/* AUTOGENERATED BY glLoadGen, DO NOT EDIT */ #include #include #include #include "gl_obs.h" #if defined(__APPLE__) #include static void* AppleGLGetProcAddress (const const char *name) { static void* image = NULL; if (NULL == image) image = dlopen("/System/Library/Frameworks/OpenGL.framework/Versions/Current/OpenGL", RTLD_LAZY); return (image ? dlsym(image, name) : NULL); } #define IntGetProcAddress(name) AppleGLGetProcAddress(name) #endif /* __APPLE__ */ #if defined(_WIN32) #ifdef _MSC_VER #pragma warning(disable: 4055) #pragma warning(disable: 4054) #pragma warning(disable: 4996) #endif static PROC WinGetProcAddress(const char *name) { static HMODULE glMod = NULL; PROC pFunc = wglGetProcAddress((LPCSTR)name); if (pFunc) return pFunc; if (NULL == glMod) glMod = GetModuleHandleA("OpenGL32.dll"); return (PROC)GetProcAddress(glMod, (LPCSTR)name); } #define IntGetProcAddress(name) WinGetProcAddress(name) #endif /* Linux, FreeBSD, other */ #ifndef IntGetProcAddress extern void ( * glXGetProcAddressARB (const GLubyte *procName)) (void); #define IntGetProcAddress(name) (*glXGetProcAddressARB)((const GLubyte*)name) #endif /* TODO: Need to eventually use eglGetProcAddress */ int ogl_ext_ARB_imaging = ogl_LOAD_FAILED; int ogl_ext_ARB_vertex_array_object = ogl_LOAD_FAILED; int ogl_ext_ARB_texture_rg = ogl_LOAD_FAILED; int ogl_ext_ARB_texture_compression_rgtc = ogl_LOAD_FAILED; int ogl_ext_ARB_map_buffer_range = ogl_LOAD_FAILED; int ogl_ext_ARB_half_float_vertex = ogl_LOAD_FAILED; int ogl_ext_ARB_framebuffer_sRGB = ogl_LOAD_FAILED; int ogl_ext_ARB_framebuffer_object = ogl_LOAD_FAILED; int ogl_ext_ARB_depth_buffer_float = ogl_LOAD_FAILED; int ogl_ext_ARB_uniform_buffer_object = ogl_LOAD_FAILED; int ogl_ext_ARB_copy_buffer = ogl_LOAD_FAILED; int ogl_ext_ARB_depth_clamp = ogl_LOAD_FAILED; int ogl_ext_ARB_draw_elements_base_vertex = ogl_LOAD_FAILED; int ogl_ext_ARB_fragment_coord_conventions = ogl_LOAD_FAILED; int ogl_ext_ARB_provoking_vertex = ogl_LOAD_FAILED; int ogl_ext_ARB_seamless_cube_map = ogl_LOAD_FAILED; int ogl_ext_ARB_sync = ogl_LOAD_FAILED; int ogl_ext_ARB_texture_multisample = ogl_LOAD_FAILED; int ogl_ext_ARB_vertex_array_bgra = ogl_LOAD_FAILED; int ogl_ext_ARB_texture_rgb10_a2ui = ogl_LOAD_FAILED; int ogl_ext_ARB_texture_swizzle = ogl_LOAD_FAILED; int ogl_ext_ARB_timer_query = ogl_LOAD_FAILED; int ogl_ext_ARB_vertex_type_2_10_10_10_rev = ogl_LOAD_FAILED; int ogl_ext_ARB_blend_func_extended = ogl_LOAD_FAILED; int ogl_ext_ARB_occlusion_query2 = ogl_LOAD_FAILED; int ogl_ext_ARB_sampler_objects = ogl_LOAD_FAILED; int ogl_ext_ARB_draw_indirect = ogl_LOAD_FAILED; int ogl_ext_ARB_gpu_shader5 = ogl_LOAD_FAILED; int ogl_ext_ARB_gpu_shader_fp64 = ogl_LOAD_FAILED; int ogl_ext_ARB_shader_subroutine = ogl_LOAD_FAILED; int ogl_ext_ARB_tessellation_shader = ogl_LOAD_FAILED; int ogl_ext_ARB_transform_feedback2 = ogl_LOAD_FAILED; int ogl_ext_ARB_transform_feedback3 = ogl_LOAD_FAILED; int ogl_ext_ARB_ES2_compatibility = ogl_LOAD_FAILED; int ogl_ext_ARB_get_program_binary = ogl_LOAD_FAILED; int ogl_ext_ARB_separate_shader_objects = ogl_LOAD_FAILED; int ogl_ext_ARB_vertex_attrib_64bit = ogl_LOAD_FAILED; int ogl_ext_ARB_viewport_array = ogl_LOAD_FAILED; int ogl_ext_ARB_base_instance = ogl_LOAD_FAILED; int ogl_ext_ARB_shading_language_420pack = ogl_LOAD_FAILED; int ogl_ext_ARB_transform_feedback_instanced = ogl_LOAD_FAILED; int ogl_ext_ARB_compressed_texture_pixel_storage = ogl_LOAD_FAILED; int ogl_ext_ARB_conservative_depth = ogl_LOAD_FAILED; int ogl_ext_ARB_internalformat_query = ogl_LOAD_FAILED; int ogl_ext_ARB_map_buffer_alignment = ogl_LOAD_FAILED; int ogl_ext_ARB_shader_atomic_counters = ogl_LOAD_FAILED; int ogl_ext_ARB_shader_image_load_store = ogl_LOAD_FAILED; int ogl_ext_ARB_shading_language_packing = ogl_LOAD_FAILED; int ogl_ext_ARB_texture_storage = ogl_LOAD_FAILED; int ogl_ext_KHR_debug = ogl_LOAD_FAILED; int ogl_ext_ARB_arrays_of_arrays = ogl_LOAD_FAILED; int ogl_ext_ARB_clear_buffer_object = ogl_LOAD_FAILED; int ogl_ext_ARB_compute_shader = ogl_LOAD_FAILED; int ogl_ext_ARB_copy_image = ogl_LOAD_FAILED; int ogl_ext_ARB_ES3_compatibility = ogl_LOAD_FAILED; int ogl_ext_ARB_explicit_uniform_location = ogl_LOAD_FAILED; int ogl_ext_ARB_fragment_layer_viewport = ogl_LOAD_FAILED; int ogl_ext_ARB_framebuffer_no_attachments = ogl_LOAD_FAILED; int ogl_ext_ARB_internalformat_query2 = ogl_LOAD_FAILED; int ogl_ext_ARB_invalidate_subdata = ogl_LOAD_FAILED; int ogl_ext_ARB_multi_draw_indirect = ogl_LOAD_FAILED; int ogl_ext_ARB_program_interface_query = ogl_LOAD_FAILED; int ogl_ext_ARB_shader_image_size = ogl_LOAD_FAILED; int ogl_ext_ARB_shader_storage_buffer_object = ogl_LOAD_FAILED; int ogl_ext_ARB_stencil_texturing = ogl_LOAD_FAILED; int ogl_ext_ARB_texture_buffer_range = ogl_LOAD_FAILED; int ogl_ext_ARB_texture_query_levels = ogl_LOAD_FAILED; int ogl_ext_ARB_texture_storage_multisample = ogl_LOAD_FAILED; int ogl_ext_ARB_texture_view = ogl_LOAD_FAILED; int ogl_ext_ARB_vertex_attrib_binding = ogl_LOAD_FAILED; int ogl_ext_3DFX_multisample = ogl_LOAD_FAILED; int ogl_ext_3DFX_tbuffer = ogl_LOAD_FAILED; int ogl_ext_3DFX_texture_compression_FXT1 = ogl_LOAD_FAILED; int ogl_ext_AMD_blend_minmax_factor = ogl_LOAD_FAILED; int ogl_ext_AMD_conservative_depth = ogl_LOAD_FAILED; int ogl_ext_AMD_debug_output = ogl_LOAD_FAILED; int ogl_ext_AMD_depth_clamp_separate = ogl_LOAD_FAILED; int ogl_ext_AMD_draw_buffers_blend = ogl_LOAD_FAILED; int ogl_ext_AMD_interleaved_elements = ogl_LOAD_FAILED; int ogl_ext_AMD_multi_draw_indirect = ogl_LOAD_FAILED; int ogl_ext_AMD_name_gen_delete = ogl_LOAD_FAILED; int ogl_ext_AMD_performance_monitor = ogl_LOAD_FAILED; int ogl_ext_AMD_pinned_memory = ogl_LOAD_FAILED; int ogl_ext_AMD_query_buffer_object = ogl_LOAD_FAILED; int ogl_ext_AMD_sample_positions = ogl_LOAD_FAILED; int ogl_ext_AMD_seamless_cubemap_per_texture = ogl_LOAD_FAILED; int ogl_ext_AMD_shader_stencil_export = ogl_LOAD_FAILED; int ogl_ext_AMD_shader_trinary_minmax = ogl_LOAD_FAILED; int ogl_ext_AMD_sparse_texture = ogl_LOAD_FAILED; int ogl_ext_AMD_stencil_operation_extended = ogl_LOAD_FAILED; int ogl_ext_AMD_texture_texture4 = ogl_LOAD_FAILED; int ogl_ext_AMD_transform_feedback3_lines_triangles = ogl_LOAD_FAILED; int ogl_ext_AMD_vertex_shader_layer = ogl_LOAD_FAILED; int ogl_ext_AMD_vertex_shader_tessellator = ogl_LOAD_FAILED; int ogl_ext_AMD_vertex_shader_viewport_index = ogl_LOAD_FAILED; int ogl_ext_APPLE_aux_depth_stencil = ogl_LOAD_FAILED; int ogl_ext_APPLE_client_storage = ogl_LOAD_FAILED; int ogl_ext_APPLE_element_array = ogl_LOAD_FAILED; int ogl_ext_APPLE_fence = ogl_LOAD_FAILED; int ogl_ext_APPLE_float_pixels = ogl_LOAD_FAILED; int ogl_ext_APPLE_flush_buffer_range = ogl_LOAD_FAILED; int ogl_ext_APPLE_object_purgeable = ogl_LOAD_FAILED; int ogl_ext_APPLE_rgb_422 = ogl_LOAD_FAILED; int ogl_ext_APPLE_row_bytes = ogl_LOAD_FAILED; int ogl_ext_APPLE_specular_vector = ogl_LOAD_FAILED; int ogl_ext_APPLE_texture_range = ogl_LOAD_FAILED; int ogl_ext_APPLE_transform_hint = ogl_LOAD_FAILED; int ogl_ext_APPLE_vertex_array_object = ogl_LOAD_FAILED; int ogl_ext_APPLE_vertex_array_range = ogl_LOAD_FAILED; int ogl_ext_APPLE_vertex_program_evaluators = ogl_LOAD_FAILED; int ogl_ext_APPLE_ycbcr_422 = ogl_LOAD_FAILED; int ogl_ext_ARB_bindless_texture = ogl_LOAD_FAILED; int ogl_ext_ARB_buffer_storage = ogl_LOAD_FAILED; int ogl_ext_ARB_cl_event = ogl_LOAD_FAILED; int ogl_ext_ARB_clear_texture = ogl_LOAD_FAILED; int ogl_ext_ARB_color_buffer_float = ogl_LOAD_FAILED; int ogl_ext_ARB_compatibility = ogl_LOAD_FAILED; int ogl_ext_ARB_compute_variable_group_size = ogl_LOAD_FAILED; int ogl_ext_ARB_debug_output = ogl_LOAD_FAILED; int ogl_ext_ARB_depth_texture = ogl_LOAD_FAILED; int ogl_ext_ARB_draw_buffers = ogl_LOAD_FAILED; int ogl_ext_ARB_draw_buffers_blend = ogl_LOAD_FAILED; int ogl_ext_ARB_draw_instanced = ogl_LOAD_FAILED; int ogl_ext_ARB_enhanced_layouts = ogl_LOAD_FAILED; int ogl_ext_ARB_explicit_attrib_location = ogl_LOAD_FAILED; int ogl_ext_ARB_fragment_program = ogl_LOAD_FAILED; int ogl_ext_ARB_fragment_program_shadow = ogl_LOAD_FAILED; int ogl_ext_ARB_fragment_shader = ogl_LOAD_FAILED; int ogl_ext_ARB_geometry_shader4 = ogl_LOAD_FAILED; int ogl_ext_ARB_half_float_pixel = ogl_LOAD_FAILED; int ogl_ext_ARB_indirect_parameters = ogl_LOAD_FAILED; int ogl_ext_ARB_instanced_arrays = ogl_LOAD_FAILED; int ogl_ext_ARB_matrix_palette = ogl_LOAD_FAILED; int ogl_ext_ARB_multi_bind = ogl_LOAD_FAILED; int ogl_ext_ARB_multisample = ogl_LOAD_FAILED; int ogl_ext_ARB_multitexture = ogl_LOAD_FAILED; int ogl_ext_ARB_occlusion_query = ogl_LOAD_FAILED; int ogl_ext_ARB_pixel_buffer_object = ogl_LOAD_FAILED; int ogl_ext_ARB_point_parameters = ogl_LOAD_FAILED; int ogl_ext_ARB_point_sprite = ogl_LOAD_FAILED; int ogl_ext_ARB_query_buffer_object = ogl_LOAD_FAILED; int ogl_ext_ARB_robust_buffer_access_behavior = ogl_LOAD_FAILED; int ogl_ext_ARB_robustness = ogl_LOAD_FAILED; int ogl_ext_ARB_robustness_isolation = ogl_LOAD_FAILED; int ogl_ext_ARB_sample_shading = ogl_LOAD_FAILED; int ogl_ext_ARB_seamless_cubemap_per_texture = ogl_LOAD_FAILED; int ogl_ext_ARB_shader_bit_encoding = ogl_LOAD_FAILED; int ogl_ext_ARB_shader_draw_parameters = ogl_LOAD_FAILED; int ogl_ext_ARB_shader_group_vote = ogl_LOAD_FAILED; int ogl_ext_ARB_shader_objects = ogl_LOAD_FAILED; int ogl_ext_ARB_shader_precision = ogl_LOAD_FAILED; int ogl_ext_ARB_shader_stencil_export = ogl_LOAD_FAILED; int ogl_ext_ARB_shader_texture_lod = ogl_LOAD_FAILED; int ogl_ext_ARB_shading_language_100 = ogl_LOAD_FAILED; int ogl_ext_ARB_shading_language_include = ogl_LOAD_FAILED; int ogl_ext_ARB_shadow = ogl_LOAD_FAILED; int ogl_ext_ARB_shadow_ambient = ogl_LOAD_FAILED; int ogl_ext_ARB_sparse_texture = ogl_LOAD_FAILED; int ogl_ext_ARB_texture_border_clamp = ogl_LOAD_FAILED; int ogl_ext_ARB_texture_buffer_object = ogl_LOAD_FAILED; int ogl_ext_ARB_texture_buffer_object_rgb32 = ogl_LOAD_FAILED; int ogl_ext_ARB_texture_compression = ogl_LOAD_FAILED; int ogl_ext_ARB_texture_compression_bptc = ogl_LOAD_FAILED; int ogl_ext_ARB_texture_cube_map = ogl_LOAD_FAILED; int ogl_ext_ARB_texture_cube_map_array = ogl_LOAD_FAILED; int ogl_ext_ARB_texture_env_add = ogl_LOAD_FAILED; int ogl_ext_ARB_texture_env_combine = ogl_LOAD_FAILED; int ogl_ext_ARB_texture_env_crossbar = ogl_LOAD_FAILED; int ogl_ext_ARB_texture_env_dot3 = ogl_LOAD_FAILED; int ogl_ext_ARB_texture_float = ogl_LOAD_FAILED; int ogl_ext_ARB_texture_gather = ogl_LOAD_FAILED; int ogl_ext_ARB_texture_mirror_clamp_to_edge = ogl_LOAD_FAILED; int ogl_ext_ARB_texture_mirrored_repeat = ogl_LOAD_FAILED; int ogl_ext_ARB_texture_non_power_of_two = ogl_LOAD_FAILED; int ogl_ext_ARB_texture_query_lod = ogl_LOAD_FAILED; int ogl_ext_ARB_texture_rectangle = ogl_LOAD_FAILED; int ogl_ext_ARB_texture_stencil8 = ogl_LOAD_FAILED; int ogl_ext_ARB_transpose_matrix = ogl_LOAD_FAILED; int ogl_ext_ARB_vertex_blend = ogl_LOAD_FAILED; int ogl_ext_ARB_vertex_buffer_object = ogl_LOAD_FAILED; int ogl_ext_ARB_vertex_program = ogl_LOAD_FAILED; int ogl_ext_ARB_vertex_shader = ogl_LOAD_FAILED; int ogl_ext_ARB_vertex_type_10f_11f_11f_rev = ogl_LOAD_FAILED; int ogl_ext_ARB_window_pos = ogl_LOAD_FAILED; int ogl_ext_ATI_draw_buffers = ogl_LOAD_FAILED; int ogl_ext_ATI_element_array = ogl_LOAD_FAILED; int ogl_ext_ATI_envmap_bumpmap = ogl_LOAD_FAILED; int ogl_ext_ATI_fragment_shader = ogl_LOAD_FAILED; int ogl_ext_ATI_map_object_buffer = ogl_LOAD_FAILED; int ogl_ext_ATI_meminfo = ogl_LOAD_FAILED; int ogl_ext_ATI_pixel_format_float = ogl_LOAD_FAILED; int ogl_ext_ATI_pn_triangles = ogl_LOAD_FAILED; int ogl_ext_ATI_separate_stencil = ogl_LOAD_FAILED; int ogl_ext_ATI_text_fragment_shader = ogl_LOAD_FAILED; int ogl_ext_ATI_texture_env_combine3 = ogl_LOAD_FAILED; int ogl_ext_ATI_texture_float = ogl_LOAD_FAILED; int ogl_ext_ATI_texture_mirror_once = ogl_LOAD_FAILED; int ogl_ext_ATI_vertex_array_object = ogl_LOAD_FAILED; int ogl_ext_ATI_vertex_attrib_array_object = ogl_LOAD_FAILED; int ogl_ext_ATI_vertex_streams = ogl_LOAD_FAILED; int ogl_ext_EXT_422_pixels = ogl_LOAD_FAILED; int ogl_ext_EXT_abgr = ogl_LOAD_FAILED; int ogl_ext_EXT_bgra = ogl_LOAD_FAILED; int ogl_ext_EXT_bindable_uniform = ogl_LOAD_FAILED; int ogl_ext_EXT_blend_color = ogl_LOAD_FAILED; int ogl_ext_EXT_blend_equation_separate = ogl_LOAD_FAILED; int ogl_ext_EXT_blend_func_separate = ogl_LOAD_FAILED; int ogl_ext_EXT_blend_logic_op = ogl_LOAD_FAILED; int ogl_ext_EXT_blend_minmax = ogl_LOAD_FAILED; int ogl_ext_EXT_blend_subtract = ogl_LOAD_FAILED; int ogl_ext_EXT_clip_volume_hint = ogl_LOAD_FAILED; int ogl_ext_EXT_cmyka = ogl_LOAD_FAILED; int ogl_ext_EXT_color_subtable = ogl_LOAD_FAILED; int ogl_ext_EXT_compiled_vertex_array = ogl_LOAD_FAILED; int ogl_ext_EXT_convolution = ogl_LOAD_FAILED; int ogl_ext_EXT_coordinate_frame = ogl_LOAD_FAILED; int ogl_ext_EXT_copy_texture = ogl_LOAD_FAILED; int ogl_ext_EXT_cull_vertex = ogl_LOAD_FAILED; int ogl_ext_EXT_depth_bounds_test = ogl_LOAD_FAILED; int ogl_ext_EXT_direct_state_access = ogl_LOAD_FAILED; int ogl_ext_EXT_draw_buffers2 = ogl_LOAD_FAILED; int ogl_ext_EXT_draw_instanced = ogl_LOAD_FAILED; int ogl_ext_EXT_draw_range_elements = ogl_LOAD_FAILED; int ogl_ext_EXT_fog_coord = ogl_LOAD_FAILED; int ogl_ext_EXT_framebuffer_blit = ogl_LOAD_FAILED; int ogl_ext_EXT_framebuffer_multisample = ogl_LOAD_FAILED; int ogl_ext_EXT_framebuffer_multisample_blit_scaled = ogl_LOAD_FAILED; int ogl_ext_EXT_framebuffer_object = ogl_LOAD_FAILED; int ogl_ext_EXT_framebuffer_sRGB = ogl_LOAD_FAILED; int ogl_ext_EXT_geometry_shader4 = ogl_LOAD_FAILED; int ogl_ext_EXT_gpu_program_parameters = ogl_LOAD_FAILED; int ogl_ext_EXT_gpu_shader4 = ogl_LOAD_FAILED; int ogl_ext_EXT_histogram = ogl_LOAD_FAILED; int ogl_ext_EXT_index_array_formats = ogl_LOAD_FAILED; int ogl_ext_EXT_index_func = ogl_LOAD_FAILED; int ogl_ext_EXT_index_material = ogl_LOAD_FAILED; int ogl_ext_EXT_index_texture = ogl_LOAD_FAILED; int ogl_ext_EXT_light_texture = ogl_LOAD_FAILED; int ogl_ext_EXT_misc_attribute = ogl_LOAD_FAILED; int ogl_ext_EXT_multi_draw_arrays = ogl_LOAD_FAILED; int ogl_ext_EXT_multisample = ogl_LOAD_FAILED; int ogl_ext_EXT_packed_depth_stencil = ogl_LOAD_FAILED; int ogl_ext_EXT_packed_float = ogl_LOAD_FAILED; int ogl_ext_EXT_packed_pixels = ogl_LOAD_FAILED; int ogl_ext_EXT_paletted_texture = ogl_LOAD_FAILED; int ogl_ext_EXT_pixel_buffer_object = ogl_LOAD_FAILED; int ogl_ext_EXT_pixel_transform = ogl_LOAD_FAILED; int ogl_ext_EXT_pixel_transform_color_table = ogl_LOAD_FAILED; int ogl_ext_EXT_point_parameters = ogl_LOAD_FAILED; int ogl_ext_EXT_polygon_offset = ogl_LOAD_FAILED; int ogl_ext_EXT_provoking_vertex = ogl_LOAD_FAILED; int ogl_ext_EXT_rescale_normal = ogl_LOAD_FAILED; int ogl_ext_EXT_secondary_color = ogl_LOAD_FAILED; int ogl_ext_EXT_separate_shader_objects = ogl_LOAD_FAILED; int ogl_ext_EXT_separate_specular_color = ogl_LOAD_FAILED; int ogl_ext_EXT_shader_image_load_store = ogl_LOAD_FAILED; int ogl_ext_EXT_shadow_funcs = ogl_LOAD_FAILED; int ogl_ext_EXT_shared_texture_palette = ogl_LOAD_FAILED; int ogl_ext_EXT_stencil_clear_tag = ogl_LOAD_FAILED; int ogl_ext_EXT_stencil_two_side = ogl_LOAD_FAILED; int ogl_ext_EXT_stencil_wrap = ogl_LOAD_FAILED; int ogl_ext_EXT_subtexture = ogl_LOAD_FAILED; int ogl_ext_EXT_texture = ogl_LOAD_FAILED; int ogl_ext_EXT_texture3D = ogl_LOAD_FAILED; int ogl_ext_EXT_texture_array = ogl_LOAD_FAILED; int ogl_ext_EXT_texture_buffer_object = ogl_LOAD_FAILED; int ogl_ext_EXT_texture_compression_latc = ogl_LOAD_FAILED; int ogl_ext_EXT_texture_compression_rgtc = ogl_LOAD_FAILED; int ogl_ext_EXT_texture_compression_s3tc = ogl_LOAD_FAILED; int ogl_ext_EXT_texture_cube_map = ogl_LOAD_FAILED; int ogl_ext_EXT_texture_env_add = ogl_LOAD_FAILED; int ogl_ext_EXT_texture_env_combine = ogl_LOAD_FAILED; int ogl_ext_EXT_texture_env_dot3 = ogl_LOAD_FAILED; int ogl_ext_EXT_texture_filter_anisotropic = ogl_LOAD_FAILED; int ogl_ext_EXT_texture_integer = ogl_LOAD_FAILED; int ogl_ext_EXT_texture_lod_bias = ogl_LOAD_FAILED; int ogl_ext_EXT_texture_mirror_clamp = ogl_LOAD_FAILED; int ogl_ext_EXT_texture_object = ogl_LOAD_FAILED; int ogl_ext_EXT_texture_perturb_normal = ogl_LOAD_FAILED; int ogl_ext_EXT_texture_sRGB = ogl_LOAD_FAILED; int ogl_ext_EXT_texture_sRGB_decode = ogl_LOAD_FAILED; int ogl_ext_EXT_texture_shared_exponent = ogl_LOAD_FAILED; int ogl_ext_EXT_texture_snorm = ogl_LOAD_FAILED; int ogl_ext_EXT_texture_swizzle = ogl_LOAD_FAILED; int ogl_ext_EXT_timer_query = ogl_LOAD_FAILED; int ogl_ext_EXT_transform_feedback = ogl_LOAD_FAILED; int ogl_ext_EXT_vertex_array = ogl_LOAD_FAILED; int ogl_ext_EXT_vertex_array_bgra = ogl_LOAD_FAILED; int ogl_ext_EXT_vertex_attrib_64bit = ogl_LOAD_FAILED; int ogl_ext_EXT_vertex_shader = ogl_LOAD_FAILED; int ogl_ext_EXT_vertex_weighting = ogl_LOAD_FAILED; int ogl_ext_EXT_x11_sync_object = ogl_LOAD_FAILED; int ogl_ext_GREMEDY_frame_terminator = ogl_LOAD_FAILED; int ogl_ext_GREMEDY_string_marker = ogl_LOAD_FAILED; int ogl_ext_HP_convolution_border_modes = ogl_LOAD_FAILED; int ogl_ext_HP_image_transform = ogl_LOAD_FAILED; int ogl_ext_HP_occlusion_test = ogl_LOAD_FAILED; int ogl_ext_HP_texture_lighting = ogl_LOAD_FAILED; int ogl_ext_IBM_cull_vertex = ogl_LOAD_FAILED; int ogl_ext_IBM_multimode_draw_arrays = ogl_LOAD_FAILED; int ogl_ext_IBM_rasterpos_clip = ogl_LOAD_FAILED; int ogl_ext_IBM_static_data = ogl_LOAD_FAILED; int ogl_ext_IBM_texture_mirrored_repeat = ogl_LOAD_FAILED; int ogl_ext_IBM_vertex_array_lists = ogl_LOAD_FAILED; int ogl_ext_INGR_blend_func_separate = ogl_LOAD_FAILED; int ogl_ext_INGR_color_clamp = ogl_LOAD_FAILED; int ogl_ext_INGR_interlace_read = ogl_LOAD_FAILED; int ogl_ext_INTEL_map_texture = ogl_LOAD_FAILED; int ogl_ext_INTEL_parallel_arrays = ogl_LOAD_FAILED; int ogl_ext_KHR_texture_compression_astc_ldr = ogl_LOAD_FAILED; int ogl_ext_MESAX_texture_stack = ogl_LOAD_FAILED; int ogl_ext_MESA_pack_invert = ogl_LOAD_FAILED; int ogl_ext_MESA_resize_buffers = ogl_LOAD_FAILED; int ogl_ext_MESA_window_pos = ogl_LOAD_FAILED; int ogl_ext_MESA_ycbcr_texture = ogl_LOAD_FAILED; int ogl_ext_NVX_conditional_render = ogl_LOAD_FAILED; int ogl_ext_NV_bindless_multi_draw_indirect = ogl_LOAD_FAILED; int ogl_ext_NV_bindless_texture = ogl_LOAD_FAILED; int ogl_ext_NV_blend_equation_advanced = ogl_LOAD_FAILED; int ogl_ext_NV_blend_equation_advanced_coherent = ogl_LOAD_FAILED; int ogl_ext_NV_blend_square = ogl_LOAD_FAILED; int ogl_ext_NV_compute_program5 = ogl_LOAD_FAILED; int ogl_ext_NV_conditional_render = ogl_LOAD_FAILED; int ogl_ext_NV_copy_depth_to_color = ogl_LOAD_FAILED; int ogl_ext_NV_copy_image = ogl_LOAD_FAILED; int ogl_ext_NV_deep_texture3D = ogl_LOAD_FAILED; int ogl_ext_NV_depth_buffer_float = ogl_LOAD_FAILED; int ogl_ext_NV_depth_clamp = ogl_LOAD_FAILED; int ogl_ext_NV_draw_texture = ogl_LOAD_FAILED; int ogl_ext_NV_evaluators = ogl_LOAD_FAILED; int ogl_ext_NV_explicit_multisample = ogl_LOAD_FAILED; int ogl_ext_NV_fence = ogl_LOAD_FAILED; int ogl_ext_NV_float_buffer = ogl_LOAD_FAILED; int ogl_ext_NV_fog_distance = ogl_LOAD_FAILED; int ogl_ext_NV_fragment_program = ogl_LOAD_FAILED; int ogl_ext_NV_fragment_program2 = ogl_LOAD_FAILED; int ogl_ext_NV_fragment_program4 = ogl_LOAD_FAILED; int ogl_ext_NV_fragment_program_option = ogl_LOAD_FAILED; int ogl_ext_NV_framebuffer_multisample_coverage = ogl_LOAD_FAILED; int ogl_ext_NV_geometry_program4 = ogl_LOAD_FAILED; int ogl_ext_NV_geometry_shader4 = ogl_LOAD_FAILED; int ogl_ext_NV_gpu_program4 = ogl_LOAD_FAILED; int ogl_ext_NV_gpu_program5 = ogl_LOAD_FAILED; int ogl_ext_NV_gpu_program5_mem_extended = ogl_LOAD_FAILED; int ogl_ext_NV_gpu_shader5 = ogl_LOAD_FAILED; int ogl_ext_NV_half_float = ogl_LOAD_FAILED; int ogl_ext_NV_light_max_exponent = ogl_LOAD_FAILED; int ogl_ext_NV_multisample_coverage = ogl_LOAD_FAILED; int ogl_ext_NV_multisample_filter_hint = ogl_LOAD_FAILED; int ogl_ext_NV_occlusion_query = ogl_LOAD_FAILED; int ogl_ext_NV_packed_depth_stencil = ogl_LOAD_FAILED; int ogl_ext_NV_parameter_buffer_object = ogl_LOAD_FAILED; int ogl_ext_NV_parameter_buffer_object2 = ogl_LOAD_FAILED; int ogl_ext_NV_path_rendering = ogl_LOAD_FAILED; int ogl_ext_NV_pixel_data_range = ogl_LOAD_FAILED; int ogl_ext_NV_point_sprite = ogl_LOAD_FAILED; int ogl_ext_NV_present_video = ogl_LOAD_FAILED; int ogl_ext_NV_primitive_restart = ogl_LOAD_FAILED; int ogl_ext_NV_register_combiners = ogl_LOAD_FAILED; int ogl_ext_NV_register_combiners2 = ogl_LOAD_FAILED; int ogl_ext_NV_shader_atomic_counters = ogl_LOAD_FAILED; int ogl_ext_NV_shader_atomic_float = ogl_LOAD_FAILED; int ogl_ext_NV_shader_buffer_load = ogl_LOAD_FAILED; int ogl_ext_NV_shader_buffer_store = ogl_LOAD_FAILED; int ogl_ext_NV_shader_storage_buffer_object = ogl_LOAD_FAILED; int ogl_ext_NV_tessellation_program5 = ogl_LOAD_FAILED; int ogl_ext_NV_texgen_emboss = ogl_LOAD_FAILED; int ogl_ext_NV_texgen_reflection = ogl_LOAD_FAILED; int ogl_ext_NV_texture_barrier = ogl_LOAD_FAILED; int ogl_ext_NV_texture_compression_vtc = ogl_LOAD_FAILED; int ogl_ext_NV_texture_env_combine4 = ogl_LOAD_FAILED; int ogl_ext_NV_texture_expand_normal = ogl_LOAD_FAILED; int ogl_ext_NV_texture_multisample = ogl_LOAD_FAILED; int ogl_ext_NV_texture_rectangle = ogl_LOAD_FAILED; int ogl_ext_NV_texture_shader = ogl_LOAD_FAILED; int ogl_ext_NV_texture_shader2 = ogl_LOAD_FAILED; int ogl_ext_NV_texture_shader3 = ogl_LOAD_FAILED; int ogl_ext_NV_transform_feedback = ogl_LOAD_FAILED; int ogl_ext_NV_transform_feedback2 = ogl_LOAD_FAILED; int ogl_ext_NV_vdpau_interop = ogl_LOAD_FAILED; int ogl_ext_NV_vertex_array_range = ogl_LOAD_FAILED; int ogl_ext_NV_vertex_array_range2 = ogl_LOAD_FAILED; int ogl_ext_NV_vertex_attrib_integer_64bit = ogl_LOAD_FAILED; int ogl_ext_NV_vertex_buffer_unified_memory = ogl_LOAD_FAILED; int ogl_ext_NV_vertex_program = ogl_LOAD_FAILED; int ogl_ext_NV_vertex_program1_1 = ogl_LOAD_FAILED; int ogl_ext_NV_vertex_program2 = ogl_LOAD_FAILED; int ogl_ext_NV_vertex_program2_option = ogl_LOAD_FAILED; int ogl_ext_NV_vertex_program3 = ogl_LOAD_FAILED; int ogl_ext_NV_vertex_program4 = ogl_LOAD_FAILED; int ogl_ext_NV_video_capture = ogl_LOAD_FAILED; int ogl_ext_OES_byte_coordinates = ogl_LOAD_FAILED; int ogl_ext_OES_compressed_paletted_texture = ogl_LOAD_FAILED; int ogl_ext_OES_fixed_point = ogl_LOAD_FAILED; int ogl_ext_OES_query_matrix = ogl_LOAD_FAILED; int ogl_ext_OES_read_format = ogl_LOAD_FAILED; int ogl_ext_OES_single_precision = ogl_LOAD_FAILED; int ogl_ext_OML_interlace = ogl_LOAD_FAILED; int ogl_ext_OML_resample = ogl_LOAD_FAILED; int ogl_ext_OML_subsample = ogl_LOAD_FAILED; int ogl_ext_PGI_misc_hints = ogl_LOAD_FAILED; int ogl_ext_PGI_vertex_hints = ogl_LOAD_FAILED; int ogl_ext_REND_screen_coordinates = ogl_LOAD_FAILED; int ogl_ext_S3_s3tc = ogl_LOAD_FAILED; int ogl_ext_SGIS_detail_texture = ogl_LOAD_FAILED; int ogl_ext_SGIS_fog_function = ogl_LOAD_FAILED; int ogl_ext_SGIS_generate_mipmap = ogl_LOAD_FAILED; int ogl_ext_SGIS_multisample = ogl_LOAD_FAILED; int ogl_ext_SGIS_pixel_texture = ogl_LOAD_FAILED; int ogl_ext_SGIS_point_line_texgen = ogl_LOAD_FAILED; int ogl_ext_SGIS_point_parameters = ogl_LOAD_FAILED; int ogl_ext_SGIS_sharpen_texture = ogl_LOAD_FAILED; int ogl_ext_SGIS_texture4D = ogl_LOAD_FAILED; int ogl_ext_SGIS_texture_border_clamp = ogl_LOAD_FAILED; int ogl_ext_SGIS_texture_color_mask = ogl_LOAD_FAILED; int ogl_ext_SGIS_texture_edge_clamp = ogl_LOAD_FAILED; int ogl_ext_SGIS_texture_filter4 = ogl_LOAD_FAILED; int ogl_ext_SGIS_texture_lod = ogl_LOAD_FAILED; int ogl_ext_SGIS_texture_select = ogl_LOAD_FAILED; int ogl_ext_SGIX_async = ogl_LOAD_FAILED; int ogl_ext_SGIX_async_histogram = ogl_LOAD_FAILED; int ogl_ext_SGIX_async_pixel = ogl_LOAD_FAILED; int ogl_ext_SGIX_blend_alpha_minmax = ogl_LOAD_FAILED; int ogl_ext_SGIX_calligraphic_fragment = ogl_LOAD_FAILED; int ogl_ext_SGIX_clipmap = ogl_LOAD_FAILED; int ogl_ext_SGIX_convolution_accuracy = ogl_LOAD_FAILED; int ogl_ext_SGIX_depth_pass_instrument = ogl_LOAD_FAILED; int ogl_ext_SGIX_depth_texture = ogl_LOAD_FAILED; int ogl_ext_SGIX_flush_raster = ogl_LOAD_FAILED; int ogl_ext_SGIX_fog_offset = ogl_LOAD_FAILED; int ogl_ext_SGIX_fragment_lighting = ogl_LOAD_FAILED; int ogl_ext_SGIX_framezoom = ogl_LOAD_FAILED; int ogl_ext_SGIX_igloo_interface = ogl_LOAD_FAILED; int ogl_ext_SGIX_instruments = ogl_LOAD_FAILED; int ogl_ext_SGIX_interlace = ogl_LOAD_FAILED; int ogl_ext_SGIX_ir_instrument1 = ogl_LOAD_FAILED; int ogl_ext_SGIX_list_priority = ogl_LOAD_FAILED; int ogl_ext_SGIX_pixel_texture = ogl_LOAD_FAILED; int ogl_ext_SGIX_pixel_tiles = ogl_LOAD_FAILED; int ogl_ext_SGIX_polynomial_ffd = ogl_LOAD_FAILED; int ogl_ext_SGIX_reference_plane = ogl_LOAD_FAILED; int ogl_ext_SGIX_resample = ogl_LOAD_FAILED; int ogl_ext_SGIX_scalebias_hint = ogl_LOAD_FAILED; int ogl_ext_SGIX_shadow = ogl_LOAD_FAILED; int ogl_ext_SGIX_shadow_ambient = ogl_LOAD_FAILED; int ogl_ext_SGIX_sprite = ogl_LOAD_FAILED; int ogl_ext_SGIX_subsample = ogl_LOAD_FAILED; int ogl_ext_SGIX_tag_sample_buffer = ogl_LOAD_FAILED; int ogl_ext_SGIX_texture_add_env = ogl_LOAD_FAILED; int ogl_ext_SGIX_texture_coordinate_clamp = ogl_LOAD_FAILED; int ogl_ext_SGIX_texture_lod_bias = ogl_LOAD_FAILED; int ogl_ext_SGIX_texture_multi_buffer = ogl_LOAD_FAILED; int ogl_ext_SGIX_texture_scale_bias = ogl_LOAD_FAILED; int ogl_ext_SGIX_vertex_preclip = ogl_LOAD_FAILED; int ogl_ext_SGIX_ycrcb = ogl_LOAD_FAILED; int ogl_ext_SGIX_ycrcb_subsample = ogl_LOAD_FAILED; int ogl_ext_SGIX_ycrcba = ogl_LOAD_FAILED; int ogl_ext_SGI_color_matrix = ogl_LOAD_FAILED; int ogl_ext_SGI_color_table = ogl_LOAD_FAILED; int ogl_ext_SGI_texture_color_table = ogl_LOAD_FAILED; int ogl_ext_SUNX_constant_data = ogl_LOAD_FAILED; int ogl_ext_SUN_convolution_border_modes = ogl_LOAD_FAILED; int ogl_ext_SUN_global_alpha = ogl_LOAD_FAILED; int ogl_ext_SUN_mesh_array = ogl_LOAD_FAILED; int ogl_ext_SUN_slice_accum = ogl_LOAD_FAILED; int ogl_ext_SUN_triangle_list = ogl_LOAD_FAILED; int ogl_ext_SUN_vertex = ogl_LOAD_FAILED; int ogl_ext_WIN_phong_shading = ogl_LOAD_FAILED; int ogl_ext_WIN_specular_fog = ogl_LOAD_FAILED; void (CODEGEN_FUNCPTR *_ptrc_glColorSubTable)(GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glColorTable)(GLenum, GLenum, GLsizei, GLenum, GLenum, const GLvoid *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glColorTableParameterfv)(GLenum, GLenum, const GLfloat *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glColorTableParameteriv)(GLenum, GLenum, const GLint *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glConvolutionFilter1D)(GLenum, GLenum, GLsizei, GLenum, GLenum, const GLvoid *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glConvolutionFilter2D)(GLenum, GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glConvolutionParameterf)(GLenum, GLenum, GLfloat) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glConvolutionParameterfv)(GLenum, GLenum, const GLfloat *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glConvolutionParameteri)(GLenum, GLenum, GLint) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glConvolutionParameteriv)(GLenum, GLenum, const GLint *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glCopyColorSubTable)(GLenum, GLsizei, GLint, GLint, GLsizei) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glCopyColorTable)(GLenum, GLenum, GLint, GLint, GLsizei) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glCopyConvolutionFilter1D)(GLenum, GLenum, GLint, GLint, GLsizei) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glCopyConvolutionFilter2D)(GLenum, GLenum, GLint, GLint, GLsizei, GLsizei) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGetColorTable)(GLenum, GLenum, GLenum, GLvoid *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGetColorTableParameterfv)(GLenum, GLenum, GLfloat *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGetColorTableParameteriv)(GLenum, GLenum, GLint *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGetConvolutionFilter)(GLenum, GLenum, GLenum, GLvoid *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGetConvolutionParameterfv)(GLenum, GLenum, GLfloat *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGetConvolutionParameteriv)(GLenum, GLenum, GLint *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGetHistogram)(GLenum, GLboolean, GLenum, GLenum, GLvoid *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGetHistogramParameterfv)(GLenum, GLenum, GLfloat *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGetHistogramParameteriv)(GLenum, GLenum, GLint *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGetMinmax)(GLenum, GLboolean, GLenum, GLenum, GLvoid *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGetMinmaxParameterfv)(GLenum, GLenum, GLfloat *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGetMinmaxParameteriv)(GLenum, GLenum, GLint *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGetSeparableFilter)(GLenum, GLenum, GLenum, GLvoid *, GLvoid *, GLvoid *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glHistogram)(GLenum, GLsizei, GLenum, GLboolean) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glMinmax)(GLenum, GLenum, GLboolean) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glResetHistogram)(GLenum) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glResetMinmax)(GLenum) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glSeparableFilter2D)(GLenum, GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *, const GLvoid *) = NULL; static int Load_ARB_imaging(void) { int numFailed = 0; _ptrc_glColorSubTable = (void (CODEGEN_FUNCPTR *)(GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *))IntGetProcAddress("glColorSubTable"); if(!_ptrc_glColorSubTable) numFailed++; _ptrc_glColorTable = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLsizei, GLenum, GLenum, const GLvoid *))IntGetProcAddress("glColorTable"); if(!_ptrc_glColorTable) numFailed++; _ptrc_glColorTableParameterfv = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, const GLfloat *))IntGetProcAddress("glColorTableParameterfv"); if(!_ptrc_glColorTableParameterfv) numFailed++; _ptrc_glColorTableParameteriv = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, const GLint *))IntGetProcAddress("glColorTableParameteriv"); if(!_ptrc_glColorTableParameteriv) numFailed++; _ptrc_glConvolutionFilter1D = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLsizei, GLenum, GLenum, const GLvoid *))IntGetProcAddress("glConvolutionFilter1D"); if(!_ptrc_glConvolutionFilter1D) numFailed++; _ptrc_glConvolutionFilter2D = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *))IntGetProcAddress("glConvolutionFilter2D"); if(!_ptrc_glConvolutionFilter2D) numFailed++; _ptrc_glConvolutionParameterf = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLfloat))IntGetProcAddress("glConvolutionParameterf"); if(!_ptrc_glConvolutionParameterf) numFailed++; _ptrc_glConvolutionParameterfv = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, const GLfloat *))IntGetProcAddress("glConvolutionParameterfv"); if(!_ptrc_glConvolutionParameterfv) numFailed++; _ptrc_glConvolutionParameteri = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLint))IntGetProcAddress("glConvolutionParameteri"); if(!_ptrc_glConvolutionParameteri) numFailed++; _ptrc_glConvolutionParameteriv = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, const GLint *))IntGetProcAddress("glConvolutionParameteriv"); if(!_ptrc_glConvolutionParameteriv) numFailed++; _ptrc_glCopyColorSubTable = (void (CODEGEN_FUNCPTR *)(GLenum, GLsizei, GLint, GLint, GLsizei))IntGetProcAddress("glCopyColorSubTable"); if(!_ptrc_glCopyColorSubTable) numFailed++; _ptrc_glCopyColorTable = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLint, GLint, GLsizei))IntGetProcAddress("glCopyColorTable"); if(!_ptrc_glCopyColorTable) numFailed++; _ptrc_glCopyConvolutionFilter1D = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLint, GLint, GLsizei))IntGetProcAddress("glCopyConvolutionFilter1D"); if(!_ptrc_glCopyConvolutionFilter1D) numFailed++; _ptrc_glCopyConvolutionFilter2D = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLint, GLint, GLsizei, GLsizei))IntGetProcAddress("glCopyConvolutionFilter2D"); if(!_ptrc_glCopyConvolutionFilter2D) numFailed++; _ptrc_glGetColorTable = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLenum, GLvoid *))IntGetProcAddress("glGetColorTable"); if(!_ptrc_glGetColorTable) numFailed++; _ptrc_glGetColorTableParameterfv = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLfloat *))IntGetProcAddress("glGetColorTableParameterfv"); if(!_ptrc_glGetColorTableParameterfv) numFailed++; _ptrc_glGetColorTableParameteriv = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLint *))IntGetProcAddress("glGetColorTableParameteriv"); if(!_ptrc_glGetColorTableParameteriv) numFailed++; _ptrc_glGetConvolutionFilter = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLenum, GLvoid *))IntGetProcAddress("glGetConvolutionFilter"); if(!_ptrc_glGetConvolutionFilter) numFailed++; _ptrc_glGetConvolutionParameterfv = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLfloat *))IntGetProcAddress("glGetConvolutionParameterfv"); if(!_ptrc_glGetConvolutionParameterfv) numFailed++; _ptrc_glGetConvolutionParameteriv = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLint *))IntGetProcAddress("glGetConvolutionParameteriv"); if(!_ptrc_glGetConvolutionParameteriv) numFailed++; _ptrc_glGetHistogram = (void (CODEGEN_FUNCPTR *)(GLenum, GLboolean, GLenum, GLenum, GLvoid *))IntGetProcAddress("glGetHistogram"); if(!_ptrc_glGetHistogram) numFailed++; _ptrc_glGetHistogramParameterfv = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLfloat *))IntGetProcAddress("glGetHistogramParameterfv"); if(!_ptrc_glGetHistogramParameterfv) numFailed++; _ptrc_glGetHistogramParameteriv = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLint *))IntGetProcAddress("glGetHistogramParameteriv"); if(!_ptrc_glGetHistogramParameteriv) numFailed++; _ptrc_glGetMinmax = (void (CODEGEN_FUNCPTR *)(GLenum, GLboolean, GLenum, GLenum, GLvoid *))IntGetProcAddress("glGetMinmax"); if(!_ptrc_glGetMinmax) numFailed++; _ptrc_glGetMinmaxParameterfv = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLfloat *))IntGetProcAddress("glGetMinmaxParameterfv"); if(!_ptrc_glGetMinmaxParameterfv) numFailed++; _ptrc_glGetMinmaxParameteriv = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLint *))IntGetProcAddress("glGetMinmaxParameteriv"); if(!_ptrc_glGetMinmaxParameteriv) numFailed++; _ptrc_glGetSeparableFilter = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLenum, GLvoid *, GLvoid *, GLvoid *))IntGetProcAddress("glGetSeparableFilter"); if(!_ptrc_glGetSeparableFilter) numFailed++; _ptrc_glHistogram = (void (CODEGEN_FUNCPTR *)(GLenum, GLsizei, GLenum, GLboolean))IntGetProcAddress("glHistogram"); if(!_ptrc_glHistogram) numFailed++; _ptrc_glMinmax = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLboolean))IntGetProcAddress("glMinmax"); if(!_ptrc_glMinmax) numFailed++; _ptrc_glResetHistogram = (void (CODEGEN_FUNCPTR *)(GLenum))IntGetProcAddress("glResetHistogram"); if(!_ptrc_glResetHistogram) numFailed++; _ptrc_glResetMinmax = (void (CODEGEN_FUNCPTR *)(GLenum))IntGetProcAddress("glResetMinmax"); if(!_ptrc_glResetMinmax) numFailed++; _ptrc_glSeparableFilter2D = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *, const GLvoid *))IntGetProcAddress("glSeparableFilter2D"); if(!_ptrc_glSeparableFilter2D) numFailed++; return numFailed; } void (CODEGEN_FUNCPTR *_ptrc_glBindVertexArray)(GLuint) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glDeleteVertexArrays)(GLsizei, const GLuint *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGenVertexArrays)(GLsizei, GLuint *) = NULL; GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsVertexArray)(GLuint) = NULL; static int Load_ARB_vertex_array_object(void) { int numFailed = 0; _ptrc_glBindVertexArray = (void (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glBindVertexArray"); if(!_ptrc_glBindVertexArray) numFailed++; _ptrc_glDeleteVertexArrays = (void (CODEGEN_FUNCPTR *)(GLsizei, const GLuint *))IntGetProcAddress("glDeleteVertexArrays"); if(!_ptrc_glDeleteVertexArrays) numFailed++; _ptrc_glGenVertexArrays = (void (CODEGEN_FUNCPTR *)(GLsizei, GLuint *))IntGetProcAddress("glGenVertexArrays"); if(!_ptrc_glGenVertexArrays) numFailed++; _ptrc_glIsVertexArray = (GLboolean (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glIsVertexArray"); if(!_ptrc_glIsVertexArray) numFailed++; return numFailed; } void (CODEGEN_FUNCPTR *_ptrc_glFlushMappedBufferRange)(GLenum, GLintptr, GLsizeiptr) = NULL; void * (CODEGEN_FUNCPTR *_ptrc_glMapBufferRange)(GLenum, GLintptr, GLsizeiptr, GLbitfield) = NULL; static int Load_ARB_map_buffer_range(void) { int numFailed = 0; _ptrc_glFlushMappedBufferRange = (void (CODEGEN_FUNCPTR *)(GLenum, GLintptr, GLsizeiptr))IntGetProcAddress("glFlushMappedBufferRange"); if(!_ptrc_glFlushMappedBufferRange) numFailed++; _ptrc_glMapBufferRange = (void * (CODEGEN_FUNCPTR *)(GLenum, GLintptr, GLsizeiptr, GLbitfield))IntGetProcAddress("glMapBufferRange"); if(!_ptrc_glMapBufferRange) numFailed++; return numFailed; } void (CODEGEN_FUNCPTR *_ptrc_glBindFramebuffer)(GLenum, GLuint) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glBindRenderbuffer)(GLenum, GLuint) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glBlitFramebuffer)(GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLbitfield, GLenum) = NULL; GLenum (CODEGEN_FUNCPTR *_ptrc_glCheckFramebufferStatus)(GLenum) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glDeleteFramebuffers)(GLsizei, const GLuint *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glDeleteRenderbuffers)(GLsizei, const GLuint *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glFramebufferRenderbuffer)(GLenum, GLenum, GLenum, GLuint) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glFramebufferTexture1D)(GLenum, GLenum, GLenum, GLuint, GLint) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glFramebufferTexture2D)(GLenum, GLenum, GLenum, GLuint, GLint) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glFramebufferTexture3D)(GLenum, GLenum, GLenum, GLuint, GLint, GLint) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glFramebufferTextureLayer)(GLenum, GLenum, GLuint, GLint, GLint) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGenFramebuffers)(GLsizei, GLuint *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGenRenderbuffers)(GLsizei, GLuint *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGenerateMipmap)(GLenum) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGetFramebufferAttachmentParameteriv)(GLenum, GLenum, GLenum, GLint *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGetRenderbufferParameteriv)(GLenum, GLenum, GLint *) = NULL; GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsFramebuffer)(GLuint) = NULL; GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsRenderbuffer)(GLuint) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glRenderbufferStorage)(GLenum, GLenum, GLsizei, GLsizei) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glRenderbufferStorageMultisample)(GLenum, GLsizei, GLenum, GLsizei, GLsizei) = NULL; static int Load_ARB_framebuffer_object(void) { int numFailed = 0; _ptrc_glBindFramebuffer = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint))IntGetProcAddress("glBindFramebuffer"); if(!_ptrc_glBindFramebuffer) numFailed++; _ptrc_glBindRenderbuffer = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint))IntGetProcAddress("glBindRenderbuffer"); if(!_ptrc_glBindRenderbuffer) numFailed++; _ptrc_glBlitFramebuffer = (void (CODEGEN_FUNCPTR *)(GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLbitfield, GLenum))IntGetProcAddress("glBlitFramebuffer"); if(!_ptrc_glBlitFramebuffer) numFailed++; _ptrc_glCheckFramebufferStatus = (GLenum (CODEGEN_FUNCPTR *)(GLenum))IntGetProcAddress("glCheckFramebufferStatus"); if(!_ptrc_glCheckFramebufferStatus) numFailed++; _ptrc_glDeleteFramebuffers = (void (CODEGEN_FUNCPTR *)(GLsizei, const GLuint *))IntGetProcAddress("glDeleteFramebuffers"); if(!_ptrc_glDeleteFramebuffers) numFailed++; _ptrc_glDeleteRenderbuffers = (void (CODEGEN_FUNCPTR *)(GLsizei, const GLuint *))IntGetProcAddress("glDeleteRenderbuffers"); if(!_ptrc_glDeleteRenderbuffers) numFailed++; _ptrc_glFramebufferRenderbuffer = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLenum, GLuint))IntGetProcAddress("glFramebufferRenderbuffer"); if(!_ptrc_glFramebufferRenderbuffer) numFailed++; _ptrc_glFramebufferTexture1D = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLenum, GLuint, GLint))IntGetProcAddress("glFramebufferTexture1D"); if(!_ptrc_glFramebufferTexture1D) numFailed++; _ptrc_glFramebufferTexture2D = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLenum, GLuint, GLint))IntGetProcAddress("glFramebufferTexture2D"); if(!_ptrc_glFramebufferTexture2D) numFailed++; _ptrc_glFramebufferTexture3D = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLenum, GLuint, GLint, GLint))IntGetProcAddress("glFramebufferTexture3D"); if(!_ptrc_glFramebufferTexture3D) numFailed++; _ptrc_glFramebufferTextureLayer = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLuint, GLint, GLint))IntGetProcAddress("glFramebufferTextureLayer"); if(!_ptrc_glFramebufferTextureLayer) numFailed++; _ptrc_glGenFramebuffers = (void (CODEGEN_FUNCPTR *)(GLsizei, GLuint *))IntGetProcAddress("glGenFramebuffers"); if(!_ptrc_glGenFramebuffers) numFailed++; _ptrc_glGenRenderbuffers = (void (CODEGEN_FUNCPTR *)(GLsizei, GLuint *))IntGetProcAddress("glGenRenderbuffers"); if(!_ptrc_glGenRenderbuffers) numFailed++; _ptrc_glGenerateMipmap = (void (CODEGEN_FUNCPTR *)(GLenum))IntGetProcAddress("glGenerateMipmap"); if(!_ptrc_glGenerateMipmap) numFailed++; _ptrc_glGetFramebufferAttachmentParameteriv = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLenum, GLint *))IntGetProcAddress("glGetFramebufferAttachmentParameteriv"); if(!_ptrc_glGetFramebufferAttachmentParameteriv) numFailed++; _ptrc_glGetRenderbufferParameteriv = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLint *))IntGetProcAddress("glGetRenderbufferParameteriv"); if(!_ptrc_glGetRenderbufferParameteriv) numFailed++; _ptrc_glIsFramebuffer = (GLboolean (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glIsFramebuffer"); if(!_ptrc_glIsFramebuffer) numFailed++; _ptrc_glIsRenderbuffer = (GLboolean (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glIsRenderbuffer"); if(!_ptrc_glIsRenderbuffer) numFailed++; _ptrc_glRenderbufferStorage = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLsizei, GLsizei))IntGetProcAddress("glRenderbufferStorage"); if(!_ptrc_glRenderbufferStorage) numFailed++; _ptrc_glRenderbufferStorageMultisample = (void (CODEGEN_FUNCPTR *)(GLenum, GLsizei, GLenum, GLsizei, GLsizei))IntGetProcAddress("glRenderbufferStorageMultisample"); if(!_ptrc_glRenderbufferStorageMultisample) numFailed++; return numFailed; } void (CODEGEN_FUNCPTR *_ptrc_glGetActiveUniformBlockName)(GLuint, GLuint, GLsizei, GLsizei *, GLchar *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGetActiveUniformBlockiv)(GLuint, GLuint, GLenum, GLint *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGetActiveUniformName)(GLuint, GLuint, GLsizei, GLsizei *, GLchar *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGetActiveUniformsiv)(GLuint, GLsizei, const GLuint *, GLenum, GLint *) = NULL; GLuint (CODEGEN_FUNCPTR *_ptrc_glGetUniformBlockIndex)(GLuint, const GLchar *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGetUniformIndices)(GLuint, GLsizei, const GLchar *const*, GLuint *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glUniformBlockBinding)(GLuint, GLuint, GLuint) = NULL; static int Load_ARB_uniform_buffer_object(void) { int numFailed = 0; _ptrc_glGetActiveUniformBlockName = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLsizei, GLsizei *, GLchar *))IntGetProcAddress("glGetActiveUniformBlockName"); if(!_ptrc_glGetActiveUniformBlockName) numFailed++; _ptrc_glGetActiveUniformBlockiv = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLenum, GLint *))IntGetProcAddress("glGetActiveUniformBlockiv"); if(!_ptrc_glGetActiveUniformBlockiv) numFailed++; _ptrc_glGetActiveUniformName = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLsizei, GLsizei *, GLchar *))IntGetProcAddress("glGetActiveUniformName"); if(!_ptrc_glGetActiveUniformName) numFailed++; _ptrc_glGetActiveUniformsiv = (void (CODEGEN_FUNCPTR *)(GLuint, GLsizei, const GLuint *, GLenum, GLint *))IntGetProcAddress("glGetActiveUniformsiv"); if(!_ptrc_glGetActiveUniformsiv) numFailed++; _ptrc_glGetUniformBlockIndex = (GLuint (CODEGEN_FUNCPTR *)(GLuint, const GLchar *))IntGetProcAddress("glGetUniformBlockIndex"); if(!_ptrc_glGetUniformBlockIndex) numFailed++; _ptrc_glGetUniformIndices = (void (CODEGEN_FUNCPTR *)(GLuint, GLsizei, const GLchar *const*, GLuint *))IntGetProcAddress("glGetUniformIndices"); if(!_ptrc_glGetUniformIndices) numFailed++; _ptrc_glUniformBlockBinding = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLuint))IntGetProcAddress("glUniformBlockBinding"); if(!_ptrc_glUniformBlockBinding) numFailed++; return numFailed; } void (CODEGEN_FUNCPTR *_ptrc_glCopyBufferSubData)(GLenum, GLenum, GLintptr, GLintptr, GLsizeiptr) = NULL; static int Load_ARB_copy_buffer(void) { int numFailed = 0; _ptrc_glCopyBufferSubData = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLintptr, GLintptr, GLsizeiptr))IntGetProcAddress("glCopyBufferSubData"); if(!_ptrc_glCopyBufferSubData) numFailed++; return numFailed; } void (CODEGEN_FUNCPTR *_ptrc_glDrawElementsBaseVertex)(GLenum, GLsizei, GLenum, const GLvoid *, GLint) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glDrawElementsInstancedBaseVertex)(GLenum, GLsizei, GLenum, const GLvoid *, GLsizei, GLint) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glDrawRangeElementsBaseVertex)(GLenum, GLuint, GLuint, GLsizei, GLenum, const GLvoid *, GLint) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glMultiDrawElementsBaseVertex)(GLenum, const GLsizei *, GLenum, const GLvoid *const*, GLsizei, const GLint *) = NULL; static int Load_ARB_draw_elements_base_vertex(void) { int numFailed = 0; _ptrc_glDrawElementsBaseVertex = (void (CODEGEN_FUNCPTR *)(GLenum, GLsizei, GLenum, const GLvoid *, GLint))IntGetProcAddress("glDrawElementsBaseVertex"); if(!_ptrc_glDrawElementsBaseVertex) numFailed++; _ptrc_glDrawElementsInstancedBaseVertex = (void (CODEGEN_FUNCPTR *)(GLenum, GLsizei, GLenum, const GLvoid *, GLsizei, GLint))IntGetProcAddress("glDrawElementsInstancedBaseVertex"); if(!_ptrc_glDrawElementsInstancedBaseVertex) numFailed++; _ptrc_glDrawRangeElementsBaseVertex = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLuint, GLsizei, GLenum, const GLvoid *, GLint))IntGetProcAddress("glDrawRangeElementsBaseVertex"); if(!_ptrc_glDrawRangeElementsBaseVertex) numFailed++; _ptrc_glMultiDrawElementsBaseVertex = (void (CODEGEN_FUNCPTR *)(GLenum, const GLsizei *, GLenum, const GLvoid *const*, GLsizei, const GLint *))IntGetProcAddress("glMultiDrawElementsBaseVertex"); if(!_ptrc_glMultiDrawElementsBaseVertex) numFailed++; return numFailed; } void (CODEGEN_FUNCPTR *_ptrc_glProvokingVertex)(GLenum) = NULL; static int Load_ARB_provoking_vertex(void) { int numFailed = 0; _ptrc_glProvokingVertex = (void (CODEGEN_FUNCPTR *)(GLenum))IntGetProcAddress("glProvokingVertex"); if(!_ptrc_glProvokingVertex) numFailed++; return numFailed; } GLenum (CODEGEN_FUNCPTR *_ptrc_glClientWaitSync)(GLsync, GLbitfield, GLuint64) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glDeleteSync)(GLsync) = NULL; GLsync (CODEGEN_FUNCPTR *_ptrc_glFenceSync)(GLenum, GLbitfield) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGetInteger64v)(GLenum, GLint64 *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGetSynciv)(GLsync, GLenum, GLsizei, GLsizei *, GLint *) = NULL; GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsSync)(GLsync) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glWaitSync)(GLsync, GLbitfield, GLuint64) = NULL; static int Load_ARB_sync(void) { int numFailed = 0; _ptrc_glClientWaitSync = (GLenum (CODEGEN_FUNCPTR *)(GLsync, GLbitfield, GLuint64))IntGetProcAddress("glClientWaitSync"); if(!_ptrc_glClientWaitSync) numFailed++; _ptrc_glDeleteSync = (void (CODEGEN_FUNCPTR *)(GLsync))IntGetProcAddress("glDeleteSync"); if(!_ptrc_glDeleteSync) numFailed++; _ptrc_glFenceSync = (GLsync (CODEGEN_FUNCPTR *)(GLenum, GLbitfield))IntGetProcAddress("glFenceSync"); if(!_ptrc_glFenceSync) numFailed++; _ptrc_glGetInteger64v = (void (CODEGEN_FUNCPTR *)(GLenum, GLint64 *))IntGetProcAddress("glGetInteger64v"); if(!_ptrc_glGetInteger64v) numFailed++; _ptrc_glGetSynciv = (void (CODEGEN_FUNCPTR *)(GLsync, GLenum, GLsizei, GLsizei *, GLint *))IntGetProcAddress("glGetSynciv"); if(!_ptrc_glGetSynciv) numFailed++; _ptrc_glIsSync = (GLboolean (CODEGEN_FUNCPTR *)(GLsync))IntGetProcAddress("glIsSync"); if(!_ptrc_glIsSync) numFailed++; _ptrc_glWaitSync = (void (CODEGEN_FUNCPTR *)(GLsync, GLbitfield, GLuint64))IntGetProcAddress("glWaitSync"); if(!_ptrc_glWaitSync) numFailed++; return numFailed; } void (CODEGEN_FUNCPTR *_ptrc_glGetMultisamplefv)(GLenum, GLuint, GLfloat *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glSampleMaski)(GLuint, GLbitfield) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glTexImage2DMultisample)(GLenum, GLsizei, GLint, GLsizei, GLsizei, GLboolean) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glTexImage3DMultisample)(GLenum, GLsizei, GLint, GLsizei, GLsizei, GLsizei, GLboolean) = NULL; static int Load_ARB_texture_multisample(void) { int numFailed = 0; _ptrc_glGetMultisamplefv = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLfloat *))IntGetProcAddress("glGetMultisamplefv"); if(!_ptrc_glGetMultisamplefv) numFailed++; _ptrc_glSampleMaski = (void (CODEGEN_FUNCPTR *)(GLuint, GLbitfield))IntGetProcAddress("glSampleMaski"); if(!_ptrc_glSampleMaski) numFailed++; _ptrc_glTexImage2DMultisample = (void (CODEGEN_FUNCPTR *)(GLenum, GLsizei, GLint, GLsizei, GLsizei, GLboolean))IntGetProcAddress("glTexImage2DMultisample"); if(!_ptrc_glTexImage2DMultisample) numFailed++; _ptrc_glTexImage3DMultisample = (void (CODEGEN_FUNCPTR *)(GLenum, GLsizei, GLint, GLsizei, GLsizei, GLsizei, GLboolean))IntGetProcAddress("glTexImage3DMultisample"); if(!_ptrc_glTexImage3DMultisample) numFailed++; return numFailed; } void (CODEGEN_FUNCPTR *_ptrc_glGetQueryObjecti64v)(GLuint, GLenum, GLint64 *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGetQueryObjectui64v)(GLuint, GLenum, GLuint64 *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glQueryCounter)(GLuint, GLenum) = NULL; static int Load_ARB_timer_query(void) { int numFailed = 0; _ptrc_glGetQueryObjecti64v = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLint64 *))IntGetProcAddress("glGetQueryObjecti64v"); if(!_ptrc_glGetQueryObjecti64v) numFailed++; _ptrc_glGetQueryObjectui64v = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLuint64 *))IntGetProcAddress("glGetQueryObjectui64v"); if(!_ptrc_glGetQueryObjectui64v) numFailed++; _ptrc_glQueryCounter = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum))IntGetProcAddress("glQueryCounter"); if(!_ptrc_glQueryCounter) numFailed++; return numFailed; } void (CODEGEN_FUNCPTR *_ptrc_glColorP3ui)(GLenum, GLuint) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glColorP3uiv)(GLenum, const GLuint *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glColorP4ui)(GLenum, GLuint) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glColorP4uiv)(GLenum, const GLuint *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoordP1ui)(GLenum, GLenum, GLuint) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoordP1uiv)(GLenum, GLenum, const GLuint *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoordP2ui)(GLenum, GLenum, GLuint) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoordP2uiv)(GLenum, GLenum, const GLuint *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoordP3ui)(GLenum, GLenum, GLuint) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoordP3uiv)(GLenum, GLenum, const GLuint *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoordP4ui)(GLenum, GLenum, GLuint) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoordP4uiv)(GLenum, GLenum, const GLuint *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glNormalP3ui)(GLenum, GLuint) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glNormalP3uiv)(GLenum, const GLuint *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glSecondaryColorP3ui)(GLenum, GLuint) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glSecondaryColorP3uiv)(GLenum, const GLuint *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glTexCoordP1ui)(GLenum, GLuint) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glTexCoordP1uiv)(GLenum, const GLuint *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glTexCoordP2ui)(GLenum, GLuint) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glTexCoordP2uiv)(GLenum, const GLuint *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glTexCoordP3ui)(GLenum, GLuint) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glTexCoordP3uiv)(GLenum, const GLuint *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glTexCoordP4ui)(GLenum, GLuint) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glTexCoordP4uiv)(GLenum, const GLuint *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribP1ui)(GLuint, GLenum, GLboolean, GLuint) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribP1uiv)(GLuint, GLenum, GLboolean, const GLuint *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribP2ui)(GLuint, GLenum, GLboolean, GLuint) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribP2uiv)(GLuint, GLenum, GLboolean, const GLuint *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribP3ui)(GLuint, GLenum, GLboolean, GLuint) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribP3uiv)(GLuint, GLenum, GLboolean, const GLuint *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribP4ui)(GLuint, GLenum, GLboolean, GLuint) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribP4uiv)(GLuint, GLenum, GLboolean, const GLuint *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glVertexP2ui)(GLenum, GLuint) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glVertexP2uiv)(GLenum, const GLuint *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glVertexP3ui)(GLenum, GLuint) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glVertexP3uiv)(GLenum, const GLuint *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glVertexP4ui)(GLenum, GLuint) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glVertexP4uiv)(GLenum, const GLuint *) = NULL; static int Load_ARB_vertex_type_2_10_10_10_rev(void) { int numFailed = 0; _ptrc_glColorP3ui = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint))IntGetProcAddress("glColorP3ui"); if(!_ptrc_glColorP3ui) numFailed++; _ptrc_glColorP3uiv = (void (CODEGEN_FUNCPTR *)(GLenum, const GLuint *))IntGetProcAddress("glColorP3uiv"); if(!_ptrc_glColorP3uiv) numFailed++; _ptrc_glColorP4ui = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint))IntGetProcAddress("glColorP4ui"); if(!_ptrc_glColorP4ui) numFailed++; _ptrc_glColorP4uiv = (void (CODEGEN_FUNCPTR *)(GLenum, const GLuint *))IntGetProcAddress("glColorP4uiv"); if(!_ptrc_glColorP4uiv) numFailed++; _ptrc_glMultiTexCoordP1ui = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLuint))IntGetProcAddress("glMultiTexCoordP1ui"); if(!_ptrc_glMultiTexCoordP1ui) numFailed++; _ptrc_glMultiTexCoordP1uiv = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, const GLuint *))IntGetProcAddress("glMultiTexCoordP1uiv"); if(!_ptrc_glMultiTexCoordP1uiv) numFailed++; _ptrc_glMultiTexCoordP2ui = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLuint))IntGetProcAddress("glMultiTexCoordP2ui"); if(!_ptrc_glMultiTexCoordP2ui) numFailed++; _ptrc_glMultiTexCoordP2uiv = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, const GLuint *))IntGetProcAddress("glMultiTexCoordP2uiv"); if(!_ptrc_glMultiTexCoordP2uiv) numFailed++; _ptrc_glMultiTexCoordP3ui = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLuint))IntGetProcAddress("glMultiTexCoordP3ui"); if(!_ptrc_glMultiTexCoordP3ui) numFailed++; _ptrc_glMultiTexCoordP3uiv = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, const GLuint *))IntGetProcAddress("glMultiTexCoordP3uiv"); if(!_ptrc_glMultiTexCoordP3uiv) numFailed++; _ptrc_glMultiTexCoordP4ui = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLuint))IntGetProcAddress("glMultiTexCoordP4ui"); if(!_ptrc_glMultiTexCoordP4ui) numFailed++; _ptrc_glMultiTexCoordP4uiv = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, const GLuint *))IntGetProcAddress("glMultiTexCoordP4uiv"); if(!_ptrc_glMultiTexCoordP4uiv) numFailed++; _ptrc_glNormalP3ui = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint))IntGetProcAddress("glNormalP3ui"); if(!_ptrc_glNormalP3ui) numFailed++; _ptrc_glNormalP3uiv = (void (CODEGEN_FUNCPTR *)(GLenum, const GLuint *))IntGetProcAddress("glNormalP3uiv"); if(!_ptrc_glNormalP3uiv) numFailed++; _ptrc_glSecondaryColorP3ui = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint))IntGetProcAddress("glSecondaryColorP3ui"); if(!_ptrc_glSecondaryColorP3ui) numFailed++; _ptrc_glSecondaryColorP3uiv = (void (CODEGEN_FUNCPTR *)(GLenum, const GLuint *))IntGetProcAddress("glSecondaryColorP3uiv"); if(!_ptrc_glSecondaryColorP3uiv) numFailed++; _ptrc_glTexCoordP1ui = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint))IntGetProcAddress("glTexCoordP1ui"); if(!_ptrc_glTexCoordP1ui) numFailed++; _ptrc_glTexCoordP1uiv = (void (CODEGEN_FUNCPTR *)(GLenum, const GLuint *))IntGetProcAddress("glTexCoordP1uiv"); if(!_ptrc_glTexCoordP1uiv) numFailed++; _ptrc_glTexCoordP2ui = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint))IntGetProcAddress("glTexCoordP2ui"); if(!_ptrc_glTexCoordP2ui) numFailed++; _ptrc_glTexCoordP2uiv = (void (CODEGEN_FUNCPTR *)(GLenum, const GLuint *))IntGetProcAddress("glTexCoordP2uiv"); if(!_ptrc_glTexCoordP2uiv) numFailed++; _ptrc_glTexCoordP3ui = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint))IntGetProcAddress("glTexCoordP3ui"); if(!_ptrc_glTexCoordP3ui) numFailed++; _ptrc_glTexCoordP3uiv = (void (CODEGEN_FUNCPTR *)(GLenum, const GLuint *))IntGetProcAddress("glTexCoordP3uiv"); if(!_ptrc_glTexCoordP3uiv) numFailed++; _ptrc_glTexCoordP4ui = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint))IntGetProcAddress("glTexCoordP4ui"); if(!_ptrc_glTexCoordP4ui) numFailed++; _ptrc_glTexCoordP4uiv = (void (CODEGEN_FUNCPTR *)(GLenum, const GLuint *))IntGetProcAddress("glTexCoordP4uiv"); if(!_ptrc_glTexCoordP4uiv) numFailed++; _ptrc_glVertexAttribP1ui = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLboolean, GLuint))IntGetProcAddress("glVertexAttribP1ui"); if(!_ptrc_glVertexAttribP1ui) numFailed++; _ptrc_glVertexAttribP1uiv = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLboolean, const GLuint *))IntGetProcAddress("glVertexAttribP1uiv"); if(!_ptrc_glVertexAttribP1uiv) numFailed++; _ptrc_glVertexAttribP2ui = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLboolean, GLuint))IntGetProcAddress("glVertexAttribP2ui"); if(!_ptrc_glVertexAttribP2ui) numFailed++; _ptrc_glVertexAttribP2uiv = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLboolean, const GLuint *))IntGetProcAddress("glVertexAttribP2uiv"); if(!_ptrc_glVertexAttribP2uiv) numFailed++; _ptrc_glVertexAttribP3ui = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLboolean, GLuint))IntGetProcAddress("glVertexAttribP3ui"); if(!_ptrc_glVertexAttribP3ui) numFailed++; _ptrc_glVertexAttribP3uiv = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLboolean, const GLuint *))IntGetProcAddress("glVertexAttribP3uiv"); if(!_ptrc_glVertexAttribP3uiv) numFailed++; _ptrc_glVertexAttribP4ui = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLboolean, GLuint))IntGetProcAddress("glVertexAttribP4ui"); if(!_ptrc_glVertexAttribP4ui) numFailed++; _ptrc_glVertexAttribP4uiv = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLboolean, const GLuint *))IntGetProcAddress("glVertexAttribP4uiv"); if(!_ptrc_glVertexAttribP4uiv) numFailed++; _ptrc_glVertexP2ui = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint))IntGetProcAddress("glVertexP2ui"); if(!_ptrc_glVertexP2ui) numFailed++; _ptrc_glVertexP2uiv = (void (CODEGEN_FUNCPTR *)(GLenum, const GLuint *))IntGetProcAddress("glVertexP2uiv"); if(!_ptrc_glVertexP2uiv) numFailed++; _ptrc_glVertexP3ui = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint))IntGetProcAddress("glVertexP3ui"); if(!_ptrc_glVertexP3ui) numFailed++; _ptrc_glVertexP3uiv = (void (CODEGEN_FUNCPTR *)(GLenum, const GLuint *))IntGetProcAddress("glVertexP3uiv"); if(!_ptrc_glVertexP3uiv) numFailed++; _ptrc_glVertexP4ui = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint))IntGetProcAddress("glVertexP4ui"); if(!_ptrc_glVertexP4ui) numFailed++; _ptrc_glVertexP4uiv = (void (CODEGEN_FUNCPTR *)(GLenum, const GLuint *))IntGetProcAddress("glVertexP4uiv"); if(!_ptrc_glVertexP4uiv) numFailed++; return numFailed; } void (CODEGEN_FUNCPTR *_ptrc_glBindFragDataLocationIndexed)(GLuint, GLuint, GLuint, const GLchar *) = NULL; GLint (CODEGEN_FUNCPTR *_ptrc_glGetFragDataIndex)(GLuint, const GLchar *) = NULL; static int Load_ARB_blend_func_extended(void) { int numFailed = 0; _ptrc_glBindFragDataLocationIndexed = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLuint, const GLchar *))IntGetProcAddress("glBindFragDataLocationIndexed"); if(!_ptrc_glBindFragDataLocationIndexed) numFailed++; _ptrc_glGetFragDataIndex = (GLint (CODEGEN_FUNCPTR *)(GLuint, const GLchar *))IntGetProcAddress("glGetFragDataIndex"); if(!_ptrc_glGetFragDataIndex) numFailed++; return numFailed; } void (CODEGEN_FUNCPTR *_ptrc_glBindSampler)(GLuint, GLuint) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glDeleteSamplers)(GLsizei, const GLuint *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGenSamplers)(GLsizei, GLuint *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGetSamplerParameterIiv)(GLuint, GLenum, GLint *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGetSamplerParameterIuiv)(GLuint, GLenum, GLuint *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGetSamplerParameterfv)(GLuint, GLenum, GLfloat *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGetSamplerParameteriv)(GLuint, GLenum, GLint *) = NULL; GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsSampler)(GLuint) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glSamplerParameterIiv)(GLuint, GLenum, const GLint *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glSamplerParameterIuiv)(GLuint, GLenum, const GLuint *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glSamplerParameterf)(GLuint, GLenum, GLfloat) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glSamplerParameterfv)(GLuint, GLenum, const GLfloat *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glSamplerParameteri)(GLuint, GLenum, GLint) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glSamplerParameteriv)(GLuint, GLenum, const GLint *) = NULL; static int Load_ARB_sampler_objects(void) { int numFailed = 0; _ptrc_glBindSampler = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint))IntGetProcAddress("glBindSampler"); if(!_ptrc_glBindSampler) numFailed++; _ptrc_glDeleteSamplers = (void (CODEGEN_FUNCPTR *)(GLsizei, const GLuint *))IntGetProcAddress("glDeleteSamplers"); if(!_ptrc_glDeleteSamplers) numFailed++; _ptrc_glGenSamplers = (void (CODEGEN_FUNCPTR *)(GLsizei, GLuint *))IntGetProcAddress("glGenSamplers"); if(!_ptrc_glGenSamplers) numFailed++; _ptrc_glGetSamplerParameterIiv = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLint *))IntGetProcAddress("glGetSamplerParameterIiv"); if(!_ptrc_glGetSamplerParameterIiv) numFailed++; _ptrc_glGetSamplerParameterIuiv = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLuint *))IntGetProcAddress("glGetSamplerParameterIuiv"); if(!_ptrc_glGetSamplerParameterIuiv) numFailed++; _ptrc_glGetSamplerParameterfv = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLfloat *))IntGetProcAddress("glGetSamplerParameterfv"); if(!_ptrc_glGetSamplerParameterfv) numFailed++; _ptrc_glGetSamplerParameteriv = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLint *))IntGetProcAddress("glGetSamplerParameteriv"); if(!_ptrc_glGetSamplerParameteriv) numFailed++; _ptrc_glIsSampler = (GLboolean (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glIsSampler"); if(!_ptrc_glIsSampler) numFailed++; _ptrc_glSamplerParameterIiv = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, const GLint *))IntGetProcAddress("glSamplerParameterIiv"); if(!_ptrc_glSamplerParameterIiv) numFailed++; _ptrc_glSamplerParameterIuiv = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, const GLuint *))IntGetProcAddress("glSamplerParameterIuiv"); if(!_ptrc_glSamplerParameterIuiv) numFailed++; _ptrc_glSamplerParameterf = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLfloat))IntGetProcAddress("glSamplerParameterf"); if(!_ptrc_glSamplerParameterf) numFailed++; _ptrc_glSamplerParameterfv = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, const GLfloat *))IntGetProcAddress("glSamplerParameterfv"); if(!_ptrc_glSamplerParameterfv) numFailed++; _ptrc_glSamplerParameteri = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLint))IntGetProcAddress("glSamplerParameteri"); if(!_ptrc_glSamplerParameteri) numFailed++; _ptrc_glSamplerParameteriv = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, const GLint *))IntGetProcAddress("glSamplerParameteriv"); if(!_ptrc_glSamplerParameteriv) numFailed++; return numFailed; } void (CODEGEN_FUNCPTR *_ptrc_glDrawArraysIndirect)(GLenum, const GLvoid *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glDrawElementsIndirect)(GLenum, GLenum, const GLvoid *) = NULL; static int Load_ARB_draw_indirect(void) { int numFailed = 0; _ptrc_glDrawArraysIndirect = (void (CODEGEN_FUNCPTR *)(GLenum, const GLvoid *))IntGetProcAddress("glDrawArraysIndirect"); if(!_ptrc_glDrawArraysIndirect) numFailed++; _ptrc_glDrawElementsIndirect = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, const GLvoid *))IntGetProcAddress("glDrawElementsIndirect"); if(!_ptrc_glDrawElementsIndirect) numFailed++; return numFailed; } void (CODEGEN_FUNCPTR *_ptrc_glGetUniformdv)(GLuint, GLint, GLdouble *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glUniform1d)(GLint, GLdouble) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glUniform1dv)(GLint, GLsizei, const GLdouble *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glUniform2d)(GLint, GLdouble, GLdouble) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glUniform2dv)(GLint, GLsizei, const GLdouble *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glUniform3d)(GLint, GLdouble, GLdouble, GLdouble) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glUniform3dv)(GLint, GLsizei, const GLdouble *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glUniform4d)(GLint, GLdouble, GLdouble, GLdouble, GLdouble) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glUniform4dv)(GLint, GLsizei, const GLdouble *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glUniformMatrix2dv)(GLint, GLsizei, GLboolean, const GLdouble *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glUniformMatrix2x3dv)(GLint, GLsizei, GLboolean, const GLdouble *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glUniformMatrix2x4dv)(GLint, GLsizei, GLboolean, const GLdouble *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glUniformMatrix3dv)(GLint, GLsizei, GLboolean, const GLdouble *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glUniformMatrix3x2dv)(GLint, GLsizei, GLboolean, const GLdouble *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glUniformMatrix3x4dv)(GLint, GLsizei, GLboolean, const GLdouble *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glUniformMatrix4dv)(GLint, GLsizei, GLboolean, const GLdouble *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glUniformMatrix4x2dv)(GLint, GLsizei, GLboolean, const GLdouble *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glUniformMatrix4x3dv)(GLint, GLsizei, GLboolean, const GLdouble *) = NULL; static int Load_ARB_gpu_shader_fp64(void) { int numFailed = 0; _ptrc_glGetUniformdv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLdouble *))IntGetProcAddress("glGetUniformdv"); if(!_ptrc_glGetUniformdv) numFailed++; _ptrc_glUniform1d = (void (CODEGEN_FUNCPTR *)(GLint, GLdouble))IntGetProcAddress("glUniform1d"); if(!_ptrc_glUniform1d) numFailed++; _ptrc_glUniform1dv = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, const GLdouble *))IntGetProcAddress("glUniform1dv"); if(!_ptrc_glUniform1dv) numFailed++; _ptrc_glUniform2d = (void (CODEGEN_FUNCPTR *)(GLint, GLdouble, GLdouble))IntGetProcAddress("glUniform2d"); if(!_ptrc_glUniform2d) numFailed++; _ptrc_glUniform2dv = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, const GLdouble *))IntGetProcAddress("glUniform2dv"); if(!_ptrc_glUniform2dv) numFailed++; _ptrc_glUniform3d = (void (CODEGEN_FUNCPTR *)(GLint, GLdouble, GLdouble, GLdouble))IntGetProcAddress("glUniform3d"); if(!_ptrc_glUniform3d) numFailed++; _ptrc_glUniform3dv = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, const GLdouble *))IntGetProcAddress("glUniform3dv"); if(!_ptrc_glUniform3dv) numFailed++; _ptrc_glUniform4d = (void (CODEGEN_FUNCPTR *)(GLint, GLdouble, GLdouble, GLdouble, GLdouble))IntGetProcAddress("glUniform4d"); if(!_ptrc_glUniform4d) numFailed++; _ptrc_glUniform4dv = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, const GLdouble *))IntGetProcAddress("glUniform4dv"); if(!_ptrc_glUniform4dv) numFailed++; _ptrc_glUniformMatrix2dv = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, GLboolean, const GLdouble *))IntGetProcAddress("glUniformMatrix2dv"); if(!_ptrc_glUniformMatrix2dv) numFailed++; _ptrc_glUniformMatrix2x3dv = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, GLboolean, const GLdouble *))IntGetProcAddress("glUniformMatrix2x3dv"); if(!_ptrc_glUniformMatrix2x3dv) numFailed++; _ptrc_glUniformMatrix2x4dv = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, GLboolean, const GLdouble *))IntGetProcAddress("glUniformMatrix2x4dv"); if(!_ptrc_glUniformMatrix2x4dv) numFailed++; _ptrc_glUniformMatrix3dv = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, GLboolean, const GLdouble *))IntGetProcAddress("glUniformMatrix3dv"); if(!_ptrc_glUniformMatrix3dv) numFailed++; _ptrc_glUniformMatrix3x2dv = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, GLboolean, const GLdouble *))IntGetProcAddress("glUniformMatrix3x2dv"); if(!_ptrc_glUniformMatrix3x2dv) numFailed++; _ptrc_glUniformMatrix3x4dv = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, GLboolean, const GLdouble *))IntGetProcAddress("glUniformMatrix3x4dv"); if(!_ptrc_glUniformMatrix3x4dv) numFailed++; _ptrc_glUniformMatrix4dv = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, GLboolean, const GLdouble *))IntGetProcAddress("glUniformMatrix4dv"); if(!_ptrc_glUniformMatrix4dv) numFailed++; _ptrc_glUniformMatrix4x2dv = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, GLboolean, const GLdouble *))IntGetProcAddress("glUniformMatrix4x2dv"); if(!_ptrc_glUniformMatrix4x2dv) numFailed++; _ptrc_glUniformMatrix4x3dv = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, GLboolean, const GLdouble *))IntGetProcAddress("glUniformMatrix4x3dv"); if(!_ptrc_glUniformMatrix4x3dv) numFailed++; return numFailed; } void (CODEGEN_FUNCPTR *_ptrc_glGetActiveSubroutineName)(GLuint, GLenum, GLuint, GLsizei, GLsizei *, GLchar *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGetActiveSubroutineUniformName)(GLuint, GLenum, GLuint, GLsizei, GLsizei *, GLchar *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGetActiveSubroutineUniformiv)(GLuint, GLenum, GLuint, GLenum, GLint *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGetProgramStageiv)(GLuint, GLenum, GLenum, GLint *) = NULL; GLuint (CODEGEN_FUNCPTR *_ptrc_glGetSubroutineIndex)(GLuint, GLenum, const GLchar *) = NULL; GLint (CODEGEN_FUNCPTR *_ptrc_glGetSubroutineUniformLocation)(GLuint, GLenum, const GLchar *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGetUniformSubroutineuiv)(GLenum, GLint, GLuint *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glUniformSubroutinesuiv)(GLenum, GLsizei, const GLuint *) = NULL; static int Load_ARB_shader_subroutine(void) { int numFailed = 0; _ptrc_glGetActiveSubroutineName = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLuint, GLsizei, GLsizei *, GLchar *))IntGetProcAddress("glGetActiveSubroutineName"); if(!_ptrc_glGetActiveSubroutineName) numFailed++; _ptrc_glGetActiveSubroutineUniformName = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLuint, GLsizei, GLsizei *, GLchar *))IntGetProcAddress("glGetActiveSubroutineUniformName"); if(!_ptrc_glGetActiveSubroutineUniformName) numFailed++; _ptrc_glGetActiveSubroutineUniformiv = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLuint, GLenum, GLint *))IntGetProcAddress("glGetActiveSubroutineUniformiv"); if(!_ptrc_glGetActiveSubroutineUniformiv) numFailed++; _ptrc_glGetProgramStageiv = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLenum, GLint *))IntGetProcAddress("glGetProgramStageiv"); if(!_ptrc_glGetProgramStageiv) numFailed++; _ptrc_glGetSubroutineIndex = (GLuint (CODEGEN_FUNCPTR *)(GLuint, GLenum, const GLchar *))IntGetProcAddress("glGetSubroutineIndex"); if(!_ptrc_glGetSubroutineIndex) numFailed++; _ptrc_glGetSubroutineUniformLocation = (GLint (CODEGEN_FUNCPTR *)(GLuint, GLenum, const GLchar *))IntGetProcAddress("glGetSubroutineUniformLocation"); if(!_ptrc_glGetSubroutineUniformLocation) numFailed++; _ptrc_glGetUniformSubroutineuiv = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLuint *))IntGetProcAddress("glGetUniformSubroutineuiv"); if(!_ptrc_glGetUniformSubroutineuiv) numFailed++; _ptrc_glUniformSubroutinesuiv = (void (CODEGEN_FUNCPTR *)(GLenum, GLsizei, const GLuint *))IntGetProcAddress("glUniformSubroutinesuiv"); if(!_ptrc_glUniformSubroutinesuiv) numFailed++; return numFailed; } void (CODEGEN_FUNCPTR *_ptrc_glPatchParameterfv)(GLenum, const GLfloat *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glPatchParameteri)(GLenum, GLint) = NULL; static int Load_ARB_tessellation_shader(void) { int numFailed = 0; _ptrc_glPatchParameterfv = (void (CODEGEN_FUNCPTR *)(GLenum, const GLfloat *))IntGetProcAddress("glPatchParameterfv"); if(!_ptrc_glPatchParameterfv) numFailed++; _ptrc_glPatchParameteri = (void (CODEGEN_FUNCPTR *)(GLenum, GLint))IntGetProcAddress("glPatchParameteri"); if(!_ptrc_glPatchParameteri) numFailed++; return numFailed; } void (CODEGEN_FUNCPTR *_ptrc_glBindTransformFeedback)(GLenum, GLuint) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glDeleteTransformFeedbacks)(GLsizei, const GLuint *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glDrawTransformFeedback)(GLenum, GLuint) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGenTransformFeedbacks)(GLsizei, GLuint *) = NULL; GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsTransformFeedback)(GLuint) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glPauseTransformFeedback)(void) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glResumeTransformFeedback)(void) = NULL; static int Load_ARB_transform_feedback2(void) { int numFailed = 0; _ptrc_glBindTransformFeedback = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint))IntGetProcAddress("glBindTransformFeedback"); if(!_ptrc_glBindTransformFeedback) numFailed++; _ptrc_glDeleteTransformFeedbacks = (void (CODEGEN_FUNCPTR *)(GLsizei, const GLuint *))IntGetProcAddress("glDeleteTransformFeedbacks"); if(!_ptrc_glDeleteTransformFeedbacks) numFailed++; _ptrc_glDrawTransformFeedback = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint))IntGetProcAddress("glDrawTransformFeedback"); if(!_ptrc_glDrawTransformFeedback) numFailed++; _ptrc_glGenTransformFeedbacks = (void (CODEGEN_FUNCPTR *)(GLsizei, GLuint *))IntGetProcAddress("glGenTransformFeedbacks"); if(!_ptrc_glGenTransformFeedbacks) numFailed++; _ptrc_glIsTransformFeedback = (GLboolean (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glIsTransformFeedback"); if(!_ptrc_glIsTransformFeedback) numFailed++; _ptrc_glPauseTransformFeedback = (void (CODEGEN_FUNCPTR *)(void))IntGetProcAddress("glPauseTransformFeedback"); if(!_ptrc_glPauseTransformFeedback) numFailed++; _ptrc_glResumeTransformFeedback = (void (CODEGEN_FUNCPTR *)(void))IntGetProcAddress("glResumeTransformFeedback"); if(!_ptrc_glResumeTransformFeedback) numFailed++; return numFailed; } void (CODEGEN_FUNCPTR *_ptrc_glBeginQueryIndexed)(GLenum, GLuint, GLuint) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glDrawTransformFeedbackStream)(GLenum, GLuint, GLuint) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glEndQueryIndexed)(GLenum, GLuint) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGetQueryIndexediv)(GLenum, GLuint, GLenum, GLint *) = NULL; static int Load_ARB_transform_feedback3(void) { int numFailed = 0; _ptrc_glBeginQueryIndexed = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLuint))IntGetProcAddress("glBeginQueryIndexed"); if(!_ptrc_glBeginQueryIndexed) numFailed++; _ptrc_glDrawTransformFeedbackStream = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLuint))IntGetProcAddress("glDrawTransformFeedbackStream"); if(!_ptrc_glDrawTransformFeedbackStream) numFailed++; _ptrc_glEndQueryIndexed = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint))IntGetProcAddress("glEndQueryIndexed"); if(!_ptrc_glEndQueryIndexed) numFailed++; _ptrc_glGetQueryIndexediv = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLenum, GLint *))IntGetProcAddress("glGetQueryIndexediv"); if(!_ptrc_glGetQueryIndexediv) numFailed++; return numFailed; } void (CODEGEN_FUNCPTR *_ptrc_glClearDepthf)(GLfloat) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glDepthRangef)(GLfloat, GLfloat) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGetShaderPrecisionFormat)(GLenum, GLenum, GLint *, GLint *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glReleaseShaderCompiler)(void) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glShaderBinary)(GLsizei, const GLuint *, GLenum, const GLvoid *, GLsizei) = NULL; static int Load_ARB_ES2_compatibility(void) { int numFailed = 0; _ptrc_glClearDepthf = (void (CODEGEN_FUNCPTR *)(GLfloat))IntGetProcAddress("glClearDepthf"); if(!_ptrc_glClearDepthf) numFailed++; _ptrc_glDepthRangef = (void (CODEGEN_FUNCPTR *)(GLfloat, GLfloat))IntGetProcAddress("glDepthRangef"); if(!_ptrc_glDepthRangef) numFailed++; _ptrc_glGetShaderPrecisionFormat = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLint *, GLint *))IntGetProcAddress("glGetShaderPrecisionFormat"); if(!_ptrc_glGetShaderPrecisionFormat) numFailed++; _ptrc_glReleaseShaderCompiler = (void (CODEGEN_FUNCPTR *)(void))IntGetProcAddress("glReleaseShaderCompiler"); if(!_ptrc_glReleaseShaderCompiler) numFailed++; _ptrc_glShaderBinary = (void (CODEGEN_FUNCPTR *)(GLsizei, const GLuint *, GLenum, const GLvoid *, GLsizei))IntGetProcAddress("glShaderBinary"); if(!_ptrc_glShaderBinary) numFailed++; return numFailed; } void (CODEGEN_FUNCPTR *_ptrc_glGetProgramBinary)(GLuint, GLsizei, GLsizei *, GLenum *, GLvoid *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glProgramBinary)(GLuint, GLenum, const GLvoid *, GLsizei) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glProgramParameteri)(GLuint, GLenum, GLint) = NULL; static int Load_ARB_get_program_binary(void) { int numFailed = 0; _ptrc_glGetProgramBinary = (void (CODEGEN_FUNCPTR *)(GLuint, GLsizei, GLsizei *, GLenum *, GLvoid *))IntGetProcAddress("glGetProgramBinary"); if(!_ptrc_glGetProgramBinary) numFailed++; _ptrc_glProgramBinary = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, const GLvoid *, GLsizei))IntGetProcAddress("glProgramBinary"); if(!_ptrc_glProgramBinary) numFailed++; _ptrc_glProgramParameteri = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLint))IntGetProcAddress("glProgramParameteri"); if(!_ptrc_glProgramParameteri) numFailed++; return numFailed; } void (CODEGEN_FUNCPTR *_ptrc_glActiveShaderProgram)(GLuint, GLuint) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glBindProgramPipeline)(GLuint) = NULL; GLuint (CODEGEN_FUNCPTR *_ptrc_glCreateShaderProgramv)(GLenum, GLsizei, const GLchar *const*) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glDeleteProgramPipelines)(GLsizei, const GLuint *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGenProgramPipelines)(GLsizei, GLuint *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGetProgramPipelineInfoLog)(GLuint, GLsizei, GLsizei *, GLchar *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGetProgramPipelineiv)(GLuint, GLenum, GLint *) = NULL; GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsProgramPipeline)(GLuint) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform1d)(GLuint, GLint, GLdouble) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform1dv)(GLuint, GLint, GLsizei, const GLdouble *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform1f)(GLuint, GLint, GLfloat) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform1fv)(GLuint, GLint, GLsizei, const GLfloat *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform1i)(GLuint, GLint, GLint) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform1iv)(GLuint, GLint, GLsizei, const GLint *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform1ui)(GLuint, GLint, GLuint) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform1uiv)(GLuint, GLint, GLsizei, const GLuint *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform2d)(GLuint, GLint, GLdouble, GLdouble) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform2dv)(GLuint, GLint, GLsizei, const GLdouble *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform2f)(GLuint, GLint, GLfloat, GLfloat) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform2fv)(GLuint, GLint, GLsizei, const GLfloat *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform2i)(GLuint, GLint, GLint, GLint) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform2iv)(GLuint, GLint, GLsizei, const GLint *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform2ui)(GLuint, GLint, GLuint, GLuint) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform2uiv)(GLuint, GLint, GLsizei, const GLuint *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform3d)(GLuint, GLint, GLdouble, GLdouble, GLdouble) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform3dv)(GLuint, GLint, GLsizei, const GLdouble *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform3f)(GLuint, GLint, GLfloat, GLfloat, GLfloat) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform3fv)(GLuint, GLint, GLsizei, const GLfloat *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform3i)(GLuint, GLint, GLint, GLint, GLint) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform3iv)(GLuint, GLint, GLsizei, const GLint *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform3ui)(GLuint, GLint, GLuint, GLuint, GLuint) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform3uiv)(GLuint, GLint, GLsizei, const GLuint *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform4d)(GLuint, GLint, GLdouble, GLdouble, GLdouble, GLdouble) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform4dv)(GLuint, GLint, GLsizei, const GLdouble *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform4f)(GLuint, GLint, GLfloat, GLfloat, GLfloat, GLfloat) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform4fv)(GLuint, GLint, GLsizei, const GLfloat *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform4i)(GLuint, GLint, GLint, GLint, GLint, GLint) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform4iv)(GLuint, GLint, GLsizei, const GLint *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform4ui)(GLuint, GLint, GLuint, GLuint, GLuint, GLuint) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform4uiv)(GLuint, GLint, GLsizei, const GLuint *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix2dv)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix2fv)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix2x3dv)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix2x3fv)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix2x4dv)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix2x4fv)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix3dv)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix3fv)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix3x2dv)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix3x2fv)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix3x4dv)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix3x4fv)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix4dv)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix4fv)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix4x2dv)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix4x2fv)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix4x3dv)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix4x3fv)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glUseProgramStages)(GLuint, GLbitfield, GLuint) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glValidateProgramPipeline)(GLuint) = NULL; static int Load_ARB_separate_shader_objects(void) { int numFailed = 0; _ptrc_glActiveShaderProgram = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint))IntGetProcAddress("glActiveShaderProgram"); if(!_ptrc_glActiveShaderProgram) numFailed++; _ptrc_glBindProgramPipeline = (void (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glBindProgramPipeline"); if(!_ptrc_glBindProgramPipeline) numFailed++; _ptrc_glCreateShaderProgramv = (GLuint (CODEGEN_FUNCPTR *)(GLenum, GLsizei, const GLchar *const*))IntGetProcAddress("glCreateShaderProgramv"); if(!_ptrc_glCreateShaderProgramv) numFailed++; _ptrc_glDeleteProgramPipelines = (void (CODEGEN_FUNCPTR *)(GLsizei, const GLuint *))IntGetProcAddress("glDeleteProgramPipelines"); if(!_ptrc_glDeleteProgramPipelines) numFailed++; _ptrc_glGenProgramPipelines = (void (CODEGEN_FUNCPTR *)(GLsizei, GLuint *))IntGetProcAddress("glGenProgramPipelines"); if(!_ptrc_glGenProgramPipelines) numFailed++; _ptrc_glGetProgramPipelineInfoLog = (void (CODEGEN_FUNCPTR *)(GLuint, GLsizei, GLsizei *, GLchar *))IntGetProcAddress("glGetProgramPipelineInfoLog"); if(!_ptrc_glGetProgramPipelineInfoLog) numFailed++; _ptrc_glGetProgramPipelineiv = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLint *))IntGetProcAddress("glGetProgramPipelineiv"); if(!_ptrc_glGetProgramPipelineiv) numFailed++; _ptrc_glIsProgramPipeline = (GLboolean (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glIsProgramPipeline"); if(!_ptrc_glIsProgramPipeline) numFailed++; _ptrc_glProgramUniform1d = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLdouble))IntGetProcAddress("glProgramUniform1d"); if(!_ptrc_glProgramUniform1d) numFailed++; _ptrc_glProgramUniform1dv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, const GLdouble *))IntGetProcAddress("glProgramUniform1dv"); if(!_ptrc_glProgramUniform1dv) numFailed++; _ptrc_glProgramUniform1f = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLfloat))IntGetProcAddress("glProgramUniform1f"); if(!_ptrc_glProgramUniform1f) numFailed++; _ptrc_glProgramUniform1fv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, const GLfloat *))IntGetProcAddress("glProgramUniform1fv"); if(!_ptrc_glProgramUniform1fv) numFailed++; _ptrc_glProgramUniform1i = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLint))IntGetProcAddress("glProgramUniform1i"); if(!_ptrc_glProgramUniform1i) numFailed++; _ptrc_glProgramUniform1iv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, const GLint *))IntGetProcAddress("glProgramUniform1iv"); if(!_ptrc_glProgramUniform1iv) numFailed++; _ptrc_glProgramUniform1ui = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLuint))IntGetProcAddress("glProgramUniform1ui"); if(!_ptrc_glProgramUniform1ui) numFailed++; _ptrc_glProgramUniform1uiv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, const GLuint *))IntGetProcAddress("glProgramUniform1uiv"); if(!_ptrc_glProgramUniform1uiv) numFailed++; _ptrc_glProgramUniform2d = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLdouble, GLdouble))IntGetProcAddress("glProgramUniform2d"); if(!_ptrc_glProgramUniform2d) numFailed++; _ptrc_glProgramUniform2dv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, const GLdouble *))IntGetProcAddress("glProgramUniform2dv"); if(!_ptrc_glProgramUniform2dv) numFailed++; _ptrc_glProgramUniform2f = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLfloat, GLfloat))IntGetProcAddress("glProgramUniform2f"); if(!_ptrc_glProgramUniform2f) numFailed++; _ptrc_glProgramUniform2fv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, const GLfloat *))IntGetProcAddress("glProgramUniform2fv"); if(!_ptrc_glProgramUniform2fv) numFailed++; _ptrc_glProgramUniform2i = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLint, GLint))IntGetProcAddress("glProgramUniform2i"); if(!_ptrc_glProgramUniform2i) numFailed++; _ptrc_glProgramUniform2iv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, const GLint *))IntGetProcAddress("glProgramUniform2iv"); if(!_ptrc_glProgramUniform2iv) numFailed++; _ptrc_glProgramUniform2ui = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLuint, GLuint))IntGetProcAddress("glProgramUniform2ui"); if(!_ptrc_glProgramUniform2ui) numFailed++; _ptrc_glProgramUniform2uiv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, const GLuint *))IntGetProcAddress("glProgramUniform2uiv"); if(!_ptrc_glProgramUniform2uiv) numFailed++; _ptrc_glProgramUniform3d = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLdouble, GLdouble, GLdouble))IntGetProcAddress("glProgramUniform3d"); if(!_ptrc_glProgramUniform3d) numFailed++; _ptrc_glProgramUniform3dv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, const GLdouble *))IntGetProcAddress("glProgramUniform3dv"); if(!_ptrc_glProgramUniform3dv) numFailed++; _ptrc_glProgramUniform3f = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLfloat, GLfloat, GLfloat))IntGetProcAddress("glProgramUniform3f"); if(!_ptrc_glProgramUniform3f) numFailed++; _ptrc_glProgramUniform3fv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, const GLfloat *))IntGetProcAddress("glProgramUniform3fv"); if(!_ptrc_glProgramUniform3fv) numFailed++; _ptrc_glProgramUniform3i = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLint, GLint, GLint))IntGetProcAddress("glProgramUniform3i"); if(!_ptrc_glProgramUniform3i) numFailed++; _ptrc_glProgramUniform3iv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, const GLint *))IntGetProcAddress("glProgramUniform3iv"); if(!_ptrc_glProgramUniform3iv) numFailed++; _ptrc_glProgramUniform3ui = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLuint, GLuint, GLuint))IntGetProcAddress("glProgramUniform3ui"); if(!_ptrc_glProgramUniform3ui) numFailed++; _ptrc_glProgramUniform3uiv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, const GLuint *))IntGetProcAddress("glProgramUniform3uiv"); if(!_ptrc_glProgramUniform3uiv) numFailed++; _ptrc_glProgramUniform4d = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLdouble, GLdouble, GLdouble, GLdouble))IntGetProcAddress("glProgramUniform4d"); if(!_ptrc_glProgramUniform4d) numFailed++; _ptrc_glProgramUniform4dv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, const GLdouble *))IntGetProcAddress("glProgramUniform4dv"); if(!_ptrc_glProgramUniform4dv) numFailed++; _ptrc_glProgramUniform4f = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLfloat, GLfloat, GLfloat, GLfloat))IntGetProcAddress("glProgramUniform4f"); if(!_ptrc_glProgramUniform4f) numFailed++; _ptrc_glProgramUniform4fv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, const GLfloat *))IntGetProcAddress("glProgramUniform4fv"); if(!_ptrc_glProgramUniform4fv) numFailed++; _ptrc_glProgramUniform4i = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLint, GLint, GLint, GLint))IntGetProcAddress("glProgramUniform4i"); if(!_ptrc_glProgramUniform4i) numFailed++; _ptrc_glProgramUniform4iv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, const GLint *))IntGetProcAddress("glProgramUniform4iv"); if(!_ptrc_glProgramUniform4iv) numFailed++; _ptrc_glProgramUniform4ui = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLuint, GLuint, GLuint, GLuint))IntGetProcAddress("glProgramUniform4ui"); if(!_ptrc_glProgramUniform4ui) numFailed++; _ptrc_glProgramUniform4uiv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, const GLuint *))IntGetProcAddress("glProgramUniform4uiv"); if(!_ptrc_glProgramUniform4uiv) numFailed++; _ptrc_glProgramUniformMatrix2dv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *))IntGetProcAddress("glProgramUniformMatrix2dv"); if(!_ptrc_glProgramUniformMatrix2dv) numFailed++; _ptrc_glProgramUniformMatrix2fv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *))IntGetProcAddress("glProgramUniformMatrix2fv"); if(!_ptrc_glProgramUniformMatrix2fv) numFailed++; _ptrc_glProgramUniformMatrix2x3dv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *))IntGetProcAddress("glProgramUniformMatrix2x3dv"); if(!_ptrc_glProgramUniformMatrix2x3dv) numFailed++; _ptrc_glProgramUniformMatrix2x3fv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *))IntGetProcAddress("glProgramUniformMatrix2x3fv"); if(!_ptrc_glProgramUniformMatrix2x3fv) numFailed++; _ptrc_glProgramUniformMatrix2x4dv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *))IntGetProcAddress("glProgramUniformMatrix2x4dv"); if(!_ptrc_glProgramUniformMatrix2x4dv) numFailed++; _ptrc_glProgramUniformMatrix2x4fv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *))IntGetProcAddress("glProgramUniformMatrix2x4fv"); if(!_ptrc_glProgramUniformMatrix2x4fv) numFailed++; _ptrc_glProgramUniformMatrix3dv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *))IntGetProcAddress("glProgramUniformMatrix3dv"); if(!_ptrc_glProgramUniformMatrix3dv) numFailed++; _ptrc_glProgramUniformMatrix3fv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *))IntGetProcAddress("glProgramUniformMatrix3fv"); if(!_ptrc_glProgramUniformMatrix3fv) numFailed++; _ptrc_glProgramUniformMatrix3x2dv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *))IntGetProcAddress("glProgramUniformMatrix3x2dv"); if(!_ptrc_glProgramUniformMatrix3x2dv) numFailed++; _ptrc_glProgramUniformMatrix3x2fv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *))IntGetProcAddress("glProgramUniformMatrix3x2fv"); if(!_ptrc_glProgramUniformMatrix3x2fv) numFailed++; _ptrc_glProgramUniformMatrix3x4dv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *))IntGetProcAddress("glProgramUniformMatrix3x4dv"); if(!_ptrc_glProgramUniformMatrix3x4dv) numFailed++; _ptrc_glProgramUniformMatrix3x4fv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *))IntGetProcAddress("glProgramUniformMatrix3x4fv"); if(!_ptrc_glProgramUniformMatrix3x4fv) numFailed++; _ptrc_glProgramUniformMatrix4dv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *))IntGetProcAddress("glProgramUniformMatrix4dv"); if(!_ptrc_glProgramUniformMatrix4dv) numFailed++; _ptrc_glProgramUniformMatrix4fv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *))IntGetProcAddress("glProgramUniformMatrix4fv"); if(!_ptrc_glProgramUniformMatrix4fv) numFailed++; _ptrc_glProgramUniformMatrix4x2dv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *))IntGetProcAddress("glProgramUniformMatrix4x2dv"); if(!_ptrc_glProgramUniformMatrix4x2dv) numFailed++; _ptrc_glProgramUniformMatrix4x2fv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *))IntGetProcAddress("glProgramUniformMatrix4x2fv"); if(!_ptrc_glProgramUniformMatrix4x2fv) numFailed++; _ptrc_glProgramUniformMatrix4x3dv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *))IntGetProcAddress("glProgramUniformMatrix4x3dv"); if(!_ptrc_glProgramUniformMatrix4x3dv) numFailed++; _ptrc_glProgramUniformMatrix4x3fv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *))IntGetProcAddress("glProgramUniformMatrix4x3fv"); if(!_ptrc_glProgramUniformMatrix4x3fv) numFailed++; _ptrc_glUseProgramStages = (void (CODEGEN_FUNCPTR *)(GLuint, GLbitfield, GLuint))IntGetProcAddress("glUseProgramStages"); if(!_ptrc_glUseProgramStages) numFailed++; _ptrc_glValidateProgramPipeline = (void (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glValidateProgramPipeline"); if(!_ptrc_glValidateProgramPipeline) numFailed++; return numFailed; } void (CODEGEN_FUNCPTR *_ptrc_glGetVertexAttribLdv)(GLuint, GLenum, GLdouble *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribL1d)(GLuint, GLdouble) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribL1dv)(GLuint, const GLdouble *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribL2d)(GLuint, GLdouble, GLdouble) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribL2dv)(GLuint, const GLdouble *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribL3d)(GLuint, GLdouble, GLdouble, GLdouble) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribL3dv)(GLuint, const GLdouble *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribL4d)(GLuint, GLdouble, GLdouble, GLdouble, GLdouble) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribL4dv)(GLuint, const GLdouble *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribLPointer)(GLuint, GLint, GLenum, GLsizei, const GLvoid *) = NULL; static int Load_ARB_vertex_attrib_64bit(void) { int numFailed = 0; _ptrc_glGetVertexAttribLdv = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLdouble *))IntGetProcAddress("glGetVertexAttribLdv"); if(!_ptrc_glGetVertexAttribLdv) numFailed++; _ptrc_glVertexAttribL1d = (void (CODEGEN_FUNCPTR *)(GLuint, GLdouble))IntGetProcAddress("glVertexAttribL1d"); if(!_ptrc_glVertexAttribL1d) numFailed++; _ptrc_glVertexAttribL1dv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLdouble *))IntGetProcAddress("glVertexAttribL1dv"); if(!_ptrc_glVertexAttribL1dv) numFailed++; _ptrc_glVertexAttribL2d = (void (CODEGEN_FUNCPTR *)(GLuint, GLdouble, GLdouble))IntGetProcAddress("glVertexAttribL2d"); if(!_ptrc_glVertexAttribL2d) numFailed++; _ptrc_glVertexAttribL2dv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLdouble *))IntGetProcAddress("glVertexAttribL2dv"); if(!_ptrc_glVertexAttribL2dv) numFailed++; _ptrc_glVertexAttribL3d = (void (CODEGEN_FUNCPTR *)(GLuint, GLdouble, GLdouble, GLdouble))IntGetProcAddress("glVertexAttribL3d"); if(!_ptrc_glVertexAttribL3d) numFailed++; _ptrc_glVertexAttribL3dv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLdouble *))IntGetProcAddress("glVertexAttribL3dv"); if(!_ptrc_glVertexAttribL3dv) numFailed++; _ptrc_glVertexAttribL4d = (void (CODEGEN_FUNCPTR *)(GLuint, GLdouble, GLdouble, GLdouble, GLdouble))IntGetProcAddress("glVertexAttribL4d"); if(!_ptrc_glVertexAttribL4d) numFailed++; _ptrc_glVertexAttribL4dv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLdouble *))IntGetProcAddress("glVertexAttribL4dv"); if(!_ptrc_glVertexAttribL4dv) numFailed++; _ptrc_glVertexAttribLPointer = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLenum, GLsizei, const GLvoid *))IntGetProcAddress("glVertexAttribLPointer"); if(!_ptrc_glVertexAttribLPointer) numFailed++; return numFailed; } void (CODEGEN_FUNCPTR *_ptrc_glDepthRangeArrayv)(GLuint, GLsizei, const GLdouble *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glDepthRangeIndexed)(GLuint, GLdouble, GLdouble) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGetDoublei_v)(GLenum, GLuint, GLdouble *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGetFloati_v)(GLenum, GLuint, GLfloat *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glScissorArrayv)(GLuint, GLsizei, const GLint *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glScissorIndexed)(GLuint, GLint, GLint, GLsizei, GLsizei) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glScissorIndexedv)(GLuint, const GLint *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glViewportArrayv)(GLuint, GLsizei, const GLfloat *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glViewportIndexedf)(GLuint, GLfloat, GLfloat, GLfloat, GLfloat) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glViewportIndexedfv)(GLuint, const GLfloat *) = NULL; static int Load_ARB_viewport_array(void) { int numFailed = 0; _ptrc_glDepthRangeArrayv = (void (CODEGEN_FUNCPTR *)(GLuint, GLsizei, const GLdouble *))IntGetProcAddress("glDepthRangeArrayv"); if(!