# -*- coding:utf-8 -*- # title :ursina天体视图 # description :ursina天体视图(天体效果展示用,需要安装 ursina) # author :Python超人 # date :2023-02-11 # link :https://gitcode.net/pythoncr/ # python_version :3.8 # ============================================================================== # pip install -i http://pypi.douban.com/simple/ --trusted-host=pypi.douban.com ursina from ursina import Ursina, window, Entity, Mesh, SmoothFollow, Texture, clamp, time, \ camera, color, mouse, Vec2, Vec3, Vec4, \ load_texture, held_keys # from ursina.camera import OrthographicCamera from math import sin, cos, radians from ursina.prefabs.first_person_controller import FirstPersonController import sys import random as rd import os from bodies import Body import random from simulators.views.body_view import BodyView from simulators.views.ursina_mesh import create_sphere, create_torus, create_body_torus import numpy as np import math SCALE_FACTOR = 5e-7 # 旋转因子为1,则为正常的转速 ROTATION_SPEED_FACTOR = 1.0 ROTATION_SPEED_FACTOR = 0.01 class UrsinaPlayer(FirstPersonController): """ """ body_rotation_speed_control = 1.0 def __init__(self, position, targets=None): super().__init__() camera.fov = 100 camera.rotation_y = 90 self.planets = None if targets is not None: self.planets = [] # targets = [view.planet.parent for view in targets] # targets_parent = Entity() for view in targets: # view.planet.parent = targets_parent self.planets.append(view.planet) # self.camera_adj(planets) # # planets.append(view.planet) # # camera.add_script(SmoothFollow(targets_parent, offset=(0, 8, -20))) pos = np.array(position) * SCALE_FACTOR # self.position = Vec3(pos[0], pos[1], pos[2]) # 将摄像机位置设置为 x=0、y=1、z=0 的位置 camera.position = Vec3(pos[0], pos[1], pos[2]) # self.position = Vec3(pos[0], pos[1], pos[2]) # 将摄像机的观察角度绕 x 轴旋转 45 度,绕 y 轴旋转 0 度,绕 z 轴旋转 0 度 # camera.rotation = Vec3(45, 90, 0) camera.rotation = Vec3(0, 0, 0) # self.gravity = 0 # self.vspeed = 400 # self.speed = 1000 # self.mouse_sensitivity = Vec2(160, 160) self.on_enable() # self.rotation_speed = 80 def input(self, key): if key == "escape": if mouse.locked: self.on_disable() else: sys.exit() return super().input(key) class Planet(Entity): def __init__(self, body_view: BodyView): self.body_view = body_view self.rotation_speed = self.body_view.body.rotation_speed self.rotMode = 'x' # random.choice(["x", "y", "z"]) self.name = body_view.name self.tails = {} b_color = self.body_view.body.color self.tail_color = Vec4(b_color[0], b_color[1], b_color[2], 0.1) pos = body_view.position * body_view.body.distance_scale * SCALE_FACTOR scale = body_view.body.diameter * body_view.body.size_scale * SCALE_FACTOR subdivisions = 32 # int(scale*20) if hasattr(body_view, "texture"): texture = load_texture(body_view.texture) else: texture = None if hasattr(self.body_view.body, "torus_starts"): model = create_torus(0.86, 1.02, 64) rotation = (90, 0, 0) else: model = create_sphere(0.5, subdivisions) rotation = (0, 0, 0) super().__init__( # model="sphere", model=model, scale=scale, texture=texture, color=color.white, position=pos, rotation=rotation, double_sided=True) if hasattr(self.body_view.body, "torus_starts"): self.set_light_off() def create_tails(self): tail_keys = [] his_pos = self.body_view.body.his_position() for pos in his_pos: tail_key = str(pos) tail_keys.append(tail_key) tail_more = len(self.tails) - len(his_pos) # 先删除超过的 tail entity if tail_more > 0: for key, entity in self.tails.items(): entity.visible = False entity.disable() del entity tail_more -= 1 if tail_more <= 0: break # 再增加 for pos in his_pos: tail_key = str(pos) if tail_key not in self.tails.keys(): # pass self.tails[tail_key] = self.create_tail(pos) def create_tail(self, pos): pos = pos * SCALE_FACTOR # sphere = create_sphere(0.5, 10) scale = self.body_view.planet.scale_x / 5 tail = Entity(model="diamond", color=self.tail_color, scale=scale) # , tail.x = -pos[1] tail.y = pos[2] tail.z = pos[0] tail.set_light_off() return tail def turn(self): pos = self.body_view.position * SCALE_FACTOR self.x = -pos[1] self.y = pos[2] self.z = pos[0] dt = 0 if hasattr(self.body_view.body, "dt"): dt = self.body_view.body.dt if self.rotation_speed is None or dt == 0: self.rotspeed = 0 # 旋转速度和大小成反比(未使用真实数据) # self.rotspeed = 30000 / self.body_view.raduis # random.uniform(1.0, 2.0) else: # 是通过月球保持一面面对地球,调整得到 self.rotspeed = self.rotation_speed * (dt / 3600) / 2.4 * ROTATION_SPEED_FACTOR # / 60 / 24 # rotation_speed 度/小时 dt 秒 = (dt / 3600)小时 self.rotation_y -= self.rotspeed # self.create_tails() # def input(self, key): # if key == "enter": # self.fastMode = 1 - self.fastMode class UrsinaView(BodyView): """ ursina天体视图(天体效果展示用) """ def __init__(self, body: Body): BodyView.__init__(self, body) self.velocity = body.velocity self.planet = Planet(self) if body.has_rings: self.create_rings() # self.create_glow() # # def create_glow(self): # # self.body.color # # for i in range(1): # b_color = self.body.color # color = Vec4(b_color[0], b_color[1], b_color[2], 0.2) # # glow_entity = Entity(parent=self.planet, model='sphere', color=color, # # scale=math.pow(1.2, i), alpha=0.2) # # glow_entity = Entity(parent=self.planet, model='sphere', color=color, # scale=1.01, alpha=0.1) # glow_entity.set_light_off() def create_rings(self): """ 创建行星环(使用土星贴图) :return: """ # 行星环偏移角度 # self.ring_rotation_x = 80 # 创建行星环 # self.ring = Entity(parent=self.planet, model='circle', texture='../textures/saturnRings.jpg', scale=3.5, # rotation=(self.ring_rotation_x, 0, 0), double_sided=True) # 行星环偏移角度 self.ring_rotation_x = 80 # 创建行星环 torus = create_torus(0.7, 1.2, 64) self.ring = Entity(parent=self.planet, model=torus, texture='../textures/saturnRings.jpg', scale=1, rotation=(self.ring_rotation_x, 0, 0), double_sided=True) # 设置行星环不受灯光影响,否则看不清行星环 self.ring.set_light_off() def update(self): """ :return: """ self.planet.turn() # 如果有行星环 if hasattr(self, "ring"): # 如果有行星环,则不让行星环跟随行星转动 self.ring.rotation = -Vec3(self.planet.rotation_x - self.ring_rotation_x, self.planet.rotation_y, self.planet.rotation_z) def appear(self): pass def disappear(self): self.planet.disable()