// Copyright 2017 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef FLUTTER_SHELL_PLATFORM_DARWIN_IOS_IOS_SURFACE_SOFTWARE_H_ #define FLUTTER_SHELL_PLATFORM_DARWIN_IOS_IOS_SURFACE_SOFTWARE_H_ #include "flutter/fml/platform/darwin/scoped_nsobject.h" #include "flutter/shell/gpu/gpu_surface_software.h" #include "flutter/shell/platform/darwin/ios/ios_surface.h" #include "lib/fxl/macros.h" @class CALayer; namespace shell { class IOSSurfaceSoftware final : public IOSSurface, public GPUSurfaceSoftwareDelegate { public: IOSSurfaceSoftware(fml::scoped_nsobject layer); ~IOSSurfaceSoftware() override; bool IsValid() const override; bool ResourceContextMakeCurrent() override; void UpdateStorageSizeIfNecessary() override; std::unique_ptr CreateGPUSurface() override; sk_sp AcquireBackingStore(const SkISize& size) override; bool PresentBackingStore(sk_sp backing_store) override; private: fml::scoped_nsobject layer_; sk_sp sk_surface_; FXL_DISALLOW_COPY_AND_ASSIGN(IOSSurfaceSoftware); }; } // namespace shell #endif // FLUTTER_SHELL_PLATFORM_DARWIN_IOS_IOS_SURFACE_SOFTWARE_H_