# -*- coding:utf-8 -*- # title :ursina天体视图 # description :ursina天体视图(天体效果展示用,需要安装 ursina) # author :Python超人 # date :2023-02-11 # link :https://gitcode.net/pythoncr/ # python_version :3.8 # ============================================================================== # pip install -i http://pypi.douban.com/simple/ --trusted-host=pypi.douban.com ursina from ursina import Ursina, window, Entity, Mesh, SmoothFollow, Texture, clamp, time, camera, color, mouse, Vec2, Vec3, \ load_texture, held_keys # from ursina.camera import OrthographicCamera from math import sin, cos, radians from ursina.prefabs.first_person_controller import FirstPersonController import sys import random as rd import os from bodies import Body import random from simulators.views.body_view import BodyView import numpy as np import math SCALE_FACTOR = 5e-7 # 旋转因子为1,则为正常的转速 ROTATION_SPEED_FACTOR = 1.0 ROTATION_SPEED_FACTOR = 0.01 class UrsinaPlayer(FirstPersonController): """ """ def __init__(self, position, targets=None): super().__init__() camera.fov = 100 camera.rotation_y = 90 self.planets = None if targets is not None: self.planets = [] # targets = [view.planet.parent for view in targets] # targets_parent = Entity() for view in targets: # view.planet.parent = targets_parent self.planets.append(view.planet) # self.camera_adj(planets) # # planets.append(view.planet) # # camera.add_script(SmoothFollow(targets_parent, offset=(0, 8, -20))) pos = np.array(position) * SCALE_FACTOR # self.position = Vec3(pos[0], pos[1], pos[2]) # 将摄像机位置设置为 x=0、y=1、z=0 的位置 camera.position = Vec3(pos[0], pos[1], pos[2]) # self.position = Vec3(pos[0], pos[1], pos[2]) # 将摄像机的观察角度绕 x 轴旋转 45 度,绕 y 轴旋转 0 度,绕 z 轴旋转 0 度 # camera.rotation = Vec3(45, 90, 0) camera.rotation = Vec3(0, 0, 0) # self.gravity = 0 # self.vspeed = 400 # self.speed = 1000 # self.mouse_sensitivity = Vec2(160, 160) self.on_enable() # self.rotation_speed = 80 def input(self, key): if key == "escape": if mouse.locked: self.on_disable() else: sys.exit() return super().input(key) from math import pi, sin, cos # def create_sphere(radius, subdivisions): # # 生成球体的顶点、UV坐标、法线和三角面 # # radius = 1 # # subdivisions = 16 # theta = np.linspace(0, 2 * np.pi, subdivisions + 1) # phi = np.linspace(0, np.pi, subdivisions + 1) # u = np.linspace(0, 1, subdivisions + 1) # v = np.linspace(0, 1, subdivisions + 1) # verts = [] # uvs = [] # normals = [] # for i in range(len(theta)): # for j in range(len(phi)): # x = radius * np.sin(phi[j]) * np.cos(theta[i]) # y = radius * np.sin(phi[j]) * np.sin(theta[i]) # z = radius * np.cos(phi[j]) # verts.append((x, y, z)) # uvs.append((u[i], v[j])) # normals.append((x / radius, y / radius, z / radius)) # # tris = [] # for i in range(len(theta)): # for j in range(len(phi)): # a = i * (subdivisions + 1) + j # b = (i + 1) * (subdivisions + 1) + j # tris.append((a, b, a + 1)) # tris.append((a + 1, b, b + 1)) # # # # 反转面法线 # # for i in range(len(tris)): # # a, b, c = tris[i] # # tris[i] = (c, b, a) # # normals[a], normals[b], normals[c] = -Vec3(*normals[a]), -Vec3(*normals[b]), -Vec3(*normals[c]) # # normals[a], normals[b], normals[c] = -Vec3(*normals[a]), -Vec3(*normals[b]), -Vec3(*normals[c]) # # # 创建球体 