diff --git a/libobs-opengl/GL/gl_obs.c b/libobs-opengl/GL/gl_obs.c index 37c623026500ae4c58909e881c2542c85b687f0a..bb594bb0663d20e1924fa86d1bb57b70da597da4 100644 --- a/libobs-opengl/GL/gl_obs.c +++ b/libobs-opengl/GL/gl_obs.c @@ -1,3 +1,4 @@ +/* AUTOGENERATED BY glLoadGen, DO NOT EDIT */ #include #include #include @@ -6,7 +7,7 @@ #if defined(__APPLE__) #include -static void* AppleGLGetProcAddress (const char *name) +static void* AppleGLGetProcAddress (const const char *name) { static void* image = NULL; @@ -44,17 +45,13 @@ static PROC WinGetProcAddress(const char *name) /* Linux, FreeBSD, other */ #ifndef IntGetProcAddress - #ifndef GLX_ARB_get_proc_address - #define GLX_ARB_get_proc_address 1 - - typedef void (*__GLXextFuncPtr)(void); - extern __GLXextFuncPtr glXGetProcAddressARB (const GLubyte *); - - #endif /* GLX_ARB_get_proc_address */ + extern void ( * glXGetProcAddressARB (const GLubyte *procName)) (void); #define IntGetProcAddress(name) (*glXGetProcAddressARB)((const GLubyte*)name) #endif +/* TODO: Need to eventually use eglGetProcAddress */ + int ogl_ext_ARB_imaging = ogl_LOAD_FAILED; int ogl_ext_ARB_vertex_array_object = ogl_LOAD_FAILED; int ogl_ext_ARB_texture_rg = ogl_LOAD_FAILED; @@ -558,7 +555,7 @@ void (CODEGEN_FUNCPTR *_ptrc_glResetHistogram)(GLenum) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glResetMinmax)(GLenum) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glSeparableFilter2D)(GLenum, GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *, const GLvoid *) = NULL; -static int Load_ARB_imaging() +static int Load_ARB_imaging(void) { int numFailed = 0; _ptrc_glColorSubTable = (void (CODEGEN_FUNCPTR *)(GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *))IntGetProcAddress("glColorSubTable"); @@ -633,7 +630,7 @@ void (CODEGEN_FUNCPTR *_ptrc_glDeleteVertexArrays)(GLsizei, const GLuint *) = NU void (CODEGEN_FUNCPTR *_ptrc_glGenVertexArrays)(GLsizei, GLuint *) = NULL; GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsVertexArray)(GLuint) = NULL; -static int Load_ARB_vertex_array_object() +static int Load_ARB_vertex_array_object(void) { int numFailed = 0; _ptrc_glBindVertexArray = (void (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glBindVertexArray"); @@ -650,7 +647,7 @@ static int Load_ARB_vertex_array_object() void (CODEGEN_FUNCPTR *_ptrc_glFlushMappedBufferRange)(GLenum, GLintptr, GLsizeiptr) = NULL; void * (CODEGEN_FUNCPTR *_ptrc_glMapBufferRange)(GLenum, GLintptr, GLsizeiptr, GLbitfield) = NULL; -static int Load_ARB_map_buffer_range() +static int Load_ARB_map_buffer_range(void) { int numFailed = 0; _ptrc_glFlushMappedBufferRange = (void (CODEGEN_FUNCPTR *)(GLenum, GLintptr, GLsizeiptr))IntGetProcAddress("glFlushMappedBufferRange"); @@ -681,7 +678,7 @@ GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsRenderbuffer)(GLuint) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glRenderbufferStorage)(GLenum, GLenum, GLsizei, GLsizei) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glRenderbufferStorageMultisample)(GLenum, GLsizei, GLenum, GLsizei, GLsizei) = NULL; -static int Load_ARB_framebuffer_object() +static int Load_ARB_framebuffer_object(void) { int numFailed = 0; _ptrc_glBindFramebuffer = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint))IntGetProcAddress("glBindFramebuffer"); @@ -735,7 +732,7 @@ GLuint (CODEGEN_FUNCPTR *_ptrc_glGetUniformBlockIndex)(GLuint, const GLchar *) = void (CODEGEN_FUNCPTR *_ptrc_glGetUniformIndices)(GLuint, GLsizei, const GLchar *const*, GLuint *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glUniformBlockBinding)(GLuint, GLuint, GLuint) = NULL; -static int Load_ARB_uniform_buffer_object() +static int Load_ARB_uniform_buffer_object(void) { int numFailed = 0; _ptrc_glGetActiveUniformBlockName = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLsizei, GLsizei *, GLchar *))IntGetProcAddress("glGetActiveUniformBlockName"); @@ -757,7 +754,7 @@ static int Load_ARB_uniform_buffer_object() void (CODEGEN_FUNCPTR *_ptrc_glCopyBufferSubData)(GLenum, GLenum, GLintptr, GLintptr, GLsizeiptr) = NULL; -static int Load_ARB_copy_buffer() +static int Load_ARB_copy_buffer(void) { int numFailed = 0; _ptrc_glCopyBufferSubData = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLintptr, GLintptr, GLsizeiptr))IntGetProcAddress("glCopyBufferSubData"); @@ -770,7 +767,7 @@ void (CODEGEN_FUNCPTR *_ptrc_glDrawElementsInstancedBaseVertex)(GLenum, GLsizei, void (CODEGEN_FUNCPTR *_ptrc_glDrawRangeElementsBaseVertex)(GLenum, GLuint, GLuint, GLsizei, GLenum, const GLvoid *, GLint) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glMultiDrawElementsBaseVertex)(GLenum, const GLsizei *, GLenum, const GLvoid *const*, GLsizei, const GLint *) = NULL; -static int Load_ARB_draw_elements_base_vertex() +static int Load_ARB_draw_elements_base_vertex(void) { int numFailed = 0; _ptrc_glDrawElementsBaseVertex = (void (CODEGEN_FUNCPTR *)(GLenum, GLsizei, GLenum, const GLvoid *, GLint))IntGetProcAddress("glDrawElementsBaseVertex"); @@ -786,7 +783,7 @@ static int Load_ARB_draw_elements_base_vertex() void (CODEGEN_FUNCPTR *_ptrc_glProvokingVertex)(GLenum) = NULL; -static int Load_ARB_provoking_vertex() +static int Load_ARB_provoking_vertex(void) { int numFailed = 0; _ptrc_glProvokingVertex = (void (CODEGEN_FUNCPTR *)(GLenum))IntGetProcAddress("glProvokingVertex"); @@ -802,7 +799,7 @@ void (CODEGEN_FUNCPTR *_ptrc_glGetSynciv)(GLsync, GLenum, GLsizei, GLsizei *, GL GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsSync)(GLsync) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glWaitSync)(GLsync, GLbitfield, GLuint64) = NULL; -static int Load_ARB_sync() +static int Load_ARB_sync(void) { int numFailed = 0; _ptrc_glClientWaitSync = (GLenum (CODEGEN_FUNCPTR *)(GLsync, GLbitfield, GLuint64))IntGetProcAddress("glClientWaitSync"); @@ -827,7 +824,7 @@ void (CODEGEN_FUNCPTR *_ptrc_glSampleMaski)(GLuint, GLbitfield) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glTexImage2DMultisample)(GLenum, GLsizei, GLint, GLsizei, GLsizei, GLboolean) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glTexImage3DMultisample)(GLenum, GLsizei, GLint, GLsizei, GLsizei, GLsizei, GLboolean) = NULL; -static int Load_ARB_texture_multisample() +static int Load_ARB_texture_multisample(void) { int numFailed = 0; _ptrc_glGetMultisamplefv = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLfloat *))IntGetProcAddress("glGetMultisamplefv"); @@ -845,7 +842,7 @@ void (CODEGEN_FUNCPTR *_ptrc_glGetQueryObjecti64v)(GLuint, GLenum, GLint64 *) = void (CODEGEN_FUNCPTR *_ptrc_glGetQueryObjectui64v)(GLuint, GLenum, GLuint64 *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glQueryCounter)(GLuint, GLenum) = NULL; -static int Load_ARB_timer_query() +static int Load_ARB_timer_query(void) { int numFailed = 0; _ptrc_glGetQueryObjecti64v = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLint64 *))IntGetProcAddress("glGetQueryObjecti64v"); @@ -896,7 +893,7 @@ void (CODEGEN_FUNCPTR *_ptrc_glVertexP3uiv)(GLenum, const GLuint *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glVertexP4ui)(GLenum, GLuint) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glVertexP4uiv)(GLenum, const GLuint *) = NULL; -static int Load_ARB_vertex_type_2_10_10_10_rev() +static int Load_ARB_vertex_type_2_10_10_10_rev(void) { int numFailed = 0; _ptrc_glColorP3ui = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint))IntGetProcAddress("glColorP3ui"); @@ -981,7 +978,7 @@ static int Load_ARB_vertex_type_2_10_10_10_rev() void (CODEGEN_FUNCPTR *_ptrc_glBindFragDataLocationIndexed)(GLuint, GLuint, GLuint, const GLchar *) = NULL; GLint (CODEGEN_FUNCPTR *_ptrc_glGetFragDataIndex)(GLuint, const GLchar *) = NULL; -static int Load_ARB_blend_func_extended() +static int Load_ARB_blend_func_extended(void) { int numFailed = 0; _ptrc_glBindFragDataLocationIndexed = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLuint, const GLchar *))IntGetProcAddress("glBindFragDataLocationIndexed"); @@ -1006,7 +1003,7 @@ void (CODEGEN_FUNCPTR *_ptrc_glSamplerParameterfv)(GLuint, GLenum, const GLfloat void (CODEGEN_FUNCPTR *_ptrc_glSamplerParameteri)(GLuint, GLenum, GLint) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glSamplerParameteriv)(GLuint, GLenum, const GLint *) = NULL; -static int Load_ARB_sampler_objects() +static int Load_ARB_sampler_objects(void) { int numFailed = 0; _ptrc_glBindSampler = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint))IntGetProcAddress("glBindSampler"); @@ -1043,7 +1040,7 @@ static int Load_ARB_sampler_objects() void (CODEGEN_FUNCPTR *_ptrc_glDrawArraysIndirect)(GLenum, const GLvoid *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glDrawElementsIndirect)(GLenum, GLenum, const GLvoid *) = NULL; -static int Load_ARB_draw_indirect() +static int Load_ARB_draw_indirect(void) { int numFailed = 0; _ptrc_glDrawArraysIndirect = (void (CODEGEN_FUNCPTR *)(GLenum, const GLvoid *))IntGetProcAddress("glDrawArraysIndirect"); @@ -1072,7 +1069,7 @@ void (CODEGEN_FUNCPTR *_ptrc_glUniformMatrix4dv)(GLint, GLsizei, GLboolean, cons void (CODEGEN_FUNCPTR *_ptrc_glUniformMatrix4x2dv)(GLint, GLsizei, GLboolean, const GLdouble *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glUniformMatrix4x3dv)(GLint, GLsizei, GLboolean, const GLdouble *) = NULL; -static int Load_ARB_gpu_shader_fp64() +static int Load_ARB_gpu_shader_fp64(void) { int numFailed = 0; _ptrc_glGetUniformdv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLdouble *))IntGetProcAddress("glGetUniformdv"); @@ -1123,7 +1120,7 @@ GLint (CODEGEN_FUNCPTR *_ptrc_glGetSubroutineUniformLocation)(GLuint, GLenum, co void (CODEGEN_FUNCPTR *_ptrc_glGetUniformSubroutineuiv)(GLenum, GLint, GLuint *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glUniformSubroutinesuiv)(GLenum, GLsizei, const GLuint *) = NULL; -static int Load_ARB_shader_subroutine() +static int Load_ARB_shader_subroutine(void) { int numFailed = 0; _ptrc_glGetActiveSubroutineName = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLuint, GLsizei, GLsizei *, GLchar *))IntGetProcAddress("glGetActiveSubroutineName"); @@ -1148,7 +1145,7 @@ static int Load_ARB_shader_subroutine() void (CODEGEN_FUNCPTR *_ptrc_glPatchParameterfv)(GLenum, const GLfloat *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glPatchParameteri)(GLenum, GLint) = NULL; -static int Load_ARB_tessellation_shader() +static int Load_ARB_tessellation_shader(void) { int numFailed = 0; _ptrc_glPatchParameterfv = (void (CODEGEN_FUNCPTR *)(GLenum, const GLfloat *))IntGetProcAddress("glPatchParameterfv"); @@ -1163,10 +1160,10 @@ void (CODEGEN_FUNCPTR *_ptrc_glDeleteTransformFeedbacks)(GLsizei, const GLuint * void (CODEGEN_FUNCPTR *_ptrc_glDrawTransformFeedback)(GLenum, GLuint) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGenTransformFeedbacks)(GLsizei, GLuint *) = NULL; GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsTransformFeedback)(GLuint) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glPauseTransformFeedback)() = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glResumeTransformFeedback)() = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glPauseTransformFeedback)(void) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glResumeTransformFeedback)(void) = NULL; -static int Load_ARB_transform_feedback2() +static int Load_ARB_transform_feedback2(void) { int numFailed = 0; _ptrc_glBindTransformFeedback = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint))IntGetProcAddress("glBindTransformFeedback"); @@ -1179,9 +1176,9 @@ static int Load_ARB_transform_feedback2() if(!_ptrc_glGenTransformFeedbacks) numFailed++; _ptrc_glIsTransformFeedback = (GLboolean (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glIsTransformFeedback"); if(!_ptrc_glIsTransformFeedback) numFailed++; - _ptrc_glPauseTransformFeedback = (void (CODEGEN_FUNCPTR *)())IntGetProcAddress("glPauseTransformFeedback"); + _ptrc_glPauseTransformFeedback = (void (CODEGEN_FUNCPTR *)(void))IntGetProcAddress("glPauseTransformFeedback"); if(!_ptrc_glPauseTransformFeedback) numFailed++; - _ptrc_glResumeTransformFeedback = (void (CODEGEN_FUNCPTR *)())IntGetProcAddress("glResumeTransformFeedback"); + _ptrc_glResumeTransformFeedback = (void (CODEGEN_FUNCPTR *)(void))IntGetProcAddress("glResumeTransformFeedback"); if(!_ptrc_glResumeTransformFeedback) numFailed++; return numFailed; } @@ -1191,7 +1188,7 @@ void (CODEGEN_FUNCPTR *_ptrc_glDrawTransformFeedbackStream)(GLenum, GLuint, GLui void (CODEGEN_FUNCPTR *_ptrc_glEndQueryIndexed)(GLenum, GLuint) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGetQueryIndexediv)(GLenum, GLuint, GLenum, GLint *) = NULL; -static int Load_ARB_transform_feedback3() +static int Load_ARB_transform_feedback3(void) { int numFailed = 0; _ptrc_glBeginQueryIndexed = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLuint))IntGetProcAddress("glBeginQueryIndexed"); @@ -1208,10 +1205,10 @@ static int Load_ARB_transform_feedback3() void (CODEGEN_FUNCPTR *_ptrc_glClearDepthf)(GLfloat) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glDepthRangef)(GLfloat, GLfloat) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGetShaderPrecisionFormat)(GLenum, GLenum, GLint *, GLint *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glReleaseShaderCompiler)() = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glReleaseShaderCompiler)(void) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glShaderBinary)(GLsizei, const GLuint *, GLenum, const GLvoid *, GLsizei) = NULL; -static int Load_ARB_ES2_compatibility() +static int Load_ARB_ES2_compatibility(void) { int numFailed = 0; _ptrc_glClearDepthf = (void (CODEGEN_FUNCPTR *)(GLfloat))IntGetProcAddress("glClearDepthf"); @@ -1220,7 +1217,7 @@ static int Load_ARB_ES2_compatibility() if(!_ptrc_glDepthRangef) numFailed++; _ptrc_glGetShaderPrecisionFormat = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLint *, GLint *))IntGetProcAddress("glGetShaderPrecisionFormat"); if(!