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47e721a7
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47e721a7
编写于
3月 26, 2023
作者:
三月三net
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Python超人-宇宙模拟器
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4
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Showing
4 changed file
with
51 addition
and
3 deletion
+51
-3
sim_scenes/interest/images/python.png
sim_scenes/interest/images/python.png
+0
-0
sim_scenes/interest/text_bodies.py
sim_scenes/interest/text_bodies.py
+48
-0
sim_scenes/interest/the_eye_of_god.py
sim_scenes/interest/the_eye_of_god.py
+2
-2
sim_scenes/interest/utils/body_utils.py
sim_scenes/interest/utils/body_utils.py
+1
-1
未找到文件。
sim_scenes/interest/images/python.png
0 → 100644
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47e721a7
2.8 KB
sim_scenes/interest/text_bodies.py
0 → 100644
浏览文件 @
47e721a7
# -*- coding:utf-8 -*-
# title :上帝之眼
# description :上帝之眼
# author :Python超人
# date :2023-03-26
# link :https://gitcode.net/pythoncr/
# python_version :3.8
# ==============================================================================
from
bodies
import
Sun
,
Earth
,
Moon
,
FixedStar
,
Body
from
common.consts
import
SECONDS_PER_HOUR
,
SECONDS_PER_HALF_DAY
,
SECONDS_PER_DAY
,
SECONDS_PER_WEEK
from
sim_scenes.func
import
mayavi_run
,
ursina_run
from
bodies.body
import
AU
import
random
from
sim_scenes.interest.utils.body_utils
import
gen_eye_bodies
def
show_text_bodies
():
"""
上帝之眼
"""
D
=
600
mass
=
0.5e25
# camera_pos = 左-右+、上+下-、前+后-
camera_pos
=
(
-
100
*
D
,
0
,
-
5000
*
D
)
def
get_position
(
pos
,
scale
):
# [ 远+近- , 左+右- , 上+下-]
return
pos
[
0
]
+
(
scale
-
1.0
)
*
200
*
(
random
.
randint
(
90
,
110
))
*
D
,
pos
[
1
],
pos
[
2
]
# return pos[0], pos[1], pos[2]
bodies
:
list
=
gen_eye_bodies
(
pixel_image
=
"./images/python.png"
,
params
=
{
"D"
:
D
,
"Body"
:
Body
,
"mass"
:
mass
,
"get_position"
:
get_position
,
"camera_pos"
:
camera_pos
})
face
=
FixedStar
(
name
=
"bg"
,
texture
=
"fixed_star.png"
,
mass
=
mass
*
9000
,
color
=
(
0xff
,
0xf8
,
0xd4
),
init_position
=
[
2000
*
D
,
260
*
D
,
100
*
D
],
# [ 远+近- , 左+右- , 上+下-]
ignore_mass
=
True
)
face
.
light_on
=
False
bodies
.
append
(
face
)
# 使用 ursina 查看的运行效果
# 常用快捷键: P:运行和暂停 O:重新开始 I:显示天体轨迹
# position = 左-右+、上+下-、前+后-
ursina_run
(
bodies
,
SECONDS_PER_WEEK
*
2
,
position
=
camera_pos
)
if
__name__
==
'__main__'
:
show_text_bodies
()
sim_scenes/interest/the_eye_of_god.py
浏览文件 @
47e721a7
...
@@ -30,7 +30,7 @@ def show_eye_of_god():
...
@@ -30,7 +30,7 @@ def show_eye_of_god():
bodies
:
list
=
gen_eye_bodies
(
bodies
:
list
=
gen_eye_bodies
(
{
"D"
:
D
,
"Body"
:
Body
,
"mass"
:
mass
,
"get_position"
:
get_position
,
"camera_pos"
:
camera_pos
})
{
"D"
:
D
,
"Body"
:
Body
,
"mass"
:
mass
,
"get_position"
:
get_position
,
"camera_pos"
:
camera_pos
})
face
=
FixedStar
(
name
=
"face"
,
texture
=
"fixed_star.png"
,
mass
=
mass
*
3000
,
color
=
(
0xff
,
0xf8
,
0xd4
),
face
=
FixedStar
(
name
=
"face"
,
texture
=
"fixed_star.png"
,
mass
=
mass
*
3000
,
color
=
(
0xff
,
0xf8
,
0xd4
),
init_position
=
[
2000
*
D
,
2
40
*
D
,
-
9
0
*
D
],
# [ 远+近- , 左+右- , 上+下-]
init_position
=
[
2000
*
D
,
2
00
*
D
,
10
0
*
D
],
# [ 远+近- , 左+右- , 上+下-]
ignore_mass
=
True
)
ignore_mass
=
True
)
face
.
light_on
=
False
face
.
light_on
=
False
bodies
.
append
(
face
)
bodies
.
append
(
face
)
...
@@ -75,7 +75,7 @@ def gen_eye_bodies(params):
...
@@ -75,7 +75,7 @@ def gen_eye_bodies(params):
if
pixel
[
0
]
>=
255
and
pixel
[
1
]
>=
255
and
pixel
[
1
]
>=
255
:
if
pixel
[
0
]
>=
255
and
pixel
[
1
]
>=
255
and
pixel
[
1
]
>=
255
:
continue
continue
body_str
=
body_template
%
(
f
"星球
{
h
}
:
{
w
}
"
,
pixel
[
0
],
pixel
[
1
],
pixel
[
2
],
scale
,
body_str
=
body_template
%
(
f
"星球
{
h
}
:
{
w
}
"
,
pixel
[
0
],
pixel
[
1
],
pixel
[
2
],
scale
,
w
*
interval_factor
,
-
h
*
interval_factor
,
scale
)
(
width
-
w
)
*
interval_factor
,
(
height
-
h
)
*
interval_factor
,
scale
)
bodies_str
+=
body_str
+
",
\n
"
bodies_str
+=
body_str
+
",
\n
"
bodies_str
+=
"]"
bodies_str
+=
"]"
...
...
sim_scenes/interest/utils/body_utils.py
浏览文件 @
47e721a7
...
@@ -44,7 +44,7 @@ def gen_eye_bodies(pixel_image, params, body_template=None):
...
@@ -44,7 +44,7 @@ def gen_eye_bodies(pixel_image, params, body_template=None):
if
pixel
[
0
]
>=
255
and
pixel
[
1
]
>=
255
and
pixel
[
1
]
>=
255
:
if
pixel
[
0
]
>=
255
and
pixel
[
1
]
>=
255
and
pixel
[
1
]
>=
255
:
continue
continue
body_str
=
body_template
%
(
f
"星球
{
h
}
:
{
w
}
"
,
pixel
[
0
],
pixel
[
1
],
pixel
[
2
],
scale
,
body_str
=
body_template
%
(
f
"星球
{
h
}
:
{
w
}
"
,
pixel
[
0
],
pixel
[
1
],
pixel
[
2
],
scale
,
w
*
interval_factor
,
-
h
*
interval_factor
,
scale
)
(
width
-
w
)
*
interval_factor
,
(
height
-
h
)
*
interval_factor
,
scale
)
bodies_str
+=
body_str
+
",
\n
"
bodies_str
+=
body_str
+
",
\n
"
bodies_str
+=
"]"
bodies_str
+=
"]"
...
...
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