Mesh 对象并设置材质 # sphere_mesh = Mesh(vertices=verts, uvs=uvs, normals=normals, triangles=tris, mode='triangle') # return sphere_mesh def create_sphere(radius, subdivisions): verts = [] tris = [] normals = [] uvs = [] for y in range(subdivisions + 1): for x in range(subdivisions + 1): x_segment = x / subdivisions y_segment = y / subdivisions x_pos = cos(x_segment * 2 * pi) * sin(y_segment * pi) y_pos = cos(y_segment * pi) z_pos = sin(x_segment * 2 * pi) * sin(y_segment * pi) verts.append(Vec3(x_pos, y_pos, z_pos) * radius) uvs.append(Vec2(x_segment, y_segment)) normals.append(Vec3(x_pos, y_pos, z_pos)) for y in range(subdivisions): for x in range(subdivisions): first = (y * (subdivisions + 1)) + x second = first + subdivisions + 1 tris.append((first, second + 1, second)) tris.append((first, first + 1, second + 1)) # 反转面法线 for i in range(len(tris)): a, b, c = tris[i] tris[i] = (c, b, a) # normals[a], normals[b], normals[c] = -Vec3(*normals[a]), -Vec3(*normals[b]), -Vec3(*normals[c]) return Mesh(vertices=verts, triangles=tris, normals=normals, uvs=uvs, mode='triangle') class Planet(Entity): def __init__(self, body_view: BodyView): self.body_view = body_view self.rotation_speed = self.body_view.body.rotation_speed self.rotMode = 'x' # random.choice(["x", "y", "z"]) self.name = body_view.name pos = body_view.position * body_view.body.distance_scale * SCALE_FACTOR scale = body_view.body.diameter * body_view.body.size_scale * SCALE_FACTOR subdivisions = 32 # int(scale*20) if hasattr(body_view, "texture"): texture = load_texture(body_view.texture) else: texture = None super().__init__( # model="sphere", model=create_sphere(0.5, subdivisions), scale=scale, texture=texture, color=color.white, position=pos, rotation=(0, 0, 0)) def turn(self): pos = self.body_view.position * SCALE_FACTOR self.x = -pos[1] self.y = pos[2] self.z = pos[0] dt = 0 if hasattr(self.body_view.body, "dt"): dt = self.body_view.body.dt if self.rotation_speed is None or dt == 0: self.rotspeed = 0 # 旋转速度和大小成反比(未使用真实数据) # self.rotspeed = 30000 / self.body_view.raduis # random.uniform(1.0, 2.0) else: # 是通过月球保持一面面对地球,调整得到 self.rotspeed = self.rotation_speed * (dt / 3600) / 2.4 * ROTATION_SPEED_FACTOR # / 60 / 24 # rotation_speed 度/小时 dt 秒 = (dt / 3600)小时 self.rotation_y -= self.rotspeed # def input(self, key): # if key == "enter": # self.fastMode = 1 - self.fastMode class UrsinaView(BodyView): """ ursina天体视图(天体效果展示用) """ def __init__(self, body: Body): BodyView.__init__(self, body) self.velocity = body.velocity self.planet = Planet(self) if body.has_rings: self.create_rings() def create_rings(self): """ 创建行星环(使用土星贴图) :return: """ # 行星环偏移角度 self.ring_rotation_x = 75 # 创建行星环 self.ring = Entity(parent=self.planet, model="circle", texture='../textures/saturnRings.jpg', scale=2, rotation=(self.ring_rotation_x, 0, 0), double_sided=True) # 设置行星环不受灯光影响,否则看不清行星环 self.ring.set_light_off() def update(self): """ :return: """ self.planet.turn() # 如果有行星环 if hasattr(self, "ring"): # 如果有行星环,则不让行星环跟随行星转动 self.ring.rotation = -Vec3(self.planet.rotation_x - self.ring_rotation_x, self.planet.rotation_y, self.planet.rotation_z) def appear(self): pass def disappear(self): self.planet.disable()