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宇宙模拟器
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2abb063e
宇宙模拟器
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2abb063e
编写于
12月 01, 2023
作者:
三月三net
浏览文件
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差异文件
Python超人-宇宙模拟器
上级
24ddb4bc
变更
1
显示空白变更内容
内联
并排
Showing
1 changed file
with
73 addition
and
12 deletion
+73
-12
sim_scenes/featured/wormhole_sim_v2.py
sim_scenes/featured/wormhole_sim_v2.py
+73
-12
未找到文件。
sim_scenes/featured/wormhole_sim_v2.py
浏览文件 @
2abb063e
...
...
@@ -74,14 +74,16 @@ class WormholeSim(UniverseSimScenes):
# around_acc_speed: int = -1.5
wormhole_infos
=
[
{
"name"
:
"我们宇宙"
,
"position"
:
[
D
,
0
,
-
D
],
"rotation_y"
:
100
,
"around_direction"
:
"right"
,
"camera_forward_speed"
:
0
,
"around_max_count"
:
300
,
"camera_target_max_speed"
:
1000
,
{
"name"
:
"我们宇宙"
,
"position"
:
[
D
,
0
,
-
D
],
"rotation_y"
:
100
,
"around_direction"
:
"left"
,
"camera_forward_speed"
:
0
,
"around_max_count"
:
200
,
"camera_target_max_speed"
:
1000
,
"around_max_speed"
:
-
300
,
"around_min_speed"
:
150
,
"camera_max_speed"
:
2200
,
"camera_target_init_speed"
:
5
},
{
"name"
:
"宇宙1"
,
"position"
:
[
D
,
0
,
D
],
"rotation_z"
:
0
,
"around_acc_speed"
:
-
2
,
"around_min_speed"
:
150
,
"camera_forward_speed"
:
-
0.2
,
"around_max_count"
:
600
},
{
"name"
:
"宇宙2"
,
"position"
:
[
-
D
,
-
D
,
D
],
"around_direction"
:
"up"
,
"around_max_count"
:
400
},
{
"name"
:
"宇宙3"
,
"position"
:
[
-
D
,
0
,
-
D
],
"around_max_count"
:
600
},
{
"name"
:
"宇宙1"
,
"position"
:
[
D
,
0
,
D
],
"rotation_z"
:
0
,
"around_acc_speed"
:
-
2
,
"around_direction"
:
"left"
,
"around_min_speed"
:
150
,
"camera_forward_speed"
:
-
0.4
,
"around_max_speed"
:
-
300
,
"around_max_count"
:
600
},
{
"name"
:
"宇宙2"
,
"position"
:
[
-
D
,
-
D
,
D
],
"around_direction"
:
"up"
,
"camera_forward_speed"
:
-
0.1
,
"around_max_speed"
:
-
300
,
"around_max_count"
:
400
},
{
"name"
:
"宇宙3"
,
"position"
:
[
-
D
,
0
,
-
D
],
"around_max_count"
:
500
},
{
"name"
:
"宇宙4"
,
"position"
:
[
-
D
,
D
,
D
],
"around_direction"
:
"left"
,
"around_max_count"
:
400
},
{
"name"
:
"宇宙5"
,
"position"
:
[
-
D
,
-
D
,
D
],
"around_direction"
:
"up"
,
"around_max_count"
:
600
},
# {"position": [D, -D, D]},
...
...
@@ -132,7 +134,7 @@ class WormholeSim(UniverseSimScenes):
# init_position=[D, 0, -D],
init_position
=
[
0
,
D
*
1.15
,
-
D
*
2.05
],
init_velocity
=
[
0
,
0
,
0
],
texture
=
"core_valaga_clas_light.jpg"
,
#
texture="core_valaga_clas_light.jpg",
# size_scale=self.SIZE_SCALE * 1e3
size_scale
=
self
.
SIZE_SCALE
*
0.5e3
).
set_ignore_gravity
(
True
).
set_light_disable
(
True
)
...
...
