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Python超人-宇宙模拟器

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# -*- coding:utf-8 -*-
# title :木星、月球保护地球模拟
# description :木星、月球保护地球模拟
# author :Python超人
# date :2023-07-11
# link :https://gitcode.net/pythoncr/
# python_version :3.8
# ==============================================================================
from bodies import Sun, Jupiter, Earth, Moon
from common.func import calculate_distance
from objs import RockSnow, Rock, create_rock
from common.consts import SECONDS_PER_MONTH, SECONDS_PER_YEAR, AU
from sim_scenes.func import ursina_run, camera_look_at, two_bodies_colliding, create_text_panel, create_sphere_sky
from simulators.ursina.entities.body_timer import TimeData, BodyTimer
from simulators.ursina.entities.entity_utils import create_directional_light
from simulators.ursina.ursina_event import UrsinaEvent
import random
import math
import numpy as np
class JupiterMoonProtectsEarthSim:
def __init__(self, comet_num=20):
"""
@param comet_num: 随机生成 comet_num 个石头
"""
self.earth_moon_d = 30000000 # 因为地球放大 2000 倍,为了较好的效果,地月距离要比实际大才行
# 分别保存太阳碰撞次数、木星碰撞次数、地球碰撞次数、月球碰撞次数、木星保护次数、月球保护次数
self.colliding_count = [0, 0, 0, 0, 0, 0]
self.sun = Sun(name="太阳", size_scale=0.8e2) # 太阳放大 80 倍,距离保持不变
self.jupiter = Jupiter(name="木星", size_scale=0.6e3,distance_scale=0.7) # 木星放大 600 倍,距离保持不变
self.earth = Earth(name="地球", size_scale=2.5e3) # 地球放大 2000 倍,距离保持不变
self.moon = Moon(name="月球", size_scale=3.5e3, # 月球球放大 3000 倍,为了较好的效果,地月距离要比实际大
init_position=[self.earth_moon_d, 0, AU],
init_velocity=[0, 0, 0],
ignore_mass=True,
rotation_speed=0.4065,
# gravity_only_for_earth=True
) # .set_light_disable(True)
self.bodies = [self.sun, self.jupiter, self.earth, self.moon]
for body in self.bodies:
body.rotation_speed /= 10 # 自转速度降低10倍
self.comets = []
for i in range(comet_num):
# 随机生成 comet_num 个石头
comet = self.create_comet(i, gravity_only_for=[self.sun, self.jupiter, self.earth])
self.bodies.append(comet)
self.comets.append(comet)
# 显示板信息模板
self.colliding_info = "太阳碰撞:%s次(%s)\n\n木星碰撞:%s次(%s)\n\n地球碰撞:%s次(%s)\n\n月球碰撞:%s次(%s)\n\n木星保护:%s次\n\n月球保护:%s次\n\n"
def random_pos_vel(self):
# 随机生成石头的位置和初始速度信息
radius = calculate_distance(self.jupiter.position, self.sun.position) * 1.5
x = radius * math.cos(random.uniform(0, 2 * math.pi)) * (random.randint(100, 150) / 100)
z = radius * math.sin(random.uniform(0, 2 * math.pi)) * (random.randint(100, 150) / 100)
sun_pos = self.sun.position
pos = [x + sun_pos[0], 0 + sun_pos[1], z + sun_pos[2]]
# 随机速度
vel = [-random.randint(90, 200) / 300, 0, 0]
return pos, vel
def create_comet(self, index, gravity_only_for):
"""
随机生成石头(随机位置、随机初始速度、随机大小、随机旋转)
@param index: 索引号
@param gravity_only_for: 指定多个天体,石头只对该天体引力有效
@return:
"""
# 随机生成石头的位置和初始速度信息
pos, vel = self.random_pos_vel()
# vel = [0, 0, 0]
# 石头随机大小
size_scale = random.randint(600, 1200) * 1.5e4
# 随机创建石头
rock = create_rock(
no=index % 8 + 1, name=f'岩石{index + 1}', mass=size_scale / 1000,
size_scale=size_scale, color=(255, 200, 0),
init_position=pos, init_velocity=vel, gravity_only_for=gravity_only_for
)
# 给石头一个随机旋转的方向和值
rock.rotation = [0, 0, 0]
rock.rotation[random.randint(0, 2)] = random.randint(90, 200) / 100
return rock
def set_moon_position(self, time_data):
# 1个月有29.5天
days_per_month = 29.5
# 1天多少角度
angle_per_day = 360 / days_per_month
# 当前天数的角度(度)
angle = time_data.total_days * angle_per_day
# 当前天数的角度(弧度)
angle = angle * np.pi / 180
# 计算月亮的坐标(这里没有用到万有引力)
px = self.earth_moon_d * np.cos(angle)
pz = self.earth_moon_d * np.sin(angle)
