// Copyright 2015 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef FLUTTER_SHELL_COMMON_ANIMATOR_H_ #define FLUTTER_SHELL_COMMON_ANIMATOR_H_ #include "flutter/common/task_runners.h" #include "flutter/shell/common/rasterizer.h" #include "flutter/shell/common/vsync_waiter.h" #include "flutter/synchronization/pipeline.h" #include "flutter/synchronization/semaphore.h" #include "lib/fxl/memory/ref_ptr.h" #include "lib/fxl/memory/weak_ptr.h" #include "lib/fxl/time/time_point.h" namespace shell { class Animator final { public: class Delegate { public: virtual void OnAnimatorBeginFrame(const Animator& animator, fxl::TimePoint frame_time) = 0; virtual void OnAnimatorNotifyIdle(const Animator& animator, int64_t deadline) = 0; virtual void OnAnimatorDraw( const Animator& animator, fxl::RefPtr> pipeline) = 0; virtual void OnAnimatorDrawLastLayerTree(const Animator& animator) = 0; }; Animator(Delegate& delegate, blink::TaskRunners task_runners, std::unique_ptr waiter); ~Animator(); void RequestFrame(bool regenerate_layer_tree = true); void Render(std::unique_ptr layer_tree); void Start(); void Stop(); void SetDimensionChangePending(); private: using LayerTreePipeline = flutter::Pipeline; void BeginFrame(fxl::TimePoint frame_start_time, fxl::TimePoint frame_target_time); bool CanReuseLastLayerTree(); void DrawLastLayerTree(); void AwaitVSync(); const char* FrameParity(); Delegate& delegate_; blink::TaskRunners task_runners_; std::unique_ptr waiter_; fxl::TimePoint last_begin_frame_time_; int64_t dart_frame_deadline_; fxl::RefPtr layer_tree_pipeline_; flutter::Semaphore pending_frame_semaphore_; LayerTreePipeline::ProducerContinuation producer_continuation_; int64_t frame_number_; bool paused_; bool regenerate_layer_tree_; bool frame_scheduled_; bool dimension_change_pending_; SkISize last_layer_tree_size_; fxl::WeakPtrFactory weak_factory_; FXL_DISALLOW_COPY_AND_ASSIGN(Animator); }; } // namespace shell #endif // FLUTTER_SHELL_COMMON_ANIMATOR_H_