_ptrc_glDepthRangeArrayv) numFailed++; _ptrc_glDepthRangeIndexed = (void (CODEGEN_FUNCPTR *)(GLuint, GLdouble, GLdouble))IntGetProcAddress("glDepthRangeIndexed"); if(!_ptrc_glDepthRangeIndexed) numFailed++; _ptrc_glGetDoublei_v = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLdouble *))IntGetProcAddress("glGetDoublei_v"); if(!_ptrc_glGetDoublei_v) numFailed++; _ptrc_glGetFloati_v = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLfloat *))IntGetProcAddress("glGetFloati_v"); if(!_ptrc_glGetFloati_v) numFailed++; _ptrc_glScissorArrayv = (void (CODEGEN_FUNCPTR *)(GLuint, GLsizei, const GLint *))IntGetProcAddress("glScissorArrayv"); if(!_ptrc_glScissorArrayv) numFailed++; _ptrc_glScissorIndexed = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLint, GLsizei, GLsizei))IntGetProcAddress("glScissorIndexed"); if(!_ptrc_glScissorIndexed) numFailed++; _ptrc_glScissorIndexedv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLint *))IntGetProcAddress("glScissorIndexedv"); if(!_ptrc_glScissorIndexedv) numFailed++; _ptrc_glViewportArrayv = (void (CODEGEN_FUNCPTR *)(GLuint, GLsizei, const GLfloat *))IntGetProcAddress("glViewportArrayv"); if(!_ptrc_glViewportArrayv) numFailed++; _ptrc_glViewportIndexedf = (void (CODEGEN_FUNCPTR *)(GLuint, GLfloat, GLfloat, GLfloat, GLfloat))IntGetProcAddress("glViewportIndexedf"); if(!_ptrc_glViewportIndexedf) numFailed++; _ptrc_glViewportIndexedfv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLfloat *))IntGetProcAddress("glViewportIndexedfv"); if(!_ptrc_glViewportIndexedfv) numFailed++; return numFailed; } void (CODEGEN_FUNCPTR *_ptrc_glDrawArraysInstancedBaseInstance)(GLenum, GLint, GLsizei, GLsizei, GLuint) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glDrawElementsInstancedBaseInstance)(GLenum, GLsizei, GLenum, const void *, GLsizei, GLuint) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glDrawElementsInstancedBaseVertexBaseInstance)(GLenum, GLsizei, GLenum, const void *, GLsizei, GLint, GLuint) = NULL; static int Load_ARB_base_instance(void) { int numFailed = 0; _ptrc_glDrawArraysInstancedBaseInstance = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLsizei, GLsizei, GLuint))IntGetProcAddress("glDrawArraysInstancedBaseInstance"); if(!_ptrc_glDrawArraysInstancedBaseInstance) numFailed++; _ptrc_glDrawElementsInstancedBaseInstance = (void (CODEGEN_FUNCPTR *)(GLenum, GLsizei, GLenum, const void *, GLsizei, GLuint))IntGetProcAddress("glDrawElementsInstancedBaseInstance"); if(!_ptrc_glDrawElementsInstancedBaseInstance) numFailed++; _ptrc_glDrawElementsInstancedBaseVertexBaseInstance = (void (CODEGEN_FUNCPTR *)(GLenum, GLsizei, GLenum, const void *, GLsizei, GLint, GLuint))IntGetProcAddress("glDrawElementsInstancedBaseVertexBaseInstance"); if(!_ptrc_glDrawElementsInstancedBaseVertexBaseInstance) numFailed++; return numFailed; } void (CODEGEN_FUNCPTR *_ptrc_glDrawTransformFeedbackInstanced)(GLenum, GLuint, GLsizei) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glDrawTransformFeedbackStreamInstanced)(GLenum, GLuint, GLuint, GLsizei) = NULL; static int Load_ARB_transform_feedback_instanced(void) { int numFailed = 0; _ptrc_glDrawTransformFeedbackInstanced = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLsizei))IntGetProcAddress("glDrawTransformFeedbackInstanced"); if(!_ptrc_glDrawTransformFeedbackInstanced) numFailed++; _ptrc_glDrawTransformFeedbackStreamInstanced = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLuint, GLsizei))IntGetProcAddress("glDrawTransformFeedbackStreamInstanced"); if(!_ptrc_glDrawTransformFeedbackStreamInstanced) numFailed++; return numFailed; } void (CODEGEN_FUNCPTR *_ptrc_glGetInternalformativ)(GLenum, GLenum, GLenum, GLsizei, GLint *) = NULL; static int Load_ARB_internalformat_query(void) { int numFailed = 0; _ptrc_glGetInternalformativ = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLenum, GLsizei, GLint *))IntGetProcAddress("glGetInternalformativ"); if(!_ptrc_glGetInternalformativ) numFailed++; return numFailed; } void (CODEGEN_FUNCPTR *_ptrc_glGetActiveAtomicCounterBufferiv)(GLuint, GLuint, GLenum, GLint *) = NULL; static int Load_ARB_shader_atomic_counters(void) { int numFailed = 0; _ptrc_glGetActiveAtomicCounterBufferiv = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLenum, GLint *))IntGetProcAddress("glGetActiveAtomicCounterBufferiv"); if(!_ptrc_glGetActiveAtomicCounterBufferiv) numFailed++; return numFailed; } void (CODEGEN_FUNCPTR *_ptrc_glBindImageTexture)(GLuint, GLuint, GLint, GLboolean, GLint, GLenum, GLenum) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glMemoryBarrier)(GLbitfield) = NULL; static int Load_ARB_shader_image_load_store(void) { int numFailed = 0; _ptrc_glBindImageTexture = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLint, GLboolean, GLint, GLenum, GLenum))IntGetProcAddress("glBindImageTexture"); if(!_ptrc_glBindImageTexture) numFailed++; _ptrc_glMemoryBarrier = (void (CODEGEN_FUNCPTR *)(GLbitfield))IntGetProcAddress("glMemoryBarrier"); if(!_ptrc_glMemoryBarrier) numFailed++; return numFailed; } void (CODEGEN_FUNCPTR *_ptrc_glTexStorage1D)(GLenum, GLsizei, GLenum, GLsizei) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glTexStorage2D)(GLenum, GLsizei, GLenum, GLsizei, GLsizei) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glTexStorage3D)(GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLsizei) = NULL; static int Load_ARB_texture_storage(void) { int numFailed = 0; _ptrc_glTexStorage1D = (void (CODEGEN_FUNCPTR *)(GLenum, GLsizei, GLenum, GLsizei))IntGetProcAddress("glTexStorage1D"); if(!_ptrc_glTexStorage1D) numFailed++; _ptrc_glTexStorage2D = (void (CODEGEN_FUNCPTR *)(GLenum, GLsizei, GLenum, GLsizei, GLsizei))IntGetProcAddress("glTexStorage2D"); if(!_ptrc_glTexStorage2D) numFailed++; _ptrc_glTexStorage3D = (void (CODEGEN_FUNCPTR *)(GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLsizei))IntGetProcAddress("glTexStorage3D"); if(!_ptrc_glTexStorage3D) numFailed++; return numFailed; } void (CODEGEN_FUNCPTR *_ptrc_glDebugMessageCallback)(GLDEBUGPROC, const void *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glDebugMessageControl)(GLenum, GLenum, GLenum, GLsizei, const GLuint *, GLboolean) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glDebugMessageInsert)(GLenum, GLenum, GLuint, GLenum, GLsizei, const GLchar *) = NULL; GLuint (CODEGEN_FUNCPTR *_ptrc_glGetDebugMessageLog)(GLuint, GLsizei, GLenum *, GLenum *, GLuint *, GLenum *, GLsizei *, GLchar *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGetObjectLabel)(GLenum, GLuint, GLsizei, GLsizei *, GLchar *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGetObjectPtrLabel)(const void *, GLsizei, GLsizei *, GLchar *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGetPointerv)(GLenum, GLvoid **) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glObjectLabel)(GLenum, GLuint, GLsizei, const GLchar *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glObjectPtrLabel)(const void *, GLsizei, const GLchar *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glPopDebugGroup)(void) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glPushDebugGroup)(GLenum, GLuint, GLsizei, const GLchar *) = NULL; static int Load_KHR_debug(void) { int numFailed = 0; _ptrc_glDebugMessageCallback = (void (CODEGEN_FUNCPTR *)(GLDEBUGPROC, const void *))IntGetProcAddress("glDebugMessageCallback"); if(!_ptrc_glDebugMessageCallback) numFailed++; _ptrc_glDebugMessageControl = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLenum, GLsizei, const GLuint *, GLboolean))IntGetProcAddress("glDebugMessageControl"); if(!_ptrc_glDebugMessageControl) numFailed++; _ptrc_glDebugMessageInsert = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLuint, GLenum, GLsizei, const GLchar *))IntGetProcAddress("glDebugMessageInsert"); if(!_ptrc_glDebugMessageInsert) numFailed++; _ptrc_glGetDebugMessageLog = (GLuint (CODEGEN_FUNCPTR *)(GLuint, GLsizei, GLenum *, GLenum *, GLuint *, GLenum *, GLsizei *, GLchar *))IntGetProcAddress("glGetDebugMessageLog"); if(!_ptrc_glGetDebugMessageLog) numFailed++; _ptrc_glGetObjectLabel = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLsizei, GLsizei *, GLchar *))IntGetProcAddress("glGetObjectLabel"); if(!_ptrc_glGetObjectLabel) numFailed++; _ptrc_glGetObjectPtrLabel = (void (CODEGEN_FUNCPTR *)(const void *, GLsizei, GLsizei *, GLchar *))IntGetProcAddress("glGetObjectPtrLabel"); if(!_ptrc_glGetObjectPtrLabel) numFailed++; _ptrc_glGetPointerv = (void (CODEGEN_FUNCPTR *)(GLenum, GLvoid **))IntGetProcAddress("glGetPointerv"); if(!_ptrc_glGetPointerv) numFailed++; _ptrc_glObjectLabel = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLsizei, const GLchar *))IntGetProcAddress("glObjectLabel"); if(!_ptrc_glObjectLabel) numFailed++; _ptrc_glObjectPtrLabel = (void (CODEGEN_FUNCPTR *)(const void *, GLsizei, const GLchar *))IntGetProcAddress("glObjectPtrLabel"); if(!_ptrc_glObjectPtrLabel) numFailed++; _ptrc_glPopDebugGroup = (void (CODEGEN_FUNCPTR *)(void))IntGetProcAddress("glPopDebugGroup"); if(!_ptrc_glPopDebugGroup) numFailed++; _ptrc_glPushDebugGroup = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLsizei, const GLchar *))IntGetProcAddress("glPushDebugGroup"); if(!_ptrc_glPushDebugGroup) numFailed++; return numFailed; } void (CODEGEN_FUNCPTR *_ptrc_glClearBufferData)(GLenum, GLenum, GLenum, GLenum, const void *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glClearBufferSubData)(GLenum, GLenum, GLintptr, GLsizeiptr, GLenum, GLenum, const void *) = NULL; static int Load_ARB_clear_buffer_object(void) { int numFailed = 0; _ptrc_glClearBufferData = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLenum, GLenum, const void *))IntGetProcAddress("glClearBufferData"); if(!_ptrc_glClearBufferData) numFailed++; _ptrc_glClearBufferSubData = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLintptr, GLsizeiptr, GLenum, GLenum, const void *))IntGetProcAddress("glClearBufferSubData"); if(!_ptrc_glClearBufferSubData) numFailed++; return numFailed; } void (CODEGEN_FUNCPTR *_ptrc_glDispatchCompute)(GLuint, GLuint, GLuint) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glDispatchComputeIndirect)(GLintptr) = NULL; static int Load_ARB_compute_shader(void) { int numFailed = 0; _ptrc_glDispatchCompute = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLuint))IntGetProcAddress("glDispatchCompute"); if(!_ptrc_glDispatchCompute) numFailed++; _ptrc_glDispatchComputeIndirect = (void (CODEGEN_FUNCPTR *)(GLintptr))IntGetProcAddress("glDispatchComputeIndirect"); if(!_ptrc_glDispatchComputeIndirect) numFailed++; return numFailed; } void (CODEGEN_FUNCPTR *_ptrc_glCopyImageSubData)(GLuint, GLenum, GLint, GLint, GLint, GLint, GLuint, GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei) = NULL; static int Load_ARB_copy_image(void) { int numFailed = 0; _ptrc_glCopyImageSubData = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLint, GLint, GLint, GLint, GLuint, GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei))IntGetProcAddress("glCopyImageSubData"); if(!_ptrc_glCopyImageSubData) numFailed++; return numFailed; } void (CODEGEN_FUNCPTR *_ptrc_glFramebufferParameteri)(GLenum, GLenum, GLint) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGetFramebufferParameteriv)(GLenum, GLenum, GLint *) = NULL; static int Load_ARB_framebuffer_no_attachments(void) { int numFailed = 0; _ptrc_glFramebufferParameteri = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLint))IntGetProcAddress("glFramebufferParameteri"); if(!_ptrc_glFramebufferParameteri) numFailed++; _ptrc_glGetFramebufferParameteriv = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLint *))IntGetProcAddress("glGetFramebufferParameteriv"); if(!_ptrc_glGetFramebufferParameteriv) numFailed++; return numFailed; } void (CODEGEN_FUNCPTR *_ptrc_glGetInternalformati64v)(GLenum, GLenum, GLenum, GLsizei, GLint64 *) = NULL; static int Load_ARB_internalformat_query2(void) { int numFailed = 0; _ptrc_glGetInternalformati64v = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLenum, GLsizei, GLint64 *))IntGetProcAddress("glGetInternalformati64v"); if(!_ptrc_glGetInternalformati64v) numFailed++; return numFailed; } void (CODEGEN_FUNCPTR *_ptrc_glInvalidateBufferData)(GLuint) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glInvalidateBufferSubData)(GLuint, GLintptr, GLsizeiptr) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glInvalidateFramebuffer)(GLenum, GLsizei, const GLenum *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glInvalidateSubFramebuffer)(GLenum, GLsizei, const GLenum *, GLint, GLint, GLsizei, GLsizei) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glInvalidateTexImage)(GLuint, GLint) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glInvalidateTexSubImage)(GLuint, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei) = NULL; static int Load_ARB_invalidate_subdata(void) { int numFailed = 0; _ptrc_glInvalidateBufferData = (void (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glInvalidateBufferData"); if(!_ptrc_glInvalidateBufferData) numFailed++; _ptrc_glInvalidateBufferSubData = (void (CODEGEN_FUNCPTR *)(GLuint, GLintptr, GLsizeiptr))IntGetProcAddress("glInvalidateBufferSubData"); if(!_ptrc_glInvalidateBufferSubData) numFailed++; _ptrc_glInvalidateFramebuffer = (void (CODEGEN_FUNCPTR *)(GLenum, GLsizei, const GLenum *))IntGetProcAddress("glInvalidateFramebuffer"); if(!_ptrc_glInvalidateFramebuffer) numFailed++; _ptrc_glInvalidateSubFramebuffer = (void (CODEGEN_FUNCPTR *)(GLenum, GLsizei, const GLenum *, GLint, GLint, GLsizei, GLsizei))IntGetProcAddress("glInvalidateSubFramebuffer"); if(!_ptrc_glInvalidateSubFramebuffer) numFailed++; _ptrc_glInvalidateTexImage = (void (CODEGEN_FUNCPTR *)(GLuint, GLint))IntGetProcAddress("glInvalidateTexImage"); if(!_ptrc_glInvalidateTexImage) numFailed++; _ptrc_glInvalidateTexSubImage = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei))IntGetProcAddress("glInvalidateTexSubImage"); if(!_ptrc_glInvalidateTexSubImage) numFailed++; return numFailed; } void (CODEGEN_FUNCPTR *_ptrc_glMultiDrawArraysIndirect)(GLenum, const void *, GLsizei, GLsizei) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glMultiDrawElementsIndirect)(GLenum, GLenum, const void *, GLsizei, GLsizei) = NULL; static int Load_ARB_multi_draw_indirect(void) { int numFailed = 0; _ptrc_glMultiDrawArraysIndirect = (void (CODEGEN_FUNCPTR *)(GLenum, const void *, GLsizei, GLsizei))IntGetProcAddress("glMultiDrawArraysIndirect"); if(!_ptrc_glMultiDrawArraysIndirect) numFailed++; _ptrc_glMultiDrawElementsIndirect = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, const void *, GLsizei, GLsizei))IntGetProcAddress("glMultiDrawElementsIndirect"); if(!_ptrc_glMultiDrawElementsIndirect) numFailed++; return numFailed; } void (CODEGEN_FUNCPTR *_ptrc_glGetProgramInterfaceiv)(GLuint, GLenum, GLenum, GLint *) = NULL; GLuint (CODEGEN_FUNCPTR *_ptrc_glGetProgramResourceIndex)(GLuint, GLenum, const GLchar *) = NULL; GLint (CODEGEN_FUNCPTR *_ptrc_glGetProgramResourceLocation)(GLuint, GLenum, const GLchar *) = NULL; GLint (CODEGEN_FUNCPTR *_ptrc_glGetProgramResourceLocationIndex)(GLuint, GLenum, const GLchar *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGetProgramResourceName)(GLuint, GLenum, GLuint, GLsizei, GLsizei *, GLchar *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGetProgramResourceiv)(GLuint, GLenum, GLuint, GLsizei, const GLenum *, GLsizei, GLsizei *, GLint *) = NULL; static int Load_ARB_program_interface_query(void) { int numFailed = 0; _ptrc_glGetProgramInterfaceiv = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLenum, GLint *))IntGetProcAddress("glGetProgramInterfaceiv"); if(!_ptrc_glGetProgramInterfaceiv) numFailed++; _ptrc_glGetProgramResourceIndex = (GLuint (CODEGEN_FUNCPTR *)(GLuint, GLenum, const GLchar *))IntGetProcAddress("glGetProgramResourceIndex"); if(!_ptrc_glGetProgramResourceIndex) numFailed++; _ptrc_glGetProgramResourceLocation = (GLint (CODEGEN_FUNCPTR *)(GLuint, GLenum, const GLchar *))IntGetProcAddress("glGetProgramResourceLocation"); if(!_ptrc_glGetProgramResourceLocation) numFailed++; _ptrc_glGetProgramResourceLocationIndex = (GLint (CODEGEN_FUNCPTR *)(GLuint, GLenum, const GLchar *))IntGetProcAddress("glGetProgramResourceLocationIndex"); if(!_ptrc_glGetProgramResourceLocationIndex) numFailed++; _ptrc_glGetProgramResourceName = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLuint, GLsizei, GLsizei *, GLchar *))IntGetProcAddress("glGetProgramResourceName"); if(!_ptrc_glGetProgramResourceName) numFailed++; _ptrc_glGetProgramResourceiv = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLuint, GLsizei, const GLenum *, GLsizei, GLsizei *, GLint *))IntGetProcAddress("glGetProgramResourceiv"); if(!_ptrc_glGetProgramResourceiv) numFailed++; return numFailed; } void (CODEGEN_FUNCPTR *_ptrc_glShaderStorageBlockBinding)(GLuint, GLuint, GLuint) = NULL; static int Load_ARB_shader_storage_buffer_object(void) { int numFailed = 0; _ptrc_glShaderStorageBlockBinding = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLuint))IntGetProcAddress("glShaderStorageBlockBinding"); if(!_ptrc_glShaderStorageBlockBinding) numFailed++; return numFailed; } void (CODEGEN_FUNCPTR *_ptrc_glTexBufferRange)(GLenum, GLenum, GLuint, GLintptr, GLsizeiptr) = NULL; static int Load_ARB_texture_buffer_range(void) { int numFailed = 0; _ptrc_glTexBufferRange = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLuint, GLintptr, GLsizeiptr))IntGetProcAddress("glTexBufferRange"); if(!_ptrc_glTexBufferRange) numFailed++; return numFailed; } void (CODEGEN_FUNCPTR *_ptrc_glTexStorage2DMultisample)(GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLboolean) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glTexStorage3DMultisample)(GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLsizei, GLboolean) = NULL; static int Load_ARB_texture_storage_multisample(void) { int numFailed = 0; _ptrc_glTexStorage2DMultisample = (void (CODEGEN_FUNCPTR *)(GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLboolean))IntGetProcAddress("glTexStorage2DMultisample"); if(!_ptrc_glTexStorage2DMultisample) numFailed++; _ptrc_glTexStorage3DMultisample = (void (CODEGEN_FUNCPTR *)(GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLsizei, GLboolean))IntGetProcAddress("glTexStorage3DMultisample"); if(!_ptrc_glTexStorage3DMultisample) numFailed++; return numFailed; } void (CODEGEN_FUNCPTR *_ptrc_glTextureView)(GLuint, GLenum, GLuint, GLenum, GLuint, GLuint, GLuint, GLuint) = NULL; static int Load_ARB_texture_view(void) { int numFailed = 0; _ptrc_glTextureView = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLuint, GLenum, GLuint, GLuint, GLuint, GLuint))IntGetProcAddress("glTextureView"); if(!_ptrc_glTextureView) numFailed++; return numFailed; } void (CODEGEN_FUNCPTR *_ptrc_glBindVertexBuffer)(GLuint, GLuint, GLintptr, GLsizei) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribBinding)(GLuint, GLuint) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribFormat)(GLuint, GLint, GLenum, GLboolean, GLuint) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribIFormat)(GLuint, GLint, GLenum, GLuint) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribLFormat)(GLuint, GLint, GLenum, GLuint) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glVertexBindingDivisor)(GLuint, GLuint) = NULL; static int Load_ARB_vertex_attrib_binding(void) { int numFailed = 0; _ptrc_glBindVertexBuffer = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLintptr, GLsizei))IntGetProcAddress("glBindVertexBuffer"); if(!_ptrc_glBindVertexBuffer) numFailed++; _ptrc_glVertexAttribBinding = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint))IntGetProcAddress("glVertexAttribBinding"); if(!_ptrc_glVertexAttribBinding) numFailed++; _ptrc_glVertexAttribFormat = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLenum, GLboolean, GLuint))IntGetProcAddress("glVertexAttribFormat"); if(!_ptrc_glVertexAttribFormat) numFailed++; _ptrc_glVertexAttribIFormat = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLenum, GLuint))IntGetProcAddress("glVertexAttribIFormat"); if(!_ptrc_glVertexAttribIFormat) numFailed++; _ptrc_glVertexAttribLFormat = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLenum, GLuint))IntGetProcAddress("glVertexAttribLFormat"); if(!_ptrc_glVertexAttribLFormat) numFailed++; _ptrc_glVertexBindingDivisor = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint))IntGetProcAddress("glVertexBindingDivisor"); if(!_ptrc_glVertexBindingDivisor) numFailed++; return numFailed; } void (CODEGEN_FUNCPTR *_ptrc_glTbufferMask3DFX)(GLuint) = NULL; static int Load_3DFX_tbuffer(void) { int numFailed = 0; _ptrc_glTbufferMask3DFX = (void (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glTbufferMask3DFX"); if(!_ptrc_glTbufferMask3DFX) numFailed++; return numFailed; } void (CODEGEN_FUNCPTR *_ptrc_glDebugMessageCallbackAMD)(GLDEBUGPROCAMD, void *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glDebugMessageEnableAMD)(GLenum, GLenum, GLsizei, const GLuint *, GLboolean) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glDebugMessageInsertAMD)(GLenum, GLenum, GLuint, GLsizei, const GLchar *) = NULL; GLuint (CODEGEN_FUNCPTR *_ptrc_glGetDebugMessageLogAMD)(GLuint, GLsizei, GLenum *, GLuint *, GLuint *, GLsizei *, GLchar *) = NULL; static int Load_AMD_debug_output(void) { int numFailed = 0; _ptrc_glDebugMessageCallbackAMD = (void (CODEGEN_FUNCPTR *)(GLDEBUGPROCAMD, void *))IntGetProcAddress("glDebugMessageCallbackAMD"); if(!_ptrc_glDebugMessageCallbackAMD) numFailed++; _ptrc_glDebugMessageEnableAMD = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLsizei, const GLuint *, GLboolean))IntGetProcAddress("glDebugMessageEnableAMD"); if(!_ptrc_glDebugMessageEnableAMD) numFailed++; _ptrc_glDebugMessageInsertAMD = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLuint, GLsizei, const GLchar *))IntGetProcAddress("glDebugMessageInsertAMD"); if(!_ptrc_glDebugMessageInsertAMD) numFailed++; _ptrc_glGetDebugMessageLogAMD = (GLuint (CODEGEN_FUNCPTR *)(GLuint, GLsizei, GLenum *, GLuint *, GLuint *, GLsizei *, GLchar *))IntGetProcAddress("glGetDebugMessageLogAMD"); if(!_ptrc_glGetDebugMessageLogAMD) numFailed++; return numFailed; } void (CODEGEN_FUNCPTR *_ptrc_glBlendEquationIndexedAMD)(GLuint, GLenum) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glBlendEquationSeparateIndexedAMD)(GLuint, GLenum, GLenum) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glBlendFuncIndexedAMD)(GLuint, GLenum, GLenum) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glBlendFuncSeparateIndexedAMD)(GLuint, GLenum, GLenum, GLenum, GLenum) = NULL; static int Load_AMD_draw_buffers_blend(void) { int numFailed = 0; _ptrc_glBlendEquationIndexedAMD = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum))IntGetProcAddress("glBlendEquationIndexedAMD"); if(!_ptrc_glBlendEquationIndexedAMD) numFailed++; _ptrc_glBlendEquationSeparateIndexedAMD = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLenum))IntGetProcAddress("glBlendEquationSeparateIndexedAMD"); if(!_ptrc_glBlendEquationSeparateIndexedAMD) numFailed++; _ptrc_glBlendFuncIndexedAMD = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLenum))IntGetProcAddress("glBlendFuncIndexedAMD"); if(!_ptrc_glBlendFuncIndexedAMD) numFailed++; _ptrc_glBlendFuncSeparateIndexedAMD = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLenum, GLenum, GLenum))IntGetProcAddress("glBlendFuncSeparateIndexedAMD"); if(!_ptrc_glBlendFuncSeparateIndexedAMD) numFailed++; return numFailed; } void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribParameteriAMD)(GLuint, GLenum, GLint) = NULL; static int Load_AMD_interleaved_elements(void) { int numFailed = 0; _ptrc_glVertexAttribParameteriAMD = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLint))IntGetProcAddress("glVertexAttribParameteriAMD"); if(!_ptrc_glVertexAttribParameteriAMD) numFailed++; return numFailed; } void (CODEGEN_FUNCPTR *_ptrc_glMultiDrawArraysIndirectAMD)(GLenum, const GLvoid *, GLsizei, GLsizei) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glMultiDrawElementsIndirectAMD)(GLenum, GLenum, const GLvoid *, GLsizei, GLsizei) = NULL; static int Load_AMD_multi_draw_indirect(void) { int numFailed = 0; _ptrc_glMultiDrawArraysIndirectAMD = (void (CODEGEN_FUNCPTR *)(GLenum, const GLvoid *, GLsizei, GLsizei))IntGetProcAddress("glMultiDrawArraysIndirectAMD"); if(!_ptrc_glMultiDrawArraysIndirectAMD) numFailed++; _ptrc_glMultiDrawElementsIndirectAMD = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, const GLvoid *, GLsizei, GLsizei))IntGetProcAddress("glMultiDrawElementsIndirectAMD"); if(!_ptrc_glMultiDrawElementsIndirectAMD) numFailed++; return numFailed; } void (CODEGEN_FUNCPTR *_ptrc_glDeleteNamesAMD)(GLenum, GLuint, const GLuint *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGenNamesAMD)(GLenum, GLuint, GLuint *) = NULL; GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsNameAMD)(GLenum, GLuint) = NULL; static int Load_AMD_name_gen_delete(void) { int numFailed = 0; _ptrc_glDeleteNamesAMD = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, const GLuint *))IntGetProcAddress("glDeleteNamesAMD"); if(!_ptrc_glDeleteNamesAMD) numFailed++; _ptrc_glGenNamesAMD = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLuint *))IntGetProcAddress("glGenNamesAMD"); if(!_ptrc_glGenNamesAMD) numFailed++; _ptrc_glIsNameAMD = (GLboolean (CODEGEN_FUNCPTR *)(GLenum, GLuint))IntGetProcAddress("glIsNameAMD"); if(!_ptrc_glIsNameAMD) numFailed++; return numFailed; } void (CODEGEN_FUNCPTR *_ptrc_glBeginPerfMonitorAMD)(GLuint) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glDeletePerfMonitorsAMD)(GLsizei, GLuint *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glEndPerfMonitorAMD)(GLuint) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGenPerfMonitorsAMD)(GLsizei, GLuint *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGetPerfMonitorCounterDataAMD)(GLuint, GLenum, GLsizei, GLuint *, GLint *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGetPerfMonitorCounterInfoAMD)(GLuint, GLuint, GLenum, GLvoid *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGetPerfMonitorCounterStringAMD)(GLuint, GLuint, GLsizei, GLsizei *, GLchar *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGetPerfMonitorCountersAMD)(GLuint, GLint *, GLint *, GLsizei, GLuint *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGetPerfMonitorGroupStringAMD)(GLuint, GLsizei, GLsizei *, GLchar *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGetPerfMonitorGroupsAMD)(GLint *, GLsizei, GLuint *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glSelectPerfMonitorCountersAMD)(GLuint, GLboolean, GLuint, GLint, GLuint *) = NULL; static int Load_AMD_performance_monitor(void) { int numFailed = 0; _ptrc_glBeginPerfMonitorAMD = (void (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glBeginPerfMonitorAMD"); if(!_ptrc_glBeginPerfMonitorAMD) numFailed++; _ptrc_glDeletePerfMonitorsAMD = (void (CODEGEN_FUNCPTR *)(GLsizei, GLuint *))IntGetProcAddress("glDeletePerfMonitorsAMD"); if(!_ptrc_glDeletePerfMonitorsAMD) numFailed++; _ptrc_glEndPerfMonitorAMD = (void (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glEndPerfMonitorAMD"); if(!_ptrc_glEndPerfMonitorAMD) numFailed++; _ptrc_glGenPerfMonitorsAMD = (void (CODEGEN_FUNCPTR *)(GLsizei, GLuint *))IntGetProcAddress("glGenPerfMonitorsAMD"); if(!_ptrc_glGenPerfMonitorsAMD) numFailed++; _ptrc_glGetPerfMonitorCounterDataAMD = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLsizei, GLuint *, GLint *))IntGetProcAddress("glGetPerfMonitorCounterDataAMD"); if(!_ptrc_glGetPerfMonitorCounterDataAMD) numFailed++; _ptrc_glGetPerfMonitorCounterInfoAMD = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLenum, GLvoid *))IntGetProcAddress("glGetPerfMonitorCounterInfoAMD"); if(!_ptrc_glGetPerfMonitorCounterInfoAMD) numFailed++; _ptrc_glGetPerfMonitorCounterStringAMD = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLsizei, GLsizei *, GLchar *))IntGetProcAddress("glGetPerfMonitorCounterStringAMD"); if(!_ptrc_glGetPerfMonitorCounterStringAMD) numFailed++; _ptrc_glGetPerfMonitorCountersAMD = (void (CODEGEN_FUNCPTR *)(GLuint, GLint *, GLint *, GLsizei, GLuint *))IntGetProcAddress("glGetPerfMonitorCountersAMD"); if(!_ptrc_glGetPerfMonitorCountersAMD) numFailed++; _ptrc_glGetPerfMonitorGroupStringAMD = (void (CODEGEN_FUNCPTR *)(GLuint, GLsizei, GLsizei *, GLchar *))IntGetProcAddress("glGetPerfMonitorGroupStringAMD"); if(!_ptrc_glGetPerfMonitorGroupStringAMD) numFailed++; _ptrc_glGetPerfMonitorGroupsAMD = (void (CODEGEN_FUNCPTR *)(GLint *, GLsizei, GLuint *))IntGetProcAddress("glGetPerfMonitorGroupsAMD"); if(!_ptrc_glGetPerfMonitorGroupsAMD) numFailed++; _ptrc_glSelectPerfMonitorCountersAMD = (void (CODEGEN_FUNCPTR *)(GLuint, GLboolean, GLuint, GLint, GLuint *))IntGetProcAddress("glSelectPerfMonitorCountersAMD"); if(!_ptrc_glSelectPerfMonitorCountersAMD) numFailed++; return numFailed; } void (CODEGEN_FUNCPTR *_ptrc_glSetMultisamplefvAMD)(GLenum, GLuint, const GLfloat *) = NULL; static int Load_AMD_sample_positions(void) { int numFailed = 0; _ptrc_glSetMultisamplefvAMD = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, const GLfloat *))IntGetProcAddress("glSetMultisamplefvAMD"); if(!_ptrc_glSetMultisamplefvAMD) numFailed++; return numFailed; } void (CODEGEN_FUNCPTR *_ptrc_glTexStorageSparseAMD)(GLenum, GLenum, GLsizei, GLsizei, GLsizei, GLsizei, GLbitfield) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glTextureStorageSparseAMD)(GLuint, GLenum, GLenum, GLsizei, GLsizei, GLsizei, GLsizei, GLbitfield) = NULL; static int Load_AMD_sparse_texture(void) { int numFailed = 0; _ptrc_glTexStorageSparseAMD = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLsizei, GLsizei, GLsizei, GLsizei, GLbitfield))IntGetProcAddress("glTexStorageSparseAMD"); if(!_ptrc_glTexStorageSparseAMD) numFailed++; _ptrc_glTextureStorageSparseAMD = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLenum, GLsizei, GLsizei, GLsizei, GLsizei, GLbitfield))IntGetProcAddress("glTextureStorageSparseAMD"); if(!_ptrc_glTextureStorageSparseAMD) numFailed++; return numFailed; } void (CODEGEN_FUNCPTR *_ptrc_glStencilOpValueAMD)(GLenum, GLuint) = NULL; static int Load_AMD_stencil_operation_extended(void) { int numFailed = 0; _ptrc_glStencilOpValueAMD = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint))IntGetProcAddress("glStencilOpValueAMD"); if(!_ptrc_glStencilOpValueAMD) numFailed++; return numFailed; } void (CODEGEN_FUNCPTR *_ptrc_glTessellationFactorAMD)(GLfloat) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glTessellationModeAMD)(GLenum) = NULL; static int Load_AMD_vertex_shader_tessellator(void) { int numFailed = 0; _ptrc_glTessellationFactorAMD = (void (CODEGEN_FUNCPTR *)(GLfloat))IntGetProcAddress("glTessellationFactorAMD"); if(!_ptrc_glTessellationFactorAMD) numFailed++; _ptrc_glTessellationModeAMD = (void (CODEGEN_FUNCPTR *)(GLenum))IntGetProcAddress("glTessellationModeAMD"); if(!_ptrc_glTessellationModeAMD) numFailed++; return numFailed; } void (CODEGEN_FUNCPTR *_ptrc_glDrawElementArrayAPPLE)(GLenum, GLint, GLsizei) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glDrawRangeElementArrayAPPLE)(GLenum, GLuint, GLuint, GLint, GLsizei) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glElementPointerAPPLE)(GLenum, const GLvoid *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glMultiDrawElementArrayAPPLE)(GLenum, const GLint *, const GLsizei *, GLsizei) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glMultiDrawRangeElementArrayAPPLE)(GLenum, GLuint, GLuint, const GLint *, const GLsizei *, GLsizei) = NULL; static int Load_APPLE_element_array(void) { int numFailed = 0; _ptrc_glDrawElementArrayAPPLE = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLsizei))IntGetProcAddress("glDrawElementArrayAPPLE"); if(!_ptrc_glDrawElementArrayAPPLE) numFailed++; _ptrc_glDrawRangeElementArrayAPPLE = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLuint, GLint, GLsizei))IntGetProcAddress("glDrawRangeElementArrayAPPLE"); if(!_ptrc_glDrawRangeElementArrayAPPLE) numFailed++; _ptrc_glElementPointerAPPLE = (void (CODEGEN_FUNCPTR *)(GLenum, const GLvoid *))IntGetProcAddress("glElementPointerAPPLE"); if(!_ptrc_glElementPointerAPPLE) numFailed++; _ptrc_glMultiDrawElementArrayAPPLE = (void (CODEGEN_FUNCPTR *)(GLenum, const GLint *, const GLsizei *, GLsizei))IntGetProcAddress("glMultiDrawElementArrayAPPLE"); if(!_ptrc_glMultiDrawElementArrayAPPLE) numFailed++; _ptrc_glMultiDrawRangeElementArrayAPPLE = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLuint, const GLint *, const GLsizei *, GLsizei))IntGetProcAddress("glMultiDrawRangeElementArrayAPPLE"); if(!_ptrc_glMultiDrawRangeElementArrayAPPLE) numFailed++; return numFailed; } void (CODEGEN_FUNCPTR *_ptrc_glDeleteFencesAPPLE)(GLsizei, const GLuint *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glFinishFenceAPPLE)(GLuint) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glFinishObjectAPPLE)(GLenum, GLint) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGenFencesAPPLE)(GLsizei, GLuint *) = NULL; GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsFenceAPPLE)(GLuint) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glSetFenceAPPLE)(GLuint) = NULL; GLboolean (CODEGEN_FUNCPTR *_ptrc_glTestFenceAPPLE)(GLuint) = NULL; GLboolean (CODEGEN_FUNCPTR *_ptrc_glTestObjectAPPLE)(GLenum, GLuint) = NULL; static int Load_APPLE_fence(void) { int numFailed = 0; _ptrc_glDeleteFencesAPPLE = (void (CODEGEN_FUNCPTR *)(GLsizei, const GLuint *))IntGetProcAddress("glDeleteFencesAPPLE"); if(!_ptrc_glDeleteFencesAPPLE) numFailed++; _ptrc_glFinishFenceAPPLE = (void (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glFinishFenceAPPLE"); if(!_ptrc_glFinishFenceAPPLE) numFailed++; _ptrc_glFinishObjectAPPLE = (void (CODEGEN_FUNCPTR *)(GLenum, GLint))IntGetProcAddress("glFinishObjectAPPLE"); if(!_ptrc_glFinishObjectAPPLE) numFailed++; _ptrc_glGenFencesAPPLE = (void (CODEGEN_FUNCPTR *)(GLsizei, GLuint *))IntGetProcAddress("glGenFencesAPPLE"); if(!_ptrc_glGenFencesAPPLE) numFailed++; _ptrc_glIsFenceAPPLE = (GLboolean (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glIsFenceAPPLE"); if(!_ptrc_glIsFenceAPPLE) numFailed++; _ptrc_glSetFenceAPPLE = (void (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glSetFenceAPPLE"); if(!_ptrc_glSetFenceAPPLE) numFailed++; _ptrc_glTestFenceAPPLE = (GLboolean (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glTestFenceAPPLE"); if(!_ptrc_glTestFenceAPPLE) numFailed++; _ptrc_glTestObjectAPPLE = (GLboolean (CODEGEN_FUNCPTR *)(GLenum, GLuint))IntGetProcAddress("glTestObjectAPPLE"); if(!_ptrc_glTestObjectAPPLE) numFailed++; return numFailed; } void (CODEGEN_FUNCPTR *_ptrc_glBufferParameteriAPPLE)(GLenum, GLenum, GLint) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glFlushMappedBufferRangeAPPLE)(GLenum, GLintptr, GLsizeiptr) = NULL; static int Load_APPLE_flush_buffer_range(void) { int numFailed = 0; _ptrc_glBufferParameteriAPPLE = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLint))IntGetProcAddress("glBufferParameteriAPPLE"); if(!_ptrc_glBufferParameteriAPPLE) numFailed++; _ptrc_glFlushMappedBufferRangeAPPLE = (void (CODEGEN_FUNCPTR *)(GLenum, GLintptr, GLsizeiptr))IntGetProcAddress("glFlushMappedBufferRangeAPPLE"); if(!_ptrc_glFlushMappedBufferRangeAPPLE) numFailed++; return numFailed; } void (CODEGEN_FUNCPTR *_ptrc_glGetObjectParameterivAPPLE)(GLenum, GLuint, GLenum, GLint *) = NULL; GLenum (CODEGEN_FUNCPTR *_ptrc_glObjectPurgeableAPPLE)(GLenum, GLuint, GLenum) = NULL; GLenum (CODEGEN_FUNCPTR *_ptrc_glObjectUnpurgeableAPPLE)(GLenum, GLuint, GLenum) = NULL; static int Load_APPLE_object_purgeable(void) { int numFailed = 0; _ptrc_glGetObjectParameterivAPPLE = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLenum, GLint *))IntGetProcAddress("glGetObjectParameterivAPPLE"); if(!_ptrc_glGetObjectParameterivAPPLE) numFailed++; _ptrc_glObjectPurgeableAPPLE = (GLenum (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLenum))IntGetProcAddress("glObjectPurgeableAPPLE"); if(!_ptrc_glObjectPurgeableAPPLE) numFailed++; _ptrc_glObjectUnpurgeableAPPLE = (GLenum (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLenum))IntGetProcAddress("glObjectUnpurgeableAPPLE"); if(!_ptrc_glObjectUnpurgeableAPPLE) numFailed++; return numFailed; } void (CODEGEN_FUNCPTR *_ptrc_glGetTexParameterPointervAPPLE)(GLenum, GLenum, GLvoid **) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glTextureRangeAPPLE)(GLenum, GLsizei, const GLvoid *) = NULL; static int Load_APPLE_texture_range(void) { int numFailed = 0; _ptrc_glGetTexParameterPointervAPPLE = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLvoid **))IntGetProcAddress("glGetTexParameterPointervAPPLE"); if(!_ptrc_glGetTexParameterPointervAPPLE) numFailed++; _ptrc_glTextureRangeAPPLE = (void (CODEGEN_FUNCPTR *)(GLenum, GLsizei, const GLvoid *))IntGetProcAddress("glTextureRangeAPPLE"); if(!_ptrc_glTextureRangeAPPLE) numFailed++; return numFailed; } void (CODEGEN_FUNCPTR *_ptrc_glBindVertexArrayAPPLE)(GLuint) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glDeleteVertexArraysAPPLE)(GLsizei, const GLuint *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGenVertexArraysAPPLE)(GLsizei, GLuint *) = NULL; GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsVertexArrayAPPLE)(GLuint) = NULL; static int Load_APPLE_vertex_array_object(void) { int numFailed = 0; _ptrc_glBindVertexArrayAPPLE = (void (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glBindVertexArrayAPPLE"); if(!_ptrc_glBindVertexArrayAPPLE) numFailed++; _ptrc_glDeleteVertexArraysAPPLE = (void (CODEGEN_FUNCPTR *)(GLsizei, const GLuint *))IntGetProcAddress("glDeleteVertexArraysAPPLE"); if(!_ptrc_glDeleteVertexArraysAPPLE) numFailed++; _ptrc_glGenVertexArraysAPPLE = (void (CODEGEN_FUNCPTR *)(GLsizei, GLuint *))IntGetProcAddress("glGenVertexArraysAPPLE"); if(!_ptrc_glGenVertexArraysAPPLE) numFailed++; _ptrc_glIsVertexArrayAPPLE = (GLboolean (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glIsVertexArrayAPPLE"); if(!_ptrc_glIsVertexArrayAPPLE) numFailed++; return numFailed; } void (CODEGEN_FUNCPTR *_ptrc_glFlushVertexArrayRangeAPPLE)(GLsizei, GLvoid *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glVertexArrayParameteriAPPLE)(GLenum, GLint) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glVertexArrayRangeAPPLE)(GLsizei, GLvoid *) = NULL; static int Load_APPLE_vertex_array_range(void) { int numFailed = 0; _ptrc_glFlushVertexArrayRangeAPPLE = (void (CODEGEN_FUNCPTR *)(GLsizei, GLvoid *))IntGetProcAddress("glFlushVertexArrayRangeAPPLE"); if(!_ptrc_glFlushVertexArrayRangeAPPLE) numFailed++; _ptrc_glVertexArrayParameteriAPPLE = (void (CODEGEN_FUNCPTR *)(GLenum, GLint))IntGetProcAddress("glVertexArrayParameteriAPPLE"); if(!_ptrc_glVertexArrayParameteriAPPLE) numFailed++; _ptrc_glVertexArrayRangeAPPLE = (void (CODEGEN_FUNCPTR *)(GLsizei, GLvoid *))IntGetProcAddress("glVertexArrayRangeAPPLE"); if(!_ptrc_glVertexArrayRangeAPPLE) numFailed++; return numFailed; } void (CODEGEN_FUNCPTR *_ptrc_glDisableVertexAttribAPPLE)(GLuint, GLenum) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glEnableVertexAttribAPPLE)(GLuint, GLenum) = NULL; GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsVertexAttribEnabledAPPLE)(GLuint, GLenum) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glMapVertexAttrib1dAPPLE)(GLuint, GLuint, GLdouble, GLdouble, GLint, GLint, const GLdouble *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glMapVertexAttrib1fAPPLE)(GLuint, GLuint, GLfloat, GLfloat, GLint, GLint, const GLfloat *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glMapVertexAttrib2dAPPLE)(GLuint, GLuint, GLdouble, GLdouble, GLint, GLint, GLdouble, GLdouble, GLint, GLint, const GLdouble *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glMapVertexAttrib2fAPPLE)(GLuint, GLuint, GLfloat, GLfloat, GLint, GLint, GLfloat, GLfloat, GLint, GLint, const GLfloat *) = NULL; static int Load_APPLE_vertex_program_evaluators(void) { int numFailed = 0; _ptrc_glDisableVertexAttribAPPLE = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum))IntGetProcAddress("glDisableVertexAttribAPPLE"); if(!_ptrc_glDisableVertexAttribAPPLE) numFailed++; _ptrc_glEnableVertexAttribAPPLE = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum))IntGetProcAddress("glEnableVertexAttribAPPLE"); if(!_ptrc_glEnableVertexAttribAPPLE) numFailed++; _ptrc_glIsVertexAttribEnabledAPPLE = (GLboolean (CODEGEN_FUNCPTR *)(GLuint, GLenum))IntGetProcAddress("glIsVertexAttribEnabledAPPLE"); if(!_ptrc_glIsVertexAttribEnabledAPPLE) numFailed++; _ptrc_glMapVertexAttrib1dAPPLE = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLdouble, GLdouble, GLint, GLint, const GLdouble *))IntGetProcAddress("glMapVertexAttrib1dAPPLE"); if(!_ptrc_glMapVertexAttrib1dAPPLE) numFailed++; _ptrc_glMapVertexAttrib1fAPPLE = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLfloat, GLfloat, GLint, GLint, const GLfloat *))IntGetProcAddress("glMapVertexAttrib1fAPPLE"); if(!_ptrc_glMapVertexAttrib1fAPPLE) numFailed++; _ptrc_glMapVertexAttrib2dAPPLE = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLdouble, GLdouble, GLint, GLint, GLdouble, GLdouble, GLint, GLint, const GLdouble *))IntGetProcAddress("glMapVertexAttrib2dAPPLE"); if(!_ptrc_glMapVertexAttrib2dAPPLE) numFailed++; _ptrc_glMapVertexAttrib2fAPPLE = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLfloat, GLfloat, GLint, GLint, GLfloat, GLfloat, GLint, GLint, const GLfloat *))IntGetProcAddress("glMapVertexAttrib2fAPPLE"); if(!_ptrc_glMapVertexAttrib2fAPPLE) numFailed++; return numFailed; } GLuint64 (CODEGEN_FUNCPTR *_ptrc_glGetImageHandleARB)(GLuint, GLint, GLboolean, GLint, GLenum) = NULL; GLuint64 (CODEGEN_FUNCPTR *_ptrc_glGetTextureHandleARB)(GLuint) = NULL; GLuint64 (CODEGEN_FUNCPTR *_ptrc_glGetTextureSamplerHandleARB)(GLuint, GLuint) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGetVertexAttribLui64vARB)(GLuint, GLenum, GLuint64EXT *) = NULL; GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsImageHandleResidentARB)(GLuint64) = NULL; GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsTextureHandleResidentARB)(GLuint64) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glMakeImageHandleNonResidentARB)(GLuint64) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glMakeImageHandleResidentARB)(GLuint64, GLenum) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glMakeTextureHandleNonResidentARB)(GLuint64) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glMakeTextureHandleResidentARB)(GLuint64) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformHandleui64ARB)(GLuint, GLint, GLuint64) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformHandleui64vARB)(GLuint, GLint, GLsizei, const GLuint64 *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glUniformHandleui64ARB)(GLint, GLuint64) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glUniformHandleui64vARB)(GLint, GLsizei, const GLuint64 *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribL1ui64ARB)(GLuint, GLuint64EXT) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribL1ui64vARB)(GLuint, const GLuint64EXT *) = NULL; static int Load_ARB_bindless_texture(void) { int numFailed = 0; _ptrc_glGetImageHandleARB = (GLuint64 (CODEGEN_FUNCPTR *)(GLuint, GLint, GLboolean, GLint, GLenum))IntGetProcAddress("glGetImageHandleARB"); if(!_ptrc_glGetImageHandleARB) numFailed++; _ptrc_glGetTextureHandleARB = (GLuint64 (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glGetTextureHandleARB"); if(!_ptrc_glGetTextureHandleARB) numFailed++; _ptrc_glGetTextureSamplerHandleARB = (GLuint64 (CODEGEN_FUNCPTR *)(GLuint, GLuint))IntGetProcAddress("glGetTextureSamplerHandleARB"); if(!_ptrc_glGetTextureSamplerHandleARB) numFailed++; _ptrc_glGetVertexAttribLui64vARB = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLuint64EXT *))IntGetProcAddress("glGetVertexAttribLui64vARB"); if(!_ptrc_glGetVertexAttribLui64vARB) numFailed++; _ptrc_glIsImageHandleResidentARB = (GLboolean (CODEGEN_FUNCPTR *)(GLuint64))IntGetProcAddress("glIsImageHandleResidentARB"); if(!_ptrc_glIsImageHandleResidentARB) numFailed++; _ptrc_glIsTextureHandleResidentARB = (GLboolean (CODEGEN_FUNCPTR *)(GLuint64))IntGetProcAddress("glIsTextureHandleResidentARB"); if(!_ptrc_glIsTextureHandleResidentARB) numFailed++; _ptrc_glMakeImageHandleNonResidentARB = (void (CODEGEN_FUNCPTR *)(GLuint64))IntGetProcAddress("glMakeImageHandleNonResidentARB"); if(!_ptrc_glMakeImageHandleNonResidentARB) numFailed++; _ptrc_glMakeImageHandleResidentARB = (void (CODEGEN_FUNCPTR *)(GLuint64, GLenum))IntGetProcAddress("glMakeImageHandleResidentARB"); if(!_ptrc_glMakeImageHandleResidentARB) numFailed++; _ptrc_glMakeTextureHandleNonResidentARB = (void (CODEGEN_FUNCPTR *)(GLuint64))IntGetProcAddress("glMakeTextureHandleNonResidentARB"); if(!_ptrc_glMakeTextureHandleNonResidentARB) numFailed++; _ptrc_glMakeTextureHandleResidentARB = (void (CODEGEN_FUNCPTR *)(GLuint64))IntGetProcAddress("glMakeTextureHandleResidentARB"); if(!_ptrc_glMakeTextureHandleResidentARB) numFailed++; _ptrc_glProgramUniformHandleui64ARB = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLuint64))IntGetProcAddress("glProgramUniformHandleui64ARB"); if(!_ptrc_glProgramUniformHandleui64ARB) numFailed++; _ptrc_glProgramUniformHandleui64vARB = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, const GLuint64 *))IntGetProcAddress("glProgramUniformHandleui64vARB"); if(!_ptrc_glProgramUniformHandleui64vARB) numFailed++; _ptrc_glUniformHandleui64ARB = (void (CODEGEN_FUNCPTR *)(GLint, GLuint64))IntGetProcAddress("glUniformHandleui64ARB"); if(!_ptrc_glUniformHandleui64ARB) numFailed++; _ptrc_glUniformHandleui64vARB = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, const GLuint64 *))IntGetProcAddress("glUniformHandleui64vARB"); if(!_ptrc_glUniformHandleui64vARB) numFailed++; _ptrc_glVertexAttribL1ui64ARB = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint64EXT))IntGetProcAddress("glVertexAttribL1ui64ARB"); if(!_ptrc_glVertexAttribL1ui64ARB) numFailed++; _ptrc_glVertexAttribL1ui64vARB = (void (CODEGEN_FUNCPTR *)(GLuint, const GLuint64EXT *))IntGetProcAddress("glVertexAttribL1ui64vARB"); if(!_ptrc_glVertexAttribL1ui64vARB) numFailed++; return numFailed; } void (CODEGEN_FUNCPTR *_ptrc_glBufferStorage)(GLenum, GLsizeiptr, const void *, GLbitfield) = NULL; static int Load_ARB_buffer_storage(void) { int numFailed = 0; _ptrc_glBufferStorage = (void (CODEGEN_FUNCPTR *)(GLenum, GLsizeiptr, const void *, GLbitfield))IntGetProcAddress("glBufferStorage"); if(!_ptrc_glBufferStorage) numFailed++; return numFailed; } GLsync (CODEGEN_FUNCPTR *_ptrc_glCreateSyncFromCLeventARB)(struct _cl_context *, struct _cl_event *, GLbitfield) = NULL; static int Load_ARB_cl_event(void) { int numFailed = 0; _ptrc_glCreateSyncFromCLeventARB = (GLsync (CODEGEN_FUNCPTR *)(struct _cl_context *, struct _cl_event *, GLbitfield))IntGetProcAddress("glCreateSyncFromCLeventARB"); if(!_ptrc_glCreateSyncFromCLeventARB) numFailed++; return numFailed; } void (CODEGEN_FUNCPTR *_ptrc_glClearTexImage)(GLuint, GLint, GLenum, GLenum, const void *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glClearTexSubImage)(GLuint, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const void *) = NULL; static int Load_ARB_clear_texture(void) { int numFailed = 0; _ptrc_glClearTexImage = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLenum, GLenum, const void *))IntGetProcAddress("glClearTexImage"); if(!_ptrc_glClearTexImage) numFailed++; _ptrc_glClearTexSubImage = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const void *))IntGetProcAddress("glClearTexSubImage"); if(!_ptrc_glClearTexSubImage) numFailed++; return numFailed; } void (CODEGEN_FUNCPTR *_ptrc_glClampColorARB)(GLenum, GLenum) = NULL; static int Load_ARB_color_buffer_float(void) { int numFailed = 0; _ptrc_glClampColorARB = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum))IntGetProcAddress("glClampColorARB"); if(!_ptrc_glClampColorARB) numFailed++; return numFailed; } void (CODEGEN_FUNCPTR *_ptrc_glDispatchComputeGroupSizeARB)(GLuint, GLuint, GLuint, GLuint, GLuint, GLuint) = NULL; static int Load_ARB_compute_variable_group_size(void) { int numFailed = 0; _ptrc_glDispatchComputeGroupSizeARB = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLuint, GLuint, GLuint, GLuint))IntGetProcAddress("glDispatchComputeGroupSizeARB"); if(!_ptrc_glDispatchComputeGroupSizeARB) numFailed++; return numFailed; } void (CODEGEN_FUNCPTR *_ptrc_glDebugMessageCallbackARB)(GLDEBUGPROCARB, const void *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glDebugMessageControlARB)(GLenum, GLenum, GLenum, GLsizei, const GLuint *, GLboolean) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glDebugMessageInsertARB)(GLenum, GLenum, GLuint, GLenum, GLsizei, const GLchar *) = NULL; GLuint (CODEGEN_FUNCPTR *_ptrc_glGetDebugMessageLogARB)(GLuint, GLsizei, GLenum *, GLenum *, GLuint *, GLenum *, GLsizei *, GLchar *) = NULL; static int Load_ARB_debug_output(void) { int numFailed = 0; _ptrc_glDebugMessageCallbackARB = (void (CODEGEN_FUNCPTR *)(GLDEBUGPROCARB, const void *))IntGetProcAddress("glDebugMessageCallbackARB"); if(!_ptrc_glDebugMessageCallbackARB) numFailed++; _ptrc_glDebugMessageControlARB = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLenum, GLsizei, const GLuint *, GLboolean))IntGetProcAddress("glDebugMessageControlARB"); if(!_ptrc_glDebugMessageControlARB) numFailed++; _ptrc_glDebugMessageInsertARB = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLuint, GLenum, GLsizei, const GLchar *))IntGetProcAddress("glDebugMessageInsertARB"); if(!_ptrc_glDebugMessageInsertARB) numFailed++; _ptrc_glGetDebugMessageLogARB = (GLuint (CODEGEN_FUNCPTR *)(GLuint, GLsizei, GLenum *, GLenum *, GLuint *, GLenum *, GLsizei *, GLchar *))IntGetProcAddress("glGetDebugMessageLogARB"); if(!_ptrc_glGetDebugMessageLogARB) numFailed++; return numFailed; } void (CODEGEN_FUNCPTR *_ptrc_glDrawBuffersARB)(GLsizei, const GLenum *) = NULL; static int Load_ARB_draw_buffers(void) { int numFailed = 0; _ptrc_glDrawBuffersARB = (void (CODEGEN_FUNCPTR *)(GLsizei, const GLenum *))IntGetProcAddress("glDrawBuffersARB"); if(!_ptrc_glDrawBuffersARB) numFailed++; return numFailed; } void (CODEGEN_FUNCPTR *_ptrc_glBlendEquationSeparateiARB)(GLuint, GLenum, GLenum) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glBlendEquationiARB)(GLuint, GLenum) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glBlendFuncSeparateiARB)(GLuint, GLenum, GLenum, GLenum, GLenum) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glBlendFunciARB)(GLuint, GLenum, GLenum) = NULL; static int Load_ARB_draw_buffers_blend(void) { int numFailed = 0; _ptrc_glBlendEquationSeparateiARB = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLenum))IntGetProcAddress("glBlendEquationSeparateiARB"); if(!_ptrc_glBlendEquationSeparateiARB) numFailed++; _ptrc_glBlendEquationiARB = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum))IntGetProcAddress("glBlendEquationiARB"); if(!_ptrc_glBlendEquationiARB) numFailed++; _ptrc_glBlendFuncSeparateiARB = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLenum, GLenum, GLenum))IntGetProcAddress("glBlendFuncSeparateiARB"); if(!_ptrc_glBlendFuncSeparateiARB) numFailed++; _ptrc_glBlendFunciARB = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLenum))IntGetProcAddress("glBlendFunciARB"); if(!_ptrc_glBlendFunciARB) numFailed++; return numFailed; } void (CODEGEN_FUNCPTR *_ptrc_glDrawArraysInstancedARB)(GLenum, GLint, GLsizei, GLsizei) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glDrawElementsInstancedARB)(GLenum, GLsizei, GLenum, const GLvoid *, GLsizei) = NULL; static int Load_ARB_draw_instanced(void) { int numFailed = 0; _ptrc_glDrawArraysInstancedARB = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLsizei, GLsizei))IntGetProcAddress("glDrawArraysInstancedARB"); if(!_ptrc_glDrawArraysInstancedARB) numFailed++; _ptrc_glDrawElementsInstancedARB = (void (CODEGEN_FUNCPTR *)(GLenum, GLsizei, GLenum, const GLvoid *, GLsizei))IntGetProcAddress("glDrawElementsInstancedARB"); if(!_ptrc_glDrawElementsInstancedARB) numFailed++; return numFailed; } void (CODEGEN_FUNCPTR *_ptrc_glBindProgramARB)(GLenum, GLuint) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glDeleteProgramsARB)(GLsizei, const GLuint *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGenProgramsARB)(GLsizei, GLuint *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGetProgramEnvParameterdvARB)(GLenum, GLuint, GLdouble *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGetProgramEnvParameterfvARB)(GLenum, GLuint, GLfloat *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGetProgramLocalParameterdvARB)(GLenum, GLuint, GLdouble *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGetProgramLocalParameterfvARB)(GLenum, GLuint, GLfloat *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGetProgramStringARB)(GLenum, GLenum, GLvoid *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGetProgramivARB)(GLenum, GLenum, GLint *) = NULL; GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsProgramARB)(GLuint) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glProgramEnvParameter4dARB)(GLenum, GLuint, GLdouble, GLdouble, GLdouble, GLdouble) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glProgramEnvParameter4dvARB)(GLenum, GLuint, const GLdouble *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glProgramEnvParameter4fARB)(GLenum, GLuint, GLfloat, GLfloat, GLfloat, GLfloat) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glProgramEnvParameter4fvARB)(GLenum, GLuint, const GLfloat *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glProgramLocalParameter4dARB)(GLenum, GLuint, GLdouble, GLdouble, GLdouble, GLdouble) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glProgramLocalParameter4dvARB)(GLenum, GLuint, const GLdouble *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glProgramLocalParameter4fARB)(GLenum, GLuint, GLfloat, GLfloat, GLfloat, GLfloat) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glProgramLocalParameter4fvARB)(GLenum, GLuint, const GLfloat *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glProgramStringARB)(GLenum, GLenum, GLsizei, const GLvoid *) = NULL; static int Load_ARB_fragment_program(void) { int numFailed = 0; _ptrc_glBindProgramARB = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint))IntGetProcAddress("glBindProgramARB"); if(!_ptrc_glBindProgramARB) numFailed++; _ptrc_glDeleteProgramsARB = (void (CODEGEN_FUNCPTR *)(GLsizei, const GLuint *))IntGetProcAddress("glDeleteProgramsARB"); if(!_ptrc_glDeleteProgramsARB) numFailed++; _ptrc_glGenProgramsARB = (void (CODEGEN_FUNCPTR *)(GLsizei, GLuint *))IntGetProcAddress("glGenProgramsARB"); if(!_ptrc_glGenProgramsARB) numFailed++; _ptrc_glGetProgramEnvParameterdvARB = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLdouble *))IntGetProcAddress("glGetProgramEnvParameterdvARB"); if(!_ptrc_glGetProgramEnvParameterdvARB) numFailed++; _ptrc_glGetProgramEnvParameterfvARB = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLfloat *))IntGetProcAddress("glGetProgramEnvParameterfvARB"); if(!_ptrc_glGetProgramEnvParameterfvARB) numFailed++; _ptrc_glGetProgramLocalParameterdvARB = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLdouble *))IntGetProcAddress("glGetProgramLocalParameterdvARB"); if(!_ptrc_glGetProgramLocalParameterdvARB) numFailed++; _ptrc_glGetProgramLocalParameterfvARB = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLfloat *))IntGetProcAddress("glGetProgramLocalParameterfvARB"); if(!_ptrc_glGetProgramLocalParameterfvARB) numFailed++; _ptrc_glGetProgramStringARB = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLvoid *))IntGetProcAddress("glGetProgramStringARB"); if(!_ptrc_glGetProgramStringARB) numFailed++; _ptrc_glGetProgramivARB = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLint *))IntGetProcAddress("glGetProgramivARB"); if(!_ptrc_glGetProgramivARB) numFailed++; _ptrc_glIsProgramARB = (GLboolean (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glIsProgramARB"); if(!_ptrc_glIsProgramARB) numFailed++; _ptrc_glProgramEnvParameter4dARB = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLdouble, GLdouble, GLdouble, GLdouble))IntGetProcAddress("glProgramEnvParameter4dARB"); if(!_ptrc_glProgramEnvParameter4dARB) numFailed++; _ptrc_glProgramEnvParameter4dvARB = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, const GLdouble *))IntGetProcAddress("glProgramEnvParameter4dvARB"); if(!_ptrc_glProgramEnvParameter4dvARB) numFailed++; _ptrc_glProgramEnvParameter4fARB = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLfloat, GLfloat, GLfloat, GLfloat))IntGetProcAddress("glProgramEnvParameter4fARB"); if(!_ptrc_glProgramEnvParameter4fARB) numFailed++; _ptrc_glProgramEnvParameter4fvARB = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, const GLfloat *))IntGetProcAddress("glProgramEnvParameter4fvARB"); if(!_ptrc_glProgramEnvParameter4fvARB) numFailed++; _ptrc_glProgramLocalParameter4dARB = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLdouble, GLdouble, GLdouble, GLdouble))IntGetProcAddress("glProgramLocalParameter4dARB"); if(!_ptrc_glProgramLocalParameter4dARB) numFailed++; _ptrc_glProgramLocalParameter4dvARB = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, const GLdouble *))IntGetProcAddress("glProgramLocalParameter4dvARB"); if(!_ptrc_glProgramLocalParameter4dvARB) numFailed++; _ptrc_glProgramLocalParameter4fARB = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLfloat, GLfloat, GLfloat, GLfloat))IntGetProcAddress("glProgramLocalParameter4fARB"); if(!_ptrc_glProgramLocalParameter4fARB) numFailed++; _ptrc_glProgramLocalParameter4fvARB = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, const GLfloat *))IntGetProcAddress("glProgramLocalParameter4fvARB"); if(!_ptrc_glProgramLocalParameter4fvARB) numFailed++; _ptrc_glProgramStringARB = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLsizei, const GLvoid *))IntGetProcAddress("glProgramStringARB"); if(!_ptrc_glProgramStringARB) numFailed++; return numFailed; } void (CODEGEN_FUNCPTR *_ptrc_glFramebufferTextureARB)(GLenum, GLenum, GLuint, GLint) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glFramebufferTextureFaceARB)(GLenum, GLenum, GLuint, GLint, GLenum) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glFramebufferTextureLayerARB)(GLenum, GLenum, GLuint, GLint, GLint) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glProgramParameteriARB)(GLuint, GLenum, GLint) = NULL; static int Load_ARB_geometry_shader4(void) { int numFailed = 0; _ptrc_glFramebufferTextureARB = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLuint, GLint))IntGetProcAddress("glFramebufferTextureARB"); if(!_ptrc_glFramebufferTextureARB) numFailed++; _ptrc_glFramebufferTextureFaceARB = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLuint, GLint, GLenum))IntGetProcAddress("glFramebufferTextureFaceARB"); if(!_ptrc_glFramebufferTextureFaceARB) numFailed++; _ptrc_glFramebufferTextureLayerARB = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLuint, GLint, GLint))IntGetProcAddress("glFramebufferTextureLayerARB"); if(!_ptrc_glFramebufferTextureLayerARB) numFailed++; _ptrc_glProgramParameteriARB = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLint))IntGetProcAddress("glProgramParameteriARB"); if(!_ptrc_glProgramParameteriARB) numFailed++; return numFailed; } void (CODEGEN_FUNCPTR *_ptrc_glMultiDrawArraysIndirectCountARB)(GLenum, GLintptr, GLintptr, GLsizei, GLsizei) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glMultiDrawElementsIndirectCountARB)(GLenum, GLenum, GLintptr, GLintptr, GLsizei, GLsizei) = NULL; static int Load_ARB_indirect_parameters(void) { int numFailed = 0; _ptrc_glMultiDrawArraysIndirectCountARB = (void (CODEGEN_FUNCPTR *)(GLenum, GLintptr, GLintptr, GLsizei, GLsizei))IntGetProcAddress("glMultiDrawArraysIndirectCountARB"); if(!_ptrc_glMultiDrawArraysIndirectCountARB) numFailed++; _ptrc_glMultiDrawElementsIndirectCountARB = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLintptr, GLintptr, GLsizei, GLsizei))IntGetProcAddress("glMultiDrawElementsIndirectCountARB"); if(!_ptrc_glMultiDrawElementsIndirectCountARB) numFailed++; return numFailed; } void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribDivisorARB)(GLuint, GLuint) = NULL; static int Load_ARB_instanced_arrays(void) { int numFailed = 0; _ptrc_glVertexAttribDivisorARB = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint))IntGetProcAddress("glVertexAttribDivisorARB"); if(!_ptrc_glVertexAttribDivisorARB) numFailed++; return numFailed; } void (CODEGEN_FUNCPTR *_ptrc_glCurrentPaletteMatrixARB)(GLint) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glMatrixIndexPointerARB)(GLint, GLenum, GLsizei, const GLvoid *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glMatrixIndexubvARB)(GLint, const GLubyte *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glMatrixIndexuivARB)(GLint, const GLuint *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glMatrixIndexusvARB)(GLint, const GLushort *) = NULL; static int Load_ARB_matrix_palette(void) { int numFailed = 0; _ptrc_glCurrentPaletteMatrixARB = (void (CODEGEN_FUNCPTR *)(GLint))IntGetProcAddress("glCurrentPaletteMatrixARB"); if(!_ptrc_glCurrentPaletteMatrixARB) numFailed++; _ptrc_glMatrixIndexPointerARB = (void (CODEGEN_FUNCPTR *)(GLint, GLenum, GLsizei, const GLvoid *))IntGetProcAddress("glMatrixIndexPointerARB"); if(!_ptrc_glMatrixIndexPointerARB) numFailed++; _ptrc_glMatrixIndexubvARB = (void (CODEGEN_FUNCPTR *)(GLint, const GLubyte *))IntGetProcAddress("glMatrixIndexubvARB"); if(!_ptrc_glMatrixIndexubvARB) numFailed++; _ptrc_glMatrixIndexuivARB = (void (CODEGEN_FUNCPTR *)(GLint, const GLuint *))IntGetProcAddress("glMatrixIndexuivARB"); if(!_ptrc_glMatrixIndexuivARB) numFailed++; _ptrc_glMatrixIndexusvARB = (void (CODEGEN_FUNCPTR *)(GLint, const GLushort *))IntGetProcAddress("glMatrixIndexusvARB"); if(!_ptrc_glMatrixIndexusvARB) numFailed++; return numFailed; } void (CODEGEN_FUNCPTR *_ptrc_glBindBuffersBase)(GLenum, GLuint, GLsizei, const GLuint *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glBindBuffersRange)(GLenum, GLuint, GLsizei, const GLuint *, const GLintptr *, const GLsizeiptr *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glBindImageTextures)(GLuint, GLsizei, const GLuint *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glBindSamplers)(GLuint, GLsizei, const GLuint *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glBindTextures)(GLuint, GLsizei, const GLuint *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glBindVertexBuffers)(GLuint, GLsizei, const GLuint *, const GLintptr *, const GLsizei *) = NULL; static int Load_ARB_multi_bind(void) { int numFailed = 0; _ptrc_glBindBuffersBase = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLsizei, const GLuint *))IntGetProcAddress("glBindBuffersBase"); if(!_ptrc_glBindBuffersBase) numFailed++; _ptrc_glBindBuffersRange = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLsizei, const GLuint *, const GLintptr *, const GLsizeiptr *))IntGetProcAddress("glBindBuffersRange"); if(!_ptrc_glBindBuffersRange) numFailed++; _ptrc_glBindImageTextures = (void (CODEGEN_FUNCPTR *)(GLuint, GLsizei, const GLuint *))IntGetProcAddress("glBindImageTextures"); if(!_ptrc_glBindImageTextures) numFailed++; _ptrc_glBindSamplers = (void (CODEGEN_FUNCPTR *)(GLuint, GLsizei, const GLuint *))IntGetProcAddress("glBindSamplers"); if(!_ptrc_glBindSamplers) numFailed++; _ptrc_glBindTextures = (void (CODEGEN_FUNCPTR *)(GLuint, GLsizei, const GLuint *))IntGetProcAddress("glBindTextures"); if(!_ptrc_glBindTextures) numFailed++; _ptrc_glBindVertexBuffers = (void (CODEGEN_FUNCPTR *)(GLuint, GLsizei, const GLuint *, const GLintptr *, const GLsizei *))IntGetProcAddress("glBindVertexBuffers"); if(!_ptrc_glBindVertexBuffers) numFailed++; return numFailed; } void (CODEGEN_FUNCPTR *_ptrc_glSampleCoverageARB)(GLfloat, GLboolean) = NULL; static int Load_ARB_multisample(void) { int numFailed = 0; _ptrc_glSampleCoverageARB = (void (CODEGEN_FUNCPTR *)(GLfloat, GLboolean))IntGetProcAddress("glSampleCoverageARB"); if(!_ptrc_glSampleCoverageARB) numFailed++; return numFailed; } void (CODEGEN_FUNCPTR *_ptrc_glActiveTextureARB)(GLenum) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glClientActiveTextureARB)(GLenum) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord1dARB)(GLenum, GLdouble) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord1dvARB)(GLenum, const GLdouble *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord1fARB)(GLenum, GLfloat) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord1fvARB)(GLenum, const GLfloat *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord1iARB)(GLenum, GLint) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord1ivARB)(GLenum, const GLint *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord1sARB)(GLenum, GLshort) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord1svARB)(GLenum, const GLshort *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord2dARB)(GLenum, GLdouble, GLdouble) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord2dvARB)(GLenum, const GLdouble *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord2fARB)(GLenum, GLfloat, GLfloat) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord2fvARB)(GLenum, const GLfloat *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord2iARB)(GLenum, GLint, GLint) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord2ivARB)(GLenum, const GLint *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord2sARB)(GLenum, GLshort, GLshort) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord2svARB)(GLenum, const GLshort *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord3dARB)(GLenum, GLdouble, GLdouble, GLdouble) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord3dvARB)(GLenum, const GLdouble *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord3fARB)(GLenum, GLfloat, GLfloat, GLfloat) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord3fvARB)(GLenum, const GLfloat *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord3iARB)(GLenum, GLint, GLint, GLint) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord3ivARB)(GLenum, const GLint *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord3sARB)(GLenum, GLshort, GLshort, GLshort) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord3svARB)(GLenum, const GLshort *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord4dARB)(GLenum, GLdouble, GLdouble, GLdouble, GLdouble) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord4dvARB)(GLenum, const GLdouble *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord4fARB)(GLenum, GLfloat, GLfloat, GLfloat, GLfloat) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord4fvARB)(GLenum, const GLfloat *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord4iARB)(GLenum, GLint, GLint, GLint, GLint) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord4ivARB)(GLenum, const GLint *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord4sARB)(GLenum, GLshort, GLshort, GLshort, GLshort) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord4svARB)(GLenum, const GLshort *) = NULL; static int Load_ARB_multitexture(void) { int numFailed = 0; _ptrc_glActiveTextureARB = (void (CODEGEN_FUNCPTR *)(GLenum))IntGetProcAddress("glActiveTextureARB"); if(!_ptrc_glActiveTextureARB) numFailed++; _ptrc_glClientActiveTextureARB = (void (CODEGEN_FUNCPTR *)(GLenum))IntGetProcAddress("glClientActiveTextureARB"); if(!_ptrc_glClientActiveTextureARB) numFailed++; _ptrc_glMultiTexCoord1dARB = (void (CODEGEN_FUNCPTR *)(GLenum, GLdouble))IntGetProcAddress("glMultiTexCoord1dARB"); if(!_ptrc_glMultiTexCoord1dARB) numFailed++; _ptrc_glMultiTexCoord1dvARB = (void (CODEGEN_FUNCPTR *)(GLenum, const GLdouble *))IntGetProcAddress("glMultiTexCoord1dvARB"); if(!_ptrc_glMultiTexCoord1dvARB) numFailed++; _ptrc_glMultiTexCoord1fARB = (void (CODEGEN_FUNCPTR *)(GLenum, GLfloat))IntGetProcAddress("glMultiTexCoord1fARB"); if(!_ptrc_glMultiTexCoord1fARB) numFailed++; _ptrc_glMultiTexCoord1fvARB = (void (CODEGEN_FUNCPTR *)(GLenum, const GLfloat *))IntGetProcAddress("glMultiTexCoord1fvARB"); if(!_ptrc_glMultiTexCoord1fvARB) numFailed++; _ptrc_glMultiTexCoord1iARB = (void (CODEGEN_FUNCPTR *)(GLenum, GLint))IntGetProcAddress("glMultiTexCoord1iARB"); if(!_ptrc_glMultiTexCoord1iARB) numFailed++; _ptrc_glMultiTexCoord1ivARB = (void (CODEGEN_FUNCPTR *)(GLenum, const GLint *))IntGetProcAddress("glMultiTexCoord1ivARB"); if(!_ptrc_glMultiTexCoord1ivARB) numFailed++; _ptrc_glMultiTexCoord1sARB = (void (CODEGEN_FUNCPTR *)(GLenum, GLshort))IntGetProcAddress("glMultiTexCoord1sARB"); if(!_ptrc_glMultiTexCoord1sARB) numFailed++; _ptrc_glMultiTexCoord1svARB = (void (CODEGEN_FUNCPTR *)(GLenum, const GLshort *))IntGetProcAddress("glMultiTexCoord1svARB"); if(!_ptrc_glMultiTexCoord1svARB) numFailed++; _ptrc_glMultiTexCoord2dARB = (void (CODEGEN_FUNCPTR *)(GLenum, GLdouble, GLdouble))IntGetProcAddress("glMultiTexCoord2dARB"); if(!_ptrc_glMultiTexCoord2dARB) numFailed++; _ptrc_glMultiTexCoord2dvARB = (void (CODEGEN_FUNCPTR *)(GLenum, const GLdouble *))IntGetProcAddress("glMultiTexCoord2dvARB"); if(!_ptrc_glMultiTexCoord2dvARB) numFailed++; _ptrc_glMultiTexCoord2fARB = (void (CODEGEN_FUNCPTR *)(GLenum, GLfloat, GLfloat))IntGetProcAddress("glMultiTexCoord2fARB"); if(!_ptrc_glMultiTexCoord2fARB) numFailed++; _ptrc_glMultiTexCoord2fvARB = (void (CODEGEN_FUNCPTR *)(GLenum, const GLfloat *))IntGetProcAddress("glMultiTexCoord2fvARB"); if(!_ptrc_glMultiTexCoord2fvARB) numFailed++; _ptrc_glMultiTexCoord2iARB = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLint))IntGetProcAddress("glMultiTexCoord2iARB"); if(!_ptrc_glMultiTexCoord2iARB) numFailed++; _ptrc_glMultiTexCoord2ivARB = (void (CODEGEN_FUNCPTR *)(GLenum, const GLint *))IntGetProcAddress("glMultiTexCoord2ivARB"); if(!_ptrc_glMultiTexCoord2ivARB) numFailed++; _ptrc_glMultiTexCoord2sARB = (void (CODEGEN_FUNCPTR *)(GLenum, GLshort, GLshort))IntGetProcAddress("glMultiTexCoord2sARB"); if(!_ptrc_glMultiTexCoord2sARB) numFailed++; _ptrc_glMultiTexCoord2svARB = (void (CODEGEN_FUNCPTR *)(GLenum, const GLshort *))IntGetProcAddress("glMultiTexCoord2svARB"); if(!_ptrc_glMultiTexCoord2svARB) numFailed++; _ptrc_glMultiTexCoord3dARB = (void (CODEGEN_FUNCPTR *)(GLenum, GLdouble, GLdouble, GLdouble))IntGetProcAddress("glMultiTexCoord3dARB"); if(!_ptrc_glMultiTexCoord3dARB) numFailed++; _ptrc_glMultiTexCoord3dvARB = (void (CODEGEN_FUNCPTR *)(GLenum, const GLdouble *))IntGetProcAddress("glMultiTexCoord3dvARB"); if(!_ptrc_glMultiTexCoord3dvARB) numFailed++; _ptrc_glMultiTexCoord3fARB = (void (CODEGEN_FUNCPTR *)(GLenum, GLfloat, GLfloat, GLfloat))IntGetProcAddress("glMultiTexCoord3fARB"); if(!_ptrc_glMultiTexCoord3fARB) numFailed++; _ptrc_glMultiTexCoord3fvARB = (void (CODEGEN_FUNCPTR *)(GLenum, const GLfloat *))IntGetProcAddress("glMultiTexCoord3fvARB"); if(!_ptrc_glMultiTexCoord3fvARB) numFailed++; _ptrc_glMultiTexCoord3iARB = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLint, GLint))IntGetProcAddress("glMultiTexCoord3iARB"); if(!_ptrc_glMultiTexCoord3iARB) numFailed++; _ptrc_glMultiTexCoord3ivARB = (void (CODEGEN_FUNCPTR *)(GLenum, const GLint *))IntGetProcAddress("glMultiTexCoord3ivARB"); if(!_ptrc_glMultiTexCoord3ivARB) numFailed++; _ptrc_glMultiTexCoord3sARB = (void (CODEGEN_FUNCPTR *)(GLenum, GLshort, GLshort, GLshort))IntGetProcAddress("glMultiTexCoord3sARB"); if(!_ptrc_glMultiTexCoord3sARB) numFailed++; _ptrc_glMultiTexCoord3svARB = (void (CODEGEN_FUNCPTR *)(GLenum, const GLshort *))IntGetProcAddress("glMultiTexCoord3svARB"); if(!_ptrc_glMultiTexCoord3svARB) numFailed++; _ptrc_glMultiTexCoord4dARB = (void (CODEGEN_FUNCPTR *)(GLenum, GLdouble, GLdouble, GLdouble, GLdouble))IntGetProcAddress("glMultiTexCoord4dARB"); if(!_ptrc_glMultiTexCoord4dARB) numFailed++; _ptrc_glMultiTexCoord4dvARB = (void (CODEGEN_FUNCPTR *)(GLenum, const GLdouble *))IntGetProcAddress("glMultiTexCoord4dvARB"); if(!_ptrc_glMultiTexCoord4dvARB) numFailed++; _ptrc_glMultiTexCoord4fARB = (void (CODEGEN_FUNCPTR *)(GLenum, GLfloat, GLfloat, GLfloat, GLfloat))IntGetProcAddress("glMultiTexCoord4fARB"); if(!_ptrc_glMultiTexCoord4fARB) numFailed++; _ptrc_glMultiTexCoord4fvARB = (void (CODEGEN_FUNCPTR *)(GLenum, const GLfloat *))IntGetProcAddress("glMultiTexCoord4fvARB"); if(!_ptrc_glMultiTexCoord4fvARB) numFailed++; _ptrc_glMultiTexCoord4iARB = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLint, GLint, GLint))IntGetProcAddress("glMultiTexCoord4iARB"); if(!_ptrc_glMultiTexCoord4iARB) numFailed++; _ptrc_glMultiTexCoord4ivARB = (void (CODEGEN_FUNCPTR *)(GLenum, const GLint *))IntGetProcAddress("glMultiTexCoord4ivARB"); if(!_ptrc_glMultiTexCoord4ivARB) numFailed++; _ptrc_glMultiTexCoord4sARB = (void (CODEGEN_FUNCPTR *)(GLenum, GLshort, GLshort, GLshort, GLshort))IntGetProcAddress("glMultiTexCoord4sARB"); if(!_ptrc_glMultiTexCoord4sARB) numFailed++; _ptrc_glMultiTexCoord4svARB = (void (CODEGEN_FUNCPTR *)(GLenum, const GLshort *))IntGetProcAddress("glMultiTexCoord4svARB"); if(!_ptrc_glMultiTexCoord4svARB) numFailed++; return numFailed; } void (CODEGEN_FUNCPTR *_ptrc_glBeginQueryARB)(GLenum, GLuint) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glDeleteQueriesARB)(GLsizei, const GLuint *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glEndQueryARB)(GLenum) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGenQueriesARB)(GLsizei, GLuint *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGetQueryObjectivARB)(GLuint, GLenum, GLint *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGetQueryObjectuivARB)(GLuint, GLenum, GLuint *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGetQueryivARB)(GLenum, GLenum, GLint *) = NULL; GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsQueryARB)(GLuint) = NULL; static int Load_ARB_occlusion_query(void) { int numFailed = 0; _ptrc_glBeginQueryARB = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint))IntGetProcAddress("glBeginQueryARB"); if(!_ptrc_glBeginQueryARB) numFailed++; _ptrc_glDeleteQueriesARB = (void (CODEGEN_FUNCPTR *)(GLsizei, const GLuint *))IntGetProcAddress("glDeleteQueriesARB"); if(!_ptrc_glDeleteQueriesARB) numFailed++; _ptrc_glEndQueryARB = (void (CODEGEN_FUNCPTR *)(GLenum))IntGetProcAddress("glEndQueryARB"); if(!_ptrc_glEndQueryARB) numFailed++; _ptrc_glGenQueriesARB = (void (CODEGEN_FUNCPTR *)(GLsizei, GLuint *))IntGetProcAddress("glGenQueriesARB"); if(!_ptrc_glGenQueriesARB) numFailed++; _ptrc_glGetQueryObjectivARB = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLint *))IntGetProcAddress("glGetQueryObjectivARB"); if(!_ptrc_glGetQueryObjectivARB) numFailed++; _ptrc_glGetQueryObjectuivARB = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLuint *))IntGetProcAddress("glGetQueryObjectuivARB"); if(!_ptrc_glGetQueryObjectuivARB) numFailed++; _ptrc_glGetQueryivARB = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLint *))IntGetProcAddress("glGetQueryivARB"); if(!_ptrc_glGetQueryivARB) numFailed++; _ptrc_glIsQueryARB = (GLboolean (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glIsQueryARB"); if(!_ptrc_glIsQueryARB) numFailed++; return numFailed; } void (CODEGEN_FUNCPTR *_ptrc_glPointParameterfARB)(GLenum, GLfloat) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glPointParameterfvARB)(GLenum, const GLfloat *) = NULL; static int Load_ARB_point_parameters(void) { int numFailed = 0; _ptrc_glPointParameterfARB = (void (CODEGEN_FUNCPTR *)(GLenum, GLfloat))IntGetProcAddress("glPointParameterfARB"); if(!_ptrc_glPointParameterfARB) numFailed++; _ptrc_glPointParameterfvARB = (void (CODEGEN_FUNCPTR *)(GLenum, const GLfloat *))IntGetProcAddress("glPointParameterfvARB"); if(!_ptrc_glPointParameterfvARB) numFailed++; return numFailed; } GLenum (CODEGEN_FUNCPTR *_ptrc_glGetGraphicsResetStatusARB)(void) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGetnColorTableARB)(GLenum, GLenum, GLenum, GLsizei, GLvoid *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGetnCompressedTexImageARB)(GLenum, GLint, GLsizei, GLvoid *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGetnConvolutionFilterARB)(GLenum, GLenum, GLenum, GLsizei, GLvoid *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGetnHistogramARB)(GLenum, GLboolean, GLenum, GLenum, GLsizei, GLvoid *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGetnMapdvARB)(GLenum, GLenum, GLsizei, GLdouble *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGetnMapfvARB)(GLenum, GLenum, GLsizei, GLfloat *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGetnMapivARB)(GLenum, GLenum, GLsizei, GLint *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGetnMinmaxARB)(GLenum, GLboolean, GLenum, GLenum, GLsizei, GLvoid *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGetnPixelMapfvARB)(GLenum, GLsizei, GLfloat *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGetnPixelMapuivARB)(GLenum, GLsizei, GLuint *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGetnPixelMapusvARB)(GLenum, GLsizei, GLushort *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGetnPolygonStippleARB)(GLsizei, GLubyte *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGetnSeparableFilterARB)(GLenum, GLenum, GLenum, GLsizei, GLvoid *, GLsizei, GLvoid *, GLvoid *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGetnTexImageARB)(GLenum, GLint, GLenum, GLenum, GLsizei, GLvoid *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGetnUniformdvARB)(GLuint, GLint, GLsizei, GLdouble *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGetnUniformfvARB)(GLuint, GLint, GLsizei, GLfloat *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGetnUniformivARB)(GLuint, GLint, GLsizei, GLint *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGetnUniformuivARB)(GLuint, GLint, GLsizei, GLuint *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glReadnPixelsARB)(GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, GLsizei, GLvoid *) = NULL; static int Load_ARB_robustness(void) { int numFailed = 0; _ptrc_glGetGraphicsResetStatusARB = (GLenum (CODEGEN_FUNCPTR *)(void))IntGetProcAddress("glGetGraphicsResetStatusARB"); if(!_ptrc_glGetGraphicsResetStatusARB) numFailed++; _ptrc_glGetnColorTableARB = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLenum, GLsizei, GLvoid *))IntGetProcAddress("glGetnColorTableARB"); if(!_ptrc_glGetnColorTableARB) numFailed++; _ptrc_glGetnCompressedTexImageARB = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLsizei, GLvoid *))IntGetProcAddress("glGetnCompressedTexImageARB"); if(!_ptrc_glGetnCompressedTexImageARB) numFailed++; _ptrc_glGetnConvolutionFilterARB = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLenum, GLsizei, GLvoid *))IntGetProcAddress("glGetnConvolutionFilterARB"); if(!_ptrc_glGetnConvolutionFilterARB) numFailed++; _ptrc_glGetnHistogramARB = (void (CODEGEN_FUNCPTR *)(GLenum, GLboolean, GLenum, GLenum, GLsizei, GLvoid *))IntGetProcAddress("glGetnHistogramARB"); if(!_ptrc_glGetnHistogramARB) numFailed++; _ptrc_glGetnMapdvARB = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLsizei, GLdouble *))IntGetProcAddress("glGetnMapdvARB"); if(!_ptrc_glGetnMapdvARB) numFailed++; _ptrc_glGetnMapfvARB = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLsizei, GLfloat *))IntGetProcAddress("glGetnMapfvARB"); if(!_ptrc_glGetnMapfvARB) numFailed++; _ptrc_glGetnMapivARB = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLsizei, GLint *))IntGetProcAddress("glGetnMapivARB"); if(!_ptrc_glGetnMapivARB) numFailed++; _ptrc_glGetnMinmaxARB = (void (CODEGEN_FUNCPTR *)(GLenum, GLboolean, GLenum, GLenum, GLsizei, GLvoid *))IntGetProcAddress("glGetnMinmaxARB"); if(!_ptrc_glGetnMinmaxARB) numFailed++; _ptrc_glGetnPixelMapfvARB = (void (CODEGEN_FUNCPTR *)(GLenum, GLsizei, GLfloat *))IntGetProcAddress("glGetnPixelMapfvARB"); if(!_ptrc_glGetnPixelMapfvARB) numFailed++; _ptrc_glGetnPixelMapuivARB = (void (CODEGEN_FUNCPTR *)(GLenum, GLsizei, GLuint *))IntGetProcAddress("glGetnPixelMapuivARB"); if(!_ptrc_glGetnPixelMapuivARB) numFailed++; _ptrc_glGetnPixelMapusvARB = (void (CODEGEN_FUNCPTR *)(GLenum, GLsizei, GLushort *))IntGetProcAddress("glGetnPixelMapusvARB"); if(!_ptrc_glGetnPixelMapusvARB) numFailed++; _ptrc_glGetnPolygonStippleARB = (void (CODEGEN_FUNCPTR *)(GLsizei, GLubyte *))IntGetProcAddress("glGetnPolygonStippleARB"); if(!_ptrc_glGetnPolygonStippleARB) numFailed++; _ptrc_glGetnSeparableFilterARB = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLenum, GLsizei, GLvoid *, GLsizei, GLvoid *, GLvoid *))IntGetProcAddress("glGetnSeparableFilterARB"); if(!_ptrc_glGetnSeparableFilterARB) numFailed++; _ptrc_glGetnTexImageARB = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLenum, GLenum, GLsizei, GLvoid *))IntGetProcAddress("glGetnTexImageARB"); if(!_ptrc_glGetnTexImageARB) numFailed++; _ptrc_glGetnUniformdvARB = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, GLdouble *))IntGetProcAddress("glGetnUniformdvARB"); if(!_ptrc_glGetnUniformdvARB) numFailed++; _ptrc_glGetnUniformfvARB = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, GLfloat *))IntGetProcAddress("glGetnUniformfvARB"); if(!_ptrc_glGetnUniformfvARB) numFailed++; _ptrc_glGetnUniformivARB = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, GLint *))IntGetProcAddress("glGetnUniformivARB"); if(!_ptrc_glGetnUniformivARB) numFailed++; _ptrc_glGetnUniformuivARB = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, GLuint *))IntGetProcAddress("glGetnUniformuivARB"); if(!_ptrc_glGetnUniformuivARB) numFailed++; _ptrc_glReadnPixelsARB = (void (CODEGEN_FUNCPTR *)(GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, GLsizei, GLvoid *))IntGetProcAddress("glReadnPixelsARB"); if(!_ptrc_glReadnPixelsARB) numFailed++; return numFailed; } void (CODEGEN_FUNCPTR *_ptrc_glMinSampleShadingARB)(GLfloat) = NULL; static int Load_ARB_sample_shading(void) { int numFailed = 0; _ptrc_glMinSampleShadingARB = (void (CODEGEN_FUNCPTR *)(GLfloat))IntGetProcAddress("glMinSampleShadingARB"); if(!_ptrc_glMinSampleShadingARB) numFailed++; return numFailed; } void (CODEGEN_FUNCPTR *_ptrc_glAttachObjectARB)(GLhandleARB, GLhandleARB) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glCompileShaderARB)(GLhandleARB) = NULL; GLhandleARB (CODEGEN_FUNCPTR *_ptrc_glCreateProgramObjectARB)(void) = NULL; GLhandleARB (CODEGEN_FUNCPTR *_ptrc_glCreateShaderObjectARB)(GLenum) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glDeleteObjectARB)(GLhandleARB) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glDetachObjectARB)(GLhandleARB, GLhandleARB) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGetActiveUniformARB)(GLhandleARB, GLuint, GLsizei, GLsizei *, GLint *, GLenum *, GLcharARB *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGetAttachedObjectsARB)(GLhandleARB, GLsizei, GLsizei *, GLhandleARB *) = NULL; GLhandleARB (CODEGEN_FUNCPTR *_ptrc_glGetHandleARB)(GLenum) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGetInfoLogARB)(GLhandleARB, GLsizei, GLsizei *, GLcharARB *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGetObjectParameterfvARB)(GLhandleARB, GLenum, GLfloat *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGetObjectParameterivARB)(GLhandleARB, GLenum, GLint *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGetShaderSourceARB)(GLhandleARB, GLsizei, GLsizei *, GLcharARB *) = NULL; GLint (CODEGEN_FUNCPTR *_ptrc_glGetUniformLocationARB)(GLhandleARB, const GLcharARB *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGetUniformfvARB)(GLhandleARB, GLint, GLfloat *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGetUniformivARB)(GLhandleARB, GLint, GLint *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glLinkProgramARB)(GLhandleARB) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glShaderSourceARB)(GLhandleARB, GLsizei, const GLcharARB **, const GLint *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glUniform1fARB)(GLint, GLfloat) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glUniform1fvARB)(GLint, GLsizei, const GLfloat *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glUniform1iARB)(GLint, GLint) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glUniform1ivARB)(GLint, GLsizei, const GLint *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glUniform2fARB)(GLint, GLfloat, GLfloat) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glUniform2fvARB)(GLint, GLsizei, const GLfloat *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glUniform2iARB)(GLint, GLint, GLint) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glUniform2ivARB)(GLint, GLsizei, const GLint *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glUniform3fARB)(GLint, GLfloat, GLfloat, GLfloat) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glUniform3fvARB)(GLint, GLsizei, const GLfloat *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glUniform3iARB)(GLint, GLint, GLint, GLint) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glUniform3ivARB)(GLint, GLsizei, const GLint *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glUniform4fARB)(GLint, GLfloat, GLfloat, GLfloat, GLfloat) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glUniform4fvARB)(GLint, GLsizei, const GLfloat *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glUniform4iARB)(GLint, GLint, GLint, GLint, GLint) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glUniform4ivARB)(GLint, GLsizei, const GLint *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glUniformMatrix2fvARB)(GLint, GLsizei, GLboolean, const GLfloat *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glUniformMatrix3fvARB)(GLint, GLsizei, GLboolean, const GLfloat *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glUniformMatrix4fvARB)(GLint, GLsizei, GLboolean, const GLfloat *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glUseProgramObjectARB)(GLhandleARB) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glValidateProgramARB)(GLhandleARB) = NULL; static int Load_ARB_shader_objects(void) { int numFailed = 0; _ptrc_glAttachObjectARB = (void (CODEGEN_FUNCPTR *)(GLhandleARB, GLhandleARB))IntGetProcAddress("glAttachObjectARB"); if(!_ptrc_glAttachObjectARB) numFailed++; _ptrc_glCompileShaderARB = (void (CODEGEN_FUNCPTR *)(GLhandleARB))IntGetProcAddress("glCompileShaderARB"); if(!_ptrc_glCompileShaderARB) numFailed++; _ptrc_glCreateProgramObjectARB = (GLhandleARB (CODEGEN_FUNCPTR *)(void))IntGetProcAddress("glCreateProgramObjectARB"); if(!_ptrc_glCreateProgramObjectARB) numFailed++; _ptrc_glCreateShaderObjectARB = (GLhandleARB (CODEGEN_FUNCPTR *)(GLenum))IntGetProcAddress("glCreateShaderObjectARB"); if(!_ptrc_glCreateShaderObjectARB) numFailed++; _ptrc_glDeleteObjectARB = (void (CODEGEN_FUNCPTR *)(GLhandleARB))IntGetProcAddress("glDeleteObjectARB"); if(!_ptrc_glDeleteObjectARB) numFailed++; _ptrc_glDetachObjectARB = (void (CODEGEN_FUNCPTR *)(GLhandleARB, GLhandleARB))IntGetProcAddress("glDetachObjectARB"); if(!_ptrc_glDetachObjectARB) numFailed++; _ptrc_glGetActiveUniformARB = (void (CODEGEN_FUNCPTR *)(GLhandleARB, GLuint, GLsizei, GLsizei *, GLint *, GLenum *, GLcharARB *))IntGetProcAddress("glGetActiveUniformARB"); if(!_ptrc_glGetActiveUniformARB) numFailed++; _ptrc_glGetAttachedObjectsARB = (void (CODEGEN_FUNCPTR *)(GLhandleARB, GLsizei, GLsizei *, GLhandleARB *))IntGetProcAddress("glGetAttachedObjectsARB"); if(!_ptrc_glGetAttachedObjectsARB) numFailed++; _ptrc_glGetHandleARB = (GLhandleARB (CODEGEN_FUNCPTR *)(GLenum))IntGetProcAddress("glGetHandleARB"); if(!_ptrc_glGetHandleARB) numFailed++; _ptrc_glGetInfoLogARB = (void (CODEGEN_FUNCPTR *)(GLhandleARB, GLsizei, GLsizei *, GLcharARB *))IntGetProcAddress("glGetInfoLogARB"); if(!_ptrc_glGetInfoLogARB) numFailed++; _ptrc_glGetObjectParameterfvARB = (void (CODEGEN_FUNCPTR *)(GLhandleARB, GLenum, GLfloat *))IntGetProcAddress("glGetObjectParameterfvARB"); if(!_ptrc_glGetObjectParameterfvARB) numFailed++; _ptrc_glGetObjectParameterivARB = (void (CODEGEN_FUNCPTR *)(GLhandleARB, GLenum, GLint *))IntGetProcAddress("glGetObjectParameterivARB"); if(!_ptrc_glGetObjectParameterivARB) numFailed++; _ptrc_glGetShaderSourceARB = (void (CODEGEN_FUNCPTR *)(GLhandleARB, GLsizei, GLsizei *, GLcharARB *))IntGetProcAddress("glGetShaderSourceARB"); if(!_ptrc_glGetShaderSourceARB) numFailed++; _ptrc_glGetUniformLocationARB = (GLint (CODEGEN_FUNCPTR *)(GLhandleARB, const GLcharARB *))IntGetProcAddress("glGetUniformLocationARB"); if(!_ptrc_glGetUniformLocationARB) numFailed++; _ptrc_glGetUniformfvARB = (void (CODEGEN_FUNCPTR *)(GLhandleARB, GLint, GLfloat *))IntGetProcAddress("glGetUniformfvARB"); if(!_ptrc_glGetUniformfvARB) numFailed++; _ptrc_glGetUniformivARB = (void (CODEGEN_FUNCPTR *)(GLhandleARB, GLint, GLint *))IntGetProcAddress("glGetUniformivARB"); if(!_ptrc_glGetUniformivARB) numFailed++; _ptrc_glLinkProgramARB = (void (CODEGEN_FUNCPTR *)(GLhandleARB))IntGetProcAddress("glLinkProgramARB"); if(!_ptrc_glLinkProgramARB) numFailed++; _ptrc_glShaderSourceARB = (void (CODEGEN_FUNCPTR *)(GLhandleARB, GLsizei, const GLcharARB **, const GLint *))IntGetProcAddress("glShaderSourceARB"); if(!_ptrc_glShaderSourceARB) numFailed++; _ptrc_glUniform1fARB = (void (CODEGEN_FUNCPTR *)(GLint, GLfloat))IntGetProcAddress("glUniform1fARB"); if(!_ptrc_glUniform1fARB) numFailed++; _ptrc_glUniform1fvARB = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, const GLfloat *))IntGetProcAddress("glUniform1fvARB"); if(!_ptrc_glUniform1fvARB) numFailed++; _ptrc_glUniform1iARB = (void (CODEGEN_FUNCPTR *)(GLint, GLint))IntGetProcAddress("glUniform1iARB"); if(!_ptrc_glUniform1iARB) numFailed++; _ptrc_glUniform1ivARB = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, const GLint *))IntGetProcAddress("glUniform1ivARB"); if(!_ptrc_glUniform1ivARB) numFailed++; _ptrc_glUniform2fARB = (void (CODEGEN_FUNCPTR *)(GLint, GLfloat, GLfloat))IntGetProcAddress("glUniform2fARB"); if(!_ptrc_glUniform2fARB) numFailed++; _ptrc_glUniform2fvARB = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, const GLfloat *))IntGetProcAddress("glUniform2fvARB"); if(!_ptrc_glUniform2fvARB) numFailed++; _ptrc_glUniform2iARB = (void (CODEGEN_FUNCPTR *)(GLint, GLint, GLint))IntGetProcAddress("glUniform2iARB"); if(!_ptrc_glUniform2iARB) numFailed++; _ptrc_glUniform2ivARB = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, const GLint *))IntGetProcAddress("glUniform2ivARB"); if(!_ptrc_glUniform2ivARB) numFailed++; _ptrc_glUniform3fARB = (void (CODEGEN_FUNCPTR *)(GLint, GLfloat, GLfloat, GLfloat))IntGetProcAddress("glUniform3fARB"); if(!_ptrc_glUniform3fARB) numFailed++; _ptrc_glUniform3fvARB = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, const GLfloat *))IntGetProcAddress("glUniform3fvARB"); if(!_ptrc_glUniform3fvARB) numFailed++; _ptrc_glUniform3iARB = (void (CODEGEN_FUNCPTR *)(GLint, GLint, GLint, GLint))IntGetProcAddress("glUniform3iARB"); if(!_ptrc_glUniform3iARB) numFailed++; _ptrc_glUniform3ivARB = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, const GLint *))IntGetProcAddress("glUniform3ivARB"); if(!_ptrc_glUniform3ivARB) numFailed++; _ptrc_glUniform4fARB = (void (CODEGEN_FUNCPTR *)(GLint, GLfloat, GLfloat, GLfloat, GLfloat))IntGetProcAddress("glUniform4fARB"); if(!_ptrc_glUniform4fARB) numFailed++; _ptrc_glUniform4fvARB = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, const GLfloat *))IntGetProcAddress("glUniform4fvARB"); if(!_ptrc_glUniform4fvARB) numFailed++; _ptrc_glUniform4iARB = (void (CODEGEN_FUNCPTR *)(GLint, GLint, GLint, GLint, GLint))IntGetProcAddress("glUniform4iARB"); if(!_ptrc_glUniform4iARB) numFailed++; _ptrc_glUniform4ivARB = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, const GLint *))IntGetProcAddress("glUniform4ivARB"); if(!_ptrc_glUniform4ivARB) numFailed++; _ptrc_glUniformMatrix2fvARB = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, GLboolean, const GLfloat *))IntGetProcAddress("glUniformMatrix2fvARB"); if(!_ptrc_glUniformMatrix2fvARB) numFailed++; _ptrc_glUniformMatrix3fvARB = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, GLboolean, const GLfloat *))IntGetProcAddress("glUniformMatrix3fvARB"); if(!_ptrc_glUniformMatrix3fvARB) numFailed++; _ptrc_glUniformMatrix4fvARB = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, GLboolean, const GLfloat *))IntGetProcAddress("glUniformMatrix4fvARB"); if(!_ptrc_glUniformMatrix4fvARB) numFailed++; _ptrc_glUseProgramObjectARB = (void (CODEGEN_FUNCPTR *)(GLhandleARB))IntGetProcAddress("glUseProgramObjectARB"); if(!_ptrc_glUseProgramObjectARB) numFailed++; _ptrc_glValidateProgramARB = (void (CODEGEN_FUNCPTR *)(GLhandleARB))IntGetProcAddress("glValidateProgramARB"); if(!_ptrc_glValidateProgramARB) numFailed++; return numFailed; } void (CODEGEN_FUNCPTR *_ptrc_glCompileShaderIncludeARB)(GLuint, GLsizei, const GLchar *const*, const GLint *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glDeleteNamedStringARB)(GLint, const GLchar *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGetNamedStringARB)(GLint, const GLchar *, GLsizei, GLint *, GLchar *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGetNamedStringivARB)(GLint, const GLchar *, GLenum, GLint *) = NULL; GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsNamedStringARB)(GLint, const GLchar *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glNamedStringARB)(GLenum, GLint, const GLchar *, GLint, const GLchar *) = NULL; static int Load_ARB_shading_language_include(void) { int numFailed = 0; _ptrc_glCompileShaderIncludeARB = (void (CODEGEN_FUNCPTR *)(GLuint, GLsizei, const GLchar *const*, const GLint *))IntGetProcAddress("glCompileShaderIncludeARB"); if(!_ptrc_glCompileShaderIncludeARB) numFailed++; _ptrc_glDeleteNamedStringARB = (void (CODEGEN_FUNCPTR *)(GLint, const GLchar *))IntGetProcAddress("glDeleteNamedStringARB"); if(!_ptrc_glDeleteNamedStringARB) numFailed++; _ptrc_glGetNamedStringARB = (void (CODEGEN_FUNCPTR *)(GLint, const GLchar *, GLsizei, GLint *, GLchar *))IntGetProcAddress("glGetNamedStringARB"); if(!_ptrc_glGetNamedStringARB) numFailed++; _ptrc_glGetNamedStringivARB = (void (CODEGEN_FUNCPTR *)(GLint, const GLchar *, GLenum, GLint *))IntGetProcAddress("glGetNamedStringivARB"); if(!_ptrc_glGetNamedStringivARB) numFailed++; _ptrc_glIsNamedStringARB = (GLboolean (CODEGEN_FUNCPTR *)(GLint, const GLchar *))IntGetProcAddress("glIsNamedStringARB"); if(!_ptrc_glIsNamedStringARB) numFailed++; _ptrc_glNamedStringARB = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, const GLchar *, GLint, const GLchar *))IntGetProcAddress("glNamedStringARB"); if(!_ptrc_glNamedStringARB) numFailed++; return numFailed; } void (CODEGEN_FUNCPTR *_ptrc_glTexPageCommitmentARB)(GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLboolean) = NULL; static int Load_ARB_sparse_texture(void) { int numFailed = 0; _ptrc_glTexPageCommitmentARB = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLboolean))IntGetProcAddress("glTexPageCommitmentARB"); if(!_ptrc_glTexPageCommitmentARB) numFailed++; return numFailed; } void (CODEGEN_FUNCPTR *_ptrc_glTexBufferARB)(GLenum, GLenum, GLuint) = NULL; static int Load_ARB_texture_buffer_object(void) { int numFailed = 0; _ptrc_glTexBufferARB = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLuint))IntGetProcAddress("glTexBufferARB"); if(!_ptrc_glTexBufferARB) numFailed++; return numFailed; } void (CODEGEN_FUNCPTR *_ptrc_glCompressedTexImage1DARB)(GLenum, GLint, GLenum, GLsizei, GLint, GLsizei, const GLvoid *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glCompressedTexImage2DARB)(GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLsizei, const GLvoid *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glCompressedTexImage3DARB)(GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLsizei, const GLvoid *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glCompressedTexSubImage1DARB)(GLenum, GLint, GLint, GLsizei, GLenum, GLsizei, const GLvoid *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glCompressedTexSubImage2DARB)(GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glCompressedTexSubImage3DARB)(GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGetCompressedTexImageARB)(GLenum, GLint, GLvoid *) = NULL; static int Load_ARB_texture_compression(void) { int numFailed = 0; _ptrc_glCompressedTexImage1DARB = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLenum, GLsizei, GLint, GLsizei, const GLvoid *))IntGetProcAddress("glCompressedTexImage1DARB"); if(!_ptrc_glCompressedTexImage1DARB) numFailed++; _ptrc_glCompressedTexImage2DARB = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLsizei, const GLvoid *))IntGetProcAddress("glCompressedTexImage2DARB"); if(!_ptrc_glCompressedTexImage2DARB) numFailed++; _ptrc_glCompressedTexImage3DARB = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLsizei, const GLvoid *))IntGetProcAddress("glCompressedTexImage3DARB"); if(!_ptrc_glCompressedTexImage3DARB) numFailed++; _ptrc_glCompressedTexSubImage1DARB = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLint, GLsizei, GLenum, GLsizei, const GLvoid *))IntGetProcAddress("glCompressedTexSubImage1DARB"); if(!_ptrc_glCompressedTexSubImage1DARB) numFailed++; _ptrc_glCompressedTexSubImage2DARB = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid *))IntGetProcAddress("glCompressedTexSubImage2DARB"); if(!_ptrc_glCompressedTexSubImage2DARB) numFailed++; _ptrc_glCompressedTexSubImage3DARB = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid *))IntGetProcAddress("glCompressedTexSubImage3DARB"); if(!_ptrc_glCompressedTexSubImage3DARB) numFailed++; _ptrc_glGetCompressedTexImageARB = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLvoid *))IntGetProcAddress("glGetCompressedTexImageARB"); if(!_ptrc_glGetCompressedTexImageARB) numFailed++; return numFailed; } void (CODEGEN_FUNCPTR *_ptrc_glLoadTransposeMatrixdARB)(const GLdouble *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glLoadTransposeMatrixfARB)(const GLfloat *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glMultTransposeMatrixdARB)(const GLdouble *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glMultTransposeMatrixfARB)(const GLfloat *) = NULL; static int Load_ARB_transpose_matrix(void) { int numFailed = 0; _ptrc_glLoadTransposeMatrixdARB = (void (CODEGEN_FUNCPTR *)(const GLdouble *))IntGetProcAddress("glLoadTransposeMatrixdARB"); if(!_ptrc_glLoadTransposeMatrixdARB) numFailed++; _ptrc_glLoadTransposeMatrixfARB = (void (CODEGEN_FUNCPTR *)(const GLfloat *))IntGetProcAddress("glLoadTransposeMatrixfARB"); if(!_ptrc_glLoadTransposeMatrixfARB) numFailed++; _ptrc_glMultTransposeMatrixdARB = (void (CODEGEN_FUNCPTR *)(const GLdouble *))IntGetProcAddress("glMultTransposeMatrixdARB"); if(!_ptrc_glMultTransposeMatrixdARB) numFailed++; _ptrc_glMultTransposeMatrixfARB = (void (CODEGEN_FUNCPTR *)(const GLfloat *))IntGetProcAddress("glMultTransposeMatrixfARB"); if(!_ptrc_glMultTransposeMatrixfARB) numFailed++; return numFailed; } void (CODEGEN_FUNCPTR *_ptrc_glVertexBlendARB)(GLint) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glWeightPointerARB)(GLint, GLenum, GLsizei, const GLvoid *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glWeightbvARB)(GLint, const GLbyte *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glWeightdvARB)(GLint, const GLdouble *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glWeightfvARB)(GLint, const GLfloat *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glWeightivARB)(GLint, const GLint *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glWeightsvARB)(GLint, const GLshort *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glWeightubvARB)(GLint, const GLubyte *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glWeightuivARB)(GLint, const GLuint *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glWeightusvARB)(GLint, const GLushort *) = NULL; static int Load_ARB_vertex_blend(void) { int numFailed = 0; _ptrc_glVertexBlendARB = (void (CODEGEN_FUNCPTR *)(GLint))IntGetProcAddress("glVertexBlendARB"); if(!