_ptrc_glGetShaderPrecisionFormat) numFailed++; - _ptrc_glReleaseShaderCompiler = (void (CODEGEN_FUNCPTR *)())IntGetProcAddress("glReleaseShaderCompiler"); + _ptrc_glReleaseShaderCompiler = (void (CODEGEN_FUNCPTR *)(void))IntGetProcAddress("glReleaseShaderCompiler"); if(!_ptrc_glReleaseShaderCompiler) numFailed++; _ptrc_glShaderBinary = (void (CODEGEN_FUNCPTR *)(GLsizei, const GLuint *, GLenum, const GLvoid *, GLsizei))IntGetProcAddress("glShaderBinary"); if(!_ptrc_glShaderBinary) numFailed++; @@ -1231,7 +1228,7 @@ void (CODEGEN_FUNCPTR *_ptrc_glGetProgramBinary)(GLuint, GLsizei, GLsizei *, GLe void (CODEGEN_FUNCPTR *_ptrc_glProgramBinary)(GLuint, GLenum, const GLvoid *, GLsizei) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glProgramParameteri)(GLuint, GLenum, GLint) = NULL; -static int Load_ARB_get_program_binary() +static int Load_ARB_get_program_binary(void) { int numFailed = 0; _ptrc_glGetProgramBinary = (void (CODEGEN_FUNCPTR *)(GLuint, GLsizei, GLsizei *, GLenum *, GLvoid *))IntGetProcAddress("glGetProgramBinary"); @@ -1304,7 +1301,7 @@ void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix4x3fv)(GLuint, GLint, GLsizei void (CODEGEN_FUNCPTR *_ptrc_glUseProgramStages)(GLuint, GLbitfield, GLuint) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glValidateProgramPipeline)(GLuint) = NULL; -static int Load_ARB_separate_shader_objects() +static int Load_ARB_separate_shader_objects(void) { int numFailed = 0; _ptrc_glActiveShaderProgram = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint))IntGetProcAddress("glActiveShaderProgram"); @@ -1441,7 +1438,7 @@ void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribL4d)(GLuint, GLdouble, GLdouble, GLdo void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribL4dv)(GLuint, const GLdouble *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribLPointer)(GLuint, GLint, GLenum, GLsizei, const GLvoid *) = NULL; -static int Load_ARB_vertex_attrib_64bit() +static int Load_ARB_vertex_attrib_64bit(void) { int numFailed = 0; _ptrc_glGetVertexAttribLdv = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLdouble *))IntGetProcAddress("glGetVertexAttribLdv"); @@ -1478,7 +1475,7 @@ void (CODEGEN_FUNCPTR *_ptrc_glViewportArrayv)(GLuint, GLsizei, const GLfloat *) void (CODEGEN_FUNCPTR *_ptrc_glViewportIndexedf)(GLuint, GLfloat, GLfloat, GLfloat, GLfloat) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glViewportIndexedfv)(GLuint, const GLfloat *) = NULL; -static int Load_ARB_viewport_array() +static int Load_ARB_viewport_array(void) { int numFailed = 0; _ptrc_glDepthRangeArrayv = (void (CODEGEN_FUNCPTR *)(GLuint, GLsizei, const GLdouble *))IntGetProcAddress("glDepthRangeArrayv"); @@ -1508,7 +1505,7 @@ void (CODEGEN_FUNCPTR *_ptrc_glDrawArraysInstancedBaseInstance)(GLenum, GLint, G void (CODEGEN_FUNCPTR *_ptrc_glDrawElementsInstancedBaseInstance)(GLenum, GLsizei, GLenum, const void *, GLsizei, GLuint) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glDrawElementsInstancedBaseVertexBaseInstance)(GLenum, GLsizei, GLenum, const void *, GLsizei, GLint, GLuint) = NULL; -static int Load_ARB_base_instance() +static int Load_ARB_base_instance(void) { int numFailed = 0; _ptrc_glDrawArraysInstancedBaseInstance = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLsizei, GLsizei, GLuint))IntGetProcAddress("glDrawArraysInstancedBaseInstance"); @@ -1523,7 +1520,7 @@ static int Load_ARB_base_instance() void (CODEGEN_FUNCPTR *_ptrc_glDrawTransformFeedbackInstanced)(GLenum, GLuint, GLsizei) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glDrawTransformFeedbackStreamInstanced)(GLenum, GLuint, GLuint, GLsizei) = NULL; -static int Load_ARB_transform_feedback_instanced() +static int Load_ARB_transform_feedback_instanced(void) { int numFailed = 0; _ptrc_glDrawTransformFeedbackInstanced = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLsizei))IntGetProcAddress("glDrawTransformFeedbackInstanced"); @@ -1535,7 +1532,7 @@ static int Load_ARB_transform_feedback_instanced() void (CODEGEN_FUNCPTR *_ptrc_glGetInternalformativ)(GLenum, GLenum, GLenum, GLsizei, GLint *) = NULL; -static int Load_ARB_internalformat_query() +static int Load_ARB_internalformat_query(void) { int numFailed = 0; _ptrc_glGetInternalformativ = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLenum, GLsizei, GLint *))IntGetProcAddress("glGetInternalformativ"); @@ -1545,7 +1542,7 @@ static int Load_ARB_internalformat_query() void (CODEGEN_FUNCPTR *_ptrc_glGetActiveAtomicCounterBufferiv)(GLuint, GLuint, GLenum, GLint *) = NULL; -static int Load_ARB_shader_atomic_counters() +static int Load_ARB_shader_atomic_counters(void) { int numFailed = 0; _ptrc_glGetActiveAtomicCounterBufferiv = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLenum, GLint *))IntGetProcAddress("glGetActiveAtomicCounterBufferiv"); @@ -1556,7 +1553,7 @@ static int Load_ARB_shader_atomic_counters() void (CODEGEN_FUNCPTR *_ptrc_glBindImageTexture)(GLuint, GLuint, GLint, GLboolean, GLint, GLenum, GLenum) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glMemoryBarrier)(GLbitfield) = NULL; -static int Load_ARB_shader_image_load_store() +static int Load_ARB_shader_image_load_store(void) { int numFailed = 0; _ptrc_glBindImageTexture = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLint, GLboolean, GLint, GLenum, GLenum))IntGetProcAddress("glBindImageTexture"); @@ -1570,7 +1567,7 @@ void (CODEGEN_FUNCPTR *_ptrc_glTexStorage1D)(GLenum, GLsizei, GLenum, GLsizei) = void (CODEGEN_FUNCPTR *_ptrc_glTexStorage2D)(GLenum, GLsizei, GLenum, GLsizei, GLsizei) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glTexStorage3D)(GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLsizei) = NULL; -static int Load_ARB_texture_storage() +static int Load_ARB_texture_storage(void) { int numFailed = 0; _ptrc_glTexStorage1D = (void (CODEGEN_FUNCPTR *)(GLenum, GLsizei, GLenum, GLsizei))IntGetProcAddress("glTexStorage1D"); @@ -1591,10 +1588,10 @@ void (CODEGEN_FUNCPTR *_ptrc_glGetObjectPtrLabel)(const void *, GLsizei, GLsizei void (CODEGEN_FUNCPTR *_ptrc_glGetPointerv)(GLenum, GLvoid **) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glObjectLabel)(GLenum, GLuint, GLsizei, const GLchar *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glObjectPtrLabel)(const void *, GLsizei, const GLchar *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glPopDebugGroup)() = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glPopDebugGroup)(void) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glPushDebugGroup)(GLenum, GLuint, GLsizei, const GLchar *) = NULL; -static int Load_KHR_debug() +static int Load_KHR_debug(void) { int numFailed = 0; _ptrc_glDebugMessageCallback = (void (CODEGEN_FUNCPTR *)(GLDEBUGPROC, const void *))IntGetProcAddress("glDebugMessageCallback"); @@ -1615,7 +1612,7 @@ static int Load_KHR_debug() if(!_ptrc_glObjectLabel) numFailed++; _ptrc_glObjectPtrLabel = (void (CODEGEN_FUNCPTR *)(const void *, GLsizei, const GLchar *))IntGetProcAddress("glObjectPtrLabel"); if(!_ptrc_glObjectPtrLabel) numFailed++; - _ptrc_glPopDebugGroup = (void (CODEGEN_FUNCPTR *)())IntGetProcAddress("glPopDebugGroup"); + _ptrc_glPopDebugGroup = (void (CODEGEN_FUNCPTR *)(void))IntGetProcAddress("glPopDebugGroup"); if(!_ptrc_glPopDebugGroup) numFailed++; _ptrc_glPushDebugGroup = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLsizei, const GLchar *))IntGetProcAddress("glPushDebugGroup"); if(!_ptrc_glPushDebugGroup) numFailed++; @@ -1625,7 +1622,7 @@ static int Load_KHR_debug() void (CODEGEN_FUNCPTR *_ptrc_glClearBufferData)(GLenum, GLenum, GLenum, GLenum, const void *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glClearBufferSubData)(GLenum, GLenum, GLintptr, GLsizeiptr, GLenum, GLenum, const void *) = NULL; -static int Load_ARB_clear_buffer_object() +static int Load_ARB_clear_buffer_object(void) { int numFailed = 0; _ptrc_glClearBufferData = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLenum, GLenum, const void *))IntGetProcAddress("glClearBufferData"); @@ -1638,7 +1635,7 @@ static int Load_ARB_clear_buffer_object() void (CODEGEN_FUNCPTR *_ptrc_glDispatchCompute)(GLuint, GLuint, GLuint) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glDispatchComputeIndirect)(GLintptr) = NULL; -static int Load_ARB_compute_shader() +static int Load_ARB_compute_shader(void) { int numFailed = 0; _ptrc_glDispatchCompute = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLuint))IntGetProcAddress("glDispatchCompute"); @@ -1650,7 +1647,7 @@ static int Load_ARB_compute_shader() void (CODEGEN_FUNCPTR *_ptrc_glCopyImageSubData)(GLuint, GLenum, GLint, GLint, GLint, GLint, GLuint, GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei) = NULL; -static int Load_ARB_copy_image() +static int Load_ARB_copy_image(void) { int numFailed = 0; _ptrc_glCopyImageSubData = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLint, GLint, GLint, GLint, GLuint, GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei))IntGetProcAddress("glCopyImageSubData"); @@ -1661,7 +1658,7 @@ static int Load_ARB_copy_image() void (CODEGEN_FUNCPTR *_ptrc_glFramebufferParameteri)(GLenum, GLenum, GLint) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGetFramebufferParameteriv)(GLenum, GLenum, GLint *) = NULL; -static int Load_ARB_framebuffer_no_attachments() +static int Load_ARB_framebuffer_no_attachments(void) { int numFailed = 0; _ptrc_glFramebufferParameteri = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLint))IntGetProcAddress("glFramebufferParameteri"); @@ -1673,7 +1670,7 @@ static int Load_ARB_framebuffer_no_attachments() void (CODEGEN_FUNCPTR *_ptrc_glGetInternalformati64v)(GLenum, GLenum, GLenum, GLsizei, GLint64 *) = NULL; -static int Load_ARB_internalformat_query2() +static int Load_ARB_internalformat_query2(void) { int numFailed = 0; _ptrc_glGetInternalformati64v = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLenum, GLsizei, GLint64 *))IntGetProcAddress("glGetInternalformati64v"); @@ -1688,7 +1685,7 @@ void (CODEGEN_FUNCPTR *_ptrc_glInvalidateSubFramebuffer)(GLenum, GLsizei, const void (CODEGEN_FUNCPTR *_ptrc_glInvalidateTexImage)(GLuint, GLint) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glInvalidateTexSubImage)(GLuint, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei) = NULL; -static int Load_ARB_invalidate_subdata() +static int Load_ARB_invalidate_subdata(void) { int numFailed = 0; _ptrc_glInvalidateBufferData = (void (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glInvalidateBufferData"); @@ -1709,7 +1706,7 @@ static int Load_ARB_invalidate_subdata() void (CODEGEN_FUNCPTR *_ptrc_glMultiDrawArraysIndirect)(GLenum, const void *, GLsizei, GLsizei) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glMultiDrawElementsIndirect)(GLenum, GLenum, const void *, GLsizei, GLsizei) = NULL; -static int Load_ARB_multi_draw_indirect() +static int Load_ARB_multi_draw_indirect(void) { int numFailed = 0; _ptrc_glMultiDrawArraysIndirect = (void (CODEGEN_FUNCPTR *)(GLenum, const void *, GLsizei, GLsizei))IntGetProcAddress("glMultiDrawArraysIndirect"); @@ -1726,7 +1723,7 @@ GLint (CODEGEN_FUNCPTR *_ptrc_glGetProgramResourceLocationIndex)(GLuint, GLenum, void (CODEGEN_FUNCPTR *_ptrc_glGetProgramResourceName)(GLuint, GLenum, GLuint, GLsizei, GLsizei *, GLchar *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGetProgramResourceiv)(GLuint, GLenum, GLuint, GLsizei, const GLenum *, GLsizei, GLsizei *, GLint *) = NULL; -static int Load_ARB_program_interface_query() +static int Load_ARB_program_interface_query(void) { int numFailed = 0; _ptrc_glGetProgramInterfaceiv = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLenum, GLint *))IntGetProcAddress("glGetProgramInterfaceiv"); @@ -1746,7 +1743,7 @@ static int Load_ARB_program_interface_query() void (CODEGEN_FUNCPTR *_ptrc_glShaderStorageBlockBinding)(GLuint, GLuint, GLuint) = NULL; -static int Load_ARB_shader_storage_buffer_object() +static int Load_ARB_shader_storage_buffer_object(void) { int numFailed = 0; _ptrc_glShaderStorageBlockBinding = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLuint))IntGetProcAddress("glShaderStorageBlockBinding"); @@ -1756,7 +1753,7 @@ static int Load_ARB_shader_storage_buffer_object() void (CODEGEN_FUNCPTR *_ptrc_glTexBufferRange)(GLenum, GLenum, GLuint, GLintptr, GLsizeiptr) = NULL; -static int Load_ARB_texture_buffer_range() +static int Load_ARB_texture_buffer_range(void) { int numFailed = 0; _ptrc_glTexBufferRange = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLuint, GLintptr, GLsizeiptr))IntGetProcAddress("glTexBufferRange"); @@ -1767,7 +1764,7 @@ static int Load_ARB_texture_buffer_range() void (CODEGEN_FUNCPTR *_ptrc_glTexStorage2DMultisample)(GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLboolean) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glTexStorage3DMultisample)(GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLsizei, GLboolean) = NULL; -static int Load_ARB_texture_storage_multisample() +static int Load_ARB_texture_storage_multisample(void) { int numFailed = 0; _ptrc_glTexStorage2DMultisample = (void (CODEGEN_FUNCPTR *)(GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLboolean))IntGetProcAddress("glTexStorage2DMultisample"); @@ -1779,7 +1776,7 @@ static int Load_ARB_texture_storage_multisample() void (CODEGEN_FUNCPTR *_ptrc_glTextureView)(GLuint, GLenum, GLuint, GLenum, GLuint, GLuint, GLuint, GLuint) = NULL; -static int Load_ARB_texture_view() +static int Load_ARB_texture_view(void) { int numFailed = 0; _ptrc_glTextureView = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLuint, GLenum, GLuint, GLuint, GLuint, GLuint))IntGetProcAddress("glTextureView"); @@ -1794,7 +1791,7 @@ void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribIFormat)(GLuint, GLint, GLenum, GLuin void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribLFormat)(GLuint, GLint, GLenum, GLuint) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glVertexBindingDivisor)(GLuint, GLuint) = NULL; -static