# -*- coding:utf-8 -*- # title :ursina天体运行模拟器UI控制 # description :ursina天体运行模拟器UI控制 # author :Python超人 # date :2023-02-11 # link :https://gitcode.net/pythoncr/ # python_version :3.8 # ============================================================================== from ursina import Ursina, window, Entity, Grid, Mesh, camera, Text, application, color, mouse, Vec2, Vec3, \ load_texture, held_keys, Button from ursina.prefabs.first_person_controller import FirstPersonController from simulators.ursina.ui_component import UiSlider, SwithButton, UiButton from simulators.ursina.ursina_config import UrsinaConfig from simulators.ursina.ursina_event import UrsinaEvent from ursina import WindowPanel, InputField, Button, Slider, ButtonGroup class UrsinaUI: def ui_component_init(self): self.start_button_text = "●" # 》●▲○◎ self.pause_button_text = "〓" # 〓 || ‖ application.time_scale = 0.5 self.slider_body_spin_factor = UiSlider(text='自转速度', min=0.01, max=30, default=1) self.slider_body_size_factor = UiSlider(text='天体缩放', min=0.01, max=10, default=1) self.slider_run_speed_factor = UiSlider(text="运行速度", min=0.01, max=800, default=1) self.slider_control_speed_factor = UiSlider(text="控制速度", min=0.01, max=30, default=application.time_scale) self.slider_trail_length = UiSlider(text="拖尾长度", min=30, max=500, default=UrsinaConfig.trail_length) self.slider_body_size_factor.on_value_changed = self.on_slider_body_size_changed self.slider_body_spin_factor.on_value_changed = self.on_slider_body_spin_changed self.slider_run_speed_factor.on_value_changed = self.on_slider_run_speed_changed self.slider_control_speed_factor.on_value_changed = self.on_slider_control_speed_changed self.slider_trail_length.on_value_changed = self.on_slider_trail_length_changed self.on_off_switch = SwithButton((self.pause_button_text, self.start_button_text), default=self.start_button_text) self.on_off_switch.selected_color = color.red self.on_off_trail = SwithButton((' ', '...'), default=' ') self.on_off_trail.on_value_changed = self.on_off_trail_changed self.point_button = UiButton(text='寻找', on_click=self.on_point_button_click) self.reset_button = UiButton(text='重置', on_click=self.on_reset_button_click) self.on_off_switch.on_value_changed = self.on_off_switch_changed wp = WindowPanel( title='', content=( Text('方位控制: Q W E A S D + 鼠标右键',font='msyhl.ttc'), # InputField(name='name_field'), # Button(text='Submit', color=color.azure), self.point_button, self.reset_button, self.on_off_switch, self.on_off_trail, self.slider_trail_length, self.slider_body_size_factor, self.slider_body_spin_factor, self.slider_run_speed_factor, self.slider_control_speed_factor ), ignore_paused=True, color=color.rgba(0.0, 0.0, 0.0, 0.5) ) wp.y = 0.5 # wp.panel.scale_y / 2 * wp.scale_y # center the window panel wp.x = 0.6 # wp.scale_x + 0.1 # wp.x = 0#wp.panel.scale_x / 2 * wp.scale_x self.wp = wp def __init__(self): self.ui_component_init() # self.pause_handler = Entity(ignore_paused=True) # 加载中文字体文件 # text_time_scale = "1" # self.text_time_scale_info = None # self.pause_handler.input = self.pause_handler_input # self.show_text_time_scale_info() # key_info_str = "退出[按2次ESC] 方位控制[鼠标QWEASD] 开始暂停[空格] 控制倍率[Tab - +]" # key_info = Text(text=key_info_str, position=(-0.8, 0.5), origin=(-1, 1), background=True) # # self.show_button() # slider_text = Text(text='自转速度', scale=1, position=(-0.6, 0.3)) # slider = Slider(scale=0.5, position=(-0.6, 0), min=0, max=10, step=1, text=slider_text) def on_off_trail_changed(self): if self.on_off_trail.value == "...": UrsinaConfig.show_trail = True else: UrsinaConfig.show_trail = False def on_point_button_click(self): pass def on_reset_button_click(self): UrsinaEvent.on_reset() def on_off_switch_changed(self): if self.on_off_switch.value == self.pause_button_text: self.on_off_switch.selected_color = color.green application.paused = True else: self.on_off_switch.selected_color = color.red application.paused = False def on_slider_trail_length_changed(self): UrsinaConfig.trail_length = int(self.slider_trail_length.value) def on_slider_control_speed_changed(self): application.time_scale = self.slider_control_speed_factor.value def on_slider_body_spin_changed(self): UrsinaConfig.body_spin_factor = self.slider_body_spin_factor.value def on_slider_body_size_changed(self): UrsinaConfig.body_size_factor = self.slider_body_size_factor.value def on_slider_run_speed_changed(self): UrsinaConfig.run_speed_factor = self.slider_run_speed_factor.value def show_text_time_scale_info(self): if self.text_time_scale_info is not None: self.text_time_scale_info.disable() text_time_scale = "控制倍率:" + str(application.time_scale).ljust(4, " ") text_time_scale_info = Text(text=text_time_scale, position=(-0.8, 0.5), origin=(-1, 1), background=True) def show_button(self): b = Button(scale=(0, .25), text='zzz') # if key == "escape": # if mouse.locked: # self.on_disable() # else: # sys.exit() # 按空格键则暂停 def pause_handler_input(self, key): import sys time_scales = [0.05, 0.1, 0.2, 0.5, 1, 5, 10, 20, 30] if key == "escape": sys.exit() # print(key) elif key == 'space': application.paused = not application.paused # Pause/unpause the game. elif key == 'tab': # application.time_scale 属性控制游戏时间流逝的速度。 # 具体来说,它是一个浮点数,用于调整游戏时间流逝速度的比例,其默认值为 1.0,表示正常速度。 # 当你将它设置为小于 1.0 的值时,游戏时间会变慢,而设置为大于 1.0 的值时,游戏时间则会变快。 for idx, time_scale in enumerate(time_scales): if float(application.time_scale) == time_scale: if idx < len(time_scales) - 1: application.time_scale = time_scales[idx + 1] break else: application.time_scale = time_scales[0] elif key == '+': UrsinaConfig.run_speed_factor *= 2 elif key == "= up": UrsinaConfig.body_spin_factor *= 2 # if application.time_scale in time_scales: # idx = time_scales.index(application.time_scale) # if idx < len(time_scales) - 1: # application.time_scale = time_scales[idx + 1] elif key == '-': UrsinaConfig.run_speed_factor *= 0.5 elif key == "- up": UrsinaConfig.body_spin_factor *= 0.5 # if application.time_scale in time_scales: # idx = time_scales.index(application.time_scale) # if idx > 0: # application.time_scale = time_scales[idx - 1] self.show_text_time_scale_info()