_ptrc_glVertexBlendARB) numFailed++; _ptrc_glWeightPointerARB = (void (CODEGEN_FUNCPTR *)(GLint, GLenum, GLsizei, const GLvoid *))IntGetProcAddress("glWeightPointerARB"); if(!_ptrc_glWeightPointerARB) numFailed++; _ptrc_glWeightbvARB = (void (CODEGEN_FUNCPTR *)(GLint, const GLbyte *))IntGetProcAddress("glWeightbvARB"); if(!_ptrc_glWeightbvARB) numFailed++; _ptrc_glWeightdvARB = (void (CODEGEN_FUNCPTR *)(GLint, const GLdouble *))IntGetProcAddress("glWeightdvARB"); if(!_ptrc_glWeightdvARB) numFailed++; _ptrc_glWeightfvARB = (void (CODEGEN_FUNCPTR *)(GLint, const GLfloat *))IntGetProcAddress("glWeightfvARB"); if(!_ptrc_glWeightfvARB) numFailed++; _ptrc_glWeightivARB = (void (CODEGEN_FUNCPTR *)(GLint, const GLint *))IntGetProcAddress("glWeightivARB"); if(!_ptrc_glWeightivARB) numFailed++; _ptrc_glWeightsvARB = (void (CODEGEN_FUNCPTR *)(GLint, const GLshort *))IntGetProcAddress("glWeightsvARB"); if(!_ptrc_glWeightsvARB) numFailed++; _ptrc_glWeightubvARB = (void (CODEGEN_FUNCPTR *)(GLint, const GLubyte *))IntGetProcAddress("glWeightubvARB"); if(!_ptrc_glWeightubvARB) numFailed++; _ptrc_glWeightuivARB = (void (CODEGEN_FUNCPTR *)(GLint, const GLuint *))IntGetProcAddress("glWeightuivARB"); if(!_ptrc_glWeightuivARB) numFailed++; _ptrc_glWeightusvARB = (void (CODEGEN_FUNCPTR *)(GLint, const GLushort *))IntGetProcAddress("glWeightusvARB"); if(!_ptrc_glWeightusvARB) numFailed++; return numFailed; } void (CODEGEN_FUNCPTR *_ptrc_glBindBufferARB)(GLenum, GLuint) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glBufferDataARB)(GLenum, GLsizeiptrARB, const GLvoid *, GLenum) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glBufferSubDataARB)(GLenum, GLintptrARB, GLsizeiptrARB, const GLvoid *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glDeleteBuffersARB)(GLsizei, const GLuint *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGenBuffersARB)(GLsizei, GLuint *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGetBufferParameterivARB)(GLenum, GLenum, GLint *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGetBufferPointervARB)(GLenum, GLenum, GLvoid **) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGetBufferSubDataARB)(GLenum, GLintptrARB, GLsizeiptrARB, GLvoid *) = NULL; GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsBufferARB)(GLuint) = NULL; void * (CODEGEN_FUNCPTR *_ptrc_glMapBufferARB)(GLenum, GLenum) = NULL; GLboolean (CODEGEN_FUNCPTR *_ptrc_glUnmapBufferARB)(GLenum) = NULL; static int Load_ARB_vertex_buffer_object(void) { int numFailed = 0; _ptrc_glBindBufferARB = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint))IntGetProcAddress("glBindBufferARB"); if(!_ptrc_glBindBufferARB) numFailed++; _ptrc_glBufferDataARB = (void (CODEGEN_FUNCPTR *)(GLenum, GLsizeiptrARB, const GLvoid *, GLenum))IntGetProcAddress("glBufferDataARB"); if(!_ptrc_glBufferDataARB) numFailed++; _ptrc_glBufferSubDataARB = (void (CODEGEN_FUNCPTR *)(GLenum, GLintptrARB, GLsizeiptrARB, const GLvoid *))IntGetProcAddress("glBufferSubDataARB"); if(!_ptrc_glBufferSubDataARB) numFailed++; _ptrc_glDeleteBuffersARB = (void (CODEGEN_FUNCPTR *)(GLsizei, const GLuint *))IntGetProcAddress("glDeleteBuffersARB"); if(!_ptrc_glDeleteBuffersARB) numFailed++; _ptrc_glGenBuffersARB = (void (CODEGEN_FUNCPTR *)(GLsizei, GLuint *))IntGetProcAddress("glGenBuffersARB"); if(!_ptrc_glGenBuffersARB) numFailed++; _ptrc_glGetBufferParameterivARB = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLint *))IntGetProcAddress("glGetBufferParameterivARB"); if(!_ptrc_glGetBufferParameterivARB) numFailed++; _ptrc_glGetBufferPointervARB = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLvoid **))IntGetProcAddress("glGetBufferPointervARB"); if(!_ptrc_glGetBufferPointervARB) numFailed++; _ptrc_glGetBufferSubDataARB = (void (CODEGEN_FUNCPTR *)(GLenum, GLintptrARB, GLsizeiptrARB, GLvoid *))IntGetProcAddress("glGetBufferSubDataARB"); if(!_ptrc_glGetBufferSubDataARB) numFailed++; _ptrc_glIsBufferARB = (GLboolean (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glIsBufferARB"); if(!_ptrc_glIsBufferARB) numFailed++; _ptrc_glMapBufferARB = (void * (CODEGEN_FUNCPTR *)(GLenum, GLenum))IntGetProcAddress("glMapBufferARB"); if(!_ptrc_glMapBufferARB) numFailed++; _ptrc_glUnmapBufferARB = (GLboolean (CODEGEN_FUNCPTR *)(GLenum))IntGetProcAddress("glUnmapBufferARB"); if(!_ptrc_glUnmapBufferARB) numFailed++; return numFailed; } void (CODEGEN_FUNCPTR *_ptrc_glDisableVertexAttribArrayARB)(GLuint) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glEnableVertexAttribArrayARB)(GLuint) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGetVertexAttribPointervARB)(GLuint, GLenum, GLvoid **) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGetVertexAttribdvARB)(GLuint, GLenum, GLdouble *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGetVertexAttribfvARB)(GLuint, GLenum, GLfloat *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGetVertexAttribivARB)(GLuint, GLenum, GLint *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib1dARB)(GLuint, GLdouble) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib1dvARB)(GLuint, const GLdouble *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib1fARB)(GLuint, GLfloat) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib1fvARB)(GLuint, const GLfloat *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib1sARB)(GLuint, GLshort) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib1svARB)(GLuint, const GLshort *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib2dARB)(GLuint, GLdouble, GLdouble) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib2dvARB)(GLuint, const GLdouble *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib2fARB)(GLuint, GLfloat, GLfloat) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib2fvARB)(GLuint, const GLfloat *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib2sARB)(GLuint, GLshort, GLshort) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib2svARB)(GLuint, const GLshort *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib3dARB)(GLuint, GLdouble, GLdouble, GLdouble) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib3dvARB)(GLuint, const GLdouble *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib3fARB)(GLuint, GLfloat, GLfloat, GLfloat) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib3fvARB)(GLuint, const GLfloat *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib3sARB)(GLuint, GLshort, GLshort, GLshort) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib3svARB)(GLuint, const GLshort *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4NbvARB)(GLuint, const GLbyte *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4NivARB)(GLuint, const GLint *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4NsvARB)(GLuint, const GLshort *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4NubARB)(GLuint, GLubyte, GLubyte, GLubyte, GLubyte) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4NubvARB)(GLuint, const GLubyte *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4NuivARB)(GLuint, const GLuint *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4NusvARB)(GLuint, const GLushort *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4bvARB)(GLuint, const GLbyte *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4dARB)(GLuint, GLdouble, GLdouble, GLdouble, GLdouble) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4dvARB)(GLuint, const GLdouble *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4fARB)(GLuint, GLfloat, GLfloat, GLfloat, GLfloat) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4fvARB)(GLuint, const GLfloat *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4ivARB)(GLuint, const GLint *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4sARB)(GLuint, GLshort, GLshort, GLshort, GLshort) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4svARB)(GLuint, const GLshort *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4ubvARB)(GLuint, const GLubyte *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4uivARB)(GLuint, const GLuint *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4usvARB)(GLuint, const GLushort *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribPointerARB)(GLuint, GLint, GLenum, GLboolean, GLsizei, const GLvoid *) = NULL; static int Load_ARB_vertex_program(void) { int numFailed = 0; _ptrc_glBindProgramARB = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint))IntGetProcAddress("glBindProgramARB"); if(!_ptrc_glBindProgramARB) numFailed++; _ptrc_glDeleteProgramsARB = (void (CODEGEN_FUNCPTR *)(GLsizei, const GLuint *))IntGetProcAddress("glDeleteProgramsARB"); if(!_ptrc_glDeleteProgramsARB) numFailed++; _ptrc_glDisableVertexAttribArrayARB = (void (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glDisableVertexAttribArrayARB"); if(!_ptrc_glDisableVertexAttribArrayARB) numFailed++; _ptrc_glEnableVertexAttribArrayARB = (void (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glEnableVertexAttribArrayARB"); if(!_ptrc_glEnableVertexAttribArrayARB) numFailed++; _ptrc_glGenProgramsARB = (void (CODEGEN_FUNCPTR *)(GLsizei, GLuint *))IntGetProcAddress("glGenProgramsARB"); if(!_ptrc_glGenProgramsARB) numFailed++; _ptrc_glGetProgramEnvParameterdvARB = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLdouble *))IntGetProcAddress("glGetProgramEnvParameterdvARB"); if(!_ptrc_glGetProgramEnvParameterdvARB) numFailed++; _ptrc_glGetProgramEnvParameterfvARB = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLfloat *))IntGetProcAddress("glGetProgramEnvParameterfvARB"); if(!_ptrc_glGetProgramEnvParameterfvARB) numFailed++; _ptrc_glGetProgramLocalParameterdvARB = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLdouble *))IntGetProcAddress("glGetProgramLocalParameterdvARB"); if(!_ptrc_glGetProgramLocalParameterdvARB) numFailed++; _ptrc_glGetProgramLocalParameterfvARB = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLfloat *))IntGetProcAddress("glGetProgramLocalParameterfvARB"); if(!_ptrc_glGetProgramLocalParameterfvARB) numFailed++; _ptrc_glGetProgramStringARB = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLvoid *))IntGetProcAddress("glGetProgramStringARB"); if(!_ptrc_glGetProgramStringARB) numFailed++; _ptrc_glGetProgramivARB = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLint *))IntGetProcAddress("glGetProgramivARB"); if(!_ptrc_glGetProgramivARB) numFailed++; _ptrc_glGetVertexAttribPointervARB = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLvoid **))IntGetProcAddress("glGetVertexAttribPointervARB"); if(!_ptrc_glGetVertexAttribPointervARB) numFailed++; _ptrc_glGetVertexAttribdvARB = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLdouble *))IntGetProcAddress("glGetVertexAttribdvARB"); if(!_ptrc_glGetVertexAttribdvARB) numFailed++; _ptrc_glGetVertexAttribfvARB = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLfloat *))IntGetProcAddress("glGetVertexAttribfvARB"); if(!_ptrc_glGetVertexAttribfvARB) numFailed++; _ptrc_glGetVertexAttribivARB = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLint *))IntGetProcAddress("glGetVertexAttribivARB"); if(!_ptrc_glGetVertexAttribivARB) numFailed++; _ptrc_glIsProgramARB = (GLboolean (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glIsProgramARB"); if(!_ptrc_glIsProgramARB) numFailed++; _ptrc_glProgramEnvParameter4dARB = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLdouble, GLdouble, GLdouble, GLdouble))IntGetProcAddress("glProgramEnvParameter4dARB"); if(!_ptrc_glProgramEnvParameter4dARB) numFailed++; _ptrc_glProgramEnvParameter4dvARB = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, const GLdouble *))IntGetProcAddress("glProgramEnvParameter4dvARB"); if(!_ptrc_glProgramEnvParameter4dvARB) numFailed++; _ptrc_glProgramEnvParameter4fARB = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLfloat, GLfloat, GLfloat, GLfloat))IntGetProcAddress("glProgramEnvParameter4fARB"); if(!_ptrc_glProgramEnvParameter4fARB) numFailed++; _ptrc_glProgramEnvParameter4fvARB = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, const GLfloat *))IntGetProcAddress("glProgramEnvParameter4fvARB"); if(!_ptrc_glProgramEnvParameter4fvARB) numFailed++; _ptrc_glProgramLocalParameter4dARB = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLdouble, GLdouble, GLdouble, GLdouble))IntGetProcAddress("glProgramLocalParameter4dARB"); if(!_ptrc_glProgramLocalParameter4dARB) numFailed++; _ptrc_glProgramLocalParameter4dvARB = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, const GLdouble *))IntGetProcAddress("glProgramLocalParameter4dvARB"); if(!_ptrc_glProgramLocalParameter4dvARB) numFailed++; _ptrc_glProgramLocalParameter4fARB = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLfloat, GLfloat, GLfloat, GLfloat))IntGetProcAddress("glProgramLocalParameter4fARB"); if(!_ptrc_glProgramLocalParameter4fARB) numFailed++; _ptrc_glProgramLocalParameter4fvARB = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, const GLfloat *))IntGetProcAddress("glProgramLocalParameter4fvARB"); if(!_ptrc_glProgramLocalParameter4fvARB) numFailed++; _ptrc_glProgramStringARB = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLsizei, const GLvoid *))IntGetProcAddress("glProgramStringARB"); if(!_ptrc_glProgramStringARB) numFailed++; _ptrc_glVertexAttrib1dARB = (void (CODEGEN_FUNCPTR *)(GLuint, GLdouble))IntGetProcAddress("glVertexAttrib1dARB"); if(!_ptrc_glVertexAttrib1dARB) numFailed++; _ptrc_glVertexAttrib1dvARB = (void (CODEGEN_FUNCPTR *)(GLuint, const GLdouble *))IntGetProcAddress("glVertexAttrib1dvARB"); if(!_ptrc_glVertexAttrib1dvARB) numFailed++; _ptrc_glVertexAttrib1fARB = (void (CODEGEN_FUNCPTR *)(GLuint, GLfloat))IntGetProcAddress("glVertexAttrib1fARB"); if(!_ptrc_glVertexAttrib1fARB) numFailed++; _ptrc_glVertexAttrib1fvARB = (void (CODEGEN_FUNCPTR *)(GLuint, const GLfloat *))IntGetProcAddress("glVertexAttrib1fvARB"); if(!_ptrc_glVertexAttrib1fvARB) numFailed++; _ptrc_glVertexAttrib1sARB = (void (CODEGEN_FUNCPTR *)(GLuint, GLshort))IntGetProcAddress("glVertexAttrib1sARB"); if(!_ptrc_glVertexAttrib1sARB) numFailed++; _ptrc_glVertexAttrib1svARB = (void (CODEGEN_FUNCPTR *)(GLuint, const GLshort *))IntGetProcAddress("glVertexAttrib1svARB"); if(!_ptrc_glVertexAttrib1svARB) numFailed++; _ptrc_glVertexAttrib2dARB = (void (CODEGEN_FUNCPTR *)(GLuint, GLdouble, GLdouble))IntGetProcAddress("glVertexAttrib2dARB"); if(!_ptrc_glVertexAttrib2dARB) numFailed++; _ptrc_glVertexAttrib2dvARB = (void (CODEGEN_FUNCPTR *)(GLuint, const GLdouble *))IntGetProcAddress("glVertexAttrib2dvARB"); if(!_ptrc_glVertexAttrib2dvARB) numFailed++; _ptrc_glVertexAttrib2fARB = (void (CODEGEN_FUNCPTR *)(GLuint, GLfloat, GLfloat))IntGetProcAddress("glVertexAttrib2fARB"); if(!_ptrc_glVertexAttrib2fARB) numFailed++; _ptrc_glVertexAttrib2fvARB = (void (CODEGEN_FUNCPTR *)(GLuint, const GLfloat *))IntGetProcAddress("glVertexAttrib2fvARB"); if(!_ptrc_glVertexAttrib2fvARB) numFailed++; _ptrc_glVertexAttrib2sARB = (void (CODEGEN_FUNCPTR *)(GLuint, GLshort, GLshort))IntGetProcAddress("glVertexAttrib2sARB"); if(!_ptrc_glVertexAttrib2sARB) numFailed++; _ptrc_glVertexAttrib2svARB = (void (CODEGEN_FUNCPTR *)(GLuint, const GLshort *))IntGetProcAddress("glVertexAttrib2svARB"); if(!_ptrc_glVertexAttrib2svARB) numFailed++; _ptrc_glVertexAttrib3dARB = (void (CODEGEN_FUNCPTR *)(GLuint, GLdouble, GLdouble, GLdouble))IntGetProcAddress("glVertexAttrib3dARB"); if(!_ptrc_glVertexAttrib3dARB) numFailed++; _ptrc_glVertexAttrib3dvARB = (void (CODEGEN_FUNCPTR *)(GLuint, const GLdouble *))IntGetProcAddress("glVertexAttrib3dvARB"); if(!_ptrc_glVertexAttrib3dvARB) numFailed++; _ptrc_glVertexAttrib3fARB = (void (CODEGEN_FUNCPTR *)(GLuint, GLfloat, GLfloat, GLfloat))IntGetProcAddress("glVertexAttrib3fARB"); if(!_ptrc_glVertexAttrib3fARB) numFailed++; _ptrc_glVertexAttrib3fvARB = (void (CODEGEN_FUNCPTR *)(GLuint, const GLfloat *))IntGetProcAddress("glVertexAttrib3fvARB"); if(!_ptrc_glVertexAttrib3fvARB) numFailed++; _ptrc_glVertexAttrib3sARB = (void (CODEGEN_FUNCPTR *)(GLuint, GLshort, GLshort, GLshort))IntGetProcAddress("glVertexAttrib3sARB"); if(!_ptrc_glVertexAttrib3sARB) numFailed++; _ptrc_glVertexAttrib3svARB = (void (CODEGEN_FUNCPTR *)(GLuint, const GLshort *))IntGetProcAddress("glVertexAttrib3svARB"); if(!_ptrc_glVertexAttrib3svARB) numFailed++; _ptrc_glVertexAttrib4NbvARB = (void (CODEGEN_FUNCPTR *)(GLuint, const GLbyte *))IntGetProcAddress("glVertexAttrib4NbvARB"); if(!_ptrc_glVertexAttrib4NbvARB) numFailed++; _ptrc_glVertexAttrib4NivARB = (void (CODEGEN_FUNCPTR *)(GLuint, const GLint *))IntGetProcAddress("glVertexAttrib4NivARB"); if(!_ptrc_glVertexAttrib4NivARB) numFailed++; _ptrc_glVertexAttrib4NsvARB = (void (CODEGEN_FUNCPTR *)(GLuint, const GLshort *))IntGetProcAddress("glVertexAttrib4NsvARB"); if(!_ptrc_glVertexAttrib4NsvARB) numFailed++; _ptrc_glVertexAttrib4NubARB = (void (CODEGEN_FUNCPTR *)(GLuint, GLubyte, GLubyte, GLubyte, GLubyte))IntGetProcAddress("glVertexAttrib4NubARB"); if(!_ptrc_glVertexAttrib4NubARB) numFailed++; _ptrc_glVertexAttrib4NubvARB = (void (CODEGEN_FUNCPTR *)(GLuint, const GLubyte *))IntGetProcAddress("glVertexAttrib4NubvARB"); if(!_ptrc_glVertexAttrib4NubvARB) numFailed++; _ptrc_glVertexAttrib4NuivARB = (void (CODEGEN_FUNCPTR *)(GLuint, const GLuint *))IntGetProcAddress("glVertexAttrib4NuivARB"); if(!_ptrc_glVertexAttrib4NuivARB) numFailed++; _ptrc_glVertexAttrib4NusvARB = (void (CODEGEN_FUNCPTR *)(GLuint, const GLushort *))IntGetProcAddress("glVertexAttrib4NusvARB"); if(!_ptrc_glVertexAttrib4NusvARB) numFailed++; _ptrc_glVertexAttrib4bvARB = (void (CODEGEN_FUNCPTR *)(GLuint, const GLbyte *))IntGetProcAddress("glVertexAttrib4bvARB"); if(!_ptrc_glVertexAttrib4bvARB) numFailed++; _ptrc_glVertexAttrib4dARB = (void (CODEGEN_FUNCPTR *)(GLuint, GLdouble, GLdouble, GLdouble, GLdouble))IntGetProcAddress("glVertexAttrib4dARB"); if(!_ptrc_glVertexAttrib4dARB) numFailed++; _ptrc_glVertexAttrib4dvARB = (void (CODEGEN_FUNCPTR *)(GLuint, const GLdouble *))IntGetProcAddress("glVertexAttrib4dvARB"); if(!_ptrc_glVertexAttrib4dvARB) numFailed++; _ptrc_glVertexAttrib4fARB = (void (CODEGEN_FUNCPTR *)(GLuint, GLfloat, GLfloat, GLfloat, GLfloat))IntGetProcAddress("glVertexAttrib4fARB"); if(!_ptrc_glVertexAttrib4fARB) numFailed++; _ptrc_glVertexAttrib4fvARB = (void (CODEGEN_FUNCPTR *)(GLuint, const GLfloat *))IntGetProcAddress("glVertexAttrib4fvARB"); if(!_ptrc_glVertexAttrib4fvARB) numFailed++; _ptrc_glVertexAttrib4ivARB = (void (CODEGEN_FUNCPTR *)(GLuint, const GLint *))IntGetProcAddress("glVertexAttrib4ivARB"); if(!_ptrc_glVertexAttrib4ivARB) numFailed++; _ptrc_glVertexAttrib4sARB = (void (CODEGEN_FUNCPTR *)(GLuint, GLshort, GLshort, GLshort, GLshort))IntGetProcAddress("glVertexAttrib4sARB"); if(!_ptrc_glVertexAttrib4sARB) numFailed++; _ptrc_glVertexAttrib4svARB = (void (CODEGEN_FUNCPTR *)(GLuint, const GLshort *))IntGetProcAddress("glVertexAttrib4svARB"); if(!_ptrc_glVertexAttrib4svARB) numFailed++; _ptrc_glVertexAttrib4ubvARB = (void (CODEGEN_FUNCPTR *)(GLuint, const GLubyte *))IntGetProcAddress("glVertexAttrib4ubvARB"); if(!_ptrc_glVertexAttrib4ubvARB) numFailed++; _ptrc_glVertexAttrib4uivARB = (void (CODEGEN_FUNCPTR *)(GLuint, const GLuint *))IntGetProcAddress("glVertexAttrib4uivARB"); if(!_ptrc_glVertexAttrib4uivARB) numFailed++; _ptrc_glVertexAttrib4usvARB = (void (CODEGEN_FUNCPTR *)(GLuint, const GLushort *))IntGetProcAddress("glVertexAttrib4usvARB"); if(!_ptrc_glVertexAttrib4usvARB) numFailed++; _ptrc_glVertexAttribPointerARB = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLenum, GLboolean, GLsizei, const GLvoid *))IntGetProcAddress("glVertexAttribPointerARB"); if(!_ptrc_glVertexAttribPointerARB) numFailed++; return numFailed; } void (CODEGEN_FUNCPTR *_ptrc_glBindAttribLocationARB)(GLhandleARB, GLuint, const GLcharARB *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGetActiveAttribARB)(GLhandleARB, GLuint, GLsizei, GLsizei *, GLint *, GLenum *, GLcharARB *) = NULL; GLint (CODEGEN_FUNCPTR *_ptrc_glGetAttribLocationARB)(GLhandleARB, const GLcharARB *) = NULL; static int Load_ARB_vertex_shader(void) { int numFailed = 0; _ptrc_glBindAttribLocationARB = (void (CODEGEN_FUNCPTR *)(GLhandleARB, GLuint, const GLcharARB *))IntGetProcAddress("glBindAttribLocationARB"); if(!_ptrc_glBindAttribLocationARB) numFailed++; _ptrc_glGetActiveAttribARB = (void (CODEGEN_FUNCPTR *)(GLhandleARB, GLuint, GLsizei, GLsizei *, GLint *, GLenum *, GLcharARB *))IntGetProcAddress("glGetActiveAttribARB"); if(!_ptrc_glGetActiveAttribARB) numFailed++; _ptrc_glGetAttribLocationARB = (GLint (CODEGEN_FUNCPTR *)(GLhandleARB, const GLcharARB *))IntGetProcAddress("glGetAttribLocationARB"); if(!_ptrc_glGetAttribLocationARB) numFailed++; return numFailed; } void (CODEGEN_FUNCPTR *_ptrc_glWindowPos2dARB)(GLdouble, GLdouble) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glWindowPos2dvARB)(const GLdouble *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glWindowPos2fARB)(GLfloat, GLfloat) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glWindowPos2fvARB)(const GLfloat *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glWindowPos2iARB)(GLint, GLint) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glWindowPos2ivARB)(const GLint *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glWindowPos2sARB)(GLshort, GLshort) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glWindowPos2svARB)(const GLshort *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glWindowPos3dARB)(GLdouble, GLdouble, GLdouble) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glWindowPos3dvARB)(const GLdouble *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glWindowPos3fARB)(GLfloat, GLfloat, GLfloat) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glWindowPos3fvARB)(const GLfloat *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glWindowPos3iARB)(GLint, GLint, GLint) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glWindowPos3ivARB)(const GLint *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glWindowPos3sARB)(GLshort, GLshort, GLshort) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glWindowPos3svARB)(const GLshort *) = NULL; static int Load_ARB_window_pos(void) { int numFailed = 0; _ptrc_glWindowPos2dARB = (void (CODEGEN_FUNCPTR *)(GLdouble, GLdouble))IntGetProcAddress("glWindowPos2dARB"); if(!_ptrc_glWindowPos2dARB) numFailed++; _ptrc_glWindowPos2dvARB = (void (CODEGEN_FUNCPTR *)(const GLdouble *))IntGetProcAddress("glWindowPos2dvARB"); if(!_ptrc_glWindowPos2dvARB) numFailed++; _ptrc_glWindowPos2fARB = (void (CODEGEN_FUNCPTR *)(GLfloat, GLfloat))IntGetProcAddress("glWindowPos2fARB"); if(!_ptrc_glWindowPos2fARB) numFailed++; _ptrc_glWindowPos2fvARB = (void (CODEGEN_FUNCPTR *)(const GLfloat *))IntGetProcAddress("glWindowPos2fvARB"); if(!_ptrc_glWindowPos2fvARB) numFailed++; _ptrc_glWindowPos2iARB = (void (CODEGEN_FUNCPTR *)(GLint, GLint))IntGetProcAddress("glWindowPos2iARB"); if(!_ptrc_glWindowPos2iARB) numFailed++; _ptrc_glWindowPos2ivARB = (void (CODEGEN_FUNCPTR *)(const GLint *))IntGetProcAddress("glWindowPos2ivARB"); if(!_ptrc_glWindowPos2ivARB) numFailed++; _ptrc_glWindowPos2sARB = (void (CODEGEN_FUNCPTR *)(GLshort, GLshort))IntGetProcAddress("glWindowPos2sARB"); if(!_ptrc_glWindowPos2sARB) numFailed++; _ptrc_glWindowPos2svARB = (void (CODEGEN_FUNCPTR *)(const GLshort *))IntGetProcAddress("glWindowPos2svARB"); if(!_ptrc_glWindowPos2svARB) numFailed++; _ptrc_glWindowPos3dARB = (void (CODEGEN_FUNCPTR *)(GLdouble, GLdouble, GLdouble))IntGetProcAddress("glWindowPos3dARB"); if(!_ptrc_glWindowPos3dARB) numFailed++; _ptrc_glWindowPos3dvARB = (void (CODEGEN_FUNCPTR *)(const GLdouble *))IntGetProcAddress("glWindowPos3dvARB"); if(!_ptrc_glWindowPos3dvARB) numFailed++; _ptrc_glWindowPos3fARB = (void (CODEGEN_FUNCPTR *)(GLfloat, GLfloat, GLfloat))IntGetProcAddress("glWindowPos3fARB"); if(!_ptrc_glWindowPos3fARB) numFailed++; _ptrc_glWindowPos3fvARB = (void (CODEGEN_FUNCPTR *)(const GLfloat *))IntGetProcAddress("glWindowPos3fvARB"); if(!_ptrc_glWindowPos3fvARB) numFailed++; _ptrc_glWindowPos3iARB = (void (CODEGEN_FUNCPTR *)(GLint, GLint, GLint))IntGetProcAddress("glWindowPos3iARB"); if(!_ptrc_glWindowPos3iARB) numFailed++; _ptrc_glWindowPos3ivARB = (void (CODEGEN_FUNCPTR *)(const GLint *))IntGetProcAddress("glWindowPos3ivARB"); if(!_ptrc_glWindowPos3ivARB) numFailed++; _ptrc_glWindowPos3sARB = (void (CODEGEN_FUNCPTR *)(GLshort, GLshort, GLshort))IntGetProcAddress("glWindowPos3sARB"); if(!_ptrc_glWindowPos3sARB) numFailed++; _ptrc_glWindowPos3svARB = (void (CODEGEN_FUNCPTR *)(const GLshort *))IntGetProcAddress("glWindowPos3svARB"); if(!_ptrc_glWindowPos3svARB) numFailed++; return numFailed; } void (CODEGEN_FUNCPTR *_ptrc_glDrawBuffersATI)(GLsizei, const GLenum *) = NULL; static int Load_ATI_draw_buffers(void) { int numFailed = 0; _ptrc_glDrawBuffersATI = (void (CODEGEN_FUNCPTR *)(GLsizei, const GLenum *))IntGetProcAddress("glDrawBuffersATI"); if(!_ptrc_glDrawBuffersATI) numFailed++; return numFailed; } void (CODEGEN_FUNCPTR *_ptrc_glDrawElementArrayATI)(GLenum, GLsizei) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glDrawRangeElementArrayATI)(GLenum, GLuint, GLuint, GLsizei) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glElementPointerATI)(GLenum, const GLvoid *) = NULL; static int Load_ATI_element_array(void) { int numFailed = 0; _ptrc_glDrawElementArrayATI = (void (CODEGEN_FUNCPTR *)(GLenum, GLsizei))IntGetProcAddress("glDrawElementArrayATI"); if(!_ptrc_glDrawElementArrayATI) numFailed++; _ptrc_glDrawRangeElementArrayATI = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLuint, GLsizei))IntGetProcAddress("glDrawRangeElementArrayATI"); if(!_ptrc_glDrawRangeElementArrayATI) numFailed++; _ptrc_glElementPointerATI = (void (CODEGEN_FUNCPTR *)(GLenum, const GLvoid *))IntGetProcAddress("glElementPointerATI"); if(!_ptrc_glElementPointerATI) numFailed++; return numFailed; } void (CODEGEN_FUNCPTR *_ptrc_glGetTexBumpParameterfvATI)(GLenum, GLfloat *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGetTexBumpParameterivATI)(GLenum, GLint *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glTexBumpParameterfvATI)(GLenum, const GLfloat *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glTexBumpParameterivATI)(GLenum, const GLint *) = NULL; static int Load_ATI_envmap_bumpmap(void) { int numFailed = 0; _ptrc_glGetTexBumpParameterfvATI = (void (CODEGEN_FUNCPTR *)(GLenum, GLfloat *))IntGetProcAddress("glGetTexBumpParameterfvATI"); if(!_ptrc_glGetTexBumpParameterfvATI) numFailed++; _ptrc_glGetTexBumpParameterivATI = (void (CODEGEN_FUNCPTR *)(GLenum, GLint *))IntGetProcAddress("glGetTexBumpParameterivATI"); if(!_ptrc_glGetTexBumpParameterivATI) numFailed++; _ptrc_glTexBumpParameterfvATI = (void (CODEGEN_FUNCPTR *)(GLenum, const GLfloat *))IntGetProcAddress("glTexBumpParameterfvATI"); if(!_ptrc_glTexBumpParameterfvATI) numFailed++; _ptrc_glTexBumpParameterivATI = (void (CODEGEN_FUNCPTR *)(GLenum, const GLint *))IntGetProcAddress("glTexBumpParameterivATI"); if(!_ptrc_glTexBumpParameterivATI) numFailed++; return numFailed; } void (CODEGEN_FUNCPTR *_ptrc_glAlphaFragmentOp1ATI)(GLenum, GLuint, GLuint, GLuint, GLuint, GLuint) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glAlphaFragmentOp2ATI)(GLenum, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glAlphaFragmentOp3ATI)(GLenum, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glBeginFragmentShaderATI)(void) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glBindFragmentShaderATI)(GLuint) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glColorFragmentOp1ATI)(GLenum, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glColorFragmentOp2ATI)(GLenum, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glColorFragmentOp3ATI)(GLenum, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glDeleteFragmentShaderATI)(GLuint) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glEndFragmentShaderATI)(void) = NULL; GLuint (CODEGEN_FUNCPTR *_ptrc_glGenFragmentShadersATI)(GLuint) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glPassTexCoordATI)(GLuint, GLuint, GLenum) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glSampleMapATI)(GLuint, GLuint, GLenum) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glSetFragmentShaderConstantATI)(GLuint, const GLfloat *) = NULL; static int Load_ATI_fragment_shader(void) { int numFailed = 0; _ptrc_glAlphaFragmentOp1ATI = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLuint, GLuint, GLuint, GLuint))IntGetProcAddress("glAlphaFragmentOp1ATI"); if(!_ptrc_glAlphaFragmentOp1ATI) numFailed++; _ptrc_glAlphaFragmentOp2ATI = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint))IntGetProcAddress("glAlphaFragmentOp2ATI"); if(!_ptrc_glAlphaFragmentOp2ATI) numFailed++; _ptrc_glAlphaFragmentOp3ATI = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint))IntGetProcAddress("glAlphaFragmentOp3ATI"); if(!_ptrc_glAlphaFragmentOp3ATI) numFailed++; _ptrc_glBeginFragmentShaderATI = (void (CODEGEN_FUNCPTR *)(void))IntGetProcAddress("glBeginFragmentShaderATI"); if(!_ptrc_glBeginFragmentShaderATI) numFailed++; _ptrc_glBindFragmentShaderATI = (void (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glBindFragmentShaderATI"); if(!_ptrc_glBindFragmentShaderATI) numFailed++; _ptrc_glColorFragmentOp1ATI = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint))IntGetProcAddress("glColorFragmentOp1ATI"); if(!_ptrc_glColorFragmentOp1ATI) numFailed++; _ptrc_glColorFragmentOp2ATI = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint))IntGetProcAddress("glColorFragmentOp2ATI"); if(!_ptrc_glColorFragmentOp2ATI) numFailed++; _ptrc_glColorFragmentOp3ATI = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint))IntGetProcAddress("glColorFragmentOp3ATI"); if(!_ptrc_glColorFragmentOp3ATI) numFailed++; _ptrc_glDeleteFragmentShaderATI = (void (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glDeleteFragmentShaderATI"); if(!_ptrc_glDeleteFragmentShaderATI) numFailed++; _ptrc_glEndFragmentShaderATI = (void (CODEGEN_FUNCPTR *)(void))IntGetProcAddress("glEndFragmentShaderATI"); if(!_ptrc_glEndFragmentShaderATI) numFailed++; _ptrc_glGenFragmentShadersATI = (GLuint (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glGenFragmentShadersATI"); if(!_ptrc_glGenFragmentShadersATI) numFailed++; _ptrc_glPassTexCoordATI = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLenum))IntGetProcAddress("glPassTexCoordATI"); if(!_ptrc_glPassTexCoordATI) numFailed++; _ptrc_glSampleMapATI = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLenum))IntGetProcAddress("glSampleMapATI"); if(!_ptrc_glSampleMapATI) numFailed++; _ptrc_glSetFragmentShaderConstantATI = (void (CODEGEN_FUNCPTR *)(GLuint, const GLfloat *))IntGetProcAddress("glSetFragmentShaderConstantATI"); if(!_ptrc_glSetFragmentShaderConstantATI) numFailed++; return numFailed; } void * (CODEGEN_FUNCPTR *_ptrc_glMapObjectBufferATI)(GLuint) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glUnmapObjectBufferATI)(GLuint) = NULL; static int Load_ATI_map_object_buffer(void) { int numFailed = 0; _ptrc_glMapObjectBufferATI = (void * (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glMapObjectBufferATI"); if(!_ptrc_glMapObjectBufferATI) numFailed++; _ptrc_glUnmapObjectBufferATI = (void (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glUnmapObjectBufferATI"); if(!_ptrc_glUnmapObjectBufferATI) numFailed++; return numFailed; } void (CODEGEN_FUNCPTR *_ptrc_glPNTrianglesfATI)(GLenum, GLfloat) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glPNTrianglesiATI)(GLenum, GLint) = NULL; static int Load_ATI_pn_triangles(void) { int numFailed = 0; _ptrc_glPNTrianglesfATI = (void (CODEGEN_FUNCPTR *)(GLenum, GLfloat))IntGetProcAddress("glPNTrianglesfATI"); if(!_ptrc_glPNTrianglesfATI) numFailed++; _ptrc_glPNTrianglesiATI = (void (CODEGEN_FUNCPTR *)(GLenum, GLint))IntGetProcAddress("glPNTrianglesiATI"); if(!_ptrc_glPNTrianglesiATI) numFailed++; return numFailed; } void (CODEGEN_FUNCPTR *_ptrc_glStencilFuncSeparateATI)(GLenum, GLenum, GLint, GLuint) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glStencilOpSeparateATI)(GLenum, GLenum, GLenum, GLenum) = NULL; static int Load_ATI_separate_stencil(void) { int numFailed = 0; _ptrc_glStencilFuncSeparateATI = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLint, GLuint))IntGetProcAddress("glStencilFuncSeparateATI"); if(!_ptrc_glStencilFuncSeparateATI) numFailed++; _ptrc_glStencilOpSeparateATI = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLenum, GLenum))IntGetProcAddress("glStencilOpSeparateATI"); if(!_ptrc_glStencilOpSeparateATI) numFailed++; return numFailed; } void (CODEGEN_FUNCPTR *_ptrc_glArrayObjectATI)(GLenum, GLint, GLenum, GLsizei, GLuint, GLuint) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glFreeObjectBufferATI)(GLuint) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGetArrayObjectfvATI)(GLenum, GLenum, GLfloat *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGetArrayObjectivATI)(GLenum, GLenum, GLint *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGetObjectBufferfvATI)(GLuint, GLenum, GLfloat *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGetObjectBufferivATI)(GLuint, GLenum, GLint *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGetVariantArrayObjectfvATI)(GLuint, GLenum, GLfloat *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGetVariantArrayObjectivATI)(GLuint, GLenum, GLint *) = NULL; GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsObjectBufferATI)(GLuint) = NULL; GLuint (CODEGEN_FUNCPTR *_ptrc_glNewObjectBufferATI)(GLsizei, const GLvoid *, GLenum) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glUpdateObjectBufferATI)(GLuint, GLuint, GLsizei, const GLvoid *, GLenum) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glVariantArrayObjectATI)(GLuint, GLenum, GLsizei, GLuint, GLuint) = NULL; static int Load_ATI_vertex_array_object(void) { int numFailed = 0; _ptrc_glArrayObjectATI = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLenum, GLsizei, GLuint, GLuint))IntGetProcAddress("glArrayObjectATI"); if(!_ptrc_glArrayObjectATI) numFailed++; _ptrc_glFreeObjectBufferATI = (void (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glFreeObjectBufferATI"); if(!_ptrc_glFreeObjectBufferATI) numFailed++; _ptrc_glGetArrayObjectfvATI = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLfloat *))IntGetProcAddress("glGetArrayObjectfvATI"); if(!_ptrc_glGetArrayObjectfvATI) numFailed++; _ptrc_glGetArrayObjectivATI = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLint *))IntGetProcAddress("glGetArrayObjectivATI"); if(!_ptrc_glGetArrayObjectivATI) numFailed++; _ptrc_glGetObjectBufferfvATI = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLfloat *))IntGetProcAddress("glGetObjectBufferfvATI"); if(!_ptrc_glGetObjectBufferfvATI) numFailed++; _ptrc_glGetObjectBufferivATI = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLint *))IntGetProcAddress("glGetObjectBufferivATI"); if(!_ptrc_glGetObjectBufferivATI) numFailed++; _ptrc_glGetVariantArrayObjectfvATI = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLfloat *))IntGetProcAddress("glGetVariantArrayObjectfvATI"); if(!_ptrc_glGetVariantArrayObjectfvATI) numFailed++; _ptrc_glGetVariantArrayObjectivATI = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLint *))IntGetProcAddress("glGetVariantArrayObjectivATI"); if(!_ptrc_glGetVariantArrayObjectivATI) numFailed++; _ptrc_glIsObjectBufferATI = (GLboolean (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glIsObjectBufferATI"); if(!_ptrc_glIsObjectBufferATI) numFailed++; _ptrc_glNewObjectBufferATI = (GLuint (CODEGEN_FUNCPTR *)(GLsizei, const GLvoid *, GLenum))IntGetProcAddress("glNewObjectBufferATI"); if(!_ptrc_glNewObjectBufferATI) numFailed++; _ptrc_glUpdateObjectBufferATI = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLsizei, const GLvoid *, GLenum))IntGetProcAddress("glUpdateObjectBufferATI"); if(!_ptrc_glUpdateObjectBufferATI) numFailed++; _ptrc_glVariantArrayObjectATI = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLsizei, GLuint, GLuint))IntGetProcAddress("glVariantArrayObjectATI"); if(!_ptrc_glVariantArrayObjectATI) numFailed++; return numFailed; } void (CODEGEN_FUNCPTR *_ptrc_glGetVertexAttribArrayObjectfvATI)(GLuint, GLenum, GLfloat *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGetVertexAttribArrayObjectivATI)(GLuint, GLenum, GLint *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribArrayObjectATI)(GLuint, GLint, GLenum, GLboolean, GLsizei, GLuint, GLuint) = NULL; static int Load_ATI_vertex_attrib_array_object(void) { int numFailed = 0; _ptrc_glGetVertexAttribArrayObjectfvATI = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLfloat *))IntGetProcAddress("glGetVertexAttribArrayObjectfvATI"); if(!_ptrc_glGetVertexAttribArrayObjectfvATI) numFailed++; _ptrc_glGetVertexAttribArrayObjectivATI = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLint *))IntGetProcAddress("glGetVertexAttribArrayObjectivATI"); if(!_ptrc_glGetVertexAttribArrayObjectivATI) numFailed++; _ptrc_glVertexAttribArrayObjectATI = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLenum, GLboolean, GLsizei, GLuint, GLuint))IntGetProcAddress("glVertexAttribArrayObjectATI"); if(!_ptrc_glVertexAttribArrayObjectATI) numFailed++; return numFailed; } void (CODEGEN_FUNCPTR *_ptrc_glClientActiveVertexStreamATI)(GLenum) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glNormalStream3bATI)(GLenum, GLbyte, GLbyte, GLbyte) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glNormalStream3bvATI)(GLenum, const GLbyte *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glNormalStream3dATI)(GLenum, GLdouble, GLdouble, GLdouble) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glNormalStream3dvATI)(GLenum, const GLdouble *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glNormalStream3fATI)(GLenum, GLfloat, GLfloat, GLfloat) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glNormalStream3fvATI)(GLenum, const GLfloat *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glNormalStream3iATI)(GLenum, GLint, GLint, GLint) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glNormalStream3ivATI)(GLenum, const GLint *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glNormalStream3sATI)(GLenum, GLshort, GLshort, GLshort) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glNormalStream3svATI)(GLenum, const GLshort *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glVertexBlendEnvfATI)(GLenum, GLfloat) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glVertexBlendEnviATI)(GLenum, GLint) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glVertexStream1dATI)(GLenum, GLdouble) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glVertexStream1dvATI)(GLenum, const GLdouble *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glVertexStream1fATI)(GLenum, GLfloat) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glVertexStream1fvATI)(GLenum, const GLfloat *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glVertexStream1iATI)(GLenum, GLint) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glVertexStream1ivATI)(GLenum, const GLint *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glVertexStream1sATI)(GLenum, GLshort) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glVertexStream1svATI)(GLenum, const GLshort *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glVertexStream2dATI)(GLenum, GLdouble, GLdouble) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glVertexStream2dvATI)(GLenum, const GLdouble *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glVertexStream2fATI)(GLenum, GLfloat, GLfloat) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glVertexStream2fvATI)(GLenum, const GLfloat *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glVertexStream2iATI)(GLenum, GLint, GLint) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glVertexStream2ivATI)(GLenum, const GLint *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glVertexStream2sATI)(GLenum, GLshort, GLshort) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glVertexStream2svATI)(GLenum, const GLshort *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glVertexStream3dATI)(GLenum, GLdouble, GLdouble, GLdouble) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glVertexStream3dvATI)(GLenum, const GLdouble *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glVertexStream3fATI)(GLenum, GLfloat, GLfloat, GLfloat) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glVertexStream3fvATI)(GLenum, const GLfloat *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glVertexStream3iATI)(GLenum, GLint, GLint, GLint) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glVertexStream3ivATI)(GLenum, const GLint *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glVertexStream3sATI)(GLenum, GLshort, GLshort, GLshort) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glVertexStream3svATI)(GLenum, const GLshort *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glVertexStream4dATI)(GLenum, GLdouble, GLdouble, GLdouble, GLdouble) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glVertexStream4dvATI)(GLenum, const GLdouble *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glVertexStream4fATI)(GLenum, GLfloat, GLfloat, GLfloat, GLfloat) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glVertexStream4fvATI)(GLenum, const GLfloat *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glVertexStream4iATI)(GLenum, GLint, GLint, GLint, GLint) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glVertexStream4ivATI)(GLenum, const GLint *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glVertexStream4sATI)(GLenum, GLshort, GLshort, GLshort, GLshort) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glVertexStream4svATI)(GLenum, const GLshort *) = NULL; static int Load_ATI_vertex_streams(void) { int numFailed = 0; _ptrc_glClientActiveVertexStreamATI = (void (CODEGEN_FUNCPTR *)(GLenum))IntGetProcAddress("glClientActiveVertexStreamATI"); if(!_ptrc_glClientActiveVertexStreamATI) numFailed++; _ptrc_glNormalStream3bATI = (void (CODEGEN_FUNCPTR *)(GLenum, GLbyte, GLbyte, GLbyte))IntGetProcAddress("glNormalStream3bATI"); if(!_ptrc_glNormalStream3bATI) numFailed++; _ptrc_glNormalStream3bvATI = (void (CODEGEN_FUNCPTR *)(GLenum, const GLbyte *))IntGetProcAddress("glNormalStream3bvATI"); if(!_ptrc_glNormalStream3bvATI) numFailed++; _ptrc_glNormalStream3dATI = (void (CODEGEN_FUNCPTR *)(GLenum, GLdouble, GLdouble, GLdouble))IntGetProcAddress("glNormalStream3dATI"); if(!_ptrc_glNormalStream3dATI) numFailed++; _ptrc_glNormalStream3dvATI = (void (CODEGEN_FUNCPTR *)(GLenum, const GLdouble *))IntGetProcAddress("glNormalStream3dvATI"); if(!_ptrc_glNormalStream3dvATI) numFailed++; _ptrc_glNormalStream3fATI = (void (CODEGEN_FUNCPTR *)(GLenum, GLfloat, GLfloat, GLfloat))IntGetProcAddress("glNormalStream3fATI"); if(!_ptrc_glNormalStream3fATI) numFailed++; _ptrc_glNormalStream3fvATI = (void (CODEGEN_FUNCPTR *)(GLenum, const GLfloat *))IntGetProcAddress("glNormalStream3fvATI"); if(!_ptrc_glNormalStream3fvATI) numFailed++; _ptrc_glNormalStream3iATI = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLint, GLint))IntGetProcAddress("glNormalStream3iATI"); if(!_ptrc_glNormalStream3iATI) numFailed++; _ptrc_glNormalStream3ivATI = (void (CODEGEN_FUNCPTR *)(GLenum, const GLint *))IntGetProcAddress("glNormalStream3ivATI"); if(!_ptrc_glNormalStream3ivATI) numFailed++; _ptrc_glNormalStream3sATI = (void (CODEGEN_FUNCPTR *)(GLenum, GLshort, GLshort, GLshort))IntGetProcAddress("glNormalStream3sATI"); if(!_ptrc_glNormalStream3sATI) numFailed++; _ptrc_glNormalStream3svATI = (void (CODEGEN_FUNCPTR *)(GLenum, const GLshort *))IntGetProcAddress("glNormalStream3svATI"); if(!_ptrc_glNormalStream3svATI) numFailed++; _ptrc_glVertexBlendEnvfATI = (void (CODEGEN_FUNCPTR *)(GLenum, GLfloat))IntGetProcAddress("glVertexBlendEnvfATI"); if(!_ptrc_glVertexBlendEnvfATI) numFailed++; _ptrc_glVertexBlendEnviATI = (void (CODEGEN_FUNCPTR *)(GLenum, GLint))IntGetProcAddress("glVertexBlendEnviATI"); if(!_ptrc_glVertexBlendEnviATI) numFailed++; _ptrc_glVertexStream1dATI = (void (CODEGEN_FUNCPTR *)(GLenum, GLdouble))IntGetProcAddress("glVertexStream1dATI"); if(!_ptrc_glVertexStream1dATI) numFailed++; _ptrc_glVertexStream1dvATI = (void (CODEGEN_FUNCPTR *)(GLenum, const GLdouble *))IntGetProcAddress("glVertexStream1dvATI"); if(!_ptrc_glVertexStream1dvATI) numFailed++; _ptrc_glVertexStream1fATI = (void (CODEGEN_FUNCPTR *)(GLenum, GLfloat))IntGetProcAddress("glVertexStream1fATI"); if(!_ptrc_glVertexStream1fATI) numFailed++; _ptrc_glVertexStream1fvATI = (void (CODEGEN_FUNCPTR *)(GLenum, const GLfloat *))IntGetProcAddress("glVertexStream1fvATI"); if(!_ptrc_glVertexStream1fvATI) numFailed++; _ptrc_glVertexStream1iATI = (void (CODEGEN_FUNCPTR *)(GLenum, GLint))IntGetProcAddress("glVertexStream1iATI"); if(!_ptrc_glVertexStream1iATI) numFailed++; _ptrc_glVertexStream1ivATI = (void (CODEGEN_FUNCPTR *)(GLenum, const GLint *))IntGetProcAddress("glVertexStream1ivATI"); if(!_ptrc_glVertexStream1ivATI) numFailed++; _ptrc_glVertexStream1sATI = (void (CODEGEN_FUNCPTR *)(GLenum, GLshort))IntGetProcAddress("glVertexStream1sATI"); if(!_ptrc_glVertexStream1sATI) numFailed++; _ptrc_glVertexStream1svATI = (void (CODEGEN_FUNCPTR *)(GLenum, const GLshort *))IntGetProcAddress("glVertexStream1svATI"); if(!_ptrc_glVertexStream1svATI) numFailed++; _ptrc_glVertexStream2dATI = (void (CODEGEN_FUNCPTR *)(GLenum, GLdouble, GLdouble))IntGetProcAddress("glVertexStream2dATI"); if(!_ptrc_glVertexStream2dATI) numFailed++; _ptrc_glVertexStream2dvATI = (void (CODEGEN_FUNCPTR *)(GLenum, const GLdouble *))IntGetProcAddress("glVertexStream2dvATI"); if(!_ptrc_glVertexStream2dvATI) numFailed++; _ptrc_glVertexStream2fATI = (void (CODEGEN_FUNCPTR *)(GLenum, GLfloat, GLfloat))IntGetProcAddress("glVertexStream2fATI"); if(!_ptrc_glVertexStream2fATI) numFailed++; _ptrc_glVertexStream2fvATI = (void (CODEGEN_FUNCPTR *)(GLenum, const GLfloat *))IntGetProcAddress("glVertexStream2fvATI"); if(!_ptrc_glVertexStream2fvATI) numFailed++; _ptrc_glVertexStream2iATI = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLint))IntGetProcAddress("glVertexStream2iATI"); if(!_ptrc_glVertexStream2iATI) numFailed++; _ptrc_glVertexStream2ivATI = (void (CODEGEN_FUNCPTR *)(GLenum, const GLint *))IntGetProcAddress("glVertexStream2ivATI"); if(!_ptrc_glVertexStream2ivATI) numFailed++; _ptrc_glVertexStream2sATI = (void (CODEGEN_FUNCPTR *)(GLenum, GLshort, GLshort))IntGetProcAddress("glVertexStream2sATI"); if(!_ptrc_glVertexStream2sATI) numFailed++; _ptrc_glVertexStream2svATI = (void (CODEGEN_FUNCPTR *)(GLenum, const GLshort *))IntGetProcAddress("glVertexStream2svATI"); if(!_ptrc_glVertexStream2svATI) numFailed++; _ptrc_glVertexStream3dATI = (void (CODEGEN_FUNCPTR *)(GLenum, GLdouble, GLdouble, GLdouble))IntGetProcAddress("glVertexStream3dATI"); if(!_ptrc_glVertexStream3dATI) numFailed++; _ptrc_glVertexStream3dvATI = (void (CODEGEN_FUNCPTR *)(GLenum, const GLdouble *))IntGetProcAddress("glVertexStream3dvATI"); if(!_ptrc_glVertexStream3dvATI) numFailed++; _ptrc_glVertexStream3fATI = (void (CODEGEN_FUNCPTR *)(GLenum, GLfloat, GLfloat, GLfloat))IntGetProcAddress("glVertexStream3fATI"); if(!_ptrc_glVertexStream3fATI) numFailed++; _ptrc_glVertexStream3fvATI = (void (CODEGEN_FUNCPTR *)(GLenum, const GLfloat *))IntGetProcAddress("glVertexStream3fvATI"); if(!_ptrc_glVertexStream3fvATI) numFailed++; _ptrc_glVertexStream3iATI = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLint, GLint))IntGetProcAddress("glVertexStream3iATI"); if(!_ptrc_glVertexStream3iATI) numFailed++; _ptrc_glVertexStream3ivATI = (void (CODEGEN_FUNCPTR *)(GLenum, const GLint *))IntGetProcAddress("glVertexStream3ivATI"); if(!_ptrc_glVertexStream3ivATI) numFailed++; _ptrc_glVertexStream3sATI = (void (CODEGEN_FUNCPTR *)(GLenum, GLshort, GLshort, GLshort))IntGetProcAddress("glVertexStream3sATI"); if(!_ptrc_glVertexStream3sATI) numFailed++; _ptrc_glVertexStream3svATI = (void (CODEGEN_FUNCPTR *)(GLenum, const GLshort *))IntGetProcAddress("glVertexStream3svATI"); if(!_ptrc_glVertexStream3svATI) numFailed++; _ptrc_glVertexStream4dATI = (void (CODEGEN_FUNCPTR *)(GLenum, GLdouble, GLdouble, GLdouble, GLdouble))IntGetProcAddress("glVertexStream4dATI"); if(!_ptrc_glVertexStream4dATI) numFailed++; _ptrc_glVertexStream4dvATI = (void (CODEGEN_FUNCPTR *)(GLenum, const GLdouble *))IntGetProcAddress("glVertexStream4dvATI"); if(!_ptrc_glVertexStream4dvATI) numFailed++; _ptrc_glVertexStream4fATI = (void (CODEGEN_FUNCPTR *)(GLenum, GLfloat, GLfloat, GLfloat, GLfloat))IntGetProcAddress("glVertexStream4fATI"); if(!_ptrc_glVertexStream4fATI) numFailed++; _ptrc_glVertexStream4fvATI = (void (CODEGEN_FUNCPTR *)(GLenum, const GLfloat *))IntGetProcAddress("glVertexStream4fvATI"); if(!_ptrc_glVertexStream4fvATI) numFailed++; _ptrc_glVertexStream4iATI = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLint, GLint, GLint))IntGetProcAddress("glVertexStream4iATI"); if(!_ptrc_glVertexStream4iATI) numFailed++; _ptrc_glVertexStream4ivATI = (void (CODEGEN_FUNCPTR *)(GLenum, const GLint *))IntGetProcAddress("glVertexStream4ivATI"); if(!_ptrc_glVertexStream4ivATI) numFailed++; _ptrc_glVertexStream4sATI = (void (CODEGEN_FUNCPTR *)(GLenum, GLshort, GLshort, GLshort, GLshort))IntGetProcAddress("glVertexStream4sATI"); if(!_ptrc_glVertexStream4sATI) numFailed++; _ptrc_glVertexStream4svATI = (void (CODEGEN_FUNCPTR *)(GLenum, const GLshort *))IntGetProcAddress("glVertexStream4svATI"); if(!_ptrc_glVertexStream4svATI) numFailed++; return numFailed; } GLint (CODEGEN_FUNCPTR *_ptrc_glGetUniformBufferSizeEXT)(GLuint, GLint) = NULL; GLintptr (CODEGEN_FUNCPTR *_ptrc_glGetUniformOffsetEXT)(GLuint, GLint) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glUniformBufferEXT)(GLuint, GLint, GLuint) = NULL; static int Load_EXT_bindable_uniform(void) { int numFailed = 0; _ptrc_glGetUniformBufferSizeEXT = (GLint (CODEGEN_FUNCPTR *)(GLuint, GLint))IntGetProcAddress("glGetUniformBufferSizeEXT"); if(!_ptrc_glGetUniformBufferSizeEXT) numFailed++; _ptrc_glGetUniformOffsetEXT = (GLintptr (CODEGEN_FUNCPTR *)(GLuint, GLint))IntGetProcAddress("glGetUniformOffsetEXT"); if(!_ptrc_glGetUniformOffsetEXT) numFailed++; _ptrc_glUniformBufferEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLuint))IntGetProcAddress("glUniformBufferEXT"); if(!_ptrc_glUniformBufferEXT) numFailed++; return numFailed; } void (CODEGEN_FUNCPTR *_ptrc_glBlendColorEXT)(GLfloat, GLfloat, GLfloat, GLfloat) = NULL; static int Load_EXT_blend_color(void) { int numFailed = 0; _ptrc_glBlendColorEXT = (void (CODEGEN_FUNCPTR *)(GLfloat, GLfloat, GLfloat, GLfloat))IntGetProcAddress("glBlendColorEXT"); if(!_ptrc_glBlendColorEXT) numFailed++; return numFailed; } void (CODEGEN_FUNCPTR *_ptrc_glBlendEquationSeparateEXT)(GLenum, GLenum) = NULL; static int Load_EXT_blend_equation_separate(void) { int numFailed = 0; _ptrc_glBlendEquationSeparateEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum))IntGetProcAddress("glBlendEquationSeparateEXT"); if(!_ptrc_glBlendEquationSeparateEXT) numFailed++; return numFailed; } void (CODEGEN_FUNCPTR *_ptrc_glBlendFuncSeparateEXT)(GLenum, GLenum, GLenum, GLenum) = NULL; static int Load_EXT_blend_func_separate(void) { int numFailed = 0; _ptrc_glBlendFuncSeparateEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLenum, GLenum))IntGetProcAddress("glBlendFuncSeparateEXT"); if(!_ptrc_glBlendFuncSeparateEXT) numFailed++; return numFailed; } void (CODEGEN_FUNCPTR *_ptrc_glBlendEquationEXT)(GLenum) = NULL; static int Load_EXT_blend_minmax(void) { int numFailed = 0; _ptrc_glBlendEquationEXT = (void (CODEGEN_FUNCPTR *)(GLenum))IntGetProcAddress("glBlendEquationEXT"); if(!_ptrc_glBlendEquationEXT) numFailed++; return numFailed; } void (CODEGEN_FUNCPTR *_ptrc_glColorSubTableEXT)(GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glCopyColorSubTableEXT)(GLenum, GLsizei, GLint, GLint, GLsizei) = NULL; static int Load_EXT_color_subtable(void) { int numFailed = 0; _ptrc_glColorSubTableEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *))IntGetProcAddress("glColorSubTableEXT"); if(!_ptrc_glColorSubTableEXT) numFailed++; _ptrc_glCopyColorSubTableEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLsizei, GLint, GLint, GLsizei))IntGetProcAddress("glCopyColorSubTableEXT"); if(!_ptrc_glCopyColorSubTableEXT) numFailed++; return numFailed; } void (CODEGEN_FUNCPTR *_ptrc_glLockArraysEXT)(GLint, GLsizei) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glUnlockArraysEXT)(void) = NULL; static int Load_EXT_compiled_vertex_array(void) { int numFailed = 0; _ptrc_glLockArraysEXT = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei))IntGetProcAddress("glLockArraysEXT"); if(!_ptrc_glLockArraysEXT) numFailed++; _ptrc_glUnlockArraysEXT = (void (CODEGEN_FUNCPTR *)(void))IntGetProcAddress("glUnlockArraysEXT"); if(!_ptrc_glUnlockArraysEXT) numFailed++; return numFailed; } void (CODEGEN_FUNCPTR *_ptrc_glConvolutionFilter1DEXT)(GLenum, GLenum, GLsizei, GLenum, GLenum, const GLvoid *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glConvolutionFilter2DEXT)(GLenum, GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glConvolutionParameterfEXT)(GLenum, GLenum, GLfloat) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glConvolutionParameterfvEXT)(GLenum, GLenum, const GLfloat *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glConvolutionParameteriEXT)(GLenum, GLenum, GLint) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glConvolutionParameterivEXT)(GLenum, GLenum, const GLint *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glCopyConvolutionFilter1DEXT)(GLenum, GLenum, GLint, GLint, GLsizei) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glCopyConvolutionFilter2DEXT)(GLenum, GLenum, GLint, GLint, GLsizei, GLsizei) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGetConvolutionFilterEXT)(GLenum, GLenum, GLenum, GLvoid *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGetConvolutionParameterfvEXT)(GLenum, GLenum, GLfloat *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGetConvolutionParameterivEXT)(GLenum, GLenum, GLint *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGetSeparableFilterEXT)(GLenum, GLenum, GLenum, GLvoid *, GLvoid *, GLvoid *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glSeparableFilter2DEXT)(GLenum, GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *, const GLvoid *) = NULL; static int Load_EXT_convolution(void) { int numFailed = 0; _ptrc_glConvolutionFilter1DEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLsizei, GLenum, GLenum, const GLvoid *))IntGetProcAddress("glConvolutionFilter1DEXT"); if(!_ptrc_glConvolutionFilter1DEXT) numFailed++; _ptrc_glConvolutionFilter2DEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *))IntGetProcAddress("glConvolutionFilter2DEXT"); if(!_ptrc_glConvolutionFilter2DEXT) numFailed++; _ptrc_glConvolutionParameterfEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLfloat))IntGetProcAddress("glConvolutionParameterfEXT"); if(!_ptrc_glConvolutionParameterfEXT) numFailed++; _ptrc_glConvolutionParameterfvEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, const GLfloat *))IntGetProcAddress("glConvolutionParameterfvEXT"); if(!_ptrc_glConvolutionParameterfvEXT) numFailed++; _ptrc_glConvolutionParameteriEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLint))IntGetProcAddress("glConvolutionParameteriEXT"); if(!_ptrc_glConvolutionParameteriEXT) numFailed++; _ptrc_glConvolutionParameterivEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, const GLint *))IntGetProcAddress("glConvolutionParameterivEXT"); if(!_ptrc_glConvolutionParameterivEXT) numFailed++; _ptrc_glCopyConvolutionFilter1DEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLint, GLint, GLsizei))IntGetProcAddress("glCopyConvolutionFilter1DEXT"); if(!_ptrc_glCopyConvolutionFilter1DEXT) numFailed++; _ptrc_glCopyConvolutionFilter2DEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLint, GLint, GLsizei, GLsizei))IntGetProcAddress("glCopyConvolutionFilter2DEXT"); if(!_ptrc_glCopyConvolutionFilter2DEXT) numFailed++; _ptrc_glGetConvolutionFilterEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLenum, GLvoid *))IntGetProcAddress("glGetConvolutionFilterEXT"); if(!_ptrc_glGetConvolutionFilterEXT) numFailed++; _ptrc_glGetConvolutionParameterfvEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLfloat *))IntGetProcAddress("glGetConvolutionParameterfvEXT"); if(!_ptrc_glGetConvolutionParameterfvEXT) numFailed++; _ptrc_glGetConvolutionParameterivEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLint *))IntGetProcAddress("glGetConvolutionParameterivEXT"); if(!_ptrc_glGetConvolutionParameterivEXT) numFailed++; _ptrc_glGetSeparableFilterEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLenum, GLvoid *, GLvoid *, GLvoid *))IntGetProcAddress("glGetSeparableFilterEXT"); if(!_ptrc_glGetSeparableFilterEXT) numFailed++; _ptrc_glSeparableFilter2DEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *, const GLvoid *))IntGetProcAddress("glSeparableFilter2DEXT"); if(!_ptrc_glSeparableFilter2DEXT) numFailed++; return numFailed; } void (CODEGEN_FUNCPTR *_ptrc_glBinormal3bEXT)(GLbyte, GLbyte, GLbyte) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glBinormal3bvEXT)(const GLbyte *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glBinormal3dEXT)(GLdouble, GLdouble, GLdouble) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glBinormal3dvEXT)(const GLdouble *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glBinormal3fEXT)(GLfloat, GLfloat, GLfloat) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glBinormal3fvEXT)(const GLfloat *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glBinormal3iEXT)(GLint, GLint, GLint) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glBinormal3ivEXT)(const GLint *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glBinormal3sEXT)(GLshort, GLshort, GLshort) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glBinormal3svEXT)(const GLshort *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glBinormalPointerEXT)(GLenum, GLsizei, const GLvoid *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glTangent3bEXT)(GLbyte, GLbyte, GLbyte) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glTangent3bvEXT)(const GLbyte *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glTangent3dEXT)(GLdouble, GLdouble, GLdouble) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glTangent3dvEXT)(const GLdouble *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glTangent3fEXT)(GLfloat, GLfloat, GLfloat) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glTangent3fvEXT)(const GLfloat *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glTangent3iEXT)(GLint, GLint, GLint) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glTangent3ivEXT)(const GLint *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glTangent3sEXT)(GLshort, GLshort, GLshort) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glTangent3svEXT)(const GLshort *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glTangentPointerEXT)(GLenum, GLsizei, const GLvoid *) = NULL; static int Load_EXT_coordinate_frame(void) { int numFailed = 0; _ptrc_glBinormal3bEXT = (void (CODEGEN_FUNCPTR *)(GLbyte, GLbyte, GLbyte))IntGetProcAddress("glBinormal3bEXT"); if(!_ptrc_glBinormal3bEXT) numFailed++; _ptrc_glBinormal3bvEXT = (void (CODEGEN_FUNCPTR *)(const GLbyte *))IntGetProcAddress("glBinormal3bvEXT"); if(!_ptrc_glBinormal3bvEXT) numFailed++; _ptrc_glBinormal3dEXT = (void (CODEGEN_FUNCPTR *)(GLdouble, GLdouble, GLdouble))IntGetProcAddress("glBinormal3dEXT"); if(!_ptrc_glBinormal3dEXT) numFailed++; _ptrc_glBinormal3dvEXT = (void (CODEGEN_FUNCPTR *)(const GLdouble *))IntGetProcAddress("glBinormal3dvEXT"); if(!_ptrc_glBinormal3dvEXT) numFailed++; _ptrc_glBinormal3fEXT = (void (CODEGEN_FUNCPTR *)(GLfloat, GLfloat, GLfloat))IntGetProcAddress("glBinormal3fEXT"); if(!_ptrc_glBinormal3fEXT) numFailed++; _ptrc_glBinormal3fvEXT = (void (CODEGEN_FUNCPTR *)(const GLfloat *))IntGetProcAddress("glBinormal3fvEXT"); if(!_ptrc_glBinormal3fvEXT) numFailed++; _ptrc_glBinormal3iEXT = (void (CODEGEN_FUNCPTR *)(GLint, GLint, GLint))IntGetProcAddress("glBinormal3iEXT"); if(!_ptrc_glBinormal3iEXT) numFailed++; _ptrc_glBinormal3ivEXT = (void (CODEGEN_FUNCPTR *)(const GLint *))IntGetProcAddress("glBinormal3ivEXT"); if(!_ptrc_glBinormal3ivEXT) numFailed++; _ptrc_glBinormal3sEXT = (void (CODEGEN_FUNCPTR *)(GLshort, GLshort, GLshort))IntGetProcAddress("glBinormal3sEXT"); if(!_ptrc_glBinormal3sEXT) numFailed++; _ptrc_glBinormal3svEXT = (void (CODEGEN_FUNCPTR *)(const GLshort *))IntGetProcAddress("glBinormal3svEXT"); if(!_ptrc_glBinormal3svEXT) numFailed++; _ptrc_glBinormalPointerEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLsizei, const GLvoid *))IntGetProcAddress("glBinormalPointerEXT"); if(!_ptrc_glBinormalPointerEXT) numFailed++; _ptrc_glTangent3bEXT = (void (CODEGEN_FUNCPTR *)(GLbyte, GLbyte, GLbyte))IntGetProcAddress("glTangent3bEXT"); if(!_ptrc_glTangent3bEXT) numFailed++; _ptrc_glTangent3bvEXT = (void (CODEGEN_FUNCPTR *)(const GLbyte *))IntGetProcAddress("glTangent3bvEXT"); if(!_ptrc_glTangent3bvEXT) numFailed++; _ptrc_glTangent3dEXT = (void (CODEGEN_FUNCPTR *)(GLdouble, GLdouble, GLdouble))IntGetProcAddress("glTangent3dEXT"); if(!_ptrc_glTangent3dEXT) numFailed++; _ptrc_glTangent3dvEXT = (void (CODEGEN_FUNCPTR *)(const GLdouble *))IntGetProcAddress("glTangent3dvEXT"); if(!_ptrc_glTangent3dvEXT) numFailed++; _ptrc_glTangent3fEXT = (void (CODEGEN_FUNCPTR *)(GLfloat, GLfloat, GLfloat))IntGetProcAddress("glTangent3fEXT"); if(!_ptrc_glTangent3fEXT) numFailed++; _ptrc_glTangent3fvEXT = (void (CODEGEN_FUNCPTR *)(const GLfloat *))IntGetProcAddress("glTangent3fvEXT"); if(!_ptrc_glTangent3fvEXT) numFailed++; _ptrc_glTangent3iEXT = (void (CODEGEN_FUNCPTR *)(GLint, GLint, GLint))IntGetProcAddress("glTangent3iEXT"); if(!_ptrc_glTangent3iEXT) numFailed++; _ptrc_glTangent3ivEXT = (void (CODEGEN_FUNCPTR *)(const GLint *))IntGetProcAddress("glTangent3ivEXT"); if(!_ptrc_glTangent3ivEXT) numFailed++; _ptrc_glTangent3sEXT = (void (CODEGEN_FUNCPTR *)(GLshort, GLshort, GLshort))IntGetProcAddress("glTangent3sEXT"); if(!_ptrc_glTangent3sEXT) numFailed++; _ptrc_glTangent3svEXT = (void (CODEGEN_FUNCPTR *)(const GLshort *))IntGetProcAddress("glTangent3svEXT"); if(!_ptrc_glTangent3svEXT) numFailed++; _ptrc_glTangentPointerEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLsizei, const GLvoid *))IntGetProcAddress("glTangentPointerEXT"); if(!_ptrc_glTangentPointerEXT) numFailed++; return numFailed; } void (CODEGEN_FUNCPTR *_ptrc_glCopyTexImage1DEXT)(GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLint) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glCopyTexImage2DEXT)(GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLsizei, GLint) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glCopyTexSubImage1DEXT)(GLenum, GLint, GLint, GLint, GLint, GLsizei) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glCopyTexSubImage2DEXT)(GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glCopyTexSubImage3DEXT)(GLenum, GLint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei) = NULL; static int Load_EXT_copy_texture(void) { int numFailed = 0; _ptrc_glCopyTexImage1DEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLint))IntGetProcAddress("glCopyTexImage1DEXT"); if(!_ptrc_glCopyTexImage1DEXT) numFailed++; _ptrc_glCopyTexImage2DEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLsizei, GLint))IntGetProcAddress("glCopyTexImage2DEXT"); if(!_ptrc_glCopyTexImage2DEXT) numFailed++; _ptrc_glCopyTexSubImage1DEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLint, GLint, GLint, GLsizei))IntGetProcAddress("glCopyTexSubImage1DEXT"); if(!_ptrc_glCopyTexSubImage1DEXT) numFailed++; _ptrc_glCopyTexSubImage2DEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei))IntGetProcAddress("glCopyTexSubImage2DEXT"); if(!_ptrc_glCopyTexSubImage2DEXT) numFailed++; _ptrc_glCopyTexSubImage3DEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei))IntGetProcAddress("glCopyTexSubImage3DEXT"); if(!_ptrc_glCopyTexSubImage3DEXT) numFailed++; return numFailed; } void (CODEGEN_FUNCPTR *_ptrc_glCullParameterdvEXT)(GLenum, GLdouble *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glCullParameterfvEXT)(GLenum, GLfloat *) = NULL; static int Load_EXT_cull_vertex(void) { int numFailed = 0; _ptrc_glCullParameterdvEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLdouble *))IntGetProcAddress("glCullParameterdvEXT"); if(!_ptrc_glCullParameterdvEXT) numFailed++; _ptrc_glCullParameterfvEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLfloat *))IntGetProcAddress("glCullParameterfvEXT"); if(!_ptrc_glCullParameterfvEXT) numFailed++; return numFailed; } void (CODEGEN_FUNCPTR *_ptrc_glDepthBoundsEXT)(GLclampd, GLclampd) = NULL; static int Load_EXT_depth_bounds_test(void) { int numFailed = 0; _ptrc_glDepthBoundsEXT = (void (CODEGEN_FUNCPTR *)(GLclampd, GLclampd))IntGetProcAddress("glDepthBoundsEXT"); if(!_ptrc_glDepthBoundsEXT) numFailed++; return numFailed; } void (CODEGEN_FUNCPTR *_ptrc_glBindMultiTextureEXT)(GLenum, GLenum, GLuint) = NULL; GLenum (CODEGEN_FUNCPTR *_ptrc_glCheckNamedFramebufferStatusEXT)(GLuint, GLenum) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glClearNamedBufferDataEXT)(GLuint, GLenum, GLenum, GLenum, const void *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glClearNamedBufferSubDataEXT)(GLuint, GLenum, GLenum, GLenum, GLsizeiptr, GLsizeiptr, const void *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glClientAttribDefaultEXT)(GLbitfield) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glCompressedMultiTexImage1DEXT)(GLenum, GLenum, GLint, GLenum, GLsizei, GLint, GLsizei, const GLvoid *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glCompressedMultiTexImage2DEXT)(GLenum, GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLsizei, const GLvoid *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glCompressedMultiTexImage3DEXT)(GLenum, GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLsizei, const GLvoid *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glCompressedMultiTexSubImage1DEXT)(GLenum, GLenum, GLint, GLint, GLsizei, GLenum, GLsizei, const GLvoid *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glCompressedMultiTexSubImage2DEXT)(GLenum, GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glCompressedMultiTexSubImage3DEXT)(GLenum, GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glCompressedTextureImage1DEXT)(GLuint, GLenum, GLint, GLenum, GLsizei, GLint, GLsizei, const GLvoid *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glCompressedTextureImage2DEXT)(GLuint, GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLsizei, const GLvoid *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glCompressedTextureImage3DEXT)(GLuint, GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLsizei, const GLvoid *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glCompressedTextureSubImage1DEXT)(GLuint, GLenum, GLint, GLint, GLsizei, GLenum, GLsizei, const GLvoid *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glCompressedTextureSubImage2DEXT)(GLuint, GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glCompressedTextureSubImage3DEXT)(GLuint, GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glCopyMultiTexImage1DEXT)(GLenum, GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLint) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glCopyMultiTexImage2DEXT)(GLenum, GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLsizei, GLint) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glCopyMultiTexSubImage1DEXT)(GLenum, GLenum, GLint, GLint, GLint, GLint, GLsizei) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glCopyMultiTexSubImage2DEXT)(GLenum, GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glCopyMultiTexSubImage3DEXT)(GLenum, GLenum, GLint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glCopyTextureImage1DEXT)(GLuint, GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLint) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glCopyTextureImage2DEXT)(GLuint, GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLsizei, GLint) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glCopyTextureSubImage1DEXT)(GLuint, GLenum, GLint, GLint, GLint, GLint, GLsizei) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glCopyTextureSubImage2DEXT)(GLuint, GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glCopyTextureSubImage3DEXT)(GLuint, GLenum, GLint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glDisableClientStateIndexedEXT)(GLenum, GLuint) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glDisableClientStateiEXT)(GLenum, GLuint) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glDisableIndexedEXT)(GLenum, GLuint) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glDisableVertexArrayAttribEXT)(GLuint, GLuint) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glDisableVertexArrayEXT)(GLuint, GLenum) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glEnableClientStateIndexedEXT)(GLenum, GLuint) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glEnableClientStateiEXT)(GLenum, GLuint) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glEnableIndexedEXT)(GLenum, GLuint) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glEnableVertexArrayAttribEXT)(GLuint, GLuint) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glEnableVertexArrayEXT)(GLuint, GLenum) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glFlushMappedNamedBufferRangeEXT)(GLuint, GLintptr, GLsizeiptr) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glFramebufferDrawBufferEXT)(GLuint, GLenum) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glFramebufferDrawBuffersEXT)(GLuint, GLsizei, const GLenum *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glFramebufferReadBufferEXT)(GLuint, GLenum) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGenerateMultiTexMipmapEXT)(GLenum, GLenum) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGenerateTextureMipmapEXT)(GLuint, GLenum) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGetBooleanIndexedvEXT)(GLenum, GLuint, GLboolean *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGetCompressedMultiTexImageEXT)(GLenum, GLenum, GLint, GLvoid *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGetCompressedTextureImageEXT)(GLuint, GLenum, GLint, GLvoid *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGetDoubleIndexedvEXT)(GLenum, GLuint, GLdouble *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGetDoublei_vEXT)(GLenum, GLuint, GLdouble *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGetFloatIndexedvEXT)(GLenum, GLuint, GLfloat *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGetFloati_vEXT)(GLenum, GLuint, GLfloat *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGetFramebufferParameterivEXT)(GLuint, GLenum, GLint *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGetIntegerIndexedvEXT)(GLenum, GLuint, GLint *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGetMultiTexEnvfvEXT)(GLenum, GLenum, GLenum, GLfloat *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGetMultiTexEnvivEXT)(GLenum, GLenum, GLenum, GLint *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGetMultiTexGendvEXT)(GLenum, GLenum, GLenum, GLdouble *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGetMultiTexGenfvEXT)(GLenum, GLenum, GLenum, GLfloat *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGetMultiTexGenivEXT)(GLenum, GLenum, GLenum, GLint *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGetMultiTexImageEXT)(GLenum, GLenum, GLint, GLenum, GLenum, GLvoid *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGetMultiTexLevelParameterfvEXT)(GLenum, GLenum, GLint, GLenum, GLfloat *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGetMultiTexLevelParameterivEXT)(GLenum, GLenum, GLint, GLenum, GLint *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGetMultiTexParameterIivEXT)(GLenum, GLenum, GLenum, GLint *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGetMultiTexParameterIuivEXT)(GLenum, GLenum, GLenum, GLuint *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGetMultiTexParameterfvEXT)(GLenum, GLenum, GLenum, GLfloat *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGetMultiTexParameterivEXT)(GLenum, GLenum, GLenum, GLint *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGetNamedBufferParameterivEXT)(GLuint, GLenum, GLint *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGetNamedBufferPointervEXT)(GLuint, GLenum, GLvoid **) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGetNamedBufferSubDataEXT)(GLuint, GLintptr, GLsizeiptr, GLvoid *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGetNamedFramebufferAttachmentParameterivEXT)(GLuint, GLenum, GLenum, GLint *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGetNamedFramebufferParameterivEXT)(GLuint, GLenum, GLint *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGetNamedProgramLocalParameterIivEXT)(GLuint, GLenum, GLuint, GLint *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGetNamedProgramLocalParameterIuivEXT)(GLuint, GLenum, GLuint, GLuint *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGetNamedProgramLocalParameterdvEXT)(GLuint, GLenum, GLuint, GLdouble *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGetNamedProgramLocalParameterfvEXT)(GLuint, GLenum, GLuint, GLfloat *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGetNamedProgramStringEXT)(GLuint, GLenum, GLenum, GLvoid *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGetNamedProgramivEXT)(GLuint, GLenum, GLenum, GLint *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGetNamedRenderbufferParameterivEXT)(GLuint, GLenum, GLint *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGetPointerIndexedvEXT)(GLenum, GLuint, GLvoid **) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGetPointeri_vEXT)(GLenum, GLuint, GLvoid **) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGetTextureImageEXT)(GLuint, GLenum, GLint, GLenum, GLenum, GLvoid *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGetTextureLevelParameterfvEXT)(GLuint, GLenum, GLint, GLenum, GLfloat *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGetTextureLevelParameterivEXT)(GLuint, GLenum, GLint, GLenum, GLint *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGetTextureParameterIivEXT)(GLuint, GLenum, GLenum, GLint *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGetTextureParameterIuivEXT)(GLuint, GLenum, GLenum, GLuint *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGetTextureParameterfvEXT)(GLuint, GLenum, GLenum, GLfloat *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGetTextureParameterivEXT)(GLuint, GLenum, GLenum, GLint *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGetVertexArrayIntegeri_vEXT)(GLuint, GLuint, GLenum, GLint *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGetVertexArrayIntegervEXT)(GLuint, GLenum, GLint *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGetVertexArrayPointeri_vEXT)(GLuint, GLuint, GLenum, GLvoid **) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGetVertexArrayPointervEXT)(GLuint, GLenum, GLvoid **) = NULL; GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsEnabledIndexedEXT)(GLenum, GLuint) = NULL; void * (CODEGEN_FUNCPTR *_ptrc_glMapNamedBufferEXT)(GLuint, GLenum) = NULL; void * (CODEGEN_FUNCPTR *_ptrc_glMapNamedBufferRangeEXT)(GLuint, GLintptr, GLsizeiptr, GLbitfield) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glMatrixFrustumEXT)(GLenum, GLdouble, GLdouble, GLdouble, GLdouble, GLdouble, GLdouble) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glMatrixLoadIdentityEXT)(GLenum) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glMatrixLoadTransposedEXT)(GLenum, const GLdouble *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glMatrixLoadTransposefEXT)(GLenum, const GLfloat *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glMatrixLoaddEXT)(GLenum, const GLdouble *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glMatrixLoadfEXT)(GLenum, const GLfloat *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glMatrixMultTransposedEXT)(GLenum, const GLdouble *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glMatrixMultTransposefEXT)(GLenum, const GLfloat *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glMatrixMultdEXT)(GLenum, const GLdouble *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glMatrixMultfEXT)(GLenum, const GLfloat *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glMatrixOrthoEXT)(GLenum, GLdouble, GLdouble, GLdouble, GLdouble, GLdouble, GLdouble) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glMatrixPopEXT)(GLenum) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glMatrixPushEXT)(GLenum) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glMatrixRotatedEXT)(GLenum, GLdouble, GLdouble, GLdouble, GLdouble) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glMatrixRotatefEXT)(GLenum, GLfloat, GLfloat, GLfloat, GLfloat) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glMatrixScaledEXT)(GLenum, GLdouble, GLdouble, GLdouble) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glMatrixScalefEXT)(GLenum, GLfloat, GLfloat, GLfloat) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glMatrixTranslatedEXT)(GLenum, GLdouble, GLdouble, GLdouble) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glMatrixTranslatefEXT)(GLenum, GLfloat, GLfloat, GLfloat) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glMultiTexBufferEXT)(GLenum, GLenum, GLenum, GLuint) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoordPointerEXT)(GLenum, GLint, GLenum, GLsizei, const GLvoid *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glMultiTexEnvfEXT)(GLenum, GLenum, GLenum, GLfloat) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glMultiTexEnvfvEXT)(GLenum, GLenum, GLenum, const GLfloat *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glMultiTexEnviEXT)(GLenum, GLenum, GLenum, GLint) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glMultiTexEnvivEXT)(GLenum, GLenum, GLenum, const GLint *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glMultiTexGendEXT)(GLenum, GLenum, GLenum, GLdouble) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glMultiTexGendvEXT)(GLenum, GLenum, GLenum, const GLdouble *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glMultiTexGenfEXT)(GLenum, GLenum, GLenum, GLfloat) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glMultiTexGenfvEXT)(GLenum, GLenum, GLenum, const GLfloat *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glMultiTexGeniEXT)(GLenum, GLenum, GLenum, GLint) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glMultiTexGenivEXT)(GLenum, GLenum, GLenum, const GLint *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glMultiTexImage1DEXT)(GLenum, GLenum, GLint, GLint, GLsizei, GLint, GLenum, GLenum, const GLvoid *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glMultiTexImage2DEXT)(GLenum, GLenum, GLint, GLint, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glMultiTexImage3DEXT)(GLenum, GLenum, GLint, GLint, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glMultiTexParameterIivEXT)(GLenum, GLenum, GLenum, const GLint *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glMultiTexParameterIuivEXT)(GLenum, GLenum, GLenum, const GLuint *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glMultiTexParameterfEXT)(GLenum, GLenum, GLenum, GLfloat) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glMultiTexParameterfvEXT)(GLenum, GLenum, GLenum, const GLfloat *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glMultiTexParameteriEXT)(GLenum, GLenum, GLenum, GLint) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glMultiTexParameterivEXT)(GLenum, GLenum, GLenum, const GLint *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glMultiTexRenderbufferEXT)(GLenum, GLenum, GLuint) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glMultiTexSubImage1DEXT)(GLenum, GLenum, GLint, GLint, GLsizei, GLenum, GLenum, const GLvoid *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glMultiTexSubImage2DEXT)(GLenum, GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glMultiTexSubImage3DEXT)(GLenum, GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glNamedBufferDataEXT)(GLuint, GLsizeiptr, const GLvoid *, GLenum) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glNamedBufferSubDataEXT)(GLuint, GLintptr, GLsizeiptr, const GLvoid *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glNamedCopyBufferSubDataEXT)(GLuint, GLuint, GLintptr, GLintptr, GLsizeiptr) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glNamedFramebufferParameteriEXT)(GLuint, GLenum, GLint) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glNamedFramebufferRenderbufferEXT)(GLuint, GLenum, GLenum, GLuint) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glNamedFramebufferTexture1DEXT)(GLuint, GLenum, GLenum, GLuint, GLint) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glNamedFramebufferTexture2DEXT)(GLuint, GLenum, GLenum, GLuint, GLint) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glNamedFramebufferTexture3DEXT)(GLuint, GLenum, GLenum, GLuint, GLint, GLint) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glNamedFramebufferTextureEXT)(GLuint, GLenum, GLuint, GLint) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glNamedFramebufferTextureFaceEXT)(GLuint, GLenum, GLuint, GLint, GLenum) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glNamedFramebufferTextureLayerEXT)(GLuint, GLenum, GLuint, GLint, GLint) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glNamedProgramLocalParameter4dEXT)(GLuint, GLenum, GLuint, GLdouble, GLdouble, GLdouble, GLdouble) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glNamedProgramLocalParameter4dvEXT)(GLuint, GLenum, GLuint, const GLdouble *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glNamedProgramLocalParameter4fEXT)(GLuint, GLenum, GLuint, GLfloat, GLfloat, GLfloat, GLfloat) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glNamedProgramLocalParameter4fvEXT)(GLuint, GLenum, GLuint, const GLfloat *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glNamedProgramLocalParameterI4iEXT)(GLuint, GLenum, GLuint, GLint, GLint, GLint, GLint) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glNamedProgramLocalParameterI4ivEXT)(GLuint, GLenum, GLuint, const GLint *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glNamedProgramLocalParameterI4uiEXT)(GLuint, GLenum, GLuint, GLuint, GLuint, GLuint, GLuint) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glNamedProgramLocalParameterI4uivEXT)(GLuint, GLenum, GLuint, const GLuint *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glNamedProgramLocalParameters4fvEXT)(GLuint, GLenum, GLuint, GLsizei, const GLfloat *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glNamedProgramLocalParametersI4ivEXT)(GLuint, GLenum, GLuint, GLsizei, const GLint *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glNamedProgramLocalParametersI4uivEXT)(GLuint, GLenum, GLuint, GLsizei, const GLuint *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glNamedProgramStringEXT)(GLuint, GLenum, GLenum, GLsizei, const GLvoid *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glNamedRenderbufferStorageEXT)(GLuint, GLenum, GLsizei, GLsizei) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glNamedRenderbufferStorageMultisampleCoverageEXT)(GLuint, GLsizei, GLsizei, GLenum, GLsizei, GLsizei) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glNamedRenderbufferStorageMultisampleEXT)(GLuint, GLsizei, GLenum, GLsizei, GLsizei) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform1dEXT)(GLuint, GLint, GLdouble) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform1dvEXT)(GLuint, GLint, GLsizei, const GLdouble *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform1fEXT)(GLuint, GLint, GLfloat) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform1fvEXT)(GLuint, GLint, GLsizei, const GLfloat *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform1iEXT)(GLuint, GLint, GLint) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform1ivEXT)(GLuint, GLint, GLsizei, const GLint *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform1uiEXT)(GLuint, GLint, GLuint) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform1uivEXT)(GLuint, GLint, GLsizei, const GLuint *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform2dEXT)(GLuint, GLint, GLdouble, GLdouble) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform2dvEXT)(GLuint, GLint, GLsizei, const GLdouble *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform2fEXT)(GLuint, GLint, GLfloat, GLfloat) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform2fvEXT)(GLuint, GLint, GLsizei, const GLfloat *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform2iEXT)(GLuint, GLint, GLint, GLint) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform2ivEXT)(GLuint, GLint, GLsizei, const GLint *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform2uiEXT)(GLuint, GLint, GLuint, GLuint) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform2uivEXT)(GLuint, GLint, GLsizei, const GLuint *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform3dEXT)(GLuint, GLint, GLdouble, GLdouble, GLdouble) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform3dvEXT)(GLuint, GLint, GLsizei, const GLdouble *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform3fEXT)(GLuint, GLint, GLfloat, GLfloat, GLfloat) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform3fvEXT)(GLuint, GLint, GLsizei, const GLfloat *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform3iEXT)(GLuint, GLint, GLint, GLint, GLint) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform3ivEXT)(GLuint, GLint, GLsizei, const GLint *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform3uiEXT)(GLuint, GLint, GLuint, GLuint, GLuint) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform3uivEXT)(GLuint, GLint, GLsizei, const GLuint *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform4dEXT)(GLuint, GLint, GLdouble, GLdouble, GLdouble, GLdouble) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform4dvEXT)(GLuint, GLint, GLsizei, const GLdouble *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform4fEXT)(GLuint, GLint, GLfloat, GLfloat, GLfloat, GLfloat) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform4fvEXT)(GLuint, GLint, GLsizei, const GLfloat *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform4iEXT)(GLuint, GLint, GLint, GLint, GLint, GLint) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform4ivEXT)(GLuint, GLint, GLsizei, const GLint *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform4uiEXT)(GLuint, GLint, GLuint, GLuint, GLuint, GLuint) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform4uivEXT)(GLuint, GLint, GLsizei, const GLuint *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix2dvEXT)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix2fvEXT)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix2x3dvEXT)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix2x3fvEXT)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix2x4dvEXT)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix2x4fvEXT)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix3dvEXT)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix3fvEXT)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix3x2dvEXT)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix3x2fvEXT)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix3x4dvEXT)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix3x4fvEXT)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix4dvEXT)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix4fvEXT)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix4x2dvEXT)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix4x2fvEXT)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix4x3dvEXT)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix4x3fvEXT)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glPushClientAttribDefaultEXT)(GLbitfield) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glTextureBufferEXT)(GLuint, GLenum, GLenum, GLuint) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glTextureBufferRangeEXT)(GLuint, GLenum, GLenum, GLuint, GLintptr, GLsizeiptr) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glTextureImage1DEXT)(GLuint, GLenum, GLint, GLint, GLsizei, GLint, GLenum, GLenum, const GLvoid *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glTextureImage2DEXT)(GLuint, GLenum, GLint, GLint, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glTextureImage3DEXT)(GLuint, GLenum, GLint, GLint, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glTexturePageCommitmentEXT)(GLuint, GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLboolean) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glTextureParameterIivEXT)(GLuint, GLenum, GLenum, const GLint *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glTextureParameterIuivEXT)(GLuint, GLenum, GLenum, const GLuint *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glTextureParameterfEXT)(GLuint, GLenum, GLenum, GLfloat) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glTextureParameterfvEXT)(GLuint, GLenum, GLenum, const GLfloat *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glTextureParameteriEXT)(GLuint, GLenum, GLenum, GLint) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glTextureParameterivEXT)(GLuint, GLenum, GLenum, const GLint *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glTextureRenderbufferEXT)(GLuint, GLenum, GLuint) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glTextureStorage1DEXT)(GLuint, GLenum, GLsizei, GLenum, GLsizei) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glTextureStorage2DEXT)(GLuint, GLenum, GLsizei, GLenum, GLsizei, GLsizei) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glTextureStorage2DMultisampleEXT)(GLuint, GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLboolean) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glTextureStorage3DEXT)(GLuint, GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLsizei) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glTextureStorage3DMultisampleEXT)(GLuint, GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLsizei, GLboolean) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glTextureSubImage1DEXT)(GLuint, GLenum, GLint, GLint, GLsizei, GLenum, GLenum, const GLvoid *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glTextureSubImage2DEXT)(GLuint, GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glTextureSubImage3DEXT)(GLuint, GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *) = NULL; GLboolean (CODEGEN_FUNCPTR *_ptrc_glUnmapNamedBufferEXT)(GLuint) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glVertexArrayBindVertexBufferEXT)(GLuint, GLuint, GLuint, GLintptr, GLsizei) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glVertexArrayColorOffsetEXT)(GLuint, GLuint, GLint, GLenum, GLsizei, GLintptr) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glVertexArrayEdgeFlagOffsetEXT)(GLuint, GLuint, GLsizei, GLintptr) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glVertexArrayFogCoordOffsetEXT)(GLuint, GLuint, GLenum, GLsizei, GLintptr) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glVertexArrayIndexOffsetEXT)(GLuint, GLuint, GLenum, GLsizei, GLintptr) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glVertexArrayMultiTexCoordOffsetEXT)(GLuint, GLuint, GLenum, GLint, GLenum, GLsizei, GLintptr) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glVertexArrayNormalOffsetEXT)(GLuint, GLuint, GLenum, GLsizei, GLintptr) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glVertexArraySecondaryColorOffsetEXT)(GLuint, GLuint, GLint, GLenum, GLsizei, GLintptr) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glVertexArrayTexCoordOffsetEXT)(GLuint, GLuint, GLint, GLenum, GLsizei, GLintptr) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glVertexArrayVertexAttribBindingEXT)(GLuint, GLuint, GLuint) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glVertexArrayVertexAttribFormatEXT)(GLuint, GLuint, GLint, GLenum, GLboolean, GLuint) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glVertexArrayVertexAttribIFormatEXT)(GLuint, GLuint, GLint, GLenum, GLuint) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glVertexArrayVertexAttribIOffsetEXT)(GLuint, GLuint, GLuint, GLint, GLenum, GLsizei, GLintptr) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glVertexArrayVertexAttribLFormatEXT)(GLuint, GLuint, GLint, GLenum, GLuint) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glVertexArrayVertexAttribLOffsetEXT)(GLuint, GLuint, GLuint, GLint, GLenum, GLsizei, GLintptr) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glVertexArrayVertexAttribOffsetEXT)(GLuint, GLuint, GLuint, GLint, GLenum, GLboolean, GLsizei, GLintptr) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glVertexArrayVertexBindingDivisorEXT)(GLuint, GLuint, GLuint) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glVertexArrayVertexOffsetEXT)(GLuint, GLuint, GLint, GLenum, GLsizei, GLintptr) = NULL; static int Load_EXT_direct_state_access(void) { int numFailed = 0; _ptrc_glBindMultiTextureEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLuint))IntGetProcAddress("glBindMultiTextureEXT"); if(!_ptrc_glBindMultiTextureEXT) numFailed++; _ptrc_glCheckNamedFramebufferStatusEXT = (GLenum (CODEGEN_FUNCPTR *)(GLuint, GLenum))IntGetProcAddress("glCheckNamedFramebufferStatusEXT"); if(!_ptrc_glCheckNamedFramebufferStatusEXT) numFailed++; _ptrc_glClearNamedBufferDataEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLenum, GLenum, const void *))IntGetProcAddress("glClearNamedBufferDataEXT"); if(!_ptrc_glClearNamedBufferDataEXT) numFailed++; _ptrc_glClearNamedBufferSubDataEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLenum, GLenum, GLsizeiptr, GLsizeiptr, const void *))IntGetProcAddress("glClearNamedBufferSubDataEXT"); if(!_ptrc_glClearNamedBufferSubDataEXT) numFailed++; _ptrc_glClientAttribDefaultEXT = (void (CODEGEN_FUNCPTR *)(GLbitfield))IntGetProcAddress("glClientAttribDefaultEXT"); if(!_ptrc_glClientAttribDefaultEXT) numFailed++; _ptrc_glCompressedMultiTexImage1DEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLint, GLenum, GLsizei, GLint, GLsizei, const GLvoid *))IntGetProcAddress("glCompressedMultiTexImage1DEXT"); if(!_ptrc_glCompressedMultiTexImage1DEXT) numFailed++; _ptrc_glCompressedMultiTexImage2DEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLsizei, const GLvoid *))IntGetProcAddress("glCompressedMultiTexImage2DEXT"); if(!_ptrc_glCompressedMultiTexImage2DEXT) numFailed++; _ptrc_glCompressedMultiTexImage3DEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLsizei, const GLvoid *))IntGetProcAddress("glCompressedMultiTexImage3DEXT"); if(!_ptrc_glCompressedMultiTexImage3DEXT) numFailed++; _ptrc_glCompressedMultiTexSubImage1DEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLint, GLint, GLsizei, GLenum, GLsizei, const GLvoid *))IntGetProcAddress("glCompressedMultiTexSubImage1DEXT"); if(!_ptrc_glCompressedMultiTexSubImage1DEXT) numFailed++; _ptrc_glCompressedMultiTexSubImage2DEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid *))IntGetProcAddress("glCompressedMultiTexSubImage2DEXT"); if(!_ptrc_glCompressedMultiTexSubImage2DEXT) numFailed++; _ptrc_glCompressedMultiTexSubImage3DEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid *))IntGetProcAddress("glCompressedMultiTexSubImage3DEXT"); if(!_ptrc_glCompressedMultiTexSubImage3DEXT) numFailed++; _ptrc_glCompressedTextureImage1DEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLint, GLenum, GLsizei, GLint, GLsizei, const GLvoid *))IntGetProcAddress("glCompressedTextureImage1DEXT"); if(!_ptrc_glCompressedTextureImage1DEXT) numFailed++; _ptrc_glCompressedTextureImage2DEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLsizei, const GLvoid *))IntGetProcAddress("glCompressedTextureImage2DEXT"); if(!_ptrc_glCompressedTextureImage2DEXT) numFailed++; _ptrc_glCompressedTextureImage3DEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLsizei, const GLvoid *))IntGetProcAddress("glCompressedTextureImage3DEXT"); if(!_ptrc_glCompressedTextureImage3DEXT) numFailed++; _ptrc_glCompressedTextureSubImage1DEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLint, GLint, GLsizei, GLenum, GLsizei, const GLvoid *))IntGetProcAddress("glCompressedTextureSubImage1DEXT"); if(!_ptrc_glCompressedTextureSubImage1DEXT) numFailed++; _ptrc_glCompressedTextureSubImage2DEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid *))IntGetProcAddress("glCompressedTextureSubImage2DEXT"); if(!_ptrc_glCompressedTextureSubImage2DEXT) numFailed++; _ptrc_glCompressedTextureSubImage3DEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid *))IntGetProcAddress("glCompressedTextureSubImage3DEXT"); if(!_ptrc_glCompressedTextureSubImage3DEXT) numFailed++; _ptrc_glCopyMultiTexImage1DEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLint))IntGetProcAddress("glCopyMultiTexImage1DEXT"); if(!_ptrc_glCopyMultiTexImage1DEXT) numFailed++; _ptrc_glCopyMultiTexImage2DEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLsizei, GLint))IntGetProcAddress("glCopyMultiTexImage2DEXT"); if(!_ptrc_glCopyMultiTexImage2DEXT) numFailed++; _ptrc_glCopyMultiTexSubImage1DEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLint, GLint, GLint, GLint, GLsizei))IntGetProcAddress("glCopyMultiTexSubImage1DEXT"); if(!_ptrc_glCopyMultiTexSubImage1DEXT) numFailed++; _ptrc_glCopyMultiTexSubImage2DEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei))IntGetProcAddress("glCopyMultiTexSubImage2DEXT"); if(!_ptrc_glCopyMultiTexSubImage2DEXT) numFailed++; _ptrc_glCopyMultiTexSubImage3DEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei))IntGetProcAddress("glCopyMultiTexSubImage3DEXT"); if(!_ptrc_glCopyMultiTexSubImage3DEXT) numFailed++; _ptrc_glCopyTextureImage1DEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLint))IntGetProcAddress("glCopyTextureImage1DEXT"); if(!_ptrc_glCopyTextureImage1DEXT) numFailed++; _ptrc_glCopyTextureImage2DEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLsizei, GLint))IntGetProcAddress("glCopyTextureImage2DEXT"); if(!_ptrc_glCopyTextureImage2DEXT) numFailed++; _ptrc_glCopyTextureSubImage1DEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLint, GLint, GLint, GLint, GLsizei))IntGetProcAddress("glCopyTextureSubImage1DEXT"); if(!_ptrc_glCopyTextureSubImage1DEXT) numFailed++; _ptrc_glCopyTextureSubImage2DEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei))IntGetProcAddress("glCopyTextureSubImage2DEXT"); if(!_ptrc_glCopyTextureSubImage2DEXT) numFailed++; _ptrc_glCopyTextureSubImage3DEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei))IntGetProcAddress("glCopyTextureSubImage3DEXT"); if(!_ptrc_glCopyTextureSubImage3DEXT) numFailed++; _ptrc_glDisableClientStateIndexedEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint))IntGetProcAddress("glDisableClientStateIndexedEXT"); if(!_ptrc_glDisableClientStateIndexedEXT) numFailed++; _ptrc_glDisableClientStateiEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint))IntGetProcAddress("glDisableClientStateiEXT"); if(!_ptrc_glDisableClientStateiEXT) numFailed++; _ptrc_glDisableIndexedEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint))IntGetProcAddress("glDisableIndexedEXT"); if(!_ptrc_glDisableIndexedEXT) numFailed++; _ptrc_glDisableVertexArrayAttribEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint))IntGetProcAddress("glDisableVertexArrayAttribEXT"); if(!_ptrc_glDisableVertexArrayAttribEXT) numFailed++; _ptrc_glDisableVertexArrayEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum))IntGetProcAddress("glDisableVertexArrayEXT"); if(!_ptrc_glDisableVertexArrayEXT) numFailed++; _ptrc_glEnableClientStateIndexedEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint))IntGetProcAddress("glEnableClientStateIndexedEXT"); if(!_ptrc_glEnableClientStateIndexedEXT) numFailed++; _ptrc_glEnableClientStateiEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint))IntGetProcAddress("glEnableClientStateiEXT"); if(!