int Load_ARB_vertex_attrib_binding() +static int Load_ARB_vertex_attrib_binding(void) { int numFailed = 0; _ptrc_glBindVertexBuffer = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLintptr, GLsizei))IntGetProcAddress("glBindVertexBuffer"); @@ -1814,7 +1811,7 @@ static int Load_ARB_vertex_attrib_binding() void (CODEGEN_FUNCPTR *_ptrc_glTbufferMask3DFX)(GLuint) = NULL; -static int Load_3DFX_tbuffer() +static int Load_3DFX_tbuffer(void) { int numFailed = 0; _ptrc_glTbufferMask3DFX = (void (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glTbufferMask3DFX"); @@ -1827,7 +1824,7 @@ void (CODEGEN_FUNCPTR *_ptrc_glDebugMessageEnableAMD)(GLenum, GLenum, GLsizei, c void (CODEGEN_FUNCPTR *_ptrc_glDebugMessageInsertAMD)(GLenum, GLenum, GLuint, GLsizei, const GLchar *) = NULL; GLuint (CODEGEN_FUNCPTR *_ptrc_glGetDebugMessageLogAMD)(GLuint, GLsizei, GLenum *, GLuint *, GLuint *, GLsizei *, GLchar *) = NULL; -static int Load_AMD_debug_output() +static int Load_AMD_debug_output(void) { int numFailed = 0; _ptrc_glDebugMessageCallbackAMD = (void (CODEGEN_FUNCPTR *)(GLDEBUGPROCAMD, void *))IntGetProcAddress("glDebugMessageCallbackAMD"); @@ -1846,7 +1843,7 @@ void (CODEGEN_FUNCPTR *_ptrc_glBlendEquationSeparateIndexedAMD)(GLuint, GLenum, void (CODEGEN_FUNCPTR *_ptrc_glBlendFuncIndexedAMD)(GLuint, GLenum, GLenum) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glBlendFuncSeparateIndexedAMD)(GLuint, GLenum, GLenum, GLenum, GLenum) = NULL; -static int Load_AMD_draw_buffers_blend() +static int Load_AMD_draw_buffers_blend(void) { int numFailed = 0; _ptrc_glBlendEquationIndexedAMD = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum))IntGetProcAddress("glBlendEquationIndexedAMD"); @@ -1862,7 +1859,7 @@ static int Load_AMD_draw_buffers_blend() void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribParameteriAMD)(GLuint, GLenum, GLint) = NULL; -static int Load_AMD_interleaved_elements() +static int Load_AMD_interleaved_elements(void) { int numFailed = 0; _ptrc_glVertexAttribParameteriAMD = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLint))IntGetProcAddress("glVertexAttribParameteriAMD"); @@ -1873,7 +1870,7 @@ static int Load_AMD_interleaved_elements() void (CODEGEN_FUNCPTR *_ptrc_glMultiDrawArraysIndirectAMD)(GLenum, const GLvoid *, GLsizei, GLsizei) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glMultiDrawElementsIndirectAMD)(GLenum, GLenum, const GLvoid *, GLsizei, GLsizei) = NULL; -static int Load_AMD_multi_draw_indirect() +static int Load_AMD_multi_draw_indirect(void) { int numFailed = 0; _ptrc_glMultiDrawArraysIndirectAMD = (void (CODEGEN_FUNCPTR *)(GLenum, const GLvoid *, GLsizei, GLsizei))IntGetProcAddress("glMultiDrawArraysIndirectAMD"); @@ -1887,7 +1884,7 @@ void (CODEGEN_FUNCPTR *_ptrc_glDeleteNamesAMD)(GLenum, GLuint, const GLuint *) = void (CODEGEN_FUNCPTR *_ptrc_glGenNamesAMD)(GLenum, GLuint, GLuint *) = NULL; GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsNameAMD)(GLenum, GLuint) = NULL; -static int Load_AMD_name_gen_delete() +static int Load_AMD_name_gen_delete(void) { int numFailed = 0; _ptrc_glDeleteNamesAMD = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, const GLuint *))IntGetProcAddress("glDeleteNamesAMD"); @@ -1911,7 +1908,7 @@ void (CODEGEN_FUNCPTR *_ptrc_glGetPerfMonitorGroupStringAMD)(GLuint, GLsizei, GL void (CODEGEN_FUNCPTR *_ptrc_glGetPerfMonitorGroupsAMD)(GLint *, GLsizei, GLuint *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glSelectPerfMonitorCountersAMD)(GLuint, GLboolean, GLuint, GLint, GLuint *) = NULL; -static int Load_AMD_performance_monitor() +static int Load_AMD_performance_monitor(void) { int numFailed = 0; _ptrc_glBeginPerfMonitorAMD = (void (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glBeginPerfMonitorAMD"); @@ -1941,7 +1938,7 @@ static int Load_AMD_performance_monitor() void (CODEGEN_FUNCPTR *_ptrc_glSetMultisamplefvAMD)(GLenum, GLuint, const GLfloat *) = NULL; -static int Load_AMD_sample_positions() +static int Load_AMD_sample_positions(void) { int numFailed = 0; _ptrc_glSetMultisamplefvAMD = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, const GLfloat *))IntGetProcAddress("glSetMultisamplefvAMD"); @@ -1952,7 +1949,7 @@ static int Load_AMD_sample_positions() void (CODEGEN_FUNCPTR *_ptrc_glTexStorageSparseAMD)(GLenum, GLenum, GLsizei, GLsizei, GLsizei, GLsizei, GLbitfield) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glTextureStorageSparseAMD)(GLuint, GLenum, GLenum, GLsizei, GLsizei, GLsizei, GLsizei, GLbitfield) = NULL; -static int Load_AMD_sparse_texture() +static int Load_AMD_sparse_texture(void) { int numFailed = 0; _ptrc_glTexStorageSparseAMD = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLsizei, GLsizei, GLsizei, GLsizei, GLbitfield))IntGetProcAddress("glTexStorageSparseAMD"); @@ -1964,7 +1961,7 @@ static int Load_AMD_sparse_texture() void (CODEGEN_FUNCPTR *_ptrc_glStencilOpValueAMD)(GLenum, GLuint) = NULL; -static int Load_AMD_stencil_operation_extended() +static int Load_AMD_stencil_operation_extended(void) { int numFailed = 0; _ptrc_glStencilOpValueAMD = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint))IntGetProcAddress("glStencilOpValueAMD"); @@ -1975,7 +1972,7 @@ static int Load_AMD_stencil_operation_extended() void (CODEGEN_FUNCPTR *_ptrc_glTessellationFactorAMD)(GLfloat) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glTessellationModeAMD)(GLenum) = NULL; -static int Load_AMD_vertex_shader_tessellator() +static int Load_AMD_vertex_shader_tessellator(void) { int numFailed = 0; _ptrc_glTessellationFactorAMD = (void (CODEGEN_FUNCPTR *)(GLfloat))IntGetProcAddress("glTessellationFactorAMD"); @@ -1991,7 +1988,7 @@ void (CODEGEN_FUNCPTR *_ptrc_glElementPointerAPPLE)(GLenum, const GLvoid *) = NU void (CODEGEN_FUNCPTR *_ptrc_glMultiDrawElementArrayAPPLE)(GLenum, const GLint *, const GLsizei *, GLsizei) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glMultiDrawRangeElementArrayAPPLE)(GLenum, GLuint, GLuint, const GLint *, const GLsizei *, GLsizei) = NULL; -static int Load_APPLE_element_array() +static int Load_APPLE_element_array(void) { int numFailed = 0; _ptrc_glDrawElementArrayAPPLE = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLsizei))IntGetProcAddress("glDrawElementArrayAPPLE"); @@ -2016,7 +2013,7 @@ void (CODEGEN_FUNCPTR *_ptrc_glSetFenceAPPLE)(GLuint) = NULL; GLboolean (CODEGEN_FUNCPTR *_ptrc_glTestFenceAPPLE)(GLuint) = NULL; GLboolean (CODEGEN_FUNCPTR *_ptrc_glTestObjectAPPLE)(GLenum, GLuint) = NULL; -static int Load_APPLE_fence() +static int Load_APPLE_fence(void) { int numFailed = 0; _ptrc_glDeleteFencesAPPLE = (void (CODEGEN_FUNCPTR *)(GLsizei, const GLuint *))IntGetProcAddress("glDeleteFencesAPPLE"); @@ -2041,7 +2038,7 @@ static int Load_APPLE_fence() void (CODEGEN_FUNCPTR *_ptrc_glBufferParameteriAPPLE)(GLenum, GLenum, GLint) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glFlushMappedBufferRangeAPPLE)(GLenum, GLintptr, GLsizeiptr) = NULL; -static int Load_APPLE_flush_buffer_range() +static int Load_APPLE_flush_buffer_range(void) { int numFailed = 0; _ptrc_glBufferParameteriAPPLE = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLint))IntGetProcAddress("glBufferParameteriAPPLE"); @@ -2055,7 +2052,7 @@ void (CODEGEN_FUNCPTR *_ptrc_glGetObjectParameterivAPPLE)(GLenum, GLuint, GLenum GLenum (CODEGEN_FUNCPTR *_ptrc_glObjectPurgeableAPPLE)(GLenum, GLuint, GLenum) = NULL; GLenum (CODEGEN_FUNCPTR *_ptrc_glObjectUnpurgeableAPPLE)(GLenum, GLuint, GLenum) = NULL; -static int Load_APPLE_object_purgeable() +static int Load_APPLE_object_purgeable(void) { int numFailed = 0; _ptrc_glGetObjectParameterivAPPLE = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLenum, GLint *))IntGetProcAddress("glGetObjectParameterivAPPLE"); @@ -2070,7 +2067,7 @@ static int Load_APPLE_object_purgeable() void (CODEGEN_FUNCPTR *_ptrc_glGetTexParameterPointervAPPLE)(GLenum, GLenum, GLvoid **) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glTextureRangeAPPLE)(GLenum, GLsizei, const GLvoid *) = NULL; -static int Load_APPLE_texture_range() +static int Load_APPLE_texture_range(void) { int numFailed = 0; _ptrc_glGetTexParameterPointervAPPLE = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLvoid **))IntGetProcAddress("glGetTexParameterPointervAPPLE"); @@ -2085,7 +2082,7 @@ void (CODEGEN_FUNCPTR *_ptrc_glDeleteVertexArraysAPPLE)(GLsizei, const GLuint *) void (CODEGEN_FUNCPTR *_ptrc_glGenVertexArraysAPPLE)(GLsizei, GLuint *) = NULL; GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsVertexArrayAPPLE)(GLuint) = NULL; -static int Load_APPLE_vertex_array_object() +static int Load_APPLE_vertex_array_object(void) { int numFailed = 0; _ptrc_glBindVertexArrayAPPLE = (void (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glBindVertexArrayAPPLE"); @@ -2103,7 +2100,7 @@ void (CODEGEN_FUNCPTR *_ptrc_glFlushVertexArrayRangeAPPLE)(GLsizei, GLvoid *) = void (CODEGEN_FUNCPTR *_ptrc_glVertexArrayParameteriAPPLE)(GLenum, GLint) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glVertexArrayRangeAPPLE)(GLsizei, GLvoid *) = NULL; -static int Load_APPLE_vertex_array_range() +static int Load_APPLE_vertex_array_range(void) { int numFailed = 0; _ptrc_glFlushVertexArrayRangeAPPLE = (void (CODEGEN_FUNCPTR *)(GLsizei, GLvoid *))IntGetProcAddress("glFlushVertexArrayRangeAPPLE"); @@ -2123,7 +2120,7 @@ void (CODEGEN_FUNCPTR *_ptrc_glMapVertexAttrib1fAPPLE)(GLuint, GLuint, GLfloat, void (CODEGEN_FUNCPTR *_ptrc_glMapVertexAttrib2dAPPLE)(GLuint, GLuint, GLdouble, GLdouble, GLint, GLint, GLdouble, GLdouble, GLint, GLint, const GLdouble *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glMapVertexAttrib2fAPPLE)(GLuint, GLuint, GLfloat, GLfloat, GLint, GLint, GLfloat, GLfloat, GLint, GLint, const GLfloat *) = NULL; -static int Load_APPLE_vertex_program_evaluators() +static int Load_APPLE_vertex_program_evaluators(void) { int numFailed = 0; _ptrc_glDisableVertexAttribAPPLE = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum))IntGetProcAddress("glDisableVertexAttribAPPLE"); @@ -2160,7 +2157,7 @@ void (CODEGEN_FUNCPTR *_ptrc_glUniformHandleui64vARB)(GLint, GLsizei, const GLui void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribL1ui64ARB)(GLuint, GLuint64EXT) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribL1ui64vARB)(GLuint, const GLuint64EXT *) = NULL; -static int Load_ARB_bindless_texture() +static int Load_ARB_bindless_texture(void) { int numFailed = 0; _ptrc_glGetImageHandleARB = (GLuint64 (CODEGEN_FUNCPTR *)(GLuint, GLint, GLboolean, GLint, GLenum))IntGetProcAddress("glGetImageHandleARB"); @@ -2200,7 +2197,7 @@ static int Load_ARB_bindless_texture() void (CODEGEN_FUNCPTR *_ptrc_glBufferStorage)(GLenum, GLsizeiptr, const void *, GLbitfield) = NULL; -static int Load_ARB_buffer_storage() +static int Load_ARB_buffer_storage(void) { int numFailed = 0; _ptrc_glBufferStorage = (void (CODEGEN_FUNCPTR *)(GLenum, GLsizeiptr, const void *, GLbitfield))IntGetProcAddress("glBufferStorage"); @@ -2210,7 +2207,7 @@ static int Load_ARB_buffer_storage() GLsync (CODEGEN_FUNCPTR *_ptrc_glCreateSyncFromCLeventARB)(struct _cl_context *, struct _cl_event *, GLbitfield) = NULL; -static int Load_ARB_cl_event() +static int Load_ARB_cl_event(void) { int numFailed = 0; _ptrc_glCreateSyncFromCLeventARB = (GLsync (CODEGEN_FUNCPTR *)(struct _cl_context *, struct _cl_event *, GLbitfield))IntGetProcAddress("glCreateSyncFromCLeventARB"); @@ -2221,7 +2218,7 @@ static int Load_ARB_cl_event() void (CODEGEN_FUNCPTR *_ptrc_glClearTexImage)(GLuint, GLint, GLenum, GLenum, const void *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glClearTexSubImage)(GLuint, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const void *) = NULL; -static int Load_ARB_clear_texture() +static int Load_ARB_clear_texture(void) { int numFailed = 0; _ptrc_glClearTexImage = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLenum, GLenum, const void *))IntGetProcAddress("glClearTexImage"); @@ -2233,7 +2230,7 @@ static int Load_ARB_clear_texture() void (CODEGEN_FUNCPTR *_ptrc_glClampColorARB)(GLenum, GLenum) = NULL; -static int Load_ARB_color_buffer_float() +static int Load_ARB_color_buffer_float(void) { int numFailed = 0; _ptrc_glClampColorARB = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum))IntGetProcAddress("glClampColorARB"); @@ -2243,7 +2240,7 @@ static int Load_ARB_color_buffer_float() void (CODEGEN_FUNCPTR *_ptrc_glDispatchComputeGroupSizeARB)(GLuint, GLuint, GLuint, GLuint, GLuint, GLuint) = NULL; -static int Load_ARB_compute_variable_group_size() +static int Load_ARB_compute_variable_group_size(void) { int numFailed = 0; _ptrc_glDispatchComputeGroupSizeARB = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLuint, GLuint, GLuint, GLuint))IntGetProcAddress("glDispatchComputeGroupSizeARB"); @@ -2256,7 +2253,7 @@ void (CODEGEN_FUNCPTR *_ptrc_glDebugMessageControlARB)(GLenum, GLenum, GLenum, G void (CODEGEN_FUNCPTR *_ptrc_glDebugMessageInsertARB)(GLenum, GLenum, GLuint, GLenum, GLsizei, const GLchar *) = NULL; GLuint (CODEGEN_FUNCPTR *_ptrc_glGetDebugMessageLogARB)(GLuint, GLsizei, GLenum *, GLenum *, GLuint *, GLenum *, GLsizei *, GLchar *) = NULL; -static int Load_ARB_debug_output() +static int Load_ARB_debug_output(void) { int numFailed = 0; _ptrc_glDebugMessageCallbackARB = (void (CODEGEN_FUNCPTR *)(GLDEBUGPROCARB, const void *))IntGetProcAddress("glDebugMessageCallbackARB"); @@ -2272,7 +2269,7 @@ static int Load_ARB_debug_output() void (CODEGEN_FUNCPTR *_ptrc_glDrawBuffersARB)(GLsizei, const GLenum *) = NULL; -static int Load_ARB_draw_buffers() +static int Load_ARB_draw_buffers(void) { int numFailed = 0; _ptrc_glDrawBuffersARB = (void (CODEGEN_FUNCPTR *)(GLsizei, const GLenum *))IntGetProcAddress("glDrawBuffersARB"); @@ -2285,7 +2282,7 @@ void (CODEGEN_FUNCPTR *_ptrc_glBlendEquationiARB)(GLuint, GLenum) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glBlendFuncSeparateiARB)(GLuint, GLenum, GLenum, GLenum, GLenum) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glBlendFunciARB)(GLuint, GLenum, GLenum) = NULL; -static