// Copyright 2018-2020 the Deno authors. All rights reserved. MIT license. import { ASSETS, CompilerHostTarget, Host } from "./compiler_host.ts"; import { core } from "./core.ts"; import * as dispatch from "./dispatch.ts"; import { getAsset } from "./compiler_util.ts"; // This registers ops that are available during the snapshotting process. const ops = core.ops(); for (const [name, opId] of Object.entries(ops)) { const opName = `OP_${name.toUpperCase()}`; // TODO This type casting is dangerous, and should be improved when the same // code in `os.ts` is done. // eslint-disable-next-line @typescript-eslint/no-explicit-any (dispatch as any)[opName] = opId; } const host = new Host({ target: CompilerHostTarget.Main, writeFile(): void {} }); const options = host.getCompilationSettings(); // This is a hacky way of adding our libs to the libs available in TypeScript() // as these are internal APIs of TypeScript which maintain valid libs /* eslint-disable @typescript-eslint/no-explicit-any */ (ts as any).libs.push("deno_main", "deno_worker", "deno"); (ts as any).libMap.set("deno_main", "lib.deno_main.d.ts"); (ts as any).libMap.set("deno_worker", "lib.deno_worker.d.ts"); (ts as any).libMap.set("deno", "lib.deno.d.ts"); /* eslint-enable @typescript-eslint/no-explicit-any */ // this pre-populates the cache at snapshot time of our library files, so they // are available in the future when needed. host.getSourceFile(`${ASSETS}/lib.deno_main.d.ts`, ts.ScriptTarget.ESNext); host.getSourceFile(`${ASSETS}/lib.deno_worker.d.ts`, ts.ScriptTarget.ESNext); host.getSourceFile(`${ASSETS}/lib.deno.d.ts`, ts.ScriptTarget.ESNext); host.getSourceFile(`${ASSETS}/lib.webworker.d.ts`, ts.ScriptTarget.ESNext); /** Used to generate the foundational AST for all other compilations, so it can * be cached as part of the snapshot and available to speed up startup */ export const oldProgram = ts.createProgram({ rootNames: [`${ASSETS}/bootstrap.ts`], options, host }); /** A module loader which is concatenated into bundle files. * * We read all static assets during the snapshotting process, which is * why this is located in compiler_bootstrap. **/ export const bundleLoader = getAsset("bundle_loader.js");