_ptrc_glEnableClientStateiEXT) numFailed++; _ptrc_glEnableIndexedEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint))IntGetProcAddress("glEnableIndexedEXT"); if(!_ptrc_glEnableIndexedEXT) numFailed++; _ptrc_glEnableVertexArrayAttribEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint))IntGetProcAddress("glEnableVertexArrayAttribEXT"); if(!_ptrc_glEnableVertexArrayAttribEXT) numFailed++; _ptrc_glEnableVertexArrayEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum))IntGetProcAddress("glEnableVertexArrayEXT"); if(!_ptrc_glEnableVertexArrayEXT) numFailed++; _ptrc_glFlushMappedNamedBufferRangeEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLintptr, GLsizeiptr))IntGetProcAddress("glFlushMappedNamedBufferRangeEXT"); if(!_ptrc_glFlushMappedNamedBufferRangeEXT) numFailed++; _ptrc_glFramebufferDrawBufferEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum))IntGetProcAddress("glFramebufferDrawBufferEXT"); if(!_ptrc_glFramebufferDrawBufferEXT) numFailed++; _ptrc_glFramebufferDrawBuffersEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLsizei, const GLenum *))IntGetProcAddress("glFramebufferDrawBuffersEXT"); if(!_ptrc_glFramebufferDrawBuffersEXT) numFailed++; _ptrc_glFramebufferReadBufferEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum))IntGetProcAddress("glFramebufferReadBufferEXT"); if(!_ptrc_glFramebufferReadBufferEXT) numFailed++; _ptrc_glGenerateMultiTexMipmapEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum))IntGetProcAddress("glGenerateMultiTexMipmapEXT"); if(!_ptrc_glGenerateMultiTexMipmapEXT) numFailed++; _ptrc_glGenerateTextureMipmapEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum))IntGetProcAddress("glGenerateTextureMipmapEXT"); if(!_ptrc_glGenerateTextureMipmapEXT) numFailed++; _ptrc_glGetBooleanIndexedvEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLboolean *))IntGetProcAddress("glGetBooleanIndexedvEXT"); if(!_ptrc_glGetBooleanIndexedvEXT) numFailed++; _ptrc_glGetCompressedMultiTexImageEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLint, GLvoid *))IntGetProcAddress("glGetCompressedMultiTexImageEXT"); if(!_ptrc_glGetCompressedMultiTexImageEXT) numFailed++; _ptrc_glGetCompressedTextureImageEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLint, GLvoid *))IntGetProcAddress("glGetCompressedTextureImageEXT"); if(!_ptrc_glGetCompressedTextureImageEXT) numFailed++; _ptrc_glGetDoubleIndexedvEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLdouble *))IntGetProcAddress("glGetDoubleIndexedvEXT"); if(!_ptrc_glGetDoubleIndexedvEXT) numFailed++; _ptrc_glGetDoublei_vEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLdouble *))IntGetProcAddress("glGetDoublei_vEXT"); if(!_ptrc_glGetDoublei_vEXT) numFailed++; _ptrc_glGetFloatIndexedvEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLfloat *))IntGetProcAddress("glGetFloatIndexedvEXT"); if(!_ptrc_glGetFloatIndexedvEXT) numFailed++; _ptrc_glGetFloati_vEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLfloat *))IntGetProcAddress("glGetFloati_vEXT"); if(!_ptrc_glGetFloati_vEXT) numFailed++; _ptrc_glGetFramebufferParameterivEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLint *))IntGetProcAddress("glGetFramebufferParameterivEXT"); if(!_ptrc_glGetFramebufferParameterivEXT) numFailed++; _ptrc_glGetIntegerIndexedvEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLint *))IntGetProcAddress("glGetIntegerIndexedvEXT"); if(!_ptrc_glGetIntegerIndexedvEXT) numFailed++; _ptrc_glGetMultiTexEnvfvEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLenum, GLfloat *))IntGetProcAddress("glGetMultiTexEnvfvEXT"); if(!_ptrc_glGetMultiTexEnvfvEXT) numFailed++; _ptrc_glGetMultiTexEnvivEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLenum, GLint *))IntGetProcAddress("glGetMultiTexEnvivEXT"); if(!_ptrc_glGetMultiTexEnvivEXT) numFailed++; _ptrc_glGetMultiTexGendvEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLenum, GLdouble *))IntGetProcAddress("glGetMultiTexGendvEXT"); if(!_ptrc_glGetMultiTexGendvEXT) numFailed++; _ptrc_glGetMultiTexGenfvEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLenum, GLfloat *))IntGetProcAddress("glGetMultiTexGenfvEXT"); if(!_ptrc_glGetMultiTexGenfvEXT) numFailed++; _ptrc_glGetMultiTexGenivEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLenum, GLint *))IntGetProcAddress("glGetMultiTexGenivEXT"); if(!_ptrc_glGetMultiTexGenivEXT) numFailed++; _ptrc_glGetMultiTexImageEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLint, GLenum, GLenum, GLvoid *))IntGetProcAddress("glGetMultiTexImageEXT"); if(!_ptrc_glGetMultiTexImageEXT) numFailed++; _ptrc_glGetMultiTexLevelParameterfvEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLint, GLenum, GLfloat *))IntGetProcAddress("glGetMultiTexLevelParameterfvEXT"); if(!_ptrc_glGetMultiTexLevelParameterfvEXT) numFailed++; _ptrc_glGetMultiTexLevelParameterivEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLint, GLenum, GLint *))IntGetProcAddress("glGetMultiTexLevelParameterivEXT"); if(!_ptrc_glGetMultiTexLevelParameterivEXT) numFailed++; _ptrc_glGetMultiTexParameterIivEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLenum, GLint *))IntGetProcAddress("glGetMultiTexParameterIivEXT"); if(!_ptrc_glGetMultiTexParameterIivEXT) numFailed++; _ptrc_glGetMultiTexParameterIuivEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLenum, GLuint *))IntGetProcAddress("glGetMultiTexParameterIuivEXT"); if(!_ptrc_glGetMultiTexParameterIuivEXT) numFailed++; _ptrc_glGetMultiTexParameterfvEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLenum, GLfloat *))IntGetProcAddress("glGetMultiTexParameterfvEXT"); if(!_ptrc_glGetMultiTexParameterfvEXT) numFailed++; _ptrc_glGetMultiTexParameterivEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLenum, GLint *))IntGetProcAddress("glGetMultiTexParameterivEXT"); if(!_ptrc_glGetMultiTexParameterivEXT) numFailed++; _ptrc_glGetNamedBufferParameterivEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLint *))IntGetProcAddress("glGetNamedBufferParameterivEXT"); if(!_ptrc_glGetNamedBufferParameterivEXT) numFailed++; _ptrc_glGetNamedBufferPointervEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLvoid **))IntGetProcAddress("glGetNamedBufferPointervEXT"); if(!_ptrc_glGetNamedBufferPointervEXT) numFailed++; _ptrc_glGetNamedBufferSubDataEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLintptr, GLsizeiptr, GLvoid *))IntGetProcAddress("glGetNamedBufferSubDataEXT"); if(!_ptrc_glGetNamedBufferSubDataEXT) numFailed++; _ptrc_glGetNamedFramebufferAttachmentParameterivEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLenum, GLint *))IntGetProcAddress("glGetNamedFramebufferAttachmentParameterivEXT"); if(!_ptrc_glGetNamedFramebufferAttachmentParameterivEXT) numFailed++; _ptrc_glGetNamedFramebufferParameterivEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLint *))IntGetProcAddress("glGetNamedFramebufferParameterivEXT"); if(!_ptrc_glGetNamedFramebufferParameterivEXT) numFailed++; _ptrc_glGetNamedProgramLocalParameterIivEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLuint, GLint *))IntGetProcAddress("glGetNamedProgramLocalParameterIivEXT"); if(!_ptrc_glGetNamedProgramLocalParameterIivEXT) numFailed++; _ptrc_glGetNamedProgramLocalParameterIuivEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLuint, GLuint *))IntGetProcAddress("glGetNamedProgramLocalParameterIuivEXT"); if(!_ptrc_glGetNamedProgramLocalParameterIuivEXT) numFailed++; _ptrc_glGetNamedProgramLocalParameterdvEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLuint, GLdouble *))IntGetProcAddress("glGetNamedProgramLocalParameterdvEXT"); if(!_ptrc_glGetNamedProgramLocalParameterdvEXT) numFailed++; _ptrc_glGetNamedProgramLocalParameterfvEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLuint, GLfloat *))IntGetProcAddress("glGetNamedProgramLocalParameterfvEXT"); if(!_ptrc_glGetNamedProgramLocalParameterfvEXT) numFailed++; _ptrc_glGetNamedProgramStringEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLenum, GLvoid *))IntGetProcAddress("glGetNamedProgramStringEXT"); if(!_ptrc_glGetNamedProgramStringEXT) numFailed++; _ptrc_glGetNamedProgramivEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLenum, GLint *))IntGetProcAddress("glGetNamedProgramivEXT"); if(!_ptrc_glGetNamedProgramivEXT) numFailed++; _ptrc_glGetNamedRenderbufferParameterivEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLint *))IntGetProcAddress("glGetNamedRenderbufferParameterivEXT"); if(!_ptrc_glGetNamedRenderbufferParameterivEXT) numFailed++; _ptrc_glGetPointerIndexedvEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLvoid **))IntGetProcAddress("glGetPointerIndexedvEXT"); if(!_ptrc_glGetPointerIndexedvEXT) numFailed++; _ptrc_glGetPointeri_vEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLvoid **))IntGetProcAddress("glGetPointeri_vEXT"); if(!_ptrc_glGetPointeri_vEXT) numFailed++; _ptrc_glGetTextureImageEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLint, GLenum, GLenum, GLvoid *))IntGetProcAddress("glGetTextureImageEXT"); if(!_ptrc_glGetTextureImageEXT) numFailed++; _ptrc_glGetTextureLevelParameterfvEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLint, GLenum, GLfloat *))IntGetProcAddress("glGetTextureLevelParameterfvEXT"); if(!_ptrc_glGetTextureLevelParameterfvEXT) numFailed++; _ptrc_glGetTextureLevelParameterivEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLint, GLenum, GLint *))IntGetProcAddress("glGetTextureLevelParameterivEXT"); if(!_ptrc_glGetTextureLevelParameterivEXT) numFailed++; _ptrc_glGetTextureParameterIivEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLenum, GLint *))IntGetProcAddress("glGetTextureParameterIivEXT"); if(!_ptrc_glGetTextureParameterIivEXT) numFailed++; _ptrc_glGetTextureParameterIuivEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLenum, GLuint *))IntGetProcAddress("glGetTextureParameterIuivEXT"); if(!_ptrc_glGetTextureParameterIuivEXT) numFailed++; _ptrc_glGetTextureParameterfvEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLenum, GLfloat *))IntGetProcAddress("glGetTextureParameterfvEXT"); if(!_ptrc_glGetTextureParameterfvEXT) numFailed++; _ptrc_glGetTextureParameterivEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLenum, GLint *))IntGetProcAddress("glGetTextureParameterivEXT"); if(!_ptrc_glGetTextureParameterivEXT) numFailed++; _ptrc_glGetVertexArrayIntegeri_vEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLenum, GLint *))IntGetProcAddress("glGetVertexArrayIntegeri_vEXT"); if(!_ptrc_glGetVertexArrayIntegeri_vEXT) numFailed++; _ptrc_glGetVertexArrayIntegervEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLint *))IntGetProcAddress("glGetVertexArrayIntegervEXT"); if(!_ptrc_glGetVertexArrayIntegervEXT) numFailed++; _ptrc_glGetVertexArrayPointeri_vEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLenum, GLvoid **))IntGetProcAddress("glGetVertexArrayPointeri_vEXT"); if(!_ptrc_glGetVertexArrayPointeri_vEXT) numFailed++; _ptrc_glGetVertexArrayPointervEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLvoid **))IntGetProcAddress("glGetVertexArrayPointervEXT"); if(!_ptrc_glGetVertexArrayPointervEXT) numFailed++; _ptrc_glIsEnabledIndexedEXT = (GLboolean (CODEGEN_FUNCPTR *)(GLenum, GLuint))IntGetProcAddress("glIsEnabledIndexedEXT"); if(!_ptrc_glIsEnabledIndexedEXT) numFailed++; _ptrc_glMapNamedBufferEXT = (void * (CODEGEN_FUNCPTR *)(GLuint, GLenum))IntGetProcAddress("glMapNamedBufferEXT"); if(!_ptrc_glMapNamedBufferEXT) numFailed++; _ptrc_glMapNamedBufferRangeEXT = (void * (CODEGEN_FUNCPTR *)(GLuint, GLintptr, GLsizeiptr, GLbitfield))IntGetProcAddress("glMapNamedBufferRangeEXT"); if(!_ptrc_glMapNamedBufferRangeEXT) numFailed++; _ptrc_glMatrixFrustumEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLdouble, GLdouble, GLdouble, GLdouble, GLdouble, GLdouble))IntGetProcAddress("glMatrixFrustumEXT"); if(!_ptrc_glMatrixFrustumEXT) numFailed++; _ptrc_glMatrixLoadIdentityEXT = (void (CODEGEN_FUNCPTR *)(GLenum))IntGetProcAddress("glMatrixLoadIdentityEXT"); if(!_ptrc_glMatrixLoadIdentityEXT) numFailed++; _ptrc_glMatrixLoadTransposedEXT = (void (CODEGEN_FUNCPTR *)(GLenum, const GLdouble *))IntGetProcAddress("glMatrixLoadTransposedEXT"); if(!_ptrc_glMatrixLoadTransposedEXT) numFailed++; _ptrc_glMatrixLoadTransposefEXT = (void (CODEGEN_FUNCPTR *)(GLenum, const GLfloat *))IntGetProcAddress("glMatrixLoadTransposefEXT"); if(!_ptrc_glMatrixLoadTransposefEXT) numFailed++; _ptrc_glMatrixLoaddEXT = (void (CODEGEN_FUNCPTR *)(GLenum, const GLdouble *))IntGetProcAddress("glMatrixLoaddEXT"); if(!_ptrc_glMatrixLoaddEXT) numFailed++; _ptrc_glMatrixLoadfEXT = (void (CODEGEN_FUNCPTR *)(GLenum, const GLfloat *))IntGetProcAddress("glMatrixLoadfEXT"); if(!_ptrc_glMatrixLoadfEXT) numFailed++; _ptrc_glMatrixMultTransposedEXT = (void (CODEGEN_FUNCPTR *)(GLenum, const GLdouble *))IntGetProcAddress("glMatrixMultTransposedEXT"); if(!_ptrc_glMatrixMultTransposedEXT) numFailed++; _ptrc_glMatrixMultTransposefEXT = (void (CODEGEN_FUNCPTR *)(GLenum, const GLfloat *))IntGetProcAddress("glMatrixMultTransposefEXT"); if(!_ptrc_glMatrixMultTransposefEXT) numFailed++; _ptrc_glMatrixMultdEXT = (void (CODEGEN_FUNCPTR *)(GLenum, const GLdouble *))IntGetProcAddress("glMatrixMultdEXT"); if(!_ptrc_glMatrixMultdEXT) numFailed++; _ptrc_glMatrixMultfEXT = (void (CODEGEN_FUNCPTR *)(GLenum, const GLfloat *))IntGetProcAddress("glMatrixMultfEXT"); if(!_ptrc_glMatrixMultfEXT) numFailed++; _ptrc_glMatrixOrthoEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLdouble, GLdouble, GLdouble, GLdouble, GLdouble, GLdouble))IntGetProcAddress("glMatrixOrthoEXT"); if(!_ptrc_glMatrixOrthoEXT) numFailed++; _ptrc_glMatrixPopEXT = (void (CODEGEN_FUNCPTR *)(GLenum))IntGetProcAddress("glMatrixPopEXT"); if(!_ptrc_glMatrixPopEXT) numFailed++; _ptrc_glMatrixPushEXT = (void (CODEGEN_FUNCPTR *)(GLenum))IntGetProcAddress("glMatrixPushEXT"); if(!_ptrc_glMatrixPushEXT) numFailed++; _ptrc_glMatrixRotatedEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLdouble, GLdouble, GLdouble, GLdouble))IntGetProcAddress("glMatrixRotatedEXT"); if(!_ptrc_glMatrixRotatedEXT) numFailed++; _ptrc_glMatrixRotatefEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLfloat, GLfloat, GLfloat, GLfloat))IntGetProcAddress("glMatrixRotatefEXT"); if(!_ptrc_glMatrixRotatefEXT) numFailed++; _ptrc_glMatrixScaledEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLdouble, GLdouble, GLdouble))IntGetProcAddress("glMatrixScaledEXT"); if(!_ptrc_glMatrixScaledEXT) numFailed++; _ptrc_glMatrixScalefEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLfloat, GLfloat, GLfloat))IntGetProcAddress("glMatrixScalefEXT"); if(!_ptrc_glMatrixScalefEXT) numFailed++; _ptrc_glMatrixTranslatedEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLdouble, GLdouble, GLdouble))IntGetProcAddress("glMatrixTranslatedEXT"); if(!_ptrc_glMatrixTranslatedEXT) numFailed++; _ptrc_glMatrixTranslatefEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLfloat, GLfloat, GLfloat))IntGetProcAddress("glMatrixTranslatefEXT"); if(!_ptrc_glMatrixTranslatefEXT) numFailed++; _ptrc_glMultiTexBufferEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLenum, GLuint))IntGetProcAddress("glMultiTexBufferEXT"); if(!_ptrc_glMultiTexBufferEXT) numFailed++; _ptrc_glMultiTexCoordPointerEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLenum, GLsizei, const GLvoid *))IntGetProcAddress("glMultiTexCoordPointerEXT"); if(!_ptrc_glMultiTexCoordPointerEXT) numFailed++; _ptrc_glMultiTexEnvfEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLenum, GLfloat))IntGetProcAddress("glMultiTexEnvfEXT"); if(!_ptrc_glMultiTexEnvfEXT) numFailed++; _ptrc_glMultiTexEnvfvEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLenum, const GLfloat *))IntGetProcAddress("glMultiTexEnvfvEXT"); if(!_ptrc_glMultiTexEnvfvEXT) numFailed++; _ptrc_glMultiTexEnviEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLenum, GLint))IntGetProcAddress("glMultiTexEnviEXT"); if(!_ptrc_glMultiTexEnviEXT) numFailed++; _ptrc_glMultiTexEnvivEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLenum, const GLint *))IntGetProcAddress("glMultiTexEnvivEXT"); if(!_ptrc_glMultiTexEnvivEXT) numFailed++; _ptrc_glMultiTexGendEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLenum, GLdouble))IntGetProcAddress("glMultiTexGendEXT"); if(!_ptrc_glMultiTexGendEXT) numFailed++; _ptrc_glMultiTexGendvEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLenum, const GLdouble *))IntGetProcAddress("glMultiTexGendvEXT"); if(!_ptrc_glMultiTexGendvEXT) numFailed++; _ptrc_glMultiTexGenfEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLenum, GLfloat))IntGetProcAddress("glMultiTexGenfEXT"); if(!_ptrc_glMultiTexGenfEXT) numFailed++; _ptrc_glMultiTexGenfvEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLenum, const GLfloat *))IntGetProcAddress("glMultiTexGenfvEXT"); if(!_ptrc_glMultiTexGenfvEXT) numFailed++; _ptrc_glMultiTexGeniEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLenum, GLint))IntGetProcAddress("glMultiTexGeniEXT"); if(!_ptrc_glMultiTexGeniEXT) numFailed++; _ptrc_glMultiTexGenivEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLenum, const GLint *))IntGetProcAddress("glMultiTexGenivEXT"); if(!_ptrc_glMultiTexGenivEXT) numFailed++; _ptrc_glMultiTexImage1DEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLint, GLint, GLsizei, GLint, GLenum, GLenum, const GLvoid *))IntGetProcAddress("glMultiTexImage1DEXT"); if(!_ptrc_glMultiTexImage1DEXT) numFailed++; _ptrc_glMultiTexImage2DEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLint, GLint, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *))IntGetProcAddress("glMultiTexImage2DEXT"); if(!_ptrc_glMultiTexImage2DEXT) numFailed++; _ptrc_glMultiTexImage3DEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLint, GLint, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *))IntGetProcAddress("glMultiTexImage3DEXT"); if(!_ptrc_glMultiTexImage3DEXT) numFailed++; _ptrc_glMultiTexParameterIivEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLenum, const GLint *))IntGetProcAddress("glMultiTexParameterIivEXT"); if(!_ptrc_glMultiTexParameterIivEXT) numFailed++; _ptrc_glMultiTexParameterIuivEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLenum, const GLuint *))IntGetProcAddress("glMultiTexParameterIuivEXT"); if(!_ptrc_glMultiTexParameterIuivEXT) numFailed++; _ptrc_glMultiTexParameterfEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLenum, GLfloat))IntGetProcAddress("glMultiTexParameterfEXT"); if(!_ptrc_glMultiTexParameterfEXT) numFailed++; _ptrc_glMultiTexParameterfvEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLenum, const GLfloat *))IntGetProcAddress("glMultiTexParameterfvEXT"); if(!_ptrc_glMultiTexParameterfvEXT) numFailed++; _ptrc_glMultiTexParameteriEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLenum, GLint))IntGetProcAddress("glMultiTexParameteriEXT"); if(!_ptrc_glMultiTexParameteriEXT) numFailed++; _ptrc_glMultiTexParameterivEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLenum, const GLint *))IntGetProcAddress("glMultiTexParameterivEXT"); if(!_ptrc_glMultiTexParameterivEXT) numFailed++; _ptrc_glMultiTexRenderbufferEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLuint))IntGetProcAddress("glMultiTexRenderbufferEXT"); if(!_ptrc_glMultiTexRenderbufferEXT) numFailed++; _ptrc_glMultiTexSubImage1DEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLint, GLint, GLsizei, GLenum, GLenum, const GLvoid *))IntGetProcAddress("glMultiTexSubImage1DEXT"); if(!_ptrc_glMultiTexSubImage1DEXT) numFailed++; _ptrc_glMultiTexSubImage2DEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *))IntGetProcAddress("glMultiTexSubImage2DEXT"); if(!_ptrc_glMultiTexSubImage2DEXT) numFailed++; _ptrc_glMultiTexSubImage3DEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *))IntGetProcAddress("glMultiTexSubImage3DEXT"); if(!_ptrc_glMultiTexSubImage3DEXT) numFailed++; _ptrc_glNamedBufferDataEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLsizeiptr, const GLvoid *, GLenum))IntGetProcAddress("glNamedBufferDataEXT"); if(!_ptrc_glNamedBufferDataEXT) numFailed++; _ptrc_glNamedBufferSubDataEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLintptr, GLsizeiptr, const GLvoid *))IntGetProcAddress("glNamedBufferSubDataEXT"); if(!_ptrc_glNamedBufferSubDataEXT) numFailed++; _ptrc_glNamedCopyBufferSubDataEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLintptr, GLintptr, GLsizeiptr))IntGetProcAddress("glNamedCopyBufferSubDataEXT"); if(!_ptrc_glNamedCopyBufferSubDataEXT) numFailed++; _ptrc_glNamedFramebufferParameteriEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLint))IntGetProcAddress("glNamedFramebufferParameteriEXT"); if(!_ptrc_glNamedFramebufferParameteriEXT) numFailed++; _ptrc_glNamedFramebufferRenderbufferEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLenum, GLuint))IntGetProcAddress("glNamedFramebufferRenderbufferEXT"); if(!_ptrc_glNamedFramebufferRenderbufferEXT) numFailed++; _ptrc_glNamedFramebufferTexture1DEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLenum, GLuint, GLint))IntGetProcAddress("glNamedFramebufferTexture1DEXT"); if(!_ptrc_glNamedFramebufferTexture1DEXT) numFailed++; _ptrc_glNamedFramebufferTexture2DEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLenum, GLuint, GLint))IntGetProcAddress("glNamedFramebufferTexture2DEXT"); if(!_ptrc_glNamedFramebufferTexture2DEXT) numFailed++; _ptrc_glNamedFramebufferTexture3DEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLenum, GLuint, GLint, GLint))IntGetProcAddress("glNamedFramebufferTexture3DEXT"); if(!_ptrc_glNamedFramebufferTexture3DEXT) numFailed++; _ptrc_glNamedFramebufferTextureEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLuint, GLint))IntGetProcAddress("glNamedFramebufferTextureEXT"); if(!_ptrc_glNamedFramebufferTextureEXT) numFailed++; _ptrc_glNamedFramebufferTextureFaceEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLuint, GLint, GLenum))IntGetProcAddress("glNamedFramebufferTextureFaceEXT"); if(!_ptrc_glNamedFramebufferTextureFaceEXT) numFailed++; _ptrc_glNamedFramebufferTextureLayerEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLuint, GLint, GLint))IntGetProcAddress("glNamedFramebufferTextureLayerEXT"); if(!_ptrc_glNamedFramebufferTextureLayerEXT) numFailed++; _ptrc_glNamedProgramLocalParameter4dEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLuint, GLdouble, GLdouble, GLdouble, GLdouble))IntGetProcAddress("glNamedProgramLocalParameter4dEXT"); if(!_ptrc_glNamedProgramLocalParameter4dEXT) numFailed++; _ptrc_glNamedProgramLocalParameter4dvEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLuint, const GLdouble *))IntGetProcAddress("glNamedProgramLocalParameter4dvEXT"); if(!_ptrc_glNamedProgramLocalParameter4dvEXT) numFailed++; _ptrc_glNamedProgramLocalParameter4fEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLuint, GLfloat, GLfloat, GLfloat, GLfloat))IntGetProcAddress("glNamedProgramLocalParameter4fEXT"); if(!_ptrc_glNamedProgramLocalParameter4fEXT) numFailed++; _ptrc_glNamedProgramLocalParameter4fvEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLuint, const GLfloat *))IntGetProcAddress("glNamedProgramLocalParameter4fvEXT"); if(!_ptrc_glNamedProgramLocalParameter4fvEXT) numFailed++; _ptrc_glNamedProgramLocalParameterI4iEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLuint, GLint, GLint, GLint, GLint))IntGetProcAddress("glNamedProgramLocalParameterI4iEXT"); if(!_ptrc_glNamedProgramLocalParameterI4iEXT) numFailed++; _ptrc_glNamedProgramLocalParameterI4ivEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLuint, const GLint *))IntGetProcAddress("glNamedProgramLocalParameterI4ivEXT"); if(!_ptrc_glNamedProgramLocalParameterI4ivEXT) numFailed++; _ptrc_glNamedProgramLocalParameterI4uiEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLuint, GLuint, GLuint, GLuint, GLuint))IntGetProcAddress("glNamedProgramLocalParameterI4uiEXT"); if(!_ptrc_glNamedProgramLocalParameterI4uiEXT) numFailed++; _ptrc_glNamedProgramLocalParameterI4uivEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLuint, const GLuint *))IntGetProcAddress("glNamedProgramLocalParameterI4uivEXT"); if(!_ptrc_glNamedProgramLocalParameterI4uivEXT) numFailed++; _ptrc_glNamedProgramLocalParameters4fvEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLuint, GLsizei, const GLfloat *))IntGetProcAddress("glNamedProgramLocalParameters4fvEXT"); if(!_ptrc_glNamedProgramLocalParameters4fvEXT) numFailed++; _ptrc_glNamedProgramLocalParametersI4ivEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLuint, GLsizei, const GLint *))IntGetProcAddress("glNamedProgramLocalParametersI4ivEXT"); if(!_ptrc_glNamedProgramLocalParametersI4ivEXT) numFailed++; _ptrc_glNamedProgramLocalParametersI4uivEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLuint, GLsizei, const GLuint *))IntGetProcAddress("glNamedProgramLocalParametersI4uivEXT"); if(!_ptrc_glNamedProgramLocalParametersI4uivEXT) numFailed++; _ptrc_glNamedProgramStringEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLenum, GLsizei, const GLvoid *))IntGetProcAddress("glNamedProgramStringEXT"); if(!_ptrc_glNamedProgramStringEXT) numFailed++; _ptrc_glNamedRenderbufferStorageEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLsizei, GLsizei))IntGetProcAddress("glNamedRenderbufferStorageEXT"); if(!_ptrc_glNamedRenderbufferStorageEXT) numFailed++; _ptrc_glNamedRenderbufferStorageMultisampleCoverageEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLsizei, GLsizei, GLenum, GLsizei, GLsizei))IntGetProcAddress("glNamedRenderbufferStorageMultisampleCoverageEXT"); if(!_ptrc_glNamedRenderbufferStorageMultisampleCoverageEXT) numFailed++; _ptrc_glNamedRenderbufferStorageMultisampleEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLsizei, GLenum, GLsizei, GLsizei))IntGetProcAddress("glNamedRenderbufferStorageMultisampleEXT"); if(!_ptrc_glNamedRenderbufferStorageMultisampleEXT) numFailed++; _ptrc_glProgramUniform1dEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLdouble))IntGetProcAddress("glProgramUniform1dEXT"); if(!_ptrc_glProgramUniform1dEXT) numFailed++; _ptrc_glProgramUniform1dvEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, const GLdouble *))IntGetProcAddress("glProgramUniform1dvEXT"); if(!_ptrc_glProgramUniform1dvEXT) numFailed++; _ptrc_glProgramUniform1fEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLfloat))IntGetProcAddress("glProgramUniform1fEXT"); if(!_ptrc_glProgramUniform1fEXT) numFailed++; _ptrc_glProgramUniform1fvEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, const GLfloat *))IntGetProcAddress("glProgramUniform1fvEXT"); if(!_ptrc_glProgramUniform1fvEXT) numFailed++; _ptrc_glProgramUniform1iEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLint))IntGetProcAddress("glProgramUniform1iEXT"); if(!_ptrc_glProgramUniform1iEXT) numFailed++; _ptrc_glProgramUniform1ivEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, const GLint *))IntGetProcAddress("glProgramUniform1ivEXT"); if(!_ptrc_glProgramUniform1ivEXT) numFailed++; _ptrc_glProgramUniform1uiEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLuint))IntGetProcAddress("glProgramUniform1uiEXT"); if(!_ptrc_glProgramUniform1uiEXT) numFailed++; _ptrc_glProgramUniform1uivEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, const GLuint *))IntGetProcAddress("glProgramUniform1uivEXT"); if(!_ptrc_glProgramUniform1uivEXT) numFailed++; _ptrc_glProgramUniform2dEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLdouble, GLdouble))IntGetProcAddress("glProgramUniform2dEXT"); if(!_ptrc_glProgramUniform2dEXT) numFailed++; _ptrc_glProgramUniform2dvEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, const GLdouble *))IntGetProcAddress("glProgramUniform2dvEXT"); if(!_ptrc_glProgramUniform2dvEXT) numFailed++; _ptrc_glProgramUniform2fEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLfloat, GLfloat))IntGetProcAddress("glProgramUniform2fEXT"); if(!_ptrc_glProgramUniform2fEXT) numFailed++; _ptrc_glProgramUniform2fvEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, const GLfloat *))IntGetProcAddress("glProgramUniform2fvEXT"); if(!_ptrc_glProgramUniform2fvEXT) numFailed++; _ptrc_glProgramUniform2iEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLint, GLint))IntGetProcAddress("glProgramUniform2iEXT"); if(!_ptrc_glProgramUniform2iEXT) numFailed++; _ptrc_glProgramUniform2ivEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, const GLint *))IntGetProcAddress("glProgramUniform2ivEXT"); if(!_ptrc_glProgramUniform2ivEXT) numFailed++; _ptrc_glProgramUniform2uiEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLuint, GLuint))IntGetProcAddress("glProgramUniform2uiEXT"); if(!_ptrc_glProgramUniform2uiEXT) numFailed++; _ptrc_glProgramUniform2uivEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, const GLuint *))IntGetProcAddress("glProgramUniform2uivEXT"); if(!_ptrc_glProgramUniform2uivEXT) numFailed++; _ptrc_glProgramUniform3dEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLdouble, GLdouble, GLdouble))IntGetProcAddress("glProgramUniform3dEXT"); if(!_ptrc_glProgramUniform3dEXT) numFailed++; _ptrc_glProgramUniform3dvEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, const GLdouble *))IntGetProcAddress("glProgramUniform3dvEXT"); if(!_ptrc_glProgramUniform3dvEXT) numFailed++; _ptrc_glProgramUniform3fEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLfloat, GLfloat, GLfloat))IntGetProcAddress("glProgramUniform3fEXT"); if(!_ptrc_glProgramUniform3fEXT) numFailed++; _ptrc_glProgramUniform3fvEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, const GLfloat *))IntGetProcAddress("glProgramUniform3fvEXT"); if(!_ptrc_glProgramUniform3fvEXT) numFailed++; _ptrc_glProgramUniform3iEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLint, GLint, GLint))IntGetProcAddress("glProgramUniform3iEXT"); if(!_ptrc_glProgramUniform3iEXT) numFailed++; _ptrc_glProgramUniform3ivEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, const GLint *))IntGetProcAddress("glProgramUniform3ivEXT"); if(!_ptrc_glProgramUniform3ivEXT) numFailed++; _ptrc_glProgramUniform3uiEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLuint, GLuint, GLuint))IntGetProcAddress("glProgramUniform3uiEXT"); if(!_ptrc_glProgramUniform3uiEXT) numFailed++; _ptrc_glProgramUniform3uivEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, const GLuint *))IntGetProcAddress("glProgramUniform3uivEXT"); if(!_ptrc_glProgramUniform3uivEXT) numFailed++; _ptrc_glProgramUniform4dEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLdouble, GLdouble, GLdouble, GLdouble))IntGetProcAddress("glProgramUniform4dEXT"); if(!_ptrc_glProgramUniform4dEXT) numFailed++; _ptrc_glProgramUniform4dvEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, const GLdouble *))IntGetProcAddress("glProgramUniform4dvEXT"); if(!_ptrc_glProgramUniform4dvEXT) numFailed++; _ptrc_glProgramUniform4fEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLfloat, GLfloat, GLfloat, GLfloat))IntGetProcAddress("glProgramUniform4fEXT"); if(!_ptrc_glProgramUniform4fEXT) numFailed++; _ptrc_glProgramUniform4fvEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, const GLfloat *))IntGetProcAddress("glProgramUniform4fvEXT"); if(!_ptrc_glProgramUniform4fvEXT) numFailed++; _ptrc_glProgramUniform4iEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLint, GLint, GLint, GLint))IntGetProcAddress("glProgramUniform4iEXT"); if(!_ptrc_glProgramUniform4iEXT) numFailed++; _ptrc_glProgramUniform4ivEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, const GLint *))IntGetProcAddress("glProgramUniform4ivEXT"); if(!_ptrc_glProgramUniform4ivEXT) numFailed++; _ptrc_glProgramUniform4uiEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLuint, GLuint, GLuint, GLuint))IntGetProcAddress("glProgramUniform4uiEXT"); if(!_ptrc_glProgramUniform4uiEXT) numFailed++; _ptrc_glProgramUniform4uivEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, const GLuint *))IntGetProcAddress("glProgramUniform4uivEXT"); if(!_ptrc_glProgramUniform4uivEXT) numFailed++; _ptrc_glProgramUniformMatrix2dvEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *))IntGetProcAddress("glProgramUniformMatrix2dvEXT"); if(!_ptrc_glProgramUniformMatrix2dvEXT) numFailed++; _ptrc_glProgramUniformMatrix2fvEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *))IntGetProcAddress("glProgramUniformMatrix2fvEXT"); if(!_ptrc_glProgramUniformMatrix2fvEXT) numFailed++; _ptrc_glProgramUniformMatrix2x3dvEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *))IntGetProcAddress("glProgramUniformMatrix2x3dvEXT"); if(!_ptrc_glProgramUniformMatrix2x3dvEXT) numFailed++; _ptrc_glProgramUniformMatrix2x3fvEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *))IntGetProcAddress("glProgramUniformMatrix2x3fvEXT"); if(!_ptrc_glProgramUniformMatrix2x3fvEXT) numFailed++; _ptrc_glProgramUniformMatrix2x4dvEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *))IntGetProcAddress("glProgramUniformMatrix2x4dvEXT"); if(!_ptrc_glProgramUniformMatrix2x4dvEXT) numFailed++; _ptrc_glProgramUniformMatrix2x4fvEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *))IntGetProcAddress("glProgramUniformMatrix2x4fvEXT"); if(!_ptrc_glProgramUniformMatrix2x4fvEXT) numFailed++; _ptrc_glProgramUniformMatrix3dvEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *))IntGetProcAddress("glProgramUniformMatrix3dvEXT"); if(!_ptrc_glProgramUniformMatrix3dvEXT) numFailed++; _ptrc_glProgramUniformMatrix3fvEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *))IntGetProcAddress("glProgramUniformMatrix3fvEXT"); if(!_ptrc_glProgramUniformMatrix3fvEXT) numFailed++; _ptrc_glProgramUniformMatrix3x2dvEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *))IntGetProcAddress("glProgramUniformMatrix3x2dvEXT"); if(!_ptrc_glProgramUniformMatrix3x2dvEXT) numFailed++; _ptrc_glProgramUniformMatrix3x2fvEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *))IntGetProcAddress("glProgramUniformMatrix3x2fvEXT"); if(!_ptrc_glProgramUniformMatrix3x2fvEXT) numFailed++; _ptrc_glProgramUniformMatrix3x4dvEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *))IntGetProcAddress("glProgramUniformMatrix3x4dvEXT"); if(!_ptrc_glProgramUniformMatrix3x4dvEXT) numFailed++; _ptrc_glProgramUniformMatrix3x4fvEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *))IntGetProcAddress("glProgramUniformMatrix3x4fvEXT"); if(!_ptrc_glProgramUniformMatrix3x4fvEXT) numFailed++; _ptrc_glProgramUniformMatrix4dvEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *))IntGetProcAddress("glProgramUniformMatrix4dvEXT"); if(!_ptrc_glProgramUniformMatrix4dvEXT) numFailed++; _ptrc_glProgramUniformMatrix4fvEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *))IntGetProcAddress("glProgramUniformMatrix4fvEXT"); if(!_ptrc_glProgramUniformMatrix4fvEXT) numFailed++; _ptrc_glProgramUniformMatrix4x2dvEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *))IntGetProcAddress("glProgramUniformMatrix4x2dvEXT"); if(!_ptrc_glProgramUniformMatrix4x2dvEXT) numFailed++; _ptrc_glProgramUniformMatrix4x2fvEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *))IntGetProcAddress("glProgramUniformMatrix4x2fvEXT"); if(!_ptrc_glProgramUniformMatrix4x2fvEXT) numFailed++; _ptrc_glProgramUniformMatrix4x3dvEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *))IntGetProcAddress("glProgramUniformMatrix4x3dvEXT"); if(!_ptrc_glProgramUniformMatrix4x3dvEXT) numFailed++; _ptrc_glProgramUniformMatrix4x3fvEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *))IntGetProcAddress("glProgramUniformMatrix4x3fvEXT"); if(!_ptrc_glProgramUniformMatrix4x3fvEXT) numFailed++; _ptrc_glPushClientAttribDefaultEXT = (void (CODEGEN_FUNCPTR *)(GLbitfield))IntGetProcAddress("glPushClientAttribDefaultEXT"); if(!_ptrc_glPushClientAttribDefaultEXT) numFailed++; _ptrc_glTextureBufferEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLenum, GLuint))IntGetProcAddress("glTextureBufferEXT"); if(!_ptrc_glTextureBufferEXT) numFailed++; _ptrc_glTextureBufferRangeEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLenum, GLuint, GLintptr, GLsizeiptr))IntGetProcAddress("glTextureBufferRangeEXT"); if(!_ptrc_glTextureBufferRangeEXT) numFailed++; _ptrc_glTextureImage1DEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLint, GLint, GLsizei, GLint, GLenum, GLenum, const GLvoid *))IntGetProcAddress("glTextureImage1DEXT"); if(!_ptrc_glTextureImage1DEXT) numFailed++; _ptrc_glTextureImage2DEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLint, GLint, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *))IntGetProcAddress("glTextureImage2DEXT"); if(!_ptrc_glTextureImage2DEXT) numFailed++; _ptrc_glTextureImage3DEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLint, GLint, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *))IntGetProcAddress("glTextureImage3DEXT"); if(!_ptrc_glTextureImage3DEXT) numFailed++; _ptrc_glTexturePageCommitmentEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLboolean))IntGetProcAddress("glTexturePageCommitmentEXT"); if(!_ptrc_glTexturePageCommitmentEXT) numFailed++; _ptrc_glTextureParameterIivEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLenum, const GLint *))IntGetProcAddress("glTextureParameterIivEXT"); if(!_ptrc_glTextureParameterIivEXT) numFailed++; _ptrc_glTextureParameterIuivEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLenum, const GLuint *))IntGetProcAddress("glTextureParameterIuivEXT"); if(!_ptrc_glTextureParameterIuivEXT) numFailed++; _ptrc_glTextureParameterfEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLenum, GLfloat))IntGetProcAddress("glTextureParameterfEXT"); if(!_ptrc_glTextureParameterfEXT) numFailed++; _ptrc_glTextureParameterfvEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLenum, const GLfloat *))IntGetProcAddress("glTextureParameterfvEXT"); if(!_ptrc_glTextureParameterfvEXT) numFailed++; _ptrc_glTextureParameteriEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLenum, GLint))IntGetProcAddress("glTextureParameteriEXT"); if(!_ptrc_glTextureParameteriEXT) numFailed++; _ptrc_glTextureParameterivEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLenum, const GLint *))IntGetProcAddress("glTextureParameterivEXT"); if(!_ptrc_glTextureParameterivEXT) numFailed++; _ptrc_glTextureRenderbufferEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLuint))IntGetProcAddress("glTextureRenderbufferEXT"); if(!_ptrc_glTextureRenderbufferEXT) numFailed++; _ptrc_glTextureStorage1DEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLsizei, GLenum, GLsizei))IntGetProcAddress("glTextureStorage1DEXT"); if(!_ptrc_glTextureStorage1DEXT) numFailed++; _ptrc_glTextureStorage2DEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLsizei, GLenum, GLsizei, GLsizei))IntGetProcAddress("glTextureStorage2DEXT"); if(!_ptrc_glTextureStorage2DEXT) numFailed++; _ptrc_glTextureStorage2DMultisampleEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLboolean))IntGetProcAddress("glTextureStorage2DMultisampleEXT"); if(!_ptrc_glTextureStorage2DMultisampleEXT) numFailed++; _ptrc_glTextureStorage3DEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLsizei))IntGetProcAddress("glTextureStorage3DEXT"); if(!_ptrc_glTextureStorage3DEXT) numFailed++; _ptrc_glTextureStorage3DMultisampleEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLsizei, GLboolean))IntGetProcAddress("glTextureStorage3DMultisampleEXT"); if(!_ptrc_glTextureStorage3DMultisampleEXT) numFailed++; _ptrc_glTextureSubImage1DEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLint, GLint, GLsizei, GLenum, GLenum, const GLvoid *))IntGetProcAddress("glTextureSubImage1DEXT"); if(!_ptrc_glTextureSubImage1DEXT) numFailed++; _ptrc_glTextureSubImage2DEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *))IntGetProcAddress("glTextureSubImage2DEXT"); if(!_ptrc_glTextureSubImage2DEXT) numFailed++; _ptrc_glTextureSubImage3DEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *))IntGetProcAddress("glTextureSubImage3DEXT"); if(!_ptrc_glTextureSubImage3DEXT) numFailed++; _ptrc_glUnmapNamedBufferEXT = (GLboolean (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glUnmapNamedBufferEXT"); if(!_ptrc_glUnmapNamedBufferEXT) numFailed++; _ptrc_glVertexArrayBindVertexBufferEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLuint, GLintptr, GLsizei))IntGetProcAddress("glVertexArrayBindVertexBufferEXT"); if(!_ptrc_glVertexArrayBindVertexBufferEXT) numFailed++; _ptrc_glVertexArrayColorOffsetEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLint, GLenum, GLsizei, GLintptr))IntGetProcAddress("glVertexArrayColorOffsetEXT"); if(!_ptrc_glVertexArrayColorOffsetEXT) numFailed++; _ptrc_glVertexArrayEdgeFlagOffsetEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLsizei, GLintptr))IntGetProcAddress("glVertexArrayEdgeFlagOffsetEXT"); if(!_ptrc_glVertexArrayEdgeFlagOffsetEXT) numFailed++; _ptrc_glVertexArrayFogCoordOffsetEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLenum, GLsizei, GLintptr))IntGetProcAddress("glVertexArrayFogCoordOffsetEXT"); if(!_ptrc_glVertexArrayFogCoordOffsetEXT) numFailed++; _ptrc_glVertexArrayIndexOffsetEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLenum, GLsizei, GLintptr))IntGetProcAddress("glVertexArrayIndexOffsetEXT"); if(!_ptrc_glVertexArrayIndexOffsetEXT) numFailed++; _ptrc_glVertexArrayMultiTexCoordOffsetEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLenum, GLint, GLenum, GLsizei, GLintptr))IntGetProcAddress("glVertexArrayMultiTexCoordOffsetEXT"); if(!_ptrc_glVertexArrayMultiTexCoordOffsetEXT) numFailed++; _ptrc_glVertexArrayNormalOffsetEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLenum, GLsizei, GLintptr))IntGetProcAddress("glVertexArrayNormalOffsetEXT"); if(!_ptrc_glVertexArrayNormalOffsetEXT) numFailed++; _ptrc_glVertexArraySecondaryColorOffsetEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLint, GLenum, GLsizei, GLintptr))IntGetProcAddress("glVertexArraySecondaryColorOffsetEXT"); if(!_ptrc_glVertexArraySecondaryColorOffsetEXT) numFailed++; _ptrc_glVertexArrayTexCoordOffsetEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLint, GLenum, GLsizei, GLintptr))IntGetProcAddress("glVertexArrayTexCoordOffsetEXT"); if(!_ptrc_glVertexArrayTexCoordOffsetEXT) numFailed++; _ptrc_glVertexArrayVertexAttribBindingEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLuint))IntGetProcAddress("glVertexArrayVertexAttribBindingEXT"); if(!_ptrc_glVertexArrayVertexAttribBindingEXT) numFailed++; _ptrc_glVertexArrayVertexAttribFormatEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLint, GLenum, GLboolean, GLuint))IntGetProcAddress("glVertexArrayVertexAttribFormatEXT"); if(!_ptrc_glVertexArrayVertexAttribFormatEXT) numFailed++; _ptrc_glVertexArrayVertexAttribIFormatEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLint, GLenum, GLuint))IntGetProcAddress("glVertexArrayVertexAttribIFormatEXT"); if(!_ptrc_glVertexArrayVertexAttribIFormatEXT) numFailed++; _ptrc_glVertexArrayVertexAttribIOffsetEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLuint, GLint, GLenum, GLsizei, GLintptr))IntGetProcAddress("glVertexArrayVertexAttribIOffsetEXT"); if(!_ptrc_glVertexArrayVertexAttribIOffsetEXT) numFailed++; _ptrc_glVertexArrayVertexAttribLFormatEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLint, GLenum, GLuint))IntGetProcAddress("glVertexArrayVertexAttribLFormatEXT"); if(!_ptrc_glVertexArrayVertexAttribLFormatEXT) numFailed++; _ptrc_glVertexArrayVertexAttribLOffsetEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLuint, GLint, GLenum, GLsizei, GLintptr))IntGetProcAddress("glVertexArrayVertexAttribLOffsetEXT"); if(!_ptrc_glVertexArrayVertexAttribLOffsetEXT) numFailed++; _ptrc_glVertexArrayVertexAttribOffsetEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLuint, GLint, GLenum, GLboolean, GLsizei, GLintptr))IntGetProcAddress("glVertexArrayVertexAttribOffsetEXT"); if(!_ptrc_glVertexArrayVertexAttribOffsetEXT) numFailed++; _ptrc_glVertexArrayVertexBindingDivisorEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLuint))IntGetProcAddress("glVertexArrayVertexBindingDivisorEXT"); if(!_ptrc_glVertexArrayVertexBindingDivisorEXT) numFailed++; _ptrc_glVertexArrayVertexOffsetEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLint, GLenum, GLsizei, GLintptr))IntGetProcAddress("glVertexArrayVertexOffsetEXT"); if(!_ptrc_glVertexArrayVertexOffsetEXT) numFailed++; return numFailed; } void (CODEGEN_FUNCPTR *_ptrc_glColorMaskIndexedEXT)(GLuint, GLboolean, GLboolean, GLboolean, GLboolean) = NULL; static int Load_EXT_draw_buffers2(void) { int numFailed = 0; _ptrc_glColorMaskIndexedEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLboolean, GLboolean, GLboolean, GLboolean))IntGetProcAddress("glColorMaskIndexedEXT"); if(!_ptrc_glColorMaskIndexedEXT) numFailed++; _ptrc_glDisableIndexedEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint))IntGetProcAddress("glDisableIndexedEXT"); if(!_ptrc_glDisableIndexedEXT) numFailed++; _ptrc_glEnableIndexedEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint))IntGetProcAddress("glEnableIndexedEXT"); if(!_ptrc_glEnableIndexedEXT) numFailed++; _ptrc_glGetBooleanIndexedvEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLboolean *))IntGetProcAddress("glGetBooleanIndexedvEXT"); if(!_ptrc_glGetBooleanIndexedvEXT) numFailed++; _ptrc_glGetIntegerIndexedvEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLint *))IntGetProcAddress("glGetIntegerIndexedvEXT"); if(!_ptrc_glGetIntegerIndexedvEXT) numFailed++; _ptrc_glIsEnabledIndexedEXT = (GLboolean (CODEGEN_FUNCPTR *)(GLenum, GLuint))IntGetProcAddress("glIsEnabledIndexedEXT"); if(!_ptrc_glIsEnabledIndexedEXT) numFailed++; return numFailed; } void (CODEGEN_FUNCPTR *_ptrc_glDrawArraysInstancedEXT)(GLenum, GLint, GLsizei, GLsizei) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glDrawElementsInstancedEXT)(GLenum, GLsizei, GLenum, const GLvoid *, GLsizei) = NULL; static int Load_EXT_draw_instanced(void) { int numFailed = 0; _ptrc_glDrawArraysInstancedEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLsizei, GLsizei))IntGetProcAddress("glDrawArraysInstancedEXT"); if(!_ptrc_glDrawArraysInstancedEXT) numFailed++; _ptrc_glDrawElementsInstancedEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLsizei, GLenum, const GLvoid *, GLsizei))IntGetProcAddress("glDrawElementsInstancedEXT"); if(!_ptrc_glDrawElementsInstancedEXT) numFailed++; return numFailed; } void (CODEGEN_FUNCPTR *_ptrc_glDrawRangeElementsEXT)(GLenum, GLuint, GLuint, GLsizei, GLenum, const GLvoid *) = NULL; static int Load_EXT_draw_range_elements(void) { int numFailed = 0; _ptrc_glDrawRangeElementsEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLuint, GLsizei, GLenum, const GLvoid *))IntGetProcAddress("glDrawRangeElementsEXT"); if(!_ptrc_glDrawRangeElementsEXT) numFailed++; return numFailed; } void (CODEGEN_FUNCPTR *_ptrc_glFogCoordPointerEXT)(GLenum, GLsizei, const GLvoid *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glFogCoorddEXT)(GLdouble) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glFogCoorddvEXT)(const GLdouble *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glFogCoordfEXT)(GLfloat) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glFogCoordfvEXT)(const GLfloat *) = NULL; static int Load_EXT_fog_coord(void) { int numFailed = 0; _ptrc_glFogCoordPointerEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLsizei, const GLvoid *))IntGetProcAddress("glFogCoordPointerEXT"); if(!_ptrc_glFogCoordPointerEXT) numFailed++; _ptrc_glFogCoorddEXT = (void (CODEGEN_FUNCPTR *)(GLdouble))IntGetProcAddress("glFogCoorddEXT"); if(!_ptrc_glFogCoorddEXT) numFailed++; _ptrc_glFogCoorddvEXT = (void (CODEGEN_FUNCPTR *)(const GLdouble *))IntGetProcAddress("glFogCoorddvEXT"); if(!_ptrc_glFogCoorddvEXT) numFailed++; _ptrc_glFogCoordfEXT = (void (CODEGEN_FUNCPTR *)(GLfloat))IntGetProcAddress("glFogCoordfEXT"); if(!_ptrc_glFogCoordfEXT) numFailed++; _ptrc_glFogCoordfvEXT = (void (CODEGEN_FUNCPTR *)(const GLfloat *))IntGetProcAddress("glFogCoordfvEXT"); if(!_ptrc_glFogCoordfvEXT) numFailed++; return numFailed; } void (CODEGEN_FUNCPTR *_ptrc_glBlitFramebufferEXT)(GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLbitfield, GLenum) = NULL; static int Load_EXT_framebuffer_blit(void) { int numFailed = 0; _ptrc_glBlitFramebufferEXT = (void (CODEGEN_FUNCPTR *)(GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLbitfield, GLenum))IntGetProcAddress("glBlitFramebufferEXT"); if(!_ptrc_glBlitFramebufferEXT) numFailed++; return numFailed; } void (CODEGEN_FUNCPTR *_ptrc_glRenderbufferStorageMultisampleEXT)(GLenum, GLsizei, GLenum, GLsizei, GLsizei) = NULL; static int Load_EXT_framebuffer_multisample(void) { int numFailed = 0; _ptrc_glRenderbufferStorageMultisampleEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLsizei, GLenum, GLsizei, GLsizei))IntGetProcAddress("glRenderbufferStorageMultisampleEXT"); if(!_ptrc_glRenderbufferStorageMultisampleEXT) numFailed++; return numFailed; } void (CODEGEN_FUNCPTR *_ptrc_glBindFramebufferEXT)(GLenum, GLuint) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glBindRenderbufferEXT)(GLenum, GLuint) = NULL; GLenum (CODEGEN_FUNCPTR *_ptrc_glCheckFramebufferStatusEXT)(GLenum) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glDeleteFramebuffersEXT)(GLsizei, const GLuint *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glDeleteRenderbuffersEXT)(GLsizei, const GLuint *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glFramebufferRenderbufferEXT)(GLenum, GLenum, GLenum, GLuint) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glFramebufferTexture1DEXT)(GLenum, GLenum, GLenum, GLuint, GLint) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glFramebufferTexture2DEXT)(GLenum, GLenum, GLenum, GLuint, GLint) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glFramebufferTexture3DEXT)(GLenum, GLenum, GLenum, GLuint, GLint, GLint) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGenFramebuffersEXT)(GLsizei, GLuint *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGenRenderbuffersEXT)(GLsizei, GLuint *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGenerateMipmapEXT)(GLenum) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGetFramebufferAttachmentParameterivEXT)(GLenum, GLenum, GLenum, GLint *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGetRenderbufferParameterivEXT)(GLenum, GLenum, GLint *) = NULL; GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsFramebufferEXT)(GLuint) = NULL; GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsRenderbufferEXT)(GLuint) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glRenderbufferStorageEXT)(GLenum, GLenum, GLsizei, GLsizei) = NULL; static int Load_EXT_framebuffer_object(void) { int numFailed = 0; _ptrc_glBindFramebufferEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint))IntGetProcAddress("glBindFramebufferEXT"); if(!_ptrc_glBindFramebufferEXT) numFailed++; _ptrc_glBindRenderbufferEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint))IntGetProcAddress("glBindRenderbufferEXT"); if(!_ptrc_glBindRenderbufferEXT) numFailed++; _ptrc_glCheckFramebufferStatusEXT = (GLenum (CODEGEN_FUNCPTR *)(GLenum))IntGetProcAddress("glCheckFramebufferStatusEXT"); if(!_ptrc_glCheckFramebufferStatusEXT) numFailed++; _ptrc_glDeleteFramebuffersEXT = (void (CODEGEN_FUNCPTR *)(GLsizei, const GLuint *))IntGetProcAddress("glDeleteFramebuffersEXT"); if(!_ptrc_glDeleteFramebuffersEXT) numFailed++; _ptrc_glDeleteRenderbuffersEXT = (void (CODEGEN_FUNCPTR *)(GLsizei, const GLuint *))IntGetProcAddress("glDeleteRenderbuffersEXT"); if(!_ptrc_glDeleteRenderbuffersEXT) numFailed++; _ptrc_glFramebufferRenderbufferEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLenum, GLuint))IntGetProcAddress("glFramebufferRenderbufferEXT"); if(!_ptrc_glFramebufferRenderbufferEXT) numFailed++; _ptrc_glFramebufferTexture1DEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLenum, GLuint, GLint))IntGetProcAddress("glFramebufferTexture1DEXT"); if(!_ptrc_glFramebufferTexture1DEXT) numFailed++; _ptrc_glFramebufferTexture2DEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLenum, GLuint, GLint))IntGetProcAddress("glFramebufferTexture2DEXT"); if(!_ptrc_glFramebufferTexture2DEXT) numFailed++; _ptrc_glFramebufferTexture3DEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLenum, GLuint, GLint, GLint))IntGetProcAddress("glFramebufferTexture3DEXT"); if(!_ptrc_glFramebufferTexture3DEXT) numFailed++; _ptrc_glGenFramebuffersEXT = (void (CODEGEN_FUNCPTR *)(GLsizei, GLuint *))IntGetProcAddress("glGenFramebuffersEXT"); if(!_ptrc_glGenFramebuffersEXT) numFailed++; _ptrc_glGenRenderbuffersEXT = (void (CODEGEN_FUNCPTR *)(GLsizei, GLuint *))IntGetProcAddress("glGenRenderbuffersEXT"); if(!_ptrc_glGenRenderbuffersEXT) numFailed++; _ptrc_glGenerateMipmapEXT = (void (CODEGEN_FUNCPTR *)(GLenum))IntGetProcAddress("glGenerateMipmapEXT"); if(!_ptrc_glGenerateMipmapEXT) numFailed++; _ptrc_glGetFramebufferAttachmentParameterivEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLenum, GLint *))IntGetProcAddress("glGetFramebufferAttachmentParameterivEXT"); if(!_ptrc_glGetFramebufferAttachmentParameterivEXT) numFailed++; _ptrc_glGetRenderbufferParameterivEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLint *))IntGetProcAddress("glGetRenderbufferParameterivEXT"); if(!_ptrc_glGetRenderbufferParameterivEXT) numFailed++; _ptrc_glIsFramebufferEXT = (GLboolean (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glIsFramebufferEXT"); if(!_ptrc_glIsFramebufferEXT) numFailed++; _ptrc_glIsRenderbufferEXT = (GLboolean (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glIsRenderbufferEXT"); if(!_ptrc_glIsRenderbufferEXT) numFailed++; _ptrc_glRenderbufferStorageEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLsizei, GLsizei))IntGetProcAddress("glRenderbufferStorageEXT"); if(!_ptrc_glRenderbufferStorageEXT) numFailed++; return numFailed; } void (CODEGEN_FUNCPTR *_ptrc_glProgramParameteriEXT)(GLuint, GLenum, GLint) = NULL; static int Load_EXT_geometry_shader4(void) { int numFailed = 0; _ptrc_glProgramParameteriEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLint))IntGetProcAddress("glProgramParameteriEXT"); if(!_ptrc_glProgramParameteriEXT) numFailed++; return numFailed; } void (CODEGEN_FUNCPTR *_ptrc_glProgramEnvParameters4fvEXT)(GLenum, GLuint, GLsizei, const GLfloat *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glProgramLocalParameters4fvEXT)(GLenum, GLuint, GLsizei, const GLfloat *) = NULL; static int Load_EXT_gpu_program_parameters(void) { int numFailed = 0; _ptrc_glProgramEnvParameters4fvEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLsizei, const GLfloat *))IntGetProcAddress("glProgramEnvParameters4fvEXT"); if(!_ptrc_glProgramEnvParameters4fvEXT) numFailed++; _ptrc_glProgramLocalParameters4fvEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLsizei, const GLfloat *))IntGetProcAddress("glProgramLocalParameters4fvEXT"); if(!_ptrc_glProgramLocalParameters4fvEXT) numFailed++; return numFailed; } void (CODEGEN_FUNCPTR *_ptrc_glBindFragDataLocationEXT)(GLuint, GLuint, const GLchar *) = NULL; GLint (CODEGEN_FUNCPTR *_ptrc_glGetFragDataLocationEXT)(GLuint, const GLchar *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGetUniformuivEXT)(GLuint, GLint, GLuint *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glUniform1uiEXT)(GLint, GLuint) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glUniform1uivEXT)(GLint, GLsizei, const GLuint *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glUniform2uiEXT)(GLint, GLuint, GLuint) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glUniform2uivEXT)(GLint, GLsizei, const GLuint *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glUniform3uiEXT)(GLint, GLuint, GLuint, GLuint) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glUniform3uivEXT)(GLint, GLsizei, const GLuint *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glUniform4uiEXT)(GLint, GLuint, GLuint, GLuint, GLuint) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glUniform4uivEXT)(GLint, GLsizei, const GLuint *) = NULL; static int Load_EXT_gpu_shader4(void) { int numFailed = 0; _ptrc_glBindFragDataLocationEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, const GLchar *))IntGetProcAddress("glBindFragDataLocationEXT"); if(!_ptrc_glBindFragDataLocationEXT) numFailed++; _ptrc_glGetFragDataLocationEXT = (GLint (CODEGEN_FUNCPTR *)(GLuint, const GLchar *))IntGetProcAddress("glGetFragDataLocationEXT"); if(!_ptrc_glGetFragDataLocationEXT) numFailed++; _ptrc_glGetUniformuivEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLuint *))IntGetProcAddress("glGetUniformuivEXT"); if(!_ptrc_glGetUniformuivEXT) numFailed++; _ptrc_glUniform1uiEXT = (void (CODEGEN_FUNCPTR *)(GLint, GLuint))IntGetProcAddress("glUniform1uiEXT"); if(!_ptrc_glUniform1uiEXT) numFailed++; _ptrc_glUniform1uivEXT = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, const GLuint *))IntGetProcAddress("glUniform1uivEXT"); if(!_ptrc_glUniform1uivEXT) numFailed++; _ptrc_glUniform2uiEXT = (void (CODEGEN_FUNCPTR *)(GLint, GLuint, GLuint))IntGetProcAddress("glUniform2uiEXT"); if(!_ptrc_glUniform2uiEXT) numFailed++; _ptrc_glUniform2uivEXT = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, const GLuint *))IntGetProcAddress("glUniform2uivEXT"); if(!_ptrc_glUniform2uivEXT) numFailed++; _ptrc_glUniform3uiEXT = (void (CODEGEN_FUNCPTR *)(GLint, GLuint, GLuint, GLuint))IntGetProcAddress("glUniform3uiEXT"); if(!_ptrc_glUniform3uiEXT) numFailed++; _ptrc_glUniform3uivEXT = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, const GLuint *))IntGetProcAddress("glUniform3uivEXT"); if(!_ptrc_glUniform3uivEXT) numFailed++; _ptrc_glUniform4uiEXT = (void (CODEGEN_FUNCPTR *)(GLint, GLuint, GLuint, GLuint, GLuint))IntGetProcAddress("glUniform4uiEXT"); if(!_ptrc_glUniform4uiEXT) numFailed++; _ptrc_glUniform4uivEXT = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, const GLuint *))IntGetProcAddress("glUniform4uivEXT"); if(!_ptrc_glUniform4uivEXT) numFailed++; return numFailed; } void (CODEGEN_FUNCPTR *_ptrc_glGetHistogramEXT)(GLenum, GLboolean, GLenum, GLenum, GLvoid *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGetHistogramParameterfvEXT)(GLenum, GLenum, GLfloat *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGetHistogramParameterivEXT)(GLenum, GLenum, GLint *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGetMinmaxEXT)(GLenum, GLboolean, GLenum, GLenum, GLvoid *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGetMinmaxParameterfvEXT)(GLenum, GLenum, GLfloat *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGetMinmaxParameterivEXT)(GLenum, GLenum, GLint *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glHistogramEXT)(GLenum, GLsizei, GLenum, GLboolean) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glMinmaxEXT)(GLenum, GLenum, GLboolean) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glResetHistogramEXT)(GLenum) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glResetMinmaxEXT)(GLenum) = NULL; static int Load_EXT_histogram(void) { int numFailed = 0; _ptrc_glGetHistogramEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLboolean, GLenum, GLenum, GLvoid *))IntGetProcAddress("glGetHistogramEXT"); if(!_ptrc_glGetHistogramEXT) numFailed++; _ptrc_glGetHistogramParameterfvEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLfloat *))IntGetProcAddress("glGetHistogramParameterfvEXT"); if(!_ptrc_glGetHistogramParameterfvEXT) numFailed++; _ptrc_glGetHistogramParameterivEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLint *))IntGetProcAddress("glGetHistogramParameterivEXT"); if(!_ptrc_glGetHistogramParameterivEXT) numFailed++; _ptrc_glGetMinmaxEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLboolean, GLenum, GLenum, GLvoid *))IntGetProcAddress("glGetMinmaxEXT"); if(!_ptrc_glGetMinmaxEXT) numFailed++; _ptrc_glGetMinmaxParameterfvEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLfloat *))IntGetProcAddress("glGetMinmaxParameterfvEXT"); if(!_ptrc_glGetMinmaxParameterfvEXT) numFailed++; _ptrc_glGetMinmaxParameterivEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLint *))IntGetProcAddress("glGetMinmaxParameterivEXT"); if(!_ptrc_glGetMinmaxParameterivEXT) numFailed++; _ptrc_glHistogramEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLsizei, GLenum, GLboolean))IntGetProcAddress("glHistogramEXT"); if(!_ptrc_glHistogramEXT) numFailed++; _ptrc_glMinmaxEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLboolean))IntGetProcAddress("glMinmaxEXT"); if(!_ptrc_glMinmaxEXT) numFailed++; _ptrc_glResetHistogramEXT = (void (CODEGEN_FUNCPTR *)(GLenum))IntGetProcAddress("glResetHistogramEXT"); if(!_ptrc_glResetHistogramEXT) numFailed++; _ptrc_glResetMinmaxEXT = (void (CODEGEN_FUNCPTR *)(GLenum))IntGetProcAddress("glResetMinmaxEXT"); if(!_ptrc_glResetMinmaxEXT) numFailed++; return numFailed; } void (CODEGEN_FUNCPTR *_ptrc_glIndexFuncEXT)(GLenum, GLclampf) = NULL; static int Load_EXT_index_func(void) { int numFailed = 0; _ptrc_glIndexFuncEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLclampf))IntGetProcAddress("glIndexFuncEXT"); if(!_ptrc_glIndexFuncEXT) numFailed++; return numFailed; } void (CODEGEN_FUNCPTR *_ptrc_glIndexMaterialEXT)(GLenum, GLenum) = NULL; static int Load_EXT_index_material(void) { int numFailed = 0; _ptrc_glIndexMaterialEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum))IntGetProcAddress("glIndexMaterialEXT"); if(!_ptrc_glIndexMaterialEXT) numFailed++; return numFailed; } void (CODEGEN_FUNCPTR *_ptrc_glApplyTextureEXT)(GLenum) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glTextureLightEXT)(GLenum) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glTextureMaterialEXT)(GLenum, GLenum) = NULL; static int Load_EXT_light_texture(void) { int numFailed = 0; _ptrc_glApplyTextureEXT = (void (CODEGEN_FUNCPTR *)(GLenum))IntGetProcAddress("glApplyTextureEXT"); if(!_ptrc_glApplyTextureEXT) numFailed++; _ptrc_glTextureLightEXT = (void (CODEGEN_FUNCPTR *)(GLenum))IntGetProcAddress("glTextureLightEXT"); if(!_ptrc_glTextureLightEXT) numFailed++; _ptrc_glTextureMaterialEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum))IntGetProcAddress("glTextureMaterialEXT"); if(!_ptrc_glTextureMaterialEXT) numFailed++; return numFailed; } void (CODEGEN_FUNCPTR *_ptrc_glMultiDrawArraysEXT)(GLenum, const GLint *, const GLsizei *, GLsizei) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glMultiDrawElementsEXT)(GLenum, const GLsizei *, GLenum, const GLvoid *const*, GLsizei) = NULL; static int Load_EXT_multi_draw_arrays(void) { int numFailed = 0; _ptrc_glMultiDrawArraysEXT = (void (CODEGEN_FUNCPTR *)(GLenum, const GLint *, const GLsizei *, GLsizei))IntGetProcAddress("glMultiDrawArraysEXT"); if(!_ptrc_glMultiDrawArraysEXT) numFailed++; _ptrc_glMultiDrawElementsEXT = (void (CODEGEN_FUNCPTR *)(GLenum, const GLsizei *, GLenum, const GLvoid *const*, GLsizei))IntGetProcAddress("glMultiDrawElementsEXT"); if(!_ptrc_glMultiDrawElementsEXT) numFailed++; return numFailed; } void (CODEGEN_FUNCPTR *_ptrc_glSampleMaskEXT)(GLclampf, GLboolean) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glSamplePatternEXT)(GLenum) = NULL; static int Load_EXT_multisample(void) { int numFailed = 0; _ptrc_glSampleMaskEXT = (void (CODEGEN_FUNCPTR *)(GLclampf, GLboolean))IntGetProcAddress("glSampleMaskEXT"); if(!_ptrc_glSampleMaskEXT) numFailed++; _ptrc_glSamplePatternEXT = (void (CODEGEN_FUNCPTR *)(GLenum))IntGetProcAddress("glSamplePatternEXT"); if(!_ptrc_glSamplePatternEXT) numFailed++; return numFailed; } void (CODEGEN_FUNCPTR *_ptrc_glColorTableEXT)(GLenum, GLenum, GLsizei, GLenum, GLenum, const GLvoid *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGetColorTableEXT)(GLenum, GLenum, GLenum, GLvoid *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGetColorTableParameterfvEXT)(GLenum, GLenum, GLfloat *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGetColorTableParameterivEXT)(GLenum, GLenum, GLint *) = NULL; static int Load_EXT_paletted_texture(void) { int numFailed = 0; _ptrc_glColorTableEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLsizei, GLenum, GLenum, const GLvoid *))IntGetProcAddress("glColorTableEXT"); if(!_ptrc_glColorTableEXT) numFailed++; _ptrc_glGetColorTableEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLenum, GLvoid *))IntGetProcAddress("glGetColorTableEXT"); if(!_ptrc_glGetColorTableEXT) numFailed++; _ptrc_glGetColorTableParameterfvEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLfloat *))IntGetProcAddress("glGetColorTableParameterfvEXT"); if(!_ptrc_glGetColorTableParameterfvEXT) numFailed++; _ptrc_glGetColorTableParameterivEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLint *))IntGetProcAddress("glGetColorTableParameterivEXT"); if(!_ptrc_glGetColorTableParameterivEXT) numFailed++; return numFailed; } void (CODEGEN_FUNCPTR *_ptrc_glGetPixelTransformParameterfvEXT)(GLenum, GLenum, GLfloat *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGetPixelTransformParameterivEXT)(GLenum, GLenum, GLint *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glPixelTransformParameterfEXT)(GLenum, GLenum, GLfloat) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glPixelTransformParameterfvEXT)(GLenum, GLenum, const GLfloat *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glPixelTransformParameteriEXT)(GLenum, GLenum, GLint) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glPixelTransformParameterivEXT)(GLenum, GLenum, const GLint *) = NULL; static int Load_EXT_pixel_transform(void) { int numFailed = 0; _ptrc_glGetPixelTransformParameterfvEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLfloat *))IntGetProcAddress("glGetPixelTransformParameterfvEXT"); if(!_ptrc_glGetPixelTransformParameterfvEXT) numFailed++; _ptrc_glGetPixelTransformParameterivEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLint *))IntGetProcAddress("glGetPixelTransformParameterivEXT"); if(!_ptrc_glGetPixelTransformParameterivEXT) numFailed++; _ptrc_glPixelTransformParameterfEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLfloat))IntGetProcAddress("glPixelTransformParameterfEXT"); if(!_ptrc_glPixelTransformParameterfEXT) numFailed++; _ptrc_glPixelTransformParameterfvEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, const GLfloat *))IntGetProcAddress("glPixelTransformParameterfvEXT"); if(!_ptrc_glPixelTransformParameterfvEXT) numFailed++; _ptrc_glPixelTransformParameteriEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLint))IntGetProcAddress("glPixelTransformParameteriEXT"); if(!_ptrc_glPixelTransformParameteriEXT) numFailed++; _ptrc_glPixelTransformParameterivEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, const GLint *))IntGetProcAddress("glPixelTransformParameterivEXT"); if(!_ptrc_glPixelTransformParameterivEXT) numFailed++; return numFailed; } void (CODEGEN_FUNCPTR *_ptrc_glPointParameterfEXT)(GLenum, GLfloat) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glPointParameterfvEXT)(GLenum, const GLfloat *) = NULL; static int Load_EXT_point_parameters(void) { int numFailed = 0; _ptrc_glPointParameterfEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLfloat))IntGetProcAddress("glPointParameterfEXT"); if(!_ptrc_glPointParameterfEXT) numFailed++; _ptrc_glPointParameterfvEXT = (void (CODEGEN_FUNCPTR *)(GLenum, const GLfloat *))IntGetProcAddress("glPointParameterfvEXT"); if(!_ptrc_glPointParameterfvEXT) numFailed++; return numFailed; } void (CODEGEN_FUNCPTR *_ptrc_glPolygonOffsetEXT)(GLfloat, GLfloat) = NULL; static int Load_EXT_polygon_offset(void) { int numFailed = 0; _ptrc_glPolygonOffsetEXT = (void (CODEGEN_FUNCPTR *)(GLfloat, GLfloat))IntGetProcAddress("glPolygonOffsetEXT"); if(!_ptrc_glPolygonOffsetEXT) numFailed++; return numFailed; } void (CODEGEN_FUNCPTR *_ptrc_glProvokingVertexEXT)(GLenum) = NULL; static int Load_EXT_provoking_vertex(void) { int numFailed = 0; _ptrc_glProvokingVertexEXT = (void (CODEGEN_FUNCPTR *)(GLenum))IntGetProcAddress("glProvokingVertexEXT"); if(!_ptrc_glProvokingVertexEXT) numFailed++; return numFailed; } void (CODEGEN_FUNCPTR *_ptrc_glSecondaryColor3bEXT)(GLbyte, GLbyte, GLbyte) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glSecondaryColor3bvEXT)(const GLbyte *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glSecondaryColor3dEXT)(GLdouble, GLdouble, GLdouble) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glSecondaryColor3dvEXT)(const GLdouble *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glSecondaryColor3fEXT)(GLfloat, GLfloat, GLfloat) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glSecondaryColor3fvEXT)(const GLfloat *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glSecondaryColor3iEXT)(GLint, GLint, GLint) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glSecondaryColor3ivEXT)(const GLint *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glSecondaryColor3sEXT)(GLshort, GLshort, GLshort) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glSecondaryColor3svEXT)(const GLshort *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glSecondaryColor3ubEXT)(GLubyte, GLubyte, GLubyte) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glSecondaryColor3ubvEXT)(const GLubyte *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glSecondaryColor3uiEXT)(GLuint, GLuint, GLuint) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glSecondaryColor3uivEXT)(const GLuint *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glSecondaryColor3usEXT)(GLushort, GLushort, GLushort) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glSecondaryColor3usvEXT)(const GLushort *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glSecondaryColorPointerEXT)(GLint, GLenum, GLsizei, const GLvoid *) = NULL; static int Load_EXT_secondary_color(void) { int numFailed = 0; _ptrc_glSecondaryColor3bEXT = (void (CODEGEN_FUNCPTR *)(GLbyte, GLbyte, GLbyte))IntGetProcAddress("glSecondaryColor3bEXT"); if(!_ptrc_glSecondaryColor3bEXT) numFailed++; _ptrc_glSecondaryColor3bvEXT = (void (CODEGEN_FUNCPTR *)(const GLbyte *))IntGetProcAddress("glSecondaryColor3bvEXT"); if(!_ptrc_glSecondaryColor3bvEXT) numFailed++; _ptrc_glSecondaryColor3dEXT = (void (CODEGEN_FUNCPTR *)(GLdouble, GLdouble, GLdouble))IntGetProcAddress("glSecondaryColor3dEXT"); if(!_ptrc_glSecondaryColor3dEXT) numFailed++; _ptrc_glSecondaryColor3dvEXT = (void (CODEGEN_FUNCPTR *)(const GLdouble *))IntGetProcAddress("glSecondaryColor3dvEXT"); if(!_ptrc_glSecondaryColor3dvEXT) numFailed++; _ptrc_glSecondaryColor3fEXT = (void (CODEGEN_FUNCPTR *)(GLfloat, GLfloat, GLfloat))IntGetProcAddress("glSecondaryColor3fEXT"); if(!_ptrc_glSecondaryColor3fEXT) numFailed++; _ptrc_glSecondaryColor3fvEXT = (void (CODEGEN_FUNCPTR *)(const GLfloat *))IntGetProcAddress("glSecondaryColor3fvEXT"); if(!_ptrc_glSecondaryColor3fvEXT) numFailed++; _ptrc_glSecondaryColor3iEXT = (void (CODEGEN_FUNCPTR *)(GLint, GLint, GLint))IntGetProcAddress("glSecondaryColor3iEXT"); if(!_ptrc_glSecondaryColor3iEXT) numFailed++; _ptrc_glSecondaryColor3ivEXT = (void (CODEGEN_FUNCPTR *)(const GLint *))IntGetProcAddress("glSecondaryColor3ivEXT"); if(!_ptrc_glSecondaryColor3ivEXT) numFailed++; _ptrc_glSecondaryColor3sEXT = (void (CODEGEN_FUNCPTR *)(GLshort, GLshort, GLshort))IntGetProcAddress("glSecondaryColor3sEXT"); if(!_ptrc_glSecondaryColor3sEXT) numFailed++; _ptrc_glSecondaryColor3svEXT = (void (CODEGEN_FUNCPTR *)(const GLshort *))IntGetProcAddress("glSecondaryColor3svEXT"); if(!_ptrc_glSecondaryColor3svEXT) numFailed++; _ptrc_glSecondaryColor3ubEXT = (void (CODEGEN_FUNCPTR *)(GLubyte, GLubyte, GLubyte))IntGetProcAddress("glSecondaryColor3ubEXT"); if(!_ptrc_glSecondaryColor3ubEXT) numFailed++; _ptrc_glSecondaryColor3ubvEXT = (void (CODEGEN_FUNCPTR *)(const GLubyte *))IntGetProcAddress("glSecondaryColor3ubvEXT"); if(!_ptrc_glSecondaryColor3ubvEXT) numFailed++; _ptrc_glSecondaryColor3uiEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLuint))IntGetProcAddress("glSecondaryColor3uiEXT"); if(!_ptrc_glSecondaryColor3uiEXT) numFailed++; _ptrc_glSecondaryColor3uivEXT = (void (CODEGEN_FUNCPTR *)(const GLuint *))IntGetProcAddress("glSecondaryColor3uivEXT"); if(!_ptrc_glSecondaryColor3uivEXT) numFailed++; _ptrc_glSecondaryColor3usEXT = (void (CODEGEN_FUNCPTR *)(GLushort, GLushort, GLushort))IntGetProcAddress("glSecondaryColor3usEXT"); if(!_ptrc_glSecondaryColor3usEXT) numFailed++; _ptrc_glSecondaryColor3usvEXT = (void (CODEGEN_FUNCPTR *)(const GLushort *))IntGetProcAddress("glSecondaryColor3usvEXT"); if(!_ptrc_glSecondaryColor3usvEXT) numFailed++; _ptrc_glSecondaryColorPointerEXT = (void (CODEGEN_FUNCPTR *)(GLint, GLenum, GLsizei, const GLvoid *))IntGetProcAddress("glSecondaryColorPointerEXT"); if(!_ptrc_glSecondaryColorPointerEXT) numFailed++; return numFailed; } void (CODEGEN_FUNCPTR *_ptrc_glActiveProgramEXT)(GLuint) = NULL; GLuint (CODEGEN_FUNCPTR *_ptrc_glCreateShaderProgramEXT)(GLenum, const GLchar *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glUseShaderProgramEXT)(GLenum, GLuint) = NULL; static int Load_EXT_separate_shader_objects(void) { int numFailed = 0; _ptrc_glActiveProgramEXT = (void (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glActiveProgramEXT"); if(!_ptrc_glActiveProgramEXT) numFailed++; _ptrc_glCreateShaderProgramEXT = (GLuint (CODEGEN_FUNCPTR *)(GLenum, const GLchar *))IntGetProcAddress("glCreateShaderProgramEXT"); if(!_ptrc_glCreateShaderProgramEXT) numFailed++; _ptrc_glUseShaderProgramEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint))IntGetProcAddress("glUseShaderProgramEXT"); if(!_ptrc_glUseShaderProgramEXT) numFailed++; return numFailed; } void (CODEGEN_FUNCPTR *_ptrc_glBindImageTextureEXT)(GLuint, GLuint, GLint, GLboolean, GLint, GLenum, GLint) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glMemoryBarrierEXT)(GLbitfield) = NULL; static int Load_EXT_shader_image_load_store(void) { int numFailed = 0; _ptrc_glBindImageTextureEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLint, GLboolean, GLint, GLenum, GLint))IntGetProcAddress("glBindImageTextureEXT"); if(!_ptrc_glBindImageTextureEXT) numFailed++; _ptrc_glMemoryBarrierEXT = (void (CODEGEN_FUNCPTR *)(GLbitfield))IntGetProcAddress("glMemoryBarrierEXT"); if(!_ptrc_glMemoryBarrierEXT) numFailed++; return numFailed; } void (CODEGEN_FUNCPTR *_ptrc_glStencilClearTagEXT)(GLsizei, GLuint) = NULL; static int Load_EXT_stencil_clear_tag(void) { int numFailed = 0; _ptrc_glStencilClearTagEXT = (void (CODEGEN_FUNCPTR *)(GLsizei, GLuint))IntGetProcAddress("glStencilClearTagEXT"); if(!_ptrc_glStencilClearTagEXT) numFailed++; return numFailed; } void (CODEGEN_FUNCPTR *_ptrc_glActiveStencilFaceEXT)(GLenum) = NULL; static int Load_EXT_stencil_two_side(void) { int numFailed = 0; _ptrc_glActiveStencilFaceEXT = (void (CODEGEN_FUNCPTR *)(GLenum))IntGetProcAddress("glActiveStencilFaceEXT"); if(!_ptrc_glActiveStencilFaceEXT) numFailed++; return numFailed; } void (CODEGEN_FUNCPTR *_ptrc_glTexSubImage1DEXT)(GLenum, GLint, GLint, GLsizei, GLenum, GLenum, const GLvoid *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glTexSubImage2DEXT)(GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *) = NULL; static int Load_EXT_subtexture(void) { int numFailed = 0; _ptrc_glTexSubImage1DEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLint, GLsizei, GLenum, GLenum, const GLvoid *))IntGetProcAddress("glTexSubImage1DEXT"); if(!_ptrc_glTexSubImage1DEXT) numFailed++; _ptrc_glTexSubImage2DEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *))IntGetProcAddress("glTexSubImage2DEXT"); if(!_ptrc_glTexSubImage2DEXT) numFailed++; return numFailed; } void (CODEGEN_FUNCPTR *_ptrc_glTexImage3DEXT)(GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glTexSubImage3DEXT)(GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *) = NULL; static int Load_EXT_texture3D(void) { int numFailed = 0; _ptrc_glTexImage3DEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *))IntGetProcAddress("glTexImage3DEXT"); if(!_ptrc_glTexImage3DEXT) numFailed++; _ptrc_glTexSubImage3DEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *))IntGetProcAddress("glTexSubImage3DEXT"); if(!_ptrc_glTexSubImage3DEXT) numFailed++; return numFailed; } void (CODEGEN_FUNCPTR *_ptrc_glTexBufferEXT)(GLenum, GLenum, GLuint) = NULL; static int Load_EXT_texture_buffer_object(void) { int numFailed = 0; _ptrc_glTexBufferEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLuint))IntGetProcAddress("glTexBufferEXT"); if(!_ptrc_glTexBufferEXT) numFailed++; return numFailed; } void (CODEGEN_FUNCPTR *_ptrc_glClearColorIiEXT)(GLint, GLint, GLint, GLint) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glClearColorIuiEXT)(GLuint, GLuint, GLuint, GLuint) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGetTexParameterIivEXT)(GLenum, GLenum, GLint *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGetTexParameterIuivEXT)(GLenum, GLenum, GLuint *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glTexParameterIivEXT)(GLenum, GLenum, const GLint *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glTexParameterIuivEXT)(GLenum, GLenum, const GLuint *) = NULL; static int Load_EXT_texture_integer(void) { int numFailed = 0; _ptrc_glClearColorIiEXT = (void (CODEGEN_FUNCPTR *)(GLint, GLint, GLint, GLint))IntGetProcAddress("glClearColorIiEXT"); if(!_ptrc_glClearColorIiEXT) numFailed++; _ptrc_glClearColorIuiEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLuint, GLuint))IntGetProcAddress("glClearColorIuiEXT"); if(!_ptrc_glClearColorIuiEXT) numFailed++; _ptrc_glGetTexParameterIivEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLint *))IntGetProcAddress("glGetTexParameterIivEXT"); if(!_ptrc_glGetTexParameterIivEXT) numFailed++; _ptrc_glGetTexParameterIuivEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLuint *))IntGetProcAddress("glGetTexParameterIuivEXT"); if(!_ptrc_glGetTexParameterIuivEXT) numFailed++; _ptrc_glTexParameterIivEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, const GLint *))IntGetProcAddress("glTexParameterIivEXT"); if(!_ptrc_glTexParameterIivEXT) numFailed++; _ptrc_glTexParameterIuivEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, const GLuint *))IntGetProcAddress("glTexParameterIuivEXT"); if(!_ptrc_glTexParameterIuivEXT) numFailed++; return numFailed; } GLboolean (CODEGEN_FUNCPTR *_ptrc_glAreTexturesResidentEXT)(GLsizei, const GLuint *, GLboolean *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glBindTextureEXT)(GLenum, GLuint) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glDeleteTexturesEXT)(GLsizei, const GLuint *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGenTexturesEXT)(GLsizei, GLuint *) = NULL; GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsTextureEXT)(GLuint) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glPrioritizeTexturesEXT)(GLsizei, const GLuint *, const GLclampf *) = NULL; static int Load_EXT_texture_object(void) { int numFailed = 0; _ptrc_glAreTexturesResidentEXT = (GLboolean (CODEGEN_FUNCPTR *)(GLsizei, const GLuint *, GLboolean *))IntGetProcAddress("glAreTexturesResidentEXT"); if(!_ptrc_glAreTexturesResidentEXT) numFailed++; _ptrc_glBindTextureEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint))IntGetProcAddress("glBindTextureEXT"); if(!_ptrc_glBindTextureEXT) numFailed++; _ptrc_glDeleteTexturesEXT = (void (CODEGEN_FUNCPTR *)(GLsizei, const GLuint *))IntGetProcAddress("glDeleteTexturesEXT"); if(!_ptrc_glDeleteTexturesEXT) numFailed++; _ptrc_glGenTexturesEXT = (void (CODEGEN_FUNCPTR *)(GLsizei, GLuint *))IntGetProcAddress("glGenTexturesEXT"); if(!_ptrc_glGenTexturesEXT) numFailed++; _ptrc_glIsTextureEXT = (GLboolean (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glIsTextureEXT"); if(!_ptrc_glIsTextureEXT) numFailed++; _ptrc_glPrioritizeTexturesEXT = (void (CODEGEN_FUNCPTR *)(GLsizei, const GLuint *, const GLclampf *))IntGetProcAddress("glPrioritizeTexturesEXT"); if(!_ptrc_glPrioritizeTexturesEXT) numFailed++; return numFailed; } void (CODEGEN_FUNCPTR *_ptrc_glTextureNormalEXT)(GLenum) = NULL; static int Load_EXT_texture_perturb_normal(void) { int numFailed = 0; _ptrc_glTextureNormalEXT = (void (CODEGEN_FUNCPTR *)(GLenum))IntGetProcAddress("glTextureNormalEXT"); if(!_ptrc_glTextureNormalEXT) numFailed++; return numFailed; } void (CODEGEN_FUNCPTR *_ptrc_glGetQueryObjecti64vEXT)(GLuint, GLenum, GLint64 *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGetQueryObjectui64vEXT)(GLuint, GLenum, GLuint64 *) = NULL; static int Load_EXT_timer_query(void) { int numFailed = 0; _ptrc_glGetQueryObjecti64vEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLint64 *))IntGetProcAddress("glGetQueryObjecti64vEXT"); if(!_ptrc_glGetQueryObjecti64vEXT) numFailed++; _ptrc_glGetQueryObjectui64vEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLuint64 *))IntGetProcAddress("glGetQueryObjectui64vEXT"); if(!_ptrc_glGetQueryObjectui64vEXT) numFailed++; return numFailed; } void (CODEGEN_FUNCPTR *_ptrc_glBeginTransformFeedbackEXT)(GLenum) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glBindBufferBaseEXT)(GLenum, GLuint, GLuint) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glBindBufferOffsetEXT)(GLenum, GLuint, GLuint, GLintptr) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glBindBufferRangeEXT)(GLenum, GLuint, GLuint, GLintptr, GLsizeiptr) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glEndTransformFeedbackEXT)(void) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGetTransformFeedbackVaryingEXT)(GLuint, GLuint, GLsizei, GLsizei *, GLsizei *, GLenum *, GLchar *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glTransformFeedbackVaryingsEXT)(GLuint, GLsizei, const GLchar *const*, GLenum) = NULL; static int Load_EXT_transform_feedback(void) { int numFailed = 0; _ptrc_glBeginTransformFeedbackEXT = (void (CODEGEN_FUNCPTR *)(GLenum))IntGetProcAddress("glBeginTransformFeedbackEXT"); if(!_ptrc_glBeginTransformFeedbackEXT) numFailed++; _ptrc_glBindBufferBaseEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLuint))IntGetProcAddress("glBindBufferBaseEXT"); if(!_ptrc_glBindBufferBaseEXT) numFailed++; _ptrc_glBindBufferOffsetEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLuint, GLintptr))IntGetProcAddress("glBindBufferOffsetEXT"); if(!_ptrc_glBindBufferOffsetEXT) numFailed++; _ptrc_glBindBufferRangeEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLuint, GLintptr, GLsizeiptr))IntGetProcAddress("glBindBufferRangeEXT"); if(!_ptrc_glBindBufferRangeEXT) numFailed++; _ptrc_glEndTransformFeedbackEXT = (void (CODEGEN_FUNCPTR *)(void))IntGetProcAddress("glEndTransformFeedbackEXT"); if(!_ptrc_glEndTransformFeedbackEXT) numFailed++; _ptrc_glGetTransformFeedbackVaryingEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLsizei, GLsizei *, GLsizei *, GLenum *, GLchar *))IntGetProcAddress("glGetTransformFeedbackVaryingEXT"); if(!_ptrc_glGetTransformFeedbackVaryingEXT) numFailed++; _ptrc_glTransformFeedbackVaryingsEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLsizei, const GLchar *const*, GLenum))IntGetProcAddress("glTransformFeedbackVaryingsEXT"); if(!_ptrc_glTransformFeedbackVaryingsEXT) numFailed++; return numFailed; } void (CODEGEN_FUNCPTR *_ptrc_glArrayElementEXT)(GLint) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glColorPointerEXT)(GLint, GLenum, GLsizei, GLsizei, const GLvoid *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glDrawArraysEXT)(GLenum, GLint, GLsizei) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glEdgeFlagPointerEXT)(GLsizei, GLsizei, const GLboolean *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGetPointervEXT)(GLenum, GLvoid **) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glIndexPointerEXT)(GLenum, GLsizei, GLsizei, const GLvoid *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glNormalPointerEXT)(GLenum, GLsizei, GLsizei, const GLvoid *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glTexCoordPointerEXT)(GLint, GLenum, GLsizei, GLsizei, const GLvoid *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glVertexPointerEXT)(GLint, GLenum, GLsizei, GLsizei, const GLvoid *) = NULL; static int Load_EXT_vertex_array(void) { int numFailed = 0; _ptrc_glArrayElementEXT = (void (CODEGEN_FUNCPTR *)(GLint))IntGetProcAddress("glArrayElementEXT"); if(!_ptrc_glArrayElementEXT) numFailed++; _ptrc_glColorPointerEXT = (void (CODEGEN_FUNCPTR *)(GLint, GLenum, GLsizei, GLsizei, const GLvoid *))IntGetProcAddress("glColorPointerEXT"); if(!_ptrc_glColorPointerEXT) numFailed++; _ptrc_glDrawArraysEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLsizei))IntGetProcAddress("glDrawArraysEXT"); if(!_ptrc_glDrawArraysEXT) numFailed++; _ptrc_glEdgeFlagPointerEXT = (void (CODEGEN_FUNCPTR *)(GLsizei, GLsizei, const GLboolean *))IntGetProcAddress("glEdgeFlagPointerEXT"); if(!_ptrc_glEdgeFlagPointerEXT) numFailed++; _ptrc_glGetPointervEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLvoid **))IntGetProcAddress("glGetPointervEXT"); if(!_ptrc_glGetPointervEXT) numFailed++; _ptrc_glIndexPointerEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLsizei, GLsizei, const GLvoid *))IntGetProcAddress("glIndexPointerEXT"); if(!_ptrc_glIndexPointerEXT) numFailed++; _ptrc_glNormalPointerEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLsizei, GLsizei, const GLvoid *))IntGetProcAddress("glNormalPointerEXT"); if(!_ptrc_glNormalPointerEXT) numFailed++; _ptrc_glTexCoordPointerEXT = (void (CODEGEN_FUNCPTR *)(GLint, GLenum, GLsizei, GLsizei, const GLvoid *))IntGetProcAddress("glTexCoordPointerEXT"); if(!_ptrc_glTexCoordPointerEXT) numFailed++; _ptrc_glVertexPointerEXT = (void (CODEGEN_FUNCPTR *)(GLint, GLenum, GLsizei, GLsizei, const GLvoid *))IntGetProcAddress("glVertexPointerEXT"); if(!_ptrc_glVertexPointerEXT) numFailed++; return numFailed; } void (CODEGEN_FUNCPTR *_ptrc_glGetVertexAttribLdvEXT)(GLuint, GLenum, GLdouble *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribL1dEXT)(GLuint, GLdouble) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribL1dvEXT)(GLuint, const GLdouble *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribL2dEXT)(GLuint, GLdouble, GLdouble) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribL2dvEXT)(GLuint, const GLdouble *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribL3dEXT)(GLuint, GLdouble, GLdouble, GLdouble) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribL3dvEXT)(GLuint, const GLdouble *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribL4dEXT)(GLuint, GLdouble, GLdouble, GLdouble, GLdouble) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribL4dvEXT)(GLuint, const GLdouble *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribLPointerEXT)(GLuint, GLint, GLenum, GLsizei, const GLvoid *) = NULL; static int Load_EXT_vertex_attrib_64bit(void) { int numFailed = 0; _ptrc_glGetVertexAttribLdvEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLdouble *))IntGetProcAddress("glGetVertexAttribLdvEXT"); if(!_ptrc_glGetVertexAttribLdvEXT) numFailed++; _ptrc_glVertexAttribL1dEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLdouble))IntGetProcAddress("glVertexAttribL1dEXT"); if(!_ptrc_glVertexAttribL1dEXT) numFailed++; _ptrc_glVertexAttribL1dvEXT = (void (CODEGEN_FUNCPTR *)(GLuint, const GLdouble *))IntGetProcAddress("glVertexAttribL1dvEXT"); if(!_ptrc_glVertexAttribL1dvEXT) numFailed++; _ptrc_glVertexAttribL2dEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLdouble, GLdouble))IntGetProcAddress("glVertexAttribL2dEXT"); if(!_ptrc_glVertexAttribL2dEXT) numFailed++; _ptrc_glVertexAttribL2dvEXT = (void (CODEGEN_FUNCPTR *)(GLuint, const GLdouble *))IntGetProcAddress("glVertexAttribL2dvEXT"); if(!_ptrc_glVertexAttribL2dvEXT) numFailed++; _ptrc_glVertexAttribL3dEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLdouble, GLdouble, GLdouble))IntGetProcAddress("glVertexAttribL3dEXT"); if(!_ptrc_glVertexAttribL3dEXT) numFailed++; _ptrc_glVertexAttribL3dvEXT = (void (CODEGEN_FUNCPTR *)(GLuint, const GLdouble *))IntGetProcAddress("glVertexAttribL3dvEXT"); if(!_ptrc_glVertexAttribL3dvEXT) numFailed++; _ptrc_glVertexAttribL4dEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLdouble, GLdouble, GLdouble, GLdouble))IntGetProcAddress("glVertexAttribL4dEXT"); if(!_ptrc_glVertexAttribL4dEXT) numFailed++; _ptrc_glVertexAttribL4dvEXT = (void (CODEGEN_FUNCPTR *)(GLuint, const GLdouble *))IntGetProcAddress("glVertexAttribL4dvEXT"); if(!_ptrc_glVertexAttribL4dvEXT) numFailed++; _ptrc_glVertexAttribLPointerEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLenum, GLsizei, const GLvoid *))IntGetProcAddress("glVertexAttribLPointerEXT"); if(!_ptrc_glVertexAttribLPointerEXT) numFailed++; return numFailed; } void (CODEGEN_FUNCPTR *_ptrc_glBeginVertexShaderEXT)(void) = NULL; GLuint (CODEGEN_FUNCPTR *_ptrc_glBindLightParameterEXT)(GLenum, GLenum) = NULL; GLuint (CODEGEN_FUNCPTR *_ptrc_glBindMaterialParameterEXT)(GLenum, GLenum) = NULL; GLuint (CODEGEN_FUNCPTR *_ptrc_glBindParameterEXT)(GLenum) = NULL; GLuint (CODEGEN_FUNCPTR *_ptrc_glBindTexGenParameterEXT)(GLenum, GLenum, GLenum) = NULL; GLuint (CODEGEN_FUNCPTR *_ptrc_glBindTextureUnitParameterEXT)(GLenum, GLenum) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glBindVertexShaderEXT)(GLuint) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glDeleteVertexShaderEXT)(GLuint) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glDisableVariantClientStateEXT)(GLuint) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glEnableVariantClientStateEXT)(GLuint) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glEndVertexShaderEXT)(void) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glExtractComponentEXT)(GLuint, GLuint, GLuint) = NULL; GLuint (CODEGEN_FUNCPTR *_ptrc_glGenSymbolsEXT)(GLenum, GLenum, GLenum, GLuint) = NULL; GLuint (CODEGEN_FUNCPTR *_ptrc_glGenVertexShadersEXT)(GLuint) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGetInvariantBooleanvEXT)(GLuint, GLenum, GLboolean *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGetInvariantFloatvEXT)(GLuint, GLenum, GLfloat *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGetInvariantIntegervEXT)(GLuint, GLenum, GLint *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGetLocalConstantBooleanvEXT)(GLuint, GLenum, GLboolean *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGetLocalConstantFloatvEXT)(GLuint, GLenum, GLfloat *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGetLocalConstantIntegervEXT)(GLuint, GLenum, GLint *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGetVariantBooleanvEXT)(GLuint, GLenum, GLboolean *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGetVariantFloatvEXT)(GLuint, GLenum, GLfloat *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGetVariantIntegervEXT)(GLuint, GLenum, GLint *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGetVariantPointervEXT)(GLuint, GLenum, GLvoid **) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glInsertComponentEXT)(GLuint, GLuint, GLuint) = NULL; GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsVariantEnabledEXT)(GLuint, GLenum) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glSetInvariantEXT)(GLuint, GLenum, const GLvoid *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glSetLocalConstantEXT)(GLuint, GLenum, const GLvoid *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glShaderOp1EXT)(GLenum, GLuint, GLuint) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glShaderOp2EXT)(GLenum, GLuint, GLuint, GLuint) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glShaderOp3EXT)(GLenum, GLuint, GLuint, GLuint, GLuint) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glSwizzleEXT)(GLuint, GLuint, GLenum, GLenum, GLenum, GLenum) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glVariantPointerEXT)(GLuint, GLenum, GLuint, const GLvoid *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glVariantbvEXT)(GLuint, const GLbyte *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glVariantdvEXT)(GLuint, const GLdouble *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glVariantfvEXT)(GLuint, const GLfloat *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glVariantivEXT)(GLuint, const GLint *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glVariantsvEXT)(GLuint, const GLshort *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glVariantubvEXT)(GLuint, const GLubyte *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glVariantuivEXT)(GLuint, const GLuint *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glVariantusvEXT)(GLuint, const GLushort *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glWriteMaskEXT)(GLuint, GLuint, GLenum, GLenum, GLenum, GLenum) = NULL; static int Load_EXT_vertex_shader(void) { int numFailed = 0; _ptrc_glBeginVertexShaderEXT = (void (CODEGEN_FUNCPTR *)(void))IntGetProcAddress("glBeginVertexShaderEXT"); if(!_ptrc_glBeginVertexShaderEXT) numFailed++; _ptrc_glBindLightParameterEXT = (GLuint (CODEGEN_FUNCPTR *)(GLenum, GLenum))IntGetProcAddress("glBindLightParameterEXT"); if(!_ptrc_glBindLightParameterEXT) numFailed++; _ptrc_glBindMaterialParameterEXT = (GLuint (CODEGEN_FUNCPTR *)(GLenum, GLenum))IntGetProcAddress("glBindMaterialParameterEXT"); if(!_ptrc_glBindMaterialParameterEXT) numFailed++; _ptrc_glBindParameterEXT = (GLuint (CODEGEN_FUNCPTR *)(GLenum))IntGetProcAddress("glBindParameterEXT"); if(!_ptrc_glBindParameterEXT) numFailed++; _ptrc_glBindTexGenParameterEXT = (GLuint (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLenum))IntGetProcAddress("glBindTexGenParameterEXT"); if(!_ptrc_glBindTexGenParameterEXT) numFailed++; _ptrc_glBindTextureUnitParameterEXT = (GLuint (CODEGEN_FUNCPTR *)(GLenum, GLenum))IntGetProcAddress("glBindTextureUnitParameterEXT"); if(!_ptrc_glBindTextureUnitParameterEXT) numFailed++; _ptrc_glBindVertexShaderEXT = (void (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glBindVertexShaderEXT"); if(!_ptrc_glBindVertexShaderEXT) numFailed++; _ptrc_glDeleteVertexShaderEXT = (void (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glDeleteVertexShaderEXT"); if(!_ptrc_glDeleteVertexShaderEXT) numFailed++; _ptrc_glDisableVariantClientStateEXT = (void (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glDisableVariantClientStateEXT"); if(!_ptrc_glDisableVariantClientStateEXT) numFailed++; _ptrc_glEnableVariantClientStateEXT = (void (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glEnableVariantClientStateEXT"); if(!_ptrc_glEnableVariantClientStateEXT) numFailed++; _ptrc_glEndVertexShaderEXT = (void (CODEGEN_FUNCPTR *)(void))IntGetProcAddress("glEndVertexShaderEXT"); if(!_ptrc_glEndVertexShaderEXT) numFailed++; _ptrc_glExtractComponentEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLuint))IntGetProcAddress("glExtractComponentEXT"); if(!_ptrc_glExtractComponentEXT) numFailed++; _ptrc_glGenSymbolsEXT = (GLuint (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLenum, GLuint))IntGetProcAddress("glGenSymbolsEXT"); if(!_ptrc_glGenSymbolsEXT) numFailed++; _ptrc_glGenVertexShadersEXT = (GLuint (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glGenVertexShadersEXT"); if(!_ptrc_glGenVertexShadersEXT) numFailed++; _ptrc_glGetInvariantBooleanvEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLboolean *))IntGetProcAddress("glGetInvariantBooleanvEXT"); if(!_ptrc_glGetInvariantBooleanvEXT) numFailed++; _ptrc_glGetInvariantFloatvEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLfloat *))IntGetProcAddress("glGetInvariantFloatvEXT"); if(!_ptrc_glGetInvariantFloatvEXT) numFailed++; _ptrc_glGetInvariantIntegervEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLint *))IntGetProcAddress("glGetInvariantIntegervEXT"); if(!_ptrc_glGetInvariantIntegervEXT) numFailed++; _ptrc_glGetLocalConstantBooleanvEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLboolean *))IntGetProcAddress("glGetLocalConstantBooleanvEXT"); if(!_ptrc_glGetLocalConstantBooleanvEXT) numFailed++; _ptrc_glGetLocalConstantFloatvEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLfloat *))IntGetProcAddress("glGetLocalConstantFloatvEXT"); if(!_ptrc_glGetLocalConstantFloatvEXT) numFailed++; _ptrc_glGetLocalConstantIntegervEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLint *))IntGetProcAddress("glGetLocalConstantIntegervEXT"); if(!_ptrc_glGetLocalConstantIntegervEXT) numFailed++; _ptrc_glGetVariantBooleanvEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLboolean *))IntGetProcAddress("glGetVariantBooleanvEXT"); if(!_ptrc_glGetVariantBooleanvEXT) numFailed++; _ptrc_glGetVariantFloatvEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLfloat *))IntGetProcAddress("glGetVariantFloatvEXT"); if(!_ptrc_glGetVariantFloatvEXT) numFailed++; _ptrc_glGetVariantIntegervEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLint *))IntGetProcAddress("glGetVariantIntegervEXT"); if(!_ptrc_glGetVariantIntegervEXT) numFailed++; _ptrc_glGetVariantPointervEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLvoid **))IntGetProcAddress("glGetVariantPointervEXT"); if(!_ptrc_glGetVariantPointervEXT) numFailed++; _ptrc_glInsertComponentEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLuint))IntGetProcAddress("glInsertComponentEXT"); if(!_ptrc_glInsertComponentEXT) numFailed++; _ptrc_glIsVariantEnabledEXT = (GLboolean (CODEGEN_FUNCPTR *)(GLuint, GLenum))IntGetProcAddress("glIsVariantEnabledEXT"); if(!_ptrc_glIsVariantEnabledEXT) numFailed++; _ptrc_glSetInvariantEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, const GLvoid *))IntGetProcAddress("glSetInvariantEXT"); if(!_ptrc_glSetInvariantEXT) numFailed++; _ptrc_glSetLocalConstantEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, const GLvoid *))IntGetProcAddress("glSetLocalConstantEXT"); if(!_ptrc_glSetLocalConstantEXT) numFailed++; _ptrc_glShaderOp1EXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLuint))IntGetProcAddress("glShaderOp1EXT"); if(!_ptrc_glShaderOp1EXT) numFailed++; _ptrc_glShaderOp2EXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLuint, GLuint))IntGetProcAddress("glShaderOp2EXT"); if(!_ptrc_glShaderOp2EXT) numFailed++; _ptrc_glShaderOp3EXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLuint, GLuint, GLuint))IntGetProcAddress("glShaderOp3EXT"); if(!_ptrc_glShaderOp3EXT) numFailed++; _ptrc_glSwizzleEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLenum, GLenum, GLenum, GLenum))IntGetProcAddress("glSwizzleEXT"); if(!_ptrc_glSwizzleEXT) numFailed++; _ptrc_glVariantPointerEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLuint, const GLvoid *))IntGetProcAddress("glVariantPointerEXT"); if(!_ptrc_glVariantPointerEXT) numFailed++; _ptrc_glVariantbvEXT = (void (CODEGEN_FUNCPTR *)(GLuint, const GLbyte *))IntGetProcAddress("glVariantbvEXT"); if(!_ptrc_glVariantbvEXT) numFailed++; _ptrc_glVariantdvEXT = (void (CODEGEN_FUNCPTR *)(GLuint, const GLdouble *))IntGetProcAddress("glVariantdvEXT"); if(!_ptrc_glVariantdvEXT) numFailed++; _ptrc_glVariantfvEXT = (void (CODEGEN_FUNCPTR *)(GLuint, const GLfloat *))IntGetProcAddress("glVariantfvEXT"); if(!_ptrc_glVariantfvEXT) numFailed++; _ptrc_glVariantivEXT = (void (CODEGEN_FUNCPTR *)(GLuint, const GLint *))IntGetProcAddress("glVariantivEXT"); if(!_ptrc_glVariantivEXT) numFailed++; _ptrc_glVariantsvEXT = (void (CODEGEN_FUNCPTR *)(GLuint, const GLshort *))IntGetProcAddress("glVariantsvEXT"); if(!_ptrc_glVariantsvEXT) numFailed++; _ptrc_glVariantubvEXT = (void (CODEGEN_FUNCPTR *)(GLuint, const GLubyte *))IntGetProcAddress("glVariantubvEXT"); if(!_ptrc_glVariantubvEXT) numFailed++; _ptrc_glVariantuivEXT = (void (CODEGEN_FUNCPTR *)(GLuint, const GLuint *))IntGetProcAddress("glVariantuivEXT"); if(!_ptrc_glVariantuivEXT) numFailed++; _ptrc_glVariantusvEXT = (void (CODEGEN_FUNCPTR *)(GLuint, const GLushort *))IntGetProcAddress("glVariantusvEXT"); if(!_ptrc_glVariantusvEXT) numFailed++; _ptrc_glWriteMaskEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLenum, GLenum, GLenum, GLenum))IntGetProcAddress("glWriteMaskEXT"); if(!_ptrc_glWriteMaskEXT) numFailed++; return numFailed; } void (CODEGEN_FUNCPTR *_ptrc_glVertexWeightPointerEXT)(GLint, GLenum, GLsizei, const GLvoid *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glVertexWeightfEXT)(GLfloat) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glVertexWeightfvEXT)(const GLfloat *) = NULL; static int Load_EXT_vertex_weighting(void) { int numFailed = 0; _ptrc_glVertexWeightPointerEXT = (void (CODEGEN_FUNCPTR *)(GLint, GLenum, GLsizei, const GLvoid *))IntGetProcAddress("glVertexWeightPointerEXT"); if(!