int Load_ARB_draw_buffers_blend() +static int Load_ARB_draw_buffers_blend(void) { int numFailed = 0; _ptrc_glBlendEquationSeparateiARB = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLenum))IntGetProcAddress("glBlendEquationSeparateiARB"); @@ -2302,7 +2299,7 @@ static int Load_ARB_draw_buffers_blend() void (CODEGEN_FUNCPTR *_ptrc_glDrawArraysInstancedARB)(GLenum, GLint, GLsizei, GLsizei) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glDrawElementsInstancedARB)(GLenum, GLsizei, GLenum, const GLvoid *, GLsizei) = NULL; -static int Load_ARB_draw_instanced() +static int Load_ARB_draw_instanced(void) { int numFailed = 0; _ptrc_glDrawArraysInstancedARB = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLsizei, GLsizei))IntGetProcAddress("glDrawArraysInstancedARB"); @@ -2332,7 +2329,7 @@ void (CODEGEN_FUNCPTR *_ptrc_glProgramLocalParameter4fARB)(GLenum, GLuint, GLflo void (CODEGEN_FUNCPTR *_ptrc_glProgramLocalParameter4fvARB)(GLenum, GLuint, const GLfloat *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glProgramStringARB)(GLenum, GLenum, GLsizei, const GLvoid *) = NULL; -static int Load_ARB_fragment_program() +static int Load_ARB_fragment_program(void) { int numFailed = 0; _ptrc_glBindProgramARB = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint))IntGetProcAddress("glBindProgramARB"); @@ -2381,7 +2378,7 @@ void (CODEGEN_FUNCPTR *_ptrc_glFramebufferTextureFaceARB)(GLenum, GLenum, GLuint void (CODEGEN_FUNCPTR *_ptrc_glFramebufferTextureLayerARB)(GLenum, GLenum, GLuint, GLint, GLint) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glProgramParameteriARB)(GLuint, GLenum, GLint) = NULL; -static int Load_ARB_geometry_shader4() +static int Load_ARB_geometry_shader4(void) { int numFailed = 0; _ptrc_glFramebufferTextureARB = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLuint, GLint))IntGetProcAddress("glFramebufferTextureARB"); @@ -2398,7 +2395,7 @@ static int Load_ARB_geometry_shader4() void (CODEGEN_FUNCPTR *_ptrc_glMultiDrawArraysIndirectCountARB)(GLenum, GLintptr, GLintptr, GLsizei, GLsizei) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glMultiDrawElementsIndirectCountARB)(GLenum, GLenum, GLintptr, GLintptr, GLsizei, GLsizei) = NULL; -static int Load_ARB_indirect_parameters() +static int Load_ARB_indirect_parameters(void) { int numFailed = 0; _ptrc_glMultiDrawArraysIndirectCountARB = (void (CODEGEN_FUNCPTR *)(GLenum, GLintptr, GLintptr, GLsizei, GLsizei))IntGetProcAddress("glMultiDrawArraysIndirectCountARB"); @@ -2410,7 +2407,7 @@ static int Load_ARB_indirect_parameters() void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribDivisorARB)(GLuint, GLuint) = NULL; -static int Load_ARB_instanced_arrays() +static int Load_ARB_instanced_arrays(void) { int numFailed = 0; _ptrc_glVertexAttribDivisorARB = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint))IntGetProcAddress("glVertexAttribDivisorARB"); @@ -2424,7 +2421,7 @@ void (CODEGEN_FUNCPTR *_ptrc_glMatrixIndexubvARB)(GLint, const GLubyte *) = NULL void (CODEGEN_FUNCPTR *_ptrc_glMatrixIndexuivARB)(GLint, const GLuint *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glMatrixIndexusvARB)(GLint, const GLushort *) = NULL; -static int Load_ARB_matrix_palette() +static int Load_ARB_matrix_palette(void) { int numFailed = 0; _ptrc_glCurrentPaletteMatrixARB = (void (CODEGEN_FUNCPTR *)(GLint))IntGetProcAddress("glCurrentPaletteMatrixARB"); @@ -2447,7 +2444,7 @@ void (CODEGEN_FUNCPTR *_ptrc_glBindSamplers)(GLuint, GLsizei, const GLuint *) = void (CODEGEN_FUNCPTR *_ptrc_glBindTextures)(GLuint, GLsizei, const GLuint *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glBindVertexBuffers)(GLuint, GLsizei, const GLuint *, const GLintptr *, const GLsizei *) = NULL; -static int Load_ARB_multi_bind() +static int Load_ARB_multi_bind(void) { int numFailed = 0; _ptrc_glBindBuffersBase = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLsizei, const GLuint *))IntGetProcAddress("glBindBuffersBase"); @@ -2467,7 +2464,7 @@ static int Load_ARB_multi_bind() void (CODEGEN_FUNCPTR *_ptrc_glSampleCoverageARB)(GLfloat, GLboolean) = NULL; -static int Load_ARB_multisample() +static int Load_ARB_multisample(void) { int numFailed = 0; _ptrc_glSampleCoverageARB = (void (CODEGEN_FUNCPTR *)(GLfloat, GLboolean))IntGetProcAddress("glSampleCoverageARB"); @@ -2510,7 +2507,7 @@ void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord4ivARB)(GLenum, const GLint *) = NUL void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord4sARB)(GLenum, GLshort, GLshort, GLshort, GLshort) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord4svARB)(GLenum, const GLshort *) = NULL; -static int Load_ARB_multitexture() +static int Load_ARB_multitexture(void) { int numFailed = 0; _ptrc_glActiveTextureARB = (void (CODEGEN_FUNCPTR *)(GLenum))IntGetProcAddress("glActiveTextureARB"); @@ -2593,7 +2590,7 @@ void (CODEGEN_FUNCPTR *_ptrc_glGetQueryObjectuivARB)(GLuint, GLenum, GLuint *) = void (CODEGEN_FUNCPTR *_ptrc_glGetQueryivARB)(GLenum, GLenum, GLint *) = NULL; GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsQueryARB)(GLuint) = NULL; -static int Load_ARB_occlusion_query() +static int Load_ARB_occlusion_query(void) { int numFailed = 0; _ptrc_glBeginQueryARB = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint))IntGetProcAddress("glBeginQueryARB"); @@ -2618,7 +2615,7 @@ static int Load_ARB_occlusion_query() void (CODEGEN_FUNCPTR *_ptrc_glPointParameterfARB)(GLenum, GLfloat) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glPointParameterfvARB)(GLenum, const GLfloat *) = NULL; -static int Load_ARB_point_parameters() +static int Load_ARB_point_parameters(void) { int numFailed = 0; _ptrc_glPointParameterfARB = (void (CODEGEN_FUNCPTR *)(GLenum, GLfloat))IntGetProcAddress("glPointParameterfARB"); @@ -2628,7 +2625,7 @@ static int Load_ARB_point_parameters() return numFailed; } -GLenum (CODEGEN_FUNCPTR *_ptrc_glGetGraphicsResetStatusARB)() = NULL; +GLenum (CODEGEN_FUNCPTR *_ptrc_glGetGraphicsResetStatusARB)(void) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGetnColorTableARB)(GLenum, GLenum, GLenum, GLsizei, GLvoid *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGetnCompressedTexImageARB)(GLenum, GLint, GLsizei, GLvoid *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGetnConvolutionFilterARB)(GLenum, GLenum, GLenum, GLsizei, GLvoid *) = NULL; @@ -2649,10 +2646,10 @@ void (CODEGEN_FUNCPTR *_ptrc_glGetnUniformivARB)(GLuint, GLint, GLsizei, GLint * void (CODEGEN_FUNCPTR *_ptrc_glGetnUniformuivARB)(GLuint, GLint, GLsizei, GLuint *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glReadnPixelsARB)(GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, GLsizei, GLvoid *) = NULL; -static int Load_ARB_robustness() +static int Load_ARB_robustness(void) { int numFailed = 0; - _ptrc_glGetGraphicsResetStatusARB = (GLenum (CODEGEN_FUNCPTR *)())IntGetProcAddress("glGetGraphicsResetStatusARB"); + _ptrc_glGetGraphicsResetStatusARB = (GLenum (CODEGEN_FUNCPTR *)(void))IntGetProcAddress("glGetGraphicsResetStatusARB"); if(!_ptrc_glGetGraphicsResetStatusARB) numFailed++; _ptrc_glGetnColorTableARB = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLenum, GLsizei, GLvoid *))IntGetProcAddress("glGetnColorTableARB"); if(!_ptrc_glGetnColorTableARB) numFailed++; @@ -2697,7 +2694,7 @@ static int Load_ARB_robustness() void (CODEGEN_FUNCPTR *_ptrc_glMinSampleShadingARB)(GLfloat) = NULL; -static int Load_ARB_sample_shading() +static int Load_ARB_sample_shading(void) { int numFailed = 0; _ptrc_glMinSampleShadingARB = (void (CODEGEN_FUNCPTR *)(GLfloat))IntGetProcAddress("glMinSampleShadingARB"); @@ -2707,7 +2704,7 @@ static int Load_ARB_sample_shading() void (CODEGEN_FUNCPTR *_ptrc_glAttachObjectARB)(GLhandleARB, GLhandleARB) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glCompileShaderARB)(GLhandleARB) = NULL; -GLhandleARB (CODEGEN_FUNCPTR *_ptrc_glCreateProgramObjectARB)() = NULL; +GLhandleARB (CODEGEN_FUNCPTR *_ptrc_glCreateProgramObjectARB)(void) = NULL; GLhandleARB (CODEGEN_FUNCPTR *_ptrc_glCreateShaderObjectARB)(GLenum) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glDeleteObjectARB)(GLhandleARB) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glDetachObjectARB)(GLhandleARB, GLhandleARB) = NULL; @@ -2745,14 +2742,14 @@ void (CODEGEN_FUNCPTR *_ptrc_glUniformMatrix4fvARB)(GLint, GLsizei, GLboolean, c void (CODEGEN_FUNCPTR *_ptrc_glUseProgramObjectARB)(GLhandleARB) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glValidateProgramARB)(GLhandleARB) = NULL; -static int Load_ARB_shader_objects() +static int Load_ARB_shader_objects(void) { int numFailed = 0; _ptrc_glAttachObjectARB = (void (CODEGEN_FUNCPTR *)(GLhandleARB, GLhandleARB))IntGetProcAddress("glAttachObjectARB"); if(!_ptrc_glAttachObjectARB) numFailed++; _ptrc_glCompileShaderARB = (void (CODEGEN_FUNCPTR *)(GLhandleARB))IntGetProcAddress("glCompileShaderARB"); if(!_ptrc_glCompileShaderARB) numFailed++; - _ptrc_glCreateProgramObjectARB = (GLhandleARB (CODEGEN_FUNCPTR *)())IntGetProcAddress("glCreateProgramObjectARB"); + _ptrc_glCreateProgramObjectARB = (GLhandleARB (CODEGEN_FUNCPTR *)(void))IntGetProcAddress("glCreateProgramObjectARB"); if(!_ptrc_glCreateProgramObjectARB) numFailed++; _ptrc_glCreateShaderObjectARB = (GLhandleARB (CODEGEN_FUNCPTR *)(GLenum))IntGetProcAddress("glCreateShaderObjectARB"); if(!_ptrc_glCreateShaderObjectARB) numFailed++; @@ -2836,7 +2833,7 @@ void (CODEGEN_FUNCPTR *_ptrc_glGetNamedStringivARB)(GLint, const GLchar *, GLenu GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsNamedStringARB)(GLint, const GLchar *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glNamedStringARB)(GLenum, GLint, const GLchar *, GLint, const GLchar *) = NULL; -static int Load_ARB_shading_language_include() +static int Load_ARB_shading_language_include(void) { int numFailed = 0; _ptrc_glCompileShaderIncludeARB = (void (CODEGEN_FUNCPTR *)(GLuint, GLsizei, const GLchar *const*, const GLint *))IntGetProcAddress("glCompileShaderIncludeARB"); @@ -2856,7 +2853,7 @@ static int Load_ARB_shading_language_include() void (CODEGEN_FUNCPTR *_ptrc_glTexPageCommitmentARB)(GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLboolean) = NULL; -static int Load_ARB_sparse_texture() +static int Load_ARB_sparse_texture(void) { int numFailed = 0; _ptrc_glTexPageCommitmentARB = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLboolean))IntGetProcAddress("glTexPageCommitmentARB"); @@ -2866,7 +2863,7 @@ static int Load_ARB_sparse_texture() void (CODEGEN_FUNCPTR *_ptrc_glTexBufferARB)(GLenum, GLenum, GLuint) = NULL; -static int Load_ARB_texture_buffer_object() +static int Load_ARB_texture_buffer_object(void) { int numFailed = 0; _ptrc_glTexBufferARB = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLuint))IntGetProcAddress("glTexBufferARB"); @@ -2882,7 +2879,7 @@ void (CODEGEN_FUNCPTR *_ptrc_glCompressedTexSubImage2DARB)(GLenum, GLint, GLint, void (CODEGEN_FUNCPTR *_ptrc_glCompressedTexSubImage3DARB)(GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGetCompressedTexImageARB)(GLenum, GLint, GLvoid *) = NULL; -static int Load_ARB_texture_compression() +static int Load_ARB_texture_compression(void) { int numFailed = 0; _ptrc_glCompressedTexImage1DARB = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLenum, GLsizei, GLint, GLsizei, const GLvoid *))IntGetProcAddress("glCompressedTexImage1DARB"); @@ -2907,7 +2904,7 @@ void (CODEGEN_FUNCPTR *_ptrc_glLoadTransposeMatrixfARB)(const GLfloat *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glMultTransposeMatrixdARB)(const GLdouble *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glMultTransposeMatrixfARB)(const GLfloat *) = NULL; -static int Load_ARB_transpose_matrix() +static int Load_ARB_transpose_matrix(void) { int numFailed = 0; _ptrc_glLoadTransposeMatrixdARB = (void (CODEGEN_FUNCPTR *)(const GLdouble *))IntGetProcAddress("glLoadTransposeMatrixdARB"); @@ -2932,7 +2929,7 @@ void (CODEGEN_FUNCPTR *_ptrc_glWeightubvARB)(GLint, const GLubyte *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glWeightuivARB)(GLint, const GLuint *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glWeightusvARB)(GLint, const GLushort *) = NULL; -static int Load_ARB_vertex_blend() +static int Load_ARB_vertex_blend(void) { int numFailed = 0; _ptrc_glVertexBlendARB = (void (CODEGEN_FUNCPTR *)(GLint))IntGetProcAddress("glVertexBlendARB"); @@ -2970,7 +2967,7 @@ GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsBufferARB)(GLuint) = NULL; void * (CODEGEN_FUNCPTR *_ptrc_glMapBufferARB)(GLenum, GLenum) = NULL; GLboolean (CODEGEN_FUNCPTR *_ptrc_glUnmapBufferARB)(GLenum) = NULL; -static int Load_ARB_vertex_buffer_object() +static int Load_ARB_vertex_buffer_object(void) { int numFailed = 0; _ptrc_glBindBufferARB = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint))IntGetProcAddress("glBindBufferARB"); @@ -3042,7 +3039,7 @@ void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4uivARB)(GLuint, const GLuint *) = NU void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4usvARB)(GLuint, const GLushort *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribPointerARB)(GLuint, GLint, GLenum, GLboolean, GLsizei, const GLvoid *) = NULL; -static int Load_ARB_vertex_program() +static int Load_ARB_vertex_program(void) { int numFailed = 0; _ptrc_glBindProgramARB = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint))IntGetProcAddress("glBindProgramARB"); @@ -3176,7 +3173,7 @@ void (CODEGEN_FUNCPTR *_ptrc_glBindAttribLocationARB)(GLhandleARB, GLuint, const void (CODEGEN_FUNCPTR *_ptrc_glGetActiveAttribARB)(GLhandleARB, GLuint, GLsizei, GLsizei *, GLint *, GLenum *, GLcharARB *) = NULL; GLint (CODEGEN_FUNCPTR *_ptrc_glGetAttribLocationARB)(GLhandleARB, const GLcharARB *) = NULL; -static int Load_ARB_vertex_shader() +static int Load_ARB_vertex_shader(void) { int numFailed = 0; _ptrc_glBindAttribLocationARB = (void (CODEGEN_FUNCPTR *)(GLhandleARB, GLuint, const GLcharARB *))IntGetProcAddress("glBindAttribLocationARB"); @@ -3205,7 +3202,7 @@ void (CODEGEN_FUNCPTR *_ptrc_glWindowPos3ivARB)(const GLint *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glWindowPos3sARB)(GLshort, GLshort, GLshort) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glWindowPos3svARB)(const GLshort *) = NULL; -static int Load_ARB_window_pos() +static int Load_ARB_window_pos(void) { int numFailed = 0; _ptrc_glWindowPos2dARB = (void (CODEGEN_FUNCPTR *)(GLdouble, GLdouble))IntGetProcAddress("glWindowPos2dARB"); @@ -3245,7 +3242,7 @@ static int Load_ARB_window_pos() void (CODEGEN_FUNCPTR *_ptrc_glDrawBuffersATI)(GLsizei, const GLenum *) = NULL; -static int Load_ATI_draw_buffers() +static int Load_ATI_draw_buffers(void) { int numFailed = 0; _ptrc_glDrawBuffersATI = (void (CODEGEN_FUNCPTR *)(GLsizei, const GLenum *))IntGetProcAddress("glDrawBuffersATI"); @@ -3257,7 +3254,7 @@ void (CODEGEN_FUNCPTR *_ptrc_glDrawElementArrayATI)(GLenum, GLsizei) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glDrawRangeElementArrayATI)(GLenum, GLuint, GLuint, GLsizei) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glElementPointerATI)(GLenum, const GLvoid *) = NULL; -static int Load_ATI_element_array() +static int Load_ATI_element_array(void) { int numFailed = 0; _ptrc_glDrawElementArrayATI = (void (CODEGEN_FUNCPTR *)(GLenum, GLsizei))IntGetProcAddress("glDrawElementArrayATI"); @@ -3274,7 +3271,7 @@ void (CODEGEN_FUNCPTR *_ptrc_glGetTexBumpParameterivATI)(GLenum, GLint *) = NULL void (CODEGEN_FUNCPTR *_ptrc_glTexBumpParameterfvATI)(GLenum, const GLfloat *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glTexBumpParameterivATI)(GLenum, const GLint *) = NULL; -static int Load_ATI_envmap_bumpmap() +static int Load_ATI_envmap_bumpmap(void) { int numFailed = 0; _ptrc_glGetTexBumpParameterfvATI = (void (CODEGEN_FUNCPTR *)(GLenum, GLfloat *))IntGetProcAddress("glGetTexBumpParameterfvATI"); @@ -3291,19 +3288,19 @@ static int Load_ATI_envmap_bumpmap() void (CODEGEN_FUNCPTR *_ptrc_glAlphaFragmentOp1ATI)(GLenum, GLuint, GLuint, GLuint, GLuint, GLuint) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glAlphaFragmentOp2ATI)(GLenum, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glAlphaFragmentOp3ATI)(GLenum, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glBeginFragmentShaderATI)() = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glBeginFragmentShaderATI)(void) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glBindFragmentShaderATI)(GLuint) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glColorFragmentOp1ATI)(GLenum, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glColorFragmentOp2ATI)(GLenum, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glColorFragmentOp3ATI)(GLenum, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glDeleteFragmentShaderATI)(GLuint) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glEndFragmentShaderATI)() = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glEndFragmentShaderATI)(void) = NULL; GLuint (CODEGEN_FUNCPTR *_ptrc_glGenFragmentShadersATI)(GLuint) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glPassTexCoordATI)(GLuint, GLuint, GLenum) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glSampleMapATI)(GLuint, GLuint, GLenum) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glSetFragmentShaderConstantATI)(GLuint, const GLfloat *) = NULL; -static int Load_ATI_fragment_shader() +static int Load_ATI_fragment_shader(void) { int numFailed = 0; _ptrc_glAlphaFragmentOp1ATI = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLuint, GLuint, GLuint, GLuint))IntGetProcAddress("glAlphaFragmentOp1ATI"); @@ -3312,7 +3309,7 @@ static int Load_ATI_fragment_shader() if(!_ptrc_glAlphaFragmentOp2ATI) numFailed++; _ptrc_glAlphaFragmentOp3ATI = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint))IntGetProcAddress("glAlphaFragmentOp3ATI"); if(!_ptrc_glAlphaFragmentOp3ATI) numFailed++; - _ptrc_glBeginFragmentShaderATI = (void (CODEGEN_FUNCPTR *)())IntGetProcAddress("glBeginFragmentShaderATI"); + _ptrc_glBeginFragmentShaderATI = (void (CODEGEN_FUNCPTR *)(void))IntGetProcAddress("glBeginFragmentShaderATI"); if(!_ptrc_glBeginFragmentShaderATI) numFailed++; _ptrc_glBindFragmentShaderATI = (void (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glBindFragmentShaderATI"); if(!_ptrc_glBindFragmentShaderATI) numFailed++; @@ -3324,7 +3321,7 @@ static int Load_ATI_fragment_shader() if(!_ptrc_glColorFragmentOp3ATI) numFailed++; _ptrc_glDeleteFragmentShaderATI = (void (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glDeleteFragmentShaderATI"); if(!_ptrc_glDeleteFragmentShaderATI) numFailed++; - _ptrc_glEndFragmentShaderATI = (void (CODEGEN_FUNCPTR *)())IntGetProcAddress("glEndFragmentShaderATI"); + _ptrc_glEndFragmentShaderATI = (void (CODEGEN_FUNCPTR *)(void))IntGetProcAddress("glEndFragmentShaderATI"); if(!_ptrc_glEndFragmentShaderATI) numFailed++; _ptrc_glGenFragmentShadersATI = (GLuint (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glGenFragmentShadersATI"); if(!_ptrc_glGenFragmentShadersATI) numFailed++; @@ -3340,7 +3337,7 @@ static int Load_ATI_fragment_shader() void * (CODEGEN_FUNCPTR *_ptrc_glMapObjectBufferATI)(GLuint) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glUnmapObjectBufferATI)(GLuint) = NULL; -static int Load_ATI_map_object_buffer() +static int Load_ATI_map_object_buffer(void) { int numFailed = 0; _ptrc_glMapObjectBufferATI = (void * (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glMapObjectBufferATI"); @@ -3353,7 +3350,7 @@ static int Load_ATI_map_object_buffer() void (CODEGEN_FUNCPTR *_ptrc_glPNTrianglesfATI)(GLenum, GLfloat) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glPNTrianglesiATI)(GLenum, GLint) = NULL; -static int Load_ATI_pn_triangles() +static int Load_ATI_pn_triangles(void) { int numFailed = 0; _ptrc_glPNTrianglesfATI = (void (CODEGEN_FUNCPTR *)(GLenum, GLfloat))IntGetProcAddress("glPNTrianglesfATI"); @@ -3366,7 +3363,7 @@ static int Load_ATI_pn_triangles() void (CODEGEN_FUNCPTR *_ptrc_glStencilFuncSeparateATI)(GLenum, GLenum, GLint, GLuint) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glStencilOpSeparateATI)(GLenum, GLenum, GLenum, GLenum) = NULL; -static int Load_ATI_separate_stencil() +static int Load_ATI_separate_stencil(void) { int numFailed = 0; _ptrc_glStencilFuncSeparateATI = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLint, GLuint))IntGetProcAddress("glStencilFuncSeparateATI"); @@ -3389,7 +3386,7 @@ GLuint (CODEGEN_FUNCPTR *_ptrc_glNewObjectBufferATI)(GLsizei, const GLvoid *, GL void (CODEGEN_FUNCPTR *_ptrc_glUpdateObjectBufferATI)(GLuint, GLuint, GLsizei, const GLvoid *, GLenum) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glVariantArrayObjectATI)(GLuint, GLenum, GLsizei, GLuint, GLuint) = NULL; -static int Load_ATI_vertex_array_object() +static int Load_ATI_vertex_array_object(void) { int numFailed = 0; _ptrc_glArrayObjectATI = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLenum, GLsizei, GLuint, GLuint))IntGetProcAddress("glArrayObjectATI"); @@ -3423,7 +3420,7 @@ void (CODEGEN_FUNCPTR *_ptrc_glGetVertexAttribArrayObjectfvATI)(GLuint, GLenum, void (CODEGEN_FUNCPTR *_ptrc_glGetVertexAttribArrayObjectivATI)(GLuint, GLenum, GLint *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribArrayObjectATI)(GLuint, GLint, GLenum, GLboolean, GLsizei, GLuint, GLuint) = NULL; -static int Load_ATI_vertex_attrib_array_object() +static int Load_ATI_vertex_attrib_array_object(void) { int numFailed = 0; _ptrc_glGetVertexAttribArrayObjectfvATI = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLfloat *))IntGetProcAddress("glGetVertexAttribArrayObjectfvATI"); @@ -3481,7 +3478,7 @@ void (CODEGEN_FUNCPTR *_ptrc_glVertexStream4ivATI)(GLenum, const GLint *) = NULL void (CODEGEN_FUNCPTR *_ptrc_glVertexStream4sATI)(GLenum, GLshort, GLshort, GLshort, GLshort) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glVertexStream4svATI)(GLenum, const GLshort *) = NULL; -static int Load_ATI_vertex_streams() +static int Load_ATI_vertex_streams(void) { int numFailed = 0; _ptrc_glClientActiveVertexStreamATI = (void (CODEGEN_FUNCPTR *)(GLenum))IntGetProcAddress("glClientActiveVertexStreamATI"); @@ -3581,7 +3578,7 @@ GLint (CODEGEN_FUNCPTR *_ptrc_glGetUniformBufferSizeEXT)(GLuint, GLint) = NULL; GLintptr (CODEGEN_FUNCPTR *_ptrc_glGetUniformOffsetEXT)(GLuint, GLint) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glUniformBufferEXT)(GLuint, GLint, GLuint) = NULL; -static int Load_EXT_bindable_uniform() +static int Load_EXT_bindable_uniform(void) { int numFailed = 0; _ptrc_glGetUniformBufferSizeEXT = (GLint (CODEGEN_FUNCPTR *)(GLuint, GLint))IntGetProcAddress("glGetUniformBufferSizeEXT"); @@ -3595,7 +3592,7 @@ static int Load_EXT_bindable_uniform() void (CODEGEN_FUNCPTR *_ptrc_glBlendColorEXT)(GLfloat, GLfloat, GLfloat, GLfloat) = NULL; -static int Load_EXT_blend_color() +static int Load_EXT_blend_color(void) { int numFailed = 0; _ptrc_glBlendColorEXT = (void (CODEGEN_FUNCPTR *)(GLfloat, GLfloat, GLfloat, GLfloat))IntGetProcAddress("glBlendColorEXT"); @@ -3605,7 +3602,7 @@ static int Load_EXT_blend_color() void (CODEGEN_FUNCPTR *_ptrc_glBlendEquationSeparateEXT)(GLenum, GLenum) = NULL; -static int Load_EXT_blend_equation_separate() +static int Load_EXT_blend_equation_separate(void) { int numFailed = 0; _ptrc_glBlendEquationSeparateEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum))IntGetProcAddress("glBlendEquationSeparateEXT"); @@ -3615,7 +3612,7 @@ static int Load_EXT_blend_equation_separate() void (CODEGEN_FUNCPTR *_ptrc_glBlendFuncSeparateEXT)(GLenum, GLenum, GLenum, GLenum) = NULL; -static int Load_EXT_blend_func_separate() +static int Load_EXT_blend_func_separate(void) { int numFailed = 0; _ptrc_glBlendFuncSeparateEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLenum, GLenum))IntGetProcAddress("glBlendFuncSeparateEXT"); @@ -3625,7 +3622,7 @@ static int Load_EXT_blend_func_separate() void (CODEGEN_FUNCPTR *_ptrc_glBlendEquationEXT)(GLenum) = NULL; -static int Load_EXT_blend_minmax() +static int Load_EXT_blend_minmax(void) { int numFailed = 0; _ptrc_glBlendEquationEXT = (void (CODEGEN_FUNCPTR *)(GLenum))IntGetProcAddress("glBlendEquationEXT"); @@ -3636,7 +3633,7 @@ static int Load_EXT_blend_minmax() void (CODEGEN_FUNCPTR *_ptrc_glColorSubTableEXT)(GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glCopyColorSubTableEXT)(GLenum, GLsizei, GLint, GLint, GLsizei) = NULL; -static int Load_EXT_color_subtable() +static int Load_EXT_color_subtable(void) { int numFailed = 0; _ptrc_glColorSubTableEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *))IntGetProcAddress("glColorSubTableEXT"); @@ -3647,14 +3644,14 @@ static int Load_EXT_color_subtable() } void (CODEGEN_FUNCPTR *_ptrc_glLockArraysEXT)(GLint, GLsizei) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glUnlockArraysEXT)() = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glUnlockArraysEXT)(void) = NULL; -static int Load_EXT_compiled_vertex_array() +static int Load_EXT_compiled_vertex_array(void) { int numFailed = 0; _ptrc_glLockArraysEXT = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei))IntGetProcAddress("glLockArraysEXT"); if(!_ptrc_glLockArraysEXT) numFailed++; - _ptrc_glUnlockArraysEXT = (void (CODEGEN_FUNCPTR *)())IntGetProcAddress("glUnlockArraysEXT"); + _ptrc_glUnlockArraysEXT = (void (CODEGEN_FUNCPTR *)(void))IntGetProcAddress("glUnlockArraysEXT"); if(!_ptrc_glUnlockArraysEXT) numFailed++; return numFailed; } @@ -3673,7 +3670,7 @@ void (CODEGEN_FUNCPTR *_ptrc_glGetConvolutionParameterivEXT)(GLenum, GLenum, GLi void (CODEGEN_FUNCPTR *_ptrc_glGetSeparableFilterEXT)(GLenum, GLenum, GLenum, GLvoid *, GLvoid *, GLvoid *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glSeparableFilter2DEXT)(GLenum, GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *, const GLvoid *) = NULL; -static int Load_EXT_convolution() +static int Load_EXT_convolution(void) { int numFailed = 0; _ptrc_glConvolutionFilter1DEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLsizei, GLenum, GLenum, const GLvoid *))IntGetProcAddress("glConvolutionFilter1DEXT"); @@ -3728,7 +3725,7 @@ void (CODEGEN_FUNCPTR *_ptrc_glTangent3sEXT)(GLshort, GLshort, GLshort) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glTangent3svEXT)(const GLshort *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glTangentPointerEXT)(GLenum, GLsizei, const GLvoid *) = NULL; -static int Load_EXT_coordinate_frame() +static int Load_EXT_coordinate_frame(void) { int numFailed = 0; _ptrc_glBinormal3bEXT = (void (CODEGEN_FUNCPTR *)(GLbyte, GLbyte, GLbyte))IntGetProcAddress("glBinormal3bEXT"); @@ -3784,7 +3781,7 @@ void (CODEGEN_FUNCPTR *_ptrc_glCopyTexSubImage1DEXT)(GLenum, GLint, GLint, GLint void (CODEGEN_FUNCPTR *_ptrc_glCopyTexSubImage2DEXT)(GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glCopyTexSubImage3DEXT)(GLenum, GLint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei) = NULL; -static int Load_EXT_copy_texture() +static int Load_EXT_copy_texture(void) { int numFailed = 0; _ptrc_glCopyTexImage1DEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLint))IntGetProcAddress("glCopyTexImage1DEXT"); @@ -3803,7 +3800,7 @@ static int Load_EXT_copy_texture() void (CODEGEN_FUNCPTR *_ptrc_glCullParameterdvEXT)(GLenum, GLdouble *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glCullParameterfvEXT)(GLenum, GLfloat *) = NULL; -static int Load_EXT_cull_vertex() +static int Load_EXT_cull_vertex(void) { int numFailed = 0; _ptrc_glCullParameterdvEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLdouble *))IntGetProcAddress("glCullParameterdvEXT"); @@ -3815,7 +3812,7 @@ static int Load_EXT_cull_vertex() void (CODEGEN_FUNCPTR *_ptrc_glDepthBoundsEXT)(GLclampd, GLclampd) = NULL; -static int Load_EXT_depth_bounds_test() +static int Load_EXT_depth_bounds_test(void) { int numFailed = 0; _ptrc_glDepthBoundsEXT = (void (CODEGEN_FUNCPTR *)(GLclampd, GLclampd))IntGetProcAddress("glDepthBoundsEXT"); @@ -4077,7 +4074,7 @@ void (CODEGEN_FUNCPTR *_ptrc_glVertexArrayVertexAttribOffsetEXT)(GLuint, GLuint, void (CODEGEN_FUNCPTR *_ptrc_glVertexArrayVertexBindingDivisorEXT)(GLuint, GLuint, GLuint) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glVertexArrayVertexOffsetEXT)(GLuint, GLuint, GLint, GLenum, GLsizei, GLintptr) = NULL; -static int Load_EXT_direct_state_access() +static int Load_EXT_direct_state_access(void) { int numFailed = 0; _ptrc_glBindMultiTextureEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLuint))IntGetProcAddress("glBindMultiTextureEXT"); @@ -4591,7 +4588,7 @@ static int Load_EXT_direct_state_access() void (CODEGEN_FUNCPTR *_ptrc_glColorMaskIndexedEXT)(GLuint, GLboolean, GLboolean, GLboolean, GLboolean) = NULL; -static int Load_EXT_draw_buffers2() +static int Load_EXT_draw_buffers2(void) { int numFailed = 0; _ptrc_glColorMaskIndexedEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLboolean, GLboolean, GLboolean, GLboolean))IntGetProcAddress("glColorMaskIndexedEXT"); @@ -4612,7 +4609,7 @@ static int Load_EXT_draw_buffers2() void (CODEGEN_FUNCPTR *_ptrc_glDrawArraysInstancedEXT)(GLenum, GLint, GLsizei, GLsizei) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glDrawElementsInstancedEXT)(GLenum, GLsizei, GLenum, const GLvoid *, GLsizei) = NULL; -static int Load_EXT_draw_instanced() +static int Load_EXT_draw_instanced(void) { int numFailed = 0; _ptrc_glDrawArraysInstancedEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLsizei, GLsizei))IntGetProcAddress("glDrawArraysInstancedEXT"); @@ -4624,7 +4621,7 @@ static int Load_EXT_draw_instanced() void (CODEGEN_FUNCPTR *_ptrc_glDrawRangeElementsEXT)(GLenum, GLuint, GLuint, GLsizei, GLenum, const GLvoid *) = NULL; -static int Load_EXT_draw_range_elements() +static int Load_EXT_draw_range_elements(void) { int numFailed = 0; _ptrc_glDrawRangeElementsEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLuint, GLsizei, GLenum, const GLvoid *))IntGetProcAddress("glDrawRangeElementsEXT"); @@ -4638,7 +4635,7 @@ void (CODEGEN_FUNCPTR *_ptrc_glFogCoorddvEXT)(const GLdouble *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glFogCoordfEXT)(GLfloat) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glFogCoordfvEXT)(const GLfloat *) = NULL; -static int Load_EXT_fog_coord() +static int Load_EXT_fog_coord(void) { int numFailed = 0; _ptrc_glFogCoordPointerEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLsizei, const GLvoid *))IntGetProcAddress("glFogCoordPointerEXT"); @@ -4656,7 +4653,7 @@ static int Load_EXT_fog_coord() void (CODEGEN_FUNCPTR *_ptrc_glBlitFramebufferEXT)(GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLbitfield, GLenum) = NULL; -static int Load_EXT_framebuffer_blit() +static int Load_EXT_framebuffer_blit(void) { int numFailed = 0; _ptrc_glBlitFramebufferEXT = (void (CODEGEN_FUNCPTR *)(GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLbitfield, GLenum))IntGetProcAddress("glBlitFramebufferEXT"); @@ -4666,7 +4663,7 @@ static int Load_EXT_framebuffer_blit() void (CODEGEN_FUNCPTR *_ptrc_glRenderbufferStorageMultisampleEXT)(GLenum, GLsizei, GLenum, GLsizei, GLsizei) = NULL; -static int Load_EXT_framebuffer_multisample() +static int Load_EXT_framebuffer_multisample(void) { int numFailed = 0; _ptrc_glRenderbufferStorageMultisampleEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLsizei, GLenum, GLsizei, GLsizei))IntGetProcAddress("glRenderbufferStorageMultisampleEXT"); @@ -4692,7 +4689,7 @@ GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsFramebufferEXT)(GLuint) = NULL; GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsRenderbufferEXT)(GLuint) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glRenderbufferStorageEXT)(GLenum, GLenum, GLsizei, GLsizei) = NULL; -static int Load_EXT_framebuffer_object() +static int Load_EXT_framebuffer_object(void) { int numFailed = 0; _ptrc_glBindFramebufferEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint))IntGetProcAddress("glBindFramebufferEXT"); @@ -4734,7 +4731,7 @@ static int Load_EXT_framebuffer_object() void (CODEGEN_FUNCPTR *_ptrc_glProgramParameteriEXT)(GLuint, GLenum, GLint) = NULL; -static int Load_EXT_geometry_shader4() +static int Load_EXT_geometry_shader4(void) { int numFailed = 0; _ptrc_glProgramParameteriEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLint))IntGetProcAddress("glProgramParameteriEXT"); @@ -4745,7 +4742,7 @@ static int Load_EXT_geometry_shader4() void (CODEGEN_FUNCPTR *_ptrc_glProgramEnvParameters4fvEXT)(GLenum, GLuint, GLsizei, const GLfloat *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glProgramLocalParameters4fvEXT)(GLenum, GLuint, GLsizei, const GLfloat *) = NULL; -static int Load_EXT_gpu_program_parameters() +static int Load_EXT_gpu_program_parameters(void) { int numFailed = 0; _ptrc_glProgramEnvParameters4fvEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLsizei, const GLfloat *))IntGetProcAddress("glProgramEnvParameters4fvEXT"); @@ -4767,7 +4764,7 @@ void (CODEGEN_FUNCPTR *_ptrc_glUniform3uivEXT)(GLint, GLsizei, const GLuint *) = void (CODEGEN_FUNCPTR *_ptrc_glUniform4uiEXT)(GLint, GLuint, GLuint, GLuint, GLuint) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glUniform4uivEXT)(GLint, GLsizei, const GLuint *) = NULL; -static int Load_EXT_gpu_shader4() +static int Load_EXT_gpu_shader4(void) { int numFailed = 0; _ptrc_glBindFragDataLocationEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, const GLchar *))IntGetProcAddress("glBindFragDataLocationEXT"); @@ -4806,7 +4803,7 @@ void (CODEGEN_FUNCPTR *_ptrc_glMinmaxEXT)(GLenum, GLenum, GLboolean) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glResetHistogramEXT)(GLenum) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glResetMinmaxEXT)(GLenum) = NULL; -static int Load_EXT_histogram() +static int Load_EXT_histogram(void) { int numFailed = 0; _ptrc_glGetHistogramEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLboolean, GLenum, GLenum, GLvoid *))IntGetProcAddress("glGetHistogramEXT"); @@ -4834,7 +4831,7 @@ static int Load_EXT_histogram() void (CODEGEN_FUNCPTR *_ptrc_glIndexFuncEXT)(GLenum, GLclampf) = NULL; -static int Load_EXT_index_func() +static int Load_EXT_index_func(void) { int numFailed = 0; _ptrc_glIndexFuncEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLclampf))IntGetProcAddress("glIndexFuncEXT"); @@ -4844,7 +4841,7 @@ static int Load_EXT_index_func() void (CODEGEN_FUNCPTR *_ptrc_glIndexMaterialEXT)(GLenum, GLenum) = NULL; -static int Load_EXT_index_material() +static int Load_EXT_index_material(void) { int numFailed = 0; _ptrc_glIndexMaterialEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum))IntGetProcAddress("glIndexMaterialEXT"); @@ -4856,7 +4853,7 @@ void (CODEGEN_FUNCPTR *_ptrc_glApplyTextureEXT)(GLenum) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glTextureLightEXT)(GLenum) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glTextureMaterialEXT)(GLenum, GLenum) = NULL; -static int Load_EXT_light_texture() +static int Load_EXT_light_texture(void) { int numFailed = 0; _ptrc_glApplyTextureEXT = (void (CODEGEN_FUNCPTR *)(GLenum))IntGetProcAddress("glApplyTextureEXT"); @@ -4871,7 +4868,7 @@ static int Load_EXT_light_texture() void (CODEGEN_FUNCPTR *_ptrc_glMultiDrawArraysEXT)(GLenum, const GLint *, const GLsizei *, GLsizei) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glMultiDrawElementsEXT)(GLenum, const GLsizei *, GLenum, const GLvoid *const*, GLsizei) = NULL; -static int Load_EXT_multi_draw_arrays() +static int Load_EXT_multi_draw_arrays(void) { int numFailed = 0; _ptrc_glMultiDrawArraysEXT = (void (CODEGEN_FUNCPTR *)(GLenum, const GLint *, const GLsizei *, GLsizei))IntGetProcAddress("glMultiDrawArraysEXT"); @@ -4884,7 +4881,7 @@ static int Load_EXT_multi_draw_arrays() void (CODEGEN_FUNCPTR *_ptrc_glSampleMaskEXT)(GLclampf, GLboolean) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glSamplePatternEXT)(GLenum) = NULL; -static int Load_EXT_multisample() +static int Load_EXT_multisample(void) { int numFailed = 0; _ptrc_glSampleMaskEXT = (void (CODEGEN_FUNCPTR *)(GLclampf, GLboolean))IntGetProcAddress("glSampleMaskEXT"); @@ -4899,7 +4896,7 @@ void (CODEGEN_FUNCPTR *_ptrc_glGetColorTableEXT)(GLenum, GLenum, GLenum, GLvoid void (CODEGEN_FUNCPTR *_ptrc_glGetColorTableParameterfvEXT)(GLenum, GLenum, GLfloat *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGetColorTableParameterivEXT)(GLenum, GLenum, GLint *) = NULL; -static int Load_EXT_paletted_texture() +static int Load_EXT_paletted_texture(void) { int numFailed = 0; _ptrc_glColorTableEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLsizei, GLenum, GLenum, const GLvoid *))IntGetProcAddress("glColorTableEXT"); @@ -4920,7 +4917,7 @@ void (CODEGEN_FUNCPTR *_ptrc_glPixelTransformParameterfvEXT)(GLenum, GLenum, con void (CODEGEN_FUNCPTR *_ptrc_glPixelTransformParameteriEXT)(GLenum, GLenum, GLint) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glPixelTransformParameterivEXT)(GLenum, GLenum, const GLint *) = NULL; -static int Load_EXT_pixel_transform() +static int Load_EXT_pixel_transform(void) { int numFailed = 0; _ptrc_glGetPixelTransformParameterfvEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLfloat *))IntGetProcAddress("glGetPixelTransformParameterfvEXT"); @@ -4941,7 +4938,7 @@ static int Load_EXT_pixel_transform() void (CODEGEN_FUNCPTR *_ptrc_glPointParameterfEXT)(GLenum, GLfloat) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glPointParameterfvEXT)(GLenum, const GLfloat *) = NULL; -static int Load_EXT_point_parameters() +static int Load_EXT_point_parameters(void) { int numFailed = 0; _ptrc_glPointParameterfEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLfloat))IntGetProcAddress("glPointParameterfEXT"); @@ -4953,7 +4950,7 @@ static int Load_EXT_point_parameters() void (CODEGEN_FUNCPTR *_ptrc_glPolygonOffsetEXT)(GLfloat, GLfloat) = NULL; -static int Load_EXT_polygon_offset() +static int Load_EXT_polygon_offset(void) { int numFailed = 0; _ptrc_glPolygonOffsetEXT = (void (CODEGEN_FUNCPTR *)(GLfloat, GLfloat))IntGetProcAddress("glPolygonOffsetEXT"); @@ -4963,7 +4960,7 @@ static int Load_EXT_polygon_offset() void (CODEGEN_FUNCPTR *_ptrc_glProvokingVertexEXT)(GLenum) = NULL; -static int Load_EXT_provoking_vertex() +static int Load_EXT_provoking_vertex(void) { int numFailed = 0; _ptrc_glProvokingVertexEXT = (void (CODEGEN_FUNCPTR *)(GLenum))IntGetProcAddress("glProvokingVertexEXT"); @@ -4989,7 +4986,7 @@ void (CODEGEN_FUNCPTR *_ptrc_glSecondaryColor3usEXT)(GLushort, GLushort, GLushor void (CODEGEN_FUNCPTR *_ptrc_glSecondaryColor3usvEXT)(const GLushort *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glSecondaryColorPointerEXT)(GLint, GLenum, GLsizei, const GLvoid *) = NULL; -static int Load_EXT_secondary_color() +static int Load_EXT_secondary_color(void) { int numFailed = 0; _ptrc_glSecondaryColor3bEXT = (void (CODEGEN_FUNCPTR *)(GLbyte, GLbyte, GLbyte))IntGetProcAddress("glSecondaryColor3bEXT"); @@ -5033,7 +5030,7 @@ void (CODEGEN_FUNCPTR *_ptrc_glActiveProgramEXT)(GLuint) = NULL; GLuint (CODEGEN_FUNCPTR *_ptrc_glCreateShaderProgramEXT)(GLenum, const GLchar *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glUseShaderProgramEXT)(GLenum, GLuint) = NULL; -static int Load_EXT_separate_shader_objects() +static int Load_EXT_separate_shader_objects(void) { int numFailed = 0; _ptrc_glActiveProgramEXT = (void (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glActiveProgramEXT"); @@ -5048,7 +5045,7 @@ static int Load_EXT_separate_shader_objects() void (CODEGEN_FUNCPTR *_ptrc_glBindImageTextureEXT)(GLuint, GLuint, GLint, GLboolean, GLint, GLenum, GLint) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glMemoryBarrierEXT)(GLbitfield) = NULL; -static int Load_EXT_shader_image_load_store() +static int Load_EXT_shader_image_load_store(void) { int numFailed = 0; _ptrc_glBindImageTextureEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLint, GLboolean, GLint, GLenum, GLint))IntGetProcAddress("glBindImageTextureEXT"); @@ -5060,7 +5057,7 @@ static int Load_EXT_shader_image_load_store() void (CODEGEN_FUNCPTR *_ptrc_glStencilClearTagEXT)(GLsizei, GLuint) = NULL; -static int Load_EXT_stencil_clear_tag() +static int Load_EXT_stencil_clear_tag(void) { int numFailed = 0; _ptrc_glStencilClearTagEXT = (void (CODEGEN_FUNCPTR *)(GLsizei, GLuint))IntGetProcAddress("glStencilClearTagEXT"); @@ -5070,7 +5067,7 @@ static int Load_EXT_stencil_clear_tag() void (CODEGEN_FUNCPTR *_ptrc_glActiveStencilFaceEXT)(GLenum) = NULL; -static int Load_EXT_stencil_two_side() +static int Load_EXT_stencil_two_side(void) { int numFailed = 0; _ptrc_glActiveStencilFaceEXT = (void (CODEGEN_FUNCPTR *)(GLenum))IntGetProcAddress("glActiveStencilFaceEXT"); @@ -5081,7 +5078,7 @@ static int Load_EXT_stencil_two_side() void (CODEGEN_FUNCPTR *_ptrc_glTexSubImage1DEXT)(GLenum, GLint, GLint, GLsizei, GLenum, GLenum, const GLvoid *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glTexSubImage2DEXT)(GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *) = NULL; -static int Load_EXT_subtexture() +static int Load_EXT_subtexture(void) { int numFailed = 0; _ptrc_glTexSubImage1DEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLint, GLsizei, GLenum, GLenum, const GLvoid *))IntGetProcAddress("glTexSubImage1DEXT"); @@ -5094,7 +5091,7 @@ static int Load_EXT_subtexture() void (CODEGEN_FUNCPTR *_ptrc_glTexImage3DEXT)(GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glTexSubImage3DEXT)(GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *) = NULL; -static int Load_EXT_texture3D() +static int Load_EXT_texture3D(void) { int numFailed = 0; _ptrc_glTexImage3DEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *))IntGetProcAddress("glTexImage3DEXT"); @@ -5106,7 +5103,7 @@ static int Load_EXT_texture3D() void (CODEGEN_FUNCPTR *_ptrc_glTexBufferEXT)(GLenum, GLenum, GLuint) = NULL; -static int Load_EXT_texture_buffer_object() +static