天体的运行
planet.init_update()
# 对Y轴进行压平动画,如果压平大小不足 1/50,则继续压缩,直到压缩到 1/50 就不压缩了
# (如果觉得 1/50 的厚度压的不够,还可以继续压缩,基本上就够了)
# if planet.scale_y_v > planet.init_scale_y / 50:
if planet.scale_y_v > 0.5:
planet.scale_y_v /= 1.01
# else:
# self.gen_pixcel_image(planet)
planet.scale_x_v += 0.05
# 灯光关闭,不然压到2纬就会是黑色
planet.set_light_off(True)
planet.scale_y = planet.scale_y_v
planet.scale_x = planet.scale_x_v
planet.scale_z = planet.scale_x_v
return warp
body.is_2d = True
# 压平时,转速将为以前的 1/200
body.planet.rotation_speed /= 200
# 记录原始的厚度大小
body.planet.scale_y_v = body.planet.scale_y
body.planet.init_scale_y = body.planet.scale_y
body.planet.scale_x_v = body.planet.scale_x
body.planet.init_scale_x = body.planet.scale_x
# 原始的 update 方法中有计算天体的运行,需要保留
body.planet.init_update = body.planet.update
# 替换 update
body.planet.update = flatten_update(body.planet)
def get_target(self):
for body in self.bodies:
if hasattr(body, "is_2d"):
continue
return body
return None
def stage_01(self):
"""
二向箔飞向太阳
@return:
"""
# 如果二向箔和太阳碰撞
if two_bodies_colliding(self.two_way_foil, self.sun):
# 隐藏原始二向箔,保持在原地,不在飞行
# self.two_way_foil.planet.enabled = False
self.two_way_foil.init_velocity = [0, 0, 0]
def two_way_foil_update():
target = self.get_target()
if target is self.sun:
# 关闭太阳的光晕
self.sun.hide_children()
# 让实体A朝向实体B
# self.two_way_foil.planet.look_at(target)
if target is not None:
# 让实体A向着实体B移动
dt = target.two_way_foil_dt if hasattr(target, "two_way_foil_dt") \
else 0.003 * self.two_way_foil_dt_factor
# current_time = time.time()
# if current_time - self.two_way_foil.last_time >= 0.1:
# dt = dt * 2
# self.two_way_foil.last_time = current_time
# target.two_way_foil_dt = dt
self.two_way_foil.planet.position = \
lerp(self.two_way_foil.planet.position, target.planet.position, dt)
else:
self.two_way_foil.planet.enabled = False
self.two_way_foil.planet.update = two_way_foil_update
# 圆形二向箔显示并设置透明度为0.8
self.two_way_foil_circle.planet.alpha = 0.8
self.two_way_foil_circle.planet.enabled = True
# 当前阶段为 stage_02:二向箔压平天体的阶段
self.current_stage = self.stage_02
def stage_02(self):
"""
二向箔压平天体(二维化)的阶段
@return:
"""
self.two_way_foil.planet.enabled = False
# self.sun.two_dim.planet.init_scale += 0.05
# 圆形二向箔不断扩展变大
self.two_way_foil_circle.planet.init_scale += 0.8
# 调整天体二维化的时间,一般需要延时,保证扩展和二维化同步的真实效果
two_way_delay_times = [0.5, # 太阳
0.5, 0.8, 1.0, # 水星 金星 地球
1.2, 2.0, 3.0, # 火星 木星 土星
4.0, 4.5, 5.5] # 天王星 海王星 冥王星
for idx, b in enumerate(self.bodies):
if isinstance(b, Obj):
# 二向箔不处理
continue
if hasattr(b, "two_way_time"):
# 二向箔和天体碰撞的时间不为空,则说明已经碰撞
if b.two_way_time is not None:
# 如果碰撞后的延时时间到,则进行压平天体处理(二维化)
if time.time() - b.two_way_time > two_way_delay_times[idx]:
self.flatten_animation(b)
# 二向箔和天体碰撞的时间设置为空,就是说明二维化结束
b.two_way_time = None
elif two_bodies_colliding(self.two_way_foil_circle, b):
# 二向箔和天体碰撞,但暂时先不二维化,记下时间,延时二维化
b.two_way_time = time.time()
# 圆形二向箔不断旋转的效果
self.two_way_foil_circle.planet.rotation_z += 0.4
def on_timer_changed(self, time_data):
"""
@param time_data:
@return:
"""
# 原始方形二向箔飞行的翻转效果
if self.two_way_foil.planet.enabled:
self.two_way_foil.planet.rotation_x += 0.1
self.two_way_foil.planet.rotation_y += 1
# # 摄像机始终看向二向箔
# camera_look_at(self.two_way_foil)
target = self.get_target()
if target is not None:
if target is self.sun:
# 摄像机始终看向二向箔
camera_look_at(self.two_way_foil)
else:
# 摄像机始终看向二向箔
camera_look_at(self.two_way_foil)
camera.position += camera.forward*10
self.camera_move(time_data)
# camera.position = \
# lerp(camera.position, target.planet.position, 0.001)
self.current_stage()
def s_f(self, value=1):
if value == 0:
return 0
return get_run_speed_factor() * value
def camera_move(self, time_data):
"""
摄像机移动控制
@param dt:
@return:
"""
# 摄像机移动控制数据
camera_move_infos = [
# 条件:年份
# 移动的信息:
# 按坐标系方向移动 x:右+左-, y:升+降-, z:前+(接近太阳)后-(远离太阳)
# 以摄像机视角移动 f:前 b:后 l:左 r:右 u:上 d:下
(1, {"l": 2}),
(10, {"f": 50}),
# (40, {"f": 80}),
# (1983, {"to": {"ct_id": 1, "t": 10}}),
# (2, {"x": 2, "y": -2, "z": -15}),
# (3, {"y": -6, "z": -12}),
# (4, {"y": -3, "z": -12}),
# (5, {"z": -8, "f": -5}),
# (6, {"z": -8, "f": -3}),
# (7, {"z": -8}),
# (8, {"z": -8, "y": -0.2}),
# (9, {}),
# (100, {"f": 10}),
# (200, {"f": 10}),
# (500, {"f": 10}),
# (2062, {"y": -3}),
# (2063, {"y": -10, "z": 2}),
(2181, {}),
# (2082, {"exit": True})
]
camera_move_control(camera_move_infos,
cond_cb=lambda ps: ps["next_cond"] > time_data.total_days >= ps["cond"],
value_conv=self.s_f, smooth=None)
if __name__ == '__main__':
"""
三体二向箔场景模拟
"""
sim = TwoWayFoilSim()
sim.build()
# 订阅事件后,上面2个函数功能才会起作用
# 运行中,每时每刻都会触发 on_timer_changed
UrsinaEvent.on_timer_changed_subscription(sim.on_timer_changed)
# 运行前会触发 on_ready
UrsinaEvent.on_ready_subscription(sim.on_ready)
# 使用 ursina 查看的运行效果
# 常用快捷键: P:运行和暂停 O:重新开始 I:显示天体轨迹
# position = 左-右+、上+下-、前+后-
ursina_run(sim.bodies,
SECONDS_PER_WEEK,
position=(0, 2 * AU, -11 * AU),
# position=(0, 5 * AU, -5 * AU),
cosmic_bg='',
bg_music='sounds/no_glory.mp3',
show_camera_info=False,
show_control_info=False,
timer_enabled=True,
show_timer=True,
show_grid=False)
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