_ptrc_glVertexWeightPointerEXT) numFailed++; _ptrc_glVertexWeightfEXT = (void (CODEGEN_FUNCPTR *)(GLfloat))IntGetProcAddress("glVertexWeightfEXT"); if(!_ptrc_glVertexWeightfEXT) numFailed++; _ptrc_glVertexWeightfvEXT = (void (CODEGEN_FUNCPTR *)(const GLfloat *))IntGetProcAddress("glVertexWeightfvEXT"); if(!_ptrc_glVertexWeightfvEXT) numFailed++; return numFailed; } GLsync (CODEGEN_FUNCPTR *_ptrc_glImportSyncEXT)(GLenum, GLintptr, GLbitfield) = NULL; static int Load_EXT_x11_sync_object(void) { int numFailed = 0; _ptrc_glImportSyncEXT = (GLsync (CODEGEN_FUNCPTR *)(GLenum, GLintptr, GLbitfield))IntGetProcAddress("glImportSyncEXT"); if(!_ptrc_glImportSyncEXT) numFailed++; return numFailed; } void (CODEGEN_FUNCPTR *_ptrc_glFrameTerminatorGREMEDY)(void) = NULL; static int Load_GREMEDY_frame_terminator(void) { int numFailed = 0; _ptrc_glFrameTerminatorGREMEDY = (void (CODEGEN_FUNCPTR *)(void))IntGetProcAddress("glFrameTerminatorGREMEDY"); if(!_ptrc_glFrameTerminatorGREMEDY) numFailed++; return numFailed; } void (CODEGEN_FUNCPTR *_ptrc_glStringMarkerGREMEDY)(GLsizei, const GLvoid *) = NULL; static int Load_GREMEDY_string_marker(void) { int numFailed = 0; _ptrc_glStringMarkerGREMEDY = (void (CODEGEN_FUNCPTR *)(GLsizei, const GLvoid *))IntGetProcAddress("glStringMarkerGREMEDY"); if(!_ptrc_glStringMarkerGREMEDY) numFailed++; return numFailed; } void (CODEGEN_FUNCPTR *_ptrc_glGetImageTransformParameterfvHP)(GLenum, GLenum, GLfloat *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGetImageTransformParameterivHP)(GLenum, GLenum, GLint *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glImageTransformParameterfHP)(GLenum, GLenum, GLfloat) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glImageTransformParameterfvHP)(GLenum, GLenum, const GLfloat *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glImageTransformParameteriHP)(GLenum, GLenum, GLint) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glImageTransformParameterivHP)(GLenum, GLenum, const GLint *) = NULL; static int Load_HP_image_transform(void) { int numFailed = 0; _ptrc_glGetImageTransformParameterfvHP = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLfloat *))IntGetProcAddress("glGetImageTransformParameterfvHP"); if(!_ptrc_glGetImageTransformParameterfvHP) numFailed++; _ptrc_glGetImageTransformParameterivHP = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLint *))IntGetProcAddress("glGetImageTransformParameterivHP"); if(!_ptrc_glGetImageTransformParameterivHP) numFailed++; _ptrc_glImageTransformParameterfHP = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLfloat))IntGetProcAddress("glImageTransformParameterfHP"); if(!_ptrc_glImageTransformParameterfHP) numFailed++; _ptrc_glImageTransformParameterfvHP = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, const GLfloat *))IntGetProcAddress("glImageTransformParameterfvHP"); if(!_ptrc_glImageTransformParameterfvHP) numFailed++; _ptrc_glImageTransformParameteriHP = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLint))IntGetProcAddress("glImageTransformParameteriHP"); if(!_ptrc_glImageTransformParameteriHP) numFailed++; _ptrc_glImageTransformParameterivHP = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, const GLint *))IntGetProcAddress("glImageTransformParameterivHP"); if(!_ptrc_glImageTransformParameterivHP) numFailed++; return numFailed; } void (CODEGEN_FUNCPTR *_ptrc_glMultiModeDrawArraysIBM)(const GLenum *, const GLint *, const GLsizei *, GLsizei, GLint) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glMultiModeDrawElementsIBM)(const GLenum *, const GLsizei *, GLenum, const GLvoid *const*, GLsizei, GLint) = NULL; static int Load_IBM_multimode_draw_arrays(void) { int numFailed = 0; _ptrc_glMultiModeDrawArraysIBM = (void (CODEGEN_FUNCPTR *)(const GLenum *, const GLint *, const GLsizei *, GLsizei, GLint))IntGetProcAddress("glMultiModeDrawArraysIBM"); if(!_ptrc_glMultiModeDrawArraysIBM) numFailed++; _ptrc_glMultiModeDrawElementsIBM = (void (CODEGEN_FUNCPTR *)(const GLenum *, const GLsizei *, GLenum, const GLvoid *const*, GLsizei, GLint))IntGetProcAddress("glMultiModeDrawElementsIBM"); if(!_ptrc_glMultiModeDrawElementsIBM) numFailed++; return numFailed; } void (CODEGEN_FUNCPTR *_ptrc_glFlushStaticDataIBM)(GLenum) = NULL; static int Load_IBM_static_data(void) { int numFailed = 0; _ptrc_glFlushStaticDataIBM = (void (CODEGEN_FUNCPTR *)(GLenum))IntGetProcAddress("glFlushStaticDataIBM"); if(!_ptrc_glFlushStaticDataIBM) numFailed++; return numFailed; } void (CODEGEN_FUNCPTR *_ptrc_glColorPointerListIBM)(GLint, GLenum, GLint, const GLvoid **, GLint) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glEdgeFlagPointerListIBM)(GLint, const GLboolean **, GLint) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glFogCoordPointerListIBM)(GLenum, GLint, const GLvoid **, GLint) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glIndexPointerListIBM)(GLenum, GLint, const GLvoid **, GLint) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glNormalPointerListIBM)(GLenum, GLint, const GLvoid **, GLint) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glSecondaryColorPointerListIBM)(GLint, GLenum, GLint, const GLvoid **, GLint) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glTexCoordPointerListIBM)(GLint, GLenum, GLint, const GLvoid **, GLint) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glVertexPointerListIBM)(GLint, GLenum, GLint, const GLvoid **, GLint) = NULL; static int Load_IBM_vertex_array_lists(void) { int numFailed = 0; _ptrc_glColorPointerListIBM = (void (CODEGEN_FUNCPTR *)(GLint, GLenum, GLint, const GLvoid **, GLint))IntGetProcAddress("glColorPointerListIBM"); if(!_ptrc_glColorPointerListIBM) numFailed++; _ptrc_glEdgeFlagPointerListIBM = (void (CODEGEN_FUNCPTR *)(GLint, const GLboolean **, GLint))IntGetProcAddress("glEdgeFlagPointerListIBM"); if(!_ptrc_glEdgeFlagPointerListIBM) numFailed++; _ptrc_glFogCoordPointerListIBM = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, const GLvoid **, GLint))IntGetProcAddress("glFogCoordPointerListIBM"); if(!_ptrc_glFogCoordPointerListIBM) numFailed++; _ptrc_glIndexPointerListIBM = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, const GLvoid **, GLint))IntGetProcAddress("glIndexPointerListIBM"); if(!_ptrc_glIndexPointerListIBM) numFailed++; _ptrc_glNormalPointerListIBM = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, const GLvoid **, GLint))IntGetProcAddress("glNormalPointerListIBM"); if(!_ptrc_glNormalPointerListIBM) numFailed++; _ptrc_glSecondaryColorPointerListIBM = (void (CODEGEN_FUNCPTR *)(GLint, GLenum, GLint, const GLvoid **, GLint))IntGetProcAddress("glSecondaryColorPointerListIBM"); if(!_ptrc_glSecondaryColorPointerListIBM) numFailed++; _ptrc_glTexCoordPointerListIBM = (void (CODEGEN_FUNCPTR *)(GLint, GLenum, GLint, const GLvoid **, GLint))IntGetProcAddress("glTexCoordPointerListIBM"); if(!_ptrc_glTexCoordPointerListIBM) numFailed++; _ptrc_glVertexPointerListIBM = (void (CODEGEN_FUNCPTR *)(GLint, GLenum, GLint, const GLvoid **, GLint))IntGetProcAddress("glVertexPointerListIBM"); if(!_ptrc_glVertexPointerListIBM) numFailed++; return numFailed; } void (CODEGEN_FUNCPTR *_ptrc_glBlendFuncSeparateINGR)(GLenum, GLenum, GLenum, GLenum) = NULL; static int Load_INGR_blend_func_separate(void) { int numFailed = 0; _ptrc_glBlendFuncSeparateINGR = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLenum, GLenum))IntGetProcAddress("glBlendFuncSeparateINGR"); if(!_ptrc_glBlendFuncSeparateINGR) numFailed++; return numFailed; } void * (CODEGEN_FUNCPTR *_ptrc_glMapTexture2DINTEL)(GLuint, GLint, GLbitfield, const GLint *, const GLenum *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glSyncTextureINTEL)(GLuint) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glUnmapTexture2DINTEL)(GLuint, GLint) = NULL; static int Load_INTEL_map_texture(void) { int numFailed = 0; _ptrc_glMapTexture2DINTEL = (void * (CODEGEN_FUNCPTR *)(GLuint, GLint, GLbitfield, const GLint *, const GLenum *))IntGetProcAddress("glMapTexture2DINTEL"); if(!_ptrc_glMapTexture2DINTEL) numFailed++; _ptrc_glSyncTextureINTEL = (void (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glSyncTextureINTEL"); if(!_ptrc_glSyncTextureINTEL) numFailed++; _ptrc_glUnmapTexture2DINTEL = (void (CODEGEN_FUNCPTR *)(GLuint, GLint))IntGetProcAddress("glUnmapTexture2DINTEL"); if(!_ptrc_glUnmapTexture2DINTEL) numFailed++; return numFailed; } void (CODEGEN_FUNCPTR *_ptrc_glColorPointervINTEL)(GLint, GLenum, const GLvoid **) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glNormalPointervINTEL)(GLenum, const GLvoid **) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glTexCoordPointervINTEL)(GLint, GLenum, const GLvoid **) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glVertexPointervINTEL)(GLint, GLenum, const GLvoid **) = NULL; static int Load_INTEL_parallel_arrays(void) { int numFailed = 0; _ptrc_glColorPointervINTEL = (void (CODEGEN_FUNCPTR *)(GLint, GLenum, const GLvoid **))IntGetProcAddress("glColorPointervINTEL"); if(!_ptrc_glColorPointervINTEL) numFailed++; _ptrc_glNormalPointervINTEL = (void (CODEGEN_FUNCPTR *)(GLenum, const GLvoid **))IntGetProcAddress("glNormalPointervINTEL"); if(!_ptrc_glNormalPointervINTEL) numFailed++; _ptrc_glTexCoordPointervINTEL = (void (CODEGEN_FUNCPTR *)(GLint, GLenum, const GLvoid **))IntGetProcAddress("glTexCoordPointervINTEL"); if(!_ptrc_glTexCoordPointervINTEL) numFailed++; _ptrc_glVertexPointervINTEL = (void (CODEGEN_FUNCPTR *)(GLint, GLenum, const GLvoid **))IntGetProcAddress("glVertexPointervINTEL"); if(!_ptrc_glVertexPointervINTEL) numFailed++; return numFailed; } void (CODEGEN_FUNCPTR *_ptrc_glResizeBuffersMESA)(void) = NULL; static int Load_MESA_resize_buffers(void) { int numFailed = 0; _ptrc_glResizeBuffersMESA = (void (CODEGEN_FUNCPTR *)(void))IntGetProcAddress("glResizeBuffersMESA"); if(!_ptrc_glResizeBuffersMESA) numFailed++; return numFailed; } void (CODEGEN_FUNCPTR *_ptrc_glWindowPos2dMESA)(GLdouble, GLdouble) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glWindowPos2dvMESA)(const GLdouble *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glWindowPos2fMESA)(GLfloat, GLfloat) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glWindowPos2fvMESA)(const GLfloat *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glWindowPos2iMESA)(GLint, GLint) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glWindowPos2ivMESA)(const GLint *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glWindowPos2sMESA)(GLshort, GLshort) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glWindowPos2svMESA)(const GLshort *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glWindowPos3dMESA)(GLdouble, GLdouble, GLdouble) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glWindowPos3dvMESA)(const GLdouble *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glWindowPos3fMESA)(GLfloat, GLfloat, GLfloat) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glWindowPos3fvMESA)(const GLfloat *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glWindowPos3iMESA)(GLint, GLint, GLint) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glWindowPos3ivMESA)(const GLint *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glWindowPos3sMESA)(GLshort, GLshort, GLshort) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glWindowPos3svMESA)(const GLshort *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glWindowPos4dMESA)(GLdouble, GLdouble, GLdouble, GLdouble) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glWindowPos4dvMESA)(const GLdouble *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glWindowPos4fMESA)(GLfloat, GLfloat, GLfloat, GLfloat) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glWindowPos4fvMESA)(const GLfloat *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glWindowPos4iMESA)(GLint, GLint, GLint, GLint) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glWindowPos4ivMESA)(const GLint *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glWindowPos4sMESA)(GLshort, GLshort, GLshort, GLshort) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glWindowPos4svMESA)(const GLshort *) = NULL; static int Load_MESA_window_pos(void) { int numFailed = 0; _ptrc_glWindowPos2dMESA = (void (CODEGEN_FUNCPTR *)(GLdouble, GLdouble))IntGetProcAddress("glWindowPos2dMESA"); if(!_ptrc_glWindowPos2dMESA) numFailed++; _ptrc_glWindowPos2dvMESA = (void (CODEGEN_FUNCPTR *)(const GLdouble *))IntGetProcAddress("glWindowPos2dvMESA"); if(!_ptrc_glWindowPos2dvMESA) numFailed++; _ptrc_glWindowPos2fMESA = (void (CODEGEN_FUNCPTR *)(GLfloat, GLfloat))IntGetProcAddress("glWindowPos2fMESA"); if(!_ptrc_glWindowPos2fMESA) numFailed++; _ptrc_glWindowPos2fvMESA = (void (CODEGEN_FUNCPTR *)(const GLfloat *))IntGetProcAddress("glWindowPos2fvMESA"); if(!_ptrc_glWindowPos2fvMESA) numFailed++; _ptrc_glWindowPos2iMESA = (void (CODEGEN_FUNCPTR *)(GLint, GLint))IntGetProcAddress("glWindowPos2iMESA"); if(!_ptrc_glWindowPos2iMESA) numFailed++; _ptrc_glWindowPos2ivMESA = (void (CODEGEN_FUNCPTR *)(const GLint *))IntGetProcAddress("glWindowPos2ivMESA"); if(!_ptrc_glWindowPos2ivMESA) numFailed++; _ptrc_glWindowPos2sMESA = (void (CODEGEN_FUNCPTR *)(GLshort, GLshort))IntGetProcAddress("glWindowPos2sMESA"); if(!_ptrc_glWindowPos2sMESA) numFailed++; _ptrc_glWindowPos2svMESA = (void (CODEGEN_FUNCPTR *)(const GLshort *))IntGetProcAddress("glWindowPos2svMESA"); if(!_ptrc_glWindowPos2svMESA) numFailed++; _ptrc_glWindowPos3dMESA = (void (CODEGEN_FUNCPTR *)(GLdouble, GLdouble, GLdouble))IntGetProcAddress("glWindowPos3dMESA"); if(!_ptrc_glWindowPos3dMESA) numFailed++; _ptrc_glWindowPos3dvMESA = (void (CODEGEN_FUNCPTR *)(const GLdouble *))IntGetProcAddress("glWindowPos3dvMESA"); if(!_ptrc_glWindowPos3dvMESA) numFailed++; _ptrc_glWindowPos3fMESA = (void (CODEGEN_FUNCPTR *)(GLfloat, GLfloat, GLfloat))IntGetProcAddress("glWindowPos3fMESA"); if(!_ptrc_glWindowPos3fMESA) numFailed++; _ptrc_glWindowPos3fvMESA = (void (CODEGEN_FUNCPTR *)(const GLfloat *))IntGetProcAddress("glWindowPos3fvMESA"); if(!_ptrc_glWindowPos3fvMESA) numFailed++; _ptrc_glWindowPos3iMESA = (void (CODEGEN_FUNCPTR *)(GLint, GLint, GLint))IntGetProcAddress("glWindowPos3iMESA"); if(!_ptrc_glWindowPos3iMESA) numFailed++; _ptrc_glWindowPos3ivMESA = (void (CODEGEN_FUNCPTR *)(const GLint *))IntGetProcAddress("glWindowPos3ivMESA"); if(!_ptrc_glWindowPos3ivMESA) numFailed++; _ptrc_glWindowPos3sMESA = (void (CODEGEN_FUNCPTR *)(GLshort, GLshort, GLshort))IntGetProcAddress("glWindowPos3sMESA"); if(!_ptrc_glWindowPos3sMESA) numFailed++; _ptrc_glWindowPos3svMESA = (void (CODEGEN_FUNCPTR *)(const GLshort *))IntGetProcAddress("glWindowPos3svMESA"); if(!_ptrc_glWindowPos3svMESA) numFailed++; _ptrc_glWindowPos4dMESA = (void (CODEGEN_FUNCPTR *)(GLdouble, GLdouble, GLdouble, GLdouble))IntGetProcAddress("glWindowPos4dMESA"); if(!_ptrc_glWindowPos4dMESA) numFailed++; _ptrc_glWindowPos4dvMESA = (void (CODEGEN_FUNCPTR *)(const GLdouble *))IntGetProcAddress("glWindowPos4dvMESA"); if(!_ptrc_glWindowPos4dvMESA) numFailed++; _ptrc_glWindowPos4fMESA = (void (CODEGEN_FUNCPTR *)(GLfloat, GLfloat, GLfloat, GLfloat))IntGetProcAddress("glWindowPos4fMESA"); if(!_ptrc_glWindowPos4fMESA) numFailed++; _ptrc_glWindowPos4fvMESA = (void (CODEGEN_FUNCPTR *)(const GLfloat *))IntGetProcAddress("glWindowPos4fvMESA"); if(!_ptrc_glWindowPos4fvMESA) numFailed++; _ptrc_glWindowPos4iMESA = (void (CODEGEN_FUNCPTR *)(GLint, GLint, GLint, GLint))IntGetProcAddress("glWindowPos4iMESA"); if(!_ptrc_glWindowPos4iMESA) numFailed++; _ptrc_glWindowPos4ivMESA = (void (CODEGEN_FUNCPTR *)(const GLint *))IntGetProcAddress("glWindowPos4ivMESA"); if(!_ptrc_glWindowPos4ivMESA) numFailed++; _ptrc_glWindowPos4sMESA = (void (CODEGEN_FUNCPTR *)(GLshort, GLshort, GLshort, GLshort))IntGetProcAddress("glWindowPos4sMESA"); if(!_ptrc_glWindowPos4sMESA) numFailed++; _ptrc_glWindowPos4svMESA = (void (CODEGEN_FUNCPTR *)(const GLshort *))IntGetProcAddress("glWindowPos4svMESA"); if(!_ptrc_glWindowPos4svMESA) numFailed++; return numFailed; } void (CODEGEN_FUNCPTR *_ptrc_glBeginConditionalRenderNVX)(GLuint) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glEndConditionalRenderNVX)(void) = NULL; static int Load_NVX_conditional_render(void) { int numFailed = 0; _ptrc_glBeginConditionalRenderNVX = (void (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glBeginConditionalRenderNVX"); if(!_ptrc_glBeginConditionalRenderNVX) numFailed++; _ptrc_glEndConditionalRenderNVX = (void (CODEGEN_FUNCPTR *)(void))IntGetProcAddress("glEndConditionalRenderNVX"); if(!_ptrc_glEndConditionalRenderNVX) numFailed++; return numFailed; } void (CODEGEN_FUNCPTR *_ptrc_glMultiDrawArraysIndirectBindlessNV)(GLenum, const GLvoid *, GLsizei, GLsizei, GLint) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glMultiDrawElementsIndirectBindlessNV)(GLenum, GLenum, const GLvoid *, GLsizei, GLsizei, GLint) = NULL; static int Load_NV_bindless_multi_draw_indirect(void) { int numFailed = 0; _ptrc_glMultiDrawArraysIndirectBindlessNV = (void (CODEGEN_FUNCPTR *)(GLenum, const GLvoid *, GLsizei, GLsizei, GLint))IntGetProcAddress("glMultiDrawArraysIndirectBindlessNV"); if(!_ptrc_glMultiDrawArraysIndirectBindlessNV) numFailed++; _ptrc_glMultiDrawElementsIndirectBindlessNV = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, const GLvoid *, GLsizei, GLsizei, GLint))IntGetProcAddress("glMultiDrawElementsIndirectBindlessNV"); if(!_ptrc_glMultiDrawElementsIndirectBindlessNV) numFailed++; return numFailed; } GLuint64 (CODEGEN_FUNCPTR *_ptrc_glGetImageHandleNV)(GLuint, GLint, GLboolean, GLint, GLenum) = NULL; GLuint64 (CODEGEN_FUNCPTR *_ptrc_glGetTextureHandleNV)(GLuint) = NULL; GLuint64 (CODEGEN_FUNCPTR *_ptrc_glGetTextureSamplerHandleNV)(GLuint, GLuint) = NULL; GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsImageHandleResidentNV)(GLuint64) = NULL; GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsTextureHandleResidentNV)(GLuint64) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glMakeImageHandleNonResidentNV)(GLuint64) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glMakeImageHandleResidentNV)(GLuint64, GLenum) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glMakeTextureHandleNonResidentNV)(GLuint64) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glMakeTextureHandleResidentNV)(GLuint64) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformHandleui64NV)(GLuint, GLint, GLuint64) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformHandleui64vNV)(GLuint, GLint, GLsizei, const GLuint64 *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glUniformHandleui64NV)(GLint, GLuint64) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glUniformHandleui64vNV)(GLint, GLsizei, const GLuint64 *) = NULL; static int Load_NV_bindless_texture(void) { int numFailed = 0; _ptrc_glGetImageHandleNV = (GLuint64 (CODEGEN_FUNCPTR *)(GLuint, GLint, GLboolean, GLint, GLenum))IntGetProcAddress("glGetImageHandleNV"); if(!_ptrc_glGetImageHandleNV) numFailed++; _ptrc_glGetTextureHandleNV = (GLuint64 (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glGetTextureHandleNV"); if(!_ptrc_glGetTextureHandleNV) numFailed++; _ptrc_glGetTextureSamplerHandleNV = (GLuint64 (CODEGEN_FUNCPTR *)(GLuint, GLuint))IntGetProcAddress("glGetTextureSamplerHandleNV"); if(!_ptrc_glGetTextureSamplerHandleNV) numFailed++; _ptrc_glIsImageHandleResidentNV = (GLboolean (CODEGEN_FUNCPTR *)(GLuint64))IntGetProcAddress("glIsImageHandleResidentNV"); if(!_ptrc_glIsImageHandleResidentNV) numFailed++; _ptrc_glIsTextureHandleResidentNV = (GLboolean (CODEGEN_FUNCPTR *)(GLuint64))IntGetProcAddress("glIsTextureHandleResidentNV"); if(!_ptrc_glIsTextureHandleResidentNV) numFailed++; _ptrc_glMakeImageHandleNonResidentNV = (void (CODEGEN_FUNCPTR *)(GLuint64))IntGetProcAddress("glMakeImageHandleNonResidentNV"); if(!_ptrc_glMakeImageHandleNonResidentNV) numFailed++; _ptrc_glMakeImageHandleResidentNV = (void (CODEGEN_FUNCPTR *)(GLuint64, GLenum))IntGetProcAddress("glMakeImageHandleResidentNV"); if(!_ptrc_glMakeImageHandleResidentNV) numFailed++; _ptrc_glMakeTextureHandleNonResidentNV = (void (CODEGEN_FUNCPTR *)(GLuint64))IntGetProcAddress("glMakeTextureHandleNonResidentNV"); if(!_ptrc_glMakeTextureHandleNonResidentNV) numFailed++; _ptrc_glMakeTextureHandleResidentNV = (void (CODEGEN_FUNCPTR *)(GLuint64))IntGetProcAddress("glMakeTextureHandleResidentNV"); if(!_ptrc_glMakeTextureHandleResidentNV) numFailed++; _ptrc_glProgramUniformHandleui64NV = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLuint64))IntGetProcAddress("glProgramUniformHandleui64NV"); if(!_ptrc_glProgramUniformHandleui64NV) numFailed++; _ptrc_glProgramUniformHandleui64vNV = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, const GLuint64 *))IntGetProcAddress("glProgramUniformHandleui64vNV"); if(!_ptrc_glProgramUniformHandleui64vNV) numFailed++; _ptrc_glUniformHandleui64NV = (void (CODEGEN_FUNCPTR *)(GLint, GLuint64))IntGetProcAddress("glUniformHandleui64NV"); if(!_ptrc_glUniformHandleui64NV) numFailed++; _ptrc_glUniformHandleui64vNV = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, const GLuint64 *))IntGetProcAddress("glUniformHandleui64vNV"); if(!_ptrc_glUniformHandleui64vNV) numFailed++; return numFailed; } void (CODEGEN_FUNCPTR *_ptrc_glBlendBarrierNV)(void) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glBlendParameteriNV)(GLenum, GLint) = NULL; static int Load_NV_blend_equation_advanced(void) { int numFailed = 0; _ptrc_glBlendBarrierNV = (void (CODEGEN_FUNCPTR *)(void))IntGetProcAddress("glBlendBarrierNV"); if(!_ptrc_glBlendBarrierNV) numFailed++; _ptrc_glBlendParameteriNV = (void (CODEGEN_FUNCPTR *)(GLenum, GLint))IntGetProcAddress("glBlendParameteriNV"); if(!_ptrc_glBlendParameteriNV) numFailed++; return numFailed; } void (CODEGEN_FUNCPTR *_ptrc_glBeginConditionalRenderNV)(GLuint, GLenum) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glEndConditionalRenderNV)(void) = NULL; static int Load_NV_conditional_render(void) { int numFailed = 0; _ptrc_glBeginConditionalRenderNV = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum))IntGetProcAddress("glBeginConditionalRenderNV"); if(!_ptrc_glBeginConditionalRenderNV) numFailed++; _ptrc_glEndConditionalRenderNV = (void (CODEGEN_FUNCPTR *)(void))IntGetProcAddress("glEndConditionalRenderNV"); if(!_ptrc_glEndConditionalRenderNV) numFailed++; return numFailed; } void (CODEGEN_FUNCPTR *_ptrc_glCopyImageSubDataNV)(GLuint, GLenum, GLint, GLint, GLint, GLint, GLuint, GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei) = NULL; static int Load_NV_copy_image(void) { int numFailed = 0; _ptrc_glCopyImageSubDataNV = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLint, GLint, GLint, GLint, GLuint, GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei))IntGetProcAddress("glCopyImageSubDataNV"); if(!_ptrc_glCopyImageSubDataNV) numFailed++; return numFailed; } void (CODEGEN_FUNCPTR *_ptrc_glClearDepthdNV)(GLdouble) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glDepthBoundsdNV)(GLdouble, GLdouble) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glDepthRangedNV)(GLdouble, GLdouble) = NULL; static int Load_NV_depth_buffer_float(void) { int numFailed = 0; _ptrc_glClearDepthdNV = (void (CODEGEN_FUNCPTR *)(GLdouble))IntGetProcAddress("glClearDepthdNV"); if(!_ptrc_glClearDepthdNV) numFailed++; _ptrc_glDepthBoundsdNV = (void (CODEGEN_FUNCPTR *)(GLdouble, GLdouble))IntGetProcAddress("glDepthBoundsdNV"); if(!_ptrc_glDepthBoundsdNV) numFailed++; _ptrc_glDepthRangedNV = (void (CODEGEN_FUNCPTR *)(GLdouble, GLdouble))IntGetProcAddress("glDepthRangedNV"); if(!_ptrc_glDepthRangedNV) numFailed++; return numFailed; } void (CODEGEN_FUNCPTR *_ptrc_glDrawTextureNV)(GLuint, GLuint, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat) = NULL; static int Load_NV_draw_texture(void) { int numFailed = 0; _ptrc_glDrawTextureNV = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat))IntGetProcAddress("glDrawTextureNV"); if(!_ptrc_glDrawTextureNV) numFailed++; return numFailed; } void (CODEGEN_FUNCPTR *_ptrc_glEvalMapsNV)(GLenum, GLenum) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGetMapAttribParameterfvNV)(GLenum, GLuint, GLenum, GLfloat *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGetMapAttribParameterivNV)(GLenum, GLuint, GLenum, GLint *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGetMapControlPointsNV)(GLenum, GLuint, GLenum, GLsizei, GLsizei, GLboolean, GLvoid *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGetMapParameterfvNV)(GLenum, GLenum, GLfloat *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGetMapParameterivNV)(GLenum, GLenum, GLint *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glMapControlPointsNV)(GLenum, GLuint, GLenum, GLsizei, GLsizei, GLint, GLint, GLboolean, const GLvoid *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glMapParameterfvNV)(GLenum, GLenum, const GLfloat *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glMapParameterivNV)(GLenum, GLenum, const GLint *) = NULL; static int Load_NV_evaluators(void) { int numFailed = 0; _ptrc_glEvalMapsNV = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum))IntGetProcAddress("glEvalMapsNV"); if(!_ptrc_glEvalMapsNV) numFailed++; _ptrc_glGetMapAttribParameterfvNV = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLenum, GLfloat *))IntGetProcAddress("glGetMapAttribParameterfvNV"); if(!_ptrc_glGetMapAttribParameterfvNV) numFailed++; _ptrc_glGetMapAttribParameterivNV = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLenum, GLint *))IntGetProcAddress("glGetMapAttribParameterivNV"); if(!_ptrc_glGetMapAttribParameterivNV) numFailed++; _ptrc_glGetMapControlPointsNV = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLenum, GLsizei, GLsizei, GLboolean, GLvoid *))IntGetProcAddress("glGetMapControlPointsNV"); if(!_ptrc_glGetMapControlPointsNV) numFailed++; _ptrc_glGetMapParameterfvNV = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLfloat *))IntGetProcAddress("glGetMapParameterfvNV"); if(!_ptrc_glGetMapParameterfvNV) numFailed++; _ptrc_glGetMapParameterivNV = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLint *))IntGetProcAddress("glGetMapParameterivNV"); if(!_ptrc_glGetMapParameterivNV) numFailed++; _ptrc_glMapControlPointsNV = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLenum, GLsizei, GLsizei, GLint, GLint, GLboolean, const GLvoid *))IntGetProcAddress("glMapControlPointsNV"); if(!_ptrc_glMapControlPointsNV) numFailed++; _ptrc_glMapParameterfvNV = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, const GLfloat *))IntGetProcAddress("glMapParameterfvNV"); if(!_ptrc_glMapParameterfvNV) numFailed++; _ptrc_glMapParameterivNV = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, const GLint *))IntGetProcAddress("glMapParameterivNV"); if(!_ptrc_glMapParameterivNV) numFailed++; return numFailed; } void (CODEGEN_FUNCPTR *_ptrc_glGetMultisamplefvNV)(GLenum, GLuint, GLfloat *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glSampleMaskIndexedNV)(GLuint, GLbitfield) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glTexRenderbufferNV)(GLenum, GLuint) = NULL; static int Load_NV_explicit_multisample(void) { int numFailed = 0; _ptrc_glGetMultisamplefvNV = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLfloat *))IntGetProcAddress("glGetMultisamplefvNV"); if(!_ptrc_glGetMultisamplefvNV) numFailed++; _ptrc_glSampleMaskIndexedNV = (void (CODEGEN_FUNCPTR *)(GLuint, GLbitfield))IntGetProcAddress("glSampleMaskIndexedNV"); if(!_ptrc_glSampleMaskIndexedNV) numFailed++; _ptrc_glTexRenderbufferNV = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint))IntGetProcAddress("glTexRenderbufferNV"); if(!_ptrc_glTexRenderbufferNV) numFailed++; return numFailed; } void (CODEGEN_FUNCPTR *_ptrc_glDeleteFencesNV)(GLsizei, const GLuint *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glFinishFenceNV)(GLuint) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGenFencesNV)(GLsizei, GLuint *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGetFenceivNV)(GLuint, GLenum, GLint *) = NULL; GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsFenceNV)(GLuint) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glSetFenceNV)(GLuint, GLenum) = NULL; GLboolean (CODEGEN_FUNCPTR *_ptrc_glTestFenceNV)(GLuint) = NULL; static int Load_NV_fence(void) { int numFailed = 0; _ptrc_glDeleteFencesNV = (void (CODEGEN_FUNCPTR *)(GLsizei, const GLuint *))IntGetProcAddress("glDeleteFencesNV"); if(!_ptrc_glDeleteFencesNV) numFailed++; _ptrc_glFinishFenceNV = (void (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glFinishFenceNV"); if(!_ptrc_glFinishFenceNV) numFailed++; _ptrc_glGenFencesNV = (void (CODEGEN_FUNCPTR *)(GLsizei, GLuint *))IntGetProcAddress("glGenFencesNV"); if(!_ptrc_glGenFencesNV) numFailed++; _ptrc_glGetFenceivNV = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLint *))IntGetProcAddress("glGetFenceivNV"); if(!_ptrc_glGetFenceivNV) numFailed++; _ptrc_glIsFenceNV = (GLboolean (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glIsFenceNV"); if(!_ptrc_glIsFenceNV) numFailed++; _ptrc_glSetFenceNV = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum))IntGetProcAddress("glSetFenceNV"); if(!_ptrc_glSetFenceNV) numFailed++; _ptrc_glTestFenceNV = (GLboolean (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glTestFenceNV"); if(!_ptrc_glTestFenceNV) numFailed++; return numFailed; } void (CODEGEN_FUNCPTR *_ptrc_glGetProgramNamedParameterdvNV)(GLuint, GLsizei, const GLubyte *, GLdouble *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGetProgramNamedParameterfvNV)(GLuint, GLsizei, const GLubyte *, GLfloat *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glProgramNamedParameter4dNV)(GLuint, GLsizei, const GLubyte *, GLdouble, GLdouble, GLdouble, GLdouble) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glProgramNamedParameter4dvNV)(GLuint, GLsizei, const GLubyte *, const GLdouble *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glProgramNamedParameter4fNV)(GLuint, GLsizei, const GLubyte *, GLfloat, GLfloat, GLfloat, GLfloat) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glProgramNamedParameter4fvNV)(GLuint, GLsizei, const GLubyte *, const GLfloat *) = NULL; static int Load_NV_fragment_program(void) { int numFailed = 0; _ptrc_glGetProgramNamedParameterdvNV = (void (CODEGEN_FUNCPTR *)(GLuint, GLsizei, const GLubyte *, GLdouble *))IntGetProcAddress("glGetProgramNamedParameterdvNV"); if(!_ptrc_glGetProgramNamedParameterdvNV) numFailed++; _ptrc_glGetProgramNamedParameterfvNV = (void (CODEGEN_FUNCPTR *)(GLuint, GLsizei, const GLubyte *, GLfloat *))IntGetProcAddress("glGetProgramNamedParameterfvNV"); if(!_ptrc_glGetProgramNamedParameterfvNV) numFailed++; _ptrc_glProgramNamedParameter4dNV = (void (CODEGEN_FUNCPTR *)(GLuint, GLsizei, const GLubyte *, GLdouble, GLdouble, GLdouble, GLdouble))IntGetProcAddress("glProgramNamedParameter4dNV"); if(!_ptrc_glProgramNamedParameter4dNV) numFailed++; _ptrc_glProgramNamedParameter4dvNV = (void (CODEGEN_FUNCPTR *)(GLuint, GLsizei, const GLubyte *, const GLdouble *))IntGetProcAddress("glProgramNamedParameter4dvNV"); if(!_ptrc_glProgramNamedParameter4dvNV) numFailed++; _ptrc_glProgramNamedParameter4fNV = (void (CODEGEN_FUNCPTR *)(GLuint, GLsizei, const GLubyte *, GLfloat, GLfloat, GLfloat, GLfloat))IntGetProcAddress("glProgramNamedParameter4fNV"); if(!_ptrc_glProgramNamedParameter4fNV) numFailed++; _ptrc_glProgramNamedParameter4fvNV = (void (CODEGEN_FUNCPTR *)(GLuint, GLsizei, const GLubyte *, const GLfloat *))IntGetProcAddress("glProgramNamedParameter4fvNV"); if(!_ptrc_glProgramNamedParameter4fvNV) numFailed++; return numFailed; } void (CODEGEN_FUNCPTR *_ptrc_glRenderbufferStorageMultisampleCoverageNV)(GLenum, GLsizei, GLsizei, GLenum, GLsizei, GLsizei) = NULL; static int Load_NV_framebuffer_multisample_coverage(void) { int numFailed = 0; _ptrc_glRenderbufferStorageMultisampleCoverageNV = (void (CODEGEN_FUNCPTR *)(GLenum, GLsizei, GLsizei, GLenum, GLsizei, GLsizei))IntGetProcAddress("glRenderbufferStorageMultisampleCoverageNV"); if(!_ptrc_glRenderbufferStorageMultisampleCoverageNV) numFailed++; return numFailed; } void (CODEGEN_FUNCPTR *_ptrc_glFramebufferTextureEXT)(GLenum, GLenum, GLuint, GLint) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glFramebufferTextureFaceEXT)(GLenum, GLenum, GLuint, GLint, GLenum) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glFramebufferTextureLayerEXT)(GLenum, GLenum, GLuint, GLint, GLint) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glProgramVertexLimitNV)(GLenum, GLint) = NULL; static int Load_NV_geometry_program4(void) { int numFailed = 0; _ptrc_glFramebufferTextureEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLuint, GLint))IntGetProcAddress("glFramebufferTextureEXT"); if(!_ptrc_glFramebufferTextureEXT) numFailed++; _ptrc_glFramebufferTextureFaceEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLuint, GLint, GLenum))IntGetProcAddress("glFramebufferTextureFaceEXT"); if(!_ptrc_glFramebufferTextureFaceEXT) numFailed++; _ptrc_glFramebufferTextureLayerEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLuint, GLint, GLint))IntGetProcAddress("glFramebufferTextureLayerEXT"); if(!_ptrc_glFramebufferTextureLayerEXT) numFailed++; _ptrc_glProgramVertexLimitNV = (void (CODEGEN_FUNCPTR *)(GLenum, GLint))IntGetProcAddress("glProgramVertexLimitNV"); if(!_ptrc_glProgramVertexLimitNV) numFailed++; return numFailed; } void (CODEGEN_FUNCPTR *_ptrc_glGetProgramEnvParameterIivNV)(GLenum, GLuint, GLint *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGetProgramEnvParameterIuivNV)(GLenum, GLuint, GLuint *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGetProgramLocalParameterIivNV)(GLenum, GLuint, GLint *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGetProgramLocalParameterIuivNV)(GLenum, GLuint, GLuint *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glProgramEnvParameterI4iNV)(GLenum, GLuint, GLint, GLint, GLint, GLint) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glProgramEnvParameterI4ivNV)(GLenum, GLuint, const GLint *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glProgramEnvParameterI4uiNV)(GLenum, GLuint, GLuint, GLuint, GLuint, GLuint) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glProgramEnvParameterI4uivNV)(GLenum, GLuint, const GLuint *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glProgramEnvParametersI4ivNV)(GLenum, GLuint, GLsizei, const GLint *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glProgramEnvParametersI4uivNV)(GLenum, GLuint, GLsizei, const GLuint *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glProgramLocalParameterI4iNV)(GLenum, GLuint, GLint, GLint, GLint, GLint) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glProgramLocalParameterI4ivNV)(GLenum, GLuint, const GLint *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glProgramLocalParameterI4uiNV)(GLenum, GLuint, GLuint, GLuint, GLuint, GLuint) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glProgramLocalParameterI4uivNV)(GLenum, GLuint, const GLuint *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glProgramLocalParametersI4ivNV)(GLenum, GLuint, GLsizei, const GLint *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glProgramLocalParametersI4uivNV)(GLenum, GLuint, GLsizei, const GLuint *) = NULL; static int Load_NV_gpu_program4(void) { int numFailed = 0; _ptrc_glGetProgramEnvParameterIivNV = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLint *))IntGetProcAddress("glGetProgramEnvParameterIivNV"); if(!_ptrc_glGetProgramEnvParameterIivNV) numFailed++; _ptrc_glGetProgramEnvParameterIuivNV = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLuint *))IntGetProcAddress("glGetProgramEnvParameterIuivNV"); if(!_ptrc_glGetProgramEnvParameterIuivNV) numFailed++; _ptrc_glGetProgramLocalParameterIivNV = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLint *))IntGetProcAddress("glGetProgramLocalParameterIivNV"); if(!_ptrc_glGetProgramLocalParameterIivNV) numFailed++; _ptrc_glGetProgramLocalParameterIuivNV = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLuint *))IntGetProcAddress("glGetProgramLocalParameterIuivNV"); if(!_ptrc_glGetProgramLocalParameterIuivNV) numFailed++; _ptrc_glProgramEnvParameterI4iNV = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLint, GLint, GLint, GLint))IntGetProcAddress("glProgramEnvParameterI4iNV"); if(!_ptrc_glProgramEnvParameterI4iNV) numFailed++; _ptrc_glProgramEnvParameterI4ivNV = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, const GLint *))IntGetProcAddress("glProgramEnvParameterI4ivNV"); if(!_ptrc_glProgramEnvParameterI4ivNV) numFailed++; _ptrc_glProgramEnvParameterI4uiNV = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLuint, GLuint, GLuint, GLuint))IntGetProcAddress("glProgramEnvParameterI4uiNV"); if(!_ptrc_glProgramEnvParameterI4uiNV) numFailed++; _ptrc_glProgramEnvParameterI4uivNV = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, const GLuint *))IntGetProcAddress("glProgramEnvParameterI4uivNV"); if(!_ptrc_glProgramEnvParameterI4uivNV) numFailed++; _ptrc_glProgramEnvParametersI4ivNV = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLsizei, const GLint *))IntGetProcAddress("glProgramEnvParametersI4ivNV"); if(!_ptrc_glProgramEnvParametersI4ivNV) numFailed++; _ptrc_glProgramEnvParametersI4uivNV = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLsizei, const GLuint *))IntGetProcAddress("glProgramEnvParametersI4uivNV"); if(!_ptrc_glProgramEnvParametersI4uivNV) numFailed++; _ptrc_glProgramLocalParameterI4iNV = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLint, GLint, GLint, GLint))IntGetProcAddress("glProgramLocalParameterI4iNV"); if(!_ptrc_glProgramLocalParameterI4iNV) numFailed++; _ptrc_glProgramLocalParameterI4ivNV = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, const GLint *))IntGetProcAddress("glProgramLocalParameterI4ivNV"); if(!_ptrc_glProgramLocalParameterI4ivNV) numFailed++; _ptrc_glProgramLocalParameterI4uiNV = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLuint, GLuint, GLuint, GLuint))IntGetProcAddress("glProgramLocalParameterI4uiNV"); if(!_ptrc_glProgramLocalParameterI4uiNV) numFailed++; _ptrc_glProgramLocalParameterI4uivNV = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, const GLuint *))IntGetProcAddress("glProgramLocalParameterI4uivNV"); if(!_ptrc_glProgramLocalParameterI4uivNV) numFailed++; _ptrc_glProgramLocalParametersI4ivNV = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLsizei, const GLint *))IntGetProcAddress("glProgramLocalParametersI4ivNV"); if(!_ptrc_glProgramLocalParametersI4ivNV) numFailed++; _ptrc_glProgramLocalParametersI4uivNV = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLsizei, const GLuint *))IntGetProcAddress("glProgramLocalParametersI4uivNV"); if(!_ptrc_glProgramLocalParametersI4uivNV) numFailed++; return numFailed; } void (CODEGEN_FUNCPTR *_ptrc_glGetProgramSubroutineParameteruivNV)(GLenum, GLuint, GLuint *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glProgramSubroutineParametersuivNV)(GLenum, GLsizei, const GLuint *) = NULL; static int Load_NV_gpu_program5(void) { int numFailed = 0; _ptrc_glGetProgramSubroutineParameteruivNV = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLuint *))IntGetProcAddress("glGetProgramSubroutineParameteruivNV"); if(!_ptrc_glGetProgramSubroutineParameteruivNV) numFailed++; _ptrc_glProgramSubroutineParametersuivNV = (void (CODEGEN_FUNCPTR *)(GLenum, GLsizei, const GLuint *))IntGetProcAddress("glProgramSubroutineParametersuivNV"); if(!_ptrc_glProgramSubroutineParametersuivNV) numFailed++; return numFailed; } void (CODEGEN_FUNCPTR *_ptrc_glGetUniformi64vNV)(GLuint, GLint, GLint64EXT *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform1i64NV)(GLuint, GLint, GLint64EXT) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform1i64vNV)(GLuint, GLint, GLsizei, const GLint64EXT *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform1ui64NV)(GLuint, GLint, GLuint64EXT) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform1ui64vNV)(GLuint, GLint, GLsizei, const GLuint64EXT *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform2i64NV)(GLuint, GLint, GLint64EXT, GLint64EXT) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform2i64vNV)(GLuint, GLint, GLsizei, const GLint64EXT *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform2ui64NV)(GLuint, GLint, GLuint64EXT, GLuint64EXT) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform2ui64vNV)(GLuint, GLint, GLsizei, const GLuint64EXT *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform3i64NV)(GLuint, GLint, GLint64EXT, GLint64EXT, GLint64EXT) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform3i64vNV)(GLuint, GLint, GLsizei, const GLint64EXT *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform3ui64NV)(GLuint, GLint, GLuint64EXT, GLuint64EXT, GLuint64EXT) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform3ui64vNV)(GLuint, GLint, GLsizei, const GLuint64EXT *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform4i64NV)(GLuint, GLint, GLint64EXT, GLint64EXT, GLint64EXT, GLint64EXT) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform4i64vNV)(GLuint, GLint, GLsizei, const GLint64EXT *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform4ui64NV)(GLuint, GLint, GLuint64EXT, GLuint64EXT, GLuint64EXT, GLuint64EXT) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform4ui64vNV)(GLuint, GLint, GLsizei, const GLuint64EXT *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glUniform1i64NV)(GLint, GLint64EXT) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glUniform1i64vNV)(GLint, GLsizei, const GLint64EXT *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glUniform1ui64NV)(GLint, GLuint64EXT) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glUniform1ui64vNV)(GLint, GLsizei, const GLuint64EXT *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glUniform2i64NV)(GLint, GLint64EXT, GLint64EXT) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glUniform2i64vNV)(GLint, GLsizei, const GLint64EXT *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glUniform2ui64NV)(GLint, GLuint64EXT, GLuint64EXT) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glUniform2ui64vNV)(GLint, GLsizei, const GLuint64EXT *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glUniform3i64NV)(GLint, GLint64EXT, GLint64EXT, GLint64EXT) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glUniform3i64vNV)(GLint, GLsizei, const GLint64EXT *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glUniform3ui64NV)(GLint, GLuint64EXT, GLuint64EXT, GLuint64EXT) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glUniform3ui64vNV)(GLint, GLsizei, const GLuint64EXT *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glUniform4i64NV)(GLint, GLint64EXT, GLint64EXT, GLint64EXT, GLint64EXT) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glUniform4i64vNV)(GLint, GLsizei, const GLint64EXT *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glUniform4ui64NV)(GLint, GLuint64EXT, GLuint64EXT, GLuint64EXT, GLuint64EXT) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glUniform4ui64vNV)(GLint, GLsizei, const GLuint64EXT *) = NULL; static int Load_NV_gpu_shader5(void) { int numFailed = 0; _ptrc_glGetUniformi64vNV = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLint64EXT *))IntGetProcAddress("glGetUniformi64vNV"); if(!_ptrc_glGetUniformi64vNV) numFailed++; _ptrc_glProgramUniform1i64NV = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLint64EXT))IntGetProcAddress("glProgramUniform1i64NV"); if(!_ptrc_glProgramUniform1i64NV) numFailed++; _ptrc_glProgramUniform1i64vNV = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, const GLint64EXT *))IntGetProcAddress("glProgramUniform1i64vNV"); if(!_ptrc_glProgramUniform1i64vNV) numFailed++; _ptrc_glProgramUniform1ui64NV = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLuint64EXT))IntGetProcAddress("glProgramUniform1ui64NV"); if(!_ptrc_glProgramUniform1ui64NV) numFailed++; _ptrc_glProgramUniform1ui64vNV = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, const GLuint64EXT *))IntGetProcAddress("glProgramUniform1ui64vNV"); if(!_ptrc_glProgramUniform1ui64vNV) numFailed++; _ptrc_glProgramUniform2i64NV = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLint64EXT, GLint64EXT))IntGetProcAddress("glProgramUniform2i64NV"); if(!_ptrc_glProgramUniform2i64NV) numFailed++; _ptrc_glProgramUniform2i64vNV = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, const GLint64EXT *))IntGetProcAddress("glProgramUniform2i64vNV"); if(!_ptrc_glProgramUniform2i64vNV) numFailed++; _ptrc_glProgramUniform2ui64NV = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLuint64EXT, GLuint64EXT))IntGetProcAddress("glProgramUniform2ui64NV"); if(!_ptrc_glProgramUniform2ui64NV) numFailed++; _ptrc_glProgramUniform2ui64vNV = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, const GLuint64EXT *))IntGetProcAddress("glProgramUniform2ui64vNV"); if(!_ptrc_glProgramUniform2ui64vNV) numFailed++; _ptrc_glProgramUniform3i64NV = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLint64EXT, GLint64EXT, GLint64EXT))IntGetProcAddress("glProgramUniform3i64NV"); if(!_ptrc_glProgramUniform3i64NV) numFailed++; _ptrc_glProgramUniform3i64vNV = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, const GLint64EXT *))IntGetProcAddress("glProgramUniform3i64vNV"); if(!_ptrc_glProgramUniform3i64vNV) numFailed++; _ptrc_glProgramUniform3ui64NV = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLuint64EXT, GLuint64EXT, GLuint64EXT))IntGetProcAddress("glProgramUniform3ui64NV"); if(!_ptrc_glProgramUniform3ui64NV) numFailed++; _ptrc_glProgramUniform3ui64vNV = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, const GLuint64EXT *))IntGetProcAddress("glProgramUniform3ui64vNV"); if(!_ptrc_glProgramUniform3ui64vNV) numFailed++; _ptrc_glProgramUniform4i64NV = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLint64EXT, GLint64EXT, GLint64EXT, GLint64EXT))IntGetProcAddress("glProgramUniform4i64NV"); if(!_ptrc_glProgramUniform4i64NV) numFailed++; _ptrc_glProgramUniform4i64vNV = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, const GLint64EXT *))IntGetProcAddress("glProgramUniform4i64vNV"); if(!_ptrc_glProgramUniform4i64vNV) numFailed++; _ptrc_glProgramUniform4ui64NV = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLuint64EXT, GLuint64EXT, GLuint64EXT, GLuint64EXT))IntGetProcAddress("glProgramUniform4ui64NV"); if(!_ptrc_glProgramUniform4ui64NV) numFailed++; _ptrc_glProgramUniform4ui64vNV = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, const GLuint64EXT *))IntGetProcAddress("glProgramUniform4ui64vNV"); if(!_ptrc_glProgramUniform4ui64vNV) numFailed++; _ptrc_glUniform1i64NV = (void (CODEGEN_FUNCPTR *)(GLint, GLint64EXT))IntGetProcAddress("glUniform1i64NV"); if(!_ptrc_glUniform1i64NV) numFailed++; _ptrc_glUniform1i64vNV = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, const GLint64EXT *))IntGetProcAddress("glUniform1i64vNV"); if(!_ptrc_glUniform1i64vNV) numFailed++; _ptrc_glUniform1ui64NV = (void (CODEGEN_FUNCPTR *)(GLint, GLuint64EXT))IntGetProcAddress("glUniform1ui64NV"); if(!_ptrc_glUniform1ui64NV) numFailed++; _ptrc_glUniform1ui64vNV = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, const GLuint64EXT *))IntGetProcAddress("glUniform1ui64vNV"); if(!_ptrc_glUniform1ui64vNV) numFailed++; _ptrc_glUniform2i64NV = (void (CODEGEN_FUNCPTR *)(GLint, GLint64EXT, GLint64EXT))IntGetProcAddress("glUniform2i64NV"); if(!_ptrc_glUniform2i64NV) numFailed++; _ptrc_glUniform2i64vNV = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, const GLint64EXT *))IntGetProcAddress("glUniform2i64vNV"); if(!_ptrc_glUniform2i64vNV) numFailed++; _ptrc_glUniform2ui64NV = (void (CODEGEN_FUNCPTR *)(GLint, GLuint64EXT, GLuint64EXT))IntGetProcAddress("glUniform2ui64NV"); if(!_ptrc_glUniform2ui64NV) numFailed++; _ptrc_glUniform2ui64vNV = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, const GLuint64EXT *))IntGetProcAddress("glUniform2ui64vNV"); if(!_ptrc_glUniform2ui64vNV) numFailed++; _ptrc_glUniform3i64NV = (void (CODEGEN_FUNCPTR *)(GLint, GLint64EXT, GLint64EXT, GLint64EXT))IntGetProcAddress("glUniform3i64NV"); if(!_ptrc_glUniform3i64NV) numFailed++; _ptrc_glUniform3i64vNV = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, const GLint64EXT *))IntGetProcAddress("glUniform3i64vNV"); if(!_ptrc_glUniform3i64vNV) numFailed++; _ptrc_glUniform3ui64NV = (void (CODEGEN_FUNCPTR *)(GLint, GLuint64EXT, GLuint64EXT, GLuint64EXT))IntGetProcAddress("glUniform3ui64NV"); if(!_ptrc_glUniform3ui64NV) numFailed++; _ptrc_glUniform3ui64vNV = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, const GLuint64EXT *))IntGetProcAddress("glUniform3ui64vNV"); if(!_ptrc_glUniform3ui64vNV) numFailed++; _ptrc_glUniform4i64NV = (void (CODEGEN_FUNCPTR *)(GLint, GLint64EXT, GLint64EXT, GLint64EXT, GLint64EXT))IntGetProcAddress("glUniform4i64NV"); if(!_ptrc_glUniform4i64NV) numFailed++; _ptrc_glUniform4i64vNV = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, const GLint64EXT *))IntGetProcAddress("glUniform4i64vNV"); if(!_ptrc_glUniform4i64vNV) numFailed++; _ptrc_glUniform4ui64NV = (void (CODEGEN_FUNCPTR *)(GLint, GLuint64EXT, GLuint64EXT, GLuint64EXT, GLuint64EXT))IntGetProcAddress("glUniform4ui64NV"); if(!_ptrc_glUniform4ui64NV) numFailed++; _ptrc_glUniform4ui64vNV = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, const GLuint64EXT *))IntGetProcAddress("glUniform4ui64vNV"); if(!_ptrc_glUniform4ui64vNV) numFailed++; return numFailed; } void (CODEGEN_FUNCPTR *_ptrc_glColor3hNV)(GLhalfNV, GLhalfNV, GLhalfNV) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glColor3hvNV)(const GLhalfNV *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glColor4hNV)(GLhalfNV, GLhalfNV, GLhalfNV, GLhalfNV) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glColor4hvNV)(const GLhalfNV *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glFogCoordhNV)(GLhalfNV) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glFogCoordhvNV)(const GLhalfNV *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord1hNV)(GLenum, GLhalfNV) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord1hvNV)(GLenum, const GLhalfNV *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord2hNV)(GLenum, GLhalfNV, GLhalfNV) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord2hvNV)(GLenum, const GLhalfNV *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord3hNV)(GLenum, GLhalfNV, GLhalfNV, GLhalfNV) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord3hvNV)(GLenum, const GLhalfNV *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord4hNV)(GLenum, GLhalfNV, GLhalfNV, GLhalfNV, GLhalfNV) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord4hvNV)(GLenum, const GLhalfNV *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glNormal3hNV)(GLhalfNV, GLhalfNV, GLhalfNV) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glNormal3hvNV)(const GLhalfNV *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glSecondaryColor3hNV)(GLhalfNV, GLhalfNV, GLhalfNV) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glSecondaryColor3hvNV)(const GLhalfNV *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glTexCoord1hNV)(GLhalfNV) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glTexCoord1hvNV)(const GLhalfNV *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glTexCoord2hNV)(GLhalfNV, GLhalfNV) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glTexCoord2hvNV)(const GLhalfNV *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glTexCoord3hNV)(GLhalfNV, GLhalfNV, GLhalfNV) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glTexCoord3hvNV)(const GLhalfNV *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glTexCoord4hNV)(GLhalfNV, GLhalfNV, GLhalfNV, GLhalfNV) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glTexCoord4hvNV)(const GLhalfNV *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glVertex2hNV)(GLhalfNV, GLhalfNV) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glVertex2hvNV)(const GLhalfNV *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glVertex3hNV)(GLhalfNV, GLhalfNV, GLhalfNV) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glVertex3hvNV)(const GLhalfNV *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glVertex4hNV)(GLhalfNV, GLhalfNV, GLhalfNV, GLhalfNV) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glVertex4hvNV)(const GLhalfNV *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib1hNV)(GLuint, GLhalfNV) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib1hvNV)(GLuint, const GLhalfNV *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib2hNV)(GLuint, GLhalfNV, GLhalfNV) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib2hvNV)(GLuint, const GLhalfNV *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib3hNV)(GLuint, GLhalfNV, GLhalfNV, GLhalfNV) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib3hvNV)(GLuint, const GLhalfNV *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4hNV)(GLuint, GLhalfNV, GLhalfNV, GLhalfNV, GLhalfNV) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4hvNV)(GLuint, const GLhalfNV *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribs1hvNV)(GLuint, GLsizei, const GLhalfNV *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribs2hvNV)(GLuint, GLsizei, const GLhalfNV *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribs3hvNV)(GLuint, GLsizei, const GLhalfNV *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribs4hvNV)(GLuint, GLsizei, const GLhalfNV *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glVertexWeighthNV)(GLhalfNV) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glVertexWeighthvNV)(const GLhalfNV *) = NULL; static int Load_NV_half_float(void) { int numFailed = 0; _ptrc_glColor3hNV = (void (CODEGEN_FUNCPTR *)(GLhalfNV, GLhalfNV, GLhalfNV))IntGetProcAddress("glColor3hNV"); if(!_ptrc_glColor3hNV) numFailed++; _ptrc_glColor3hvNV = (void (CODEGEN_FUNCPTR *)(const GLhalfNV *))IntGetProcAddress("glColor3hvNV"); if(!_ptrc_glColor3hvNV) numFailed++; _ptrc_glColor4hNV = (void (CODEGEN_FUNCPTR *)(GLhalfNV, GLhalfNV, GLhalfNV, GLhalfNV))IntGetProcAddress("glColor4hNV"); if(!_ptrc_glColor4hNV) numFailed++; _ptrc_glColor4hvNV = (void (CODEGEN_FUNCPTR *)(const GLhalfNV *))IntGetProcAddress("glColor4hvNV"); if(!_ptrc_glColor4hvNV) numFailed++; _ptrc_glFogCoordhNV = (void (CODEGEN_FUNCPTR *)(GLhalfNV))IntGetProcAddress("glFogCoordhNV"); if(!_ptrc_glFogCoordhNV) numFailed++; _ptrc_glFogCoordhvNV = (void (CODEGEN_FUNCPTR *)(const GLhalfNV *))IntGetProcAddress("glFogCoordhvNV"); if(!_ptrc_glFogCoordhvNV) numFailed++; _ptrc_glMultiTexCoord1hNV = (void (CODEGEN_FUNCPTR *)(GLenum, GLhalfNV))IntGetProcAddress("glMultiTexCoord1hNV"); if(!_ptrc_glMultiTexCoord1hNV) numFailed++; _ptrc_glMultiTexCoord1hvNV = (void (CODEGEN_FUNCPTR *)(GLenum, const GLhalfNV *))IntGetProcAddress("glMultiTexCoord1hvNV"); if(!_ptrc_glMultiTexCoord1hvNV) numFailed++; _ptrc_glMultiTexCoord2hNV = (void (CODEGEN_FUNCPTR *)(GLenum, GLhalfNV, GLhalfNV))IntGetProcAddress("glMultiTexCoord2hNV"); if(!_ptrc_glMultiTexCoord2hNV) numFailed++; _ptrc_glMultiTexCoord2hvNV = (void (CODEGEN_FUNCPTR *)(GLenum, const GLhalfNV *))IntGetProcAddress("glMultiTexCoord2hvNV"); if(!_ptrc_glMultiTexCoord2hvNV) numFailed++; _ptrc_glMultiTexCoord3hNV = (void (CODEGEN_FUNCPTR *)(GLenum, GLhalfNV, GLhalfNV, GLhalfNV))IntGetProcAddress("glMultiTexCoord3hNV"); if(!_ptrc_glMultiTexCoord3hNV) numFailed++; _ptrc_glMultiTexCoord3hvNV = (void (CODEGEN_FUNCPTR *)(GLenum, const GLhalfNV *))IntGetProcAddress("glMultiTexCoord3hvNV"); if(!_ptrc_glMultiTexCoord3hvNV) numFailed++; _ptrc_glMultiTexCoord4hNV = (void (CODEGEN_FUNCPTR *)(GLenum, GLhalfNV, GLhalfNV, GLhalfNV, GLhalfNV))IntGetProcAddress("glMultiTexCoord4hNV"); if(!_ptrc_glMultiTexCoord4hNV) numFailed++; _ptrc_glMultiTexCoord4hvNV = (void (CODEGEN_FUNCPTR *)(GLenum, const GLhalfNV *))IntGetProcAddress("glMultiTexCoord4hvNV"); if(!_ptrc_glMultiTexCoord4hvNV) numFailed++; _ptrc_glNormal3hNV = (void (CODEGEN_FUNCPTR *)(GLhalfNV, GLhalfNV, GLhalfNV))IntGetProcAddress("glNormal3hNV"); if(!_ptrc_glNormal3hNV) numFailed++; _ptrc_glNormal3hvNV = (void (CODEGEN_FUNCPTR *)(const GLhalfNV *))IntGetProcAddress("glNormal3hvNV"); if(!_ptrc_glNormal3hvNV) numFailed++; _ptrc_glSecondaryColor3hNV = (void (CODEGEN_FUNCPTR *)(GLhalfNV, GLhalfNV, GLhalfNV))IntGetProcAddress("glSecondaryColor3hNV"); if(!_ptrc_glSecondaryColor3hNV) numFailed++; _ptrc_glSecondaryColor3hvNV = (void (CODEGEN_FUNCPTR *)(const GLhalfNV *))IntGetProcAddress("glSecondaryColor3hvNV"); if(!_ptrc_glSecondaryColor3hvNV) numFailed++; _ptrc_glTexCoord1hNV = (void (CODEGEN_FUNCPTR *)(GLhalfNV))IntGetProcAddress("glTexCoord1hNV"); if(!_ptrc_glTexCoord1hNV) numFailed++; _ptrc_glTexCoord1hvNV = (void (CODEGEN_FUNCPTR *)(const GLhalfNV *))IntGetProcAddress("glTexCoord1hvNV"); if(!_ptrc_glTexCoord1hvNV) numFailed++; _ptrc_glTexCoord2hNV = (void (CODEGEN_FUNCPTR *)(GLhalfNV, GLhalfNV))IntGetProcAddress("glTexCoord2hNV"); if(!_ptrc_glTexCoord2hNV) numFailed++; _ptrc_glTexCoord2hvNV = (void (CODEGEN_FUNCPTR *)(const GLhalfNV *))IntGetProcAddress("glTexCoord2hvNV"); if(!_ptrc_glTexCoord2hvNV) numFailed++; _ptrc_glTexCoord3hNV = (void (CODEGEN_FUNCPTR *)(GLhalfNV, GLhalfNV, GLhalfNV))IntGetProcAddress("glTexCoord3hNV"); if(!_ptrc_glTexCoord3hNV) numFailed++; _ptrc_glTexCoord3hvNV = (void (CODEGEN_FUNCPTR *)(const GLhalfNV *))IntGetProcAddress("glTexCoord3hvNV"); if(!_ptrc_glTexCoord3hvNV) numFailed++; _ptrc_glTexCoord4hNV = (void (CODEGEN_FUNCPTR *)(GLhalfNV, GLhalfNV, GLhalfNV, GLhalfNV))IntGetProcAddress("glTexCoord4hNV"); if(!_ptrc_glTexCoord4hNV) numFailed++; _ptrc_glTexCoord4hvNV = (void (CODEGEN_FUNCPTR *)(const GLhalfNV *))IntGetProcAddress("glTexCoord4hvNV"); if(!_ptrc_glTexCoord4hvNV) numFailed++; _ptrc_glVertex2hNV = (void (CODEGEN_FUNCPTR *)(GLhalfNV, GLhalfNV))IntGetProcAddress("glVertex2hNV"); if(!_ptrc_glVertex2hNV) numFailed++; _ptrc_glVertex2hvNV = (void (CODEGEN_FUNCPTR *)(const GLhalfNV *))IntGetProcAddress("glVertex2hvNV"); if(!_ptrc_glVertex2hvNV) numFailed++; _ptrc_glVertex3hNV = (void (CODEGEN_FUNCPTR *)(GLhalfNV, GLhalfNV, GLhalfNV))IntGetProcAddress("glVertex3hNV"); if(!_ptrc_glVertex3hNV) numFailed++; _ptrc_glVertex3hvNV = (void (CODEGEN_FUNCPTR *)(const GLhalfNV *))IntGetProcAddress("glVertex3hvNV"); if(!_ptrc_glVertex3hvNV) numFailed++; _ptrc_glVertex4hNV = (void (CODEGEN_FUNCPTR *)(GLhalfNV, GLhalfNV, GLhalfNV, GLhalfNV))IntGetProcAddress("glVertex4hNV"); if(!_ptrc_glVertex4hNV) numFailed++; _ptrc_glVertex4hvNV = (void (CODEGEN_FUNCPTR *)(const GLhalfNV *))IntGetProcAddress("glVertex4hvNV"); if(!_ptrc_glVertex4hvNV) numFailed++; _ptrc_glVertexAttrib1hNV = (void (CODEGEN_FUNCPTR *)(GLuint, GLhalfNV))IntGetProcAddress("glVertexAttrib1hNV"); if(!_ptrc_glVertexAttrib1hNV) numFailed++; _ptrc_glVertexAttrib1hvNV = (void (CODEGEN_FUNCPTR *)(GLuint, const GLhalfNV *))IntGetProcAddress("glVertexAttrib1hvNV"); if(!_ptrc_glVertexAttrib1hvNV) numFailed++; _ptrc_glVertexAttrib2hNV = (void (CODEGEN_FUNCPTR *)(GLuint, GLhalfNV, GLhalfNV))IntGetProcAddress("glVertexAttrib2hNV"); if(!_ptrc_glVertexAttrib2hNV) numFailed++; _ptrc_glVertexAttrib2hvNV = (void (CODEGEN_FUNCPTR *)(GLuint, const GLhalfNV *))IntGetProcAddress("glVertexAttrib2hvNV"); if(!_ptrc_glVertexAttrib2hvNV) numFailed++; _ptrc_glVertexAttrib3hNV = (void (CODEGEN_FUNCPTR *)(GLuint, GLhalfNV, GLhalfNV, GLhalfNV))IntGetProcAddress("glVertexAttrib3hNV"); if(!_ptrc_glVertexAttrib3hNV) numFailed++; _ptrc_glVertexAttrib3hvNV = (void (CODEGEN_FUNCPTR *)(GLuint, const GLhalfNV *))IntGetProcAddress("glVertexAttrib3hvNV"); if(!_ptrc_glVertexAttrib3hvNV) numFailed++; _ptrc_glVertexAttrib4hNV = (void (CODEGEN_FUNCPTR *)(GLuint, GLhalfNV, GLhalfNV, GLhalfNV, GLhalfNV))IntGetProcAddress("glVertexAttrib4hNV"); if(!_ptrc_glVertexAttrib4hNV) numFailed++; _ptrc_glVertexAttrib4hvNV = (void (CODEGEN_FUNCPTR *)(GLuint, const GLhalfNV *))IntGetProcAddress("glVertexAttrib4hvNV"); if(!_ptrc_glVertexAttrib4hvNV) numFailed++; _ptrc_glVertexAttribs1hvNV = (void (CODEGEN_FUNCPTR *)(GLuint, GLsizei, const GLhalfNV *))IntGetProcAddress("glVertexAttribs1hvNV"); if(!_ptrc_glVertexAttribs1hvNV) numFailed++; _ptrc_glVertexAttribs2hvNV = (void (CODEGEN_FUNCPTR *)(GLuint, GLsizei, const GLhalfNV *))IntGetProcAddress("glVertexAttribs2hvNV"); if(!_ptrc_glVertexAttribs2hvNV) numFailed++; _ptrc_glVertexAttribs3hvNV = (void (CODEGEN_FUNCPTR *)(GLuint, GLsizei, const GLhalfNV *))IntGetProcAddress("glVertexAttribs3hvNV"); if(!_ptrc_glVertexAttribs3hvNV) numFailed++; _ptrc_glVertexAttribs4hvNV = (void (CODEGEN_FUNCPTR *)(GLuint, GLsizei, const GLhalfNV *))IntGetProcAddress("glVertexAttribs4hvNV"); if(!_ptrc_glVertexAttribs4hvNV) numFailed++; _ptrc_glVertexWeighthNV = (void (CODEGEN_FUNCPTR *)(GLhalfNV))IntGetProcAddress("glVertexWeighthNV"); if(!_ptrc_glVertexWeighthNV) numFailed++; _ptrc_glVertexWeighthvNV = (void (CODEGEN_FUNCPTR *)(const GLhalfNV *))IntGetProcAddress("glVertexWeighthvNV"); if(!_ptrc_glVertexWeighthvNV) numFailed++; return numFailed; } void (CODEGEN_FUNCPTR *_ptrc_glBeginOcclusionQueryNV)(GLuint) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glDeleteOcclusionQueriesNV)(GLsizei, const GLuint *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glEndOcclusionQueryNV)(void) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGenOcclusionQueriesNV)(GLsizei, GLuint *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGetOcclusionQueryivNV)(GLuint, GLenum, GLint *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGetOcclusionQueryuivNV)(GLuint, GLenum, GLuint *) = NULL; GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsOcclusionQueryNV)(GLuint) = NULL; static int Load_NV_occlusion_query(void) { int numFailed = 0; _ptrc_glBeginOcclusionQueryNV = (void (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glBeginOcclusionQueryNV"); if(!_ptrc_glBeginOcclusionQueryNV) numFailed++; _ptrc_glDeleteOcclusionQueriesNV = (void (CODEGEN_FUNCPTR *)(GLsizei, const GLuint *))IntGetProcAddress("glDeleteOcclusionQueriesNV"); if(!_ptrc_glDeleteOcclusionQueriesNV) numFailed++; _ptrc_glEndOcclusionQueryNV = (void (CODEGEN_FUNCPTR *)(void))IntGetProcAddress("glEndOcclusionQueryNV"); if(!_ptrc_glEndOcclusionQueryNV) numFailed++; _ptrc_glGenOcclusionQueriesNV = (void (CODEGEN_FUNCPTR *)(GLsizei, GLuint *))IntGetProcAddress("glGenOcclusionQueriesNV"); if(!_ptrc_glGenOcclusionQueriesNV) numFailed++; _ptrc_glGetOcclusionQueryivNV = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLint *))IntGetProcAddress("glGetOcclusionQueryivNV"); if(!_ptrc_glGetOcclusionQueryivNV) numFailed++; _ptrc_glGetOcclusionQueryuivNV = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLuint *))IntGetProcAddress("glGetOcclusionQueryuivNV"); if(!_ptrc_glGetOcclusionQueryuivNV) numFailed++; _ptrc_glIsOcclusionQueryNV = (GLboolean (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glIsOcclusionQueryNV"); if(!_ptrc_glIsOcclusionQueryNV) numFailed++; return numFailed; } void (CODEGEN_FUNCPTR *_ptrc_glProgramBufferParametersIivNV)(GLenum, GLuint, GLuint, GLsizei, const GLint *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glProgramBufferParametersIuivNV)(GLenum, GLuint, GLuint, GLsizei, const GLuint *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glProgramBufferParametersfvNV)(GLenum, GLuint, GLuint, GLsizei, const GLfloat *) = NULL; static int Load_NV_parameter_buffer_object(void) { int numFailed = 0; _ptrc_glProgramBufferParametersIivNV = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLuint, GLsizei, const GLint *))IntGetProcAddress("glProgramBufferParametersIivNV"); if(!_ptrc_glProgramBufferParametersIivNV) numFailed++; _ptrc_glProgramBufferParametersIuivNV = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLuint, GLsizei, const GLuint *))IntGetProcAddress("glProgramBufferParametersIuivNV"); if(!_ptrc_glProgramBufferParametersIuivNV) numFailed++; _ptrc_glProgramBufferParametersfvNV = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLuint, GLsizei, const GLfloat *))IntGetProcAddress("glProgramBufferParametersfvNV"); if(!_ptrc_glProgramBufferParametersfvNV) numFailed++; return numFailed; } void (CODEGEN_FUNCPTR *_ptrc_glCopyPathNV)(GLuint, GLuint) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glCoverFillPathInstancedNV)(GLsizei, GLenum, const GLvoid *, GLuint, GLenum, GLenum, const GLfloat *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glCoverFillPathNV)(GLuint, GLenum) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glCoverStrokePathInstancedNV)(GLsizei, GLenum, const GLvoid *, GLuint, GLenum, GLenum, const GLfloat *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glCoverStrokePathNV)(GLuint, GLenum) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glDeletePathsNV)(GLuint, GLsizei) = NULL; GLuint (CODEGEN_FUNCPTR *_ptrc_glGenPathsNV)(GLsizei) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGetPathColorGenfvNV)(GLenum, GLenum, GLfloat *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGetPathColorGenivNV)(GLenum, GLenum, GLint *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGetPathCommandsNV)(GLuint, GLubyte *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGetPathCoordsNV)(GLuint, GLfloat *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGetPathDashArrayNV)(GLuint, GLfloat *) = NULL; GLfloat (CODEGEN_FUNCPTR *_ptrc_glGetPathLengthNV)(GLuint, GLsizei, GLsizei) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGetPathMetricRangeNV)(GLbitfield, GLuint, GLsizei, GLsizei, GLfloat *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGetPathMetricsNV)(GLbitfield, GLsizei, GLenum, const GLvoid *, GLuint, GLsizei, GLfloat *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGetPathParameterfvNV)(GLuint, GLenum, GLfloat *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGetPathParameterivNV)(GLuint, GLenum, GLint *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGetPathSpacingNV)(GLenum, GLsizei, GLenum, const GLvoid *, GLuint, GLfloat, GLfloat, GLenum, GLfloat *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGetPathTexGenfvNV)(GLenum, GLenum, GLfloat *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGetPathTexGenivNV)(GLenum, GLenum, GLint *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glInterpolatePathsNV)(GLuint, GLuint, GLuint, GLfloat) = NULL; GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsPathNV)(GLuint) = NULL; GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsPointInFillPathNV)(GLuint, GLuint, GLfloat, GLfloat) = NULL; GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsPointInStrokePathNV)(GLuint, GLfloat, GLfloat) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glPathColorGenNV)(GLenum, GLenum, GLenum, const GLfloat *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glPathCommandsNV)(GLuint, GLsizei, const GLubyte *, GLsizei, GLenum, const GLvoid *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glPathCoordsNV)(GLuint, GLsizei, GLenum, const GLvoid *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glPathCoverDepthFuncNV)(GLenum) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glPathDashArrayNV)(GLuint, GLsizei, const GLfloat *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glPathFogGenNV)(GLenum) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glPathGlyphRangeNV)(GLuint, GLenum, const GLvoid *, GLbitfield, GLuint, GLsizei, GLenum, GLuint, GLfloat) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glPathGlyphsNV)(GLuint, GLenum, const GLvoid *, GLbitfield, GLsizei, GLenum, const GLvoid *, GLenum, GLuint, GLfloat) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glPathParameterfNV)(GLuint, GLenum, GLfloat) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glPathParameterfvNV)(GLuint, GLenum, const GLfloat *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glPathParameteriNV)(GLuint, GLenum, GLint) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glPathParameterivNV)(GLuint, GLenum, const GLint *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glPathStencilDepthOffsetNV)(GLfloat, GLfloat) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glPathStencilFuncNV)(GLenum, GLint, GLuint) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glPathStringNV)(GLuint, GLenum, GLsizei, const GLvoid *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glPathSubCommandsNV)(GLuint, GLsizei, GLsizei, GLsizei, const GLubyte *, GLsizei, GLenum, const GLvoid *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glPathSubCoordsNV)(GLuint, GLsizei, GLsizei, GLenum, const GLvoid *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glPathTexGenNV)(GLenum, GLenum, GLint, const GLfloat *) = NULL; GLboolean (CODEGEN_FUNCPTR *_ptrc_glPointAlongPathNV)(GLuint, GLsizei, GLsizei, GLfloat, GLfloat *, GLfloat *, GLfloat *, GLfloat *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glStencilFillPathInstancedNV)(GLsizei, GLenum, const GLvoid *, GLuint, GLenum, GLuint, GLenum, const GLfloat *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glStencilFillPathNV)(GLuint, GLenum, GLuint) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glStencilStrokePathInstancedNV)(GLsizei, GLenum, const GLvoid *, GLuint, GLint, GLuint, GLenum, const GLfloat *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glStencilStrokePathNV)(GLuint, GLint, GLuint) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glTransformPathNV)(GLuint, GLuint, GLenum, const GLfloat *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glWeightPathsNV)(GLuint, GLsizei, const GLuint *, const GLfloat *) = NULL; static int Load_NV_path_rendering(void) { int numFailed = 0; _ptrc_glCopyPathNV = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint))IntGetProcAddress("glCopyPathNV"); if(!_ptrc_glCopyPathNV) numFailed++; _ptrc_glCoverFillPathInstancedNV = (void (CODEGEN_FUNCPTR *)(GLsizei, GLenum, const GLvoid *, GLuint, GLenum, GLenum, const GLfloat *))IntGetProcAddress("glCoverFillPathInstancedNV"); if(!_ptrc_glCoverFillPathInstancedNV) numFailed++; _ptrc_glCoverFillPathNV = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum))IntGetProcAddress("glCoverFillPathNV"); if(!_ptrc_glCoverFillPathNV) numFailed++; _ptrc_glCoverStrokePathInstancedNV = (void (CODEGEN_FUNCPTR *)(GLsizei, GLenum, const GLvoid *, GLuint, GLenum, GLenum, const GLfloat *))IntGetProcAddress("glCoverStrokePathInstancedNV"); if(!_ptrc_glCoverStrokePathInstancedNV) numFailed++; _ptrc_glCoverStrokePathNV = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum))IntGetProcAddress("glCoverStrokePathNV"); if(!_ptrc_glCoverStrokePathNV) numFailed++; _ptrc_glDeletePathsNV = (void (CODEGEN_FUNCPTR *)(GLuint, GLsizei))IntGetProcAddress("glDeletePathsNV"); if(!_ptrc_glDeletePathsNV) numFailed++; _ptrc_glGenPathsNV = (GLuint (CODEGEN_FUNCPTR *)(GLsizei))IntGetProcAddress("glGenPathsNV"); if(!_ptrc_glGenPathsNV) numFailed++; _ptrc_glGetPathColorGenfvNV = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLfloat *))IntGetProcAddress("glGetPathColorGenfvNV"); if(!_ptrc_glGetPathColorGenfvNV) numFailed++; _ptrc_glGetPathColorGenivNV = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLint *))IntGetProcAddress("glGetPathColorGenivNV"); if(!_ptrc_glGetPathColorGenivNV) numFailed++; _ptrc_glGetPathCommandsNV = (void (CODEGEN_FUNCPTR *)(GLuint, GLubyte *))IntGetProcAddress("glGetPathCommandsNV"); if(!_ptrc_glGetPathCommandsNV) numFailed++; _ptrc_glGetPathCoordsNV = (void (CODEGEN_FUNCPTR *)(GLuint, GLfloat *))IntGetProcAddress("glGetPathCoordsNV"); if(!_ptrc_glGetPathCoordsNV) numFailed++; _ptrc_glGetPathDashArrayNV = (void (CODEGEN_FUNCPTR *)(GLuint, GLfloat *))IntGetProcAddress("glGetPathDashArrayNV"); if(!_ptrc_glGetPathDashArrayNV) numFailed++; _ptrc_glGetPathLengthNV = (GLfloat (CODEGEN_FUNCPTR *)(GLuint, GLsizei, GLsizei))IntGetProcAddress("glGetPathLengthNV"); if(!_ptrc_glGetPathLengthNV) numFailed++; _ptrc_glGetPathMetricRangeNV = (void (CODEGEN_FUNCPTR *)(GLbitfield, GLuint, GLsizei, GLsizei, GLfloat *))IntGetProcAddress("glGetPathMetricRangeNV"); if(!_ptrc_glGetPathMetricRangeNV) numFailed++; _ptrc_glGetPathMetricsNV = (void (CODEGEN_FUNCPTR *)(GLbitfield, GLsizei, GLenum, const GLvoid *, GLuint, GLsizei, GLfloat *))IntGetProcAddress("glGetPathMetricsNV"); if(!_ptrc_glGetPathMetricsNV) numFailed++; _ptrc_glGetPathParameterfvNV = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLfloat *))IntGetProcAddress("glGetPathParameterfvNV"); if(!_ptrc_glGetPathParameterfvNV) numFailed++; _ptrc_glGetPathParameterivNV = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLint *))IntGetProcAddress("glGetPathParameterivNV"); if(!_ptrc_glGetPathParameterivNV) numFailed++; _ptrc_glGetPathSpacingNV = (void (CODEGEN_FUNCPTR *)(GLenum, GLsizei, GLenum, const GLvoid *, GLuint, GLfloat, GLfloat, GLenum, GLfloat *))IntGetProcAddress("glGetPathSpacingNV"); if(!_ptrc_glGetPathSpacingNV) numFailed++; _ptrc_glGetPathTexGenfvNV = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLfloat *))IntGetProcAddress("glGetPathTexGenfvNV"); if(!_ptrc_glGetPathTexGenfvNV) numFailed++; _ptrc_glGetPathTexGenivNV = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLint *))IntGetProcAddress("glGetPathTexGenivNV"); if(!_ptrc_glGetPathTexGenivNV) numFailed++; _ptrc_glInterpolatePathsNV = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLuint, GLfloat))IntGetProcAddress("glInterpolatePathsNV"); if(!_ptrc_glInterpolatePathsNV) numFailed++; _ptrc_glIsPathNV = (GLboolean (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glIsPathNV"); if(!_ptrc_glIsPathNV) numFailed++; _ptrc_glIsPointInFillPathNV = (GLboolean (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLfloat, GLfloat))IntGetProcAddress("glIsPointInFillPathNV"); if(!_ptrc_glIsPointInFillPathNV) numFailed++; _ptrc_glIsPointInStrokePathNV = (GLboolean (CODEGEN_FUNCPTR *)(GLuint, GLfloat, GLfloat))IntGetProcAddress("glIsPointInStrokePathNV"); if(!_ptrc_glIsPointInStrokePathNV) numFailed++; _ptrc_glPathColorGenNV = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLenum, const GLfloat *))IntGetProcAddress("glPathColorGenNV"); if(!_ptrc_glPathColorGenNV) numFailed++; _ptrc_glPathCommandsNV = (void (CODEGEN_FUNCPTR *)(GLuint, GLsizei, const GLubyte *, GLsizei, GLenum, const GLvoid *))IntGetProcAddress("glPathCommandsNV"); if(!_ptrc_glPathCommandsNV) numFailed++; _ptrc_glPathCoordsNV = (void (CODEGEN_FUNCPTR *)(GLuint, GLsizei, GLenum, const GLvoid *))IntGetProcAddress("glPathCoordsNV"); if(!_ptrc_glPathCoordsNV) numFailed++; _ptrc_glPathCoverDepthFuncNV = (void (CODEGEN_FUNCPTR *)(GLenum))IntGetProcAddress("glPathCoverDepthFuncNV"); if(!_ptrc_glPathCoverDepthFuncNV) numFailed++; _ptrc_glPathDashArrayNV = (void (CODEGEN_FUNCPTR *)(GLuint, GLsizei, const GLfloat *))IntGetProcAddress("glPathDashArrayNV"); if(!_ptrc_glPathDashArrayNV) numFailed++; _ptrc_glPathFogGenNV = (void (CODEGEN_FUNCPTR *)(GLenum))IntGetProcAddress("glPathFogGenNV"); if(!_ptrc_glPathFogGenNV) numFailed++; _ptrc_glPathGlyphRangeNV = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, const GLvoid *, GLbitfield, GLuint, GLsizei, GLenum, GLuint, GLfloat))IntGetProcAddress("glPathGlyphRangeNV"); if(!_ptrc_glPathGlyphRangeNV) numFailed++; _ptrc_glPathGlyphsNV = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, const GLvoid *, GLbitfield, GLsizei, GLenum, const GLvoid *, GLenum, GLuint, GLfloat))IntGetProcAddress("glPathGlyphsNV"); if(!_ptrc_glPathGlyphsNV) numFailed++; _ptrc_glPathParameterfNV = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLfloat))IntGetProcAddress("glPathParameterfNV"); if(!_ptrc_glPathParameterfNV) numFailed++; _ptrc_glPathParameterfvNV = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, const GLfloat *))IntGetProcAddress("glPathParameterfvNV"); if(!_ptrc_glPathParameterfvNV) numFailed++; _ptrc_glPathParameteriNV = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLint))IntGetProcAddress("glPathParameteriNV"); if(!_ptrc_glPathParameteriNV) numFailed++; _ptrc_glPathParameterivNV = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, const GLint *))IntGetProcAddress("glPathParameterivNV"); if(!_ptrc_glPathParameterivNV) numFailed++; _ptrc_glPathStencilDepthOffsetNV = (void (CODEGEN_FUNCPTR *)(GLfloat, GLfloat))IntGetProcAddress("glPathStencilDepthOffsetNV"); if(!_ptrc_glPathStencilDepthOffsetNV) numFailed++; _ptrc_glPathStencilFuncNV = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLuint))IntGetProcAddress("glPathStencilFuncNV"); if(!_ptrc_glPathStencilFuncNV) numFailed++; _ptrc_glPathStringNV = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLsizei, const GLvoid *))IntGetProcAddress("glPathStringNV"); if(!_ptrc_glPathStringNV) numFailed++; _ptrc_glPathSubCommandsNV = (void (CODEGEN_FUNCPTR *)(GLuint, GLsizei, GLsizei, GLsizei, const GLubyte *, GLsizei, GLenum, const GLvoid *))IntGetProcAddress("glPathSubCommandsNV"); if(!_ptrc_glPathSubCommandsNV) numFailed++; _ptrc_glPathSubCoordsNV = (void (CODEGEN_FUNCPTR *)(GLuint, GLsizei, GLsizei, GLenum, const GLvoid *))IntGetProcAddress("glPathSubCoordsNV"); if(!_ptrc_glPathSubCoordsNV) numFailed++; _ptrc_glPathTexGenNV = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLint, const GLfloat *))IntGetProcAddress("glPathTexGenNV"); if(!_ptrc_glPathTexGenNV) numFailed++; _ptrc_glPointAlongPathNV = (GLboolean (CODEGEN_FUNCPTR *)(GLuint, GLsizei, GLsizei, GLfloat, GLfloat *, GLfloat *, GLfloat *, GLfloat *))IntGetProcAddress("glPointAlongPathNV"); if(!_ptrc_glPointAlongPathNV) numFailed++; _ptrc_glStencilFillPathInstancedNV = (void (CODEGEN_FUNCPTR *)(GLsizei, GLenum, const GLvoid *, GLuint, GLenum, GLuint, GLenum, const GLfloat *))IntGetProcAddress("glStencilFillPathInstancedNV"); if(!_ptrc_glStencilFillPathInstancedNV) numFailed++; _ptrc_glStencilFillPathNV = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLuint))IntGetProcAddress("glStencilFillPathNV"); if(!_ptrc_glStencilFillPathNV) numFailed++; _ptrc_glStencilStrokePathInstancedNV = (void (CODEGEN_FUNCPTR *)(GLsizei, GLenum, const GLvoid *, GLuint, GLint, GLuint, GLenum, const GLfloat *))IntGetProcAddress("glStencilStrokePathInstancedNV"); if(!_ptrc_glStencilStrokePathInstancedNV) numFailed++; _ptrc_glStencilStrokePathNV = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLuint))IntGetProcAddress("glStencilStrokePathNV"); if(!_ptrc_glStencilStrokePathNV) numFailed++; _ptrc_glTransformPathNV = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLenum, const GLfloat *))IntGetProcAddress("glTransformPathNV"); if(!_ptrc_glTransformPathNV) numFailed++; _ptrc_glWeightPathsNV = (void (CODEGEN_FUNCPTR *)(GLuint, GLsizei, const GLuint *, const GLfloat *))IntGetProcAddress("glWeightPathsNV"); if(!_ptrc_glWeightPathsNV) numFailed++; return numFailed; } void (CODEGEN_FUNCPTR *_ptrc_glFlushPixelDataRangeNV)(GLenum) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glPixelDataRangeNV)(GLenum, GLsizei, const GLvoid *) = NULL; static int Load_NV_pixel_data_range(void) { int numFailed = 0; _ptrc_glFlushPixelDataRangeNV = (void (CODEGEN_FUNCPTR *)(GLenum))IntGetProcAddress("glFlushPixelDataRangeNV"); if(!_ptrc_glFlushPixelDataRangeNV) numFailed++; _ptrc_glPixelDataRangeNV = (void (CODEGEN_FUNCPTR *)(GLenum, GLsizei, const GLvoid *))IntGetProcAddress("glPixelDataRangeNV"); if(!_ptrc_glPixelDataRangeNV) numFailed++; return numFailed; } void (CODEGEN_FUNCPTR *_ptrc_glPointParameteriNV)(GLenum, GLint) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glPointParameterivNV)(GLenum, const GLint *) = NULL; static int Load_NV_point_sprite(void) { int numFailed = 0; _ptrc_glPointParameteriNV = (void (CODEGEN_FUNCPTR *)(GLenum, GLint))IntGetProcAddress("glPointParameteriNV"); if(!_ptrc_glPointParameteriNV) numFailed++; _ptrc_glPointParameterivNV = (void (CODEGEN_FUNCPTR *)(GLenum, const GLint *))IntGetProcAddress("glPointParameterivNV"); if(!_ptrc_glPointParameterivNV) numFailed++; return numFailed; } void (CODEGEN_FUNCPTR *_ptrc_glGetVideoi64vNV)(GLuint, GLenum, GLint64EXT *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGetVideoivNV)(GLuint, GLenum, GLint *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGetVideoui64vNV)(GLuint, GLenum, GLuint64EXT *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGetVideouivNV)(GLuint, GLenum, GLuint *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glPresentFrameDualFillNV)(GLuint, GLuint64EXT, GLuint, GLuint, GLenum, GLenum, GLuint, GLenum, GLuint, GLenum, GLuint, GLenum, GLuint) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glPresentFrameKeyedNV)(GLuint, GLuint64EXT, GLuint, GLuint, GLenum, GLenum, GLuint, GLuint, GLenum, GLuint, GLuint) = NULL; static int Load_NV_present_video(void) { int numFailed = 0; _ptrc_glGetVideoi64vNV = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLint64EXT *))IntGetProcAddress("glGetVideoi64vNV"); if(!_ptrc_glGetVideoi64vNV) numFailed++; _ptrc_glGetVideoivNV = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLint *))IntGetProcAddress("glGetVideoivNV"); if(!_ptrc_glGetVideoivNV) numFailed++; _ptrc_glGetVideoui64vNV = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLuint64EXT *))IntGetProcAddress("glGetVideoui64vNV"); if(!_ptrc_glGetVideoui64vNV) numFailed++; _ptrc_glGetVideouivNV = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLuint *))IntGetProcAddress("glGetVideouivNV"); if(!_ptrc_glGetVideouivNV) numFailed++; _ptrc_glPresentFrameDualFillNV = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint64EXT, GLuint, GLuint, GLenum, GLenum, GLuint, GLenum, GLuint, GLenum, GLuint, GLenum, GLuint))IntGetProcAddress("glPresentFrameDualFillNV"); if(!_ptrc_glPresentFrameDualFillNV) numFailed++; _ptrc_glPresentFrameKeyedNV = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint64EXT, GLuint, GLuint, GLenum, GLenum, GLuint, GLuint, GLenum, GLuint, GLuint))IntGetProcAddress("glPresentFrameKeyedNV"); if(!_ptrc_glPresentFrameKeyedNV) numFailed++; return numFailed; } void (CODEGEN_FUNCPTR *_ptrc_glPrimitiveRestartIndexNV)(GLuint) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glPrimitiveRestartNV)(void) = NULL; static int Load_NV_primitive_restart(void) { int numFailed = 0; _ptrc_glPrimitiveRestartIndexNV = (void (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glPrimitiveRestartIndexNV"); if(!_ptrc_glPrimitiveRestartIndexNV) numFailed++; _ptrc_glPrimitiveRestartNV = (void (CODEGEN_FUNCPTR *)(void))IntGetProcAddress("glPrimitiveRestartNV"); if(!_ptrc_glPrimitiveRestartNV) numFailed++; return numFailed; } void (CODEGEN_FUNCPTR *_ptrc_glCombinerInputNV)(GLenum, GLenum, GLenum, GLenum, GLenum, GLenum) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glCombinerOutputNV)(GLenum, GLenum, GLenum, GLenum, GLenum, GLenum, GLenum, GLboolean, GLboolean, GLboolean) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glCombinerParameterfNV)(GLenum, GLfloat) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glCombinerParameterfvNV)(GLenum, const GLfloat *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glCombinerParameteriNV)(GLenum, GLint) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glCombinerParameterivNV)(GLenum, const GLint *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glFinalCombinerInputNV)(GLenum, GLenum, GLenum, GLenum) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGetCombinerInputParameterfvNV)(GLenum, GLenum, GLenum, GLenum, GLfloat *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGetCombinerInputParameterivNV)(GLenum, GLenum, GLenum, GLenum, GLint *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGetCombinerOutputParameterfvNV)(GLenum, GLenum, GLenum, GLfloat *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGetCombinerOutputParameterivNV)(GLenum, GLenum, GLenum, GLint *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGetFinalCombinerInputParameterfvNV)(GLenum, GLenum, GLfloat *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGetFinalCombinerInputParameterivNV)(GLenum, GLenum, GLint *) = NULL; static int Load_NV_register_combiners(void) { int numFailed = 0; _ptrc_glCombinerInputNV = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLenum, GLenum, GLenum, GLenum))IntGetProcAddress("glCombinerInputNV"); if(!_ptrc_glCombinerInputNV) numFailed++; _ptrc_glCombinerOutputNV = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLenum, GLenum, GLenum, GLenum, GLenum, GLboolean, GLboolean, GLboolean))IntGetProcAddress("glCombinerOutputNV"); if(!_ptrc_glCombinerOutputNV) numFailed++; _ptrc_glCombinerParameterfNV = (void (CODEGEN_FUNCPTR *)(GLenum, GLfloat))IntGetProcAddress("glCombinerParameterfNV"); if(!_ptrc_glCombinerParameterfNV) numFailed++; _ptrc_glCombinerParameterfvNV = (void (CODEGEN_FUNCPTR *)(GLenum, const GLfloat *))IntGetProcAddress("glCombinerParameterfvNV"); if(!_ptrc_glCombinerParameterfvNV) numFailed++; _ptrc_glCombinerParameteriNV = (void (CODEGEN_FUNCPTR *)(GLenum, GLint))IntGetProcAddress("glCombinerParameteriNV"); if(!_ptrc_glCombinerParameteriNV) numFailed++; _ptrc_glCombinerParameterivNV = (void (CODEGEN_FUNCPTR *)(GLenum, const GLint *))IntGetProcAddress("glCombinerParameterivNV"); if(!_ptrc_glCombinerParameterivNV) numFailed++; _ptrc_glFinalCombinerInputNV = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLenum, GLenum))IntGetProcAddress("glFinalCombinerInputNV"); if(!_ptrc_glFinalCombinerInputNV) numFailed++; _ptrc_glGetCombinerInputParameterfvNV = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLenum, GLenum, GLfloat *))IntGetProcAddress("glGetCombinerInputParameterfvNV"); if(!_ptrc_glGetCombinerInputParameterfvNV) numFailed++; _ptrc_glGetCombinerInputParameterivNV = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLenum, GLenum, GLint *))IntGetProcAddress("glGetCombinerInputParameterivNV"); if(!_ptrc_glGetCombinerInputParameterivNV) numFailed++; _ptrc_glGetCombinerOutputParameterfvNV = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLenum, GLfloat *))IntGetProcAddress("glGetCombinerOutputParameterfvNV"); if(!_ptrc_glGetCombinerOutputParameterfvNV) numFailed++; _ptrc_glGetCombinerOutputParameterivNV = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLenum, GLint *))IntGetProcAddress("glGetCombinerOutputParameterivNV"); if(!_ptrc_glGetCombinerOutputParameterivNV) numFailed++; _ptrc_glGetFinalCombinerInputParameterfvNV = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLfloat *))IntGetProcAddress("glGetFinalCombinerInputParameterfvNV"); if(!_ptrc_glGetFinalCombinerInputParameterfvNV) numFailed++; _ptrc_glGetFinalCombinerInputParameterivNV = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLint *))IntGetProcAddress("glGetFinalCombinerInputParameterivNV"); if(!_ptrc_glGetFinalCombinerInputParameterivNV) numFailed++; return numFailed; } void (CODEGEN_FUNCPTR *_ptrc_glCombinerStageParameterfvNV)(GLenum, GLenum, const GLfloat *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGetCombinerStageParameterfvNV)(GLenum, GLenum, GLfloat *) = NULL; static int Load_NV_register_combiners2(void) { int numFailed = 0; _ptrc_glCombinerStageParameterfvNV = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, const GLfloat *))IntGetProcAddress("glCombinerStageParameterfvNV"); if(!_ptrc_glCombinerStageParameterfvNV) numFailed++; _ptrc_glGetCombinerStageParameterfvNV = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLfloat *))IntGetProcAddress("glGetCombinerStageParameterfvNV"); if(!_ptrc_glGetCombinerStageParameterfvNV) numFailed++; return numFailed; } void (CODEGEN_FUNCPTR *_ptrc_glGetBufferParameterui64vNV)(GLenum, GLenum, GLuint64EXT *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGetIntegerui64vNV)(GLenum, GLuint64EXT *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGetNamedBufferParameterui64vNV)(GLuint, GLenum, GLuint64EXT *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGetUniformui64vNV)(GLuint, GLint, GLuint64EXT *) = NULL; GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsBufferResidentNV)(GLenum) = NULL; GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsNamedBufferResidentNV)(GLuint) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glMakeBufferNonResidentNV)(GLenum) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glMakeBufferResidentNV)(GLenum, GLenum) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glMakeNamedBufferNonResidentNV)(GLuint) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glMakeNamedBufferResidentNV)(GLuint, GLenum) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformui64NV)(GLuint, GLint, GLuint64EXT) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformui64vNV)(GLuint, GLint, GLsizei, const GLuint64EXT *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glUniformui64NV)(GLint, GLuint64EXT) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glUniformui64vNV)(GLint, GLsizei, const GLuint64EXT *) = NULL; static int Load_NV_shader_buffer_load(void) { int numFailed = 0; _ptrc_glGetBufferParameterui64vNV = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLuint64EXT *))IntGetProcAddress("glGetBufferParameterui64vNV"); if(!_ptrc_glGetBufferParameterui64vNV) numFailed++; _ptrc_glGetIntegerui64vNV = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint64EXT *))IntGetProcAddress("glGetIntegerui64vNV"); if(!_ptrc_glGetIntegerui64vNV) numFailed++; _ptrc_glGetNamedBufferParameterui64vNV = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLuint64EXT *))IntGetProcAddress("glGetNamedBufferParameterui64vNV"); if(!_ptrc_glGetNamedBufferParameterui64vNV) numFailed++; _ptrc_glGetUniformui64vNV = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLuint64EXT *))IntGetProcAddress("glGetUniformui64vNV"); if(!_ptrc_glGetUniformui64vNV) numFailed++; _ptrc_glIsBufferResidentNV = (GLboolean (CODEGEN_FUNCPTR *)(GLenum))IntGetProcAddress("glIsBufferResidentNV"); if(!_ptrc_glIsBufferResidentNV) numFailed++; _ptrc_glIsNamedBufferResidentNV = (GLboolean (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glIsNamedBufferResidentNV"); if(!_ptrc_glIsNamedBufferResidentNV) numFailed++; _ptrc_glMakeBufferNonResidentNV = (void (CODEGEN_FUNCPTR *)(GLenum))IntGetProcAddress("glMakeBufferNonResidentNV"); if(!_ptrc_glMakeBufferNonResidentNV) numFailed++; _ptrc_glMakeBufferResidentNV = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum))IntGetProcAddress("glMakeBufferResidentNV"); if(!_ptrc_glMakeBufferResidentNV) numFailed++; _ptrc_glMakeNamedBufferNonResidentNV = (void (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glMakeNamedBufferNonResidentNV"); if(!_ptrc_glMakeNamedBufferNonResidentNV) numFailed++; _ptrc_glMakeNamedBufferResidentNV = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum))IntGetProcAddress("glMakeNamedBufferResidentNV"); if(!_ptrc_glMakeNamedBufferResidentNV) numFailed++; _ptrc_glProgramUniformui64NV = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLuint64EXT))IntGetProcAddress("glProgramUniformui64NV"); if(!_ptrc_glProgramUniformui64NV) numFailed++; _ptrc_glProgramUniformui64vNV = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, const GLuint64EXT *))IntGetProcAddress("glProgramUniformui64vNV"); if(!_ptrc_glProgramUniformui64vNV) numFailed++; _ptrc_glUniformui64NV = (void (CODEGEN_FUNCPTR *)(GLint, GLuint64EXT))IntGetProcAddress("glUniformui64NV"); if(!_ptrc_glUniformui64NV) numFailed++; _ptrc_glUniformui64vNV = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, const GLuint64EXT *))IntGetProcAddress("glUniformui64vNV"); if(!_ptrc_glUniformui64vNV) numFailed++; return numFailed; } void (CODEGEN_FUNCPTR *_ptrc_glTextureBarrierNV)(void) = NULL; static int Load_NV_texture_barrier(void) { int numFailed = 0; _ptrc_glTextureBarrierNV = (void (CODEGEN_FUNCPTR *)(void))IntGetProcAddress("glTextureBarrierNV"); if(!_ptrc_glTextureBarrierNV) numFailed++; return numFailed; } void (CODEGEN_FUNCPTR *_ptrc_glTexImage2DMultisampleCoverageNV)(GLenum, GLsizei, GLsizei, GLint, GLsizei, GLsizei, GLboolean) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glTexImage3DMultisampleCoverageNV)(GLenum, GLsizei, GLsizei, GLint, GLsizei, GLsizei, GLsizei, GLboolean) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glTextureImage2DMultisampleCoverageNV)(GLuint, GLenum, GLsizei, GLsizei, GLint, GLsizei, GLsizei, GLboolean) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glTextureImage2DMultisampleNV)(GLuint, GLenum, GLsizei, GLint, GLsizei, GLsizei, GLboolean) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glTextureImage3DMultisampleCoverageNV)(GLuint, GLenum, GLsizei, GLsizei, GLint, GLsizei, GLsizei, GLsizei, GLboolean) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glTextureImage3DMultisampleNV)(GLuint, GLenum, GLsizei, GLint, GLsizei, GLsizei, GLsizei, GLboolean) = NULL; static int Load_NV_texture_multisample(void) { int numFailed = 0; _ptrc_glTexImage2DMultisampleCoverageNV = (void (CODEGEN_FUNCPTR *)(GLenum, GLsizei, GLsizei, GLint, GLsizei, GLsizei, GLboolean))IntGetProcAddress("glTexImage2DMultisampleCoverageNV"); if(!_ptrc_glTexImage2DMultisampleCoverageNV) numFailed++; _ptrc_glTexImage3DMultisampleCoverageNV = (void (CODEGEN_FUNCPTR *)(GLenum, GLsizei, GLsizei, GLint, GLsizei, GLsizei, GLsizei, GLboolean))IntGetProcAddress("glTexImage3DMultisampleCoverageNV"); if(!_ptrc_glTexImage3DMultisampleCoverageNV) numFailed++; _ptrc_glTextureImage2DMultisampleCoverageNV = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLsizei, GLsizei, GLint, GLsizei, GLsizei, GLboolean))IntGetProcAddress("glTextureImage2DMultisampleCoverageNV"); if(!_ptrc_glTextureImage2DMultisampleCoverageNV) numFailed++; _ptrc_glTextureImage2DMultisampleNV = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLsizei, GLint, GLsizei, GLsizei, GLboolean))IntGetProcAddress("glTextureImage2DMultisampleNV"); if(!_ptrc_glTextureImage2DMultisampleNV) numFailed++; _ptrc_glTextureImage3DMultisampleCoverageNV = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLsizei, GLsizei, GLint, GLsizei, GLsizei, GLsizei, GLboolean))IntGetProcAddress("glTextureImage3DMultisampleCoverageNV"); if(!_ptrc_glTextureImage3DMultisampleCoverageNV) numFailed++; _ptrc_glTextureImage3DMultisampleNV = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLsizei, GLint, GLsizei, GLsizei, GLsizei, GLboolean))IntGetProcAddress("glTextureImage3DMultisampleNV"); if(!_ptrc_glTextureImage3DMultisampleNV) numFailed++; return numFailed; } void (CODEGEN_FUNCPTR *_ptrc_glActiveVaryingNV)(GLuint, const GLchar *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glBeginTransformFeedbackNV)(GLenum) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glBindBufferBaseNV)(GLenum, GLuint, GLuint) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glBindBufferOffsetNV)(GLenum, GLuint, GLuint, GLintptr) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glBindBufferRangeNV)(GLenum, GLuint, GLuint, GLintptr, GLsizeiptr) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glEndTransformFeedbackNV)(void) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGetActiveVaryingNV)(GLuint, GLuint, GLsizei, GLsizei *, GLsizei *, GLenum *, GLchar *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGetTransformFeedbackVaryingNV)(GLuint, GLuint, GLint *) = NULL; GLint (CODEGEN_FUNCPTR *_ptrc_glGetVaryingLocationNV)(GLuint, const GLchar *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glTransformFeedbackAttribsNV)(GLuint, const GLint *, GLenum) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glTransformFeedbackStreamAttribsNV)(GLsizei, const GLint *, GLsizei, const GLint *, GLenum) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glTransformFeedbackVaryingsNV)(GLuint, GLsizei, const GLint *, GLenum) = NULL; static int Load_NV_transform_feedback(void) { int numFailed = 0; _ptrc_glActiveVaryingNV = (void (CODEGEN_FUNCPTR *)(GLuint, const GLchar *))IntGetProcAddress("glActiveVaryingNV"); if(!_ptrc_glActiveVaryingNV) numFailed++; _ptrc_glBeginTransformFeedbackNV = (void (CODEGEN_FUNCPTR *)(GLenum))IntGetProcAddress("glBeginTransformFeedbackNV"); if(!_ptrc_glBeginTransformFeedbackNV) numFailed++; _ptrc_glBindBufferBaseNV = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLuint))IntGetProcAddress("glBindBufferBaseNV"); if(!_ptrc_glBindBufferBaseNV) numFailed++; _ptrc_glBindBufferOffsetNV = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLuint, GLintptr))IntGetProcAddress("glBindBufferOffsetNV"); if(!_ptrc_glBindBufferOffsetNV) numFailed++; _ptrc_glBindBufferRangeNV = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLuint, GLintptr, GLsizeiptr))IntGetProcAddress("glBindBufferRangeNV"); if(!_ptrc_glBindBufferRangeNV) numFailed++; _ptrc_glEndTransformFeedbackNV = (void (CODEGEN_FUNCPTR *)(void))IntGetProcAddress("glEndTransformFeedbackNV"); if(!_ptrc_glEndTransformFeedbackNV) numFailed++; _ptrc_glGetActiveVaryingNV = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLsizei, GLsizei *, GLsizei *, GLenum *, GLchar *))IntGetProcAddress("glGetActiveVaryingNV"); if(!_ptrc_glGetActiveVaryingNV) numFailed++; _ptrc_glGetTransformFeedbackVaryingNV = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLint *))IntGetProcAddress("glGetTransformFeedbackVaryingNV"); if(!_ptrc_glGetTransformFeedbackVaryingNV) numFailed++; _ptrc_glGetVaryingLocationNV = (GLint (CODEGEN_FUNCPTR *)(GLuint, const GLchar *))IntGetProcAddress("glGetVaryingLocationNV"); if(!_ptrc_glGetVaryingLocationNV) numFailed++; _ptrc_glTransformFeedbackAttribsNV = (void (CODEGEN_FUNCPTR *)(GLuint, const GLint *, GLenum))IntGetProcAddress("glTransformFeedbackAttribsNV"); if(!_ptrc_glTransformFeedbackAttribsNV) numFailed++; _ptrc_glTransformFeedbackStreamAttribsNV = (void (CODEGEN_FUNCPTR *)(GLsizei, const GLint *, GLsizei, const GLint *, GLenum))IntGetProcAddress("glTransformFeedbackStreamAttribsNV"); if(!_ptrc_glTransformFeedbackStreamAttribsNV) numFailed++; _ptrc_glTransformFeedbackVaryingsNV = (void (CODEGEN_FUNCPTR *)(GLuint, GLsizei, const GLint *, GLenum))IntGetProcAddress("glTransformFeedbackVaryingsNV"); if(!_ptrc_glTransformFeedbackVaryingsNV) numFailed++; return numFailed; } void (CODEGEN_FUNCPTR *_ptrc_glBindTransformFeedbackNV)(GLenum, GLuint) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glDeleteTransformFeedbacksNV)(GLsizei, const GLuint *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glDrawTransformFeedbackNV)(GLenum, GLuint) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGenTransformFeedbacksNV)(GLsizei, GLuint *) = NULL; GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsTransformFeedbackNV)(GLuint) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glPauseTransformFeedbackNV)(void) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glResumeTransformFeedbackNV)(void) = NULL; static int Load_NV_transform_feedback2(void) { int numFailed = 0; _ptrc_glBindTransformFeedbackNV = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint))IntGetProcAddress("glBindTransformFeedbackNV"); if(!_ptrc_glBindTransformFeedbackNV) numFailed++; _ptrc_glDeleteTransformFeedbacksNV = (void (CODEGEN_FUNCPTR *)(GLsizei, const GLuint *))IntGetProcAddress("glDeleteTransformFeedbacksNV"); if(!_ptrc_glDeleteTransformFeedbacksNV) numFailed++; _ptrc_glDrawTransformFeedbackNV = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint))IntGetProcAddress("glDrawTransformFeedbackNV"); if(!_ptrc_glDrawTransformFeedbackNV) numFailed++; _ptrc_glGenTransformFeedbacksNV = (void (CODEGEN_FUNCPTR *)(GLsizei, GLuint *))IntGetProcAddress("glGenTransformFeedbacksNV"); if(!_ptrc_glGenTransformFeedbacksNV) numFailed++; _ptrc_glIsTransformFeedbackNV = (GLboolean (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glIsTransformFeedbackNV"); if(!_ptrc_glIsTransformFeedbackNV) numFailed++; _ptrc_glPauseTransformFeedbackNV = (void (CODEGEN_FUNCPTR *)(void))IntGetProcAddress("glPauseTransformFeedbackNV"); if(!_ptrc_glPauseTransformFeedbackNV) numFailed++; _ptrc_glResumeTransformFeedbackNV = (void (CODEGEN_FUNCPTR *)(void))IntGetProcAddress("glResumeTransformFeedbackNV"); if(!