int Load_EXT_texture_buffer_object(void) { int numFailed = 0; _ptrc_glTexBufferEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLuint))IntGetProcAddress("glTexBufferEXT"); @@ -5121,7 +5118,7 @@ void (CODEGEN_FUNCPTR *_ptrc_glGetTexParameterIuivEXT)(GLenum, GLenum, GLuint *) void (CODEGEN_FUNCPTR *_ptrc_glTexParameterIivEXT)(GLenum, GLenum, const GLint *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glTexParameterIuivEXT)(GLenum, GLenum, const GLuint *) = NULL; -static int Load_EXT_texture_integer() +static int Load_EXT_texture_integer(void) { int numFailed = 0; _ptrc_glClearColorIiEXT = (void (CODEGEN_FUNCPTR *)(GLint, GLint, GLint, GLint))IntGetProcAddress("glClearColorIiEXT"); @@ -5146,7 +5143,7 @@ void (CODEGEN_FUNCPTR *_ptrc_glGenTexturesEXT)(GLsizei, GLuint *) = NULL; GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsTextureEXT)(GLuint) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glPrioritizeTexturesEXT)(GLsizei, const GLuint *, const GLclampf *) = NULL; -static int Load_EXT_texture_object() +static int Load_EXT_texture_object(void) { int numFailed = 0; _ptrc_glAreTexturesResidentEXT = (GLboolean (CODEGEN_FUNCPTR *)(GLsizei, const GLuint *, GLboolean *))IntGetProcAddress("glAreTexturesResidentEXT"); @@ -5166,7 +5163,7 @@ static int Load_EXT_texture_object() void (CODEGEN_FUNCPTR *_ptrc_glTextureNormalEXT)(GLenum) = NULL; -static int Load_EXT_texture_perturb_normal() +static int Load_EXT_texture_perturb_normal(void) { int numFailed = 0; _ptrc_glTextureNormalEXT = (void (CODEGEN_FUNCPTR *)(GLenum))IntGetProcAddress("glTextureNormalEXT"); @@ -5177,7 +5174,7 @@ static int Load_EXT_texture_perturb_normal() void (CODEGEN_FUNCPTR *_ptrc_glGetQueryObjecti64vEXT)(GLuint, GLenum, GLint64 *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGetQueryObjectui64vEXT)(GLuint, GLenum, GLuint64 *) = NULL; -static int Load_EXT_timer_query() +static int Load_EXT_timer_query(void) { int numFailed = 0; _ptrc_glGetQueryObjecti64vEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLint64 *))IntGetProcAddress("glGetQueryObjecti64vEXT"); @@ -5191,11 +5188,11 @@ void (CODEGEN_FUNCPTR *_ptrc_glBeginTransformFeedbackEXT)(GLenum) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glBindBufferBaseEXT)(GLenum, GLuint, GLuint) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glBindBufferOffsetEXT)(GLenum, GLuint, GLuint, GLintptr) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glBindBufferRangeEXT)(GLenum, GLuint, GLuint, GLintptr, GLsizeiptr) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glEndTransformFeedbackEXT)() = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glEndTransformFeedbackEXT)(void) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGetTransformFeedbackVaryingEXT)(GLuint, GLuint, GLsizei, GLsizei *, GLsizei *, GLenum *, GLchar *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glTransformFeedbackVaryingsEXT)(GLuint, GLsizei, const GLchar *const*, GLenum) = NULL; -static int Load_EXT_transform_feedback() +static int Load_EXT_transform_feedback(void) { int numFailed = 0; _ptrc_glBeginTransformFeedbackEXT = (void (CODEGEN_FUNCPTR *)(GLenum))IntGetProcAddress("glBeginTransformFeedbackEXT"); @@ -5206,7 +5203,7 @@ static int Load_EXT_transform_feedback() if(!_ptrc_glBindBufferOffsetEXT) numFailed++; _ptrc_glBindBufferRangeEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLuint, GLintptr, GLsizeiptr))IntGetProcAddress("glBindBufferRangeEXT"); if(!_ptrc_glBindBufferRangeEXT) numFailed++; - _ptrc_glEndTransformFeedbackEXT = (void (CODEGEN_FUNCPTR *)())IntGetProcAddress("glEndTransformFeedbackEXT"); + _ptrc_glEndTransformFeedbackEXT = (void (CODEGEN_FUNCPTR *)(void))IntGetProcAddress("glEndTransformFeedbackEXT"); if(!_ptrc_glEndTransformFeedbackEXT) numFailed++; _ptrc_glGetTransformFeedbackVaryingEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLsizei, GLsizei *, GLsizei *, GLenum *, GLchar *))IntGetProcAddress("glGetTransformFeedbackVaryingEXT"); if(!_ptrc_glGetTransformFeedbackVaryingEXT) numFailed++; @@ -5225,7 +5222,7 @@ void (CODEGEN_FUNCPTR *_ptrc_glNormalPointerEXT)(GLenum, GLsizei, GLsizei, const void (CODEGEN_FUNCPTR *_ptrc_glTexCoordPointerEXT)(GLint, GLenum, GLsizei, GLsizei, const GLvoid *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glVertexPointerEXT)(GLint, GLenum, GLsizei, GLsizei, const GLvoid *) = NULL; -static int Load_EXT_vertex_array() +static int Load_EXT_vertex_array(void) { int numFailed = 0; _ptrc_glArrayElementEXT = (void (CODEGEN_FUNCPTR *)(GLint))IntGetProcAddress("glArrayElementEXT"); @@ -5260,7 +5257,7 @@ void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribL4dEXT)(GLuint, GLdouble, GLdouble, G void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribL4dvEXT)(GLuint, const GLdouble *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribLPointerEXT)(GLuint, GLint, GLenum, GLsizei, const GLvoid *) = NULL; -static int Load_EXT_vertex_attrib_64bit() +static int Load_EXT_vertex_attrib_64bit(void) { int numFailed = 0; _ptrc_glGetVertexAttribLdvEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLdouble *))IntGetProcAddress("glGetVertexAttribLdvEXT"); @@ -5286,7 +5283,7 @@ static int Load_EXT_vertex_attrib_64bit() return numFailed; } -void (CODEGEN_FUNCPTR *_ptrc_glBeginVertexShaderEXT)() = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glBeginVertexShaderEXT)(void) = NULL; GLuint (CODEGEN_FUNCPTR *_ptrc_glBindLightParameterEXT)(GLenum, GLenum) = NULL; GLuint (CODEGEN_FUNCPTR *_ptrc_glBindMaterialParameterEXT)(GLenum, GLenum) = NULL; GLuint (CODEGEN_FUNCPTR *_ptrc_glBindParameterEXT)(GLenum) = NULL; @@ -5296,7 +5293,7 @@ void (CODEGEN_FUNCPTR *_ptrc_glBindVertexShaderEXT)(GLuint) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glDeleteVertexShaderEXT)(GLuint) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glDisableVariantClientStateEXT)(GLuint) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glEnableVariantClientStateEXT)(GLuint) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glEndVertexShaderEXT)() = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glEndVertexShaderEXT)(void) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glExtractComponentEXT)(GLuint, GLuint, GLuint) = NULL; GLuint (CODEGEN_FUNCPTR *_ptrc_glGenSymbolsEXT)(GLenum, GLenum, GLenum, GLuint) = NULL; GLuint (CODEGEN_FUNCPTR *_ptrc_glGenVertexShadersEXT)(GLuint) = NULL; @@ -5329,10 +5326,10 @@ void (CODEGEN_FUNCPTR *_ptrc_glVariantuivEXT)(GLuint, const GLuint *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glVariantusvEXT)(GLuint, const GLushort *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glWriteMaskEXT)(GLuint, GLuint, GLenum, GLenum, GLenum, GLenum) = NULL; -static int Load_EXT_vertex_shader() +static int Load_EXT_vertex_shader(void) { int numFailed = 0; - _ptrc_glBeginVertexShaderEXT = (void (CODEGEN_FUNCPTR *)())IntGetProcAddress("glBeginVertexShaderEXT"); + _ptrc_glBeginVertexShaderEXT = (void (CODEGEN_FUNCPTR *)(void))IntGetProcAddress("glBeginVertexShaderEXT"); if(!_ptrc_glBeginVertexShaderEXT) numFailed++; _ptrc_glBindLightParameterEXT = (GLuint (CODEGEN_FUNCPTR *)(GLenum, GLenum))IntGetProcAddress("glBindLightParameterEXT"); if(!_ptrc_glBindLightParameterEXT) numFailed++; @@ -5352,7 +5349,7 @@ static int Load_EXT_vertex_shader() if(!_ptrc_glDisableVariantClientStateEXT) numFailed++; _ptrc_glEnableVariantClientStateEXT = (void (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glEnableVariantClientStateEXT"); if(!_ptrc_glEnableVariantClientStateEXT) numFailed++; - _ptrc_glEndVertexShaderEXT = (void (CODEGEN_FUNCPTR *)())IntGetProcAddress("glEndVertexShaderEXT"); + _ptrc_glEndVertexShaderEXT = (void (CODEGEN_FUNCPTR *)(void))IntGetProcAddress("glEndVertexShaderEXT"); if(!_ptrc_glEndVertexShaderEXT) numFailed++; _ptrc_glExtractComponentEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLuint))IntGetProcAddress("glExtractComponentEXT"); if(!_ptrc_glExtractComponentEXT) numFailed++; @@ -5423,7 +5420,7 @@ void (CODEGEN_FUNCPTR *_ptrc_glVertexWeightPointerEXT)(GLint, GLenum, GLsizei, c void (CODEGEN_FUNCPTR *_ptrc_glVertexWeightfEXT)(GLfloat) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glVertexWeightfvEXT)(const GLfloat *) = NULL; -static int Load_EXT_vertex_weighting() +static int Load_EXT_vertex_weighting(void) { int numFailed = 0; _ptrc_glVertexWeightPointerEXT = (void (CODEGEN_FUNCPTR *)(GLint, GLenum, GLsizei, const GLvoid *))IntGetProcAddress("glVertexWeightPointerEXT"); @@ -5437,7 +5434,7 @@ static int Load_EXT_vertex_weighting() GLsync (CODEGEN_FUNCPTR *_ptrc_glImportSyncEXT)(GLenum, GLintptr, GLbitfield) = NULL; -static int Load_EXT_x11_sync_object() +static int Load_EXT_x11_sync_object(void) { int numFailed = 0; _ptrc_glImportSyncEXT = (GLsync (CODEGEN_FUNCPTR *)(GLenum, GLintptr, GLbitfield))IntGetProcAddress("glImportSyncEXT"); @@ -5445,19 +5442,19 @@ static int Load_EXT_x11_sync_object() return numFailed; } -void (CODEGEN_FUNCPTR *_ptrc_glFrameTerminatorGREMEDY)() = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glFrameTerminatorGREMEDY)(void) = NULL; -static int Load_GREMEDY_frame_terminator() +static int Load_GREMEDY_frame_terminator(void) { int numFailed = 0; - _ptrc_glFrameTerminatorGREMEDY = (void (CODEGEN_FUNCPTR *)())IntGetProcAddress("glFrameTerminatorGREMEDY"); + _ptrc_glFrameTerminatorGREMEDY = (void (CODEGEN_FUNCPTR *)(void))IntGetProcAddress("glFrameTerminatorGREMEDY"); if(!_ptrc_glFrameTerminatorGREMEDY) numFailed++; return numFailed; } void (CODEGEN_FUNCPTR *_ptrc_glStringMarkerGREMEDY)(GLsizei, const GLvoid *) = NULL; -static int Load_GREMEDY_string_marker() +static int Load_GREMEDY_string_marker(void) { int numFailed = 0; _ptrc_glStringMarkerGREMEDY = (void (CODEGEN_FUNCPTR *)(GLsizei, const GLvoid *))IntGetProcAddress("glStringMarkerGREMEDY"); @@ -5472,7 +5469,7 @@ void (CODEGEN_FUNCPTR *_ptrc_glImageTransformParameterfvHP)(GLenum, GLenum, cons void (CODEGEN_FUNCPTR *_ptrc_glImageTransformParameteriHP)(GLenum, GLenum, GLint) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glImageTransformParameterivHP)(GLenum, GLenum, const GLint *) = NULL; -static int Load_HP_image_transform() +static int Load_HP_image_transform(void) { int numFailed = 0; _ptrc_glGetImageTransformParameterfvHP = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLfloat *))IntGetProcAddress("glGetImageTransformParameterfvHP"); @@ -5493,7 +5490,7 @@ static int Load_HP_image_transform() void (CODEGEN_FUNCPTR *_ptrc_glMultiModeDrawArraysIBM)(const GLenum *, const GLint *, const GLsizei *, GLsizei, GLint) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glMultiModeDrawElementsIBM)(const GLenum *, const GLsizei *, GLenum, const GLvoid *const*, GLsizei, GLint) = NULL; -static int Load_IBM_multimode_draw_arrays() +static int Load_IBM_multimode_draw_arrays(void) { int numFailed = 0; _ptrc_glMultiModeDrawArraysIBM = (void (CODEGEN_FUNCPTR *)(const GLenum *, const GLint *, const GLsizei *, GLsizei, GLint))IntGetProcAddress("glMultiModeDrawArraysIBM"); @@ -5505,7 +5502,7 @@ static int Load_IBM_multimode_draw_arrays() void (CODEGEN_FUNCPTR *_ptrc_glFlushStaticDataIBM)(GLenum) = NULL; -static int Load_IBM_static_data() +static int Load_IBM_static_data(void) { int numFailed = 0; _ptrc_glFlushStaticDataIBM = (void (CODEGEN_FUNCPTR *)(GLenum))IntGetProcAddress("glFlushStaticDataIBM"); @@ -5522,7 +5519,7 @@ void (CODEGEN_FUNCPTR *_ptrc_glSecondaryColorPointerListIBM)(GLint, GLenum, GLin void (CODEGEN_FUNCPTR *_ptrc_glTexCoordPointerListIBM)(GLint, GLenum, GLint, const GLvoid **, GLint) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glVertexPointerListIBM)(GLint, GLenum, GLint, const GLvoid **, GLint) = NULL; -static int Load_IBM_vertex_array_lists() +static int Load_IBM_vertex_array_lists(void) { int numFailed = 0; _ptrc_glColorPointerListIBM = (void (CODEGEN_FUNCPTR *)(GLint, GLenum, GLint, const GLvoid **, GLint))IntGetProcAddress("glColorPointerListIBM"); @@ -5546,7 +5543,7 @@ static int Load_IBM_vertex_array_lists() void (CODEGEN_FUNCPTR *_ptrc_glBlendFuncSeparateINGR)(GLenum, GLenum, GLenum, GLenum) = NULL; -static int Load_INGR_blend_func_separate() +static int Load_INGR_blend_func_separate(void) { int numFailed = 0; _ptrc_glBlendFuncSeparateINGR = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLenum, GLenum))IntGetProcAddress("glBlendFuncSeparateINGR"); @@ -5558,7 +5555,7 @@ void * (CODEGEN_FUNCPTR *_ptrc_glMapTexture2DINTEL)(GLuint, GLint, GLbitfield, c void (CODEGEN_FUNCPTR *_ptrc_glSyncTextureINTEL)(GLuint) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glUnmapTexture2DINTEL)(GLuint, GLint) = NULL; -static int Load_INTEL_map_texture() +static int Load_INTEL_map_texture(void) { int numFailed = 0; _ptrc_glMapTexture2DINTEL = (void * (CODEGEN_FUNCPTR *)(GLuint, GLint, GLbitfield, const GLint *, const GLenum *))IntGetProcAddress("glMapTexture2DINTEL"); @@ -5575,7 +5572,7 @@ void (CODEGEN_FUNCPTR *_ptrc_glNormalPointervINTEL)(GLenum, const GLvoid **) = N void (CODEGEN_FUNCPTR *_ptrc_glTexCoordPointervINTEL)(GLint, GLenum, const GLvoid **) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glVertexPointervINTEL)(GLint, GLenum, const GLvoid **) = NULL; -static int Load_INTEL_parallel_arrays() +static int Load_INTEL_parallel_arrays(void) { int numFailed = 0; _ptrc_glColorPointervINTEL = (void (CODEGEN_FUNCPTR *)(GLint, GLenum, const GLvoid **))IntGetProcAddress("glColorPointervINTEL"); @@ -5589,12 +5586,12 @@ static int Load_INTEL_parallel_arrays() return numFailed; } -void (CODEGEN_FUNCPTR *_ptrc_glResizeBuffersMESA)() = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glResizeBuffersMESA)(void) = NULL; -static int Load_MESA_resize_buffers() +static int Load_MESA_resize_buffers(void) { int numFailed = 0; - _ptrc_glResizeBuffersMESA = (void (CODEGEN_FUNCPTR *)())IntGetProcAddress("glResizeBuffersMESA"); + _ptrc_glResizeBuffersMESA = (void (CODEGEN_FUNCPTR *)(void))IntGetProcAddress("glResizeBuffersMESA"); if(!