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4ccda965
编写于
8月 05, 2023
作者:
三月三net
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Python超人-宇宙模拟器
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4d3c2631
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and
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-1
objs/textures/drops.png
objs/textures/drops.png
+0
-0
sim_scenes/tri_bodies/water_drop_02.py
sim_scenes/tri_bodies/water_drop_02.py
+142
-0
simulators/ursina/entities/video_recorder.py
simulators/ursina/entities/video_recorder.py
+1
-1
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objs/textures/drops.png
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sim_scenes/tri_bodies/water_drop_02.py
0 → 100644
浏览文件 @
4ccda965
# -*- coding:utf-8 -*-
# title :地月场景模拟
# description :地月场景模拟(月球始终一面朝向地球、月球对地球的扰动)
# author :Python超人
# date :2023-05-01
# link :https://gitcode.net/pythoncr/
# python_version :3.8
# ==============================================================================
from
bodies
import
Sun
,
Earth
,
Moon
from
objs
import
CoreValagaClas
,
SciFiBomber
,
WaterDrop
from
common.consts
import
AU
,
SECONDS_PER_DAY
,
SECONDS_PER_WEEK
,
SECONDS_PER_MONTH
from
sim_scenes.func
import
ursina_run
,
camera_look_at
,
create_main_entity
,
two_bodies_colliding
from
simulators.ursina.entities.body_timer
import
TimeData
from
simulators.ursina.entities.entity_utils
import
create_directional_light
from
simulators.ursina.ursina_config
import
UrsinaConfig
from
simulators.ursina.ursina_event
import
UrsinaEvent
from
ursina
import
camera
if
__name__
==
'__main__'
:
"""
月球始终一面朝向地球
月球对地球的扰动
"""
OFFSETTING
=
0
WATER_SPEED
=
400
# TODO: 可以抵消月球带动地球的力,保持地球在原地
# OFFSETTING = 0.01265
sun
=
Sun
(
name
=
"太阳"
,
size_scale
=
6e1
,
init_position
=
[
0
,
0
,
-
3
*
AU
]).
set_ignore_gravity
(
True
)
earth_size_scale
=
2.5e2
resolution
=
100
earth
=
Earth
(
init_position
=
[
0
,
-
2500000
,
0
],
texture
=
"earth-huge.jpg"
,
# rotate_angle=0,
rotation_speed
=
0
,
init_velocity
=
[
OFFSETTING
,
0
,
0
],
size_scale
=
earth_size_scale
).
set_ignore_gravity
(
True
).
set_resolution
(
resolution
)
# 地球放大 5 倍,距离保持不变
# 创建云层(texture纹理图使用了透明云层的图片,云层的 size_scale 要稍微比地球大一点)
clouds
=
Earth
(
name
=
"地球云层"
,
texture
=
"transparent_clouds.png"
,
# rotate_angle=0,
rotation_speed
=
0
,
init_position
=
[
0
,
-
2500000
,
0
],
size_scale
=
earth_size_scale
*
1.01
,
parent
=
earth
).
set_ignore_gravity
(
True
).
set_resolution
(
resolution
)
water_drop
=
WaterDrop
(
init_position
=
[
0
,
0
,
0
],
# texture="drops_bright.png",
# trail_color=[200, 200, 255],
init_velocity
=
[
0
,
0
,
0
],
# size_scale=4e4,
size_scale
=
3e3
).
set_ignore_gravity
(
True
).
set_light_disable
(
True
)
# moon = Moon(init_position=[0, 0, 363104], # 距地距离约: 363104 至 405696 km
# init_velocity=[-1.03, 0, 0], size_scale=2e1) # 月球放大 10 倍,距离保持不变
# moon.set_light_disable(True)
d
=
100000
num_x
=
10
num_y
=
10
num_z
=
10
# d = 100000
# num_x = 2
# num_y = 2
# num_z = 2
x_offset
=
-
(
num_x
)
/
2
*
d
y_offset
=
-
(
num_y
)
/
2
*
(
d
/
2
)
z_offset
=
-
(
num_z
)
/
2
*
d
ship_list
=
[]
for
x
in
range
(
num_x
):
for
y
in
range
(
num_y
):
for
z
in
range
(
num_z
):
core_valaga_clas
=
CoreValagaClas
(
size_scale
=
15
,
init_position
=
[
x_offset
+
(
x
+
0.5
)
*
d
,
y_offset
+
(
2
*
y
-
0.5
)
*
(
d
/
2
),
z_offset
+
(
z
+
0.8
)
*
d
-
20000
]).