_ptrc_glResumeTransformFeedbackNV) numFailed++; return numFailed; } void (CODEGEN_FUNCPTR *_ptrc_glVDPAUFiniNV)(void) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glVDPAUGetSurfaceivNV)(GLvdpauSurfaceNV, GLenum, GLsizei, GLsizei *, GLint *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glVDPAUInitNV)(const GLvoid *, const GLvoid *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glVDPAUIsSurfaceNV)(GLvdpauSurfaceNV) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glVDPAUMapSurfacesNV)(GLsizei, const GLvdpauSurfaceNV *) = NULL; GLvdpauSurfaceNV (CODEGEN_FUNCPTR *_ptrc_glVDPAURegisterOutputSurfaceNV)(const GLvoid *, GLenum, GLsizei, const GLuint *) = NULL; GLvdpauSurfaceNV (CODEGEN_FUNCPTR *_ptrc_glVDPAURegisterVideoSurfaceNV)(const GLvoid *, GLenum, GLsizei, const GLuint *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glVDPAUSurfaceAccessNV)(GLvdpauSurfaceNV, GLenum) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glVDPAUUnmapSurfacesNV)(GLsizei, const GLvdpauSurfaceNV *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glVDPAUUnregisterSurfaceNV)(GLvdpauSurfaceNV) = NULL; static int Load_NV_vdpau_interop(void) { int numFailed = 0; _ptrc_glVDPAUFiniNV = (void (CODEGEN_FUNCPTR *)(void))IntGetProcAddress("glVDPAUFiniNV"); if(!_ptrc_glVDPAUFiniNV) numFailed++; _ptrc_glVDPAUGetSurfaceivNV = (void (CODEGEN_FUNCPTR *)(GLvdpauSurfaceNV, GLenum, GLsizei, GLsizei *, GLint *))IntGetProcAddress("glVDPAUGetSurfaceivNV"); if(!_ptrc_glVDPAUGetSurfaceivNV) numFailed++; _ptrc_glVDPAUInitNV = (void (CODEGEN_FUNCPTR *)(const GLvoid *, const GLvoid *))IntGetProcAddress("glVDPAUInitNV"); if(!_ptrc_glVDPAUInitNV) numFailed++; _ptrc_glVDPAUIsSurfaceNV = (void (CODEGEN_FUNCPTR *)(GLvdpauSurfaceNV))IntGetProcAddress("glVDPAUIsSurfaceNV"); if(!_ptrc_glVDPAUIsSurfaceNV) numFailed++; _ptrc_glVDPAUMapSurfacesNV = (void (CODEGEN_FUNCPTR *)(GLsizei, const GLvdpauSurfaceNV *))IntGetProcAddress("glVDPAUMapSurfacesNV"); if(!_ptrc_glVDPAUMapSurfacesNV) numFailed++; _ptrc_glVDPAURegisterOutputSurfaceNV = (GLvdpauSurfaceNV (CODEGEN_FUNCPTR *)(const GLvoid *, GLenum, GLsizei, const GLuint *))IntGetProcAddress("glVDPAURegisterOutputSurfaceNV"); if(!_ptrc_glVDPAURegisterOutputSurfaceNV) numFailed++; _ptrc_glVDPAURegisterVideoSurfaceNV = (GLvdpauSurfaceNV (CODEGEN_FUNCPTR *)(const GLvoid *, GLenum, GLsizei, const GLuint *))IntGetProcAddress("glVDPAURegisterVideoSurfaceNV"); if(!_ptrc_glVDPAURegisterVideoSurfaceNV) numFailed++; _ptrc_glVDPAUSurfaceAccessNV = (void (CODEGEN_FUNCPTR *)(GLvdpauSurfaceNV, GLenum))IntGetProcAddress("glVDPAUSurfaceAccessNV"); if(!_ptrc_glVDPAUSurfaceAccessNV) numFailed++; _ptrc_glVDPAUUnmapSurfacesNV = (void (CODEGEN_FUNCPTR *)(GLsizei, const GLvdpauSurfaceNV *))IntGetProcAddress("glVDPAUUnmapSurfacesNV"); if(!_ptrc_glVDPAUUnmapSurfacesNV) numFailed++; _ptrc_glVDPAUUnregisterSurfaceNV = (void (CODEGEN_FUNCPTR *)(GLvdpauSurfaceNV))IntGetProcAddress("glVDPAUUnregisterSurfaceNV"); if(!_ptrc_glVDPAUUnregisterSurfaceNV) numFailed++; return numFailed; } void (CODEGEN_FUNCPTR *_ptrc_glFlushVertexArrayRangeNV)(void) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glVertexArrayRangeNV)(GLsizei, const GLvoid *) = NULL; static int Load_NV_vertex_array_range(void) { int numFailed = 0; _ptrc_glFlushVertexArrayRangeNV = (void (CODEGEN_FUNCPTR *)(void))IntGetProcAddress("glFlushVertexArrayRangeNV"); if(!_ptrc_glFlushVertexArrayRangeNV) numFailed++; _ptrc_glVertexArrayRangeNV = (void (CODEGEN_FUNCPTR *)(GLsizei, const GLvoid *))IntGetProcAddress("glVertexArrayRangeNV"); if(!_ptrc_glVertexArrayRangeNV) numFailed++; return numFailed; } void (CODEGEN_FUNCPTR *_ptrc_glGetVertexAttribLi64vNV)(GLuint, GLenum, GLint64EXT *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGetVertexAttribLui64vNV)(GLuint, GLenum, GLuint64EXT *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribL1i64NV)(GLuint, GLint64EXT) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribL1i64vNV)(GLuint, const GLint64EXT *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribL1ui64NV)(GLuint, GLuint64EXT) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribL1ui64vNV)(GLuint, const GLuint64EXT *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribL2i64NV)(GLuint, GLint64EXT, GLint64EXT) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribL2i64vNV)(GLuint, const GLint64EXT *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribL2ui64NV)(GLuint, GLuint64EXT, GLuint64EXT) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribL2ui64vNV)(GLuint, const GLuint64EXT *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribL3i64NV)(GLuint, GLint64EXT, GLint64EXT, GLint64EXT) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribL3i64vNV)(GLuint, const GLint64EXT *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribL3ui64NV)(GLuint, GLuint64EXT, GLuint64EXT, GLuint64EXT) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribL3ui64vNV)(GLuint, const GLuint64EXT *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribL4i64NV)(GLuint, GLint64EXT, GLint64EXT, GLint64EXT, GLint64EXT) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribL4i64vNV)(GLuint, const GLint64EXT *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribL4ui64NV)(GLuint, GLuint64EXT, GLuint64EXT, GLuint64EXT, GLuint64EXT) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribL4ui64vNV)(GLuint, const GLuint64EXT *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribLFormatNV)(GLuint, GLint, GLenum, GLsizei) = NULL; static int Load_NV_vertex_attrib_integer_64bit(void) { int numFailed = 0; _ptrc_glGetVertexAttribLi64vNV = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLint64EXT *))IntGetProcAddress("glGetVertexAttribLi64vNV"); if(!_ptrc_glGetVertexAttribLi64vNV) numFailed++; _ptrc_glGetVertexAttribLui64vNV = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLuint64EXT *))IntGetProcAddress("glGetVertexAttribLui64vNV"); if(!_ptrc_glGetVertexAttribLui64vNV) numFailed++; _ptrc_glVertexAttribL1i64NV = (void (CODEGEN_FUNCPTR *)(GLuint, GLint64EXT))IntGetProcAddress("glVertexAttribL1i64NV"); if(!_ptrc_glVertexAttribL1i64NV) numFailed++; _ptrc_glVertexAttribL1i64vNV = (void (CODEGEN_FUNCPTR *)(GLuint, const GLint64EXT *))IntGetProcAddress("glVertexAttribL1i64vNV"); if(!_ptrc_glVertexAttribL1i64vNV) numFailed++; _ptrc_glVertexAttribL1ui64NV = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint64EXT))IntGetProcAddress("glVertexAttribL1ui64NV"); if(!_ptrc_glVertexAttribL1ui64NV) numFailed++; _ptrc_glVertexAttribL1ui64vNV = (void (CODEGEN_FUNCPTR *)(GLuint, const GLuint64EXT *))IntGetProcAddress("glVertexAttribL1ui64vNV"); if(!_ptrc_glVertexAttribL1ui64vNV) numFailed++; _ptrc_glVertexAttribL2i64NV = (void (CODEGEN_FUNCPTR *)(GLuint, GLint64EXT, GLint64EXT))IntGetProcAddress("glVertexAttribL2i64NV"); if(!_ptrc_glVertexAttribL2i64NV) numFailed++; _ptrc_glVertexAttribL2i64vNV = (void (CODEGEN_FUNCPTR *)(GLuint, const GLint64EXT *))IntGetProcAddress("glVertexAttribL2i64vNV"); if(!_ptrc_glVertexAttribL2i64vNV) numFailed++; _ptrc_glVertexAttribL2ui64NV = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint64EXT, GLuint64EXT))IntGetProcAddress("glVertexAttribL2ui64NV"); if(!_ptrc_glVertexAttribL2ui64NV) numFailed++; _ptrc_glVertexAttribL2ui64vNV = (void (CODEGEN_FUNCPTR *)(GLuint, const GLuint64EXT *))IntGetProcAddress("glVertexAttribL2ui64vNV"); if(!_ptrc_glVertexAttribL2ui64vNV) numFailed++; _ptrc_glVertexAttribL3i64NV = (void (CODEGEN_FUNCPTR *)(GLuint, GLint64EXT, GLint64EXT, GLint64EXT))IntGetProcAddress("glVertexAttribL3i64NV"); if(!_ptrc_glVertexAttribL3i64NV) numFailed++; _ptrc_glVertexAttribL3i64vNV = (void (CODEGEN_FUNCPTR *)(GLuint, const GLint64EXT *))IntGetProcAddress("glVertexAttribL3i64vNV"); if(!_ptrc_glVertexAttribL3i64vNV) numFailed++; _ptrc_glVertexAttribL3ui64NV = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint64EXT, GLuint64EXT, GLuint64EXT))IntGetProcAddress("glVertexAttribL3ui64NV"); if(!_ptrc_glVertexAttribL3ui64NV) numFailed++; _ptrc_glVertexAttribL3ui64vNV = (void (CODEGEN_FUNCPTR *)(GLuint, const GLuint64EXT *))IntGetProcAddress("glVertexAttribL3ui64vNV"); if(!_ptrc_glVertexAttribL3ui64vNV) numFailed++; _ptrc_glVertexAttribL4i64NV = (void (CODEGEN_FUNCPTR *)(GLuint, GLint64EXT, GLint64EXT, GLint64EXT, GLint64EXT))IntGetProcAddress("glVertexAttribL4i64NV"); if(!_ptrc_glVertexAttribL4i64NV) numFailed++; _ptrc_glVertexAttribL4i64vNV = (void (CODEGEN_FUNCPTR *)(GLuint, const GLint64EXT *))IntGetProcAddress("glVertexAttribL4i64vNV"); if(!_ptrc_glVertexAttribL4i64vNV) numFailed++; _ptrc_glVertexAttribL4ui64NV = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint64EXT, GLuint64EXT, GLuint64EXT, GLuint64EXT))IntGetProcAddress("glVertexAttribL4ui64NV"); if(!_ptrc_glVertexAttribL4ui64NV) numFailed++; _ptrc_glVertexAttribL4ui64vNV = (void (CODEGEN_FUNCPTR *)(GLuint, const GLuint64EXT *))IntGetProcAddress("glVertexAttribL4ui64vNV"); if(!_ptrc_glVertexAttribL4ui64vNV) numFailed++; _ptrc_glVertexAttribLFormatNV = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLenum, GLsizei))IntGetProcAddress("glVertexAttribLFormatNV"); if(!_ptrc_glVertexAttribLFormatNV) numFailed++; return numFailed; } void (CODEGEN_FUNCPTR *_ptrc_glBufferAddressRangeNV)(GLenum, GLuint, GLuint64EXT, GLsizeiptr) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glColorFormatNV)(GLint, GLenum, GLsizei) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glEdgeFlagFormatNV)(GLsizei) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glFogCoordFormatNV)(GLenum, GLsizei) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGetIntegerui64i_vNV)(GLenum, GLuint, GLuint64EXT *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glIndexFormatNV)(GLenum, GLsizei) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glNormalFormatNV)(GLenum, GLsizei) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glSecondaryColorFormatNV)(GLint, GLenum, GLsizei) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glTexCoordFormatNV)(GLint, GLenum, GLsizei) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribFormatNV)(GLuint, GLint, GLenum, GLboolean, GLsizei) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribIFormatNV)(GLuint, GLint, GLenum, GLsizei) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glVertexFormatNV)(GLint, GLenum, GLsizei) = NULL; static int Load_NV_vertex_buffer_unified_memory(void) { int numFailed = 0; _ptrc_glBufferAddressRangeNV = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLuint64EXT, GLsizeiptr))IntGetProcAddress("glBufferAddressRangeNV"); if(!_ptrc_glBufferAddressRangeNV) numFailed++; _ptrc_glColorFormatNV = (void (CODEGEN_FUNCPTR *)(GLint, GLenum, GLsizei))IntGetProcAddress("glColorFormatNV"); if(!_ptrc_glColorFormatNV) numFailed++; _ptrc_glEdgeFlagFormatNV = (void (CODEGEN_FUNCPTR *)(GLsizei))IntGetProcAddress("glEdgeFlagFormatNV"); if(!_ptrc_glEdgeFlagFormatNV) numFailed++; _ptrc_glFogCoordFormatNV = (void (CODEGEN_FUNCPTR *)(GLenum, GLsizei))IntGetProcAddress("glFogCoordFormatNV"); if(!_ptrc_glFogCoordFormatNV) numFailed++; _ptrc_glGetIntegerui64i_vNV = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLuint64EXT *))IntGetProcAddress("glGetIntegerui64i_vNV"); if(!_ptrc_glGetIntegerui64i_vNV) numFailed++; _ptrc_glIndexFormatNV = (void (CODEGEN_FUNCPTR *)(GLenum, GLsizei))IntGetProcAddress("glIndexFormatNV"); if(!_ptrc_glIndexFormatNV) numFailed++; _ptrc_glNormalFormatNV = (void (CODEGEN_FUNCPTR *)(GLenum, GLsizei))IntGetProcAddress("glNormalFormatNV"); if(!_ptrc_glNormalFormatNV) numFailed++; _ptrc_glSecondaryColorFormatNV = (void (CODEGEN_FUNCPTR *)(GLint, GLenum, GLsizei))IntGetProcAddress("glSecondaryColorFormatNV"); if(!_ptrc_glSecondaryColorFormatNV) numFailed++; _ptrc_glTexCoordFormatNV = (void (CODEGEN_FUNCPTR *)(GLint, GLenum, GLsizei))IntGetProcAddress("glTexCoordFormatNV"); if(!_ptrc_glTexCoordFormatNV) numFailed++; _ptrc_glVertexAttribFormatNV = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLenum, GLboolean, GLsizei))IntGetProcAddress("glVertexAttribFormatNV"); if(!_ptrc_glVertexAttribFormatNV) numFailed++; _ptrc_glVertexAttribIFormatNV = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLenum, GLsizei))IntGetProcAddress("glVertexAttribIFormatNV"); if(!_ptrc_glVertexAttribIFormatNV) numFailed++; _ptrc_glVertexFormatNV = (void (CODEGEN_FUNCPTR *)(GLint, GLenum, GLsizei))IntGetProcAddress("glVertexFormatNV"); if(!_ptrc_glVertexFormatNV) numFailed++; return numFailed; } GLboolean (CODEGEN_FUNCPTR *_ptrc_glAreProgramsResidentNV)(GLsizei, const GLuint *, GLboolean *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glBindProgramNV)(GLenum, GLuint) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glDeleteProgramsNV)(GLsizei, const GLuint *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glExecuteProgramNV)(GLenum, GLuint, const GLfloat *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGenProgramsNV)(GLsizei, GLuint *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGetProgramParameterdvNV)(GLenum, GLuint, GLenum, GLdouble *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGetProgramParameterfvNV)(GLenum, GLuint, GLenum, GLfloat *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGetProgramStringNV)(GLuint, GLenum, GLubyte *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGetProgramivNV)(GLuint, GLenum, GLint *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGetTrackMatrixivNV)(GLenum, GLuint, GLenum, GLint *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGetVertexAttribPointervNV)(GLuint, GLenum, GLvoid **) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGetVertexAttribdvNV)(GLuint, GLenum, GLdouble *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGetVertexAttribfvNV)(GLuint, GLenum, GLfloat *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGetVertexAttribivNV)(GLuint, GLenum, GLint *) = NULL; GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsProgramNV)(GLuint) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glLoadProgramNV)(GLenum, GLuint, GLsizei, const GLubyte *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glProgramParameter4dNV)(GLenum, GLuint, GLdouble, GLdouble, GLdouble, GLdouble) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glProgramParameter4dvNV)(GLenum, GLuint, const GLdouble *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glProgramParameter4fNV)(GLenum, GLuint, GLfloat, GLfloat, GLfloat, GLfloat) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glProgramParameter4fvNV)(GLenum, GLuint, const GLfloat *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glProgramParameters4dvNV)(GLenum, GLuint, GLsizei, const GLdouble *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glProgramParameters4fvNV)(GLenum, GLuint, GLsizei, const GLfloat *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glRequestResidentProgramsNV)(GLsizei, const GLuint *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glTrackMatrixNV)(GLenum, GLuint, GLenum, GLenum) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib1dNV)(GLuint, GLdouble) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib1dvNV)(GLuint, const GLdouble *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib1fNV)(GLuint, GLfloat) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib1fvNV)(GLuint, const GLfloat *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib1sNV)(GLuint, GLshort) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib1svNV)(GLuint, const GLshort *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib2dNV)(GLuint, GLdouble, GLdouble) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib2dvNV)(GLuint, const GLdouble *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib2fNV)(GLuint, GLfloat, GLfloat) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib2fvNV)(GLuint, const GLfloat *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib2sNV)(GLuint, GLshort, GLshort) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib2svNV)(GLuint, const GLshort *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib3dNV)(GLuint, GLdouble, GLdouble, GLdouble) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib3dvNV)(GLuint, const GLdouble *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib3fNV)(GLuint, GLfloat, GLfloat, GLfloat) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib3fvNV)(GLuint, const GLfloat *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib3sNV)(GLuint, GLshort, GLshort, GLshort) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib3svNV)(GLuint, const GLshort *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4dNV)(GLuint, GLdouble, GLdouble, GLdouble, GLdouble) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4dvNV)(GLuint, const GLdouble *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4fNV)(GLuint, GLfloat, GLfloat, GLfloat, GLfloat) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4fvNV)(GLuint, const GLfloat *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4sNV)(GLuint, GLshort, GLshort, GLshort, GLshort) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4svNV)(GLuint, const GLshort *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4ubNV)(GLuint, GLubyte, GLubyte, GLubyte, GLubyte) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4ubvNV)(GLuint, const GLubyte *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribPointerNV)(GLuint, GLint, GLenum, GLsizei, const GLvoid *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribs1dvNV)(GLuint, GLsizei, const GLdouble *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribs1fvNV)(GLuint, GLsizei, const GLfloat *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribs1svNV)(GLuint, GLsizei, const GLshort *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribs2dvNV)(GLuint, GLsizei, const GLdouble *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribs2fvNV)(GLuint, GLsizei, const GLfloat *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribs2svNV)(GLuint, GLsizei, const GLshort *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribs3dvNV)(GLuint, GLsizei, const GLdouble *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribs3fvNV)(GLuint, GLsizei, const GLfloat *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribs3svNV)(GLuint, GLsizei, const GLshort *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribs4dvNV)(GLuint, GLsizei, const GLdouble *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribs4fvNV)(GLuint, GLsizei, const GLfloat *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribs4svNV)(GLuint, GLsizei, const GLshort *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribs4ubvNV)(GLuint, GLsizei, const GLubyte *) = NULL; static int Load_NV_vertex_program(void) { int numFailed = 0; _ptrc_glAreProgramsResidentNV = (GLboolean (CODEGEN_FUNCPTR *)(GLsizei, const GLuint *, GLboolean *))IntGetProcAddress("glAreProgramsResidentNV"); if(!_ptrc_glAreProgramsResidentNV) numFailed++; _ptrc_glBindProgramNV = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint))IntGetProcAddress("glBindProgramNV"); if(!_ptrc_glBindProgramNV) numFailed++; _ptrc_glDeleteProgramsNV = (void (CODEGEN_FUNCPTR *)(GLsizei, const GLuint *))IntGetProcAddress("glDeleteProgramsNV"); if(!_ptrc_glDeleteProgramsNV) numFailed++; _ptrc_glExecuteProgramNV = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, const GLfloat *))IntGetProcAddress("glExecuteProgramNV"); if(!_ptrc_glExecuteProgramNV) numFailed++; _ptrc_glGenProgramsNV = (void (CODEGEN_FUNCPTR *)(GLsizei, GLuint *))IntGetProcAddress("glGenProgramsNV"); if(!_ptrc_glGenProgramsNV) numFailed++; _ptrc_glGetProgramParameterdvNV = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLenum, GLdouble *))IntGetProcAddress("glGetProgramParameterdvNV"); if(!_ptrc_glGetProgramParameterdvNV) numFailed++; _ptrc_glGetProgramParameterfvNV = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLenum, GLfloat *))IntGetProcAddress("glGetProgramParameterfvNV"); if(!_ptrc_glGetProgramParameterfvNV) numFailed++; _ptrc_glGetProgramStringNV = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLubyte *))IntGetProcAddress("glGetProgramStringNV"); if(!_ptrc_glGetProgramStringNV) numFailed++; _ptrc_glGetProgramivNV = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLint *))IntGetProcAddress("glGetProgramivNV"); if(!_ptrc_glGetProgramivNV) numFailed++; _ptrc_glGetTrackMatrixivNV = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLenum, GLint *))IntGetProcAddress("glGetTrackMatrixivNV"); if(!_ptrc_glGetTrackMatrixivNV) numFailed++; _ptrc_glGetVertexAttribPointervNV = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLvoid **))IntGetProcAddress("glGetVertexAttribPointervNV"); if(!_ptrc_glGetVertexAttribPointervNV) numFailed++; _ptrc_glGetVertexAttribdvNV = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLdouble *))IntGetProcAddress("glGetVertexAttribdvNV"); if(!_ptrc_glGetVertexAttribdvNV) numFailed++; _ptrc_glGetVertexAttribfvNV = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLfloat *))IntGetProcAddress("glGetVertexAttribfvNV"); if(!_ptrc_glGetVertexAttribfvNV) numFailed++; _ptrc_glGetVertexAttribivNV = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLint *))IntGetProcAddress("glGetVertexAttribivNV"); if(!_ptrc_glGetVertexAttribivNV) numFailed++; _ptrc_glIsProgramNV = (GLboolean (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glIsProgramNV"); if(!_ptrc_glIsProgramNV) numFailed++; _ptrc_glLoadProgramNV = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLsizei, const GLubyte *))IntGetProcAddress("glLoadProgramNV"); if(!_ptrc_glLoadProgramNV) numFailed++; _ptrc_glProgramParameter4dNV = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLdouble, GLdouble, GLdouble, GLdouble))IntGetProcAddress("glProgramParameter4dNV"); if(!_ptrc_glProgramParameter4dNV) numFailed++; _ptrc_glProgramParameter4dvNV = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, const GLdouble *))IntGetProcAddress("glProgramParameter4dvNV"); if(!_ptrc_glProgramParameter4dvNV) numFailed++; _ptrc_glProgramParameter4fNV = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLfloat, GLfloat, GLfloat, GLfloat))IntGetProcAddress("glProgramParameter4fNV"); if(!_ptrc_glProgramParameter4fNV) numFailed++; _ptrc_glProgramParameter4fvNV = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, const GLfloat *))IntGetProcAddress("glProgramParameter4fvNV"); if(!_ptrc_glProgramParameter4fvNV) numFailed++; _ptrc_glProgramParameters4dvNV = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLsizei, const GLdouble *))IntGetProcAddress("glProgramParameters4dvNV"); if(!_ptrc_glProgramParameters4dvNV) numFailed++; _ptrc_glProgramParameters4fvNV = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLsizei, const GLfloat *))IntGetProcAddress("glProgramParameters4fvNV"); if(!_ptrc_glProgramParameters4fvNV) numFailed++; _ptrc_glRequestResidentProgramsNV = (void (CODEGEN_FUNCPTR *)(GLsizei, const GLuint *))IntGetProcAddress("glRequestResidentProgramsNV"); if(!_ptrc_glRequestResidentProgramsNV) numFailed++; _ptrc_glTrackMatrixNV = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLenum, GLenum))IntGetProcAddress("glTrackMatrixNV"); if(!_ptrc_glTrackMatrixNV) numFailed++; _ptrc_glVertexAttrib1dNV = (void (CODEGEN_FUNCPTR *)(GLuint, GLdouble))IntGetProcAddress("glVertexAttrib1dNV"); if(!_ptrc_glVertexAttrib1dNV) numFailed++; _ptrc_glVertexAttrib1dvNV = (void (CODEGEN_FUNCPTR *)(GLuint, const GLdouble *))IntGetProcAddress("glVertexAttrib1dvNV"); if(!_ptrc_glVertexAttrib1dvNV) numFailed++; _ptrc_glVertexAttrib1fNV = (void (CODEGEN_FUNCPTR *)(GLuint, GLfloat))IntGetProcAddress("glVertexAttrib1fNV"); if(!_ptrc_glVertexAttrib1fNV) numFailed++; _ptrc_glVertexAttrib1fvNV = (void (CODEGEN_FUNCPTR *)(GLuint, const GLfloat *))IntGetProcAddress("glVertexAttrib1fvNV"); if(!_ptrc_glVertexAttrib1fvNV) numFailed++; _ptrc_glVertexAttrib1sNV = (void (CODEGEN_FUNCPTR *)(GLuint, GLshort))IntGetProcAddress("glVertexAttrib1sNV"); if(!_ptrc_glVertexAttrib1sNV) numFailed++; _ptrc_glVertexAttrib1svNV = (void (CODEGEN_FUNCPTR *)(GLuint, const GLshort *))IntGetProcAddress("glVertexAttrib1svNV"); if(!_ptrc_glVertexAttrib1svNV) numFailed++; _ptrc_glVertexAttrib2dNV = (void (CODEGEN_FUNCPTR *)(GLuint, GLdouble, GLdouble))IntGetProcAddress("glVertexAttrib2dNV"); if(!_ptrc_glVertexAttrib2dNV) numFailed++; _ptrc_glVertexAttrib2dvNV = (void (CODEGEN_FUNCPTR *)(GLuint, const GLdouble *))IntGetProcAddress("glVertexAttrib2dvNV"); if(!_ptrc_glVertexAttrib2dvNV) numFailed++; _ptrc_glVertexAttrib2fNV = (void (CODEGEN_FUNCPTR *)(GLuint, GLfloat, GLfloat))IntGetProcAddress("glVertexAttrib2fNV"); if(!_ptrc_glVertexAttrib2fNV) numFailed++; _ptrc_glVertexAttrib2fvNV = (void (CODEGEN_FUNCPTR *)(GLuint, const GLfloat *))IntGetProcAddress("glVertexAttrib2fvNV"); if(!_ptrc_glVertexAttrib2fvNV) numFailed++; _ptrc_glVertexAttrib2sNV = (void (CODEGEN_FUNCPTR *)(GLuint, GLshort, GLshort))IntGetProcAddress("glVertexAttrib2sNV"); if(!_ptrc_glVertexAttrib2sNV) numFailed++; _ptrc_glVertexAttrib2svNV = (void (CODEGEN_FUNCPTR *)(GLuint, const GLshort *))IntGetProcAddress("glVertexAttrib2svNV"); if(!_ptrc_glVertexAttrib2svNV) numFailed++; _ptrc_glVertexAttrib3dNV = (void (CODEGEN_FUNCPTR *)(GLuint, GLdouble, GLdouble, GLdouble))IntGetProcAddress("glVertexAttrib3dNV"); if(!_ptrc_glVertexAttrib3dNV) numFailed++; _ptrc_glVertexAttrib3dvNV = (void (CODEGEN_FUNCPTR *)(GLuint, const GLdouble *))IntGetProcAddress("glVertexAttrib3dvNV"); if(!_ptrc_glVertexAttrib3dvNV) numFailed++; _ptrc_glVertexAttrib3fNV = (void (CODEGEN_FUNCPTR *)(GLuint, GLfloat, GLfloat, GLfloat))IntGetProcAddress("glVertexAttrib3fNV"); if(!_ptrc_glVertexAttrib3fNV) numFailed++; _ptrc_glVertexAttrib3fvNV = (void (CODEGEN_FUNCPTR *)(GLuint, const GLfloat *))IntGetProcAddress("glVertexAttrib3fvNV"); if(!_ptrc_glVertexAttrib3fvNV) numFailed++; _ptrc_glVertexAttrib3sNV = (void (CODEGEN_FUNCPTR *)(GLuint, GLshort, GLshort, GLshort))IntGetProcAddress("glVertexAttrib3sNV"); if(!_ptrc_glVertexAttrib3sNV) numFailed++; _ptrc_glVertexAttrib3svNV = (void (CODEGEN_FUNCPTR *)(GLuint, const GLshort *))IntGetProcAddress("glVertexAttrib3svNV"); if(!_ptrc_glVertexAttrib3svNV) numFailed++; _ptrc_glVertexAttrib4dNV = (void (CODEGEN_FUNCPTR *)(GLuint, GLdouble, GLdouble, GLdouble, GLdouble))IntGetProcAddress("glVertexAttrib4dNV"); if(!_ptrc_glVertexAttrib4dNV) numFailed++; _ptrc_glVertexAttrib4dvNV = (void (CODEGEN_FUNCPTR *)(GLuint, const GLdouble *))IntGetProcAddress("glVertexAttrib4dvNV"); if(!_ptrc_glVertexAttrib4dvNV) numFailed++; _ptrc_glVertexAttrib4fNV = (void (CODEGEN_FUNCPTR *)(GLuint, GLfloat, GLfloat, GLfloat, GLfloat))IntGetProcAddress("glVertexAttrib4fNV"); if(!_ptrc_glVertexAttrib4fNV) numFailed++; _ptrc_glVertexAttrib4fvNV = (void (CODEGEN_FUNCPTR *)(GLuint, const GLfloat *))IntGetProcAddress("glVertexAttrib4fvNV"); if(!_ptrc_glVertexAttrib4fvNV) numFailed++; _ptrc_glVertexAttrib4sNV = (void (CODEGEN_FUNCPTR *)(GLuint, GLshort, GLshort, GLshort, GLshort))IntGetProcAddress("glVertexAttrib4sNV"); if(!_ptrc_glVertexAttrib4sNV) numFailed++; _ptrc_glVertexAttrib4svNV = (void (CODEGEN_FUNCPTR *)(GLuint, const GLshort *))IntGetProcAddress("glVertexAttrib4svNV"); if(!_ptrc_glVertexAttrib4svNV) numFailed++; _ptrc_glVertexAttrib4ubNV = (void (CODEGEN_FUNCPTR *)(GLuint, GLubyte, GLubyte, GLubyte, GLubyte))IntGetProcAddress("glVertexAttrib4ubNV"); if(!_ptrc_glVertexAttrib4ubNV) numFailed++; _ptrc_glVertexAttrib4ubvNV = (void (CODEGEN_FUNCPTR *)(GLuint, const GLubyte *))IntGetProcAddress("glVertexAttrib4ubvNV"); if(!_ptrc_glVertexAttrib4ubvNV) numFailed++; _ptrc_glVertexAttribPointerNV = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLenum, GLsizei, const GLvoid *))IntGetProcAddress("glVertexAttribPointerNV"); if(!_ptrc_glVertexAttribPointerNV) numFailed++; _ptrc_glVertexAttribs1dvNV = (void (CODEGEN_FUNCPTR *)(GLuint, GLsizei, const GLdouble *))IntGetProcAddress("glVertexAttribs1dvNV"); if(!_ptrc_glVertexAttribs1dvNV) numFailed++; _ptrc_glVertexAttribs1fvNV = (void (CODEGEN_FUNCPTR *)(GLuint, GLsizei, const GLfloat *))IntGetProcAddress("glVertexAttribs1fvNV"); if(!_ptrc_glVertexAttribs1fvNV) numFailed++; _ptrc_glVertexAttribs1svNV = (void (CODEGEN_FUNCPTR *)(GLuint, GLsizei, const GLshort *))IntGetProcAddress("glVertexAttribs1svNV"); if(!_ptrc_glVertexAttribs1svNV) numFailed++; _ptrc_glVertexAttribs2dvNV = (void (CODEGEN_FUNCPTR *)(GLuint, GLsizei, const GLdouble *))IntGetProcAddress("glVertexAttribs2dvNV"); if(!_ptrc_glVertexAttribs2dvNV) numFailed++; _ptrc_glVertexAttribs2fvNV = (void (CODEGEN_FUNCPTR *)(GLuint, GLsizei, const GLfloat *))IntGetProcAddress("glVertexAttribs2fvNV"); if(!_ptrc_glVertexAttribs2fvNV) numFailed++; _ptrc_glVertexAttribs2svNV = (void (CODEGEN_FUNCPTR *)(GLuint, GLsizei, const GLshort *))IntGetProcAddress("glVertexAttribs2svNV"); if(!_ptrc_glVertexAttribs2svNV) numFailed++; _ptrc_glVertexAttribs3dvNV = (void (CODEGEN_FUNCPTR *)(GLuint, GLsizei, const GLdouble *))IntGetProcAddress("glVertexAttribs3dvNV"); if(!_ptrc_glVertexAttribs3dvNV) numFailed++; _ptrc_glVertexAttribs3fvNV = (void (CODEGEN_FUNCPTR *)(GLuint, GLsizei, const GLfloat *))IntGetProcAddress("glVertexAttribs3fvNV"); if(!_ptrc_glVertexAttribs3fvNV) numFailed++; _ptrc_glVertexAttribs3svNV = (void (CODEGEN_FUNCPTR *)(GLuint, GLsizei, const GLshort *))IntGetProcAddress("glVertexAttribs3svNV"); if(!_ptrc_glVertexAttribs3svNV) numFailed++; _ptrc_glVertexAttribs4dvNV = (void (CODEGEN_FUNCPTR *)(GLuint, GLsizei, const GLdouble *))IntGetProcAddress("glVertexAttribs4dvNV"); if(!_ptrc_glVertexAttribs4dvNV) numFailed++; _ptrc_glVertexAttribs4fvNV = (void (CODEGEN_FUNCPTR *)(GLuint, GLsizei, const GLfloat *))IntGetProcAddress("glVertexAttribs4fvNV"); if(!_ptrc_glVertexAttribs4fvNV) numFailed++; _ptrc_glVertexAttribs4svNV = (void (CODEGEN_FUNCPTR *)(GLuint, GLsizei, const GLshort *))IntGetProcAddress("glVertexAttribs4svNV"); if(!_ptrc_glVertexAttribs4svNV) numFailed++; _ptrc_glVertexAttribs4ubvNV = (void (CODEGEN_FUNCPTR *)(GLuint, GLsizei, const GLubyte *))IntGetProcAddress("glVertexAttribs4ubvNV"); if(!_ptrc_glVertexAttribs4ubvNV) numFailed++; return numFailed; } void (CODEGEN_FUNCPTR *_ptrc_glGetVertexAttribIivEXT)(GLuint, GLenum, GLint *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGetVertexAttribIuivEXT)(GLuint, GLenum, GLuint *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI1iEXT)(GLuint, GLint) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI1ivEXT)(GLuint, const GLint *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI1uiEXT)(GLuint, GLuint) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI1uivEXT)(GLuint, const GLuint *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI2iEXT)(GLuint, GLint, GLint) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI2ivEXT)(GLuint, const GLint *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI2uiEXT)(GLuint, GLuint, GLuint) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI2uivEXT)(GLuint, const GLuint *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI3iEXT)(GLuint, GLint, GLint, GLint) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI3ivEXT)(GLuint, const GLint *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI3uiEXT)(GLuint, GLuint, GLuint, GLuint) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI3uivEXT)(GLuint, const GLuint *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI4bvEXT)(GLuint, const GLbyte *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI4iEXT)(GLuint, GLint, GLint, GLint, GLint) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI4ivEXT)(GLuint, const GLint *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI4svEXT)(GLuint, const GLshort *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI4ubvEXT)(GLuint, const GLubyte *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI4uiEXT)(GLuint, GLuint, GLuint, GLuint, GLuint) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI4uivEXT)(GLuint, const GLuint *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI4usvEXT)(GLuint, const GLushort *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribIPointerEXT)(GLuint, GLint, GLenum, GLsizei, const GLvoid *) = NULL; static int Load_NV_vertex_program4(void) { int numFailed = 0; _ptrc_glGetVertexAttribIivEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLint *))IntGetProcAddress("glGetVertexAttribIivEXT"); if(!_ptrc_glGetVertexAttribIivEXT) numFailed++; _ptrc_glGetVertexAttribIuivEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLuint *))IntGetProcAddress("glGetVertexAttribIuivEXT"); if(!_ptrc_glGetVertexAttribIuivEXT) numFailed++; _ptrc_glVertexAttribI1iEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLint))IntGetProcAddress("glVertexAttribI1iEXT"); if(!_ptrc_glVertexAttribI1iEXT) numFailed++; _ptrc_glVertexAttribI1ivEXT = (void (CODEGEN_FUNCPTR *)(GLuint, const GLint *))IntGetProcAddress("glVertexAttribI1ivEXT"); if(!_ptrc_glVertexAttribI1ivEXT) numFailed++; _ptrc_glVertexAttribI1uiEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint))IntGetProcAddress("glVertexAttribI1uiEXT"); if(!_ptrc_glVertexAttribI1uiEXT) numFailed++; _ptrc_glVertexAttribI1uivEXT = (void (CODEGEN_FUNCPTR *)(GLuint, const GLuint *))IntGetProcAddress("glVertexAttribI1uivEXT"); if(!_ptrc_glVertexAttribI1uivEXT) numFailed++; _ptrc_glVertexAttribI2iEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLint))IntGetProcAddress("glVertexAttribI2iEXT"); if(!_ptrc_glVertexAttribI2iEXT) numFailed++; _ptrc_glVertexAttribI2ivEXT = (void (CODEGEN_FUNCPTR *)(GLuint, const GLint *))IntGetProcAddress("glVertexAttribI2ivEXT"); if(!_ptrc_glVertexAttribI2ivEXT) numFailed++; _ptrc_glVertexAttribI2uiEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLuint))IntGetProcAddress("glVertexAttribI2uiEXT"); if(!_ptrc_glVertexAttribI2uiEXT) numFailed++; _ptrc_glVertexAttribI2uivEXT = (void (CODEGEN_FUNCPTR *)(GLuint, const GLuint *))IntGetProcAddress("glVertexAttribI2uivEXT"); if(!_ptrc_glVertexAttribI2uivEXT) numFailed++; _ptrc_glVertexAttribI3iEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLint, GLint))IntGetProcAddress("glVertexAttribI3iEXT"); if(!_ptrc_glVertexAttribI3iEXT) numFailed++; _ptrc_glVertexAttribI3ivEXT = (void (CODEGEN_FUNCPTR *)(GLuint, const GLint *))IntGetProcAddress("glVertexAttribI3ivEXT"); if(!_ptrc_glVertexAttribI3ivEXT) numFailed++; _ptrc_glVertexAttribI3uiEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLuint, GLuint))IntGetProcAddress("glVertexAttribI3uiEXT"); if(!_ptrc_glVertexAttribI3uiEXT) numFailed++; _ptrc_glVertexAttribI3uivEXT = (void (CODEGEN_FUNCPTR *)(GLuint, const GLuint *))IntGetProcAddress("glVertexAttribI3uivEXT"); if(!_ptrc_glVertexAttribI3uivEXT) numFailed++; _ptrc_glVertexAttribI4bvEXT = (void (CODEGEN_FUNCPTR *)(GLuint, const GLbyte *))IntGetProcAddress("glVertexAttribI4bvEXT"); if(!_ptrc_glVertexAttribI4bvEXT) numFailed++; _ptrc_glVertexAttribI4iEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLint, GLint, GLint))IntGetProcAddress("glVertexAttribI4iEXT"); if(!_ptrc_glVertexAttribI4iEXT) numFailed++; _ptrc_glVertexAttribI4ivEXT = (void (CODEGEN_FUNCPTR *)(GLuint, const GLint *))IntGetProcAddress("glVertexAttribI4ivEXT"); if(!_ptrc_glVertexAttribI4ivEXT) numFailed++; _ptrc_glVertexAttribI4svEXT = (void (CODEGEN_FUNCPTR *)(GLuint, const GLshort *))IntGetProcAddress("glVertexAttribI4svEXT"); if(!_ptrc_glVertexAttribI4svEXT) numFailed++; _ptrc_glVertexAttribI4ubvEXT = (void (CODEGEN_FUNCPTR *)(GLuint, const GLubyte *))IntGetProcAddress("glVertexAttribI4ubvEXT"); if(!_ptrc_glVertexAttribI4ubvEXT) numFailed++; _ptrc_glVertexAttribI4uiEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLuint, GLuint, GLuint))IntGetProcAddress("glVertexAttribI4uiEXT"); if(!_ptrc_glVertexAttribI4uiEXT) numFailed++; _ptrc_glVertexAttribI4uivEXT = (void (CODEGEN_FUNCPTR *)(GLuint, const GLuint *))IntGetProcAddress("glVertexAttribI4uivEXT"); if(!_ptrc_glVertexAttribI4uivEXT) numFailed++; _ptrc_glVertexAttribI4usvEXT = (void (CODEGEN_FUNCPTR *)(GLuint, const GLushort *))IntGetProcAddress("glVertexAttribI4usvEXT"); if(!_ptrc_glVertexAttribI4usvEXT) numFailed++; _ptrc_glVertexAttribIPointerEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLenum, GLsizei, const GLvoid *))IntGetProcAddress("glVertexAttribIPointerEXT"); if(!_ptrc_glVertexAttribIPointerEXT) numFailed++; return numFailed; } void (CODEGEN_FUNCPTR *_ptrc_glBeginVideoCaptureNV)(GLuint) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glBindVideoCaptureStreamBufferNV)(GLuint, GLuint, GLenum, GLintptrARB) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glBindVideoCaptureStreamTextureNV)(GLuint, GLuint, GLenum, GLenum, GLuint) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glEndVideoCaptureNV)(GLuint) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGetVideoCaptureStreamdvNV)(GLuint, GLuint, GLenum, GLdouble *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGetVideoCaptureStreamfvNV)(GLuint, GLuint, GLenum, GLfloat *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGetVideoCaptureStreamivNV)(GLuint, GLuint, GLenum, GLint *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGetVideoCaptureivNV)(GLuint, GLenum, GLint *) = NULL; GLenum (CODEGEN_FUNCPTR *_ptrc_glVideoCaptureNV)(GLuint, GLuint *, GLuint64EXT *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glVideoCaptureStreamParameterdvNV)(GLuint, GLuint, GLenum, const GLdouble *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glVideoCaptureStreamParameterfvNV)(GLuint, GLuint, GLenum, const GLfloat *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glVideoCaptureStreamParameterivNV)(GLuint, GLuint, GLenum, const GLint *) = NULL; static int Load_NV_video_capture(void) { int numFailed = 0; _ptrc_glBeginVideoCaptureNV = (void (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glBeginVideoCaptureNV"); if(!_ptrc_glBeginVideoCaptureNV) numFailed++; _ptrc_glBindVideoCaptureStreamBufferNV = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLenum, GLintptrARB))IntGetProcAddress("glBindVideoCaptureStreamBufferNV"); if(!_ptrc_glBindVideoCaptureStreamBufferNV) numFailed++; _ptrc_glBindVideoCaptureStreamTextureNV = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLenum, GLenum, GLuint))IntGetProcAddress("glBindVideoCaptureStreamTextureNV"); if(!_ptrc_glBindVideoCaptureStreamTextureNV) numFailed++; _ptrc_glEndVideoCaptureNV = (void (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glEndVideoCaptureNV"); if(!_ptrc_glEndVideoCaptureNV) numFailed++; _ptrc_glGetVideoCaptureStreamdvNV = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLenum, GLdouble *))IntGetProcAddress("glGetVideoCaptureStreamdvNV"); if(!_ptrc_glGetVideoCaptureStreamdvNV) numFailed++; _ptrc_glGetVideoCaptureStreamfvNV = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLenum, GLfloat *))IntGetProcAddress("glGetVideoCaptureStreamfvNV"); if(!_ptrc_glGetVideoCaptureStreamfvNV) numFailed++; _ptrc_glGetVideoCaptureStreamivNV = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLenum, GLint *))IntGetProcAddress("glGetVideoCaptureStreamivNV"); if(!_ptrc_glGetVideoCaptureStreamivNV) numFailed++; _ptrc_glGetVideoCaptureivNV = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLint *))IntGetProcAddress("glGetVideoCaptureivNV"); if(!_ptrc_glGetVideoCaptureivNV) numFailed++; _ptrc_glVideoCaptureNV = (GLenum (CODEGEN_FUNCPTR *)(GLuint, GLuint *, GLuint64EXT *))IntGetProcAddress("glVideoCaptureNV"); if(!_ptrc_glVideoCaptureNV) numFailed++; _ptrc_glVideoCaptureStreamParameterdvNV = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLenum, const GLdouble *))IntGetProcAddress("glVideoCaptureStreamParameterdvNV"); if(!_ptrc_glVideoCaptureStreamParameterdvNV) numFailed++; _ptrc_glVideoCaptureStreamParameterfvNV = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLenum, const GLfloat *))IntGetProcAddress("glVideoCaptureStreamParameterfvNV"); if(!_ptrc_glVideoCaptureStreamParameterfvNV) numFailed++; _ptrc_glVideoCaptureStreamParameterivNV = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLenum, const GLint *))IntGetProcAddress("glVideoCaptureStreamParameterivNV"); if(!_ptrc_glVideoCaptureStreamParameterivNV) numFailed++; return numFailed; } void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord1bOES)(GLenum, GLbyte) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord1bvOES)(GLenum, const GLbyte *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord2bOES)(GLenum, GLbyte, GLbyte) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord2bvOES)(GLenum, const GLbyte *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord3bOES)(GLenum, GLbyte, GLbyte, GLbyte) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord3bvOES)(GLenum, const GLbyte *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord4bOES)(GLenum, GLbyte, GLbyte, GLbyte, GLbyte) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord4bvOES)(GLenum, const GLbyte *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glTexCoord1bOES)(GLbyte) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glTexCoord1bvOES)(const GLbyte *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glTexCoord2bOES)(GLbyte, GLbyte) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glTexCoord2bvOES)(const GLbyte *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glTexCoord3bOES)(GLbyte, GLbyte, GLbyte) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glTexCoord3bvOES)(const GLbyte *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glTexCoord4bOES)(GLbyte, GLbyte, GLbyte, GLbyte) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glTexCoord4bvOES)(const GLbyte *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glVertex2bOES)(GLbyte) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glVertex2bvOES)(const GLbyte *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glVertex3bOES)(GLbyte, GLbyte) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glVertex3bvOES)(const GLbyte *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glVertex4bOES)(GLbyte, GLbyte, GLbyte) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glVertex4bvOES)(const GLbyte *) = NULL; static int Load_OES_byte_coordinates(void) { int numFailed = 0; _ptrc_glMultiTexCoord1bOES = (void (CODEGEN_FUNCPTR *)(GLenum, GLbyte))IntGetProcAddress("glMultiTexCoord1bOES"); if(!_ptrc_glMultiTexCoord1bOES) numFailed++; _ptrc_glMultiTexCoord1bvOES = (void (CODEGEN_FUNCPTR *)(GLenum, const GLbyte *))IntGetProcAddress("glMultiTexCoord1bvOES"); if(!_ptrc_glMultiTexCoord1bvOES) numFailed++; _ptrc_glMultiTexCoord2bOES = (void (CODEGEN_FUNCPTR *)(GLenum, GLbyte, GLbyte))IntGetProcAddress("glMultiTexCoord2bOES"); if(!_ptrc_glMultiTexCoord2bOES) numFailed++; _ptrc_glMultiTexCoord2bvOES = (void (CODEGEN_FUNCPTR *)(GLenum, const GLbyte *))IntGetProcAddress("glMultiTexCoord2bvOES"); if(!_ptrc_glMultiTexCoord2bvOES) numFailed++; _ptrc_glMultiTexCoord3bOES = (void (CODEGEN_FUNCPTR *)(GLenum, GLbyte, GLbyte, GLbyte))IntGetProcAddress("glMultiTexCoord3bOES"); if(!_ptrc_glMultiTexCoord3bOES) numFailed++; _ptrc_glMultiTexCoord3bvOES = (void (CODEGEN_FUNCPTR *)(GLenum, const GLbyte *))IntGetProcAddress("glMultiTexCoord3bvOES"); if(!_ptrc_glMultiTexCoord3bvOES) numFailed++; _ptrc_glMultiTexCoord4bOES = (void (CODEGEN_FUNCPTR *)(GLenum, GLbyte, GLbyte, GLbyte, GLbyte))IntGetProcAddress("glMultiTexCoord4bOES"); if(!_ptrc_glMultiTexCoord4bOES) numFailed++; _ptrc_glMultiTexCoord4bvOES = (void (CODEGEN_FUNCPTR *)(GLenum, const GLbyte *))IntGetProcAddress("glMultiTexCoord4bvOES"); if(!_ptrc_glMultiTexCoord4bvOES) numFailed++; _ptrc_glTexCoord1bOES = (void (CODEGEN_FUNCPTR *)(GLbyte))IntGetProcAddress("glTexCoord1bOES"); if(!_ptrc_glTexCoord1bOES) numFailed++; _ptrc_glTexCoord1bvOES = (void (CODEGEN_FUNCPTR *)(const GLbyte *))IntGetProcAddress("glTexCoord1bvOES"); if(!_ptrc_glTexCoord1bvOES) numFailed++; _ptrc_glTexCoord2bOES = (void (CODEGEN_FUNCPTR *)(GLbyte, GLbyte))IntGetProcAddress("glTexCoord2bOES"); if(!_ptrc_glTexCoord2bOES) numFailed++; _ptrc_glTexCoord2bvOES = (void (CODEGEN_FUNCPTR *)(const GLbyte *))IntGetProcAddress("glTexCoord2bvOES"); if(!_ptrc_glTexCoord2bvOES) numFailed++; _ptrc_glTexCoord3bOES = (void (CODEGEN_FUNCPTR *)(GLbyte, GLbyte, GLbyte))IntGetProcAddress("glTexCoord3bOES"); if(!_ptrc_glTexCoord3bOES) numFailed++; _ptrc_glTexCoord3bvOES = (void (CODEGEN_FUNCPTR *)(const GLbyte *))IntGetProcAddress("glTexCoord3bvOES"); if(!_ptrc_glTexCoord3bvOES) numFailed++; _ptrc_glTexCoord4bOES = (void (CODEGEN_FUNCPTR *)(GLbyte, GLbyte, GLbyte, GLbyte))IntGetProcAddress("glTexCoord4bOES"); if(!_ptrc_glTexCoord4bOES) numFailed++; _ptrc_glTexCoord4bvOES = (void (CODEGEN_FUNCPTR *)(const GLbyte *))IntGetProcAddress("glTexCoord4bvOES"); if(!_ptrc_glTexCoord4bvOES) numFailed++; _ptrc_glVertex2bOES = (void (CODEGEN_FUNCPTR *)(GLbyte))IntGetProcAddress("glVertex2bOES"); if(!_ptrc_glVertex2bOES) numFailed++; _ptrc_glVertex2bvOES = (void (CODEGEN_FUNCPTR *)(const GLbyte *))IntGetProcAddress("glVertex2bvOES"); if(!_ptrc_glVertex2bvOES) numFailed++; _ptrc_glVertex3bOES = (void (CODEGEN_FUNCPTR *)(GLbyte, GLbyte))IntGetProcAddress("glVertex3bOES"); if(!_ptrc_glVertex3bOES) numFailed++; _ptrc_glVertex3bvOES = (void (CODEGEN_FUNCPTR *)(const GLbyte *))IntGetProcAddress("glVertex3bvOES"); if(!_ptrc_glVertex3bvOES) numFailed++; _ptrc_glVertex4bOES = (void (CODEGEN_FUNCPTR *)(GLbyte, GLbyte, GLbyte))IntGetProcAddress("glVertex4bOES"); if(!_ptrc_glVertex4bOES) numFailed++; _ptrc_glVertex4bvOES = (void (CODEGEN_FUNCPTR *)(const GLbyte *))IntGetProcAddress("glVertex4bvOES"); if(!_ptrc_glVertex4bvOES) numFailed++; return numFailed; } void (CODEGEN_FUNCPTR *_ptrc_glAccumxOES)(GLenum, GLfixed) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glAlphaFuncxOES)(GLenum, GLfixed) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glBitmapxOES)(GLsizei, GLsizei, GLfixed, GLfixed, GLfixed, GLfixed, const GLubyte *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glBlendColorxOES)(GLfixed, GLfixed, GLfixed, GLfixed) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glClearAccumxOES)(GLfixed, GLfixed, GLfixed, GLfixed) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glClearColorxOES)(GLfixed, GLfixed, GLfixed, GLfixed) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glClearDepthxOES)(GLfixed) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glClipPlanexOES)(GLenum, const GLfixed *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glColor3xOES)(GLfixed, GLfixed, GLfixed) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glColor3xvOES)(const GLfixed *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glColor4xOES)(GLfixed, GLfixed, GLfixed, GLfixed) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glColor4xvOES)(const GLfixed *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glConvolutionParameterxOES)(GLenum, GLenum, GLfixed) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glConvolutionParameterxvOES)(GLenum, GLenum, const GLfixed *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glDepthRangexOES)(GLfixed, GLfixed) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glEvalCoord1xOES)(GLfixed) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glEvalCoord1xvOES)(const GLfixed *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glEvalCoord2xOES)(GLfixed, GLfixed) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glEvalCoord2xvOES)(const GLfixed *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glFeedbackBufferxOES)(GLsizei, GLenum, const GLfixed *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glFogxOES)(GLenum, GLfixed) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glFogxvOES)(GLenum, const GLfixed *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glFrustumxOES)(GLfixed, GLfixed, GLfixed, GLfixed, GLfixed, GLfixed) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGetClipPlanexOES)(GLenum, GLfixed *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGetConvolutionParameterxvOES)(GLenum, GLenum, GLfixed *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGetFixedvOES)(GLenum, GLfixed *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGetHistogramParameterxvOES)(GLenum, GLenum, GLfixed *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGetLightxOES)(GLenum, GLenum, GLfixed *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGetMapxvOES)(GLenum, GLenum, GLfixed *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGetMaterialxOES)(GLenum, GLenum, GLfixed) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGetPixelMapxv)(GLenum, GLint, GLfixed *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGetTexEnvxvOES)(GLenum, GLenum, GLfixed *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGetTexGenxvOES)(GLenum, GLenum, GLfixed *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGetTexLevelParameterxvOES)(GLenum, GLint, GLenum, GLfixed *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGetTexParameterxvOES)(GLenum, GLenum, GLfixed *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glIndexxOES)(GLfixed) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glIndexxvOES)(const GLfixed *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glLightModelxOES)(GLenum, GLfixed) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glLightModelxvOES)(GLenum, const GLfixed *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glLightxOES)(GLenum, GLenum, GLfixed) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glLightxvOES)(GLenum, GLenum, const GLfixed *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glLineWidthxOES)(GLfixed) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glLoadMatrixxOES)(const GLfixed *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glLoadTransposeMatrixxOES)(const GLfixed *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glMap1xOES)(GLenum, GLfixed, GLfixed, GLint, GLint, GLfixed) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glMap2xOES)(GLenum, GLfixed, GLfixed, GLint, GLint, GLfixed, GLfixed, GLint, GLint, GLfixed) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glMapGrid1xOES)(GLint, GLfixed, GLfixed) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glMapGrid2xOES)(GLint, GLfixed, GLfixed, GLfixed, GLfixed) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glMaterialxOES)(GLenum, GLenum, GLfixed) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glMaterialxvOES)(GLenum, GLenum, const GLfixed *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glMultMatrixxOES)(const GLfixed *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glMultTransposeMatrixxOES)(const GLfixed *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord1xOES)(GLenum, GLfixed) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord1xvOES)(GLenum, const GLfixed *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord2xOES)(GLenum, GLfixed, GLfixed) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord2xvOES)(GLenum, const GLfixed *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord3xOES)(GLenum, GLfixed, GLfixed, GLfixed) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord3xvOES)(GLenum, const GLfixed *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord4xOES)(GLenum, GLfixed, GLfixed, GLfixed, GLfixed) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord4xvOES)(GLenum, const GLfixed *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glNormal3xOES)(GLfixed, GLfixed, GLfixed) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glNormal3xvOES)(const GLfixed *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glOrthoxOES)(GLfixed, GLfixed, GLfixed, GLfixed, GLfixed, GLfixed) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glPassThroughxOES)(GLfixed) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glPixelMapx)(GLenum, GLint, const GLfixed *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glPixelStorex)(GLenum, GLfixed) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glPixelTransferxOES)(GLenum, GLfixed) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glPixelZoomxOES)(GLfixed, GLfixed) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glPointParameterxvOES)(GLenum, const GLfixed *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glPointSizexOES)(GLfixed) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glPolygonOffsetxOES)(GLfixed, GLfixed) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glPrioritizeTexturesxOES)(GLsizei, const GLuint *, const GLfixed *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glRasterPos2xOES)(GLfixed, GLfixed) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glRasterPos2xvOES)(const GLfixed *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glRasterPos3xOES)(GLfixed, GLfixed, GLfixed) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glRasterPos3xvOES)(const GLfixed *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glRasterPos4xOES)(GLfixed, GLfixed, GLfixed, GLfixed) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glRasterPos4xvOES)(const GLfixed *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glRectxOES)(GLfixed, GLfixed, GLfixed, GLfixed) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glRectxvOES)(const GLfixed *, const GLfixed *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glRotatexOES)(GLfixed, GLfixed, GLfixed, GLfixed) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glSampleCoverageOES)(GLfixed, GLboolean) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glScalexOES)(GLfixed, GLfixed, GLfixed) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glTexCoord1xOES)(GLfixed) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glTexCoord1xvOES)(const GLfixed *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glTexCoord2xOES)(GLfixed, GLfixed) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glTexCoord2xvOES)(const GLfixed *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glTexCoord3xOES)(GLfixed, GLfixed, GLfixed) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glTexCoord3xvOES)(const GLfixed *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glTexCoord4xOES)(GLfixed, GLfixed, GLfixed, GLfixed) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glTexCoord4xvOES)(const GLfixed *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glTexEnvxOES)(GLenum, GLenum, GLfixed) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glTexEnvxvOES)(GLenum, GLenum, const GLfixed *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glTexGenxOES)(GLenum, GLenum, GLfixed) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glTexGenxvOES)(GLenum, GLenum, const GLfixed *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glTexParameterxOES)(GLenum, GLenum, GLfixed) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glTexParameterxvOES)(GLenum, GLenum, const GLfixed *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glTranslatexOES)(GLfixed, GLfixed, GLfixed) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glVertex2xOES)(GLfixed) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glVertex2xvOES)(const GLfixed *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glVertex3xOES)(GLfixed, GLfixed) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glVertex3xvOES)(const GLfixed *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glVertex4xOES)(GLfixed, GLfixed, GLfixed) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glVertex4xvOES)(const GLfixed *) = NULL; static int Load_OES_fixed_point(void) { int numFailed = 0; _ptrc_glAccumxOES = (void (CODEGEN_FUNCPTR *)(GLenum, GLfixed))IntGetProcAddress("glAccumxOES"); if(!_ptrc_glAccumxOES) numFailed++; _ptrc_glAlphaFuncxOES = (void (CODEGEN_FUNCPTR *)(GLenum, GLfixed))IntGetProcAddress("glAlphaFuncxOES"); if(!_ptrc_glAlphaFuncxOES) numFailed++; _ptrc_glBitmapxOES = (void (CODEGEN_FUNCPTR *)(GLsizei, GLsizei, GLfixed, GLfixed, GLfixed, GLfixed, const GLubyte *))IntGetProcAddress("glBitmapxOES"); if(!_ptrc_glBitmapxOES) numFailed++; _ptrc_glBlendColorxOES = (void (CODEGEN_FUNCPTR *)(GLfixed, GLfixed, GLfixed, GLfixed))IntGetProcAddress("glBlendColorxOES"); if(!_ptrc_glBlendColorxOES) numFailed++; _ptrc_glClearAccumxOES = (void (CODEGEN_FUNCPTR *)(GLfixed, GLfixed, GLfixed, GLfixed))IntGetProcAddress("glClearAccumxOES"); if(!_ptrc_glClearAccumxOES) numFailed++; _ptrc_glClearColorxOES = (void (CODEGEN_FUNCPTR *)(GLfixed, GLfixed, GLfixed, GLfixed))IntGetProcAddress("glClearColorxOES"); if(!_ptrc_glClearColorxOES) numFailed++; _ptrc_glClearDepthxOES = (void (CODEGEN_FUNCPTR *)(GLfixed))IntGetProcAddress("glClearDepthxOES"); if(!_ptrc_glClearDepthxOES) numFailed++; _ptrc_glClipPlanexOES = (void (CODEGEN_FUNCPTR *)(GLenum, const GLfixed *))IntGetProcAddress("glClipPlanexOES"); if(!_ptrc_glClipPlanexOES) numFailed++; _ptrc_glColor3xOES = (void (CODEGEN_FUNCPTR *)(GLfixed, GLfixed, GLfixed))IntGetProcAddress("glColor3xOES"); if(!_ptrc_glColor3xOES) numFailed++; _ptrc_glColor3xvOES = (void (CODEGEN_FUNCPTR *)(const GLfixed *))IntGetProcAddress("glColor3xvOES"); if(!_ptrc_glColor3xvOES) numFailed++; _ptrc_glColor4xOES = (void (CODEGEN_FUNCPTR *)(GLfixed, GLfixed, GLfixed, GLfixed))IntGetProcAddress("glColor4xOES"); if(!_ptrc_glColor4xOES) numFailed++; _ptrc_glColor4xvOES = (void (CODEGEN_FUNCPTR *)(const GLfixed *))IntGetProcAddress("glColor4xvOES"); if(!_ptrc_glColor4xvOES) numFailed++; _ptrc_glConvolutionParameterxOES = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLfixed))IntGetProcAddress("glConvolutionParameterxOES"); if(!_ptrc_glConvolutionParameterxOES) numFailed++; _ptrc_glConvolutionParameterxvOES = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, const GLfixed *))IntGetProcAddress("glConvolutionParameterxvOES"); if(!_ptrc_glConvolutionParameterxvOES) numFailed++; _ptrc_glDepthRangexOES = (void (CODEGEN_FUNCPTR *)(GLfixed, GLfixed))IntGetProcAddress("glDepthRangexOES"); if(!_ptrc_glDepthRangexOES) numFailed++; _ptrc_glEvalCoord1xOES = (void (CODEGEN_FUNCPTR *)(GLfixed))IntGetProcAddress("glEvalCoord1xOES"); if(!_ptrc_glEvalCoord1xOES) numFailed++; _ptrc_glEvalCoord1xvOES = (void (CODEGEN_FUNCPTR *)(const GLfixed *))IntGetProcAddress("glEvalCoord1xvOES"); if(!_ptrc_glEvalCoord1xvOES) numFailed++; _ptrc_glEvalCoord2xOES = (void (CODEGEN_FUNCPTR *)(GLfixed, GLfixed))IntGetProcAddress("glEvalCoord2xOES"); if(!_ptrc_glEvalCoord2xOES) numFailed++; _ptrc_glEvalCoord2xvOES = (void (CODEGEN_FUNCPTR *)(const GLfixed *))IntGetProcAddress("glEvalCoord2xvOES"); if(!_ptrc_glEvalCoord2xvOES) numFailed++; _ptrc_glFeedbackBufferxOES = (void (CODEGEN_FUNCPTR *)(GLsizei, GLenum, const GLfixed *))IntGetProcAddress("glFeedbackBufferxOES"); if(!_ptrc_glFeedbackBufferxOES) numFailed++; _ptrc_glFogxOES = (void (CODEGEN_FUNCPTR *)(GLenum, GLfixed))IntGetProcAddress("glFogxOES"); if(!_ptrc_glFogxOES) numFailed++; _ptrc_glFogxvOES = (void (CODEGEN_FUNCPTR *)(GLenum, const GLfixed *))IntGetProcAddress("glFogxvOES"); if(!_ptrc_glFogxvOES) numFailed++; _ptrc_glFrustumxOES = (void (CODEGEN_FUNCPTR *)(GLfixed, GLfixed, GLfixed, GLfixed, GLfixed, GLfixed))IntGetProcAddress("glFrustumxOES"); if(!_ptrc_glFrustumxOES) numFailed++; _ptrc_glGetClipPlanexOES = (void (CODEGEN_FUNCPTR *)(GLenum, GLfixed *))IntGetProcAddress("glGetClipPlanexOES"); if(!_ptrc_glGetClipPlanexOES) numFailed++; _ptrc_glGetConvolutionParameterxvOES = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLfixed *))IntGetProcAddress("glGetConvolutionParameterxvOES"); if(!_ptrc_glGetConvolutionParameterxvOES) numFailed++; _ptrc_glGetFixedvOES = (void (CODEGEN_FUNCPTR *)(GLenum, GLfixed *))IntGetProcAddress("glGetFixedvOES"); if(!_ptrc_glGetFixedvOES) numFailed++; _ptrc_glGetHistogramParameterxvOES = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLfixed *))IntGetProcAddress("glGetHistogramParameterxvOES"); if(!_ptrc_glGetHistogramParameterxvOES) numFailed++; _ptrc_glGetLightxOES = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLfixed *))IntGetProcAddress("glGetLightxOES"); if(!_ptrc_glGetLightxOES) numFailed++; _ptrc_glGetMapxvOES = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLfixed *))IntGetProcAddress("glGetMapxvOES"); if(!_ptrc_glGetMapxvOES) numFailed++; _ptrc_glGetMaterialxOES = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLfixed))IntGetProcAddress("glGetMaterialxOES"); if(!_ptrc_glGetMaterialxOES) numFailed++; _ptrc_glGetPixelMapxv = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLfixed *))IntGetProcAddress("glGetPixelMapxv"); if(!_ptrc_glGetPixelMapxv) numFailed++; _ptrc_glGetTexEnvxvOES = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLfixed *))IntGetProcAddress("glGetTexEnvxvOES"); if(!_ptrc_glGetTexEnvxvOES) numFailed++; _ptrc_glGetTexGenxvOES = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLfixed *))IntGetProcAddress("glGetTexGenxvOES"); if(!_ptrc_glGetTexGenxvOES) numFailed++; _ptrc_glGetTexLevelParameterxvOES = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLenum, GLfixed *))IntGetProcAddress("glGetTexLevelParameterxvOES"); if(!_ptrc_glGetTexLevelParameterxvOES) numFailed++; _ptrc_glGetTexParameterxvOES = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLfixed *))IntGetProcAddress("glGetTexParameterxvOES"); if(!_ptrc_glGetTexParameterxvOES) numFailed++; _ptrc_glIndexxOES = (void (CODEGEN_FUNCPTR *)(GLfixed))IntGetProcAddress("glIndexxOES"); if(!_ptrc_glIndexxOES) numFailed++; _ptrc_glIndexxvOES = (void (CODEGEN_FUNCPTR *)(const GLfixed *))IntGetProcAddress("glIndexxvOES"); if(!_ptrc_glIndexxvOES) numFailed++; _ptrc_glLightModelxOES = (void (CODEGEN_FUNCPTR *)(GLenum, GLfixed))IntGetProcAddress("glLightModelxOES"); if(!_ptrc_glLightModelxOES) numFailed++; _ptrc_glLightModelxvOES = (void (CODEGEN_FUNCPTR *)(GLenum, const GLfixed *))IntGetProcAddress("glLightModelxvOES"); if(!_ptrc_glLightModelxvOES) numFailed++; _ptrc_glLightxOES = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLfixed))IntGetProcAddress("glLightxOES"); if(!_ptrc_glLightxOES) numFailed++; _ptrc_glLightxvOES = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, const GLfixed *))IntGetProcAddress("glLightxvOES"); if(!_ptrc_glLightxvOES) numFailed++; _ptrc_glLineWidthxOES = (void (CODEGEN_FUNCPTR *)(GLfixed))IntGetProcAddress("glLineWidthxOES"); if(!_ptrc_glLineWidthxOES) numFailed++; _ptrc_glLoadMatrixxOES = (void (CODEGEN_FUNCPTR *)(const GLfixed *))IntGetProcAddress("glLoadMatrixxOES"); if(!_ptrc_glLoadMatrixxOES) numFailed++; _ptrc_glLoadTransposeMatrixxOES = (void (CODEGEN_FUNCPTR *)(const GLfixed *))IntGetProcAddress("glLoadTransposeMatrixxOES"); if(!_ptrc_glLoadTransposeMatrixxOES) numFailed++; _ptrc_glMap1xOES = (void (CODEGEN_FUNCPTR *)(GLenum, GLfixed, GLfixed, GLint, GLint, GLfixed))IntGetProcAddress("glMap1xOES"); if(!_ptrc_glMap1xOES) numFailed++; _ptrc_glMap2xOES = (void (CODEGEN_FUNCPTR *)(GLenum, GLfixed, GLfixed, GLint, GLint, GLfixed, GLfixed, GLint, GLint, GLfixed))IntGetProcAddress("glMap2xOES"); if(!_ptrc_glMap2xOES) numFailed++; _ptrc_glMapGrid1xOES = (void (CODEGEN_FUNCPTR *)(GLint, GLfixed, GLfixed))IntGetProcAddress("glMapGrid1xOES"); if(!_ptrc_glMapGrid1xOES) numFailed++; _ptrc_glMapGrid2xOES = (void (CODEGEN_FUNCPTR *)(GLint, GLfixed, GLfixed, GLfixed, GLfixed))IntGetProcAddress("glMapGrid2xOES"); if(!_ptrc_glMapGrid2xOES) numFailed++; _ptrc_glMaterialxOES = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLfixed))IntGetProcAddress("glMaterialxOES"); if(!_ptrc_glMaterialxOES) numFailed++; _ptrc_glMaterialxvOES = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, const GLfixed *))IntGetProcAddress("glMaterialxvOES"); if(!_ptrc_glMaterialxvOES) numFailed++; _ptrc_glMultMatrixxOES = (void (CODEGEN_FUNCPTR *)(const GLfixed *))IntGetProcAddress("glMultMatrixxOES"); if(!_ptrc_glMultMatrixxOES) numFailed++; _ptrc_glMultTransposeMatrixxOES = (void (CODEGEN_FUNCPTR *)(const GLfixed *))IntGetProcAddress("glMultTransposeMatrixxOES"); if(!_ptrc_glMultTransposeMatrixxOES) numFailed++; _ptrc_glMultiTexCoord1xOES = (void (CODEGEN_FUNCPTR *)(GLenum, GLfixed))IntGetProcAddress("glMultiTexCoord1xOES"); if(!_ptrc_glMultiTexCoord1xOES) numFailed++; _ptrc_glMultiTexCoord1xvOES = (void (CODEGEN_FUNCPTR *)(GLenum, const GLfixed *))IntGetProcAddress("glMultiTexCoord1xvOES"); if(!_ptrc_glMultiTexCoord1xvOES) numFailed++; _ptrc_glMultiTexCoord2xOES = (void (CODEGEN_FUNCPTR *)(GLenum, GLfixed, GLfixed))IntGetProcAddress("glMultiTexCoord2xOES"); if(!_ptrc_glMultiTexCoord2xOES) numFailed++; _ptrc_glMultiTexCoord2xvOES = (void (CODEGEN_FUNCPTR *)(GLenum, const GLfixed *))IntGetProcAddress("glMultiTexCoord2xvOES"); if(!_ptrc_glMultiTexCoord2xvOES) numFailed++; _ptrc_glMultiTexCoord3xOES = (void (CODEGEN_FUNCPTR *)(GLenum, GLfixed, GLfixed, GLfixed))IntGetProcAddress("glMultiTexCoord3xOES"); if(!_ptrc_glMultiTexCoord3xOES) numFailed++; _ptrc_glMultiTexCoord3xvOES = (void (CODEGEN_FUNCPTR *)(GLenum, const GLfixed *))IntGetProcAddress("glMultiTexCoord3xvOES"); if(!_ptrc_glMultiTexCoord3xvOES) numFailed++; _ptrc_glMultiTexCoord4xOES = (void (CODEGEN_FUNCPTR *)(GLenum, GLfixed, GLfixed, GLfixed, GLfixed))IntGetProcAddress("glMultiTexCoord4xOES"); if(!_ptrc_glMultiTexCoord4xOES) numFailed++; _ptrc_glMultiTexCoord4xvOES = (void (CODEGEN_FUNCPTR *)(GLenum, const GLfixed *))IntGetProcAddress("glMultiTexCoord4xvOES"); if(!_ptrc_glMultiTexCoord4xvOES) numFailed++; _ptrc_glNormal3xOES = (void (CODEGEN_FUNCPTR *)(GLfixed, GLfixed, GLfixed))IntGetProcAddress("glNormal3xOES"); if(!_ptrc_glNormal3xOES) numFailed++; _ptrc_glNormal3xvOES = (void (CODEGEN_FUNCPTR *)(const GLfixed *))IntGetProcAddress("glNormal3xvOES"); if(!_ptrc_glNormal3xvOES) numFailed++; _ptrc_glOrthoxOES = (void (CODEGEN_FUNCPTR *)(GLfixed, GLfixed, GLfixed, GLfixed, GLfixed, GLfixed))IntGetProcAddress("glOrthoxOES"); if(!_ptrc_glOrthoxOES) numFailed++; _ptrc_glPassThroughxOES = (void (CODEGEN_FUNCPTR *)(GLfixed))IntGetProcAddress("glPassThroughxOES"); if(!_ptrc_glPassThroughxOES) numFailed++; _ptrc_glPixelMapx = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, const GLfixed *))IntGetProcAddress("glPixelMapx"); if(!_ptrc_glPixelMapx) numFailed++; _ptrc_glPixelStorex = (void (CODEGEN_FUNCPTR *)(GLenum, GLfixed))IntGetProcAddress("glPixelStorex"); if(!_ptrc_glPixelStorex) numFailed++; _ptrc_glPixelTransferxOES = (void (CODEGEN_FUNCPTR *)(GLenum, GLfixed))IntGetProcAddress("glPixelTransferxOES"); if(!_ptrc_glPixelTransferxOES) numFailed++; _ptrc_glPixelZoomxOES = (void (CODEGEN_FUNCPTR *)(GLfixed, GLfixed))IntGetProcAddress("glPixelZoomxOES"); if(!_ptrc_glPixelZoomxOES) numFailed++; _ptrc_glPointParameterxvOES = (void (CODEGEN_FUNCPTR *)(GLenum, const GLfixed *))IntGetProcAddress("glPointParameterxvOES"); if(!_ptrc_glPointParameterxvOES) numFailed++; _ptrc_glPointSizexOES = (void (CODEGEN_FUNCPTR *)(GLfixed))IntGetProcAddress("glPointSizexOES"); if(!_ptrc_glPointSizexOES) numFailed++; _ptrc_glPolygonOffsetxOES = (void (CODEGEN_FUNCPTR *)(GLfixed, GLfixed))IntGetProcAddress("glPolygonOffsetxOES"); if(!_ptrc_glPolygonOffsetxOES) numFailed++; _ptrc_glPrioritizeTexturesxOES = (void (CODEGEN_FUNCPTR *)(GLsizei, const GLuint *, const GLfixed *))IntGetProcAddress("glPrioritizeTexturesxOES"); if(!_ptrc_glPrioritizeTexturesxOES) numFailed++; _ptrc_glRasterPos2xOES = (void (CODEGEN_FUNCPTR *)(GLfixed, GLfixed))IntGetProcAddress("glRasterPos2xOES"); if(!_ptrc_glRasterPos2xOES) numFailed++; _ptrc_glRasterPos2xvOES = (void (CODEGEN_FUNCPTR *)(const GLfixed *))IntGetProcAddress("glRasterPos2xvOES"); if(!_ptrc_glRasterPos2xvOES) numFailed++; _ptrc_glRasterPos3xOES = (void (CODEGEN_FUNCPTR *)(GLfixed, GLfixed, GLfixed))IntGetProcAddress("glRasterPos3xOES"); if(!_ptrc_glRasterPos3xOES) numFailed++; _ptrc_glRasterPos3xvOES = (void (CODEGEN_FUNCPTR *)(const GLfixed *))IntGetProcAddress("glRasterPos3xvOES"); if(!_ptrc_glRasterPos3xvOES) numFailed++; _ptrc_glRasterPos4xOES = (void (CODEGEN_FUNCPTR *)(GLfixed, GLfixed, GLfixed, GLfixed))IntGetProcAddress("glRasterPos4xOES"); if(!_ptrc_glRasterPos4xOES) numFailed++; _ptrc_glRasterPos4xvOES = (void (CODEGEN_FUNCPTR *)(const GLfixed *))IntGetProcAddress("glRasterPos4xvOES"); if(!_ptrc_glRasterPos4xvOES) numFailed++; _ptrc_glRectxOES = (void (CODEGEN_FUNCPTR *)(GLfixed, GLfixed, GLfixed, GLfixed))IntGetProcAddress("glRectxOES"); if(!_ptrc_glRectxOES) numFailed++; _ptrc_glRectxvOES = (void (CODEGEN_FUNCPTR *)(const GLfixed *, const GLfixed *))IntGetProcAddress("glRectxvOES"); if(!_ptrc_glRectxvOES) numFailed++; _ptrc_glRotatexOES = (void (CODEGEN_FUNCPTR *)(GLfixed, GLfixed, GLfixed, GLfixed))IntGetProcAddress("glRotatexOES"); if(!_ptrc_glRotatexOES) numFailed++; _ptrc_glSampleCoverageOES = (void (CODEGEN_FUNCPTR *)(GLfixed, GLboolean))IntGetProcAddress("glSampleCoverageOES"); if(!_ptrc_glSampleCoverageOES) numFailed++; _ptrc_glScalexOES = (void (CODEGEN_FUNCPTR *)(GLfixed, GLfixed, GLfixed))IntGetProcAddress("glScalexOES"); if(!_ptrc_glScalexOES) numFailed++; _ptrc_glTexCoord1xOES = (void (CODEGEN_FUNCPTR *)(GLfixed))IntGetProcAddress("glTexCoord1xOES"); if(!_ptrc_glTexCoord1xOES) numFailed++; _ptrc_glTexCoord1xvOES = (void (CODEGEN_FUNCPTR *)(const GLfixed *))IntGetProcAddress("glTexCoord1xvOES"); if(!_ptrc_glTexCoord1xvOES) numFailed++; _ptrc_glTexCoord2xOES = (void (CODEGEN_FUNCPTR *)(GLfixed, GLfixed))IntGetProcAddress("glTexCoord2xOES"); if(!_ptrc_glTexCoord2xOES) numFailed++; _ptrc_glTexCoord2xvOES = (void (CODEGEN_FUNCPTR *)(const GLfixed *))IntGetProcAddress("glTexCoord2xvOES"); if(!_ptrc_glTexCoord2xvOES) numFailed++; _ptrc_glTexCoord3xOES = (void (CODEGEN_FUNCPTR *)(GLfixed, GLfixed, GLfixed))IntGetProcAddress("glTexCoord3xOES"); if(!_ptrc_glTexCoord3xOES) numFailed++; _ptrc_glTexCoord3xvOES = (void (CODEGEN_FUNCPTR *)(const GLfixed *))IntGetProcAddress("glTexCoord3xvOES"); if(!_ptrc_glTexCoord3xvOES) numFailed++; _ptrc_glTexCoord4xOES = (void (CODEGEN_FUNCPTR *)(GLfixed, GLfixed, GLfixed, GLfixed))IntGetProcAddress("glTexCoord4xOES"); if(!_ptrc_glTexCoord4xOES) numFailed++; _ptrc_glTexCoord4xvOES = (void (CODEGEN_FUNCPTR *)(const GLfixed *))IntGetProcAddress("glTexCoord4xvOES"); if(!_ptrc_glTexCoord4xvOES) numFailed++; _ptrc_glTexEnvxOES = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLfixed))IntGetProcAddress("glTexEnvxOES"); if(!_ptrc_glTexEnvxOES) numFailed++; _ptrc_glTexEnvxvOES = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, const GLfixed *))IntGetProcAddress("glTexEnvxvOES"); if(!_ptrc_glTexEnvxvOES) numFailed++; _ptrc_glTexGenxOES = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLfixed))IntGetProcAddress("glTexGenxOES"); if(!_ptrc_glTexGenxOES) numFailed++; _ptrc_glTexGenxvOES = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, const GLfixed *))IntGetProcAddress("glTexGenxvOES"); if(!_ptrc_glTexGenxvOES) numFailed++; _ptrc_glTexParameterxOES = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLfixed))IntGetProcAddress("glTexParameterxOES"); if(!_ptrc_glTexParameterxOES) numFailed++; _ptrc_glTexParameterxvOES = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, const GLfixed *))IntGetProcAddress("glTexParameterxvOES"); if(!_ptrc_glTexParameterxvOES) numFailed++; _ptrc_glTranslatexOES = (void (CODEGEN_FUNCPTR *)(GLfixed, GLfixed, GLfixed))IntGetProcAddress("glTranslatexOES"); if(!_ptrc_glTranslatexOES) numFailed++; _ptrc_glVertex2xOES = (void (CODEGEN_FUNCPTR *)(GLfixed))IntGetProcAddress("glVertex2xOES"); if(!_ptrc_glVertex2xOES) numFailed++; _ptrc_glVertex2xvOES = (void (CODEGEN_FUNCPTR *)(const GLfixed *))IntGetProcAddress("glVertex2xvOES"); if(!_ptrc_glVertex2xvOES) numFailed++; _ptrc_glVertex3xOES = (void (CODEGEN_FUNCPTR *)(GLfixed, GLfixed))IntGetProcAddress("glVertex3xOES"); if(!_ptrc_glVertex3xOES) numFailed++; _ptrc_glVertex3xvOES = (void (CODEGEN_FUNCPTR *)(const GLfixed *))IntGetProcAddress("glVertex3xvOES"); if(!_ptrc_glVertex3xvOES) numFailed++; _ptrc_glVertex4xOES = (void (CODEGEN_FUNCPTR *)(GLfixed, GLfixed, GLfixed))IntGetProcAddress("glVertex4xOES"); if(!_ptrc_glVertex4xOES) numFailed++; _ptrc_glVertex4xvOES = (void (CODEGEN_FUNCPTR *)(const GLfixed *))IntGetProcAddress("glVertex4xvOES"); if(!_ptrc_glVertex4xvOES) numFailed++; return numFailed; } GLbitfield (CODEGEN_FUNCPTR *_ptrc_glQueryMatrixxOES)(GLfixed *, GLint *) = NULL; static int Load_OES_query_matrix(void) { int numFailed = 0; _ptrc_glQueryMatrixxOES = (GLbitfield (CODEGEN_FUNCPTR *)(GLfixed *, GLint *))IntGetProcAddress("glQueryMatrixxOES"); if(!_ptrc_glQueryMatrixxOES) numFailed++; return numFailed; } void (CODEGEN_FUNCPTR *_ptrc_glClearDepthfOES)(GLclampf) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glClipPlanefOES)(GLenum, const GLfloat *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glDepthRangefOES)(GLclampf, GLclampf) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glFrustumfOES)(GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGetClipPlanefOES)(GLenum, GLfloat *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glOrthofOES)(GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat) = NULL; static int Load_OES_single_precision(void) { int numFailed = 0; _ptrc_glClearDepthfOES = (void (CODEGEN_FUNCPTR *)(GLclampf))IntGetProcAddress("glClearDepthfOES"); if(!_ptrc_glClearDepthfOES) numFailed++; _ptrc_glClipPlanefOES = (void (CODEGEN_FUNCPTR *)(GLenum, const GLfloat *))IntGetProcAddress("glClipPlanefOES"); if(!_ptrc_glClipPlanefOES) numFailed++; _ptrc_glDepthRangefOES = (void (CODEGEN_FUNCPTR *)(GLclampf, GLclampf))IntGetProcAddress("glDepthRangefOES"); if(!_ptrc_glDepthRangefOES) numFailed++; _ptrc_glFrustumfOES = (void (CODEGEN_FUNCPTR *)(GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat))IntGetProcAddress("glFrustumfOES"); if(!_ptrc_glFrustumfOES) numFailed++; _ptrc_glGetClipPlanefOES = (void (CODEGEN_FUNCPTR *)(GLenum, GLfloat *))IntGetProcAddress("glGetClipPlanefOES"); if(!_ptrc_glGetClipPlanefOES) numFailed++; _ptrc_glOrthofOES = (void (CODEGEN_FUNCPTR *)(GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat))IntGetProcAddress("glOrthofOES"); if(!_ptrc_glOrthofOES) numFailed++; return numFailed; } void (CODEGEN_FUNCPTR *_ptrc_glHintPGI)(GLenum, GLint) = NULL; static int Load_PGI_misc_hints(void) { int numFailed = 0; _ptrc_glHintPGI = (void (CODEGEN_FUNCPTR *)(GLenum, GLint))IntGetProcAddress("glHintPGI"); if(!_ptrc_glHintPGI) numFailed++; return numFailed; } void (CODEGEN_FUNCPTR *_ptrc_glDetailTexFuncSGIS)(GLenum, GLsizei, const GLfloat *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGetDetailTexFuncSGIS)(GLenum, GLfloat *) = NULL; static int Load_SGIS_detail_texture(void) { int numFailed = 0; _ptrc_glDetailTexFuncSGIS = (void (CODEGEN_FUNCPTR *)(GLenum, GLsizei, const GLfloat *))IntGetProcAddress("glDetailTexFuncSGIS"); if(!_ptrc_glDetailTexFuncSGIS) numFailed++; _ptrc_glGetDetailTexFuncSGIS = (void (CODEGEN_FUNCPTR *)(GLenum, GLfloat *))IntGetProcAddress("glGetDetailTexFuncSGIS"); if(!_ptrc_glGetDetailTexFuncSGIS) numFailed++; return numFailed; } void (CODEGEN_FUNCPTR *_ptrc_glFogFuncSGIS)(GLsizei, const GLfloat *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGetFogFuncSGIS)(GLfloat *) = NULL; static int Load_SGIS_fog_function(void) { int numFailed = 0; _ptrc_glFogFuncSGIS = (void (CODEGEN_FUNCPTR *)(GLsizei, const GLfloat *))IntGetProcAddress("glFogFuncSGIS"); if(!_ptrc_glFogFuncSGIS) numFailed++; _ptrc_glGetFogFuncSGIS = (void (CODEGEN_FUNCPTR *)(GLfloat *))IntGetProcAddress("glGetFogFuncSGIS"); if(!_ptrc_glGetFogFuncSGIS) numFailed++; return numFailed; } void (CODEGEN_FUNCPTR *_ptrc_glSampleMaskSGIS)(GLclampf, GLboolean) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glSamplePatternSGIS)(GLenum) = NULL; static int Load_SGIS_multisample(void) { int numFailed = 0; _ptrc_glSampleMaskSGIS = (void (CODEGEN_FUNCPTR *)(GLclampf, GLboolean))IntGetProcAddress("glSampleMaskSGIS"); if(!_ptrc_glSampleMaskSGIS) numFailed++; _ptrc_glSamplePatternSGIS = (void (CODEGEN_FUNCPTR *)(GLenum))IntGetProcAddress("glSamplePatternSGIS"); if(!_ptrc_glSamplePatternSGIS) numFailed++; return numFailed; } void (CODEGEN_FUNCPTR *_ptrc_glGetPixelTexGenParameterfvSGIS)(GLenum, GLfloat *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGetPixelTexGenParameterivSGIS)(GLenum, GLint *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glPixelTexGenParameterfSGIS)(GLenum, GLfloat) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glPixelTexGenParameterfvSGIS)(GLenum, const GLfloat *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glPixelTexGenParameteriSGIS)(GLenum, GLint) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glPixelTexGenParameterivSGIS)(GLenum, const GLint *) = NULL; static int Load_SGIS_pixel_texture(void) { int numFailed = 0; _ptrc_glGetPixelTexGenParameterfvSGIS = (void (CODEGEN_FUNCPTR *)(GLenum, GLfloat *))IntGetProcAddress("glGetPixelTexGenParameterfvSGIS"); if(!_ptrc_glGetPixelTexGenParameterfvSGIS) numFailed++; _ptrc_glGetPixelTexGenParameterivSGIS = (void (CODEGEN_FUNCPTR *)(GLenum, GLint *))IntGetProcAddress("glGetPixelTexGenParameterivSGIS"); if(!_ptrc_glGetPixelTexGenParameterivSGIS) numFailed++; _ptrc_glPixelTexGenParameterfSGIS = (void (CODEGEN_FUNCPTR *)(GLenum, GLfloat))IntGetProcAddress("glPixelTexGenParameterfSGIS"); if(!_ptrc_glPixelTexGenParameterfSGIS) numFailed++; _ptrc_glPixelTexGenParameterfvSGIS = (void (CODEGEN_FUNCPTR *)(GLenum, const GLfloat *))IntGetProcAddress("glPixelTexGenParameterfvSGIS"); if(!_ptrc_glPixelTexGenParameterfvSGIS) numFailed++; _ptrc_glPixelTexGenParameteriSGIS = (void (CODEGEN_FUNCPTR *)(GLenum, GLint))IntGetProcAddress("glPixelTexGenParameteriSGIS"); if(!_ptrc_glPixelTexGenParameteriSGIS) numFailed++; _ptrc_glPixelTexGenParameterivSGIS = (void (CODEGEN_FUNCPTR *)(GLenum, const GLint *))IntGetProcAddress("glPixelTexGenParameterivSGIS"); if(!_ptrc_glPixelTexGenParameterivSGIS) numFailed++; return numFailed; } void (CODEGEN_FUNCPTR *_ptrc_glPointParameterfSGIS)(GLenum, GLfloat) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glPointParameterfvSGIS)(GLenum, const GLfloat *) = NULL; static int Load_SGIS_point_parameters(void) { int numFailed = 0; _ptrc_glPointParameterfSGIS = (void (CODEGEN_FUNCPTR *)(GLenum, GLfloat))IntGetProcAddress("glPointParameterfSGIS"); if(!_ptrc_glPointParameterfSGIS) numFailed++; _ptrc_glPointParameterfvSGIS = (void (CODEGEN_FUNCPTR *)(GLenum, const GLfloat *))IntGetProcAddress("glPointParameterfvSGIS"); if(!_ptrc_glPointParameterfvSGIS) numFailed++; return numFailed; } void (CODEGEN_FUNCPTR *_ptrc_glGetSharpenTexFuncSGIS)(GLenum, GLfloat *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glSharpenTexFuncSGIS)(GLenum, GLsizei, const GLfloat *) = NULL; static int Load_SGIS_sharpen_texture(void) { int numFailed = 0; _ptrc_glGetSharpenTexFuncSGIS = (void (CODEGEN_FUNCPTR *)(GLenum, GLfloat *))IntGetProcAddress("glGetSharpenTexFuncSGIS"); if(!_ptrc_glGetSharpenTexFuncSGIS) numFailed++; _ptrc_glSharpenTexFuncSGIS = (void (CODEGEN_FUNCPTR *)(GLenum, GLsizei, const GLfloat *))IntGetProcAddress("glSharpenTexFuncSGIS"); if(!_ptrc_glSharpenTexFuncSGIS) numFailed++; return numFailed; } void (CODEGEN_FUNCPTR *_ptrc_glTexImage4DSGIS)(GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glTexSubImage4DSGIS)(GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *) = NULL; static int Load_SGIS_texture4D(void) { int numFailed = 0; _ptrc_glTexImage4DSGIS = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *))IntGetProcAddress("glTexImage4DSGIS"); if(!_ptrc_glTexImage4DSGIS) numFailed++; _ptrc_glTexSubImage4DSGIS = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *))IntGetProcAddress("glTexSubImage4DSGIS"); if(!_ptrc_glTexSubImage4DSGIS) numFailed++; return numFailed; } void (CODEGEN_FUNCPTR *_ptrc_glTextureColorMaskSGIS)(GLboolean, GLboolean, GLboolean, GLboolean) = NULL; static int Load_SGIS_texture_color_mask(void) { int numFailed = 0; _ptrc_glTextureColorMaskSGIS = (void (CODEGEN_FUNCPTR *)(GLboolean, GLboolean, GLboolean, GLboolean))IntGetProcAddress("glTextureColorMaskSGIS"); if(!_ptrc_glTextureColorMaskSGIS) numFailed++; return numFailed; } void (CODEGEN_FUNCPTR *_ptrc_glGetTexFilterFuncSGIS)(GLenum, GLenum, GLfloat *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glTexFilterFuncSGIS)(GLenum, GLenum, GLsizei, const GLfloat *) = NULL; static int Load_SGIS_texture_filter4(void) { int numFailed = 0; _ptrc_glGetTexFilterFuncSGIS = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLfloat *))IntGetProcAddress("glGetTexFilterFuncSGIS"); if(!_ptrc_glGetTexFilterFuncSGIS) numFailed++; _ptrc_glTexFilterFuncSGIS = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLsizei, const GLfloat *))IntGetProcAddress("glTexFilterFuncSGIS"); if(!_ptrc_glTexFilterFuncSGIS) numFailed++; return numFailed; } void (CODEGEN_FUNCPTR *_ptrc_glAsyncMarkerSGIX)(GLuint) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glDeleteAsyncMarkersSGIX)(GLuint, GLsizei) = NULL; GLint (CODEGEN_FUNCPTR *_ptrc_glFinishAsyncSGIX)(GLuint *) = NULL; GLuint (CODEGEN_FUNCPTR *_ptrc_glGenAsyncMarkersSGIX)(GLsizei) = NULL; GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsAsyncMarkerSGIX)(GLuint) = NULL; GLint (CODEGEN_FUNCPTR *_ptrc_glPollAsyncSGIX)(GLuint *) = NULL; static int Load_SGIX_async(void) { int numFailed = 0; _ptrc_glAsyncMarkerSGIX = (void (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glAsyncMarkerSGIX"); if(!_ptrc_glAsyncMarkerSGIX) numFailed++; _ptrc_glDeleteAsyncMarkersSGIX = (void (CODEGEN_FUNCPTR *)(GLuint, GLsizei))IntGetProcAddress("glDeleteAsyncMarkersSGIX"); if(!_ptrc_glDeleteAsyncMarkersSGIX) numFailed++; _ptrc_glFinishAsyncSGIX = (GLint (CODEGEN_FUNCPTR *)(GLuint *))IntGetProcAddress("glFinishAsyncSGIX"); if(!_ptrc_glFinishAsyncSGIX) numFailed++; _ptrc_glGenAsyncMarkersSGIX = (GLuint (CODEGEN_FUNCPTR *)(GLsizei))IntGetProcAddress("glGenAsyncMarkersSGIX"); if(!_ptrc_glGenAsyncMarkersSGIX) numFailed++; _ptrc_glIsAsyncMarkerSGIX = (GLboolean (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glIsAsyncMarkerSGIX"); if(!_ptrc_glIsAsyncMarkerSGIX) numFailed++; _ptrc_glPollAsyncSGIX = (GLint (CODEGEN_FUNCPTR *)(GLuint *))IntGetProcAddress("glPollAsyncSGIX"); if(!_ptrc_glPollAsyncSGIX) numFailed++; return numFailed; } void (CODEGEN_FUNCPTR *_ptrc_glFlushRasterSGIX)(void) = NULL; static int Load_SGIX_flush_raster(void) { int numFailed = 0; _ptrc_glFlushRasterSGIX = (void (CODEGEN_FUNCPTR *)(void))IntGetProcAddress("glFlushRasterSGIX"); if(!_ptrc_glFlushRasterSGIX) numFailed++; return numFailed; } void (CODEGEN_FUNCPTR *_ptrc_glFragmentColorMaterialSGIX)(GLenum, GLenum) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glFragmentLightModelfSGIX)(GLenum, GLfloat) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glFragmentLightModelfvSGIX)(GLenum, const GLfloat *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glFragmentLightModeliSGIX)(GLenum, GLint) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glFragmentLightModelivSGIX)(GLenum, const GLint *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glFragmentLightfSGIX)(GLenum, GLenum, GLfloat) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glFragmentLightfvSGIX)(GLenum, GLenum, const GLfloat *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glFragmentLightiSGIX)(GLenum, GLenum, GLint) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glFragmentLightivSGIX)(GLenum, GLenum, const GLint *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glFragmentMaterialfSGIX)(GLenum, GLenum, GLfloat) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glFragmentMaterialfvSGIX)(GLenum, GLenum, const GLfloat *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glFragmentMaterialiSGIX)(GLenum, GLenum, GLint) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glFragmentMaterialivSGIX)(GLenum, GLenum, const GLint *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGetFragmentLightfvSGIX)(GLenum, GLenum, GLfloat *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGetFragmentLightivSGIX)(GLenum, GLenum, GLint *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGetFragmentMaterialfvSGIX)(GLenum, GLenum, GLfloat *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGetFragmentMaterialivSGIX)(GLenum, GLenum, GLint *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glLightEnviSGIX)(GLenum, GLint) = NULL; static int Load_SGIX_fragment_lighting(void) { int numFailed = 0; _ptrc_glFragmentColorMaterialSGIX = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum))IntGetProcAddress("glFragmentColorMaterialSGIX"); if(!_ptrc_glFragmentColorMaterialSGIX) numFailed++; _ptrc_glFragmentLightModelfSGIX = (void (CODEGEN_FUNCPTR *)(GLenum, GLfloat))IntGetProcAddress("glFragmentLightModelfSGIX"); if(!_ptrc_glFragmentLightModelfSGIX) numFailed++; _ptrc_glFragmentLightModelfvSGIX = (void (CODEGEN_FUNCPTR *)(GLenum, const GLfloat *))IntGetProcAddress("glFragmentLightModelfvSGIX"); if(!_ptrc_glFragmentLightModelfvSGIX) numFailed++; _ptrc_glFragmentLightModeliSGIX = (void (CODEGEN_FUNCPTR *)(GLenum, GLint))IntGetProcAddress("glFragmentLightModeliSGIX"); if(!_ptrc_glFragmentLightModeliSGIX) numFailed++; _ptrc_glFragmentLightModelivSGIX = (void (CODEGEN_FUNCPTR *)(GLenum, const GLint *))IntGetProcAddress("glFragmentLightModelivSGIX"); if(!_ptrc_glFragmentLightModelivSGIX) numFailed++; _ptrc_glFragmentLightfSGIX = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLfloat))IntGetProcAddress("glFragmentLightfSGIX"); if(!_ptrc_glFragmentLightfSGIX) numFailed++; _ptrc_glFragmentLightfvSGIX = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, const GLfloat *))IntGetProcAddress("glFragmentLightfvSGIX"); if(!_ptrc_glFragmentLightfvSGIX) numFailed++; _ptrc_glFragmentLightiSGIX = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLint))IntGetProcAddress("glFragmentLightiSGIX"); if(!_ptrc_glFragmentLightiSGIX) numFailed++; _ptrc_glFragmentLightivSGIX = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, const GLint *))IntGetProcAddress("glFragmentLightivSGIX"); if(!_ptrc_glFragmentLightivSGIX) numFailed++; _ptrc_glFragmentMaterialfSGIX = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLfloat))IntGetProcAddress("glFragmentMaterialfSGIX"); if(!_ptrc_glFragmentMaterialfSGIX) numFailed++; _ptrc_glFragmentMaterialfvSGIX = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, const GLfloat *))IntGetProcAddress("glFragmentMaterialfvSGIX"); if(!_ptrc_glFragmentMaterialfvSGIX) numFailed++; _ptrc_glFragmentMaterialiSGIX = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLint))IntGetProcAddress("glFragmentMaterialiSGIX"); if(!_ptrc_glFragmentMaterialiSGIX) numFailed++; _ptrc_glFragmentMaterialivSGIX = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, const GLint *))IntGetProcAddress("glFragmentMaterialivSGIX"); if(!_ptrc_glFragmentMaterialivSGIX) numFailed++; _ptrc_glGetFragmentLightfvSGIX = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLfloat *))IntGetProcAddress("glGetFragmentLightfvSGIX"); if(!_ptrc_glGetFragmentLightfvSGIX) numFailed++; _ptrc_glGetFragmentLightivSGIX = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLint *))IntGetProcAddress("glGetFragmentLightivSGIX"); if(!_ptrc_glGetFragmentLightivSGIX) numFailed++; _ptrc_glGetFragmentMaterialfvSGIX = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLfloat *))IntGetProcAddress("glGetFragmentMaterialfvSGIX"); if(!_ptrc_glGetFragmentMaterialfvSGIX) numFailed++; _ptrc_glGetFragmentMaterialivSGIX = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLint *))IntGetProcAddress("glGetFragmentMaterialivSGIX"); if(!_ptrc_glGetFragmentMaterialivSGIX) numFailed++; _ptrc_glLightEnviSGIX = (void (CODEGEN_FUNCPTR *)(GLenum, GLint))IntGetProcAddress("glLightEnviSGIX"); if(!_ptrc_glLightEnviSGIX) numFailed++; return numFailed; } void (CODEGEN_FUNCPTR *_ptrc_glFrameZoomSGIX)(GLint) = NULL; static int Load_SGIX_framezoom(void) { int numFailed = 0; _ptrc_glFrameZoomSGIX = (void (CODEGEN_FUNCPTR *)(GLint))IntGetProcAddress("glFrameZoomSGIX"); if(!_ptrc_glFrameZoomSGIX) numFailed++; return numFailed; } void (CODEGEN_FUNCPTR *_ptrc_glIglooInterfaceSGIX)(GLenum, const GLvoid *) = NULL; static int Load_SGIX_igloo_interface(void) { int numFailed = 0; _ptrc_glIglooInterfaceSGIX = (void (CODEGEN_FUNCPTR *)(GLenum, const GLvoid *))IntGetProcAddress("glIglooInterfaceSGIX"); if(!_ptrc_glIglooInterfaceSGIX) numFailed++; return numFailed; } GLint (CODEGEN_FUNCPTR *_ptrc_glGetInstrumentsSGIX)(void) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glInstrumentsBufferSGIX)(GLsizei, GLint *) = NULL; GLint (CODEGEN_FUNCPTR *_ptrc_glPollInstrumentsSGIX)(GLint *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glReadInstrumentsSGIX)(GLint) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glStartInstrumentsSGIX)(void) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glStopInstrumentsSGIX)(GLint) = NULL; static int Load_SGIX_instruments(void) { int numFailed = 0; _ptrc_glGetInstrumentsSGIX = (GLint (CODEGEN_FUNCPTR *)(void))IntGetProcAddress("glGetInstrumentsSGIX"); if(!_ptrc_glGetInstrumentsSGIX) numFailed++; _ptrc_glInstrumentsBufferSGIX = (void (CODEGEN_FUNCPTR *)(GLsizei, GLint *))IntGetProcAddress("glInstrumentsBufferSGIX"); if(!_ptrc_glInstrumentsBufferSGIX) numFailed++; _ptrc_glPollInstrumentsSGIX = (GLint (CODEGEN_FUNCPTR *)(GLint *))IntGetProcAddress("glPollInstrumentsSGIX"); if(!_ptrc_glPollInstrumentsSGIX) numFailed++; _ptrc_glReadInstrumentsSGIX = (void (CODEGEN_FUNCPTR *)(GLint))IntGetProcAddress("glReadInstrumentsSGIX"); if(!_ptrc_glReadInstrumentsSGIX) numFailed++; _ptrc_glStartInstrumentsSGIX = (void (CODEGEN_FUNCPTR *)(void))IntGetProcAddress("glStartInstrumentsSGIX"); if(!_ptrc_glStartInstrumentsSGIX) numFailed++; _ptrc_glStopInstrumentsSGIX = (void (CODEGEN_FUNCPTR *)(GLint))IntGetProcAddress("glStopInstrumentsSGIX"); if(!_ptrc_glStopInstrumentsSGIX) numFailed++; return numFailed; } void (CODEGEN_FUNCPTR *_ptrc_glGetListParameterfvSGIX)(GLuint, GLenum, GLfloat *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGetListParameterivSGIX)(GLuint, GLenum, GLint *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glListParameterfSGIX)(GLuint, GLenum, GLfloat) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glListParameterfvSGIX)(GLuint, GLenum, const GLfloat *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glListParameteriSGIX)(GLuint, GLenum, GLint) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glListParameterivSGIX)(GLuint, GLenum, const GLint *) = NULL; static int Load_SGIX_list_priority(void) { int numFailed = 0; _ptrc_glGetListParameterfvSGIX = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLfloat *))IntGetProcAddress("glGetListParameterfvSGIX"); if(!_ptrc_glGetListParameterfvSGIX) numFailed++; _ptrc_glGetListParameterivSGIX = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLint *))IntGetProcAddress("glGetListParameterivSGIX"); if(!_ptrc_glGetListParameterivSGIX) numFailed++; _ptrc_glListParameterfSGIX = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLfloat))IntGetProcAddress("glListParameterfSGIX"); if(!_ptrc_glListParameterfSGIX) numFailed++; _ptrc_glListParameterfvSGIX = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, const GLfloat *))IntGetProcAddress("glListParameterfvSGIX"); if(!_ptrc_glListParameterfvSGIX) numFailed++; _ptrc_glListParameteriSGIX = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLint))IntGetProcAddress("glListParameteriSGIX"); if(!_ptrc_glListParameteriSGIX) numFailed++; _ptrc_glListParameterivSGIX = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, const GLint *))IntGetProcAddress("glListParameterivSGIX"); if(!_ptrc_glListParameterivSGIX) numFailed++; return numFailed; } void (CODEGEN_FUNCPTR *_ptrc_glPixelTexGenSGIX)(GLenum) = NULL; static int Load_SGIX_pixel_texture(void) { int numFailed = 0; _ptrc_glPixelTexGenSGIX = (void (CODEGEN_FUNCPTR *)(GLenum))IntGetProcAddress("glPixelTexGenSGIX"); if(!_ptrc_glPixelTexGenSGIX) numFailed++; return numFailed; } void (CODEGEN_FUNCPTR *_ptrc_glDeformSGIX)(GLbitfield) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glDeformationMap3dSGIX)(GLenum, GLdouble, GLdouble, GLint, GLint, GLdouble, GLdouble, GLint, GLint, GLdouble, GLdouble, GLint, GLint, const GLdouble *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glDeformationMap3fSGIX)(GLenum, GLfloat, GLfloat, GLint, GLint, GLfloat, GLfloat, GLint, GLint, GLfloat, GLfloat, GLint, GLint, const GLfloat *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glLoadIdentityDeformationMapSGIX)(GLbitfield) = NULL; static int Load_SGIX_polynomial_ffd(void) { int numFailed = 0; _ptrc_glDeformSGIX = (void (CODEGEN_FUNCPTR *)(GLbitfield))IntGetProcAddress("glDeformSGIX"); if(!_ptrc_glDeformSGIX) numFailed++; _ptrc_glDeformationMap3dSGIX = (void (CODEGEN_FUNCPTR *)(GLenum, GLdouble, GLdouble, GLint, GLint, GLdouble, GLdouble, GLint, GLint, GLdouble, GLdouble, GLint, GLint, const GLdouble *))IntGetProcAddress("glDeformationMap3dSGIX"); if(!_ptrc_glDeformationMap3dSGIX) numFailed++; _ptrc_glDeformationMap3fSGIX = (void (CODEGEN_FUNCPTR *)(GLenum, GLfloat, GLfloat, GLint, GLint, GLfloat, GLfloat, GLint, GLint, GLfloat, GLfloat, GLint, GLint, const GLfloat *))IntGetProcAddress("glDeformationMap3fSGIX"); if(!_ptrc_glDeformationMap3fSGIX) numFailed++; _ptrc_glLoadIdentityDeformationMapSGIX = (void (CODEGEN_FUNCPTR *)(GLbitfield))IntGetProcAddress("glLoadIdentityDeformationMapSGIX"); if(!_ptrc_glLoadIdentityDeformationMapSGIX) numFailed++; return numFailed; } void (CODEGEN_FUNCPTR *_ptrc_glReferencePlaneSGIX)(const GLdouble *) = NULL; static int Load_SGIX_reference_plane(void) { int numFailed = 0; _ptrc_glReferencePlaneSGIX = (void (CODEGEN_FUNCPTR *)(const GLdouble *))IntGetProcAddress("glReferencePlaneSGIX"); if(!_ptrc_glReferencePlaneSGIX) numFailed++; return numFailed; } void (CODEGEN_FUNCPTR *_ptrc_glSpriteParameterfSGIX)(GLenum, GLfloat) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glSpriteParameterfvSGIX)(GLenum, const GLfloat *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glSpriteParameteriSGIX)(GLenum, GLint) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glSpriteParameterivSGIX)(GLenum, const GLint *) = NULL; static int Load_SGIX_sprite(void) { int numFailed = 0; _ptrc_glSpriteParameterfSGIX = (void (CODEGEN_FUNCPTR *)(GLenum, GLfloat))IntGetProcAddress("glSpriteParameterfSGIX"); if(!_ptrc_glSpriteParameterfSGIX) numFailed++; _ptrc_glSpriteParameterfvSGIX = (void (CODEGEN_FUNCPTR *)(GLenum, const GLfloat *))IntGetProcAddress("glSpriteParameterfvSGIX"); if(!_ptrc_glSpriteParameterfvSGIX) numFailed++; _ptrc_glSpriteParameteriSGIX = (void (CODEGEN_FUNCPTR *)(GLenum, GLint))IntGetProcAddress("glSpriteParameteriSGIX"); if(!_ptrc_glSpriteParameteriSGIX) numFailed++; _ptrc_glSpriteParameterivSGIX = (void (CODEGEN_FUNCPTR *)(GLenum, const GLint *))IntGetProcAddress("glSpriteParameterivSGIX"); if(!_ptrc_glSpriteParameterivSGIX) numFailed++; return numFailed; } void (CODEGEN_FUNCPTR *_ptrc_glTagSampleBufferSGIX)(void) = NULL; static int Load_SGIX_tag_sample_buffer(void) { int numFailed = 0; _ptrc_glTagSampleBufferSGIX = (void (CODEGEN_FUNCPTR *)(void))IntGetProcAddress("glTagSampleBufferSGIX"); if(!_ptrc_glTagSampleBufferSGIX) numFailed++; return numFailed; } void (CODEGEN_FUNCPTR *_ptrc_glColorTableParameterfvSGI)(GLenum, GLenum, const GLfloat *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glColorTableParameterivSGI)(GLenum, GLenum, const GLint *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glColorTableSGI)(GLenum, GLenum, GLsizei, GLenum, GLenum, const GLvoid *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glCopyColorTableSGI)(GLenum, GLenum, GLint, GLint, GLsizei) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGetColorTableParameterfvSGI)(GLenum, GLenum, GLfloat *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGetColorTableParameterivSGI)(GLenum, GLenum, GLint *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGetColorTableSGI)(GLenum, GLenum, GLenum, GLvoid *) = NULL; static int Load_SGI_color_table(void) { int numFailed = 0; _ptrc_glColorTableParameterfvSGI = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, const GLfloat *))IntGetProcAddress("glColorTableParameterfvSGI"); if(!_ptrc_glColorTableParameterfvSGI) numFailed++; _ptrc_glColorTableParameterivSGI = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, const GLint *))IntGetProcAddress("glColorTableParameterivSGI"); if(!_ptrc_glColorTableParameterivSGI) numFailed++; _ptrc_glColorTableSGI = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLsizei, GLenum, GLenum, const GLvoid *))IntGetProcAddress("glColorTableSGI"); if(!_ptrc_glColorTableSGI) numFailed++; _ptrc_glCopyColorTableSGI = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLint, GLint, GLsizei))IntGetProcAddress("glCopyColorTableSGI"); if(!_ptrc_glCopyColorTableSGI) numFailed++; _ptrc_glGetColorTableParameterfvSGI = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLfloat *))IntGetProcAddress("glGetColorTableParameterfvSGI"); if(!_ptrc_glGetColorTableParameterfvSGI) numFailed++; _ptrc_glGetColorTableParameterivSGI = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLint *))IntGetProcAddress("glGetColorTableParameterivSGI"); if(!_ptrc_glGetColorTableParameterivSGI) numFailed++; _ptrc_glGetColorTableSGI = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLenum, GLvoid *))IntGetProcAddress("glGetColorTableSGI"); if(!_ptrc_glGetColorTableSGI) numFailed++; return numFailed; } void (CODEGEN_FUNCPTR *_ptrc_glFinishTextureSUNX)(void) = NULL; static int Load_SUNX_constant_data(void) { int numFailed = 0; _ptrc_glFinishTextureSUNX = (void (CODEGEN_FUNCPTR *)(void))IntGetProcAddress("glFinishTextureSUNX"); if(!_ptrc_glFinishTextureSUNX) numFailed++; return numFailed; } void (CODEGEN_FUNCPTR *_ptrc_glGlobalAlphaFactorbSUN)(GLbyte) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGlobalAlphaFactordSUN)(GLdouble) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGlobalAlphaFactorfSUN)(GLfloat) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGlobalAlphaFactoriSUN)(GLint) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGlobalAlphaFactorsSUN)(GLshort) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGlobalAlphaFactorubSUN)(GLubyte) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGlobalAlphaFactoruiSUN)(GLuint) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGlobalAlphaFactorusSUN)(GLushort) = NULL; static int Load_SUN_global_alpha(void) { int numFailed = 0; _ptrc_glGlobalAlphaFactorbSUN = (void (CODEGEN_FUNCPTR *)(GLbyte))IntGetProcAddress("glGlobalAlphaFactorbSUN"); if(!_ptrc_glGlobalAlphaFactorbSUN) numFailed++; _ptrc_glGlobalAlphaFactordSUN = (void (CODEGEN_FUNCPTR *)(GLdouble))IntGetProcAddress("glGlobalAlphaFactordSUN"); if(!_ptrc_glGlobalAlphaFactordSUN) numFailed++; _ptrc_glGlobalAlphaFactorfSUN = (void (CODEGEN_FUNCPTR *)(GLfloat))IntGetProcAddress("glGlobalAlphaFactorfSUN"); if(!_ptrc_glGlobalAlphaFactorfSUN) numFailed++; _ptrc_glGlobalAlphaFactoriSUN = (void (CODEGEN_FUNCPTR *)(GLint))IntGetProcAddress("glGlobalAlphaFactoriSUN"); if(!_ptrc_glGlobalAlphaFactoriSUN) numFailed++; _ptrc_glGlobalAlphaFactorsSUN = (void (CODEGEN_FUNCPTR *)(GLshort))IntGetProcAddress("glGlobalAlphaFactorsSUN"); if(!_ptrc_glGlobalAlphaFactorsSUN) numFailed++; _ptrc_glGlobalAlphaFactorubSUN = (void (CODEGEN_FUNCPTR *)(GLubyte))IntGetProcAddress("glGlobalAlphaFactorubSUN"); if(!_ptrc_glGlobalAlphaFactorubSUN) numFailed++; _ptrc_glGlobalAlphaFactoruiSUN = (void (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glGlobalAlphaFactoruiSUN"); if(!_ptrc_glGlobalAlphaFactoruiSUN) numFailed++; _ptrc_glGlobalAlphaFactorusSUN = (void (CODEGEN_FUNCPTR *)(GLushort))IntGetProcAddress("glGlobalAlphaFactorusSUN"); if(!_ptrc_glGlobalAlphaFactorusSUN) numFailed++; return numFailed; } void (CODEGEN_FUNCPTR *_ptrc_glDrawMeshArraysSUN)(GLenum, GLint, GLsizei, GLsizei) = NULL; static int Load_SUN_mesh_array(void) { int numFailed = 0; _ptrc_glDrawMeshArraysSUN = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLsizei, GLsizei))IntGetProcAddress("glDrawMeshArraysSUN"); if(!_ptrc_glDrawMeshArraysSUN) numFailed++; return numFailed; } void (CODEGEN_FUNCPTR *_ptrc_glReplacementCodePointerSUN)(GLenum, GLsizei, const GLvoid **) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glReplacementCodeubSUN)(GLubyte) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glReplacementCodeubvSUN)(const GLubyte *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glReplacementCodeuiSUN)(GLuint) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glReplacementCodeuivSUN)(const GLuint *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glReplacementCodeusSUN)(GLushort) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glReplacementCodeusvSUN)(const GLushort *) = NULL; static int Load_SUN_triangle_list(void) { int numFailed = 0; _ptrc_glReplacementCodePointerSUN = (void (CODEGEN_FUNCPTR *)(GLenum, GLsizei, const GLvoid **))IntGetProcAddress("glReplacementCodePointerSUN"); if(!