@@ -181,8 +183,22 @@ class WormholeSim(UniverseSimScenes):
[
-
D
(),
-
D
(),
D
()],
[
-
D
(),
-
D
(),
-
D
()],
[
D
(),
D
(),
D
()],
[
D
(),
D
(),
-
D
()],
[
D
(),
-
D
(),
D
()],
[
D
(),
-
D
(),
-
D
()],
[
-
D
(),
D
(),
D
()],
[
-
D
(),
D
(),
-
D
()],
[
-
D
(),
-
D
(),
D
()],
[
-
D
(),
-
D
(),
-
D
()]
,
[
-
D
(),
-
D
(),
D
()],
[
-
D
(),
-
D
(),
-
D
()],
[
D
(),
D
(),
D
()],
[
D
(),
D
(),
-
D
()],
[
D
(),
-
D
(),
D
()],
[
D
(),
-
D
(),
-
D
()],
[
-
D
(),
D
(),
D
()],
[
-
D
(),
D
(),
-
D
()],
[
-
D
(),
-
D
(),
D
()],
[
-
D
(),
-
D
(),
-
D
()],
[
D
(),
D
(),
D
()],
[
D
(),
D
(),
-
D
()],
[
D
(),
-
D
(),
D
()],
[
D
(),
-
D
(),
-
D
()],
[
-
D
(),
D
(),
D
()],
[
-
D
(),
D
(),
-
D
()],
[
-
D
(),
-
D
(),
D
()],
[
-
D
(),
-
D
(),
-
D
()],
[
D
(),
D
(),
D
()],
[
D
(),
D
(),
-
D
()],
[
D
(),
-
D
(),
D
()],
[
D
(),
-
D
(),
-
D
()],
[
-
D
(),
D
(),
D
()],
[
-
D
(),
D
(),
-
D
()],
[
-
D
(),
-
D
(),
D
()],
[
-
D
(),
-
D
(),
-
D
()],
[
D
(),
D
(),
D
()],
[
D
(),
D
(),
-
D
()],
[
D
(),
-
D
(),
D
()],
[
D
(),
-
D
(),
-
D
()],
[
-
D
(),
D
(),
D
()],
[
-
D
(),
D
(),
-
D
()],
[
-
D
(),
-
D
(),
D
()],
[
-
D
(),
-
D
(),
-
D
()],
[
D
(),
D
(),
D
()],
[
D
(),
D
(),
-
D
()],
[
D
(),
-
D
(),
D
()],
[
D
(),
-
D
(),
-
D
()],
[
-
D
(),
D
(),
D
()],
[
-
D
(),
D
(),
-
D
()],
[
-
D
(),
-
D
(),
D
()],
[
-
D
(),
-
D
(),
-
D
()],
[
D
(),
D
(),
D
()],
[
D
(),
D
(),
-
D
()],
[
D
(),
-
D
(),
D
()],
[
D
(),
-
D
(),
-
D
()],
[
-
D
(),
D
(),
D
()],
[
-
D
(),
D
(),
-
D
()],
[
-
D
(),
-
D
(),
D
()],
[
-
D
(),
-
D
(),
-
D
()]
...
...
@@ -248,8 +264,8 @@ class WormholeSim(UniverseSimScenes):
self
.
target_idx
=
0
for
u
in
self
.
universes
:
self
.
scale_down
(
u
)
u
.
planet
.
enabled
=
False
self
.
scale_down
(
u
)
self
.
last_universe
=
self
.
current_universe
self
.
current_universe
=
self
.
universes
[
self
.
current_idx
]
...
...
@@ -465,10 +481,55 @@ class WormholeSim(UniverseSimScenes):
c
.
update
=
c_blink
# self.camera_target
def
change_shader
(
self
):
from
ursina
import
Shader
shader
=
Shader
(
'my_shader'
)
# 编写着色器代码
shader
.
vert
=
"""
#version 330 core
layout (location = 0) in vec3 position;
layout (location = 1) in vec2 uv;
out vec2 frag_uv;
void main() {
gl_Position = vec4(position, 1.0);
frag_uv = uv;
}
"""
shader
.
frag
=
"""
#version 330 core
in vec2 frag_uv;
out vec4 color;
uniform float u_time;
void main() {
float time = u_time * 0.05;
float radius = 0.5;
float angle = time * 3.1415926535897932384626433832795;
float x = radius * cos(angle);
float y = radius * sin(angle);
vec2 uv = vec2(x, y) + frag_uv;
color = vec4(uv, 0.0, 1.0);
}
"""
self
.
target_universe
.
planet
.
shader
=
shader
def
on_timer_changed
(
self
,
time_data
):
self
.
target_universe
.
planet
.
rotation_y
-=
0.5
self
.
target_universe
.
planet
.
rotation_y
-=
0.3
# self.change_shader()
# self.target_universe.planet.texture_scale -= 0.05
if
self
.
last_universe
is
not
None
:
self
.
last_universe
.
planet
.
rotation_y
+=
0.3
self
.
last_universe
.
planet
.
rotation_y
+=
0.2
camera_look_at
(
self
.
camera_target
,
rotation_z
=
0
)
# camera.rotation_x -= 2
...
...
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