self.moon.position = [self.earth.position[0] + px, 0, self.earth.position[2] + pz]
def on_timer_changed(self, time_data: TimeData):
self.set_moon_position(time_data)
# 运行中,每时每刻都会触发
for comet in self.comets:
if comet.planet.enabled:
collided = False
# 如果是否可见,则旋转石头
comet.planet.rotation += comet.rotation
# 循环判断每个石头与木星是否相碰撞,如果相碰撞就爆炸
if not hasattr(comet, "jupiter_collided") and two_bodies_colliding(comet, self.jupiter):
# 碰撞到木星,该石头不要爆炸,尝试看看是否会碰撞到地球,如果碰撞了地球,则“木星保护”统计加一
self.colliding_count[1] += 1
# 加入标记,说明该石头已经碰撞到木星
setattr(comet, "jupiter_collided", True)
# collided = True
elif not hasattr(comet, "moon_collided") and two_bodies_colliding(comet, self.moon):
# 碰撞到月球,该石头不要爆炸,尝试看看是否会碰撞到地球,如果碰撞了地球,则“月球保护”统计加一
self.colliding_count[3] += 1
# 加入标记,说明该石头已经碰撞到月球
setattr(comet, "moon_collided", True)
elif two_bodies_colliding(comet, self.sun):
# 将石头隐藏、设置引力无效后,展示爆炸效果
comet.explode(self.sun)
if not hasattr(comet, "jupiter_collided") and not hasattr(comet, "moon_collided"):
# 该石头没有碰撞到木星和月球,才算一次
self.colliding_count[0] += 1
collided = True
elif two_bodies_colliding(comet, self.earth):
if hasattr(comet, "jupiter_collided") or hasattr(comet, "moon_collided"):
if hasattr(comet, "jupiter_collided"):
# 说明该石头已经碰撞到木星,也就是说木星保护了地球一次
self.colliding_count[4] += 1
else:
# 说明该石头已经碰撞到月球,也就是说月球保护了地球一次
self.colliding_count[5] += 1
else:
# 该石头没有碰撞到木星和月球,才算一次
self.colliding_count[2] += 1
comet.explode(self.earth)
collided = True
if collided:
# 如果碰撞了,则该石头重复再利用,这样才保证有无限个石头可用
pos, vel = self.random_pos_vel()
comet.init_position = pos
comet.init_velocity = vel
comet.set_visible(True)
comet.ignore_mass = False
comet.planet.enabled = True
if hasattr(comet, "jupiter_collided"):
delattr(comet, "jupiter_collided")
if hasattr(comet, "moon_collided"):
delattr(comet, "moon_collided")
print("Sun:%s Jupiter:%s Earth:%s Moon:%s" % (self.colliding_count[0],
self.colliding_count[1],
self.colliding_count[2],
self.colliding_count[3]))
sun_cnt, jupiter_cnt, earth_cnt, moon_cnt, j_protected_cnt, m_protected_cnt = self.colliding_count
total_cnt = sun_cnt + jupiter_cnt + earth_cnt + moon_cnt
if total_cnt == 0:
colliding_info = self.colliding_info % (0, "0.0%",
0, "0.0%",
0, "0.0%",
0, "0.0%",
0, 0)
else:
colliding_info = self.colliding_info % (sun_cnt, str(round(sun_cnt * 100 / total_cnt, 2)) + "%",
jupiter_cnt, str(round(jupiter_cnt * 100 / total_cnt, 2)) + "%",
earth_cnt, str(round(earth_cnt * 100 / total_cnt, 2)) + "%",
moon_cnt, str(round(moon_cnt * 100 / total_cnt, 2)) + "%",
j_protected_cnt, m_protected_cnt)
self.text_panel.text = colliding_info
def on_ready(self):
from ursina import application
# 运行前触发
self.text_panel = create_text_panel(font="fonts/DroidSansFallback.ttf", font_scale=1.3)
self.text_panel.text = self.colliding_info % (0, "0.0%",
0, "0.0%",
0, "0.0%",
0, "0.0%",
0, 0)
self.sky = create_sphere_sky(scale=8000)
self.sky.rotation_y = 100
self.sky.rotation_x = 20
self.sky.rotation_z = -65
application.time_scale = 3
if __name__ == '__main__':
"""
木星、月球保护地球模拟
"""
# 设置计时器的最小时间单位为年
BodyTimer().min_unit = BodyTimer.MIN_UNIT_YEARS
sim = JupiterMoonProtectsEarthSim(comet_num=30)
# 运行前会触发 on_ready
UrsinaEvent.on_ready_subscription(sim.on_ready)
# 运行中,每时每刻都会触发 on_timer_changed
UrsinaEvent.on_timer_changed_subscription(sim.on_timer_changed)
# 使用 ursina 查看的运行效果
# 常用快捷键: P:运行和暂停 O:重新开始 I:显示天体轨迹
# position = 左-右+、上+下-、前+后-
ursina_run(sim.bodies, SECONDS_PER_MONTH * 3,
position=(30000000, 0, -3000000000),
cosmic_bg='',
show_grid=False,
show_timer=True)
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