_ptrc_glReplacementCodePointerSUN) numFailed++; _ptrc_glReplacementCodeubSUN = (void (CODEGEN_FUNCPTR *)(GLubyte))IntGetProcAddress("glReplacementCodeubSUN"); if(!_ptrc_glReplacementCodeubSUN) numFailed++; _ptrc_glReplacementCodeubvSUN = (void (CODEGEN_FUNCPTR *)(const GLubyte *))IntGetProcAddress("glReplacementCodeubvSUN"); if(!_ptrc_glReplacementCodeubvSUN) numFailed++; _ptrc_glReplacementCodeuiSUN = (void (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glReplacementCodeuiSUN"); if(!_ptrc_glReplacementCodeuiSUN) numFailed++; _ptrc_glReplacementCodeuivSUN = (void (CODEGEN_FUNCPTR *)(const GLuint *))IntGetProcAddress("glReplacementCodeuivSUN"); if(!_ptrc_glReplacementCodeuivSUN) numFailed++; _ptrc_glReplacementCodeusSUN = (void (CODEGEN_FUNCPTR *)(GLushort))IntGetProcAddress("glReplacementCodeusSUN"); if(!_ptrc_glReplacementCodeusSUN) numFailed++; _ptrc_glReplacementCodeusvSUN = (void (CODEGEN_FUNCPTR *)(const GLushort *))IntGetProcAddress("glReplacementCodeusvSUN"); if(!_ptrc_glReplacementCodeusvSUN) numFailed++; return numFailed; } void (CODEGEN_FUNCPTR *_ptrc_glColor3fVertex3fSUN)(GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glColor3fVertex3fvSUN)(const GLfloat *, const GLfloat *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glColor4fNormal3fVertex3fSUN)(GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glColor4fNormal3fVertex3fvSUN)(const GLfloat *, const GLfloat *, const GLfloat *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glColor4ubVertex2fSUN)(GLubyte, GLubyte, GLubyte, GLubyte, GLfloat, GLfloat) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glColor4ubVertex2fvSUN)(const GLubyte *, const GLfloat *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glColor4ubVertex3fSUN)(GLubyte, GLubyte, GLubyte, GLubyte, GLfloat, GLfloat, GLfloat) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glColor4ubVertex3fvSUN)(const GLubyte *, const GLfloat *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glNormal3fVertex3fSUN)(GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glNormal3fVertex3fvSUN)(const GLfloat *, const GLfloat *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glReplacementCodeuiColor3fVertex3fSUN)(GLuint, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glReplacementCodeuiColor3fVertex3fvSUN)(const GLuint *, const GLfloat *, const GLfloat *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glReplacementCodeuiColor4fNormal3fVertex3fSUN)(GLuint, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glReplacementCodeuiColor4fNormal3fVertex3fvSUN)(const GLuint *, const GLfloat *, const GLfloat *, const GLfloat *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glReplacementCodeuiColor4ubVertex3fSUN)(GLuint, GLubyte, GLubyte, GLubyte, GLubyte, GLfloat, GLfloat, GLfloat) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glReplacementCodeuiColor4ubVertex3fvSUN)(const GLuint *, const GLubyte *, const GLfloat *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glReplacementCodeuiNormal3fVertex3fSUN)(GLuint, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glReplacementCodeuiNormal3fVertex3fvSUN)(const GLuint *, const GLfloat *, const GLfloat *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN)(GLuint, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN)(const GLuint *, const GLfloat *, const GLfloat *, const GLfloat *, const GLfloat *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN)(GLuint, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN)(const GLuint *, const GLfloat *, const GLfloat *, const GLfloat *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glReplacementCodeuiTexCoord2fVertex3fSUN)(GLuint, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glReplacementCodeuiTexCoord2fVertex3fvSUN)(const GLuint *, const GLfloat *, const GLfloat *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glReplacementCodeuiVertex3fSUN)(GLuint, GLfloat, GLfloat, GLfloat) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glReplacementCodeuiVertex3fvSUN)(const GLuint *, const GLfloat *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glTexCoord2fColor3fVertex3fSUN)(GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glTexCoord2fColor3fVertex3fvSUN)(const GLfloat *, const GLfloat *, const GLfloat *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glTexCoord2fColor4fNormal3fVertex3fSUN)(GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glTexCoord2fColor4fNormal3fVertex3fvSUN)(const GLfloat *, const GLfloat *, const GLfloat *, const GLfloat *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glTexCoord2fColor4ubVertex3fSUN)(GLfloat, GLfloat, GLubyte, GLubyte, GLubyte, GLubyte, GLfloat, GLfloat, GLfloat) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glTexCoord2fColor4ubVertex3fvSUN)(const GLfloat *, const GLubyte *, const GLfloat *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glTexCoord2fNormal3fVertex3fSUN)(GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glTexCoord2fNormal3fVertex3fvSUN)(const GLfloat *, const GLfloat *, const GLfloat *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glTexCoord2fVertex3fSUN)(GLfloat, GLfloat, GLfloat, GLfloat, GLfloat) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glTexCoord2fVertex3fvSUN)(const GLfloat *, const GLfloat *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glTexCoord4fColor4fNormal3fVertex4fSUN)(GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glTexCoord4fColor4fNormal3fVertex4fvSUN)(const GLfloat *, const GLfloat *, const GLfloat *, const GLfloat *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glTexCoord4fVertex4fSUN)(GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glTexCoord4fVertex4fvSUN)(const GLfloat *, const GLfloat *) = NULL; static int Load_SUN_vertex(void) { int numFailed = 0; _ptrc_glColor3fVertex3fSUN = (void (CODEGEN_FUNCPTR *)(GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat))IntGetProcAddress("glColor3fVertex3fSUN"); if(!_ptrc_glColor3fVertex3fSUN) numFailed++; _ptrc_glColor3fVertex3fvSUN = (void (CODEGEN_FUNCPTR *)(const GLfloat *, const GLfloat *))IntGetProcAddress("glColor3fVertex3fvSUN"); if(!_ptrc_glColor3fVertex3fvSUN) numFailed++; _ptrc_glColor4fNormal3fVertex3fSUN = (void (CODEGEN_FUNCPTR *)(GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat))IntGetProcAddress("glColor4fNormal3fVertex3fSUN"); if(!_ptrc_glColor4fNormal3fVertex3fSUN) numFailed++; _ptrc_glColor4fNormal3fVertex3fvSUN = (void (CODEGEN_FUNCPTR *)(const GLfloat *, const GLfloat *, const GLfloat *))IntGetProcAddress("glColor4fNormal3fVertex3fvSUN"); if(!_ptrc_glColor4fNormal3fVertex3fvSUN) numFailed++; _ptrc_glColor4ubVertex2fSUN = (void (CODEGEN_FUNCPTR *)(GLubyte, GLubyte, GLubyte, GLubyte, GLfloat, GLfloat))IntGetProcAddress("glColor4ubVertex2fSUN"); if(!_ptrc_glColor4ubVertex2fSUN) numFailed++; _ptrc_glColor4ubVertex2fvSUN = (void (CODEGEN_FUNCPTR *)(const GLubyte *, const GLfloat *))IntGetProcAddress("glColor4ubVertex2fvSUN"); if(!_ptrc_glColor4ubVertex2fvSUN) numFailed++; _ptrc_glColor4ubVertex3fSUN = (void (CODEGEN_FUNCPTR *)(GLubyte, GLubyte, GLubyte, GLubyte, GLfloat, GLfloat, GLfloat))IntGetProcAddress("glColor4ubVertex3fSUN"); if(!_ptrc_glColor4ubVertex3fSUN) numFailed++; _ptrc_glColor4ubVertex3fvSUN = (void (CODEGEN_FUNCPTR *)(const GLubyte *, const GLfloat *))IntGetProcAddress("glColor4ubVertex3fvSUN"); if(!_ptrc_glColor4ubVertex3fvSUN) numFailed++; _ptrc_glNormal3fVertex3fSUN = (void (CODEGEN_FUNCPTR *)(GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat))IntGetProcAddress("glNormal3fVertex3fSUN"); if(!_ptrc_glNormal3fVertex3fSUN) numFailed++; _ptrc_glNormal3fVertex3fvSUN = (void (CODEGEN_FUNCPTR *)(const GLfloat *, const GLfloat *))IntGetProcAddress("glNormal3fVertex3fvSUN"); if(!_ptrc_glNormal3fVertex3fvSUN) numFailed++; _ptrc_glReplacementCodeuiColor3fVertex3fSUN = (void (CODEGEN_FUNCPTR *)(GLuint, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat))IntGetProcAddress("glReplacementCodeuiColor3fVertex3fSUN"); if(!_ptrc_glReplacementCodeuiColor3fVertex3fSUN) numFailed++; _ptrc_glReplacementCodeuiColor3fVertex3fvSUN = (void (CODEGEN_FUNCPTR *)(const GLuint *, const GLfloat *, const GLfloat *))IntGetProcAddress("glReplacementCodeuiColor3fVertex3fvSUN"); if(!_ptrc_glReplacementCodeuiColor3fVertex3fvSUN) numFailed++; _ptrc_glReplacementCodeuiColor4fNormal3fVertex3fSUN = (void (CODEGEN_FUNCPTR *)(GLuint, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat))IntGetProcAddress("glReplacementCodeuiColor4fNormal3fVertex3fSUN"); if(!_ptrc_glReplacementCodeuiColor4fNormal3fVertex3fSUN) numFailed++; _ptrc_glReplacementCodeuiColor4fNormal3fVertex3fvSUN = (void (CODEGEN_FUNCPTR *)(const GLuint *, const GLfloat *, const GLfloat *, const GLfloat *))IntGetProcAddress("glReplacementCodeuiColor4fNormal3fVertex3fvSUN"); if(!_ptrc_glReplacementCodeuiColor4fNormal3fVertex3fvSUN) numFailed++; _ptrc_glReplacementCodeuiColor4ubVertex3fSUN = (void (CODEGEN_FUNCPTR *)(GLuint, GLubyte, GLubyte, GLubyte, GLubyte, GLfloat, GLfloat, GLfloat))IntGetProcAddress("glReplacementCodeuiColor4ubVertex3fSUN"); if(!_ptrc_glReplacementCodeuiColor4ubVertex3fSUN) numFailed++; _ptrc_glReplacementCodeuiColor4ubVertex3fvSUN = (void (CODEGEN_FUNCPTR *)(const GLuint *, const GLubyte *, const GLfloat *))IntGetProcAddress("glReplacementCodeuiColor4ubVertex3fvSUN"); if(!_ptrc_glReplacementCodeuiColor4ubVertex3fvSUN) numFailed++; _ptrc_glReplacementCodeuiNormal3fVertex3fSUN = (void (CODEGEN_FUNCPTR *)(GLuint, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat))IntGetProcAddress("glReplacementCodeuiNormal3fVertex3fSUN"); if(!_ptrc_glReplacementCodeuiNormal3fVertex3fSUN) numFailed++; _ptrc_glReplacementCodeuiNormal3fVertex3fvSUN = (void (CODEGEN_FUNCPTR *)(const GLuint *, const GLfloat *, const GLfloat *))IntGetProcAddress("glReplacementCodeuiNormal3fVertex3fvSUN"); if(!_ptrc_glReplacementCodeuiNormal3fVertex3fvSUN) numFailed++; _ptrc_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN = (void (CODEGEN_FUNCPTR *)(GLuint, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat))IntGetProcAddress("glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN"); if(!_ptrc_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN) numFailed++; _ptrc_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN = (void (CODEGEN_FUNCPTR *)(const GLuint *, const GLfloat *, const GLfloat *, const GLfloat *, const GLfloat *))IntGetProcAddress("glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN"); if(!_ptrc_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN) numFailed++; _ptrc_glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN = (void (CODEGEN_FUNCPTR *)(GLuint, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat))IntGetProcAddress("glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN"); if(!_ptrc_glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN) numFailed++; _ptrc_glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN = (void (CODEGEN_FUNCPTR *)(const GLuint *, const GLfloat *, const GLfloat *, const GLfloat *))IntGetProcAddress("glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN"); if(!_ptrc_glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN) numFailed++; _ptrc_glReplacementCodeuiTexCoord2fVertex3fSUN = (void (CODEGEN_FUNCPTR *)(GLuint, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat))IntGetProcAddress("glReplacementCodeuiTexCoord2fVertex3fSUN"); if(!_ptrc_glReplacementCodeuiTexCoord2fVertex3fSUN) numFailed++; _ptrc_glReplacementCodeuiTexCoord2fVertex3fvSUN = (void (CODEGEN_FUNCPTR *)(const GLuint *, const GLfloat *, const GLfloat *))IntGetProcAddress("glReplacementCodeuiTexCoord2fVertex3fvSUN"); if(!_ptrc_glReplacementCodeuiTexCoord2fVertex3fvSUN) numFailed++; _ptrc_glReplacementCodeuiVertex3fSUN = (void (CODEGEN_FUNCPTR *)(GLuint, GLfloat, GLfloat, GLfloat))IntGetProcAddress("glReplacementCodeuiVertex3fSUN"); if(!_ptrc_glReplacementCodeuiVertex3fSUN) numFailed++; _ptrc_glReplacementCodeuiVertex3fvSUN = (void (CODEGEN_FUNCPTR *)(const GLuint *, const GLfloat *))IntGetProcAddress("glReplacementCodeuiVertex3fvSUN"); if(!_ptrc_glReplacementCodeuiVertex3fvSUN) numFailed++; _ptrc_glTexCoord2fColor3fVertex3fSUN = (void (CODEGEN_FUNCPTR *)(GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat))IntGetProcAddress("glTexCoord2fColor3fVertex3fSUN"); if(!_ptrc_glTexCoord2fColor3fVertex3fSUN) numFailed++; _ptrc_glTexCoord2fColor3fVertex3fvSUN = (void (CODEGEN_FUNCPTR *)(const GLfloat *, const GLfloat *, const GLfloat *))IntGetProcAddress("glTexCoord2fColor3fVertex3fvSUN"); if(!_ptrc_glTexCoord2fColor3fVertex3fvSUN) numFailed++; _ptrc_glTexCoord2fColor4fNormal3fVertex3fSUN = (void (CODEGEN_FUNCPTR *)(GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat))IntGetProcAddress("glTexCoord2fColor4fNormal3fVertex3fSUN"); if(!_ptrc_glTexCoord2fColor4fNormal3fVertex3fSUN) numFailed++; _ptrc_glTexCoord2fColor4fNormal3fVertex3fvSUN = (void (CODEGEN_FUNCPTR *)(const GLfloat *, const GLfloat *, const GLfloat *, const GLfloat *))IntGetProcAddress("glTexCoord2fColor4fNormal3fVertex3fvSUN"); if(!_ptrc_glTexCoord2fColor4fNormal3fVertex3fvSUN) numFailed++; _ptrc_glTexCoord2fColor4ubVertex3fSUN = (void (CODEGEN_FUNCPTR *)(GLfloat, GLfloat, GLubyte, GLubyte, GLubyte, GLubyte, GLfloat, GLfloat, GLfloat))IntGetProcAddress("glTexCoord2fColor4ubVertex3fSUN"); if(!_ptrc_glTexCoord2fColor4ubVertex3fSUN) numFailed++; _ptrc_glTexCoord2fColor4ubVertex3fvSUN = (void (CODEGEN_FUNCPTR *)(const GLfloat *, const GLubyte *, const GLfloat *))IntGetProcAddress("glTexCoord2fColor4ubVertex3fvSUN"); if(!_ptrc_glTexCoord2fColor4ubVertex3fvSUN) numFailed++; _ptrc_glTexCoord2fNormal3fVertex3fSUN = (void (CODEGEN_FUNCPTR *)(GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat))IntGetProcAddress("glTexCoord2fNormal3fVertex3fSUN"); if(!_ptrc_glTexCoord2fNormal3fVertex3fSUN) numFailed++; _ptrc_glTexCoord2fNormal3fVertex3fvSUN = (void (CODEGEN_FUNCPTR *)(const GLfloat *, const GLfloat *, const GLfloat *))IntGetProcAddress("glTexCoord2fNormal3fVertex3fvSUN"); if(!_ptrc_glTexCoord2fNormal3fVertex3fvSUN) numFailed++; _ptrc_glTexCoord2fVertex3fSUN = (void (CODEGEN_FUNCPTR *)(GLfloat, GLfloat, GLfloat, GLfloat, GLfloat))IntGetProcAddress("glTexCoord2fVertex3fSUN"); if(!_ptrc_glTexCoord2fVertex3fSUN) numFailed++; _ptrc_glTexCoord2fVertex3fvSUN = (void (CODEGEN_FUNCPTR *)(const GLfloat *, const GLfloat *))IntGetProcAddress("glTexCoord2fVertex3fvSUN"); if(!_ptrc_glTexCoord2fVertex3fvSUN) numFailed++; _ptrc_glTexCoord4fColor4fNormal3fVertex4fSUN = (void (CODEGEN_FUNCPTR *)(GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat))IntGetProcAddress("glTexCoord4fColor4fNormal3fVertex4fSUN"); if(!_ptrc_glTexCoord4fColor4fNormal3fVertex4fSUN) numFailed++; _ptrc_glTexCoord4fColor4fNormal3fVertex4fvSUN = (void (CODEGEN_FUNCPTR *)(const GLfloat *, const GLfloat *, const GLfloat *, const GLfloat *))IntGetProcAddress("glTexCoord4fColor4fNormal3fVertex4fvSUN"); if(!_ptrc_glTexCoord4fColor4fNormal3fVertex4fvSUN) numFailed++; _ptrc_glTexCoord4fVertex4fSUN = (void (CODEGEN_FUNCPTR *)(GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat))IntGetProcAddress("glTexCoord4fVertex4fSUN"); if(!_ptrc_glTexCoord4fVertex4fSUN) numFailed++; _ptrc_glTexCoord4fVertex4fvSUN = (void (CODEGEN_FUNCPTR *)(const GLfloat *, const GLfloat *))IntGetProcAddress("glTexCoord4fVertex4fvSUN"); if(!_ptrc_glTexCoord4fVertex4fvSUN) numFailed++; return numFailed; } void (CODEGEN_FUNCPTR *_ptrc_glBlendFunc)(GLenum, GLenum) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glClear)(GLbitfield) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glClearColor)(GLfloat, GLfloat, GLfloat, GLfloat) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glClearDepth)(GLdouble) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glClearStencil)(GLint) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glColorMask)(GLboolean, GLboolean, GLboolean, GLboolean) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glCullFace)(GLenum) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glDepthFunc)(GLenum) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glDepthMask)(GLboolean) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glDepthRange)(GLdouble, GLdouble) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glDisable)(GLenum) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glDrawBuffer)(GLenum) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glEnable)(GLenum) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glFinish)(void) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glFlush)(void) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glFrontFace)(GLenum) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGetBooleanv)(GLenum, GLboolean *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGetDoublev)(GLenum, GLdouble *) = NULL; GLenum (CODEGEN_FUNCPTR *_ptrc_glGetError)(void) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGetFloatv)(GLenum, GLfloat *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGetIntegerv)(GLenum, GLint *) = NULL; const GLubyte * (CODEGEN_FUNCPTR *_ptrc_glGetString)(GLenum) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGetTexImage)(GLenum, GLint, GLenum, GLenum, GLvoid *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGetTexLevelParameterfv)(GLenum, GLint, GLenum, GLfloat *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGetTexLevelParameteriv)(GLenum, GLint, GLenum, GLint *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGetTexParameterfv)(GLenum, GLenum, GLfloat *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGetTexParameteriv)(GLenum, GLenum, GLint *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glHint)(GLenum, GLenum) = NULL; GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsEnabled)(GLenum) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glLineWidth)(GLfloat) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glLogicOp)(GLenum) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glPixelStoref)(GLenum, GLfloat) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glPixelStorei)(GLenum, GLint) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glPointSize)(GLfloat) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glPolygonMode)(GLenum, GLenum) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glReadBuffer)(GLenum) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glReadPixels)(GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, GLvoid *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glScissor)(GLint, GLint, GLsizei, GLsizei) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glStencilFunc)(GLenum, GLint, GLuint) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glStencilMask)(GLuint) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glStencilOp)(GLenum, GLenum, GLenum) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glTexImage1D)(GLenum, GLint, GLint, GLsizei, GLint, GLenum, GLenum, const GLvoid *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glTexImage2D)(GLenum, GLint, GLint, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glTexParameterf)(GLenum, GLenum, GLfloat) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glTexParameterfv)(GLenum, GLenum, const GLfloat *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glTexParameteri)(GLenum, GLenum, GLint) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glTexParameteriv)(GLenum, GLenum, const GLint *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glViewport)(GLint, GLint, GLsizei, GLsizei) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glBindTexture)(GLenum, GLuint) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glCopyTexImage1D)(GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLint) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glCopyTexImage2D)(GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLsizei, GLint) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glCopyTexSubImage1D)(GLenum, GLint, GLint, GLint, GLint, GLsizei) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glCopyTexSubImage2D)(GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glDeleteTextures)(GLsizei, const GLuint *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glDrawArrays)(GLenum, GLint, GLsizei) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glDrawElements)(GLenum, GLsizei, GLenum, const GLvoid *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGenTextures)(GLsizei, GLuint *) = NULL; GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsTexture)(GLuint) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glPolygonOffset)(GLfloat, GLfloat) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glTexSubImage1D)(GLenum, GLint, GLint, GLsizei, GLenum, GLenum, const GLvoid *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glTexSubImage2D)(GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glBlendColor)(GLfloat, GLfloat, GLfloat, GLfloat) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glBlendEquation)(GLenum) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glCopyTexSubImage3D)(GLenum, GLint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glDrawRangeElements)(GLenum, GLuint, GLuint, GLsizei, GLenum, const GLvoid *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glTexImage3D)(GLenum, GLint, GLint, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glTexSubImage3D)(GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glActiveTexture)(GLenum) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glCompressedTexImage1D)(GLenum, GLint, GLenum, GLsizei, GLint, GLsizei, const GLvoid *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glCompressedTexImage2D)(GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLsizei, const GLvoid *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glCompressedTexImage3D)(GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLsizei, const GLvoid *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glCompressedTexSubImage1D)(GLenum, GLint, GLint, GLsizei, GLenum, GLsizei, const GLvoid *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glCompressedTexSubImage2D)(GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glCompressedTexSubImage3D)(GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGetCompressedTexImage)(GLenum, GLint, GLvoid *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glSampleCoverage)(GLfloat, GLboolean) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glBlendFuncSeparate)(GLenum, GLenum, GLenum, GLenum) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glMultiDrawArrays)(GLenum, const GLint *, const GLsizei *, GLsizei) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glMultiDrawElements)(GLenum, const GLsizei *, GLenum, const GLvoid *const*, GLsizei) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glPointParameterf)(GLenum, GLfloat) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glPointParameterfv)(GLenum, const GLfloat *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glPointParameteri)(GLenum, GLint) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glPointParameteriv)(GLenum, const GLint *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glBeginQuery)(GLenum, GLuint) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glBindBuffer)(GLenum, GLuint) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glBufferData)(GLenum, GLsizeiptr, const GLvoid *, GLenum) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glBufferSubData)(GLenum, GLintptr, GLsizeiptr, const GLvoid *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glDeleteBuffers)(GLsizei, const GLuint *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glDeleteQueries)(GLsizei, const GLuint *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glEndQuery)(GLenum) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGenBuffers)(GLsizei, GLuint *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGenQueries)(GLsizei, GLuint *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGetBufferParameteriv)(GLenum, GLenum, GLint *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGetBufferPointerv)(GLenum, GLenum, GLvoid **) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGetBufferSubData)(GLenum, GLintptr, GLsizeiptr, GLvoid *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGetQueryObjectiv)(GLuint, GLenum, GLint *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGetQueryObjectuiv)(GLuint, GLenum, GLuint *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGetQueryiv)(GLenum, GLenum, GLint *) = NULL; GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsBuffer)(GLuint) = NULL; GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsQuery)(GLuint) = NULL; void * (CODEGEN_FUNCPTR *_ptrc_glMapBuffer)(GLenum, GLenum) = NULL; GLboolean (CODEGEN_FUNCPTR *_ptrc_glUnmapBuffer)(GLenum) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glAttachShader)(GLuint, GLuint) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glBindAttribLocation)(GLuint, GLuint, const GLchar *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glBlendEquationSeparate)(GLenum, GLenum) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glCompileShader)(GLuint) = NULL; GLuint (CODEGEN_FUNCPTR *_ptrc_glCreateProgram)(void) = NULL; GLuint (CODEGEN_FUNCPTR *_ptrc_glCreateShader)(GLenum) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glDeleteProgram)(GLuint) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glDeleteShader)(GLuint) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glDetachShader)(GLuint, GLuint) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glDisableVertexAttribArray)(GLuint) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glDrawBuffers)(GLsizei, const GLenum *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glEnableVertexAttribArray)(GLuint) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGetActiveAttrib)(GLuint, GLuint, GLsizei, GLsizei *, GLint *, GLenum *, GLchar *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGetActiveUniform)(GLuint, GLuint, GLsizei, GLsizei *, GLint *, GLenum *, GLchar *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGetAttachedShaders)(GLuint, GLsizei, GLsizei *, GLuint *) = NULL; GLint (CODEGEN_FUNCPTR *_ptrc_glGetAttribLocation)(GLuint, const GLchar *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGetProgramInfoLog)(GLuint, GLsizei, GLsizei *, GLchar *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGetProgramiv)(GLuint, GLenum, GLint *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGetShaderInfoLog)(GLuint, GLsizei, GLsizei *, GLchar *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGetShaderSource)(GLuint, GLsizei, GLsizei *, GLchar *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGetShaderiv)(GLuint, GLenum, GLint *) = NULL; GLint (CODEGEN_FUNCPTR *_ptrc_glGetUniformLocation)(GLuint, const GLchar *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGetUniformfv)(GLuint, GLint, GLfloat *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGetUniformiv)(GLuint, GLint, GLint *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGetVertexAttribPointerv)(GLuint, GLenum, GLvoid **) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGetVertexAttribdv)(GLuint, GLenum, GLdouble *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGetVertexAttribfv)(GLuint, GLenum, GLfloat *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGetVertexAttribiv)(GLuint, GLenum, GLint *) = NULL; GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsProgram)(GLuint) = NULL; GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsShader)(GLuint) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glLinkProgram)(GLuint) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glShaderSource)(GLuint, GLsizei, const GLchar *const*, const GLint *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glStencilFuncSeparate)(GLenum, GLenum, GLint, GLuint) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glStencilMaskSeparate)(GLenum, GLuint) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glStencilOpSeparate)(GLenum, GLenum, GLenum, GLenum) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glUniform1f)(GLint, GLfloat) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glUniform1fv)(GLint, GLsizei, const GLfloat *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glUniform1i)(GLint, GLint) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glUniform1iv)(GLint, GLsizei, const GLint *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glUniform2f)(GLint, GLfloat, GLfloat) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glUniform2fv)(GLint, GLsizei, const GLfloat *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glUniform2i)(GLint, GLint, GLint) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glUniform2iv)(GLint, GLsizei, const GLint *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glUniform3f)(GLint, GLfloat, GLfloat, GLfloat) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glUniform3fv)(GLint, GLsizei, const GLfloat *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glUniform3i)(GLint, GLint, GLint, GLint) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glUniform3iv)(GLint, GLsizei, const GLint *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glUniform4f)(GLint, GLfloat, GLfloat, GLfloat, GLfloat) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glUniform4fv)(GLint, GLsizei, const GLfloat *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glUniform4i)(GLint, GLint, GLint, GLint, GLint) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glUniform4iv)(GLint, GLsizei, const GLint *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glUniformMatrix2fv)(GLint, GLsizei, GLboolean, const GLfloat *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glUniformMatrix3fv)(GLint, GLsizei, GLboolean, const GLfloat *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glUniformMatrix4fv)(GLint, GLsizei, GLboolean, const GLfloat *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glUseProgram)(GLuint) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glValidateProgram)(GLuint) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib1d)(GLuint, GLdouble) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib1dv)(GLuint, const GLdouble *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib1f)(GLuint, GLfloat) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib1fv)(GLuint, const GLfloat *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib1s)(GLuint, GLshort) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib1sv)(GLuint, const GLshort *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib2d)(GLuint, GLdouble, GLdouble) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib2dv)(GLuint, const GLdouble *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib2f)(GLuint, GLfloat, GLfloat) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib2fv)(GLuint, const GLfloat *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib2s)(GLuint, GLshort, GLshort) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib2sv)(GLuint, const GLshort *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib3d)(GLuint, GLdouble, GLdouble, GLdouble) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib3dv)(GLuint, const GLdouble *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib3f)(GLuint, GLfloat, GLfloat, GLfloat) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib3fv)(GLuint, const GLfloat *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib3s)(GLuint, GLshort, GLshort, GLshort) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib3sv)(GLuint, const GLshort *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4Nbv)(GLuint, const GLbyte *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4Niv)(GLuint, const GLint *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4Nsv)(GLuint, const GLshort *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4Nub)(GLuint, GLubyte, GLubyte, GLubyte, GLubyte) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4Nubv)(GLuint, const GLubyte *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4Nuiv)(GLuint, const GLuint *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4Nusv)(GLuint, const GLushort *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4bv)(GLuint, const GLbyte *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4d)(GLuint, GLdouble, GLdouble, GLdouble, GLdouble) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4dv)(GLuint, const GLdouble *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4f)(GLuint, GLfloat, GLfloat, GLfloat, GLfloat) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4fv)(GLuint, const GLfloat *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4iv)(GLuint, const GLint *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4s)(GLuint, GLshort, GLshort, GLshort, GLshort) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4sv)(GLuint, const GLshort *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4ubv)(GLuint, const GLubyte *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4uiv)(GLuint, const GLuint *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4usv)(GLuint, const GLushort *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribPointer)(GLuint, GLint, GLenum, GLboolean, GLsizei, const GLvoid *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glUniformMatrix2x3fv)(GLint, GLsizei, GLboolean, const GLfloat *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glUniformMatrix2x4fv)(GLint, GLsizei, GLboolean, const GLfloat *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glUniformMatrix3x2fv)(GLint, GLsizei, GLboolean, const GLfloat *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glUniformMatrix3x4fv)(GLint, GLsizei, GLboolean, const GLfloat *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glUniformMatrix4x2fv)(GLint, GLsizei, GLboolean, const GLfloat *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glUniformMatrix4x3fv)(GLint, GLsizei, GLboolean, const GLfloat *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glBeginConditionalRender)(GLuint, GLenum) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glBeginTransformFeedback)(GLenum) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glBindBufferBase)(GLenum, GLuint, GLuint) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glBindBufferRange)(GLenum, GLuint, GLuint, GLintptr, GLsizeiptr) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glBindFragDataLocation)(GLuint, GLuint, const GLchar *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glClampColor)(GLenum, GLenum) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glClearBufferfi)(GLenum, GLint, GLfloat, GLint) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glClearBufferfv)(GLenum, GLint, const GLfloat *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glClearBufferiv)(GLenum, GLint, const GLint *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glClearBufferuiv)(GLenum, GLint, const GLuint *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glColorMaski)(GLuint, GLboolean, GLboolean, GLboolean, GLboolean) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glDisablei)(GLenum, GLuint) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glEnablei)(GLenum, GLuint) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glEndConditionalRender)(void) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glEndTransformFeedback)(void) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGetBooleani_v)(GLenum, GLuint, GLboolean *) = NULL; GLint (CODEGEN_FUNCPTR *_ptrc_glGetFragDataLocation)(GLuint, const GLchar *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGetIntegeri_v)(GLenum, GLuint, GLint *) = NULL; const GLubyte * (CODEGEN_FUNCPTR *_ptrc_glGetStringi)(GLenum, GLuint) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGetTexParameterIiv)(GLenum, GLenum, GLint *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGetTexParameterIuiv)(GLenum, GLenum, GLuint *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGetTransformFeedbackVarying)(GLuint, GLuint, GLsizei, GLsizei *, GLsizei *, GLenum *, GLchar *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGetUniformuiv)(GLuint, GLint, GLuint *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGetVertexAttribIiv)(GLuint, GLenum, GLint *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGetVertexAttribIuiv)(GLuint, GLenum, GLuint *) = NULL; GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsEnabledi)(GLenum, GLuint) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glTexParameterIiv)(GLenum, GLenum, const GLint *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glTexParameterIuiv)(GLenum, GLenum, const GLuint *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glTransformFeedbackVaryings)(GLuint, GLsizei, const GLchar *const*, GLenum) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glUniform1ui)(GLint, GLuint) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glUniform1uiv)(GLint, GLsizei, const GLuint *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glUniform2ui)(GLint, GLuint, GLuint) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glUniform2uiv)(GLint, GLsizei, const GLuint *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glUniform3ui)(GLint, GLuint, GLuint, GLuint) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glUniform3uiv)(GLint, GLsizei, const GLuint *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glUniform4ui)(GLint, GLuint, GLuint, GLuint, GLuint) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glUniform4uiv)(GLint, GLsizei, const GLuint *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI1i)(GLuint, GLint) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI1iv)(GLuint, const GLint *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI1ui)(GLuint, GLuint) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI1uiv)(GLuint, const GLuint *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI2i)(GLuint, GLint, GLint) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI2iv)(GLuint, const GLint *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI2ui)(GLuint, GLuint, GLuint) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI2uiv)(GLuint, const GLuint *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI3i)(GLuint, GLint, GLint, GLint) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI3iv)(GLuint, const GLint *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI3ui)(GLuint, GLuint, GLuint, GLuint) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI3uiv)(GLuint, const GLuint *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI4bv)(GLuint, const GLbyte *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI4i)(GLuint, GLint, GLint, GLint, GLint) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI4iv)(GLuint, const GLint *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI4sv)(GLuint, const GLshort *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI4ubv)(GLuint, const GLubyte *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI4ui)(GLuint, GLuint, GLuint, GLuint, GLuint) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI4uiv)(GLuint, const GLuint *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI4usv)(GLuint, const GLushort *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribIPointer)(GLuint, GLint, GLenum, GLsizei, const GLvoid *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glDrawArraysInstanced)(GLenum, GLint, GLsizei, GLsizei) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glDrawElementsInstanced)(GLenum, GLsizei, GLenum, const GLvoid *, GLsizei) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glPrimitiveRestartIndex)(GLuint) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glTexBuffer)(GLenum, GLenum, GLuint) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glFramebufferTexture)(GLenum, GLenum, GLuint, GLint) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGetBufferParameteri64v)(GLenum, GLenum, GLint64 *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGetInteger64i_v)(GLenum, GLuint, GLint64 *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribDivisor)(GLuint, GLuint) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glBlendEquationSeparatei)(GLuint, GLenum, GLenum) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glBlendEquationi)(GLuint, GLenum) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glBlendFuncSeparatei)(GLuint, GLenum, GLenum, GLenum, GLenum) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glBlendFunci)(GLuint, GLenum, GLenum) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glMinSampleShading)(GLfloat) = NULL; static int Load_Version_4_4(void) { int numFailed = 0; _ptrc_glBlendFunc = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum))IntGetProcAddress("glBlendFunc"); if(!_ptrc_glBlendFunc) numFailed++; _ptrc_glClear = (void (CODEGEN_FUNCPTR *)(GLbitfield))IntGetProcAddress("glClear"); if(!_ptrc_glClear) numFailed++; _ptrc_glClearColor = (void (CODEGEN_FUNCPTR *)(GLfloat, GLfloat, GLfloat, GLfloat))IntGetProcAddress("glClearColor"); if(!_ptrc_glClearColor) numFailed++; _ptrc_glClearDepth = (void (CODEGEN_FUNCPTR *)(GLdouble))IntGetProcAddress("glClearDepth"); if(!_ptrc_glClearDepth) numFailed++; _ptrc_glClearStencil = (void (CODEGEN_FUNCPTR *)(GLint))IntGetProcAddress("glClearStencil"); if(!_ptrc_glClearStencil) numFailed++; _ptrc_glColorMask = (void (CODEGEN_FUNCPTR *)(GLboolean, GLboolean, GLboolean, GLboolean))IntGetProcAddress("glColorMask"); if(!_ptrc_glColorMask) numFailed++; _ptrc_glCullFace = (void (CODEGEN_FUNCPTR *)(GLenum))IntGetProcAddress("glCullFace"); if(!_ptrc_glCullFace) numFailed++; _ptrc_glDepthFunc = (void (CODEGEN_FUNCPTR *)(GLenum))IntGetProcAddress("glDepthFunc"); if(!_ptrc_glDepthFunc) numFailed++; _ptrc_glDepthMask = (void (CODEGEN_FUNCPTR *)(GLboolean))IntGetProcAddress("glDepthMask"); if(!_ptrc_glDepthMask) numFailed++; _ptrc_glDepthRange = (void (CODEGEN_FUNCPTR *)(GLdouble, GLdouble))IntGetProcAddress("glDepthRange"); if(!_ptrc_glDepthRange) numFailed++; _ptrc_glDisable = (void (CODEGEN_FUNCPTR *)(GLenum))IntGetProcAddress("glDisable"); if(!_ptrc_glDisable) numFailed++; _ptrc_glDrawBuffer = (void (CODEGEN_FUNCPTR *)(GLenum))IntGetProcAddress("glDrawBuffer"); if(!_ptrc_glDrawBuffer) numFailed++; _ptrc_glEnable = (void (CODEGEN_FUNCPTR *)(GLenum))IntGetProcAddress("glEnable"); if(!_ptrc_glEnable) numFailed++; _ptrc_glFinish = (void (CODEGEN_FUNCPTR *)(void))IntGetProcAddress("glFinish"); if(!_ptrc_glFinish) numFailed++; _ptrc_glFlush = (void (CODEGEN_FUNCPTR *)(void))IntGetProcAddress("glFlush"); if(!_ptrc_glFlush) numFailed++; _ptrc_glFrontFace = (void (CODEGEN_FUNCPTR *)(GLenum))IntGetProcAddress("glFrontFace"); if(!_ptrc_glFrontFace) numFailed++; _ptrc_glGetBooleanv = (void (CODEGEN_FUNCPTR *)(GLenum, GLboolean *))IntGetProcAddress("glGetBooleanv"); if(!_ptrc_glGetBooleanv) numFailed++; _ptrc_glGetDoublev = (void (CODEGEN_FUNCPTR *)(GLenum, GLdouble *))IntGetProcAddress("glGetDoublev"); if(!_ptrc_glGetDoublev) numFailed++; _ptrc_glGetError = (GLenum (CODEGEN_FUNCPTR *)(void))IntGetProcAddress("glGetError"); if(!_ptrc_glGetError) numFailed++; _ptrc_glGetFloatv = (void (CODEGEN_FUNCPTR *)(GLenum, GLfloat *))IntGetProcAddress("glGetFloatv"); if(!_ptrc_glGetFloatv) numFailed++; _ptrc_glGetIntegerv = (void (CODEGEN_FUNCPTR *)(GLenum, GLint *))IntGetProcAddress("glGetIntegerv"); if(!_ptrc_glGetIntegerv) numFailed++; _ptrc_glGetString = (const GLubyte * (CODEGEN_FUNCPTR *)(GLenum))IntGetProcAddress("glGetString"); if(!_ptrc_glGetString) numFailed++; _ptrc_glGetTexImage = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLenum, GLenum, GLvoid *))IntGetProcAddress("glGetTexImage"); if(!_ptrc_glGetTexImage) numFailed++; _ptrc_glGetTexLevelParameterfv = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLenum, GLfloat *))IntGetProcAddress("glGetTexLevelParameterfv"); if(!_ptrc_glGetTexLevelParameterfv) numFailed++; _ptrc_glGetTexLevelParameteriv = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLenum, GLint *))IntGetProcAddress("glGetTexLevelParameteriv"); if(!_ptrc_glGetTexLevelParameteriv) numFailed++; _ptrc_glGetTexParameterfv = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLfloat *))IntGetProcAddress("glGetTexParameterfv"); if(!_ptrc_glGetTexParameterfv) numFailed++; _ptrc_glGetTexParameteriv = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLint *))IntGetProcAddress("glGetTexParameteriv"); if(!_ptrc_glGetTexParameteriv) numFailed++; _ptrc_glHint = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum))IntGetProcAddress("glHint"); if(!_ptrc_glHint) numFailed++; _ptrc_glIsEnabled = (GLboolean (CODEGEN_FUNCPTR *)(GLenum))IntGetProcAddress("glIsEnabled"); if(!_ptrc_glIsEnabled) numFailed++; _ptrc_glLineWidth = (void (CODEGEN_FUNCPTR *)(GLfloat))IntGetProcAddress("glLineWidth"); if(!_ptrc_glLineWidth) numFailed++; _ptrc_glLogicOp = (void (CODEGEN_FUNCPTR *)(GLenum))IntGetProcAddress("glLogicOp"); if(!_ptrc_glLogicOp) numFailed++; _ptrc_glPixelStoref = (void (CODEGEN_FUNCPTR *)(GLenum, GLfloat))IntGetProcAddress("glPixelStoref"); if(!_ptrc_glPixelStoref) numFailed++; _ptrc_glPixelStorei = (void (CODEGEN_FUNCPTR *)(GLenum, GLint))IntGetProcAddress("glPixelStorei"); if(!_ptrc_glPixelStorei) numFailed++; _ptrc_glPointSize = (void (CODEGEN_FUNCPTR *)(GLfloat))IntGetProcAddress("glPointSize"); if(!_ptrc_glPointSize) numFailed++; _ptrc_glPolygonMode = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum))IntGetProcAddress("glPolygonMode"); if(!_ptrc_glPolygonMode) numFailed++; _ptrc_glReadBuffer = (void (CODEGEN_FUNCPTR *)(GLenum))IntGetProcAddress("glReadBuffer"); if(!_ptrc_glReadBuffer) numFailed++; _ptrc_glReadPixels = (void (CODEGEN_FUNCPTR *)(GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, GLvoid *))IntGetProcAddress("glReadPixels"); if(!_ptrc_glReadPixels) numFailed++; _ptrc_glScissor = (void (CODEGEN_FUNCPTR *)(GLint, GLint, GLsizei, GLsizei))IntGetProcAddress("glScissor"); if(!_ptrc_glScissor) numFailed++; _ptrc_glStencilFunc = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLuint))IntGetProcAddress("glStencilFunc"); if(!_ptrc_glStencilFunc) numFailed++; _ptrc_glStencilMask = (void (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glStencilMask"); if(!_ptrc_glStencilMask) numFailed++; _ptrc_glStencilOp = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLenum))IntGetProcAddress("glStencilOp"); if(!_ptrc_glStencilOp) numFailed++; _ptrc_glTexImage1D = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLint, GLsizei, GLint, GLenum, GLenum, const GLvoid *))IntGetProcAddress("glTexImage1D"); if(!_ptrc_glTexImage1D) numFailed++; _ptrc_glTexImage2D = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLint, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *))IntGetProcAddress("glTexImage2D"); if(!_ptrc_glTexImage2D) numFailed++; _ptrc_glTexParameterf = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLfloat))IntGetProcAddress("glTexParameterf"); if(!_ptrc_glTexParameterf) numFailed++; _ptrc_glTexParameterfv = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, const GLfloat *))IntGetProcAddress("glTexParameterfv"); if(!_ptrc_glTexParameterfv) numFailed++; _ptrc_glTexParameteri = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLint))IntGetProcAddress("glTexParameteri"); if(!_ptrc_glTexParameteri) numFailed++; _ptrc_glTexParameteriv = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, const GLint *))IntGetProcAddress("glTexParameteriv"); if(!_ptrc_glTexParameteriv) numFailed++; _ptrc_glViewport = (void (CODEGEN_FUNCPTR *)(GLint, GLint, GLsizei, GLsizei))IntGetProcAddress("glViewport"); if(!_ptrc_glViewport) numFailed++; _ptrc_glBindTexture = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint))IntGetProcAddress("glBindTexture"); if(!_ptrc_glBindTexture) numFailed++; _ptrc_glCopyTexImage1D = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLint))IntGetProcAddress("glCopyTexImage1D"); if(!_ptrc_glCopyTexImage1D) numFailed++; _ptrc_glCopyTexImage2D = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLsizei, GLint))IntGetProcAddress("glCopyTexImage2D"); if(!_ptrc_glCopyTexImage2D) numFailed++; _ptrc_glCopyTexSubImage1D = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLint, GLint, GLint, GLsizei))IntGetProcAddress("glCopyTexSubImage1D"); if(!_ptrc_glCopyTexSubImage1D) numFailed++; _ptrc_glCopyTexSubImage2D = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei))IntGetProcAddress("glCopyTexSubImage2D"); if(!_ptrc_glCopyTexSubImage2D) numFailed++; _ptrc_glDeleteTextures = (void (CODEGEN_FUNCPTR *)(GLsizei, const GLuint *))IntGetProcAddress("glDeleteTextures"); if(!_ptrc_glDeleteTextures) numFailed++; _ptrc_glDrawArrays = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLsizei))IntGetProcAddress("glDrawArrays"); if(!_ptrc_glDrawArrays) numFailed++; _ptrc_glDrawElements = (void (CODEGEN_FUNCPTR *)(GLenum, GLsizei, GLenum, const GLvoid *))IntGetProcAddress("glDrawElements"); if(!_ptrc_glDrawElements) numFailed++; _ptrc_glGenTextures = (void (CODEGEN_FUNCPTR *)(GLsizei, GLuint *))IntGetProcAddress("glGenTextures"); if(!_ptrc_glGenTextures) numFailed++; _ptrc_glGetPointerv = (void (CODEGEN_FUNCPTR *)(GLenum, GLvoid **))IntGetProcAddress("glGetPointerv"); if(!_ptrc_glGetPointerv) numFailed++; _ptrc_glIsTexture = (GLboolean (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glIsTexture"); if(!_ptrc_glIsTexture) numFailed++; _ptrc_glPolygonOffset = (void (CODEGEN_FUNCPTR *)(GLfloat, GLfloat))IntGetProcAddress("glPolygonOffset"); if(!_ptrc_glPolygonOffset) numFailed++; _ptrc_glTexSubImage1D = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLint, GLsizei, GLenum, GLenum, const GLvoid *))IntGetProcAddress("glTexSubImage1D"); if(!_ptrc_glTexSubImage1D) numFailed++; _ptrc_glTexSubImage2D = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *))IntGetProcAddress("glTexSubImage2D"); if(!_ptrc_glTexSubImage2D) numFailed++; _ptrc_glBlendColor = (void (CODEGEN_FUNCPTR *)(GLfloat, GLfloat, GLfloat, GLfloat))IntGetProcAddress("glBlendColor"); if(!_ptrc_glBlendColor) numFailed++; _ptrc_glBlendEquation = (void (CODEGEN_FUNCPTR *)(GLenum))IntGetProcAddress("glBlendEquation"); if(!_ptrc_glBlendEquation) numFailed++; _ptrc_glCopyTexSubImage3D = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei))IntGetProcAddress("glCopyTexSubImage3D"); if(!_ptrc_glCopyTexSubImage3D) numFailed++; _ptrc_glDrawRangeElements = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLuint, GLsizei, GLenum, const GLvoid *))IntGetProcAddress("glDrawRangeElements"); if(!_ptrc_glDrawRangeElements) numFailed++; _ptrc_glTexImage3D = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLint, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *))IntGetProcAddress("glTexImage3D"); if(!_ptrc_glTexImage3D) numFailed++; _ptrc_glTexSubImage3D = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *))IntGetProcAddress("glTexSubImage3D"); if(!_ptrc_glTexSubImage3D) numFailed++; _ptrc_glActiveTexture = (void (CODEGEN_FUNCPTR *)(GLenum))IntGetProcAddress("glActiveTexture"); if(!_ptrc_glActiveTexture) numFailed++; _ptrc_glCompressedTexImage1D = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLenum, GLsizei, GLint, GLsizei, const GLvoid *))IntGetProcAddress("glCompressedTexImage1D"); if(!_ptrc_glCompressedTexImage1D) numFailed++; _ptrc_glCompressedTexImage2D = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLsizei, const GLvoid *))IntGetProcAddress("glCompressedTexImage2D"); if(!_ptrc_glCompressedTexImage2D) numFailed++; _ptrc_glCompressedTexImage3D = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLsizei, const GLvoid *))IntGetProcAddress("glCompressedTexImage3D"); if(!_ptrc_glCompressedTexImage3D) numFailed++; _ptrc_glCompressedTexSubImage1D = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLint, GLsizei, GLenum, GLsizei, const GLvoid *))IntGetProcAddress("glCompressedTexSubImage1D"); if(!_ptrc_glCompressedTexSubImage1D) numFailed++; _ptrc_glCompressedTexSubImage2D = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid *))IntGetProcAddress("glCompressedTexSubImage2D"); if(!_ptrc_glCompressedTexSubImage2D) numFailed++; _ptrc_glCompressedTexSubImage3D = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid *))IntGetProcAddress("glCompressedTexSubImage3D"); if(!_ptrc_glCompressedTexSubImage3D) numFailed++; _ptrc_glGetCompressedTexImage = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLvoid *))IntGetProcAddress("glGetCompressedTexImage"); if(!_ptrc_glGetCompressedTexImage) numFailed++; _ptrc_glSampleCoverage = (void (CODEGEN_FUNCPTR *)(GLfloat, GLboolean))IntGetProcAddress("glSampleCoverage"); if(!_ptrc_glSampleCoverage) numFailed++; _ptrc_glBlendFuncSeparate = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLenum, GLenum))IntGetProcAddress("glBlendFuncSeparate"); if(!_ptrc_glBlendFuncSeparate) numFailed++; _ptrc_glMultiDrawArrays = (void (CODEGEN_FUNCPTR *)(GLenum, const GLint *, const GLsizei *, GLsizei))IntGetProcAddress("glMultiDrawArrays"); if(!_ptrc_glMultiDrawArrays) numFailed++; _ptrc_glMultiDrawElements = (void (CODEGEN_FUNCPTR *)(GLenum, const GLsizei *, GLenum, const GLvoid *const*, GLsizei))IntGetProcAddress("glMultiDrawElements"); if(!_ptrc_glMultiDrawElements) numFailed++; _ptrc_glPointParameterf = (void (CODEGEN_FUNCPTR *)(GLenum, GLfloat))IntGetProcAddress("glPointParameterf"); if(!_ptrc_glPointParameterf) numFailed++; _ptrc_glPointParameterfv = (void (CODEGEN_FUNCPTR *)(GLenum, const GLfloat *))IntGetProcAddress("glPointParameterfv"); if(!_ptrc_glPointParameterfv) numFailed++; _ptrc_glPointParameteri = (void (CODEGEN_FUNCPTR *)(GLenum, GLint))IntGetProcAddress("glPointParameteri"); if(!_ptrc_glPointParameteri) numFailed++; _ptrc_glPointParameteriv = (void (CODEGEN_FUNCPTR *)(GLenum, const GLint *))IntGetProcAddress("glPointParameteriv"); if(!_ptrc_glPointParameteriv) numFailed++; _ptrc_glBeginQuery = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint))IntGetProcAddress("glBeginQuery"); if(!_ptrc_glBeginQuery) numFailed++; _ptrc_glBindBuffer = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint))IntGetProcAddress("glBindBuffer"); if(!_ptrc_glBindBuffer) numFailed++; _ptrc_glBufferData = (void (CODEGEN_FUNCPTR *)(GLenum, GLsizeiptr, const GLvoid *, GLenum))IntGetProcAddress("glBufferData"); if(!_ptrc_glBufferData) numFailed++; _ptrc_glBufferSubData = (void (CODEGEN_FUNCPTR *)(GLenum, GLintptr, GLsizeiptr, const GLvoid *))IntGetProcAddress("glBufferSubData"); if(!_ptrc_glBufferSubData) numFailed++; _ptrc_glDeleteBuffers = (void (CODEGEN_FUNCPTR *)(GLsizei, const GLuint *))IntGetProcAddress("glDeleteBuffers"); if(!_ptrc_glDeleteBuffers) numFailed++; _ptrc_glDeleteQueries = (void (CODEGEN_FUNCPTR *)(GLsizei, const GLuint *))IntGetProcAddress("glDeleteQueries"); if(!_ptrc_glDeleteQueries) numFailed++; _ptrc_glEndQuery = (void (CODEGEN_FUNCPTR *)(GLenum))IntGetProcAddress("glEndQuery"); if(!_ptrc_glEndQuery) numFailed++; _ptrc_glGenBuffers = (void (CODEGEN_FUNCPTR *)(GLsizei, GLuint *))IntGetProcAddress("glGenBuffers"); if(!_ptrc_glGenBuffers) numFailed++; _ptrc_glGenQueries = (void (CODEGEN_FUNCPTR *)(GLsizei, GLuint *))IntGetProcAddress("glGenQueries"); if(!_ptrc_glGenQueries) numFailed++; _ptrc_glGetBufferParameteriv = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLint *))IntGetProcAddress("glGetBufferParameteriv"); if(!_ptrc_glGetBufferParameteriv) numFailed++; _ptrc_glGetBufferPointerv = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLvoid **))IntGetProcAddress("glGetBufferPointerv"); if(!_ptrc_glGetBufferPointerv) numFailed++; _ptrc_glGetBufferSubData = (void (CODEGEN_FUNCPTR *)(GLenum, GLintptr, GLsizeiptr, GLvoid *))IntGetProcAddress("glGetBufferSubData"); if(!_ptrc_glGetBufferSubData) numFailed++; _ptrc_glGetQueryObjectiv = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLint *))IntGetProcAddress("glGetQueryObjectiv"); if(!_ptrc_glGetQueryObjectiv) numFailed++; _ptrc_glGetQueryObjectuiv = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLuint *))IntGetProcAddress("glGetQueryObjectuiv"); if(!_ptrc_glGetQueryObjectuiv) numFailed++; _ptrc_glGetQueryiv = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLint *))IntGetProcAddress("glGetQueryiv"); if(!_ptrc_glGetQueryiv) numFailed++; _ptrc_glIsBuffer = (GLboolean (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glIsBuffer"); if(!_ptrc_glIsBuffer) numFailed++; _ptrc_glIsQuery = (GLboolean (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glIsQuery"); if(!_ptrc_glIsQuery) numFailed++; _ptrc_glMapBuffer = (void * (CODEGEN_FUNCPTR *)(GLenum, GLenum))IntGetProcAddress("glMapBuffer"); if(!_ptrc_glMapBuffer) numFailed++; _ptrc_glUnmapBuffer = (GLboolean (CODEGEN_FUNCPTR *)(GLenum))IntGetProcAddress("glUnmapBuffer"); if(!_ptrc_glUnmapBuffer) numFailed++; _ptrc_glAttachShader = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint))IntGetProcAddress("glAttachShader"); if(!_ptrc_glAttachShader) numFailed++; _ptrc_glBindAttribLocation = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, const GLchar *))IntGetProcAddress("glBindAttribLocation"); if(!_ptrc_glBindAttribLocation) numFailed++; _ptrc_glBlendEquationSeparate = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum))IntGetProcAddress("glBlendEquationSeparate"); if(!_ptrc_glBlendEquationSeparate) numFailed++; _ptrc_glCompileShader = (void (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glCompileShader"); if(!_ptrc_glCompileShader) numFailed++; _ptrc_glCreateProgram = (GLuint (CODEGEN_FUNCPTR *)(void))IntGetProcAddress("glCreateProgram"); if(!_ptrc_glCreateProgram) numFailed++; _ptrc_glCreateShader = (GLuint (CODEGEN_FUNCPTR *)(GLenum))IntGetProcAddress("glCreateShader"); if(!_ptrc_glCreateShader) numFailed++; _ptrc_glDeleteProgram = (void (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glDeleteProgram"); if(!_ptrc_glDeleteProgram) numFailed++; _ptrc_glDeleteShader = (void (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glDeleteShader"); if(!_ptrc_glDeleteShader) numFailed++; _ptrc_glDetachShader = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint))IntGetProcAddress("glDetachShader"); if(!_ptrc_glDetachShader) numFailed++; _ptrc_glDisableVertexAttribArray = (void (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glDisableVertexAttribArray"); if(!_ptrc_glDisableVertexAttribArray) numFailed++; _ptrc_glDrawBuffers = (void (CODEGEN_FUNCPTR *)(GLsizei, const GLenum *))IntGetProcAddress("glDrawBuffers"); if(!_ptrc_glDrawBuffers) numFailed++; _ptrc_glEnableVertexAttribArray = (void (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glEnableVertexAttribArray"); if(!_ptrc_glEnableVertexAttribArray) numFailed++; _ptrc_glGetActiveAttrib = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLsizei, GLsizei *, GLint *, GLenum *, GLchar *))IntGetProcAddress("glGetActiveAttrib"); if(!_ptrc_glGetActiveAttrib) numFailed++; _ptrc_glGetActiveUniform = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLsizei, GLsizei *, GLint *, GLenum *, GLchar *))IntGetProcAddress("glGetActiveUniform"); if(!_ptrc_glGetActiveUniform) numFailed++; _ptrc_glGetAttachedShaders = (void (CODEGEN_FUNCPTR *)(GLuint, GLsizei, GLsizei *, GLuint *))IntGetProcAddress("glGetAttachedShaders"); if(!_ptrc_glGetAttachedShaders) numFailed++; _ptrc_glGetAttribLocation = (GLint (CODEGEN_FUNCPTR *)(GLuint, const GLchar *))IntGetProcAddress("glGetAttribLocation"); if(!_ptrc_glGetAttribLocation) numFailed++; _ptrc_glGetProgramInfoLog = (void (CODEGEN_FUNCPTR *)(GLuint, GLsizei, GLsizei *, GLchar *))IntGetProcAddress("glGetProgramInfoLog"); if(!_ptrc_glGetProgramInfoLog) numFailed++; _ptrc_glGetProgramiv = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLint *))IntGetProcAddress("glGetProgramiv"); if(!_ptrc_glGetProgramiv) numFailed++; _ptrc_glGetShaderInfoLog = (void (CODEGEN_FUNCPTR *)(GLuint, GLsizei, GLsizei *, GLchar *))IntGetProcAddress("glGetShaderInfoLog"); if(!_ptrc_glGetShaderInfoLog) numFailed++; _ptrc_glGetShaderSource = (void (CODEGEN_FUNCPTR *)(GLuint, GLsizei, GLsizei *, GLchar *))IntGetProcAddress("glGetShaderSource"); if(!_ptrc_glGetShaderSource) numFailed++; _ptrc_glGetShaderiv = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLint *))IntGetProcAddress("glGetShaderiv"); if(!_ptrc_glGetShaderiv) numFailed++; _ptrc_glGetUniformLocation = (GLint (CODEGEN_FUNCPTR *)(GLuint, const GLchar *))IntGetProcAddress("glGetUniformLocation"); if(!_ptrc_glGetUniformLocation) numFailed++; _ptrc_glGetUniformfv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLfloat *))IntGetProcAddress("glGetUniformfv"); if(!_ptrc_glGetUniformfv) numFailed++; _ptrc_glGetUniformiv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLint *))IntGetProcAddress("glGetUniformiv"); if(!_ptrc_glGetUniformiv) numFailed++; _ptrc_glGetVertexAttribPointerv = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLvoid **))IntGetProcAddress("glGetVertexAttribPointerv"); if(!_ptrc_glGetVertexAttribPointerv) numFailed++; _ptrc_glGetVertexAttribdv = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLdouble *))IntGetProcAddress("glGetVertexAttribdv"); if(!_ptrc_glGetVertexAttribdv) numFailed++; _ptrc_glGetVertexAttribfv = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLfloat *))IntGetProcAddress("glGetVertexAttribfv"); if(!_ptrc_glGetVertexAttribfv) numFailed++; _ptrc_glGetVertexAttribiv = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLint *))IntGetProcAddress("glGetVertexAttribiv"); if(!_ptrc_glGetVertexAttribiv) numFailed++; _ptrc_glIsProgram = (GLboolean (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glIsProgram"); if(!_ptrc_glIsProgram) numFailed++; _ptrc_glIsShader = (GLboolean (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glIsShader"); if(!_ptrc_glIsShader) numFailed++; _ptrc_glLinkProgram = (void (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glLinkProgram"); if(!_ptrc_glLinkProgram) numFailed++; _ptrc_glShaderSource = (void (CODEGEN_FUNCPTR *)(GLuint, GLsizei, const GLchar *const*, const GLint *))IntGetProcAddress("glShaderSource"); if(!_ptrc_glShaderSource) numFailed++; _ptrc_glStencilFuncSeparate = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLint, GLuint))IntGetProcAddress("glStencilFuncSeparate"); if(!_ptrc_glStencilFuncSeparate) numFailed++; _ptrc_glStencilMaskSeparate = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint))IntGetProcAddress("glStencilMaskSeparate"); if(!_ptrc_glStencilMaskSeparate) numFailed++; _ptrc_glStencilOpSeparate = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLenum, GLenum))IntGetProcAddress("glStencilOpSeparate"); if(!_ptrc_glStencilOpSeparate) numFailed++; _ptrc_glUniform1f = (void (CODEGEN_FUNCPTR *)(GLint, GLfloat))IntGetProcAddress("glUniform1f"); if(!_ptrc_glUniform1f) numFailed++; _ptrc_glUniform1fv = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, const GLfloat *))IntGetProcAddress("glUniform1fv"); if(!_ptrc_glUniform1fv) numFailed++; _ptrc_glUniform1i = (void (CODEGEN_FUNCPTR *)(GLint, GLint))IntGetProcAddress("glUniform1i"); if(!_ptrc_glUniform1i) numFailed++; _ptrc_glUniform1iv = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, const GLint *))IntGetProcAddress("glUniform1iv"); if(!_ptrc_glUniform1iv) numFailed++; _ptrc_glUniform2f = (void (CODEGEN_FUNCPTR *)(GLint, GLfloat, GLfloat))IntGetProcAddress("glUniform2f"); if(!_ptrc_glUniform2f) numFailed++; _ptrc_glUniform2fv = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, const GLfloat *))IntGetProcAddress("glUniform2fv"); if(!_ptrc_glUniform2fv) numFailed++; _ptrc_glUniform2i = (void (CODEGEN_FUNCPTR *)(GLint, GLint, GLint))IntGetProcAddress("glUniform2i"); if(!_ptrc_glUniform2i) numFailed++; _ptrc_glUniform2iv = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, const GLint *))IntGetProcAddress("glUniform2iv"); if(!_ptrc_glUniform2iv) numFailed++; _ptrc_glUniform3f = (void (CODEGEN_FUNCPTR *)(GLint, GLfloat, GLfloat, GLfloat))IntGetProcAddress("glUniform3f"); if(!_ptrc_glUniform3f) numFailed++; _ptrc_glUniform3fv = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, const GLfloat *))IntGetProcAddress("glUniform3fv"); if(!_ptrc_glUniform3fv) numFailed++; _ptrc_glUniform3i = (void (CODEGEN_FUNCPTR *)(GLint, GLint, GLint, GLint))IntGetProcAddress("glUniform3i"); if(!_ptrc_glUniform3i) numFailed++; _ptrc_glUniform3iv = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, const GLint *))IntGetProcAddress("glUniform3iv"); if(!_ptrc_glUniform3iv) numFailed++; _ptrc_glUniform4f = (void (CODEGEN_FUNCPTR *)(GLint, GLfloat, GLfloat, GLfloat, GLfloat))IntGetProcAddress("glUniform4f"); if(!_ptrc_glUniform4f) numFailed++; _ptrc_glUniform4fv = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, const GLfloat *))IntGetProcAddress("glUniform4fv"); if(!_ptrc_glUniform4fv) numFailed++; _ptrc_glUniform4i = (void (CODEGEN_FUNCPTR *)(GLint, GLint, GLint, GLint, GLint))IntGetProcAddress("glUniform4i"); if(!_ptrc_glUniform4i) numFailed++; _ptrc_glUniform4iv = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, const GLint *))IntGetProcAddress("glUniform4iv"); if(!_ptrc_glUniform4iv) numFailed++; _ptrc_glUniformMatrix2fv = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, GLboolean, const GLfloat *))IntGetProcAddress("glUniformMatrix2fv"); if(!_ptrc_glUniformMatrix2fv) numFailed++; _ptrc_glUniformMatrix3fv = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, GLboolean, const GLfloat *))IntGetProcAddress("glUniformMatrix3fv"); if(!_ptrc_glUniformMatrix3fv) numFailed++; _ptrc_glUniformMatrix4fv = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, GLboolean, const GLfloat *))IntGetProcAddress("glUniformMatrix4fv"); if(!_ptrc_glUniformMatrix4fv) numFailed++; _ptrc_glUseProgram = (void (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glUseProgram"); if(!_ptrc_glUseProgram) numFailed++; _ptrc_glValidateProgram = (void (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glValidateProgram"); if(!_ptrc_glValidateProgram) numFailed++; _ptrc_glVertexAttrib1d = (void (CODEGEN_FUNCPTR *)(GLuint, GLdouble))IntGetProcAddress("glVertexAttrib1d"); if(!_ptrc_glVertexAttrib1d) numFailed++; _ptrc_glVertexAttrib1dv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLdouble *))IntGetProcAddress("glVertexAttrib1dv"); if(!_ptrc_glVertexAttrib1dv) numFailed++; _ptrc_glVertexAttrib1f = (void (CODEGEN_FUNCPTR *)(GLuint, GLfloat))IntGetProcAddress("glVertexAttrib1f"); if(!_ptrc_glVertexAttrib1f) numFailed++; _ptrc_glVertexAttrib1fv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLfloat *))IntGetProcAddress("glVertexAttrib1fv"); if(!_ptrc_glVertexAttrib1fv) numFailed++; _ptrc_glVertexAttrib1s = (void (CODEGEN_FUNCPTR *)(GLuint, GLshort))IntGetProcAddress("glVertexAttrib1s"); if(!_ptrc_glVertexAttrib1s) numFailed++; _ptrc_glVertexAttrib1sv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLshort *))IntGetProcAddress("glVertexAttrib1sv"); if(!_ptrc_glVertexAttrib1sv) numFailed++; _ptrc_glVertexAttrib2d = (void (CODEGEN_FUNCPTR *)(GLuint, GLdouble, GLdouble))IntGetProcAddress("glVertexAttrib2d"); if(!_ptrc_glVertexAttrib2d) numFailed++; _ptrc_glVertexAttrib2dv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLdouble *))IntGetProcAddress("glVertexAttrib2dv"); if(!_ptrc_glVertexAttrib2dv) numFailed++; _ptrc_glVertexAttrib2f = (void (CODEGEN_FUNCPTR *)(GLuint, GLfloat, GLfloat))IntGetProcAddress("glVertexAttrib2f"); if(!_ptrc_glVertexAttrib2f) numFailed++; _ptrc_glVertexAttrib2fv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLfloat *))IntGetProcAddress("glVertexAttrib2fv"); if(!_ptrc_glVertexAttrib2fv) numFailed++; _ptrc_glVertexAttrib2s = (void (CODEGEN_FUNCPTR *)(GLuint, GLshort, GLshort))IntGetProcAddress("glVertexAttrib2s"); if(!_ptrc_glVertexAttrib2s) numFailed++; _ptrc_glVertexAttrib2sv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLshort *))IntGetProcAddress("glVertexAttrib2sv"); if(!_ptrc_glVertexAttrib2sv) numFailed++; _ptrc_glVertexAttrib3d = (void (CODEGEN_FUNCPTR *)(GLuint, GLdouble, GLdouble, GLdouble))IntGetProcAddress("glVertexAttrib3d"); if(!_ptrc_glVertexAttrib3d) numFailed++; _ptrc_glVertexAttrib3dv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLdouble *))IntGetProcAddress("glVertexAttrib3dv"); if(!_ptrc_glVertexAttrib3dv) numFailed++; _ptrc_glVertexAttrib3f = (void (CODEGEN_FUNCPTR *)(GLuint, GLfloat, GLfloat, GLfloat))IntGetProcAddress("glVertexAttrib3f"); if(!_ptrc_glVertexAttrib3f) numFailed++; _ptrc_glVertexAttrib3fv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLfloat *))IntGetProcAddress("glVertexAttrib3fv"); if(!_ptrc_glVertexAttrib3fv) numFailed++; _ptrc_glVertexAttrib3s = (void (CODEGEN_FUNCPTR *)(GLuint, GLshort, GLshort, GLshort))IntGetProcAddress("glVertexAttrib3s"); if(!_ptrc_glVertexAttrib3s) numFailed++; _ptrc_glVertexAttrib3sv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLshort *))IntGetProcAddress("glVertexAttrib3sv"); if(!_ptrc_glVertexAttrib3sv) numFailed++; _ptrc_glVertexAttrib4Nbv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLbyte *))IntGetProcAddress("glVertexAttrib4Nbv"); if(!_ptrc_glVertexAttrib4Nbv) numFailed++; _ptrc_glVertexAttrib4Niv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLint *))IntGetProcAddress("glVertexAttrib4Niv"); if(!_ptrc_glVertexAttrib4Niv) numFailed++; _ptrc_glVertexAttrib4Nsv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLshort *))IntGetProcAddress("glVertexAttrib4Nsv"); if(!_ptrc_glVertexAttrib4Nsv) numFailed++; _ptrc_glVertexAttrib4Nub = (void (CODEGEN_FUNCPTR *)(GLuint, GLubyte, GLubyte, GLubyte, GLubyte))IntGetProcAddress("glVertexAttrib4Nub"); if(!_ptrc_glVertexAttrib4Nub) numFailed++; _ptrc_glVertexAttrib4Nubv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLubyte *))IntGetProcAddress("glVertexAttrib4Nubv"); if(!_ptrc_glVertexAttrib4Nubv) numFailed++; _ptrc_glVertexAttrib4Nuiv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLuint *))IntGetProcAddress("glVertexAttrib4Nuiv"); if(!_ptrc_glVertexAttrib4Nuiv) numFailed++; _ptrc_glVertexAttrib4Nusv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLushort *))IntGetProcAddress("glVertexAttrib4Nusv"); if(!_ptrc_glVertexAttrib4Nusv) numFailed++; _ptrc_glVertexAttrib4bv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLbyte *))IntGetProcAddress("glVertexAttrib4bv"); if(!_ptrc_glVertexAttrib4bv) numFailed++; _ptrc_glVertexAttrib4d = (void (CODEGEN_FUNCPTR *)(GLuint, GLdouble, GLdouble, GLdouble, GLdouble))IntGetProcAddress("glVertexAttrib4d"); if(!_ptrc_glVertexAttrib4d) numFailed++; _ptrc_glVertexAttrib4dv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLdouble *))IntGetProcAddress("glVertexAttrib4dv"); if(!_ptrc_glVertexAttrib4dv) numFailed++; _ptrc_glVertexAttrib4f = (void (CODEGEN_FUNCPTR *)(GLuint, GLfloat, GLfloat, GLfloat, GLfloat))IntGetProcAddress("glVertexAttrib4f"); if(!_ptrc_glVertexAttrib4f) numFailed++; _ptrc_glVertexAttrib4fv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLfloat *))IntGetProcAddress("glVertexAttrib4fv"); if(!_ptrc_glVertexAttrib4fv) numFailed++; _ptrc_glVertexAttrib4iv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLint *))IntGetProcAddress("glVertexAttrib4iv"); if(!_ptrc_glVertexAttrib4iv) numFailed++; _ptrc_glVertexAttrib4s = (void (CODEGEN_FUNCPTR *)(GLuint, GLshort, GLshort, GLshort, GLshort))IntGetProcAddress("glVertexAttrib4s"); if(!_ptrc_glVertexAttrib4s) numFailed++; _ptrc_glVertexAttrib4sv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLshort *))IntGetProcAddress("glVertexAttrib4sv"); if(!_ptrc_glVertexAttrib4sv) numFailed++; _ptrc_glVertexAttrib4ubv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLubyte *))IntGetProcAddress("glVertexAttrib4ubv"); if(!_ptrc_glVertexAttrib4ubv) numFailed++; _ptrc_glVertexAttrib4uiv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLuint *))IntGetProcAddress("glVertexAttrib4uiv"); if(!_ptrc_glVertexAttrib4uiv) numFailed++; _ptrc_glVertexAttrib4usv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLushort *))IntGetProcAddress("glVertexAttrib4usv"); if(!_ptrc_glVertexAttrib4usv) numFailed++; _ptrc_glVertexAttribPointer = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLenum, GLboolean, GLsizei, const GLvoid *))IntGetProcAddress("glVertexAttribPointer"); if(!_ptrc_glVertexAttribPointer) numFailed++; _ptrc_glUniformMatrix2x3fv = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, GLboolean, const GLfloat *))IntGetProcAddress("glUniformMatrix2x3fv"); if(!_ptrc_glUniformMatrix2x3fv) numFailed++; _ptrc_glUniformMatrix2x4fv = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, GLboolean, const GLfloat *))IntGetProcAddress("glUniformMatrix2x4fv"); if(!_ptrc_glUniformMatrix2x4fv) numFailed++; _ptrc_glUniformMatrix3x2fv = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, GLboolean, const GLfloat *))IntGetProcAddress("glUniformMatrix3x2fv"); if(!_ptrc_glUniformMatrix3x2fv) numFailed++; _ptrc_glUniformMatrix3x4fv = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, GLboolean, const GLfloat *))IntGetProcAddress("glUniformMatrix3x4fv"); if(!_ptrc_glUniformMatrix3x4fv) numFailed++; _ptrc_glUniformMatrix4x2fv = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, GLboolean, const GLfloat *))IntGetProcAddress("glUniformMatrix4x2fv"); if(!_ptrc_glUniformMatrix4x2fv) numFailed++; _ptrc_glUniformMatrix4x3fv = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, GLboolean, const GLfloat *))IntGetProcAddress("glUniformMatrix4x3fv"); if(!_ptrc_glUniformMatrix4x3fv) numFailed++; _ptrc_glBeginConditionalRender = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum))IntGetProcAddress("glBeginConditionalRender"); if(!_ptrc_glBeginConditionalRender) numFailed++; _ptrc_glBeginTransformFeedback = (void (CODEGEN_FUNCPTR *)(GLenum))IntGetProcAddress("glBeginTransformFeedback"); if(!_ptrc_glBeginTransformFeedback) numFailed++; _ptrc_glBindBufferBase = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLuint))IntGetProcAddress("glBindBufferBase"); if(!_ptrc_glBindBufferBase) numFailed++; _ptrc_glBindBufferRange = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLuint, GLintptr, GLsizeiptr))IntGetProcAddress("glBindBufferRange"); if(!_ptrc_glBindBufferRange) numFailed++; _ptrc_glBindFragDataLocation = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, const GLchar *))IntGetProcAddress("glBindFragDataLocation"); if(!_ptrc_glBindFragDataLocation) numFailed++; _ptrc_glBindFramebuffer = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint))IntGetProcAddress("glBindFramebuffer"); if(!_ptrc_glBindFramebuffer) numFailed++; _ptrc_glBindRenderbuffer = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint))IntGetProcAddress("glBindRenderbuffer"); if(!_ptrc_glBindRenderbuffer) numFailed++; _ptrc_glBindVertexArray = (void (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glBindVertexArray"); if(!_ptrc_glBindVertexArray) numFailed++; _ptrc_glBlitFramebuffer = (void (CODEGEN_FUNCPTR *)(GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLbitfield, GLenum))IntGetProcAddress("glBlitFramebuffer"); if(!_ptrc_glBlitFramebuffer) numFailed++; _ptrc_glCheckFramebufferStatus = (GLenum (CODEGEN_FUNCPTR *)(GLenum))IntGetProcAddress("glCheckFramebufferStatus"); if(!_ptrc_glCheckFramebufferStatus) numFailed++; _ptrc_glClampColor = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum))IntGetProcAddress("glClampColor"); if(!_ptrc_glClampColor) numFailed++; _ptrc_glClearBufferfi = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLfloat, GLint))IntGetProcAddress("glClearBufferfi"); if(!_ptrc_glClearBufferfi) numFailed++; _ptrc_glClearBufferfv = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, const GLfloat *))IntGetProcAddress("glClearBufferfv"); if(!_ptrc_glClearBufferfv) numFailed++; _ptrc_glClearBufferiv = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, const GLint *))IntGetProcAddress("glClearBufferiv"); if(!_ptrc_glClearBufferiv) numFailed++; _ptrc_glClearBufferuiv = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, const GLuint *))IntGetProcAddress("glClearBufferuiv"); if(!_ptrc_glClearBufferuiv) numFailed++; _ptrc_glColorMaski = (void (CODEGEN_FUNCPTR *)(GLuint, GLboolean, GLboolean, GLboolean, GLboolean))IntGetProcAddress("glColorMaski"); if(!_ptrc_glColorMaski) numFailed++; _ptrc_glDeleteFramebuffers = (void (CODEGEN_FUNCPTR *)(GLsizei, const GLuint *))IntGetProcAddress("glDeleteFramebuffers"); if(!_ptrc_glDeleteFramebuffers) numFailed++; _ptrc_glDeleteRenderbuffers = (void (CODEGEN_FUNCPTR *)(GLsizei, const GLuint *))IntGetProcAddress("glDeleteRenderbuffers"); if(!_ptrc_glDeleteRenderbuffers) numFailed++; _ptrc_glDeleteVertexArrays = (void (CODEGEN_FUNCPTR *)(GLsizei, const GLuint *))IntGetProcAddress("glDeleteVertexArrays"); if(!_ptrc_glDeleteVertexArrays) numFailed++; _ptrc_glDisablei = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint))IntGetProcAddress("glDisablei"); if(!_ptrc_glDisablei) numFailed++; _ptrc_glEnablei = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint))IntGetProcAddress("glEnablei"); if(!_ptrc_glEnablei) numFailed++; _ptrc_glEndConditionalRender = (void (CODEGEN_FUNCPTR *)(void))IntGetProcAddress("glEndConditionalRender"); if(!_ptrc_glEndConditionalRender) numFailed++; _ptrc_glEndTransformFeedback = (void (CODEGEN_FUNCPTR *)(void))IntGetProcAddress("glEndTransformFeedback"); if(!_ptrc_glEndTransformFeedback) numFailed++; _ptrc_glFlushMappedBufferRange = (void (CODEGEN_FUNCPTR *)(GLenum, GLintptr, GLsizeiptr))IntGetProcAddress("glFlushMappedBufferRange"); if(!_ptrc_glFlushMappedBufferRange) numFailed++; _ptrc_glFramebufferRenderbuffer = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLenum, GLuint))IntGetProcAddress("glFramebufferRenderbuffer"); if(!_ptrc_glFramebufferRenderbuffer) numFailed++; _ptrc_glFramebufferTexture1D = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLenum, GLuint, GLint))IntGetProcAddress("glFramebufferTexture1D"); if(!_ptrc_glFramebufferTexture1D) numFailed++; _ptrc_glFramebufferTexture2D = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLenum, GLuint, GLint))IntGetProcAddress("glFramebufferTexture2D"); if(!_ptrc_glFramebufferTexture2D) numFailed++; _ptrc_glFramebufferTexture3D = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLenum, GLuint, GLint, GLint))IntGetProcAddress("glFramebufferTexture3D"); if(!_ptrc_glFramebufferTexture3D) numFailed++; _ptrc_glFramebufferTextureLayer = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLuint, GLint, GLint))IntGetProcAddress("glFramebufferTextureLayer"); if(!_ptrc_glFramebufferTextureLayer) numFailed++; _ptrc_glGenFramebuffers = (void (CODEGEN_FUNCPTR *)(GLsizei, GLuint *))IntGetProcAddress("glGenFramebuffers"); if(!_ptrc_glGenFramebuffers) numFailed++; _ptrc_glGenRenderbuffers = (void (CODEGEN_FUNCPTR *)(GLsizei, GLuint *))IntGetProcAddress("glGenRenderbuffers"); if(!_ptrc_glGenRenderbuffers) numFailed++; _ptrc_glGenVertexArrays = (void (CODEGEN_FUNCPTR *)(GLsizei, GLuint *))IntGetProcAddress("glGenVertexArrays"); if(!_ptrc_glGenVertexArrays) numFailed++; _ptrc_glGenerateMipmap = (void (CODEGEN_FUNCPTR *)(GLenum))IntGetProcAddress("glGenerateMipmap"); if(!_ptrc_glGenerateMipmap) numFailed++; _ptrc_glGetBooleani_v = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLboolean *))IntGetProcAddress("glGetBooleani_v"); if(!_ptrc_glGetBooleani_v) numFailed++; _ptrc_glGetFragDataLocation = (GLint (CODEGEN_FUNCPTR *)(GLuint, const GLchar *))IntGetProcAddress("glGetFragDataLocation"); if(!_ptrc_glGetFragDataLocation) numFailed++; _ptrc_glGetFramebufferAttachmentParameteriv = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLenum, GLint *))IntGetProcAddress("glGetFramebufferAttachmentParameteriv"); if(!_ptrc_glGetFramebufferAttachmentParameteriv) numFailed++; _ptrc_glGetIntegeri_v = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLint *))IntGetProcAddress("glGetIntegeri_v"); if(!_ptrc_glGetIntegeri_v) numFailed++; _ptrc_glGetRenderbufferParameteriv = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLint *))IntGetProcAddress("glGetRenderbufferParameteriv"); if(!_ptrc_glGetRenderbufferParameteriv) numFailed++; _ptrc_glGetStringi = (const GLubyte * (CODEGEN_FUNCPTR *)(GLenum, GLuint))IntGetProcAddress("glGetStringi"); if(!_ptrc_glGetStringi) numFailed++; _ptrc_glGetTexParameterIiv = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLint *))IntGetProcAddress("glGetTexParameterIiv"); if(!_ptrc_glGetTexParameterIiv) numFailed++; _ptrc_glGetTexParameterIuiv = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLuint *))IntGetProcAddress("glGetTexParameterIuiv"); if(!_ptrc_glGetTexParameterIuiv) numFailed++; _ptrc_glGetTransformFeedbackVarying = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLsizei, GLsizei *, GLsizei *, GLenum *, GLchar *))IntGetProcAddress("glGetTransformFeedbackVarying"); if(!_ptrc_glGetTransformFeedbackVarying) numFailed++; _ptrc_glGetUniformuiv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLuint *))IntGetProcAddress("glGetUniformuiv"); if(!_ptrc_glGetUniformuiv) numFailed++; _ptrc_glGetVertexAttribIiv = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLint *))IntGetProcAddress("glGetVertexAttribIiv"); if(!_ptrc_glGetVertexAttribIiv) numFailed++; _ptrc_glGetVertexAttribIuiv = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLuint *))IntGetProcAddress("glGetVertexAttribIuiv"); if(!_ptrc_glGetVertexAttribIuiv) numFailed++; _ptrc_glIsEnabledi = (GLboolean (CODEGEN_FUNCPTR *)(GLenum, GLuint))IntGetProcAddress("glIsEnabledi"); if(!_ptrc_glIsEnabledi) numFailed++; _ptrc_glIsFramebuffer = (GLboolean (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glIsFramebuffer"); if(!_ptrc_glIsFramebuffer) numFailed++; _ptrc_glIsRenderbuffer = (GLboolean (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glIsRenderbuffer"); if(!_ptrc_glIsRenderbuffer) numFailed++; _ptrc_glIsVertexArray = (GLboolean (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glIsVertexArray"); if(!_ptrc_glIsVertexArray) numFailed++; _ptrc_glMapBufferRange = (void * (CODEGEN_FUNCPTR *)(GLenum, GLintptr, GLsizeiptr, GLbitfield))IntGetProcAddress("glMapBufferRange"); if(!_ptrc_glMapBufferRange) numFailed++; _ptrc_glRenderbufferStorage = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLsizei, GLsizei))IntGetProcAddress("glRenderbufferStorage"); if(!_ptrc_glRenderbufferStorage) numFailed++; _ptrc_glRenderbufferStorageMultisample = (void (CODEGEN_FUNCPTR *)(GLenum, GLsizei, GLenum, GLsizei, GLsizei))IntGetProcAddress("glRenderbufferStorageMultisample"); if(!_ptrc_glRenderbufferStorageMultisample) numFailed++; _ptrc_glTexParameterIiv = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, const GLint *))IntGetProcAddress("glTexParameterIiv"); if(!_ptrc_glTexParameterIiv) numFailed++; _ptrc_glTexParameterIuiv = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, const GLuint *))IntGetProcAddress("glTexParameterIuiv"); if(!_ptrc_glTexParameterIuiv) numFailed++; _ptrc_glTransformFeedbackVaryings = (void (CODEGEN_FUNCPTR *)(GLuint, GLsizei, const GLchar *const*, GLenum))IntGetProcAddress("glTransformFeedbackVaryings"); if(!_ptrc_glTransformFeedbackVaryings) numFailed++; _ptrc_glUniform1ui = (void (CODEGEN_FUNCPTR *)(GLint, GLuint))IntGetProcAddress("glUniform1ui"); if(!_ptrc_glUniform1ui) numFailed++; _ptrc_glUniform1uiv = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, const GLuint *))IntGetProcAddress("glUniform1uiv"); if(!_ptrc_glUniform1uiv) numFailed++; _ptrc_glUniform2ui = (void (CODEGEN_FUNCPTR *)(GLint, GLuint, GLuint))IntGetProcAddress("glUniform2ui"); if(!_ptrc_glUniform2ui) numFailed++; _ptrc_glUniform2uiv = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, const GLuint *))IntGetProcAddress("glUniform2uiv"); if(!_ptrc_glUniform2uiv) numFailed++; _ptrc_glUniform3ui = (void (CODEGEN_FUNCPTR *)(GLint, GLuint, GLuint, GLuint))IntGetProcAddress("glUniform3ui"); if(!_ptrc_glUniform3ui) numFailed++; _ptrc_glUniform3uiv = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, const GLuint *))IntGetProcAddress("glUniform3uiv"); if(!_ptrc_glUniform3uiv) numFailed++; _ptrc_glUniform4ui = (void (CODEGEN_FUNCPTR *)(GLint, GLuint, GLuint, GLuint, GLuint))IntGetProcAddress("glUniform4ui"); if(!_ptrc_glUniform4ui) numFailed++; _ptrc_glUniform4uiv = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, const GLuint *))IntGetProcAddress("glUniform4uiv"); if(!_ptrc_glUniform4uiv) numFailed++; _ptrc_glVertexAttribI1i = (void (CODEGEN_FUNCPTR *)(GLuint, GLint))IntGetProcAddress("glVertexAttribI1i"); if(!_ptrc_glVertexAttribI1i) numFailed++; _ptrc_glVertexAttribI1iv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLint *))IntGetProcAddress("glVertexAttribI1iv"); if(!_ptrc_glVertexAttribI1iv) numFailed++; _ptrc_glVertexAttribI1ui = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint))IntGetProcAddress("glVertexAttribI1ui"); if(!_ptrc_glVertexAttribI1ui) numFailed++; _ptrc_glVertexAttribI1uiv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLuint *))IntGetProcAddress("glVertexAttribI1uiv"); if(!_ptrc_glVertexAttribI1uiv) numFailed++; _ptrc_glVertexAttribI2i = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLint))IntGetProcAddress("glVertexAttribI2i"); if(!_ptrc_glVertexAttribI2i) numFailed++; _ptrc_glVertexAttribI2iv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLint *))IntGetProcAddress("glVertexAttribI2iv"); if(!_ptrc_glVertexAttribI2iv) numFailed++; _ptrc_glVertexAttribI2ui = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLuint))IntGetProcAddress("glVertexAttribI2ui"); if(!_ptrc_glVertexAttribI2ui) numFailed++; _ptrc_glVertexAttribI2uiv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLuint *))IntGetProcAddress("glVertexAttribI2uiv"); if(!_ptrc_glVertexAttribI2uiv) numFailed++; _ptrc_glVertexAttribI3i = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLint, GLint))IntGetProcAddress("glVertexAttribI3i"); if(!_ptrc_glVertexAttribI3i) numFailed++; _ptrc_glVertexAttribI3iv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLint *))IntGetProcAddress("glVertexAttribI3iv"); if(!_ptrc_glVertexAttribI3iv) numFailed++; _ptrc_glVertexAttribI3ui = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLuint, GLuint))IntGetProcAddress("glVertexAttribI3ui"); if(!_ptrc_glVertexAttribI3ui) numFailed++; _ptrc_glVertexAttribI3uiv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLuint *))IntGetProcAddress("glVertexAttribI3uiv"); if(!_ptrc_glVertexAttribI3uiv) numFailed++; _ptrc_glVertexAttribI4bv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLbyte *))IntGetProcAddress("glVertexAttribI4bv"); if(!_ptrc_glVertexAttribI4bv) numFailed++; _ptrc_glVertexAttribI4i = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLint, GLint, GLint))IntGetProcAddress("glVertexAttribI4i"); if(!_ptrc_glVertexAttribI4i) numFailed++; _ptrc_glVertexAttribI4iv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLint *))IntGetProcAddress("glVertexAttribI4iv"); if(!_ptrc_glVertexAttribI4iv) numFailed++; _ptrc_glVertexAttribI4sv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLshort *))IntGetProcAddress("glVertexAttribI4sv"); if(!_ptrc_glVertexAttribI4sv) numFailed++; _ptrc_glVertexAttribI4ubv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLubyte *))IntGetProcAddress("glVertexAttribI4ubv"); if(!_ptrc_glVertexAttribI4ubv) numFailed++; _ptrc_glVertexAttribI4ui = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLuint, GLuint, GLuint))IntGetProcAddress("glVertexAttribI4ui"); if(!_ptrc_glVertexAttribI4ui) numFailed++; _ptrc_glVertexAttribI4uiv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLuint *))IntGetProcAddress("glVertexAttribI4uiv"); if(!_ptrc_glVertexAttribI4uiv) numFailed++; _ptrc_glVertexAttribI4usv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLushort *))IntGetProcAddress("glVertexAttribI4usv"); if(!_ptrc_glVertexAttribI4usv) numFailed++; _ptrc_glVertexAttribIPointer = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLenum, GLsizei, const GLvoid *))IntGetProcAddress("glVertexAttribIPointer"); if(!_ptrc_glVertexAttribIPointer) numFailed++; _ptrc_glCopyBufferSubData = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLintptr, GLintptr, GLsizeiptr))IntGetProcAddress("glCopyBufferSubData"); if(!_ptrc_glCopyBufferSubData) numFailed++; _ptrc_glDrawArraysInstanced = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLsizei, GLsizei))IntGetProcAddress("glDrawArraysInstanced"); if(!_ptrc_glDrawArraysInstanced) numFailed++; _ptrc_glDrawElementsInstanced = (void (CODEGEN_FUNCPTR *)(GLenum, GLsizei, GLenum, const GLvoid *, GLsizei))IntGetProcAddress("glDrawElementsInstanced"); if(!_ptrc_glDrawElementsInstanced) numFailed++; _ptrc_glGetActiveUniformBlockName = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLsizei, GLsizei *, GLchar *))IntGetProcAddress("glGetActiveUniformBlockName"); if(!_ptrc_glGetActiveUniformBlockName) numFailed++; _ptrc_glGetActiveUniformBlockiv = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLenum, GLint *))IntGetProcAddress("glGetActiveUniformBlockiv"); if(!_ptrc_glGetActiveUniformBlockiv) numFailed++; _ptrc_glGetActiveUniformName = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLsizei, GLsizei *, GLchar *))IntGetProcAddress("glGetActiveUniformName"); if(!_ptrc_glGetActiveUniformName) numFailed++; _ptrc_glGetActiveUniformsiv = (void (CODEGEN_FUNCPTR *)(GLuint, GLsizei, const GLuint *, GLenum, GLint *))IntGetProcAddress("glGetActiveUniformsiv"); if(!_ptrc_glGetActiveUniformsiv) numFailed++; _ptrc_glGetUniformBlockIndex = (GLuint (CODEGEN_FUNCPTR *)(GLuint, const GLchar *))IntGetProcAddress("glGetUniformBlockIndex"); if(!_ptrc_glGetUniformBlockIndex) numFailed++; _ptrc_glGetUniformIndices = (void (CODEGEN_FUNCPTR *)(GLuint, GLsizei, const GLchar *const*, GLuint *))IntGetProcAddress("glGetUniformIndices"); if(!_ptrc_glGetUniformIndices) numFailed++; _ptrc_glPrimitiveRestartIndex = (void (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glPrimitiveRestartIndex"); if(!_ptrc_glPrimitiveRestartIndex) numFailed++; _ptrc_glTexBuffer = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLuint))IntGetProcAddress("glTexBuffer"); if(!_ptrc_glTexBuffer) numFailed++; _ptrc_glUniformBlockBinding = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLuint))IntGetProcAddress("glUniformBlockBinding"); if(!_ptrc_glUniformBlockBinding) numFailed++; _ptrc_glClientWaitSync = (GLenum (CODEGEN_FUNCPTR *)(GLsync, GLbitfield, GLuint64))IntGetProcAddress("glClientWaitSync"); if(!_ptrc_glClientWaitSync) numFailed++; _ptrc_glDeleteSync = (void (CODEGEN_FUNCPTR *)(GLsync))IntGetProcAddress("glDeleteSync"); if(!_ptrc_glDeleteSync) numFailed++; _ptrc_glDrawElementsBaseVertex = (void (CODEGEN_FUNCPTR *)(GLenum, GLsizei, GLenum, const GLvoid *, GLint))IntGetProcAddress("glDrawElementsBaseVertex"); if(!_ptrc_glDrawElementsBaseVertex) numFailed++; _ptrc_glDrawElementsInstancedBaseVertex = (void (CODEGEN_FUNCPTR *)(GLenum, GLsizei, GLenum, const GLvoid *, GLsizei, GLint))IntGetProcAddress("glDrawElementsInstancedBaseVertex"); if(!_ptrc_glDrawElementsInstancedBaseVertex) numFailed++; _ptrc_glDrawRangeElementsBaseVertex = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLuint, GLsizei, GLenum, const GLvoid *, GLint))IntGetProcAddress("glDrawRangeElementsBaseVertex"); if(!_ptrc_glDrawRangeElementsBaseVertex) numFailed++; _ptrc_glFenceSync = (GLsync (CODEGEN_FUNCPTR *)(GLenum, GLbitfield))IntGetProcAddress("glFenceSync"); if(!_ptrc_glFenceSync) numFailed++; _ptrc_glFramebufferTexture = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLuint, GLint))IntGetProcAddress("glFramebufferTexture"); if(!_ptrc_glFramebufferTexture) numFailed++; _ptrc_glGetBufferParameteri64v = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLint64 *))IntGetProcAddress("glGetBufferParameteri64v"); if(!_ptrc_glGetBufferParameteri64v) numFailed++; _ptrc_glGetInteger64i_v = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLint64 *))IntGetProcAddress("glGetInteger64i_v"); if(!_ptrc_glGetInteger64i_v) numFailed++; _ptrc_glGetInteger64v = (void (CODEGEN_FUNCPTR *)(GLenum, GLint64 *))IntGetProcAddress("glGetInteger64v"); if(!_ptrc_glGetInteger64v) numFailed++; _ptrc_glGetMultisamplefv = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLfloat *))IntGetProcAddress("glGetMultisamplefv"); if(!_ptrc_glGetMultisamplefv) numFailed++; _ptrc_glGetSynciv = (void (CODEGEN_FUNCPTR *)(GLsync, GLenum, GLsizei, GLsizei *, GLint *))IntGetProcAddress("glGetSynciv"); if(!_ptrc_glGetSynciv) numFailed++; _ptrc_glIsSync = (GLboolean (CODEGEN_FUNCPTR *)(GLsync))IntGetProcAddress("glIsSync"); if(!_ptrc_glIsSync) numFailed++; _ptrc_glMultiDrawElementsBaseVertex = (void (CODEGEN_FUNCPTR *)(GLenum, const GLsizei *, GLenum, const GLvoid *const*, GLsizei, const GLint *))IntGetProcAddress("glMultiDrawElementsBaseVertex"); if(!_ptrc_glMultiDrawElementsBaseVertex) numFailed++; _ptrc_glProvokingVertex = (void (CODEGEN_FUNCPTR *)(GLenum))IntGetProcAddress("glProvokingVertex"); if(!_ptrc_glProvokingVertex) numFailed++; _ptrc_glSampleMaski = (void (CODEGEN_FUNCPTR *)(GLuint, GLbitfield))IntGetProcAddress("glSampleMaski"); if(!_ptrc_glSampleMaski) numFailed++; _ptrc_glTexImage2DMultisample = (void (CODEGEN_FUNCPTR *)(GLenum, GLsizei, GLint, GLsizei, GLsizei, GLboolean))IntGetProcAddress("glTexImage2DMultisample"); if(!_ptrc_glTexImage2DMultisample) numFailed++; _ptrc_glTexImage3DMultisample = (void (CODEGEN_FUNCPTR *)(GLenum, GLsizei, GLint, GLsizei, GLsizei, GLsizei, GLboolean))IntGetProcAddress("glTexImage3DMultisample"); if(!_ptrc_glTexImage3DMultisample) numFailed++; _ptrc_glWaitSync = (void (CODEGEN_FUNCPTR *)(GLsync, GLbitfield, GLuint64))IntGetProcAddress("glWaitSync"); if(!_ptrc_glWaitSync) numFailed++; _ptrc_glBindFragDataLocationIndexed = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLuint, const GLchar *))IntGetProcAddress("glBindFragDataLocationIndexed"); if(!_ptrc_glBindFragDataLocationIndexed) numFailed++; _ptrc_glBindSampler = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint))IntGetProcAddress("glBindSampler"); if(!_ptrc_glBindSampler) numFailed++; _ptrc_glColorP3ui = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint))IntGetProcAddress("glColorP3ui"); if(!_ptrc_glColorP3ui) numFailed++; _ptrc_glColorP3uiv = (void (CODEGEN_FUNCPTR *)(GLenum, const GLuint *))IntGetProcAddress("glColorP3uiv"); if(!_ptrc_glColorP3uiv) numFailed++; _ptrc_glColorP4ui = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint))IntGetProcAddress("glColorP4ui"); if(!_ptrc_glColorP4ui) numFailed++; _ptrc_glColorP4uiv = (void (CODEGEN_FUNCPTR *)(GLenum, const GLuint *))IntGetProcAddress("glColorP4uiv"); if(!_ptrc_glColorP4uiv) numFailed++; _ptrc_glDeleteSamplers = (void (CODEGEN_FUNCPTR *)(GLsizei, const GLuint *))IntGetProcAddress("glDeleteSamplers"); if(!_ptrc_glDeleteSamplers) numFailed++; _ptrc_glGenSamplers = (void (CODEGEN_FUNCPTR *)(GLsizei, GLuint *))IntGetProcAddress("glGenSamplers"); if(!_ptrc_glGenSamplers) numFailed++; _ptrc_glGetFragDataIndex = (GLint (CODEGEN_FUNCPTR *)(GLuint, const GLchar *))IntGetProcAddress("glGetFragDataIndex"); if(!_ptrc_glGetFragDataIndex) numFailed++; _ptrc_glGetQueryObjecti64v = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLint64 *))IntGetProcAddress("glGetQueryObjecti64v"); if(!_ptrc_glGetQueryObjecti64v) numFailed++; _ptrc_glGetQueryObjectui64v = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLuint64 *))IntGetProcAddress("glGetQueryObjectui64v"); if(!_ptrc_glGetQueryObjectui64v) numFailed++; _ptrc_glGetSamplerParameterIiv = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLint *))IntGetProcAddress("glGetSamplerParameterIiv"); if(!_ptrc_glGetSamplerParameterIiv) numFailed++; _ptrc_glGetSamplerParameterIuiv = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLuint *))IntGetProcAddress("glGetSamplerParameterIuiv"); if(!_ptrc_glGetSamplerParameterIuiv) numFailed++; _ptrc_glGetSamplerParameterfv = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLfloat *))IntGetProcAddress("glGetSamplerParameterfv"); if(!_ptrc_glGetSamplerParameterfv) numFailed++; _ptrc_glGetSamplerParameteriv = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLint *))IntGetProcAddress("glGetSamplerParameteriv"); if(!_ptrc_glGetSamplerParameteriv) numFailed++; _ptrc_glIsSampler = (GLboolean (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glIsSampler"); if(!_ptrc_glIsSampler) numFailed++; _ptrc_glMultiTexCoordP1ui = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLuint))IntGetProcAddress("glMultiTexCoordP1ui"); if(!_ptrc_glMultiTexCoordP1ui) numFailed++; _ptrc_glMultiTexCoordP1uiv = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, const GLuint *))IntGetProcAddress("glMultiTexCoordP1uiv"); if(!_ptrc_glMultiTexCoordP1uiv) numFailed++; _ptrc_glMultiTexCoordP2ui = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLuint))IntGetProcAddress("glMultiTexCoordP2ui"); if(!_ptrc_glMultiTexCoordP2ui) numFailed++; _ptrc_glMultiTexCoordP2uiv = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, const GLuint *))IntGetProcAddress("glMultiTexCoordP2uiv"); if(!_ptrc_glMultiTexCoordP2uiv) numFailed++; _ptrc_glMultiTexCoordP3ui = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLuint))IntGetProcAddress("glMultiTexCoordP3ui"); if(!_ptrc_glMultiTexCoordP3ui) numFailed++; _ptrc_glMultiTexCoordP3uiv = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, const GLuint *))IntGetProcAddress("glMultiTexCoordP3uiv"); if(!_ptrc_glMultiTexCoordP3uiv) numFailed++; _ptrc_glMultiTexCoordP4ui = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLuint))IntGetProcAddress("glMultiTexCoordP4ui"); if(!_ptrc_glMultiTexCoordP4ui) numFailed++; _ptrc_glMultiTexCoordP4uiv = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, const GLuint *))IntGetProcAddress("glMultiTexCoordP4uiv"); if(!_ptrc_glMultiTexCoordP4uiv) numFailed++; _ptrc_glNormalP3ui = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint))IntGetProcAddress("glNormalP3ui"); if(!_ptrc_glNormalP3ui) numFailed++; _ptrc_glNormalP3uiv = (void (CODEGEN_FUNCPTR *)(GLenum, const GLuint *))IntGetProcAddress("glNormalP3uiv"); if(!_ptrc_glNormalP3uiv) numFailed++; _ptrc_glQueryCounter = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum))IntGetProcAddress("glQueryCounter"); if(!_ptrc_glQueryCounter) numFailed++; _ptrc_glSamplerParameterIiv = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, const GLint *))IntGetProcAddress("glSamplerParameterIiv"); if(!_ptrc_glSamplerParameterIiv) numFailed++; _ptrc_glSamplerParameterIuiv = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, const GLuint *))IntGetProcAddress("glSamplerParameterIuiv"); if(!_ptrc_glSamplerParameterIuiv) numFailed++; _ptrc_glSamplerParameterf = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLfloat))IntGetProcAddress("glSamplerParameterf"); if(!_ptrc_glSamplerParameterf) numFailed++; _ptrc_glSamplerParameterfv = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, const GLfloat *))IntGetProcAddress("glSamplerParameterfv"); if(!_ptrc_glSamplerParameterfv) numFailed++; _ptrc_glSamplerParameteri = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLint))IntGetProcAddress("glSamplerParameteri"); if(!_ptrc_glSamplerParameteri) numFailed++; _ptrc_glSamplerParameteriv = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, const GLint *))IntGetProcAddress("glSamplerParameteriv"); if(!_ptrc_glSamplerParameteriv) numFailed++; _ptrc_glSecondaryColorP3ui = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint))IntGetProcAddress("glSecondaryColorP3ui"); if(!_ptrc_glSecondaryColorP3ui) numFailed++; _ptrc_glSecondaryColorP3uiv = (void (CODEGEN_FUNCPTR *)(GLenum, const GLuint *))IntGetProcAddress("glSecondaryColorP3uiv"); if(!_ptrc_glSecondaryColorP3uiv) numFailed++; _ptrc_glTexCoordP1ui = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint))IntGetProcAddress("glTexCoordP1ui"); if(!_ptrc_glTexCoordP1ui) numFailed++; _ptrc_glTexCoordP1uiv = (void (CODEGEN_FUNCPTR *)(GLenum, const GLuint *))IntGetProcAddress("glTexCoordP1uiv"); if(!