- 12 4月, 2014 2 次提交
- 30 3月, 2014 1 次提交
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由 jp9000 提交于
- Add dummy GL texture support to allow libobs texture references to be created for GL without - Add a texture_getobj function to allow the retrieval of the context-specific object, such as the D3D texture pointer, or the OpenGL texture object handle. - Also cleaned up the export stuff. I realized it was all totally superfluous. Kind of a dumb moment, but nice to clean it up regardless.
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- 17 3月, 2014 2 次提交
- 15 2月, 2014 2 次提交
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由 jp9000 提交于
Staging surfaces with GL originally copied to a texture and then downloaded that copied texture, but I realized that there was really no real need to do that. Now instead they'll copy directly from the texture that's given to them rather than copying to a buffer first. Secondly, hopefully fix the mac issue where the only way to perform an asynchronous texture download is via FBOs and glReadPixels. It's a really dumb issue with macs and the amount of "gotchas" and non-standard internal GL functionaly on mac is really annoying.
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由 jp9000 提交于
There were a *lot* of warnings, managed to remove most of them. Also, put warning flags before C_FLAGS and CXX_FLAGS, rather than after, as -Wall -Wextra was overwriting flags that came before it.
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- 10 2月, 2014 1 次提交
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由 jp9000 提交于
This trick uses FBOs to allow for copying textures without the need for special texture copy functions.
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- 26 1月, 2014 1 次提交
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由 Zachary Lund 提交于
I removed GLEW, added glLoadGen (renamed to GL here), and added implementations for all platforms. Hopefully this goes better than GLAD did.
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- 07 1月, 2014 2 次提交
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由 jp9000 提交于
- Removed the dependency on windows.h for windows. I feel it's an unnecessarily large dependency to have to add to all source files when the only thing that's needed to make the windows version compile the debug functions is just the __stdcall call convention keyword. On top of increasing compile time due to the large number of headers it includes from all the windows API headers, it also adds a lot of potential name conflicts, as I was getting a number of name conflicts for lots of names like near/far, which were used in old legacy 16bit windows code.
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由 Zachary Lund 提交于
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- 31 12月, 2013 1 次提交
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由 jp9000 提交于
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- 03 12月, 2013 1 次提交
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由 jp9000 提交于
With the permission of my fellow contributors, I'm switching obs-studio back to GPL v2+ to prevent issues between this project and the original OBS project, and for personal reasons to avoid legal ambiguity (not political reasons, I admittedly would prefer GPL v3+)
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- 27 11月, 2013 1 次提交
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由 jp9000 提交于
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- 15 11月, 2013 2 次提交
- 24 10月, 2013 1 次提交
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由 jp9000 提交于
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- 18 10月, 2013 1 次提交
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由 jp9000 提交于
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- 17 10月, 2013 1 次提交
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由 jp9000 提交于
fix up the rest of the GL code, add glew to project, add makefiles for opengl, fix makefiles so that it can be built with gcc, update project files to automatically output to the build directory
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- 14 10月, 2013 1 次提交
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由 Peter SZTANOJEV 提交于
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- 13 10月, 2013 3 次提交
- 12 10月, 2013 3 次提交
- 11 10月, 2013 4 次提交
- 10 10月, 2013 1 次提交
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由 jp9000 提交于
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- 06 10月, 2013 1 次提交
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由 jp9000 提交于
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- 05 10月, 2013 2 次提交
- 04 10月, 2013 1 次提交
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由 jp9000 提交于
update graphics subsystem code to add mipmap support and also add initial GL texture stuff and helper functions
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- 03 10月, 2013 2 次提交
- 02 10月, 2013 1 次提交
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由 jp9000 提交于
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- 01 10月, 2013 2 次提交