set_ignore_gravity
(
True
)
ship_list
.
append
(
core_valaga_clas
)
for
x
in
range
(
num_x
):
for
y
in
range
(
num_y
):
for
z
in
range
(
num_z
):
sci_fi_bomber
=
SciFiBomber
(
size_scale
=
3.5
,
init_position
=
[
x_offset
+
(
x
+
0.5
)
*
d
,
y_offset
+
(
2
*
y
-
1.5
)
*
(
d
/
2
),
z_offset
+
(
z
+
0.8
)
*
d
-
20000
]).
set_ignore_gravity
(
True
)
ship_list
.
append
(
sci_fi_bomber
)
# earth.rotation_speed /= 6 # 地球的转速降低50倍
bodies
=
[
earth
,
clouds
,
water_drop
]
+
ship_list
WATER_RANGE
=
2e6
def
on_ready
():
from
ursina
import
camera
,
time
,
Vec3
,
application
UrsinaConfig
.
trail_type
=
'line'
UrsinaConfig
.
trail_length
=
10
for
body
in
bodies
:
if
isinstance
(
body
,
CoreValagaClas
):
body
.
planet
.
rotation_x
=
0
# -10
elif
isinstance
(
body
,
SciFiBomber
):
body
.
planet
.
rotation_x
=
-
90
water_drop
.
planet
.
main_entity
.
rotation_z
=
90
water_drop
.
planet
.
main_entity
.
rotation_x
=
45
# water_drop.planet.main_entity.rotation_x = 90
water_drop
.
init_position
=
(
0
,
0
,
2000
)
water_drop
.
init_velocity
=
[
0
,
0
,
0
]
application
.
time_scale
=
1
# # 订阅事件后,上面2个函数功能才会起作用
# # 运行前会触发 on_ready
UrsinaEvent
.
on_ready_subscription
(
on_ready
)
# 使用 ursina 查看的运行效果
# 常用快捷键: P:运行和暂停 O:重新开始 I:显示天体轨迹
# position = 左-右+、上+下-、前+后-
ursina_run
(
bodies
,
SECONDS_PER_DAY
/
24
,
# SECONDS_PER_WEEK * 4,
# position=(0, 0, -220000),
position
=
(
0
,
0
,
-
20000
),
# position=(0, 0, 0),
show_grid
=
False
,
# cosmic_bg="",
# gravity_works=False,
save_cube_map
=
True
,
# show_timer=True,
timer_enabled
=
True
,
show_camera_info
=
False
,
show_control_info
=
False
,
view_closely
=
True
,
show_trail
=
True
)
simulators/ursina/entities/video_recorder.py
浏览文件 @
4ccda965
...
@@ -40,7 +40,7 @@ class VideoRecorder(Entity):
...
@@ -40,7 +40,7 @@ class VideoRecorder(Entity):
if
self
.
t
>=
1
/
self
.
fps
:
if
self
.
t
>=
1
/
self
.
fps
:
base
.
saveCubeMap
(
base
.
saveCubeMap
(
namePrefix
=
f
'
\\
{
self
.
temp_dir
}
\\
cmap_'
+
str
(
self
.
i
).
zfill
(
self
.
sd
)
+
'_#.jpg'
,
namePrefix
=
f
'
\\
{
self
.
temp_dir
}
\\
cmap_'
+
str
(
self
.
i
).
zfill
(
self
.
sd
)
+
'_#.jpg'
,
#
size=8196 # 最大分辨率,用于图片
size
=
8196
# 最大分辨率,用于图片
# size=4096 # 建议动态视频用这个
# size=4096 # 建议动态视频用这个
# namePrefix = 'cube_map_#.png'
# namePrefix = 'cube_map_#.png'
)
)
...
...
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