_ptrc_glTexCoordP1uiv) numFailed++; _ptrc_glTexCoordP2ui = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint))IntGetProcAddress("glTexCoordP2ui"); if(!_ptrc_glTexCoordP2ui) numFailed++; _ptrc_glTexCoordP2uiv = (void (CODEGEN_FUNCPTR *)(GLenum, const GLuint *))IntGetProcAddress("glTexCoordP2uiv"); if(!_ptrc_glTexCoordP2uiv) numFailed++; _ptrc_glTexCoordP3ui = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint))IntGetProcAddress("glTexCoordP3ui"); if(!_ptrc_glTexCoordP3ui) numFailed++; _ptrc_glTexCoordP3uiv = (void (CODEGEN_FUNCPTR *)(GLenum, const GLuint *))IntGetProcAddress("glTexCoordP3uiv"); if(!_ptrc_glTexCoordP3uiv) numFailed++; _ptrc_glTexCoordP4ui = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint))IntGetProcAddress("glTexCoordP4ui"); if(!_ptrc_glTexCoordP4ui) numFailed++; _ptrc_glTexCoordP4uiv = (void (CODEGEN_FUNCPTR *)(GLenum, const GLuint *))IntGetProcAddress("glTexCoordP4uiv"); if(!_ptrc_glTexCoordP4uiv) numFailed++; _ptrc_glVertexAttribDivisor = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint))IntGetProcAddress("glVertexAttribDivisor"); if(!_ptrc_glVertexAttribDivisor) numFailed++; _ptrc_glVertexAttribP1ui = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLboolean, GLuint))IntGetProcAddress("glVertexAttribP1ui"); if(!_ptrc_glVertexAttribP1ui) numFailed++; _ptrc_glVertexAttribP1uiv = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLboolean, const GLuint *))IntGetProcAddress("glVertexAttribP1uiv"); if(!_ptrc_glVertexAttribP1uiv) numFailed++; _ptrc_glVertexAttribP2ui = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLboolean, GLuint))IntGetProcAddress("glVertexAttribP2ui"); if(!_ptrc_glVertexAttribP2ui) numFailed++; _ptrc_glVertexAttribP2uiv = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLboolean, const GLuint *))IntGetProcAddress("glVertexAttribP2uiv"); if(!_ptrc_glVertexAttribP2uiv) numFailed++; _ptrc_glVertexAttribP3ui = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLboolean, GLuint))IntGetProcAddress("glVertexAttribP3ui"); if(!_ptrc_glVertexAttribP3ui) numFailed++; _ptrc_glVertexAttribP3uiv = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLboolean, const GLuint *))IntGetProcAddress("glVertexAttribP3uiv"); if(!_ptrc_glVertexAttribP3uiv) numFailed++; _ptrc_glVertexAttribP4ui = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLboolean, GLuint))IntGetProcAddress("glVertexAttribP4ui"); if(!_ptrc_glVertexAttribP4ui) numFailed++; _ptrc_glVertexAttribP4uiv = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLboolean, const GLuint *))IntGetProcAddress("glVertexAttribP4uiv"); if(!_ptrc_glVertexAttribP4uiv) numFailed++; _ptrc_glVertexP2ui = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint))IntGetProcAddress("glVertexP2ui"); if(!_ptrc_glVertexP2ui) numFailed++; _ptrc_glVertexP2uiv = (void (CODEGEN_FUNCPTR *)(GLenum, const GLuint *))IntGetProcAddress("glVertexP2uiv"); if(!_ptrc_glVertexP2uiv) numFailed++; _ptrc_glVertexP3ui = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint))IntGetProcAddress("glVertexP3ui"); if(!_ptrc_glVertexP3ui) numFailed++; _ptrc_glVertexP3uiv = (void (CODEGEN_FUNCPTR *)(GLenum, const GLuint *))IntGetProcAddress("glVertexP3uiv"); if(!_ptrc_glVertexP3uiv) numFailed++; _ptrc_glVertexP4ui = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint))IntGetProcAddress("glVertexP4ui"); if(!_ptrc_glVertexP4ui) numFailed++; _ptrc_glVertexP4uiv = (void (CODEGEN_FUNCPTR *)(GLenum, const GLuint *))IntGetProcAddress("glVertexP4uiv"); if(!_ptrc_glVertexP4uiv) numFailed++; _ptrc_glBeginQueryIndexed = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLuint))IntGetProcAddress("glBeginQueryIndexed"); if(!_ptrc_glBeginQueryIndexed) numFailed++; _ptrc_glBindTransformFeedback = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint))IntGetProcAddress("glBindTransformFeedback"); if(!_ptrc_glBindTransformFeedback) numFailed++; _ptrc_glBlendEquationSeparatei = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLenum))IntGetProcAddress("glBlendEquationSeparatei"); if(!_ptrc_glBlendEquationSeparatei) numFailed++; _ptrc_glBlendEquationi = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum))IntGetProcAddress("glBlendEquationi"); if(!_ptrc_glBlendEquationi) numFailed++; _ptrc_glBlendFuncSeparatei = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLenum, GLenum, GLenum))IntGetProcAddress("glBlendFuncSeparatei"); if(!_ptrc_glBlendFuncSeparatei) numFailed++; _ptrc_glBlendFunci = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLenum))IntGetProcAddress("glBlendFunci"); if(!_ptrc_glBlendFunci) numFailed++; _ptrc_glDeleteTransformFeedbacks = (void (CODEGEN_FUNCPTR *)(GLsizei, const GLuint *))IntGetProcAddress("glDeleteTransformFeedbacks"); if(!_ptrc_glDeleteTransformFeedbacks) numFailed++; _ptrc_glDrawArraysIndirect = (void (CODEGEN_FUNCPTR *)(GLenum, const GLvoid *))IntGetProcAddress("glDrawArraysIndirect"); if(!_ptrc_glDrawArraysIndirect) numFailed++; _ptrc_glDrawElementsIndirect = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, const GLvoid *))IntGetProcAddress("glDrawElementsIndirect"); if(!_ptrc_glDrawElementsIndirect) numFailed++; _ptrc_glDrawTransformFeedback = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint))IntGetProcAddress("glDrawTransformFeedback"); if(!_ptrc_glDrawTransformFeedback) numFailed++; _ptrc_glDrawTransformFeedbackStream = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLuint))IntGetProcAddress("glDrawTransformFeedbackStream"); if(!_ptrc_glDrawTransformFeedbackStream) numFailed++; _ptrc_glEndQueryIndexed = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint))IntGetProcAddress("glEndQueryIndexed"); if(!_ptrc_glEndQueryIndexed) numFailed++; _ptrc_glGenTransformFeedbacks = (void (CODEGEN_FUNCPTR *)(GLsizei, GLuint *))IntGetProcAddress("glGenTransformFeedbacks"); if(!_ptrc_glGenTransformFeedbacks) numFailed++; _ptrc_glGetActiveSubroutineName = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLuint, GLsizei, GLsizei *, GLchar *))IntGetProcAddress("glGetActiveSubroutineName"); if(!_ptrc_glGetActiveSubroutineName) numFailed++; _ptrc_glGetActiveSubroutineUniformName = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLuint, GLsizei, GLsizei *, GLchar *))IntGetProcAddress("glGetActiveSubroutineUniformName"); if(!_ptrc_glGetActiveSubroutineUniformName) numFailed++; _ptrc_glGetActiveSubroutineUniformiv = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLuint, GLenum, GLint *))IntGetProcAddress("glGetActiveSubroutineUniformiv"); if(!_ptrc_glGetActiveSubroutineUniformiv) numFailed++; _ptrc_glGetProgramStageiv = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLenum, GLint *))IntGetProcAddress("glGetProgramStageiv"); if(!_ptrc_glGetProgramStageiv) numFailed++; _ptrc_glGetQueryIndexediv = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLenum, GLint *))IntGetProcAddress("glGetQueryIndexediv"); if(!_ptrc_glGetQueryIndexediv) numFailed++; _ptrc_glGetSubroutineIndex = (GLuint (CODEGEN_FUNCPTR *)(GLuint, GLenum, const GLchar *))IntGetProcAddress("glGetSubroutineIndex"); if(!_ptrc_glGetSubroutineIndex) numFailed++; _ptrc_glGetSubroutineUniformLocation = (GLint (CODEGEN_FUNCPTR *)(GLuint, GLenum, const GLchar *))IntGetProcAddress("glGetSubroutineUniformLocation"); if(!_ptrc_glGetSubroutineUniformLocation) numFailed++; _ptrc_glGetUniformSubroutineuiv = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLuint *))IntGetProcAddress("glGetUniformSubroutineuiv"); if(!_ptrc_glGetUniformSubroutineuiv) numFailed++; _ptrc_glGetUniformdv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLdouble *))IntGetProcAddress("glGetUniformdv"); if(!_ptrc_glGetUniformdv) numFailed++; _ptrc_glIsTransformFeedback = (GLboolean (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glIsTransformFeedback"); if(!_ptrc_glIsTransformFeedback) numFailed++; _ptrc_glMinSampleShading = (void (CODEGEN_FUNCPTR *)(GLfloat))IntGetProcAddress("glMinSampleShading"); if(!_ptrc_glMinSampleShading) numFailed++; _ptrc_glPatchParameterfv = (void (CODEGEN_FUNCPTR *)(GLenum, const GLfloat *))IntGetProcAddress("glPatchParameterfv"); if(!_ptrc_glPatchParameterfv) numFailed++; _ptrc_glPatchParameteri = (void (CODEGEN_FUNCPTR *)(GLenum, GLint))IntGetProcAddress("glPatchParameteri"); if(!_ptrc_glPatchParameteri) numFailed++; _ptrc_glPauseTransformFeedback = (void (CODEGEN_FUNCPTR *)(void))IntGetProcAddress("glPauseTransformFeedback"); if(!_ptrc_glPauseTransformFeedback) numFailed++; _ptrc_glResumeTransformFeedback = (void (CODEGEN_FUNCPTR *)(void))IntGetProcAddress("glResumeTransformFeedback"); if(!_ptrc_glResumeTransformFeedback) numFailed++; _ptrc_glUniform1d = (void (CODEGEN_FUNCPTR *)(GLint, GLdouble))IntGetProcAddress("glUniform1d"); if(!_ptrc_glUniform1d) numFailed++; _ptrc_glUniform1dv = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, const GLdouble *))IntGetProcAddress("glUniform1dv"); if(!_ptrc_glUniform1dv) numFailed++; _ptrc_glUniform2d = (void (CODEGEN_FUNCPTR *)(GLint, GLdouble, GLdouble))IntGetProcAddress("glUniform2d"); if(!_ptrc_glUniform2d) numFailed++; _ptrc_glUniform2dv = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, const GLdouble *))IntGetProcAddress("glUniform2dv"); if(!_ptrc_glUniform2dv) numFailed++; _ptrc_glUniform3d = (void (CODEGEN_FUNCPTR *)(GLint, GLdouble, GLdouble, GLdouble))IntGetProcAddress("glUniform3d"); if(!_ptrc_glUniform3d) numFailed++; _ptrc_glUniform3dv = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, const GLdouble *))IntGetProcAddress("glUniform3dv"); if(!_ptrc_glUniform3dv) numFailed++; _ptrc_glUniform4d = (void (CODEGEN_FUNCPTR *)(GLint, GLdouble, GLdouble, GLdouble, GLdouble))IntGetProcAddress("glUniform4d"); if(!_ptrc_glUniform4d) numFailed++; _ptrc_glUniform4dv = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, const GLdouble *))IntGetProcAddress("glUniform4dv"); if(!_ptrc_glUniform4dv) numFailed++; _ptrc_glUniformMatrix2dv = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, GLboolean, const GLdouble *))IntGetProcAddress("glUniformMatrix2dv"); if(!_ptrc_glUniformMatrix2dv) numFailed++; _ptrc_glUniformMatrix2x3dv = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, GLboolean, const GLdouble *))IntGetProcAddress("glUniformMatrix2x3dv"); if(!_ptrc_glUniformMatrix2x3dv) numFailed++; _ptrc_glUniformMatrix2x4dv = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, GLboolean, const GLdouble *))IntGetProcAddress("glUniformMatrix2x4dv"); if(!_ptrc_glUniformMatrix2x4dv) numFailed++; _ptrc_glUniformMatrix3dv = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, GLboolean, const GLdouble *))IntGetProcAddress("glUniformMatrix3dv"); if(!_ptrc_glUniformMatrix3dv) numFailed++; _ptrc_glUniformMatrix3x2dv = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, GLboolean, const GLdouble *))IntGetProcAddress("glUniformMatrix3x2dv"); if(!_ptrc_glUniformMatrix3x2dv) numFailed++; _ptrc_glUniformMatrix3x4dv = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, GLboolean, const GLdouble *))IntGetProcAddress("glUniformMatrix3x4dv"); if(!_ptrc_glUniformMatrix3x4dv) numFailed++; _ptrc_glUniformMatrix4dv = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, GLboolean, const GLdouble *))IntGetProcAddress("glUniformMatrix4dv"); if(!_ptrc_glUniformMatrix4dv) numFailed++; _ptrc_glUniformMatrix4x2dv = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, GLboolean, const GLdouble *))IntGetProcAddress("glUniformMatrix4x2dv"); if(!_ptrc_glUniformMatrix4x2dv) numFailed++; _ptrc_glUniformMatrix4x3dv = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, GLboolean, const GLdouble *))IntGetProcAddress("glUniformMatrix4x3dv"); if(!_ptrc_glUniformMatrix4x3dv) numFailed++; _ptrc_glUniformSubroutinesuiv = (void (CODEGEN_FUNCPTR *)(GLenum, GLsizei, const GLuint *))IntGetProcAddress("glUniformSubroutinesuiv"); if(!_ptrc_glUniformSubroutinesuiv) numFailed++; _ptrc_glActiveShaderProgram = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint))IntGetProcAddress("glActiveShaderProgram"); if(!_ptrc_glActiveShaderProgram) numFailed++; _ptrc_glBindProgramPipeline = (void (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glBindProgramPipeline"); if(!_ptrc_glBindProgramPipeline) numFailed++; _ptrc_glClearDepthf = (void (CODEGEN_FUNCPTR *)(GLfloat))IntGetProcAddress("glClearDepthf"); if(!_ptrc_glClearDepthf) numFailed++; _ptrc_glCreateShaderProgramv = (GLuint (CODEGEN_FUNCPTR *)(GLenum, GLsizei, const GLchar *const*))IntGetProcAddress("glCreateShaderProgramv"); if(!_ptrc_glCreateShaderProgramv) numFailed++; _ptrc_glDeleteProgramPipelines = (void (CODEGEN_FUNCPTR *)(GLsizei, const GLuint *))IntGetProcAddress("glDeleteProgramPipelines"); if(!_ptrc_glDeleteProgramPipelines) numFailed++; _ptrc_glDepthRangeArrayv = (void (CODEGEN_FUNCPTR *)(GLuint, GLsizei, const GLdouble *))IntGetProcAddress("glDepthRangeArrayv"); if(!_ptrc_glDepthRangeArrayv) numFailed++; _ptrc_glDepthRangeIndexed = (void (CODEGEN_FUNCPTR *)(GLuint, GLdouble, GLdouble))IntGetProcAddress("glDepthRangeIndexed"); if(!_ptrc_glDepthRangeIndexed) numFailed++; _ptrc_glDepthRangef = (void (CODEGEN_FUNCPTR *)(GLfloat, GLfloat))IntGetProcAddress("glDepthRangef"); if(!_ptrc_glDepthRangef) numFailed++; _ptrc_glGenProgramPipelines = (void (CODEGEN_FUNCPTR *)(GLsizei, GLuint *))IntGetProcAddress("glGenProgramPipelines"); if(!_ptrc_glGenProgramPipelines) numFailed++; _ptrc_glGetDoublei_v = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLdouble *))IntGetProcAddress("glGetDoublei_v"); if(!_ptrc_glGetDoublei_v) numFailed++; _ptrc_glGetFloati_v = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLfloat *))IntGetProcAddress("glGetFloati_v"); if(!_ptrc_glGetFloati_v) numFailed++; _ptrc_glGetProgramBinary = (void (CODEGEN_FUNCPTR *)(GLuint, GLsizei, GLsizei *, GLenum *, GLvoid *))IntGetProcAddress("glGetProgramBinary"); if(!_ptrc_glGetProgramBinary) numFailed++; _ptrc_glGetProgramPipelineInfoLog = (void (CODEGEN_FUNCPTR *)(GLuint, GLsizei, GLsizei *, GLchar *))IntGetProcAddress("glGetProgramPipelineInfoLog"); if(!_ptrc_glGetProgramPipelineInfoLog) numFailed++; _ptrc_glGetProgramPipelineiv = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLint *))IntGetProcAddress("glGetProgramPipelineiv"); if(!_ptrc_glGetProgramPipelineiv) numFailed++; _ptrc_glGetShaderPrecisionFormat = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLint *, GLint *))IntGetProcAddress("glGetShaderPrecisionFormat"); if(!_ptrc_glGetShaderPrecisionFormat) numFailed++; _ptrc_glGetVertexAttribLdv = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLdouble *))IntGetProcAddress("glGetVertexAttribLdv"); if(!_ptrc_glGetVertexAttribLdv) numFailed++; _ptrc_glIsProgramPipeline = (GLboolean (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glIsProgramPipeline"); if(!_ptrc_glIsProgramPipeline) numFailed++; _ptrc_glProgramBinary = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, const GLvoid *, GLsizei))IntGetProcAddress("glProgramBinary"); if(!_ptrc_glProgramBinary) numFailed++; _ptrc_glProgramParameteri = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLint))IntGetProcAddress("glProgramParameteri"); if(!_ptrc_glProgramParameteri) numFailed++; _ptrc_glProgramUniform1d = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLdouble))IntGetProcAddress("glProgramUniform1d"); if(!_ptrc_glProgramUniform1d) numFailed++; _ptrc_glProgramUniform1dv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, const GLdouble *))IntGetProcAddress("glProgramUniform1dv"); if(!_ptrc_glProgramUniform1dv) numFailed++; _ptrc_glProgramUniform1f = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLfloat))IntGetProcAddress("glProgramUniform1f"); if(!_ptrc_glProgramUniform1f) numFailed++; _ptrc_glProgramUniform1fv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, const GLfloat *))IntGetProcAddress("glProgramUniform1fv"); if(!_ptrc_glProgramUniform1fv) numFailed++; _ptrc_glProgramUniform1i = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLint))IntGetProcAddress("glProgramUniform1i"); if(!_ptrc_glProgramUniform1i) numFailed++; _ptrc_glProgramUniform1iv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, const GLint *))IntGetProcAddress("glProgramUniform1iv"); if(!_ptrc_glProgramUniform1iv) numFailed++; _ptrc_glProgramUniform1ui = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLuint))IntGetProcAddress("glProgramUniform1ui"); if(!_ptrc_glProgramUniform1ui) numFailed++; _ptrc_glProgramUniform1uiv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, const GLuint *))IntGetProcAddress("glProgramUniform1uiv"); if(!_ptrc_glProgramUniform1uiv) numFailed++; _ptrc_glProgramUniform2d = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLdouble, GLdouble))IntGetProcAddress("glProgramUniform2d"); if(!_ptrc_glProgramUniform2d) numFailed++; _ptrc_glProgramUniform2dv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, const GLdouble *))IntGetProcAddress("glProgramUniform2dv"); if(!_ptrc_glProgramUniform2dv) numFailed++; _ptrc_glProgramUniform2f = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLfloat, GLfloat))IntGetProcAddress("glProgramUniform2f"); if(!_ptrc_glProgramUniform2f) numFailed++; _ptrc_glProgramUniform2fv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, const GLfloat *))IntGetProcAddress("glProgramUniform2fv"); if(!_ptrc_glProgramUniform2fv) numFailed++; _ptrc_glProgramUniform2i = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLint, GLint))IntGetProcAddress("glProgramUniform2i"); if(!_ptrc_glProgramUniform2i) numFailed++; _ptrc_glProgramUniform2iv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, const GLint *))IntGetProcAddress("glProgramUniform2iv"); if(!_ptrc_glProgramUniform2iv) numFailed++; _ptrc_glProgramUniform2ui = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLuint, GLuint))IntGetProcAddress("glProgramUniform2ui"); if(!_ptrc_glProgramUniform2ui) numFailed++; _ptrc_glProgramUniform2uiv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, const GLuint *))IntGetProcAddress("glProgramUniform2uiv"); if(!_ptrc_glProgramUniform2uiv) numFailed++; _ptrc_glProgramUniform3d = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLdouble, GLdouble, GLdouble))IntGetProcAddress("glProgramUniform3d"); if(!_ptrc_glProgramUniform3d) numFailed++; _ptrc_glProgramUniform3dv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, const GLdouble *))IntGetProcAddress("glProgramUniform3dv"); if(!_ptrc_glProgramUniform3dv) numFailed++; _ptrc_glProgramUniform3f = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLfloat, GLfloat, GLfloat))IntGetProcAddress("glProgramUniform3f"); if(!_ptrc_glProgramUniform3f) numFailed++; _ptrc_glProgramUniform3fv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, const GLfloat *))IntGetProcAddress("glProgramUniform3fv"); if(!_ptrc_glProgramUniform3fv) numFailed++; _ptrc_glProgramUniform3i = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLint, GLint, GLint))IntGetProcAddress("glProgramUniform3i"); if(!_ptrc_glProgramUniform3i) numFailed++; _ptrc_glProgramUniform3iv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, const GLint *))IntGetProcAddress("glProgramUniform3iv"); if(!_ptrc_glProgramUniform3iv) numFailed++; _ptrc_glProgramUniform3ui = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLuint, GLuint, GLuint))IntGetProcAddress("glProgramUniform3ui"); if(!_ptrc_glProgramUniform3ui) numFailed++; _ptrc_glProgramUniform3uiv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, const GLuint *))IntGetProcAddress("glProgramUniform3uiv"); if(!_ptrc_glProgramUniform3uiv) numFailed++; _ptrc_glProgramUniform4d = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLdouble, GLdouble, GLdouble, GLdouble))IntGetProcAddress("glProgramUniform4d"); if(!_ptrc_glProgramUniform4d) numFailed++; _ptrc_glProgramUniform4dv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, const GLdouble *))IntGetProcAddress("glProgramUniform4dv"); if(!_ptrc_glProgramUniform4dv) numFailed++; _ptrc_glProgramUniform4f = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLfloat, GLfloat, GLfloat, GLfloat))IntGetProcAddress("glProgramUniform4f"); if(!_ptrc_glProgramUniform4f) numFailed++; _ptrc_glProgramUniform4fv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, const GLfloat *))IntGetProcAddress("glProgramUniform4fv"); if(!_ptrc_glProgramUniform4fv) numFailed++; _ptrc_glProgramUniform4i = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLint, GLint, GLint, GLint))IntGetProcAddress("glProgramUniform4i"); if(!_ptrc_glProgramUniform4i) numFailed++; _ptrc_glProgramUniform4iv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, const GLint *))IntGetProcAddress("glProgramUniform4iv"); if(!_ptrc_glProgramUniform4iv) numFailed++; _ptrc_glProgramUniform4ui = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLuint, GLuint, GLuint, GLuint))IntGetProcAddress("glProgramUniform4ui"); if(!_ptrc_glProgramUniform4ui) numFailed++; _ptrc_glProgramUniform4uiv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, const GLuint *))IntGetProcAddress("glProgramUniform4uiv"); if(!_ptrc_glProgramUniform4uiv) numFailed++; _ptrc_glProgramUniformMatrix2dv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *))IntGetProcAddress("glProgramUniformMatrix2dv"); if(!_ptrc_glProgramUniformMatrix2dv) numFailed++; _ptrc_glProgramUniformMatrix2fv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *))IntGetProcAddress("glProgramUniformMatrix2fv"); if(!_ptrc_glProgramUniformMatrix2fv) numFailed++; _ptrc_glProgramUniformMatrix2x3dv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *))IntGetProcAddress("glProgramUniformMatrix2x3dv"); if(!_ptrc_glProgramUniformMatrix2x3dv) numFailed++; _ptrc_glProgramUniformMatrix2x3fv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *))IntGetProcAddress("glProgramUniformMatrix2x3fv"); if(!_ptrc_glProgramUniformMatrix2x3fv) numFailed++; _ptrc_glProgramUniformMatrix2x4dv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *))IntGetProcAddress("glProgramUniformMatrix2x4dv"); if(!_ptrc_glProgramUniformMatrix2x4dv) numFailed++; _ptrc_glProgramUniformMatrix2x4fv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *))IntGetProcAddress("glProgramUniformMatrix2x4fv"); if(!_ptrc_glProgramUniformMatrix2x4fv) numFailed++; _ptrc_glProgramUniformMatrix3dv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *))IntGetProcAddress("glProgramUniformMatrix3dv"); if(!_ptrc_glProgramUniformMatrix3dv) numFailed++; _ptrc_glProgramUniformMatrix3fv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *))IntGetProcAddress("glProgramUniformMatrix3fv"); if(!_ptrc_glProgramUniformMatrix3fv) numFailed++; _ptrc_glProgramUniformMatrix3x2dv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *))IntGetProcAddress("glProgramUniformMatrix3x2dv"); if(!_ptrc_glProgramUniformMatrix3x2dv) numFailed++; _ptrc_glProgramUniformMatrix3x2fv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *))IntGetProcAddress("glProgramUniformMatrix3x2fv"); if(!_ptrc_glProgramUniformMatrix3x2fv) numFailed++; _ptrc_glProgramUniformMatrix3x4dv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *))IntGetProcAddress("glProgramUniformMatrix3x4dv"); if(!_ptrc_glProgramUniformMatrix3x4dv) numFailed++; _ptrc_glProgramUniformMatrix3x4fv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *))IntGetProcAddress("glProgramUniformMatrix3x4fv"); if(!_ptrc_glProgramUniformMatrix3x4fv) numFailed++; _ptrc_glProgramUniformMatrix4dv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *))IntGetProcAddress("glProgramUniformMatrix4dv"); if(!_ptrc_glProgramUniformMatrix4dv) numFailed++; _ptrc_glProgramUniformMatrix4fv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *))IntGetProcAddress("glProgramUniformMatrix4fv"); if(!_ptrc_glProgramUniformMatrix4fv) numFailed++; _ptrc_glProgramUniformMatrix4x2dv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *))IntGetProcAddress("glProgramUniformMatrix4x2dv"); if(!_ptrc_glProgramUniformMatrix4x2dv) numFailed++; _ptrc_glProgramUniformMatrix4x2fv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *))IntGetProcAddress("glProgramUniformMatrix4x2fv"); if(!_ptrc_glProgramUniformMatrix4x2fv) numFailed++; _ptrc_glProgramUniformMatrix4x3dv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *))IntGetProcAddress("glProgramUniformMatrix4x3dv"); if(!_ptrc_glProgramUniformMatrix4x3dv) numFailed++; _ptrc_glProgramUniformMatrix4x3fv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *))IntGetProcAddress("glProgramUniformMatrix4x3fv"); if(!_ptrc_glProgramUniformMatrix4x3fv) numFailed++; _ptrc_glReleaseShaderCompiler = (void (CODEGEN_FUNCPTR *)(void))IntGetProcAddress("glReleaseShaderCompiler"); if(!_ptrc_glReleaseShaderCompiler) numFailed++; _ptrc_glScissorArrayv = (void (CODEGEN_FUNCPTR *)(GLuint, GLsizei, const GLint *))IntGetProcAddress("glScissorArrayv"); if(!_ptrc_glScissorArrayv) numFailed++; _ptrc_glScissorIndexed = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLint, GLsizei, GLsizei))IntGetProcAddress("glScissorIndexed"); if(!_ptrc_glScissorIndexed) numFailed++; _ptrc_glScissorIndexedv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLint *))IntGetProcAddress("glScissorIndexedv"); if(!_ptrc_glScissorIndexedv) numFailed++; _ptrc_glShaderBinary = (void (CODEGEN_FUNCPTR *)(GLsizei, const GLuint *, GLenum, const GLvoid *, GLsizei))IntGetProcAddress("glShaderBinary"); if(!_ptrc_glShaderBinary) numFailed++; _ptrc_glUseProgramStages = (void (CODEGEN_FUNCPTR *)(GLuint, GLbitfield, GLuint))IntGetProcAddress("glUseProgramStages"); if(!_ptrc_glUseProgramStages) numFailed++; _ptrc_glValidateProgramPipeline = (void (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glValidateProgramPipeline"); if(!_ptrc_glValidateProgramPipeline) numFailed++; _ptrc_glVertexAttribL1d = (void (CODEGEN_FUNCPTR *)(GLuint, GLdouble))IntGetProcAddress("glVertexAttribL1d"); if(!_ptrc_glVertexAttribL1d) numFailed++; _ptrc_glVertexAttribL1dv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLdouble *))IntGetProcAddress("glVertexAttribL1dv"); if(!_ptrc_glVertexAttribL1dv) numFailed++; _ptrc_glVertexAttribL2d = (void (CODEGEN_FUNCPTR *)(GLuint, GLdouble, GLdouble))IntGetProcAddress("glVertexAttribL2d"); if(!_ptrc_glVertexAttribL2d) numFailed++; _ptrc_glVertexAttribL2dv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLdouble *))IntGetProcAddress("glVertexAttribL2dv"); if(!_ptrc_glVertexAttribL2dv) numFailed++; _ptrc_glVertexAttribL3d = (void (CODEGEN_FUNCPTR *)(GLuint, GLdouble, GLdouble, GLdouble))IntGetProcAddress("glVertexAttribL3d"); if(!_ptrc_glVertexAttribL3d) numFailed++; _ptrc_glVertexAttribL3dv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLdouble *))IntGetProcAddress("glVertexAttribL3dv"); if(!_ptrc_glVertexAttribL3dv) numFailed++; _ptrc_glVertexAttribL4d = (void (CODEGEN_FUNCPTR *)(GLuint, GLdouble, GLdouble, GLdouble, GLdouble))IntGetProcAddress("glVertexAttribL4d"); if(!_ptrc_glVertexAttribL4d) numFailed++; _ptrc_glVertexAttribL4dv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLdouble *))IntGetProcAddress("glVertexAttribL4dv"); if(!_ptrc_glVertexAttribL4dv) numFailed++; _ptrc_glVertexAttribLPointer = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLenum, GLsizei, const GLvoid *))IntGetProcAddress("glVertexAttribLPointer"); if(!_ptrc_glVertexAttribLPointer) numFailed++; _ptrc_glViewportArrayv = (void (CODEGEN_FUNCPTR *)(GLuint, GLsizei, const GLfloat *))IntGetProcAddress("glViewportArrayv"); if(!_ptrc_glViewportArrayv) numFailed++; _ptrc_glViewportIndexedf = (void (CODEGEN_FUNCPTR *)(GLuint, GLfloat, GLfloat, GLfloat, GLfloat))IntGetProcAddress("glViewportIndexedf"); if(!_ptrc_glViewportIndexedf) numFailed++; _ptrc_glViewportIndexedfv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLfloat *))IntGetProcAddress("glViewportIndexedfv"); if(!_ptrc_glViewportIndexedfv) numFailed++; _ptrc_glBindImageTexture = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLint, GLboolean, GLint, GLenum, GLenum))IntGetProcAddress("glBindImageTexture"); if(!_ptrc_glBindImageTexture) numFailed++; _ptrc_glDrawArraysInstancedBaseInstance = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLsizei, GLsizei, GLuint))IntGetProcAddress("glDrawArraysInstancedBaseInstance"); if(!_ptrc_glDrawArraysInstancedBaseInstance) numFailed++; _ptrc_glDrawElementsInstancedBaseInstance = (void (CODEGEN_FUNCPTR *)(GLenum, GLsizei, GLenum, const void *, GLsizei, GLuint))IntGetProcAddress("glDrawElementsInstancedBaseInstance"); if(!_ptrc_glDrawElementsInstancedBaseInstance) numFailed++; _ptrc_glDrawElementsInstancedBaseVertexBaseInstance = (void (CODEGEN_FUNCPTR *)(GLenum, GLsizei, GLenum, const void *, GLsizei, GLint, GLuint))IntGetProcAddress("glDrawElementsInstancedBaseVertexBaseInstance"); if(!_ptrc_glDrawElementsInstancedBaseVertexBaseInstance) numFailed++; _ptrc_glDrawTransformFeedbackInstanced = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLsizei))IntGetProcAddress("glDrawTransformFeedbackInstanced"); if(!_ptrc_glDrawTransformFeedbackInstanced) numFailed++; _ptrc_glDrawTransformFeedbackStreamInstanced = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLuint, GLsizei))IntGetProcAddress("glDrawTransformFeedbackStreamInstanced"); if(!_ptrc_glDrawTransformFeedbackStreamInstanced) numFailed++; _ptrc_glGetActiveAtomicCounterBufferiv = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLenum, GLint *))IntGetProcAddress("glGetActiveAtomicCounterBufferiv"); if(!_ptrc_glGetActiveAtomicCounterBufferiv) numFailed++; _ptrc_glMemoryBarrier = (void (CODEGEN_FUNCPTR *)(GLbitfield))IntGetProcAddress("glMemoryBarrier"); if(!_ptrc_glMemoryBarrier) numFailed++; _ptrc_glTexStorage1D = (void (CODEGEN_FUNCPTR *)(GLenum, GLsizei, GLenum, GLsizei))IntGetProcAddress("glTexStorage1D"); if(!_ptrc_glTexStorage1D) numFailed++; _ptrc_glTexStorage2D = (void (CODEGEN_FUNCPTR *)(GLenum, GLsizei, GLenum, GLsizei, GLsizei))IntGetProcAddress("glTexStorage2D"); if(!_ptrc_glTexStorage2D) numFailed++; _ptrc_glTexStorage3D = (void (CODEGEN_FUNCPTR *)(GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLsizei))IntGetProcAddress("glTexStorage3D"); if(!_ptrc_glTexStorage3D) numFailed++; _ptrc_glBindVertexBuffer = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLintptr, GLsizei))IntGetProcAddress("glBindVertexBuffer"); if(!_ptrc_glBindVertexBuffer) numFailed++; _ptrc_glClearBufferData = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLenum, GLenum, const void *))IntGetProcAddress("glClearBufferData"); if(!_ptrc_glClearBufferData) numFailed++; _ptrc_glClearBufferSubData = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLintptr, GLsizeiptr, GLenum, GLenum, const void *))IntGetProcAddress("glClearBufferSubData"); if(!_ptrc_glClearBufferSubData) numFailed++; _ptrc_glCopyImageSubData = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLint, GLint, GLint, GLint, GLuint, GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei))IntGetProcAddress("glCopyImageSubData"); if(!_ptrc_glCopyImageSubData) numFailed++; _ptrc_glDebugMessageCallback = (void (CODEGEN_FUNCPTR *)(GLDEBUGPROC, const void *))IntGetProcAddress("glDebugMessageCallback"); if(!_ptrc_glDebugMessageCallback) numFailed++; _ptrc_glDebugMessageControl = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLenum, GLsizei, const GLuint *, GLboolean))IntGetProcAddress("glDebugMessageControl"); if(!_ptrc_glDebugMessageControl) numFailed++; _ptrc_glDebugMessageInsert = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLuint, GLenum, GLsizei, const GLchar *))IntGetProcAddress("glDebugMessageInsert"); if(!_ptrc_glDebugMessageInsert) numFailed++; _ptrc_glDispatchCompute = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLuint))IntGetProcAddress("glDispatchCompute"); if(!_ptrc_glDispatchCompute) numFailed++; _ptrc_glDispatchComputeIndirect = (void (CODEGEN_FUNCPTR *)(GLintptr))IntGetProcAddress("glDispatchComputeIndirect"); if(!_ptrc_glDispatchComputeIndirect) numFailed++; _ptrc_glFramebufferParameteri = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLint))IntGetProcAddress("glFramebufferParameteri"); if(!_ptrc_glFramebufferParameteri) numFailed++; _ptrc_glGetDebugMessageLog = (GLuint (CODEGEN_FUNCPTR *)(GLuint, GLsizei, GLenum *, GLenum *, GLuint *, GLenum *, GLsizei *, GLchar *))IntGetProcAddress("glGetDebugMessageLog"); if(!_ptrc_glGetDebugMessageLog) numFailed++; _ptrc_glGetFramebufferParameteriv = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLint *))IntGetProcAddress("glGetFramebufferParameteriv"); if(!_ptrc_glGetFramebufferParameteriv) numFailed++; _ptrc_glGetInternalformati64v = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLenum, GLsizei, GLint64 *))IntGetProcAddress("glGetInternalformati64v"); if(!_ptrc_glGetInternalformati64v) numFailed++; _ptrc_glGetObjectLabel = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLsizei, GLsizei *, GLchar *))IntGetProcAddress("glGetObjectLabel"); if(!_ptrc_glGetObjectLabel) numFailed++; _ptrc_glGetObjectPtrLabel = (void (CODEGEN_FUNCPTR *)(const void *, GLsizei, GLsizei *, GLchar *))IntGetProcAddress("glGetObjectPtrLabel"); if(!_ptrc_glGetObjectPtrLabel) numFailed++; _ptrc_glGetProgramInterfaceiv = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLenum, GLint *))IntGetProcAddress("glGetProgramInterfaceiv"); if(!_ptrc_glGetProgramInterfaceiv) numFailed++; _ptrc_glGetProgramResourceIndex = (GLuint (CODEGEN_FUNCPTR *)(GLuint, GLenum, const GLchar *))IntGetProcAddress("glGetProgramResourceIndex"); if(!_ptrc_glGetProgramResourceIndex) numFailed++; _ptrc_glGetProgramResourceLocation = (GLint (CODEGEN_FUNCPTR *)(GLuint, GLenum, const GLchar *))IntGetProcAddress("glGetProgramResourceLocation"); if(!_ptrc_glGetProgramResourceLocation) numFailed++; _ptrc_glGetProgramResourceLocationIndex = (GLint (CODEGEN_FUNCPTR *)(GLuint, GLenum, const GLchar *))IntGetProcAddress("glGetProgramResourceLocationIndex"); if(!_ptrc_glGetProgramResourceLocationIndex) numFailed++; _ptrc_glGetProgramResourceName = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLuint, GLsizei, GLsizei *, GLchar *))IntGetProcAddress("glGetProgramResourceName"); if(!_ptrc_glGetProgramResourceName) numFailed++; _ptrc_glGetProgramResourceiv = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLuint, GLsizei, const GLenum *, GLsizei, GLsizei *, GLint *))IntGetProcAddress("glGetProgramResourceiv"); if(!_ptrc_glGetProgramResourceiv) numFailed++; _ptrc_glInvalidateBufferData = (void (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glInvalidateBufferData"); if(!_ptrc_glInvalidateBufferData) numFailed++; _ptrc_glInvalidateBufferSubData = (void (CODEGEN_FUNCPTR *)(GLuint, GLintptr, GLsizeiptr))IntGetProcAddress("glInvalidateBufferSubData"); if(!_ptrc_glInvalidateBufferSubData) numFailed++; _ptrc_glInvalidateFramebuffer = (void (CODEGEN_FUNCPTR *)(GLenum, GLsizei, const GLenum *))IntGetProcAddress("glInvalidateFramebuffer"); if(!_ptrc_glInvalidateFramebuffer) numFailed++; _ptrc_glInvalidateSubFramebuffer = (void (CODEGEN_FUNCPTR *)(GLenum, GLsizei, const GLenum *, GLint, GLint, GLsizei, GLsizei))IntGetProcAddress("glInvalidateSubFramebuffer"); if(!_ptrc_glInvalidateSubFramebuffer) numFailed++; _ptrc_glInvalidateTexImage = (void (CODEGEN_FUNCPTR *)(GLuint, GLint))IntGetProcAddress("glInvalidateTexImage"); if(!_ptrc_glInvalidateTexImage) numFailed++; _ptrc_glInvalidateTexSubImage = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei))IntGetProcAddress("glInvalidateTexSubImage"); if(!_ptrc_glInvalidateTexSubImage) numFailed++; _ptrc_glMultiDrawArraysIndirect = (void (CODEGEN_FUNCPTR *)(GLenum, const void *, GLsizei, GLsizei))IntGetProcAddress("glMultiDrawArraysIndirect"); if(!_ptrc_glMultiDrawArraysIndirect) numFailed++; _ptrc_glMultiDrawElementsIndirect = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, const void *, GLsizei, GLsizei))IntGetProcAddress("glMultiDrawElementsIndirect"); if(!_ptrc_glMultiDrawElementsIndirect) numFailed++; _ptrc_glObjectLabel = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLsizei, const GLchar *))IntGetProcAddress("glObjectLabel"); if(!_ptrc_glObjectLabel) numFailed++; _ptrc_glObjectPtrLabel = (void (CODEGEN_FUNCPTR *)(const void *, GLsizei, const GLchar *))IntGetProcAddress("glObjectPtrLabel"); if(!_ptrc_glObjectPtrLabel) numFailed++; _ptrc_glPopDebugGroup = (void (CODEGEN_FUNCPTR *)(void))IntGetProcAddress("glPopDebugGroup"); if(!_ptrc_glPopDebugGroup) numFailed++; _ptrc_glPushDebugGroup = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLsizei, const GLchar *))IntGetProcAddress("glPushDebugGroup"); if(!_ptrc_glPushDebugGroup) numFailed++; _ptrc_glShaderStorageBlockBinding = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLuint))IntGetProcAddress("glShaderStorageBlockBinding"); if(!_ptrc_glShaderStorageBlockBinding) numFailed++; _ptrc_glTexBufferRange = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLuint, GLintptr, GLsizeiptr))IntGetProcAddress("glTexBufferRange"); if(!_ptrc_glTexBufferRange) numFailed++; _ptrc_glTexStorage2DMultisample = (void (CODEGEN_FUNCPTR *)(GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLboolean))IntGetProcAddress("glTexStorage2DMultisample"); if(!_ptrc_glTexStorage2DMultisample) numFailed++; _ptrc_glTexStorage3DMultisample = (void (CODEGEN_FUNCPTR *)(GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLsizei, GLboolean))IntGetProcAddress("glTexStorage3DMultisample"); if(!_ptrc_glTexStorage3DMultisample) numFailed++; _ptrc_glTextureView = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLuint, GLenum, GLuint, GLuint, GLuint, GLuint))IntGetProcAddress("glTextureView"); if(!_ptrc_glTextureView) numFailed++; _ptrc_glVertexAttribBinding = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint))IntGetProcAddress("glVertexAttribBinding"); if(!_ptrc_glVertexAttribBinding) numFailed++; _ptrc_glVertexAttribFormat = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLenum, GLboolean, GLuint))IntGetProcAddress("glVertexAttribFormat"); if(!_ptrc_glVertexAttribFormat) numFailed++; _ptrc_glVertexAttribIFormat = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLenum, GLuint))IntGetProcAddress("glVertexAttribIFormat"); if(!_ptrc_glVertexAttribIFormat) numFailed++; _ptrc_glVertexAttribLFormat = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLenum, GLuint))IntGetProcAddress("glVertexAttribLFormat"); if(!_ptrc_glVertexAttribLFormat) numFailed++; _ptrc_glVertexBindingDivisor = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint))IntGetProcAddress("glVertexBindingDivisor"); if(!_ptrc_glVertexBindingDivisor) numFailed++; _ptrc_glBindBuffersBase = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLsizei, const GLuint *))IntGetProcAddress("glBindBuffersBase"); if(!_ptrc_glBindBuffersBase) numFailed++; _ptrc_glBindBuffersRange = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLsizei, const GLuint *, const GLintptr *, const GLsizeiptr *))IntGetProcAddress("glBindBuffersRange"); if(!_ptrc_glBindBuffersRange) numFailed++; _ptrc_glBindImageTextures = (void (CODEGEN_FUNCPTR *)(GLuint, GLsizei, const GLuint *))IntGetProcAddress("glBindImageTextures"); if(!_ptrc_glBindImageTextures) numFailed++; _ptrc_glBindSamplers = (void (CODEGEN_FUNCPTR *)(GLuint, GLsizei, const GLuint *))IntGetProcAddress("glBindSamplers"); if(!_ptrc_glBindSamplers) numFailed++; _ptrc_glBindTextures = (void (CODEGEN_FUNCPTR *)(GLuint, GLsizei, const GLuint *))IntGetProcAddress("glBindTextures"); if(!_ptrc_glBindTextures) numFailed++; _ptrc_glBindVertexBuffers = (void (CODEGEN_FUNCPTR *)(GLuint, GLsizei, const GLuint *, const GLintptr *, const GLsizei *))IntGetProcAddress("glBindVertexBuffers"); if(!_ptrc_glBindVertexBuffers) numFailed++; _ptrc_glBufferStorage = (void (CODEGEN_FUNCPTR *)(GLenum, GLsizeiptr, const void *, GLbitfield))IntGetProcAddress("glBufferStorage"); if(!_ptrc_glBufferStorage) numFailed++; _ptrc_glClearTexImage = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLenum, GLenum, const void *))IntGetProcAddress("glClearTexImage"); if(!_ptrc_glClearTexImage) numFailed++; _ptrc_glClearTexSubImage = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const void *))IntGetProcAddress("glClearTexSubImage"); if(!_ptrc_glClearTexSubImage) numFailed++; return numFailed; } typedef int (*PFN_LOADFUNCPOINTERS)(void); typedef struct ogl_StrToExtMap_s { const char *extensionName; int *extensionVariable; PFN_LOADFUNCPOINTERS LoadExtension; } ogl_StrToExtMap; static ogl_StrToExtMap ExtensionMap[469] = { {"GL_ARB_imaging", &ogl_ext_ARB_imaging, Load_ARB_imaging}, {"GL_ARB_vertex_array_object", &ogl_ext_ARB_vertex_array_object, Load_ARB_vertex_array_object}, {"GL_ARB_texture_rg", &ogl_ext_ARB_texture_rg, NULL}, {"GL_ARB_texture_compression_rgtc", &ogl_ext_ARB_texture_compression_rgtc, NULL}, {"GL_ARB_map_buffer_range", &ogl_ext_ARB_map_buffer_range, Load_ARB_map_buffer_range}, {"GL_ARB_half_float_vertex", &ogl_ext_ARB_half_float_vertex, NULL}, {"GL_ARB_framebuffer_sRGB", &ogl_ext_ARB_framebuffer_sRGB, NULL}, {"GL_ARB_framebuffer_object", &ogl_ext_ARB_framebuffer_object, Load_ARB_framebuffer_object}, {"GL_ARB_depth_buffer_float", &ogl_ext_ARB_depth_buffer_float, NULL}, {"GL_ARB_uniform_buffer_object", &ogl_ext_ARB_uniform_buffer_object, Load_ARB_uniform_buffer_object}, {"GL_ARB_copy_buffer", &ogl_ext_ARB_copy_buffer, Load_ARB_copy_buffer}, {"GL_ARB_depth_clamp", &ogl_ext_ARB_depth_clamp, NULL}, {"GL_ARB_draw_elements_base_vertex", &ogl_ext_ARB_draw_elements_base_vertex, Load_ARB_draw_elements_base_vertex}, {"GL_ARB_fragment_coord_conventions", &ogl_ext_ARB_fragment_coord_conventions, NULL}, {"GL_ARB_provoking_vertex", &ogl_ext_ARB_provoking_vertex, Load_ARB_provoking_vertex}, {"GL_ARB_seamless_cube_map", &ogl_ext_ARB_seamless_cube_map, NULL}, {"GL_ARB_sync", &ogl_ext_ARB_sync, Load_ARB_sync}, {"GL_ARB_texture_multisample", &ogl_ext_ARB_texture_multisample, Load_ARB_texture_multisample}, {"GL_ARB_vertex_array_bgra", &ogl_ext_ARB_vertex_array_bgra, NULL}, {"GL_ARB_texture_rgb10_a2ui", &ogl_ext_ARB_texture_rgb10_a2ui, NULL}, {"GL_ARB_texture_swizzle", &ogl_ext_ARB_texture_swizzle, NULL}, {"GL_ARB_timer_query", &ogl_ext_ARB_timer_query, Load_ARB_timer_query}, {"GL_ARB_vertex_type_2_10_10_10_rev", &ogl_ext_ARB_vertex_type_2_10_10_10_rev, Load_ARB_vertex_type_2_10_10_10_rev}, {"GL_ARB_blend_func_extended", &ogl_ext_ARB_blend_func_extended, Load_ARB_blend_func_extended}, {"GL_ARB_occlusion_query2", &ogl_ext_ARB_occlusion_query2, NULL}, {"GL_ARB_sampler_objects", &ogl_ext_ARB_sampler_objects, Load_ARB_sampler_objects}, {"GL_ARB_draw_indirect", &ogl_ext_ARB_draw_indirect, Load_ARB_draw_indirect}, {"GL_ARB_gpu_shader5", &ogl_ext_ARB_gpu_shader5, NULL}, {"GL_ARB_gpu_shader_fp64", &ogl_ext_ARB_gpu_shader_fp64, Load_ARB_gpu_shader_fp64}, {"GL_ARB_shader_subroutine", &ogl_ext_ARB_shader_subroutine, Load_ARB_shader_subroutine}, {"GL_ARB_tessellation_shader", &ogl_ext_ARB_tessellation_shader, Load_ARB_tessellation_shader}, {"GL_ARB_transform_feedback2", &ogl_ext_ARB_transform_feedback2, Load_ARB_transform_feedback2}, {"GL_ARB_transform_feedback3", &ogl_ext_ARB_transform_feedback3, Load_ARB_transform_feedback3}, {"GL_ARB_ES2_compatibility", &ogl_ext_ARB_ES2_compatibility, Load_ARB_ES2_compatibility}, {"GL_ARB_get_program_binary", &ogl_ext_ARB_get_program_binary, Load_ARB_get_program_binary}, {"GL_ARB_separate_shader_objects", &ogl_ext_ARB_separate_shader_objects, Load_ARB_separate_shader_objects}, {"GL_ARB_vertex_attrib_64bit", &ogl_ext_ARB_vertex_attrib_64bit, Load_ARB_vertex_attrib_64bit}, {"GL_ARB_viewport_array", &ogl_ext_ARB_viewport_array, Load_ARB_viewport_array}, {"GL_ARB_base_instance", &ogl_ext_ARB_base_instance, Load_ARB_base_instance}, {"GL_ARB_shading_language_420pack", &ogl_ext_ARB_shading_language_420pack, NULL}, {"GL_ARB_transform_feedback_instanced", &ogl_ext_ARB_transform_feedback_instanced, Load_ARB_transform_feedback_instanced}, {"GL_ARB_compressed_texture_pixel_storage", &ogl_ext_ARB_compressed_texture_pixel_storage, NULL}, {"GL_ARB_conservative_depth", &ogl_ext_ARB_conservative_depth, NULL}, {"GL_ARB_internalformat_query", &ogl_ext_ARB_internalformat_query, Load_ARB_internalformat_query}, {"GL_ARB_map_buffer_alignment", &ogl_ext_ARB_map_buffer_alignment, NULL}, {"GL_ARB_shader_atomic_counters", &ogl_ext_ARB_shader_atomic_counters, Load_ARB_shader_atomic_counters}, {"GL_ARB_shader_image_load_store", &ogl_ext_ARB_shader_image_load_store, Load_ARB_shader_image_load_store}, {"GL_ARB_shading_language_packing", &ogl_ext_ARB_shading_language_packing, NULL}, {"GL_ARB_texture_storage", &ogl_ext_ARB_texture_storage, Load_ARB_texture_storage}, {"GL_KHR_debug", &ogl_ext_KHR_debug, Load_KHR_debug}, {"GL_ARB_arrays_of_arrays", &ogl_ext_ARB_arrays_of_arrays, NULL}, {"GL_ARB_clear_buffer_object", &ogl_ext_ARB_clear_buffer_object, Load_ARB_clear_buffer_object}, {"GL_ARB_compute_shader", &ogl_ext_ARB_compute_shader, Load_ARB_compute_shader}, {"GL_ARB_copy_image", &ogl_ext_ARB_copy_image, Load_ARB_copy_image}, {"GL_ARB_ES3_compatibility", &ogl_ext_ARB_ES3_compatibility, NULL}, {"GL_ARB_explicit_uniform_location", &ogl_ext_ARB_explicit_uniform_location, NULL}, {"GL_ARB_fragment_layer_viewport", &ogl_ext_ARB_fragment_layer_viewport, NULL}, {"GL_ARB_framebuffer_no_attachments", &ogl_ext_ARB_framebuffer_no_attachments, Load_ARB_framebuffer_no_attachments}, {"GL_ARB_internalformat_query2", &ogl_ext_ARB_internalformat_query2, Load_ARB_internalformat_query2}, {"GL_ARB_invalidate_subdata", &ogl_ext_ARB_invalidate_subdata, Load_ARB_invalidate_subdata}, {"GL_ARB_multi_draw_indirect", &ogl_ext_ARB_multi_draw_indirect, Load_ARB_multi_draw_indirect}, {"GL_ARB_program_interface_query", &ogl_ext_ARB_program_interface_query, Load_ARB_program_interface_query}, {"GL_ARB_shader_image_size", &ogl_ext_ARB_shader_image_size, NULL}, {"GL_ARB_shader_storage_buffer_object", &ogl_ext_ARB_shader_storage_buffer_object, Load_ARB_shader_storage_buffer_object}, {"GL_ARB_stencil_texturing", &ogl_ext_ARB_stencil_texturing, NULL}, {"GL_ARB_texture_buffer_range", &ogl_ext_ARB_texture_buffer_range, Load_ARB_texture_buffer_range}, {"GL_ARB_texture_query_levels", &ogl_ext_ARB_texture_query_levels, NULL}, {"GL_ARB_texture_storage_multisample", &ogl_ext_ARB_texture_storage_multisample, Load_ARB_texture_storage_multisample}, {"GL_ARB_texture_view", &ogl_ext_ARB_texture_view, Load_ARB_texture_view}, {"GL_ARB_vertex_attrib_binding", &ogl_ext_ARB_vertex_attrib_binding, Load_ARB_vertex_attrib_binding}, {"GL_3DFX_multisample", &ogl_ext_3DFX_multisample, NULL}, {"GL_3DFX_tbuffer", &ogl_ext_3DFX_tbuffer, Load_3DFX_tbuffer}, {"GL_3DFX_texture_compression_FXT1", &ogl_ext_3DFX_texture_compression_FXT1, NULL}, {"GL_AMD_blend_minmax_factor", &ogl_ext_AMD_blend_minmax_factor, NULL}, {"GL_AMD_conservative_depth", &ogl_ext_AMD_conservative_depth, NULL}, {"GL_AMD_debug_output", &ogl_ext_AMD_debug_output, Load_AMD_debug_output}, {"GL_AMD_depth_clamp_separate", &ogl_ext_AMD_depth_clamp_separate, NULL}, {"GL_AMD_draw_buffers_blend", &ogl_ext_AMD_draw_buffers_blend, Load_AMD_draw_buffers_blend}, {"GL_AMD_interleaved_elements", &ogl_ext_AMD_interleaved_elements, Load_AMD_interleaved_elements}, {"GL_AMD_multi_draw_indirect", &ogl_ext_AMD_multi_draw_indirect, Load_AMD_multi_draw_indirect}, {"GL_AMD_name_gen_delete", &ogl_ext_AMD_name_gen_delete, Load_AMD_name_gen_delete}, {"GL_AMD_performance_monitor", &ogl_ext_AMD_performance_monitor, Load_AMD_performance_monitor}, {"GL_AMD_pinned_memory", &ogl_ext_AMD_pinned_memory, NULL}, {"GL_AMD_query_buffer_object", &ogl_ext_AMD_query_buffer_object, NULL}, {"GL_AMD_sample_positions", &ogl_ext_AMD_sample_positions, Load_AMD_sample_positions}, {"GL_AMD_seamless_cubemap_per_texture", &ogl_ext_AMD_seamless_cubemap_per_texture, NULL}, {"GL_AMD_shader_stencil_export", &ogl_ext_AMD_shader_stencil_export, NULL}, {"GL_AMD_shader_trinary_minmax", &ogl_ext_AMD_shader_trinary_minmax, NULL}, {"GL_AMD_sparse_texture", &ogl_ext_AMD_sparse_texture, Load_AMD_sparse_texture}, {"GL_AMD_stencil_operation_extended", &ogl_ext_AMD_stencil_operation_extended, Load_AMD_stencil_operation_extended}, {"GL_AMD_texture_texture4", &ogl_ext_AMD_texture_texture4, NULL}, {"GL_AMD_transform_feedback3_lines_triangles", &ogl_ext_AMD_transform_feedback3_lines_triangles, NULL}, {"GL_AMD_vertex_shader_layer", &ogl_ext_AMD_vertex_shader_layer, NULL}, {"GL_AMD_vertex_shader_tessellator", &ogl_ext_AMD_vertex_shader_tessellator, Load_AMD_vertex_shader_tessellator}, {"GL_AMD_vertex_shader_viewport_index", &ogl_ext_AMD_vertex_shader_viewport_index, NULL}, {"GL_APPLE_aux_depth_stencil", &ogl_ext_APPLE_aux_depth_stencil, NULL}, {"GL_APPLE_client_storage", &ogl_ext_APPLE_client_storage, NULL}, {"GL_APPLE_element_array", &ogl_ext_APPLE_element_array, Load_APPLE_element_array}, {"GL_APPLE_fence", &ogl_ext_APPLE_fence, Load_APPLE_fence}, {"GL_APPLE_float_pixels", &ogl_ext_APPLE_float_pixels, NULL}, {"GL_APPLE_flush_buffer_range", &ogl_ext_APPLE_flush_buffer_range, Load_APPLE_flush_buffer_range}, {"GL_APPLE_object_purgeable", &ogl_ext_APPLE_object_purgeable, Load_APPLE_object_purgeable}, {"GL_APPLE_rgb_422", &ogl_ext_APPLE_rgb_422, NULL}, {"GL_APPLE_row_bytes", &ogl_ext_APPLE_row_bytes, NULL}, {"GL_APPLE_specular_vector", &ogl_ext_APPLE_specular_vector, NULL}, {"GL_APPLE_texture_range", &ogl_ext_APPLE_texture_range, Load_APPLE_texture_range}, {"GL_APPLE_transform_hint", &ogl_ext_APPLE_transform_hint, NULL}, {"GL_APPLE_vertex_array_object", &ogl_ext_APPLE_vertex_array_object, Load_APPLE_vertex_array_object}, {"GL_APPLE_vertex_array_range", &ogl_ext_APPLE_vertex_array_range, Load_APPLE_vertex_array_range}, {"GL_APPLE_vertex_program_evaluators", &ogl_ext_APPLE_vertex_program_evaluators, Load_APPLE_vertex_program_evaluators}, {"GL_APPLE_ycbcr_422", &ogl_ext_APPLE_ycbcr_422, NULL}, {"GL_ARB_bindless_texture", &ogl_ext_ARB_bindless_texture, Load_ARB_bindless_texture}, {"GL_ARB_buffer_storage", &ogl_ext_ARB_buffer_storage, Load_ARB_buffer_storage}, {"GL_ARB_cl_event", &ogl_ext_ARB_cl_event, Load_ARB_cl_event}, {"GL_ARB_clear_texture", &ogl_ext_ARB_clear_texture, Load_ARB_clear_texture}, {"GL_ARB_color_buffer_float", &ogl_ext_ARB_color_buffer_float, Load_ARB_color_buffer_float}, {"GL_ARB_compatibility", &ogl_ext_ARB_compatibility, NULL}, {"GL_ARB_compute_variable_group_size", &ogl_ext_ARB_compute_variable_group_size, Load_ARB_compute_variable_group_size}, {"GL_ARB_debug_output", &ogl_ext_ARB_debug_output, Load_ARB_debug_output}, {"GL_ARB_depth_texture", &ogl_ext_ARB_depth_texture, NULL}, {"GL_ARB_draw_buffers", &ogl_ext_ARB_draw_buffers, Load_ARB_draw_buffers}, {"GL_ARB_draw_buffers_blend", &ogl_ext_ARB_draw_buffers_blend, Load_ARB_draw_buffers_blend}, {"GL_ARB_draw_instanced", &ogl_ext_ARB_draw_instanced, Load_ARB_draw_instanced}, {"GL_ARB_enhanced_layouts", &ogl_ext_ARB_enhanced_layouts, NULL}, {"GL_ARB_explicit_attrib_location", &ogl_ext_ARB_explicit_attrib_location, NULL}, {"GL_ARB_fragment_program", &ogl_ext_ARB_fragment_program, Load_ARB_fragment_program}, {"GL_ARB_fragment_program_shadow", &ogl_ext_ARB_fragment_program_shadow, NULL}, {"GL_ARB_fragment_shader", &ogl_ext_ARB_fragment_shader, NULL}, {"GL_ARB_geometry_shader4", &ogl_ext_ARB_geometry_shader4, Load_ARB_geometry_shader4}, {"GL_ARB_half_float_pixel", &ogl_ext_ARB_half_float_pixel, NULL}, {"GL_ARB_indirect_parameters", &ogl_ext_ARB_indirect_parameters, Load_ARB_indirect_parameters}, {"GL_ARB_instanced_arrays", &ogl_ext_ARB_instanced_arrays, Load_ARB_instanced_arrays}, {"GL_ARB_matrix_palette", &ogl_ext_ARB_matrix_palette, Load_ARB_matrix_palette}, {"GL_ARB_multi_bind", &ogl_ext_ARB_multi_bind, Load_ARB_multi_bind}, {"GL_ARB_multisample", &ogl_ext_ARB_multisample, Load_ARB_multisample}, {"GL_ARB_multitexture", &ogl_ext_ARB_multitexture, Load_ARB_multitexture}, {"GL_ARB_occlusion_query", &ogl_ext_ARB_occlusion_query, Load_ARB_occlusion_query}, {"GL_ARB_pixel_buffer_object", &ogl_ext_ARB_pixel_buffer_object, NULL}, {"GL_ARB_point_parameters", &ogl_ext_ARB_point_parameters, Load_ARB_point_parameters}, {"GL_ARB_point_sprite", &ogl_ext_ARB_point_sprite, NULL}, {"GL_ARB_query_buffer_object", &ogl_ext_ARB_query_buffer_object, NULL}, {"GL_ARB_robust_buffer_access_behavior", &ogl_ext_ARB_robust_buffer_access_behavior, NULL}, {"GL_ARB_robustness", &ogl_ext_ARB_robustness, Load_ARB_robustness}, {"GL_ARB_robustness_isolation", &ogl_ext_ARB_robustness_isolation, NULL}, {"GL_ARB_sample_shading", &ogl_ext_ARB_sample_shading, Load_ARB_sample_shading}, {"GL_ARB_seamless_cubemap_per_texture", &ogl_ext_ARB_seamless_cubemap_per_texture, NULL}, {"GL_ARB_shader_bit_encoding", &ogl_ext_ARB_shader_bit_encoding, NULL}, {"GL_ARB_shader_draw_parameters", &ogl_ext_ARB_shader_draw_parameters, NULL}, {"GL_ARB_shader_group_vote", &ogl_ext_ARB_shader_group_vote, NULL}, {"GL_ARB_shader_objects", &ogl_ext_ARB_shader_objects, Load_ARB_shader_objects}, {"GL_ARB_shader_precision", &ogl_ext_ARB_shader_precision, NULL}, {"GL_ARB_shader_stencil_export", &ogl_ext_ARB_shader_stencil_export, NULL}, {"GL_ARB_shader_texture_lod", &ogl_ext_ARB_shader_texture_lod, NULL}, {"GL_ARB_shading_language_100", &ogl_ext_ARB_shading_language_100, NULL}, {"GL_ARB_shading_language_include", &ogl_ext_ARB_shading_language_include, Load_ARB_shading_language_include}, {"GL_ARB_shadow", &ogl_ext_ARB_shadow, NULL}, {"GL_ARB_shadow_ambient", &ogl_ext_ARB_shadow_ambient, NULL}, {"GL_ARB_sparse_texture", &ogl_ext_ARB_sparse_texture, Load_ARB_sparse_texture}, {"GL_ARB_texture_border_clamp", &ogl_ext_ARB_texture_border_clamp, NULL}, {"GL_ARB_texture_buffer_object", &ogl_ext_ARB_texture_buffer_object, Load_ARB_texture_buffer_object}, {"GL_ARB_texture_buffer_object_rgb32", &ogl_ext_ARB_texture_buffer_object_rgb32, NULL}, {"GL_ARB_texture_compression", &ogl_ext_ARB_texture_compression, Load_ARB_texture_compression}, {"GL_ARB_texture_compression_bptc", &ogl_ext_ARB_texture_compression_bptc, NULL}, {"GL_ARB_texture_cube_map", &ogl_ext_ARB_texture_cube_map, NULL}, {"GL_ARB_texture_cube_map_array", &ogl_ext_ARB_texture_cube_map_array, NULL}, {"GL_ARB_texture_env_add", &ogl_ext_ARB_texture_env_add, NULL}, {"GL_ARB_texture_env_combine", &ogl_ext_ARB_texture_env_combine, NULL}, {"GL_ARB_texture_env_crossbar", &ogl_ext_ARB_texture_env_crossbar, NULL}, {"GL_ARB_texture_env_dot3", &ogl_ext_ARB_texture_env_dot3, NULL}, {"GL_ARB_texture_float", &ogl_ext_ARB_texture_float, NULL}, {"GL_ARB_texture_gather", &ogl_ext_ARB_texture_gather, NULL}, {"GL_ARB_texture_mirror_clamp_to_edge", &ogl_ext_ARB_texture_mirror_clamp_to_edge, NULL}, {"GL_ARB_texture_mirrored_repeat", &ogl_ext_ARB_texture_mirrored_repeat, NULL}, {"GL_ARB_texture_non_power_of_two", &ogl_ext_ARB_texture_non_power_of_two, NULL}, {"GL_ARB_texture_query_lod", &ogl_ext_ARB_texture_query_lod, NULL}, {"GL_ARB_texture_rectangle", &ogl_ext_ARB_texture_rectangle, NULL}, {"GL_ARB_texture_stencil8", &ogl_ext_ARB_texture_stencil8, NULL}, {"GL_ARB_transpose_matrix", &ogl_ext_ARB_transpose_matrix, Load_ARB_transpose_matrix}, {"GL_ARB_vertex_blend", &ogl_ext_ARB_vertex_blend, Load_ARB_vertex_blend}, {"GL_ARB_vertex_buffer_object", &ogl_ext_ARB_vertex_buffer_object, 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&ogl_ext_ATI_separate_stencil, Load_ATI_separate_stencil}, {"GL_ATI_text_fragment_shader", &ogl_ext_ATI_text_fragment_shader, NULL}, {"GL_ATI_texture_env_combine3", &ogl_ext_ATI_texture_env_combine3, NULL}, {"GL_ATI_texture_float", &ogl_ext_ATI_texture_float, NULL}, {"GL_ATI_texture_mirror_once", &ogl_ext_ATI_texture_mirror_once, NULL}, {"GL_ATI_vertex_array_object", &ogl_ext_ATI_vertex_array_object, Load_ATI_vertex_array_object}, {"GL_ATI_vertex_attrib_array_object", &ogl_ext_ATI_vertex_attrib_array_object, Load_ATI_vertex_attrib_array_object}, {"GL_ATI_vertex_streams", &ogl_ext_ATI_vertex_streams, Load_ATI_vertex_streams}, {"GL_EXT_422_pixels", &ogl_ext_EXT_422_pixels, NULL}, {"GL_EXT_abgr", &ogl_ext_EXT_abgr, NULL}, {"GL_EXT_bgra", &ogl_ext_EXT_bgra, NULL}, {"GL_EXT_bindable_uniform", &ogl_ext_EXT_bindable_uniform, Load_EXT_bindable_uniform}, {"GL_EXT_blend_color", &ogl_ext_EXT_blend_color, Load_EXT_blend_color}, {"GL_EXT_blend_equation_separate", &ogl_ext_EXT_blend_equation_separate, Load_EXT_blend_equation_separate}, {"GL_EXT_blend_func_separate", &ogl_ext_EXT_blend_func_separate, Load_EXT_blend_func_separate}, {"GL_EXT_blend_logic_op", &ogl_ext_EXT_blend_logic_op, NULL}, {"GL_EXT_blend_minmax", &ogl_ext_EXT_blend_minmax, Load_EXT_blend_minmax}, {"GL_EXT_blend_subtract", &ogl_ext_EXT_blend_subtract, NULL}, {"GL_EXT_clip_volume_hint", &ogl_ext_EXT_clip_volume_hint, NULL}, {"GL_EXT_cmyka", &ogl_ext_EXT_cmyka, NULL}, {"GL_EXT_color_subtable", &ogl_ext_EXT_color_subtable, Load_EXT_color_subtable}, {"GL_EXT_compiled_vertex_array", &ogl_ext_EXT_compiled_vertex_array, Load_EXT_compiled_vertex_array}, {"GL_EXT_convolution", &ogl_ext_EXT_convolution, Load_EXT_convolution}, {"GL_EXT_coordinate_frame", &ogl_ext_EXT_coordinate_frame, Load_EXT_coordinate_frame}, {"GL_EXT_copy_texture", &ogl_ext_EXT_copy_texture, Load_EXT_copy_texture}, {"GL_EXT_cull_vertex", &ogl_ext_EXT_cull_vertex, Load_EXT_cull_vertex}, {"GL_EXT_depth_bounds_test", &ogl_ext_EXT_depth_bounds_test, Load_EXT_depth_bounds_test}, {"GL_EXT_direct_state_access", &ogl_ext_EXT_direct_state_access, Load_EXT_direct_state_access}, {"GL_EXT_draw_buffers2", &ogl_ext_EXT_draw_buffers2, Load_EXT_draw_buffers2}, {"GL_EXT_draw_instanced", &ogl_ext_EXT_draw_instanced, Load_EXT_draw_instanced}, {"GL_EXT_draw_range_elements", &ogl_ext_EXT_draw_range_elements, Load_EXT_draw_range_elements}, {"GL_EXT_fog_coord", &ogl_ext_EXT_fog_coord, Load_EXT_fog_coord}, {"GL_EXT_framebuffer_blit", &ogl_ext_EXT_framebuffer_blit, Load_EXT_framebuffer_blit}, {"GL_EXT_framebuffer_multisample", &ogl_ext_EXT_framebuffer_multisample, Load_EXT_framebuffer_multisample}, {"GL_EXT_framebuffer_multisample_blit_scaled", &ogl_ext_EXT_framebuffer_multisample_blit_scaled, NULL}, {"GL_EXT_framebuffer_object", &ogl_ext_EXT_framebuffer_object, Load_EXT_framebuffer_object}, {"GL_EXT_framebuffer_sRGB", &ogl_ext_EXT_framebuffer_sRGB, NULL}, {"GL_EXT_geometry_shader4", &ogl_ext_EXT_geometry_shader4, Load_EXT_geometry_shader4}, {"GL_EXT_gpu_program_parameters", &ogl_ext_EXT_gpu_program_parameters, Load_EXT_gpu_program_parameters}, {"GL_EXT_gpu_shader4", &ogl_ext_EXT_gpu_shader4, Load_EXT_gpu_shader4}, {"GL_EXT_histogram", &ogl_ext_EXT_histogram, Load_EXT_histogram}, {"GL_EXT_index_array_formats", &ogl_ext_EXT_index_array_formats, NULL}, {"GL_EXT_index_func", &ogl_ext_EXT_index_func, Load_EXT_index_func}, {"GL_EXT_index_material", &ogl_ext_EXT_index_material, Load_EXT_index_material}, {"GL_EXT_index_texture", &ogl_ext_EXT_index_texture, NULL}, {"GL_EXT_light_texture", &ogl_ext_EXT_light_texture, Load_EXT_light_texture}, {"GL_EXT_misc_attribute", &ogl_ext_EXT_misc_attribute, NULL}, {"GL_EXT_multi_draw_arrays", &ogl_ext_EXT_multi_draw_arrays, Load_EXT_multi_draw_arrays}, {"GL_EXT_multisample", &ogl_ext_EXT_multisample, Load_EXT_multisample}, {"GL_EXT_packed_depth_stencil", &ogl_ext_EXT_packed_depth_stencil, NULL}, {"GL_EXT_packed_float", &ogl_ext_EXT_packed_float, NULL}, {"GL_EXT_packed_pixels", &ogl_ext_EXT_packed_pixels, NULL}, {"GL_EXT_paletted_texture", &ogl_ext_EXT_paletted_texture, Load_EXT_paletted_texture}, {"GL_EXT_pixel_buffer_object", &ogl_ext_EXT_pixel_buffer_object, NULL}, {"GL_EXT_pixel_transform", &ogl_ext_EXT_pixel_transform, Load_EXT_pixel_transform}, {"GL_EXT_pixel_transform_color_table", &ogl_ext_EXT_pixel_transform_color_table, NULL}, {"GL_EXT_point_parameters", &ogl_ext_EXT_point_parameters, Load_EXT_point_parameters}, {"GL_EXT_polygon_offset", &ogl_ext_EXT_polygon_offset, Load_EXT_polygon_offset}, {"GL_EXT_provoking_vertex", &ogl_ext_EXT_provoking_vertex, Load_EXT_provoking_vertex}, {"GL_EXT_rescale_normal", &ogl_ext_EXT_rescale_normal, NULL}, {"GL_EXT_secondary_color", &ogl_ext_EXT_secondary_color, Load_EXT_secondary_color}, {"GL_EXT_separate_shader_objects", &ogl_ext_EXT_separate_shader_objects, Load_EXT_separate_shader_objects}, {"GL_EXT_separate_specular_color", &ogl_ext_EXT_separate_specular_color, NULL}, {"GL_EXT_shader_image_load_store", &ogl_ext_EXT_shader_image_load_store, Load_EXT_shader_image_load_store}, {"GL_EXT_shadow_funcs", &ogl_ext_EXT_shadow_funcs, NULL}, {"GL_EXT_shared_texture_palette", &ogl_ext_EXT_shared_texture_palette, NULL}, {"GL_EXT_stencil_clear_tag", &ogl_ext_EXT_stencil_clear_tag, Load_EXT_stencil_clear_tag}, {"GL_EXT_stencil_two_side", &ogl_ext_EXT_stencil_two_side, Load_EXT_stencil_two_side}, {"GL_EXT_stencil_wrap", &ogl_ext_EXT_stencil_wrap, NULL}, {"GL_EXT_subtexture", &ogl_ext_EXT_subtexture, Load_EXT_subtexture}, {"GL_EXT_texture", &ogl_ext_EXT_texture, NULL}, {"GL_EXT_texture3D", &ogl_ext_EXT_texture3D, Load_EXT_texture3D}, {"GL_EXT_texture_array", &ogl_ext_EXT_texture_array, NULL}, {"GL_EXT_texture_buffer_object", &ogl_ext_EXT_texture_buffer_object, Load_EXT_texture_buffer_object}, {"GL_EXT_texture_compression_latc", &ogl_ext_EXT_texture_compression_latc, NULL}, {"GL_EXT_texture_compression_rgtc", &ogl_ext_EXT_texture_compression_rgtc, NULL}, {"GL_EXT_texture_compression_s3tc", &ogl_ext_EXT_texture_compression_s3tc, NULL}, {"GL_EXT_texture_cube_map", &ogl_ext_EXT_texture_cube_map, NULL}, {"GL_EXT_texture_env_add", &ogl_ext_EXT_texture_env_add, NULL}, {"GL_EXT_texture_env_combine", &ogl_ext_EXT_texture_env_combine, NULL}, {"GL_EXT_texture_env_dot3", &ogl_ext_EXT_texture_env_dot3, NULL}, {"GL_EXT_texture_filter_anisotropic", &ogl_ext_EXT_texture_filter_anisotropic, NULL}, {"GL_EXT_texture_integer", &ogl_ext_EXT_texture_integer, Load_EXT_texture_integer}, {"GL_EXT_texture_lod_bias", &ogl_ext_EXT_texture_lod_bias, NULL}, {"GL_EXT_texture_mirror_clamp", &ogl_ext_EXT_texture_mirror_clamp, NULL}, {"GL_EXT_texture_object", &ogl_ext_EXT_texture_object, Load_EXT_texture_object}, {"GL_EXT_texture_perturb_normal", &ogl_ext_EXT_texture_perturb_normal, Load_EXT_texture_perturb_normal}, {"GL_EXT_texture_sRGB", &ogl_ext_EXT_texture_sRGB, NULL}, {"GL_EXT_texture_sRGB_decode", &ogl_ext_EXT_texture_sRGB_decode, NULL}, {"GL_EXT_texture_shared_exponent", &ogl_ext_EXT_texture_shared_exponent, NULL}, {"GL_EXT_texture_snorm", &ogl_ext_EXT_texture_snorm, NULL}, {"GL_EXT_texture_swizzle", &ogl_ext_EXT_texture_swizzle, NULL}, {"GL_EXT_timer_query", &ogl_ext_EXT_timer_query, Load_EXT_timer_query}, {"GL_EXT_transform_feedback", &ogl_ext_EXT_transform_feedback, Load_EXT_transform_feedback}, {"GL_EXT_vertex_array", &ogl_ext_EXT_vertex_array, Load_EXT_vertex_array}, {"GL_EXT_vertex_array_bgra", &ogl_ext_EXT_vertex_array_bgra, NULL}, {"GL_EXT_vertex_attrib_64bit", &ogl_ext_EXT_vertex_attrib_64bit, Load_EXT_vertex_attrib_64bit}, {"GL_EXT_vertex_shader", &ogl_ext_EXT_vertex_shader, Load_EXT_vertex_shader}, {"GL_EXT_vertex_weighting", &ogl_ext_EXT_vertex_weighting, Load_EXT_vertex_weighting}, {"GL_EXT_x11_sync_object", &ogl_ext_EXT_x11_sync_object, Load_EXT_x11_sync_object}, {"GL_GREMEDY_frame_terminator", &ogl_ext_GREMEDY_frame_terminator, Load_GREMEDY_frame_terminator}, {"GL_GREMEDY_string_marker", &ogl_ext_GREMEDY_string_marker, Load_GREMEDY_string_marker}, {"GL_HP_convolution_border_modes", &ogl_ext_HP_convolution_border_modes, NULL}, {"GL_HP_image_transform", &ogl_ext_HP_image_transform, Load_HP_image_transform}, {"GL_HP_occlusion_test", &ogl_ext_HP_occlusion_test, NULL}, {"GL_HP_texture_lighting", &ogl_ext_HP_texture_lighting, NULL}, {"GL_IBM_cull_vertex", &ogl_ext_IBM_cull_vertex, NULL}, {"GL_IBM_multimode_draw_arrays", &ogl_ext_IBM_multimode_draw_arrays, Load_IBM_multimode_draw_arrays}, {"GL_IBM_rasterpos_clip", &ogl_ext_IBM_rasterpos_clip, NULL}, {"GL_IBM_static_data", &ogl_ext_IBM_static_data, Load_IBM_static_data}, {"GL_IBM_texture_mirrored_repeat", &ogl_ext_IBM_texture_mirrored_repeat, NULL}, {"GL_IBM_vertex_array_lists", &ogl_ext_IBM_vertex_array_lists, Load_IBM_vertex_array_lists}, {"GL_INGR_blend_func_separate", &ogl_ext_INGR_blend_func_separate, Load_INGR_blend_func_separate}, {"GL_INGR_color_clamp", &ogl_ext_INGR_color_clamp, NULL}, {"GL_INGR_interlace_read", &ogl_ext_INGR_interlace_read, NULL}, {"GL_INTEL_map_texture", &ogl_ext_INTEL_map_texture, Load_INTEL_map_texture}, {"GL_INTEL_parallel_arrays", &ogl_ext_INTEL_parallel_arrays, Load_INTEL_parallel_arrays}, {"GL_KHR_texture_compression_astc_ldr", &ogl_ext_KHR_texture_compression_astc_ldr, NULL}, {"GL_MESAX_texture_stack", &ogl_ext_MESAX_texture_stack, NULL}, {"GL_MESA_pack_invert", &ogl_ext_MESA_pack_invert, NULL}, {"GL_MESA_resize_buffers", &ogl_ext_MESA_resize_buffers, Load_MESA_resize_buffers}, {"GL_MESA_window_pos", &ogl_ext_MESA_window_pos, Load_MESA_window_pos}, {"GL_MESA_ycbcr_texture", &ogl_ext_MESA_ycbcr_texture, NULL}, {"GL_NVX_conditional_render", &ogl_ext_NVX_conditional_render, Load_NVX_conditional_render}, {"GL_NV_bindless_multi_draw_indirect", &ogl_ext_NV_bindless_multi_draw_indirect, Load_NV_bindless_multi_draw_indirect}, {"GL_NV_bindless_texture", &ogl_ext_NV_bindless_texture, Load_NV_bindless_texture}, {"GL_NV_blend_equation_advanced", &ogl_ext_NV_blend_equation_advanced, Load_NV_blend_equation_advanced}, {"GL_NV_blend_equation_advanced_coherent", &ogl_ext_NV_blend_equation_advanced_coherent, NULL}, {"GL_NV_blend_square", &ogl_ext_NV_blend_square, NULL}, {"GL_NV_compute_program5", &ogl_ext_NV_compute_program5, NULL}, {"GL_NV_conditional_render", &ogl_ext_NV_conditional_render, Load_NV_conditional_render}, {"GL_NV_copy_depth_to_color", &ogl_ext_NV_copy_depth_to_color, NULL}, {"GL_NV_copy_image", &ogl_ext_NV_copy_image, Load_NV_copy_image}, {"GL_NV_deep_texture3D", &ogl_ext_NV_deep_texture3D, NULL}, {"GL_NV_depth_buffer_float", &ogl_ext_NV_depth_buffer_float, Load_NV_depth_buffer_float}, {"GL_NV_depth_clamp", &ogl_ext_NV_depth_clamp, NULL}, {"GL_NV_draw_texture", &ogl_ext_NV_draw_texture, Load_NV_draw_texture}, {"GL_NV_evaluators", &ogl_ext_NV_evaluators, Load_NV_evaluators}, {"GL_NV_explicit_multisample", &ogl_ext_NV_explicit_multisample, Load_NV_explicit_multisample}, {"GL_NV_fence", &ogl_ext_NV_fence, Load_NV_fence}, {"GL_NV_float_buffer", &ogl_ext_NV_float_buffer, NULL}, {"GL_NV_fog_distance", &ogl_ext_NV_fog_distance, NULL}, {"GL_NV_fragment_program", &ogl_ext_NV_fragment_program, Load_NV_fragment_program}, {"GL_NV_fragment_program2", &ogl_ext_NV_fragment_program2, NULL}, {"GL_NV_fragment_program4", &ogl_ext_NV_fragment_program4, NULL}, {"GL_NV_fragment_program_option", &ogl_ext_NV_fragment_program_option, NULL}, {"GL_NV_framebuffer_multisample_coverage", &ogl_ext_NV_framebuffer_multisample_coverage, Load_NV_framebuffer_multisample_coverage}, {"GL_NV_geometry_program4", &ogl_ext_NV_geometry_program4, Load_NV_geometry_program4}, {"GL_NV_geometry_shader4", &ogl_ext_NV_geometry_shader4, NULL}, {"GL_NV_gpu_program4", &ogl_ext_NV_gpu_program4, Load_NV_gpu_program4}, {"GL_NV_gpu_program5", &ogl_ext_NV_gpu_program5, Load_NV_gpu_program5}, {"GL_NV_gpu_program5_mem_extended", &ogl_ext_NV_gpu_program5_mem_extended, NULL}, {"GL_NV_gpu_shader5", &ogl_ext_NV_gpu_shader5, Load_NV_gpu_shader5}, {"GL_NV_half_float", &ogl_ext_NV_half_float, Load_NV_half_float}, {"GL_NV_light_max_exponent", &ogl_ext_NV_light_max_exponent, NULL}, {"GL_NV_multisample_coverage", &ogl_ext_NV_multisample_coverage, NULL}, {"GL_NV_multisample_filter_hint", &ogl_ext_NV_multisample_filter_hint, NULL}, {"GL_NV_occlusion_query", &ogl_ext_NV_occlusion_query, Load_NV_occlusion_query}, {"GL_NV_packed_depth_stencil", &ogl_ext_NV_packed_depth_stencil, NULL}, {"GL_NV_parameter_buffer_object", &ogl_ext_NV_parameter_buffer_object, Load_NV_parameter_buffer_object}, {"GL_NV_parameter_buffer_object2", &ogl_ext_NV_parameter_buffer_object2, NULL}, {"GL_NV_path_rendering", &ogl_ext_NV_path_rendering, Load_NV_path_rendering}, {"GL_NV_pixel_data_range", &ogl_ext_NV_pixel_data_range, Load_NV_pixel_data_range}, {"GL_NV_point_sprite", &ogl_ext_NV_point_sprite, Load_NV_point_sprite}, {"GL_NV_present_video", &ogl_ext_NV_present_video, Load_NV_present_video}, {"GL_NV_primitive_restart", &ogl_ext_NV_primitive_restart, 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&ogl_ext_NV_texture_env_combine4, NULL}, {"GL_NV_texture_expand_normal", &ogl_ext_NV_texture_expand_normal, NULL}, {"GL_NV_texture_multisample", &ogl_ext_NV_texture_multisample, Load_NV_texture_multisample}, {"GL_NV_texture_rectangle", &ogl_ext_NV_texture_rectangle, NULL}, {"GL_NV_texture_shader", &ogl_ext_NV_texture_shader, NULL}, {"GL_NV_texture_shader2", &ogl_ext_NV_texture_shader2, NULL}, {"GL_NV_texture_shader3", &ogl_ext_NV_texture_shader3, NULL}, {"GL_NV_transform_feedback", &ogl_ext_NV_transform_feedback, Load_NV_transform_feedback}, {"GL_NV_transform_feedback2", &ogl_ext_NV_transform_feedback2, Load_NV_transform_feedback2}, {"GL_NV_vdpau_interop", &ogl_ext_NV_vdpau_interop, Load_NV_vdpau_interop}, {"GL_NV_vertex_array_range", &ogl_ext_NV_vertex_array_range, Load_NV_vertex_array_range}, {"GL_NV_vertex_array_range2", &ogl_ext_NV_vertex_array_range2, NULL}, {"GL_NV_vertex_attrib_integer_64bit", &ogl_ext_NV_vertex_attrib_integer_64bit, Load_NV_vertex_attrib_integer_64bit}, {"GL_NV_vertex_buffer_unified_memory", &ogl_ext_NV_vertex_buffer_unified_memory, Load_NV_vertex_buffer_unified_memory}, {"GL_NV_vertex_program", &ogl_ext_NV_vertex_program, Load_NV_vertex_program}, {"GL_NV_vertex_program1_1", &ogl_ext_NV_vertex_program1_1, NULL}, {"GL_NV_vertex_program2", &ogl_ext_NV_vertex_program2, NULL}, {"GL_NV_vertex_program2_option", &ogl_ext_NV_vertex_program2_option, NULL}, {"GL_NV_vertex_program3", &ogl_ext_NV_vertex_program3, NULL}, {"GL_NV_vertex_program4", &ogl_ext_NV_vertex_program4, Load_NV_vertex_program4}, {"GL_NV_video_capture", &ogl_ext_NV_video_capture, Load_NV_video_capture}, {"GL_OES_byte_coordinates", &ogl_ext_OES_byte_coordinates, Load_OES_byte_coordinates}, {"GL_OES_compressed_paletted_texture", &ogl_ext_OES_compressed_paletted_texture, NULL}, {"GL_OES_fixed_point", &ogl_ext_OES_fixed_point, Load_OES_fixed_point}, {"GL_OES_query_matrix", &ogl_ext_OES_query_matrix, Load_OES_query_matrix}, {"GL_OES_read_format", &ogl_ext_OES_read_format, NULL}, {"GL_OES_single_precision", &ogl_ext_OES_single_precision, Load_OES_single_precision}, {"GL_OML_interlace", &ogl_ext_OML_interlace, NULL}, {"GL_OML_resample", &ogl_ext_OML_resample, NULL}, {"GL_OML_subsample", &ogl_ext_OML_subsample, NULL}, {"GL_PGI_misc_hints", &ogl_ext_PGI_misc_hints, Load_PGI_misc_hints}, {"GL_PGI_vertex_hints", &ogl_ext_PGI_vertex_hints, NULL}, {"GL_REND_screen_coordinates", &ogl_ext_REND_screen_coordinates, NULL}, {"GL_S3_s3tc", &ogl_ext_S3_s3tc, NULL}, {"GL_SGIS_detail_texture", &ogl_ext_SGIS_detail_texture, Load_SGIS_detail_texture}, {"GL_SGIS_fog_function", &ogl_ext_SGIS_fog_function, Load_SGIS_fog_function}, {"GL_SGIS_generate_mipmap", &ogl_ext_SGIS_generate_mipmap, NULL}, {"GL_SGIS_multisample", &ogl_ext_SGIS_multisample, Load_SGIS_multisample}, {"GL_SGIS_pixel_texture", &ogl_ext_SGIS_pixel_texture, Load_SGIS_pixel_texture}, {"GL_SGIS_point_line_texgen", &ogl_ext_SGIS_point_line_texgen, NULL}, {"GL_SGIS_point_parameters", &ogl_ext_SGIS_point_parameters, Load_SGIS_point_parameters}, {"GL_SGIS_sharpen_texture", &ogl_ext_SGIS_sharpen_texture, Load_SGIS_sharpen_texture}, {"GL_SGIS_texture4D", &ogl_ext_SGIS_texture4D, Load_SGIS_texture4D}, {"GL_SGIS_texture_border_clamp", &ogl_ext_SGIS_texture_border_clamp, NULL}, {"GL_SGIS_texture_color_mask", &ogl_ext_SGIS_texture_color_mask, Load_SGIS_texture_color_mask}, {"GL_SGIS_texture_edge_clamp", &ogl_ext_SGIS_texture_edge_clamp, NULL}, {"GL_SGIS_texture_filter4", &ogl_ext_SGIS_texture_filter4, Load_SGIS_texture_filter4}, {"GL_SGIS_texture_lod", &ogl_ext_SGIS_texture_lod, NULL}, {"GL_SGIS_texture_select", &ogl_ext_SGIS_texture_select, NULL}, {"GL_SGIX_async", &ogl_ext_SGIX_async, Load_SGIX_async}, {"GL_SGIX_async_histogram", &ogl_ext_SGIX_async_histogram, NULL}, {"GL_SGIX_async_pixel", &ogl_ext_SGIX_async_pixel, NULL}, {"GL_SGIX_blend_alpha_minmax", &ogl_ext_SGIX_blend_alpha_minmax, NULL}, {"GL_SGIX_calligraphic_fragment", &ogl_ext_SGIX_calligraphic_fragment, NULL}, {"GL_SGIX_clipmap", &ogl_ext_SGIX_clipmap, NULL}, {"GL_SGIX_convolution_accuracy", &ogl_ext_SGIX_convolution_accuracy, NULL}, {"GL_SGIX_depth_pass_instrument", &ogl_ext_SGIX_depth_pass_instrument, NULL}, {"GL_SGIX_depth_texture", &ogl_ext_SGIX_depth_texture, NULL}, {"GL_SGIX_flush_raster", &ogl_ext_SGIX_flush_raster, Load_SGIX_flush_raster}, {"GL_SGIX_fog_offset", &ogl_ext_SGIX_fog_offset, NULL}, {"GL_SGIX_fragment_lighting", &ogl_ext_SGIX_fragment_lighting, Load_SGIX_fragment_lighting}, {"GL_SGIX_framezoom", &ogl_ext_SGIX_framezoom, Load_SGIX_framezoom}, {"GL_SGIX_igloo_interface", &ogl_ext_SGIX_igloo_interface, Load_SGIX_igloo_interface}, {"GL_SGIX_instruments", &ogl_ext_SGIX_instruments, Load_SGIX_instruments}, {"GL_SGIX_interlace", &ogl_ext_SGIX_interlace, NULL}, {"GL_SGIX_ir_instrument1", &ogl_ext_SGIX_ir_instrument1, NULL}, {"GL_SGIX_list_priority", &ogl_ext_SGIX_list_priority, Load_SGIX_list_priority}, {"GL_SGIX_pixel_texture", &ogl_ext_SGIX_pixel_texture, Load_SGIX_pixel_texture}, {"GL_SGIX_pixel_tiles", &ogl_ext_SGIX_pixel_tiles, NULL}, {"GL_SGIX_polynomial_ffd", &ogl_ext_SGIX_polynomial_ffd, Load_SGIX_polynomial_ffd}, {"GL_SGIX_reference_plane", &ogl_ext_SGIX_reference_plane, Load_SGIX_reference_plane}, {"GL_SGIX_resample", &ogl_ext_SGIX_resample, NULL}, {"GL_SGIX_scalebias_hint", &ogl_ext_SGIX_scalebias_hint, NULL}, {"GL_SGIX_shadow", &ogl_ext_SGIX_shadow, NULL}, {"GL_SGIX_shadow_ambient", &ogl_ext_SGIX_shadow_ambient, NULL}, {"GL_SGIX_sprite", &ogl_ext_SGIX_sprite, Load_SGIX_sprite}, {"GL_SGIX_subsample", &ogl_ext_SGIX_subsample, NULL}, {"GL_SGIX_tag_sample_buffer", &ogl_ext_SGIX_tag_sample_buffer, Load_SGIX_tag_sample_buffer}, {"GL_SGIX_texture_add_env", &ogl_ext_SGIX_texture_add_env, NULL}, {"GL_SGIX_texture_coordinate_clamp", &ogl_ext_SGIX_texture_coordinate_clamp, NULL}, {"GL_SGIX_texture_lod_bias", &ogl_ext_SGIX_texture_lod_bias, NULL}, {"GL_SGIX_texture_multi_buffer", &ogl_ext_SGIX_texture_multi_buffer, NULL}, {"GL_SGIX_texture_scale_bias", &ogl_ext_SGIX_texture_scale_bias, NULL}, {"GL_SGIX_vertex_preclip", &ogl_ext_SGIX_vertex_preclip, NULL}, {"GL_SGIX_ycrcb", &ogl_ext_SGIX_ycrcb, NULL}, {"GL_SGIX_ycrcb_subsample", &ogl_ext_SGIX_ycrcb_subsample, NULL}, {"GL_SGIX_ycrcba", &ogl_ext_SGIX_ycrcba, NULL}, {"GL_SGI_color_matrix", &ogl_ext_SGI_color_matrix, NULL}, {"GL_SGI_color_table", &ogl_ext_SGI_color_table, Load_SGI_color_table}, {"GL_SGI_texture_color_table", &ogl_ext_SGI_texture_color_table, NULL}, {"GL_SUNX_constant_data", &ogl_ext_SUNX_constant_data, Load_SUNX_constant_data}, {"GL_SUN_convolution_border_modes", &ogl_ext_SUN_convolution_border_modes, NULL}, {"GL_SUN_global_alpha", &ogl_ext_SUN_global_alpha, Load_SUN_global_alpha}, {"GL_SUN_mesh_array", &ogl_ext_SUN_mesh_array, Load_SUN_mesh_array}, {"GL_SUN_slice_accum", &ogl_ext_SUN_slice_accum, NULL}, {"GL_SUN_triangle_list", &ogl_ext_SUN_triangle_list, Load_SUN_triangle_list}, {"GL_SUN_vertex", &ogl_ext_SUN_vertex, Load_SUN_vertex}, {"GL_WIN_phong_shading", &ogl_ext_WIN_phong_shading, NULL}, {"GL_WIN_specular_fog", &ogl_ext_WIN_specular_fog, NULL}, }; static int g_extensionMapSize = 469; static ogl_StrToExtMap *FindExtEntry(const char *extensionName) { int loop; ogl_StrToExtMap *currLoc = ExtensionMap; for(loop = 0; loop < g_extensionMapSize; ++loop, ++currLoc) { if(strcmp(extensionName, currLoc->extensionName) == 0) return currLoc; } return NULL; } static void ClearExtensionVars(void) { ogl_ext_ARB_imaging = ogl_LOAD_FAILED; ogl_ext_ARB_vertex_array_object = ogl_LOAD_FAILED; ogl_ext_ARB_texture_rg = ogl_LOAD_FAILED; ogl_ext_ARB_texture_compression_rgtc = ogl_LOAD_FAILED; ogl_ext_ARB_map_buffer_range = ogl_LOAD_FAILED; ogl_ext_ARB_half_float_vertex = ogl_LOAD_FAILED; ogl_ext_ARB_framebuffer_sRGB = ogl_LOAD_FAILED; ogl_ext_ARB_framebuffer_object = ogl_LOAD_FAILED; ogl_ext_ARB_depth_buffer_float = ogl_LOAD_FAILED; ogl_ext_ARB_uniform_buffer_object = ogl_LOAD_FAILED; ogl_ext_ARB_copy_buffer = ogl_LOAD_FAILED; ogl_ext_ARB_depth_clamp = ogl_LOAD_FAILED; ogl_ext_ARB_draw_elements_base_vertex = ogl_LOAD_FAILED; ogl_ext_ARB_fragment_coord_conventions = ogl_LOAD_FAILED; ogl_ext_ARB_provoking_vertex = ogl_LOAD_FAILED; ogl_ext_ARB_seamless_cube_map = ogl_LOAD_FAILED; ogl_ext_ARB_sync = ogl_LOAD_FAILED; ogl_ext_ARB_texture_multisample = ogl_LOAD_FAILED; ogl_ext_ARB_vertex_array_bgra = ogl_LOAD_FAILED; ogl_ext_ARB_texture_rgb10_a2ui = ogl_LOAD_FAILED; ogl_ext_ARB_texture_swizzle = ogl_LOAD_FAILED; ogl_ext_ARB_timer_query = ogl_LOAD_FAILED; ogl_ext_ARB_vertex_type_2_10_10_10_rev = ogl_LOAD_FAILED; ogl_ext_ARB_blend_func_extended = ogl_LOAD_FAILED; ogl_ext_ARB_occlusion_query2 = ogl_LOAD_FAILED; ogl_ext_ARB_sampler_objects = ogl_LOAD_FAILED; ogl_ext_ARB_draw_indirect = ogl_LOAD_FAILED; ogl_ext_ARB_gpu_shader5 = ogl_LOAD_FAILED; ogl_ext_ARB_gpu_shader_fp64 = ogl_LOAD_FAILED; ogl_ext_ARB_shader_subroutine = ogl_LOAD_FAILED; ogl_ext_ARB_tessellation_shader = ogl_LOAD_FAILED; ogl_ext_ARB_transform_feedback2 = ogl_LOAD_FAILED; ogl_ext_ARB_transform_feedback3 = ogl_LOAD_FAILED; ogl_ext_ARB_ES2_compatibility = ogl_LOAD_FAILED; ogl_ext_ARB_get_program_binary = ogl_LOAD_FAILED; ogl_ext_ARB_separate_shader_objects = ogl_LOAD_FAILED; ogl_ext_ARB_vertex_attrib_64bit = ogl_LOAD_FAILED; ogl_ext_ARB_viewport_array = ogl_LOAD_FAILED; ogl_ext_ARB_base_instance = ogl_LOAD_FAILED; ogl_ext_ARB_shading_language_420pack = ogl_LOAD_FAILED; ogl_ext_ARB_transform_feedback_instanced = ogl_LOAD_FAILED; ogl_ext_ARB_compressed_texture_pixel_storage = ogl_LOAD_FAILED; ogl_ext_ARB_conservative_depth = ogl_LOAD_FAILED; ogl_ext_ARB_internalformat_query = ogl_LOAD_FAILED; ogl_ext_ARB_map_buffer_alignment = ogl_LOAD_FAILED; ogl_ext_ARB_shader_atomic_counters = ogl_LOAD_FAILED; ogl_ext_ARB_shader_image_load_store = ogl_LOAD_FAILED; ogl_ext_ARB_shading_language_packing = ogl_LOAD_FAILED; ogl_ext_ARB_texture_storage = ogl_LOAD_FAILED; ogl_ext_KHR_debug = ogl_LOAD_FAILED; ogl_ext_ARB_arrays_of_arrays = ogl_LOAD_FAILED; ogl_ext_ARB_clear_buffer_object = ogl_LOAD_FAILED; ogl_ext_ARB_compute_shader = ogl_LOAD_FAILED; ogl_ext_ARB_copy_image = ogl_LOAD_FAILED; ogl_ext_ARB_ES3_compatibility = ogl_LOAD_FAILED; ogl_ext_ARB_explicit_uniform_location = ogl_LOAD_FAILED; ogl_ext_ARB_fragment_layer_viewport = ogl_LOAD_FAILED; ogl_ext_ARB_framebuffer_no_attachments = ogl_LOAD_FAILED; ogl_ext_ARB_internalformat_query2 = ogl_LOAD_FAILED; ogl_ext_ARB_invalidate_subdata = ogl_LOAD_FAILED; ogl_ext_ARB_multi_draw_indirect = ogl_LOAD_FAILED; ogl_ext_ARB_program_interface_query = ogl_LOAD_FAILED; ogl_ext_ARB_shader_image_size = ogl_LOAD_FAILED; ogl_ext_ARB_shader_storage_buffer_object = ogl_LOAD_FAILED; ogl_ext_ARB_stencil_texturing = ogl_LOAD_FAILED; ogl_ext_ARB_texture_buffer_range = ogl_LOAD_FAILED; ogl_ext_ARB_texture_query_levels = ogl_LOAD_FAILED; ogl_ext_ARB_texture_storage_multisample = ogl_LOAD_FAILED; ogl_ext_ARB_texture_view = ogl_LOAD_FAILED; ogl_ext_ARB_vertex_attrib_binding = ogl_LOAD_FAILED; ogl_ext_3DFX_multisample = ogl_LOAD_FAILED; ogl_ext_3DFX_tbuffer = ogl_LOAD_FAILED; ogl_ext_3DFX_texture_compression_FXT1 = ogl_LOAD_FAILED; ogl_ext_AMD_blend_minmax_factor = ogl_LOAD_FAILED; ogl_ext_AMD_conservative_depth = ogl_LOAD_FAILED; ogl_ext_AMD_debug_output = ogl_LOAD_FAILED; ogl_ext_AMD_depth_clamp_separate = ogl_LOAD_FAILED; ogl_ext_AMD_draw_buffers_blend = ogl_LOAD_FAILED; ogl_ext_AMD_interleaved_elements = ogl_LOAD_FAILED; ogl_ext_AMD_multi_draw_indirect = ogl_LOAD_FAILED; ogl_ext_AMD_name_gen_delete = ogl_LOAD_FAILED; ogl_ext_AMD_performance_monitor = ogl_LOAD_FAILED; ogl_ext_AMD_pinned_memory = ogl_LOAD_FAILED; ogl_ext_AMD_query_buffer_object = ogl_LOAD_FAILED; ogl_ext_AMD_sample_positions = ogl_LOAD_FAILED; ogl_ext_AMD_seamless_cubemap_per_texture = ogl_LOAD_FAILED; ogl_ext_AMD_shader_stencil_export = ogl_LOAD_FAILED; ogl_ext_AMD_shader_trinary_minmax = ogl_LOAD_FAILED; ogl_ext_AMD_sparse_texture = ogl_LOAD_FAILED; ogl_ext_AMD_stencil_operation_extended = ogl_LOAD_FAILED; ogl_ext_AMD_texture_texture4 = ogl_LOAD_FAILED; ogl_ext_AMD_transform_feedback3_lines_triangles = ogl_LOAD_FAILED; ogl_ext_AMD_vertex_shader_layer = ogl_LOAD_FAILED; ogl_ext_AMD_vertex_shader_tessellator = ogl_LOAD_FAILED; ogl_ext_AMD_vertex_shader_viewport_index = ogl_LOAD_FAILED; ogl_ext_APPLE_aux_depth_stencil = ogl_LOAD_FAILED; ogl_ext_APPLE_client_storage = ogl_LOAD_FAILED; ogl_ext_APPLE_element_array = ogl_LOAD_FAILED; ogl_ext_APPLE_fence = ogl_LOAD_FAILED; ogl_ext_APPLE_float_pixels = ogl_LOAD_FAILED; ogl_ext_APPLE_flush_buffer_range = ogl_LOAD_FAILED; ogl_ext_APPLE_object_purgeable = ogl_LOAD_FAILED; ogl_ext_APPLE_rgb_422 = ogl_LOAD_FAILED; ogl_ext_APPLE_row_bytes = ogl_LOAD_FAILED; ogl_ext_APPLE_specular_vector = ogl_LOAD_FAILED; ogl_ext_APPLE_texture_range = ogl_LOAD_FAILED; ogl_ext_APPLE_transform_hint = ogl_LOAD_FAILED; ogl_ext_APPLE_vertex_array_object = ogl_LOAD_FAILED; ogl_ext_APPLE_vertex_array_range = ogl_LOAD_FAILED; ogl_ext_APPLE_vertex_program_evaluators = ogl_LOAD_FAILED; ogl_ext_APPLE_ycbcr_422 = ogl_LOAD_FAILED; ogl_ext_ARB_bindless_texture = ogl_LOAD_FAILED; ogl_ext_ARB_buffer_storage = ogl_LOAD_FAILED; ogl_ext_ARB_cl_event = ogl_LOAD_FAILED; ogl_ext_ARB_clear_texture = ogl_LOAD_FAILED; ogl_ext_ARB_color_buffer_float = ogl_LOAD_FAILED; ogl_ext_ARB_compatibility = ogl_LOAD_FAILED; ogl_ext_ARB_compute_variable_group_size = ogl_LOAD_FAILED; ogl_ext_ARB_debug_output = ogl_LOAD_FAILED; ogl_ext_ARB_depth_texture = ogl_LOAD_FAILED; ogl_ext_ARB_draw_buffers = ogl_LOAD_FAILED; ogl_ext_ARB_draw_buffers_blend = ogl_LOAD_FAILED; ogl_ext_ARB_draw_instanced = ogl_LOAD_FAILED; ogl_ext_ARB_enhanced_layouts = ogl_LOAD_FAILED; ogl_ext_ARB_explicit_attrib_location = ogl_LOAD_FAILED; ogl_ext_ARB_fragment_program = ogl_LOAD_FAILED; ogl_ext_ARB_fragment_program_shadow = ogl_LOAD_FAILED; ogl_ext_ARB_fragment_shader = ogl_LOAD_FAILED; ogl_ext_ARB_geometry_shader4 = ogl_LOAD_FAILED; ogl_ext_ARB_half_float_pixel = ogl_LOAD_FAILED; ogl_ext_ARB_indirect_parameters = ogl_LOAD_FAILED; ogl_ext_ARB_instanced_arrays = ogl_LOAD_FAILED; ogl_ext_ARB_matrix_palette = ogl_LOAD_FAILED; ogl_ext_ARB_multi_bind = ogl_LOAD_FAILED; ogl_ext_ARB_multisample = ogl_LOAD_FAILED; ogl_ext_ARB_multitexture = ogl_LOAD_FAILED; ogl_ext_ARB_occlusion_query = ogl_LOAD_FAILED; ogl_ext_ARB_pixel_buffer_object = ogl_LOAD_FAILED; ogl_ext_ARB_point_parameters = ogl_LOAD_FAILED; ogl_ext_ARB_point_sprite = ogl_LOAD_FAILED; ogl_ext_ARB_query_buffer_object = ogl_LOAD_FAILED; ogl_ext_ARB_robust_buffer_access_behavior = ogl_LOAD_FAILED; ogl_ext_ARB_robustness = ogl_LOAD_FAILED; ogl_ext_ARB_robustness_isolation = ogl_LOAD_FAILED; ogl_ext_ARB_sample_shading = ogl_LOAD_FAILED; ogl_ext_ARB_seamless_cubemap_per_texture = ogl_LOAD_FAILED; ogl_ext_ARB_shader_bit_encoding = ogl_LOAD_FAILED; ogl_ext_ARB_shader_draw_parameters = ogl_LOAD_FAILED; ogl_ext_ARB_shader_group_vote = ogl_LOAD_FAILED; ogl_ext_ARB_shader_objects = ogl_LOAD_FAILED; ogl_ext_ARB_shader_precision = ogl_LOAD_FAILED; ogl_ext_ARB_shader_stencil_export = ogl_LOAD_FAILED; ogl_ext_ARB_shader_texture_lod = ogl_LOAD_FAILED; ogl_ext_ARB_shading_language_100 = ogl_LOAD_FAILED; ogl_ext_ARB_shading_language_include = ogl_LOAD_FAILED; ogl_ext_ARB_shadow = ogl_LOAD_FAILED; ogl_ext_ARB_shadow_ambient = ogl_LOAD_FAILED; ogl_ext_ARB_sparse_texture = ogl_LOAD_FAILED; ogl_ext_ARB_texture_border_clamp = ogl_LOAD_FAILED; ogl_ext_ARB_texture_buffer_object = ogl_LOAD_FAILED; ogl_ext_ARB_texture_buffer_object_rgb32 = ogl_LOAD_FAILED; ogl_ext_ARB_texture_compression = ogl_LOAD_FAILED; ogl_ext_ARB_texture_compression_bptc = ogl_LOAD_FAILED; ogl_ext_ARB_texture_cube_map = ogl_LOAD_FAILED; ogl_ext_ARB_texture_cube_map_array = ogl_LOAD_FAILED; ogl_ext_ARB_texture_env_add = ogl_LOAD_FAILED; ogl_ext_ARB_texture_env_combine = ogl_LOAD_FAILED; ogl_ext_ARB_texture_env_crossbar = ogl_LOAD_FAILED; ogl_ext_ARB_texture_env_dot3 = ogl_LOAD_FAILED; ogl_ext_ARB_texture_float = ogl_LOAD_FAILED; ogl_ext_ARB_texture_gather = ogl_LOAD_FAILED; ogl_ext_ARB_texture_mirror_clamp_to_edge = ogl_LOAD_FAILED; ogl_ext_ARB_texture_mirrored_repeat = ogl_LOAD_FAILED; ogl_ext_ARB_texture_non_power_of_two = ogl_LOAD_FAILED; ogl_ext_ARB_texture_query_lod = ogl_LOAD_FAILED; ogl_ext_ARB_texture_rectangle = ogl_LOAD_FAILED; ogl_ext_ARB_texture_stencil8 = ogl_LOAD_FAILED; ogl_ext_ARB_transpose_matrix = ogl_LOAD_FAILED; ogl_ext_ARB_vertex_blend = ogl_LOAD_FAILED; ogl_ext_ARB_vertex_buffer_object = ogl_LOAD_FAILED; ogl_ext_ARB_vertex_program = ogl_LOAD_FAILED; ogl_ext_ARB_vertex_shader = ogl_LOAD_FAILED; ogl_ext_ARB_vertex_type_10f_11f_11f_rev = ogl_LOAD_FAILED; ogl_ext_ARB_window_pos = ogl_LOAD_FAILED; ogl_ext_ATI_draw_buffers = ogl_LOAD_FAILED; ogl_ext_ATI_element_array = ogl_LOAD_FAILED; ogl_ext_ATI_envmap_bumpmap = ogl_LOAD_FAILED; ogl_ext_ATI_fragment_shader = ogl_LOAD_FAILED; ogl_ext_ATI_map_object_buffer = ogl_LOAD_FAILED; ogl_ext_ATI_meminfo = ogl_LOAD_FAILED; ogl_ext_ATI_pixel_format_float = ogl_LOAD_FAILED; ogl_ext_ATI_pn_triangles = ogl_LOAD_FAILED; ogl_ext_ATI_separate_stencil = ogl_LOAD_FAILED; ogl_ext_ATI_text_fragment_shader = ogl_LOAD_FAILED; ogl_ext_ATI_texture_env_combine3 = ogl_LOAD_FAILED; ogl_ext_ATI_texture_float = ogl_LOAD_FAILED; ogl_ext_ATI_texture_mirror_once = ogl_LOAD_FAILED; ogl_ext_ATI_vertex_array_object = ogl_LOAD_FAILED; ogl_ext_ATI_vertex_attrib_array_object = ogl_LOAD_FAILED; ogl_ext_ATI_vertex_streams = ogl_LOAD_FAILED; ogl_ext_EXT_422_pixels = ogl_LOAD_FAILED; ogl_ext_EXT_abgr = ogl_LOAD_FAILED; ogl_ext_EXT_bgra = ogl_LOAD_FAILED; ogl_ext_EXT_bindable_uniform = ogl_LOAD_FAILED; ogl_ext_EXT_blend_color = ogl_LOAD_FAILED; ogl_ext_EXT_blend_equation_separate = ogl_LOAD_FAILED; ogl_ext_EXT_blend_func_separate = ogl_LOAD_FAILED; ogl_ext_EXT_blend_logic_op = ogl_LOAD_FAILED; ogl_ext_EXT_blend_minmax = ogl_LOAD_FAILED; ogl_ext_EXT_blend_subtract = ogl_LOAD_FAILED; ogl_ext_EXT_clip_volume_hint = ogl_LOAD_FAILED; ogl_ext_EXT_cmyka = ogl_LOAD_FAILED; ogl_ext_EXT_color_subtable = ogl_LOAD_FAILED; ogl_ext_EXT_compiled_vertex_array = ogl_LOAD_FAILED; ogl_ext_EXT_convolution = ogl_LOAD_FAILED; ogl_ext_EXT_coordinate_frame = ogl_LOAD_FAILED; ogl_ext_EXT_copy_texture = ogl_LOAD_FAILED; ogl_ext_EXT_cull_vertex = ogl_LOAD_FAILED; ogl_ext_EXT_depth_bounds_test = ogl_LOAD_FAILED; ogl_ext_EXT_direct_state_access = ogl_LOAD_FAILED; ogl_ext_EXT_draw_buffers2 = ogl_LOAD_FAILED; ogl_ext_EXT_draw_instanced = ogl_LOAD_FAILED; ogl_ext_EXT_draw_range_elements = ogl_LOAD_FAILED; ogl_ext_EXT_fog_coord = ogl_LOAD_FAILED; ogl_ext_EXT_framebuffer_blit = ogl_LOAD_FAILED; ogl_ext_EXT_framebuffer_multisample = ogl_LOAD_FAILED; ogl_ext_EXT_framebuffer_multisample_blit_scaled = ogl_LOAD_FAILED; ogl_ext_EXT_framebuffer_object = ogl_LOAD_FAILED; ogl_ext_EXT_framebuffer_sRGB = ogl_LOAD_FAILED; ogl_ext_EXT_geometry_shader4 = ogl_LOAD_FAILED; ogl_ext_EXT_gpu_program_parameters = ogl_LOAD_FAILED; ogl_ext_EXT_gpu_shader4 = ogl_LOAD_FAILED; ogl_ext_EXT_histogram = ogl_LOAD_FAILED; ogl_ext_EXT_index_array_formats = ogl_LOAD_FAILED; ogl_ext_EXT_index_func = ogl_LOAD_FAILED; ogl_ext_EXT_index_material = ogl_LOAD_FAILED; ogl_ext_EXT_index_texture = ogl_LOAD_FAILED; ogl_ext_EXT_light_texture = ogl_LOAD_FAILED; ogl_ext_EXT_misc_attribute = ogl_LOAD_FAILED; ogl_ext_EXT_multi_draw_arrays = ogl_LOAD_FAILED; ogl_ext_EXT_multisample = ogl_LOAD_FAILED; ogl_ext_EXT_packed_depth_stencil = ogl_LOAD_FAILED; ogl_ext_EXT_packed_float = ogl_LOAD_FAILED; ogl_ext_EXT_packed_pixels = ogl_LOAD_FAILED; ogl_ext_EXT_paletted_texture = ogl_LOAD_FAILED; ogl_ext_EXT_pixel_buffer_object = ogl_LOAD_FAILED; ogl_ext_EXT_pixel_transform = ogl_LOAD_FAILED; ogl_ext_EXT_pixel_transform_color_table = ogl_LOAD_FAILED; ogl_ext_EXT_point_parameters = ogl_LOAD_FAILED; ogl_ext_EXT_polygon_offset = ogl_LOAD_FAILED; ogl_ext_EXT_provoking_vertex = ogl_LOAD_FAILED; ogl_ext_EXT_rescale_normal = ogl_LOAD_FAILED; ogl_ext_EXT_secondary_color = ogl_LOAD_FAILED; ogl_ext_EXT_separate_shader_objects = ogl_LOAD_FAILED; ogl_ext_EXT_separate_specular_color = ogl_LOAD_FAILED; ogl_ext_EXT_shader_image_load_store = ogl_LOAD_FAILED; ogl_ext_EXT_shadow_funcs = ogl_LOAD_FAILED; ogl_ext_EXT_shared_texture_palette = ogl_LOAD_FAILED; ogl_ext_EXT_stencil_clear_tag = ogl_LOAD_FAILED; ogl_ext_EXT_stencil_two_side = ogl_LOAD_FAILED; ogl_ext_EXT_stencil_wrap = ogl_LOAD_FAILED; ogl_ext_EXT_subtexture = ogl_LOAD_FAILED; ogl_ext_EXT_texture = ogl_LOAD_FAILED; ogl_ext_EXT_texture3D = ogl_LOAD_FAILED; ogl_ext_EXT_texture_array = ogl_LOAD_FAILED; ogl_ext_EXT_texture_buffer_object = ogl_LOAD_FAILED; ogl_ext_EXT_texture_compression_latc = ogl_LOAD_FAILED; ogl_ext_EXT_texture_compression_rgtc = ogl_LOAD_FAILED; ogl_ext_EXT_texture_compression_s3tc = ogl_LOAD_FAILED; ogl_ext_EXT_texture_cube_map = ogl_LOAD_FAILED; ogl_ext_EXT_texture_env_add = ogl_LOAD_FAILED; ogl_ext_EXT_texture_env_combine = ogl_LOAD_FAILED; ogl_ext_EXT_texture_env_dot3 = ogl_LOAD_FAILED; ogl_ext_EXT_texture_filter_anisotropic = ogl_LOAD_FAILED; ogl_ext_EXT_texture_integer = ogl_LOAD_FAILED; ogl_ext_EXT_texture_lod_bias = ogl_LOAD_FAILED; ogl_ext_EXT_texture_mirror_clamp = ogl_LOAD_FAILED; ogl_ext_EXT_texture_object = ogl_LOAD_FAILED; ogl_ext_EXT_texture_perturb_normal = ogl_LOAD_FAILED; ogl_ext_EXT_texture_sRGB = ogl_LOAD_FAILED; ogl_ext_EXT_texture_sRGB_decode = ogl_LOAD_FAILED; ogl_ext_EXT_texture_shared_exponent = ogl_LOAD_FAILED; ogl_ext_EXT_texture_snorm = ogl_LOAD_FAILED; ogl_ext_EXT_texture_swizzle = ogl_LOAD_FAILED; ogl_ext_EXT_timer_query = ogl_LOAD_FAILED; ogl_ext_EXT_transform_feedback = ogl_LOAD_FAILED; ogl_ext_EXT_vertex_array = ogl_LOAD_FAILED; ogl_ext_EXT_vertex_array_bgra = ogl_LOAD_FAILED; ogl_ext_EXT_vertex_attrib_64bit = ogl_LOAD_FAILED; ogl_ext_EXT_vertex_shader = ogl_LOAD_FAILED; ogl_ext_EXT_vertex_weighting = ogl_LOAD_FAILED; ogl_ext_EXT_x11_sync_object = ogl_LOAD_FAILED; ogl_ext_GREMEDY_frame_terminator = ogl_LOAD_FAILED; ogl_ext_GREMEDY_string_marker = ogl_LOAD_FAILED; ogl_ext_HP_convolution_border_modes = ogl_LOAD_FAILED; ogl_ext_HP_image_transform = ogl_LOAD_FAILED; ogl_ext_HP_occlusion_test = ogl_LOAD_FAILED; ogl_ext_HP_texture_lighting = ogl_LOAD_FAILED; ogl_ext_IBM_cull_vertex = ogl_LOAD_FAILED; ogl_ext_IBM_multimode_draw_arrays = ogl_LOAD_FAILED; ogl_ext_IBM_rasterpos_clip = ogl_LOAD_FAILED; ogl_ext_IBM_static_data = ogl_LOAD_FAILED; ogl_ext_IBM_texture_mirrored_repeat = ogl_LOAD_FAILED; ogl_ext_IBM_vertex_array_lists = ogl_LOAD_FAILED; ogl_ext_INGR_blend_func_separate = ogl_LOAD_FAILED; ogl_ext_INGR_color_clamp = ogl_LOAD_FAILED; ogl_ext_INGR_interlace_read = ogl_LOAD_FAILED; ogl_ext_INTEL_map_texture = ogl_LOAD_FAILED; ogl_ext_INTEL_parallel_arrays = ogl_LOAD_FAILED; ogl_ext_KHR_texture_compression_astc_ldr = ogl_LOAD_FAILED; ogl_ext_MESAX_texture_stack = ogl_LOAD_FAILED; ogl_ext_MESA_pack_invert = ogl_LOAD_FAILED; ogl_ext_MESA_resize_buffers = ogl_LOAD_FAILED; ogl_ext_MESA_window_pos = ogl_LOAD_FAILED; ogl_ext_MESA_ycbcr_texture = ogl_LOAD_FAILED; ogl_ext_NVX_conditional_render = ogl_LOAD_FAILED; ogl_ext_NV_bindless_multi_draw_indirect = ogl_LOAD_FAILED; ogl_ext_NV_bindless_texture = ogl_LOAD_FAILED; ogl_ext_NV_blend_equation_advanced = ogl_LOAD_FAILED; ogl_ext_NV_blend_equation_advanced_coherent = ogl_LOAD_FAILED; ogl_ext_NV_blend_square = ogl_LOAD_FAILED; ogl_ext_NV_compute_program5 = ogl_LOAD_FAILED; ogl_ext_NV_conditional_render = ogl_LOAD_FAILED; ogl_ext_NV_copy_depth_to_color = ogl_LOAD_FAILED; ogl_ext_NV_copy_image = ogl_LOAD_FAILED; ogl_ext_NV_deep_texture3D = ogl_LOAD_FAILED; ogl_ext_NV_depth_buffer_float = ogl_LOAD_FAILED; ogl_ext_NV_depth_clamp = ogl_LOAD_FAILED; ogl_ext_NV_draw_texture = ogl_LOAD_FAILED; ogl_ext_NV_evaluators = ogl_LOAD_FAILED; ogl_ext_NV_explicit_multisample = ogl_LOAD_FAILED; ogl_ext_NV_fence = ogl_LOAD_FAILED; ogl_ext_NV_float_buffer = ogl_LOAD_FAILED; ogl_ext_NV_fog_distance = ogl_LOAD_FAILED; ogl_ext_NV_fragment_program = ogl_LOAD_FAILED; ogl_ext_NV_fragment_program2 = ogl_LOAD_FAILED; ogl_ext_NV_fragment_program4 = ogl_LOAD_FAILED; ogl_ext_NV_fragment_program_option = ogl_LOAD_FAILED; ogl_ext_NV_framebuffer_multisample_coverage = ogl_LOAD_FAILED; ogl_ext_NV_geometry_program4 = ogl_LOAD_FAILED; ogl_ext_NV_geometry_shader4 = ogl_LOAD_FAILED; ogl_ext_NV_gpu_program4 = ogl_LOAD_FAILED; ogl_ext_NV_gpu_program5 = ogl_LOAD_FAILED; ogl_ext_NV_gpu_program5_mem_extended = ogl_LOAD_FAILED; ogl_ext_NV_gpu_shader5 = ogl_LOAD_FAILED; ogl_ext_NV_half_float = ogl_LOAD_FAILED; ogl_ext_NV_light_max_exponent = ogl_LOAD_FAILED; ogl_ext_NV_multisample_coverage = ogl_LOAD_FAILED; ogl_ext_NV_multisample_filter_hint = ogl_LOAD_FAILED; ogl_ext_NV_occlusion_query = ogl_LOAD_FAILED; ogl_ext_NV_packed_depth_stencil = ogl_LOAD_FAILED; ogl_ext_NV_parameter_buffer_object = ogl_LOAD_FAILED; ogl_ext_NV_parameter_buffer_object2 = ogl_LOAD_FAILED; ogl_ext_NV_path_rendering = ogl_LOAD_FAILED; ogl_ext_NV_pixel_data_range = ogl_LOAD_FAILED; ogl_ext_NV_point_sprite = ogl_LOAD_FAILED; ogl_ext_NV_present_video = ogl_LOAD_FAILED; ogl_ext_NV_primitive_restart = ogl_LOAD_FAILED; ogl_ext_NV_register_combiners = ogl_LOAD_FAILED; ogl_ext_NV_register_combiners2 = ogl_LOAD_FAILED; ogl_ext_NV_shader_atomic_counters = ogl_LOAD_FAILED; ogl_ext_NV_shader_atomic_float = ogl_LOAD_FAILED; ogl_ext_NV_shader_buffer_load = ogl_LOAD_FAILED; ogl_ext_NV_shader_buffer_store = ogl_LOAD_FAILED; ogl_ext_NV_shader_storage_buffer_object = ogl_LOAD_FAILED; ogl_ext_NV_tessellation_program5 = ogl_LOAD_FAILED; ogl_ext_NV_texgen_emboss = ogl_LOAD_FAILED; ogl_ext_NV_texgen_reflection = ogl_LOAD_FAILED; ogl_ext_NV_texture_barrier = ogl_LOAD_FAILED; ogl_ext_NV_texture_compression_vtc = ogl_LOAD_FAILED; ogl_ext_NV_texture_env_combine4 = ogl_LOAD_FAILED; ogl_ext_NV_texture_expand_normal = ogl_LOAD_FAILED; ogl_ext_NV_texture_multisample = ogl_LOAD_FAILED; ogl_ext_NV_texture_rectangle = ogl_LOAD_FAILED; ogl_ext_NV_texture_shader = ogl_LOAD_FAILED; ogl_ext_NV_texture_shader2 = ogl_LOAD_FAILED; ogl_ext_NV_texture_shader3 = ogl_LOAD_FAILED; ogl_ext_NV_transform_feedback = ogl_LOAD_FAILED; ogl_ext_NV_transform_feedback2 = ogl_LOAD_FAILED; ogl_ext_NV_vdpau_interop = ogl_LOAD_FAILED; ogl_ext_NV_vertex_array_range = ogl_LOAD_FAILED; ogl_ext_NV_vertex_array_range2 = ogl_LOAD_FAILED; ogl_ext_NV_vertex_attrib_integer_64bit = ogl_LOAD_FAILED; ogl_ext_NV_vertex_buffer_unified_memory = ogl_LOAD_FAILED; ogl_ext_NV_vertex_program = ogl_LOAD_FAILED; ogl_ext_NV_vertex_program1_1 = ogl_LOAD_FAILED; ogl_ext_NV_vertex_program2 = ogl_LOAD_FAILED; ogl_ext_NV_vertex_program2_option = ogl_LOAD_FAILED; ogl_ext_NV_vertex_program3 = ogl_LOAD_FAILED; ogl_ext_NV_vertex_program4 = ogl_LOAD_FAILED; ogl_ext_NV_video_capture = ogl_LOAD_FAILED; ogl_ext_OES_byte_coordinates = ogl_LOAD_FAILED; ogl_ext_OES_compressed_paletted_texture = ogl_LOAD_FAILED; ogl_ext_OES_fixed_point = ogl_LOAD_FAILED; ogl_ext_OES_query_matrix = ogl_LOAD_FAILED; ogl_ext_OES_read_format = ogl_LOAD_FAILED; ogl_ext_OES_single_precision = ogl_LOAD_FAILED; ogl_ext_OML_interlace = ogl_LOAD_FAILED; ogl_ext_OML_resample = ogl_LOAD_FAILED; ogl_ext_OML_subsample = ogl_LOAD_FAILED; ogl_ext_PGI_misc_hints = ogl_LOAD_FAILED; ogl_ext_PGI_vertex_hints = ogl_LOAD_FAILED; ogl_ext_REND_screen_coordinates = ogl_LOAD_FAILED; ogl_ext_S3_s3tc = ogl_LOAD_FAILED; ogl_ext_SGIS_detail_texture = ogl_LOAD_FAILED; ogl_ext_SGIS_fog_function = ogl_LOAD_FAILED; ogl_ext_SGIS_generate_mipmap = ogl_LOAD_FAILED; ogl_ext_SGIS_multisample = ogl_LOAD_FAILED; ogl_ext_SGIS_pixel_texture = ogl_LOAD_FAILED; ogl_ext_SGIS_point_line_texgen = ogl_LOAD_FAILED; ogl_ext_SGIS_point_parameters = ogl_LOAD_FAILED; ogl_ext_SGIS_sharpen_texture = ogl_LOAD_FAILED; ogl_ext_SGIS_texture4D = ogl_LOAD_FAILED; ogl_ext_SGIS_texture_border_clamp = ogl_LOAD_FAILED; ogl_ext_SGIS_texture_color_mask = ogl_LOAD_FAILED; ogl_ext_SGIS_texture_edge_clamp = ogl_LOAD_FAILED; ogl_ext_SGIS_texture_filter4 = ogl_LOAD_FAILED; ogl_ext_SGIS_texture_lod = ogl_LOAD_FAILED; ogl_ext_SGIS_texture_select = ogl_LOAD_FAILED; ogl_ext_SGIX_async = ogl_LOAD_FAILED; ogl_ext_SGIX_async_histogram = ogl_LOAD_FAILED; ogl_ext_SGIX_async_pixel = ogl_LOAD_FAILED; ogl_ext_SGIX_blend_alpha_minmax = ogl_LOAD_FAILED; ogl_ext_SGIX_calligraphic_fragment = ogl_LOAD_FAILED; ogl_ext_SGIX_clipmap = ogl_LOAD_FAILED; ogl_ext_SGIX_convolution_accuracy = ogl_LOAD_FAILED; ogl_ext_SGIX_depth_pass_instrument = ogl_LOAD_FAILED; ogl_ext_SGIX_depth_texture = ogl_LOAD_FAILED; ogl_ext_SGIX_flush_raster = ogl_LOAD_FAILED; ogl_ext_SGIX_fog_offset = ogl_LOAD_FAILED; ogl_ext_SGIX_fragment_lighting = ogl_LOAD_FAILED; ogl_ext_SGIX_framezoom = ogl_LOAD_FAILED; ogl_ext_SGIX_igloo_interface = ogl_LOAD_FAILED; ogl_ext_SGIX_instruments = ogl_LOAD_FAILED; ogl_ext_SGIX_interlace = ogl_LOAD_FAILED; ogl_ext_SGIX_ir_instrument1 = ogl_LOAD_FAILED; ogl_ext_SGIX_list_priority = ogl_LOAD_FAILED; ogl_ext_SGIX_pixel_texture = ogl_LOAD_FAILED; ogl_ext_SGIX_pixel_tiles = ogl_LOAD_FAILED; ogl_ext_SGIX_polynomial_ffd = ogl_LOAD_FAILED; ogl_ext_SGIX_reference_plane = ogl_LOAD_FAILED; ogl_ext_SGIX_resample = ogl_LOAD_FAILED; ogl_ext_SGIX_scalebias_hint = ogl_LOAD_FAILED; ogl_ext_SGIX_shadow = ogl_LOAD_FAILED; ogl_ext_SGIX_shadow_ambient = ogl_LOAD_FAILED; ogl_ext_SGIX_sprite = ogl_LOAD_FAILED; ogl_ext_SGIX_subsample = ogl_LOAD_FAILED; ogl_ext_SGIX_tag_sample_buffer = ogl_LOAD_FAILED; ogl_ext_SGIX_texture_add_env = ogl_LOAD_FAILED; ogl_ext_SGIX_texture_coordinate_clamp = ogl_LOAD_FAILED; ogl_ext_SGIX_texture_lod_bias = ogl_LOAD_FAILED; ogl_ext_SGIX_texture_multi_buffer = ogl_LOAD_FAILED; ogl_ext_SGIX_texture_scale_bias = ogl_LOAD_FAILED; ogl_ext_SGIX_vertex_preclip = ogl_LOAD_FAILED; ogl_ext_SGIX_ycrcb = ogl_LOAD_FAILED; ogl_ext_SGIX_ycrcb_subsample = ogl_LOAD_FAILED; ogl_ext_SGIX_ycrcba = ogl_LOAD_FAILED; ogl_ext_SGI_color_matrix = ogl_LOAD_FAILED; ogl_ext_SGI_color_table = ogl_LOAD_FAILED; ogl_ext_SGI_texture_color_table = ogl_LOAD_FAILED; ogl_ext_SUNX_constant_data = ogl_LOAD_FAILED; ogl_ext_SUN_convolution_border_modes = ogl_LOAD_FAILED; ogl_ext_SUN_global_alpha = ogl_LOAD_FAILED; ogl_ext_SUN_mesh_array = ogl_LOAD_FAILED; ogl_ext_SUN_slice_accum = ogl_LOAD_FAILED; ogl_ext_SUN_triangle_list = ogl_LOAD_FAILED; ogl_ext_SUN_vertex = ogl_LOAD_FAILED; ogl_ext_WIN_phong_shading = ogl_LOAD_FAILED; ogl_ext_WIN_specular_fog = ogl_LOAD_FAILED; } static void LoadExtByName(const char *extensionName) { ogl_StrToExtMap *entry = NULL; entry = FindExtEntry(extensionName); if(entry) { if(entry->LoadExtension) { int numFailed = entry->LoadExtension(); if(numFailed == 0) { *(entry->extensionVariable) = ogl_LOAD_SUCCEEDED; } else { *(entry->extensionVariable) = ogl_LOAD_SUCCEEDED + numFailed; } } else { *(entry->extensionVariable) = ogl_LOAD_SUCCEEDED; } } } static void ProcExtsFromExtList(void) { GLint iLoop; GLint iNumExtensions = 0; _ptrc_glGetIntegerv(GL_NUM_EXTENSIONS, &iNumExtensions); for(iLoop = 0; iLoop < iNumExtensions; iLoop++) { const char *strExtensionName = (const char *)_ptrc_glGetStringi(GL_EXTENSIONS, iLoop); LoadExtByName(strExtensionName); } } int ogl_LoadFunctions(void) { int numFailed = 0; ClearExtensionVars(); _ptrc_glGetIntegerv = (void (CODEGEN_FUNCPTR *)(GLenum, GLint *))IntGetProcAddress("glGetIntegerv"); if(!_ptrc_glGetIntegerv) return ogl_LOAD_FAILED; _ptrc_glGetStringi = (const GLubyte * (CODEGEN_FUNCPTR *)(GLenum, GLuint))IntGetProcAddress("glGetStringi"); if(!_ptrc_glGetStringi) return ogl_LOAD_FAILED; ProcExtsFromExtList(); numFailed = Load_Version_4_4(); if(numFailed == 0) return ogl_LOAD_SUCCEEDED; else return ogl_LOAD_SUCCEEDED + numFailed; } static int g_major_version = 0; static int g_minor_version = 0; static void GetGLVersion(void) { glGetIntegerv(GL_MAJOR_VERSION, &g_major_version); glGetIntegerv(GL_MINOR_VERSION, &g_minor_version); } int ogl_GetMajorVersion(void) { if(g_major_version == 0) GetGLVersion(); return g_major_version; } int ogl_GetMinorVersion(void) { if(g_major_version == 0) /* Yes, check the major version to get the minor one. */ GetGLVersion(); return g_minor_version; } int ogl_IsVersionGEQ(int majorVersion, int minorVersion) { if(g_major_version == 0) GetGLVersion(); if(majorVersion > g_major_version) return 0; if(majorVersion < g_major_version) return 1; if(g_minor_version >= minorVersion) return 1; return 0; }