// Copyright 2015 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef SHELL_GPU_DIRECT_GPU_RASTERIZER_H_ #define SHELL_GPU_DIRECT_GPU_RASTERIZER_H_ #include "flutter/flow/compositor_context.h" #include "flutter/shell/common/rasterizer.h" #include "lib/fxl/memory/weak_ptr.h" #include "lib/fxl/synchronization/waitable_event.h" namespace shell { class Surface; class GPURasterizer : public Rasterizer { public: GPURasterizer(std::unique_ptr info); ~GPURasterizer() override; void Setup(std::unique_ptr surface, fxl::Closure continuation, fxl::AutoResetWaitableEvent* setup_completion_event) override; void Clear(SkColor color, const SkISize& size) override; void Teardown( fxl::AutoResetWaitableEvent* teardown_completion_event) override; fml::WeakPtr GetWeakRasterizerPtr() override; flow::LayerTree* GetLastLayerTree() override; void DrawLastLayerTree() override; flow::TextureRegistry& GetTextureRegistry() override; void Draw(fxl::RefPtr> pipeline) override; // Set a callback to be called once when the next frame is drawn. void AddNextFrameCallback(fxl::Closure nextFrameCallback) override; void SetTextureRegistry(flow::TextureRegistry* textureRegistry) override; private: std::unique_ptr surface_; flow::CompositorContext compositor_context_; std::unique_ptr last_layer_tree_; // A closure to be called when the underlaying surface presents a frame the // next time. NULL if there is no callback or the callback was set back to // NULL after being called. fxl::Closure nextFrameCallback_; fml::WeakPtrFactory weak_factory_; void DoDraw(std::unique_ptr layer_tree); void DrawToSurface(flow::LayerTree& layer_tree); void NotifyNextFrameOnce(); FXL_DISALLOW_COPY_AND_ASSIGN(GPURasterizer); }; } // namespace shell #endif // SHELL_GPU_DIRECT_GPU_RASTERIZER_H_