diff --git a/sim_scenes/earth/earth_3d.py b/sim_scenes/earth/earth_3d.py index 7aefcdfa1ff99244479cd35276d5db78d0b92a7b..72360b134ababc8f9f48d167b6086c018c6d9f11 100644 --- a/sim_scenes/earth/earth_3d.py +++ b/sim_scenes/earth/earth_3d.py @@ -31,7 +31,7 @@ if __name__ == '__main__': # TODO: 开启3D摄像机 from simulators.ursina.entities.camera3d import Camera3d - # 3D摄像机初始化(眼睛的距离为1000公里效果) + # 3D摄像机初始化(两眼到鼻梁的距离为1000公里效果) Camera3d.init(eye_distance=1000) # 使用 ursina 查看的运行效果 @@ -39,8 +39,8 @@ if __name__ == '__main__': # position = 左-右+、上+下-、前+后- ursina_run(bodies, SECONDS_PER_HOUR / 2, position=(1.45 * earth.radius, 0, -30000), - show_grid=False, - show_camera_info=False, - show_control_info=False, - cosmic_bg="none", + cosmic_bg="", # 无背景(黑色) + show_grid=False, # 不显示网格 + show_camera_info=False, # 不显示摄像机信息 + show_control_info=False, # 不显示控制提示信息 view_closely=0.001) # 近距离观看 view_closely=True或0.001 diff --git a/sim_scenes/fiction/transformed_mars_ani_3d.py b/sim_scenes/fiction/transformed_mars_ani_3d.py index 95762e49f722d1c7062d5902b4da47560bf422e5..d4426ac09de300551bfa1dc2bbed234c968f0649 100644 --- a/sim_scenes/fiction/transformed_mars_ani_3d.py +++ b/sim_scenes/fiction/transformed_mars_ani_3d.py @@ -83,7 +83,7 @@ def transformed_mars_ani(transformed_texture=None, texture=None, camera3d=False) if camera3d: # TODO: 开启3D摄像机 from simulators.ursina.entities.camera3d import Camera3d - # 3D摄像机初始化(眼睛的距离为1000公里效果) + # 3D摄像机初始化(两眼到鼻梁的距离为1000公里效果) Camera3d.init(eye_distance=1000) def on_ready(): diff --git a/sim_scenes/fiction/transformed_planet.py b/sim_scenes/fiction/transformed_planet.py index 970c66fb1c7c3b0fbd75ebfe732345a4e9b9bc56..4e684685df536e46d137437fa572b449459ce65c 100644 --- a/sim_scenes/fiction/transformed_planet.py +++ b/sim_scenes/fiction/transformed_planet.py @@ -41,7 +41,7 @@ def run_transformed_planet(transformed_texture=None, texture=None, with_clouds=T if camera3d: # TODO: 开启3D摄像机 from simulators.ursina.entities.camera3d import Camera3d - # 3D摄像机初始化(眼睛的距离为1000公里效果) + # 3D摄像机初始化(两眼到鼻梁的距离为1000公里效果) Camera3d.init(eye_distance=1000) # 使用 ursina 查看的运行效果 diff --git a/sim_scenes/solar_system/hd_mercury_3d.py b/sim_scenes/solar_system/hd_mercury_3d.py index e030e7ec13305ca83c06c11c5ec742ac8b212fbc..4d73f5cd87dd904da6ade4f707a145dca77747bc 100644 --- a/sim_scenes/solar_system/hd_mercury_3d.py +++ b/sim_scenes/solar_system/hd_mercury_3d.py @@ -23,7 +23,7 @@ if __name__ == '__main__': # TODO: 开启3D摄像机 from simulators.ursina.entities.camera3d import Camera3d - # 3D摄像机初始化(眼睛的距离为1000公里效果) + # 3D摄像机初始化(两眼到鼻梁的距离为1000公里效果) Camera3d.init(eye_distance=1000) # 使用 ursina 查看的运行效果 diff --git a/sim_scenes/tri_bodies/tri_bodies_04_3d.py b/sim_scenes/tri_bodies/tri_bodies_04_3d.py index b7bd3a74a68f5fb532a711499d6fb6fe3be492ff..1dde77d6dc7ff90e5ff9239cc058e48d63c87fa4 100644 --- a/sim_scenes/tri_bodies/tri_bodies_04_3d.py +++ b/sim_scenes/tri_bodies/tri_bodies_04_3d.py @@ -40,7 +40,7 @@ if __name__ == '__main__': # TODO: 开启3D摄像机 from simulators.ursina.entities.camera3d import Camera3d - # 3D摄像机初始化(眼睛的距离为1000公里效果) + # 3D摄像机初始化(两眼到鼻梁的距离为1000公里效果) Camera3d.init(eye_distance=5000000) # 使用 ursina 查看的运行效果 diff --git a/tools/video_cap_main.py b/tools/video_cap_main.py index 9335882f98eb0720d1f965e000d94438afdfc474..2590793ff3fdd448af9f9971f6e67f6694ac5308 100644 --- a/tools/video_cap_main.py +++ b/tools/video_cap_main.py @@ -129,7 +129,7 @@ open_output_dir_button.grid(row=1, column=3) checkbox3d_var = tk.IntVar() checkbox3d = tk.Checkbutton(frame, text="生成3D视频", command=check3d, variable=checkbox3d_var) checkbox3d.grid(row=2, column=1) -generate_button = tk.Button(frame, text="点击开始", width=20, command=start) +generate_button = tk.Button(frame, text="开始制作视频", width=20, command=start) generate_button.grid(row=2, column=2) # root.withdraw() # 隐藏主窗口