_ptrc_glResizeBuffersMESA) numFailed++; return numFailed; } @@ -5624,7 +5621,7 @@ void (CODEGEN_FUNCPTR *_ptrc_glWindowPos4ivMESA)(const GLint *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glWindowPos4sMESA)(GLshort, GLshort, GLshort, GLshort) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glWindowPos4svMESA)(const GLshort *) = NULL; -static int Load_MESA_window_pos() +static int Load_MESA_window_pos(void) { int numFailed = 0; _ptrc_glWindowPos2dMESA = (void (CODEGEN_FUNCPTR *)(GLdouble, GLdouble))IntGetProcAddress("glWindowPos2dMESA"); @@ -5679,14 +5676,14 @@ static int Load_MESA_window_pos() } void (CODEGEN_FUNCPTR *_ptrc_glBeginConditionalRenderNVX)(GLuint) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glEndConditionalRenderNVX)() = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glEndConditionalRenderNVX)(void) = NULL; -static int Load_NVX_conditional_render() +static int Load_NVX_conditional_render(void) { int numFailed = 0; _ptrc_glBeginConditionalRenderNVX = (void (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glBeginConditionalRenderNVX"); if(!_ptrc_glBeginConditionalRenderNVX) numFailed++; - _ptrc_glEndConditionalRenderNVX = (void (CODEGEN_FUNCPTR *)())IntGetProcAddress("glEndConditionalRenderNVX"); + _ptrc_glEndConditionalRenderNVX = (void (CODEGEN_FUNCPTR *)(void))IntGetProcAddress("glEndConditionalRenderNVX"); if(!_ptrc_glEndConditionalRenderNVX) numFailed++; return numFailed; } @@ -5694,7 +5691,7 @@ static int Load_NVX_conditional_render() void (CODEGEN_FUNCPTR *_ptrc_glMultiDrawArraysIndirectBindlessNV)(GLenum, const GLvoid *, GLsizei, GLsizei, GLint) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glMultiDrawElementsIndirectBindlessNV)(GLenum, GLenum, const GLvoid *, GLsizei, GLsizei, GLint) = NULL; -static int Load_NV_bindless_multi_draw_indirect() +static int Load_NV_bindless_multi_draw_indirect(void) { int numFailed = 0; _ptrc_glMultiDrawArraysIndirectBindlessNV = (void (CODEGEN_FUNCPTR *)(GLenum, const GLvoid *, GLsizei, GLsizei, GLint))IntGetProcAddress("glMultiDrawArraysIndirectBindlessNV"); @@ -5718,7 +5715,7 @@ void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformHandleui64vNV)(GLuint, GLint, GLsiz void (CODEGEN_FUNCPTR *_ptrc_glUniformHandleui64NV)(GLint, GLuint64) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glUniformHandleui64vNV)(GLint, GLsizei, const GLuint64 *) = NULL; -static int Load_NV_bindless_texture() +static int Load_NV_bindless_texture(void) { int numFailed = 0; _ptrc_glGetImageHandleNV = (GLuint64 (CODEGEN_FUNCPTR *)(GLuint, GLint, GLboolean, GLint, GLenum))IntGetProcAddress("glGetImageHandleNV"); @@ -5750,13 +5747,13 @@ static int Load_NV_bindless_texture() return numFailed; } -void (CODEGEN_FUNCPTR *_ptrc_glBlendBarrierNV)() = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glBlendBarrierNV)(void) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glBlendParameteriNV)(GLenum, GLint) = NULL; -static int Load_NV_blend_equation_advanced() +static int Load_NV_blend_equation_advanced(void) { int numFailed = 0; - _ptrc_glBlendBarrierNV = (void (CODEGEN_FUNCPTR *)())IntGetProcAddress("glBlendBarrierNV"); + _ptrc_glBlendBarrierNV = (void (CODEGEN_FUNCPTR *)(void))IntGetProcAddress("glBlendBarrierNV"); if(!_ptrc_glBlendBarrierNV) numFailed++; _ptrc_glBlendParameteriNV = (void (CODEGEN_FUNCPTR *)(GLenum, GLint))IntGetProcAddress("glBlendParameteriNV"); if(!_ptrc_glBlendParameteriNV) numFailed++; @@ -5764,21 +5761,21 @@ static int Load_NV_blend_equation_advanced() } void (CODEGEN_FUNCPTR *_ptrc_glBeginConditionalRenderNV)(GLuint, GLenum) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glEndConditionalRenderNV)() = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glEndConditionalRenderNV)(void) = NULL; -static int Load_NV_conditional_render() +static int Load_NV_conditional_render(void) { int numFailed = 0; _ptrc_glBeginConditionalRenderNV = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum))IntGetProcAddress("glBeginConditionalRenderNV"); if(!_ptrc_glBeginConditionalRenderNV) numFailed++; - _ptrc_glEndConditionalRenderNV = (void (CODEGEN_FUNCPTR *)())IntGetProcAddress("glEndConditionalRenderNV"); + _ptrc_glEndConditionalRenderNV = (void (CODEGEN_FUNCPTR *)(void))IntGetProcAddress("glEndConditionalRenderNV"); if(!_ptrc_glEndConditionalRenderNV) numFailed++; return numFailed; } void (CODEGEN_FUNCPTR *_ptrc_glCopyImageSubDataNV)(GLuint, GLenum, GLint, GLint, GLint, GLint, GLuint, GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei) = NULL; -static int Load_NV_copy_image() +static int Load_NV_copy_image(void) { int numFailed = 0; _ptrc_glCopyImageSubDataNV = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLint, GLint, GLint, GLint, GLuint, GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei))IntGetProcAddress("glCopyImageSubDataNV"); @@ -5790,7 +5787,7 @@ void (CODEGEN_FUNCPTR *_ptrc_glClearDepthdNV)(GLdouble) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glDepthBoundsdNV)(GLdouble, GLdouble) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glDepthRangedNV)(GLdouble, GLdouble) = NULL; -static int Load_NV_depth_buffer_float() +static int Load_NV_depth_buffer_float(void) { int numFailed = 0; _ptrc_glClearDepthdNV = (void (CODEGEN_FUNCPTR *)(GLdouble))IntGetProcAddress("glClearDepthdNV"); @@ -5804,7 +5801,7 @@ static int Load_NV_depth_buffer_float() void (CODEGEN_FUNCPTR *_ptrc_glDrawTextureNV)(GLuint, GLuint, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat) = NULL; -static int Load_NV_draw_texture() +static int Load_NV_draw_texture(void) { int numFailed = 0; _ptrc_glDrawTextureNV = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat))IntGetProcAddress("glDrawTextureNV"); @@ -5822,7 +5819,7 @@ void (CODEGEN_FUNCPTR *_ptrc_glMapControlPointsNV)(GLenum, GLuint, GLenum, GLsiz void (CODEGEN_FUNCPTR *_ptrc_glMapParameterfvNV)(GLenum, GLenum, const GLfloat *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glMapParameterivNV)(GLenum, GLenum, const GLint *) = NULL; -static int Load_NV_evaluators() +static int Load_NV_evaluators(void) { int numFailed = 0; _ptrc_glEvalMapsNV = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum))IntGetProcAddress("glEvalMapsNV"); @@ -5850,7 +5847,7 @@ void (CODEGEN_FUNCPTR *_ptrc_glGetMultisamplefvNV)(GLenum, GLuint, GLfloat *) = void (CODEGEN_FUNCPTR *_ptrc_glSampleMaskIndexedNV)(GLuint, GLbitfield) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glTexRenderbufferNV)(GLenum, GLuint) = NULL; -static int Load_NV_explicit_multisample() +static int Load_NV_explicit_multisample(void) { int numFailed = 0; _ptrc_glGetMultisamplefvNV = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLfloat *))IntGetProcAddress("glGetMultisamplefvNV"); @@ -5870,7 +5867,7 @@ GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsFenceNV)(GLuint) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glSetFenceNV)(GLuint, GLenum) = NULL; GLboolean (CODEGEN_FUNCPTR *_ptrc_glTestFenceNV)(GLuint) = NULL; -static int Load_NV_fence() +static int Load_NV_fence(void) { int numFailed = 0; _ptrc_glDeleteFencesNV = (void (CODEGEN_FUNCPTR *)(GLsizei, const GLuint *))IntGetProcAddress("glDeleteFencesNV"); @@ -5897,7 +5894,7 @@ void (CODEGEN_FUNCPTR *_ptrc_glProgramNamedParameter4dvNV)(GLuint, GLsizei, cons void (CODEGEN_FUNCPTR *_ptrc_glProgramNamedParameter4fNV)(GLuint, GLsizei, const GLubyte *, GLfloat, GLfloat, GLfloat, GLfloat) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glProgramNamedParameter4fvNV)(GLuint, GLsizei, const GLubyte *, const GLfloat *) = NULL; -static int Load_NV_fragment_program() +static int Load_NV_fragment_program(void) { int numFailed = 0; _ptrc_glGetProgramNamedParameterdvNV = (void (CODEGEN_FUNCPTR *)(GLuint, GLsizei, const GLubyte *, GLdouble *))IntGetProcAddress("glGetProgramNamedParameterdvNV"); @@ -5917,7 +5914,7 @@ static int Load_NV_fragment_program() void (CODEGEN_FUNCPTR *_ptrc_glRenderbufferStorageMultisampleCoverageNV)(GLenum, GLsizei, GLsizei, GLenum, GLsizei, GLsizei) = NULL; -static int Load_NV_framebuffer_multisample_coverage() +static int Load_NV_framebuffer_multisample_coverage(void) { int numFailed = 0; _ptrc_glRenderbufferStorageMultisampleCoverageNV = (void (CODEGEN_FUNCPTR *)(GLenum, GLsizei, GLsizei, GLenum, GLsizei, GLsizei))IntGetProcAddress("glRenderbufferStorageMultisampleCoverageNV"); @@ -5930,7 +5927,7 @@ void (CODEGEN_FUNCPTR *_ptrc_glFramebufferTextureFaceEXT)(GLenum, GLenum, GLuint void (CODEGEN_FUNCPTR *_ptrc_glFramebufferTextureLayerEXT)(GLenum, GLenum, GLuint, GLint, GLint) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glProgramVertexLimitNV)(GLenum, GLint) = NULL; -static int Load_NV_geometry_program4() +static int Load_NV_geometry_program4(void) { int numFailed = 0; _ptrc_glFramebufferTextureEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLuint, GLint))IntGetProcAddress("glFramebufferTextureEXT"); @@ -5961,7 +5958,7 @@ void (CODEGEN_FUNCPTR *_ptrc_glProgramLocalParameterI4uivNV)(GLenum, GLuint, con void (CODEGEN_FUNCPTR *_ptrc_glProgramLocalParametersI4ivNV)(GLenum, GLuint, GLsizei, const GLint *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glProgramLocalParametersI4uivNV)(GLenum, GLuint, GLsizei, const GLuint *) = NULL; -static int Load_NV_gpu_program4() +static int Load_NV_gpu_program4(void) { int numFailed = 0; _ptrc_glGetProgramEnvParameterIivNV = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLint *))IntGetProcAddress("glGetProgramEnvParameterIivNV"); @@ -6002,7 +5999,7 @@ static int Load_NV_gpu_program4() void (CODEGEN_FUNCPTR *_ptrc_glGetProgramSubroutineParameteruivNV)(GLenum, GLuint, GLuint *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glProgramSubroutineParametersuivNV)(GLenum, GLsizei, const GLuint *) = NULL; -static int Load_NV_gpu_program5() +static int Load_NV_gpu_program5(void) { int numFailed = 0; _ptrc_glGetProgramSubroutineParameteruivNV = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLuint *))IntGetProcAddress("glGetProgramSubroutineParameteruivNV"); @@ -6046,7 +6043,7 @@ void (CODEGEN_FUNCPTR *_ptrc_glUniform4i64vNV)(GLint, GLsizei, const GLint64EXT void (CODEGEN_FUNCPTR *_ptrc_glUniform4ui64NV)(GLint, GLuint64EXT, GLuint64EXT, GLuint64EXT, GLuint64EXT) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glUniform4ui64vNV)(GLint, GLsizei, const GLuint64EXT *) = NULL; -static int Load_NV_gpu_shader5() +static int Load_NV_gpu_shader5(void) { int numFailed = 0; _ptrc_glGetUniformi64vNV = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLint64EXT *))IntGetProcAddress("glGetUniformi64vNV"); @@ -6165,7 +6162,7 @@ void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribs4hvNV)(GLuint, GLsizei, const GLhalf void (CODEGEN_FUNCPTR *_ptrc_glVertexWeighthNV)(GLhalfNV) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glVertexWeighthvNV)(const GLhalfNV *) = NULL; -static int Load_NV_half_float() +static int Load_NV_half_float(void) { int numFailed = 0; _ptrc_glColor3hNV = (void (CODEGEN_FUNCPTR *)(GLhalfNV, GLhalfNV, GLhalfNV))IntGetProcAddress("glColor3hNV"); @@ -6265,20 +6262,20 @@ static int Load_NV_half_float() void (CODEGEN_FUNCPTR *_ptrc_glBeginOcclusionQueryNV)(GLuint) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glDeleteOcclusionQueriesNV)(GLsizei, const GLuint *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glEndOcclusionQueryNV)() = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glEndOcclusionQueryNV)(void) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGenOcclusionQueriesNV)(GLsizei, GLuint *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGetOcclusionQueryivNV)(GLuint, GLenum, GLint *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGetOcclusionQueryuivNV)(GLuint, GLenum, GLuint *) = NULL; GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsOcclusionQueryNV)(GLuint) = NULL; -static int Load_NV_occlusion_query() +static int Load_NV_occlusion_query(void) { int numFailed = 0; _ptrc_glBeginOcclusionQueryNV = (void (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glBeginOcclusionQueryNV"); if(!_ptrc_glBeginOcclusionQueryNV) numFailed++; _ptrc_glDeleteOcclusionQueriesNV = (void (CODEGEN_FUNCPTR *)(GLsizei, const GLuint *))IntGetProcAddress("glDeleteOcclusionQueriesNV"); if(!_ptrc_glDeleteOcclusionQueriesNV) numFailed++; - _ptrc_glEndOcclusionQueryNV = (void (CODEGEN_FUNCPTR *)())IntGetProcAddress("glEndOcclusionQueryNV"); + _ptrc_glEndOcclusionQueryNV = (void (CODEGEN_FUNCPTR *)(void))IntGetProcAddress("glEndOcclusionQueryNV"); if(!_ptrc_glEndOcclusionQueryNV) numFailed++; _ptrc_glGenOcclusionQueriesNV = (void (CODEGEN_FUNCPTR *)(GLsizei, GLuint *))IntGetProcAddress("glGenOcclusionQueriesNV"); if(!_ptrc_glGenOcclusionQueriesNV) numFailed++; @@ -6295,7 +6292,7 @@ void (CODEGEN_FUNCPTR *_ptrc_glProgramBufferParametersIivNV)(GLenum, GLuint, GLu void (CODEGEN_FUNCPTR *_ptrc_glProgramBufferParametersIuivNV)(GLenum, GLuint, GLuint, GLsizei, const GLuint *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glProgramBufferParametersfvNV)(GLenum, GLuint, GLuint, GLsizei, const GLfloat *) = NULL; -static int Load_NV_parameter_buffer_object() +static int Load_NV_parameter_buffer_object(void) { int numFailed = 0; _ptrc_glProgramBufferParametersIivNV = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLuint, GLsizei, const GLint *))IntGetProcAddress("glProgramBufferParametersIivNV"); @@ -6357,7 +6354,7 @@ void (CODEGEN_FUNCPTR *_ptrc_glStencilStrokePathNV)(GLuint, GLint, GLuint) = NUL void (CODEGEN_FUNCPTR *_ptrc_glTransformPathNV)(GLuint, GLuint, GLenum, const GLfloat *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glWeightPathsNV)(GLuint, GLsizei, const GLuint *, const GLfloat *) = NULL; -static int Load_NV_path_rendering() +static int Load_NV_path_rendering(void) { int numFailed = 0; _ptrc_glCopyPathNV = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint))IntGetProcAddress("glCopyPathNV"); @@ -6464,7 +6461,7 @@ static int Load_NV_path_rendering() void (CODEGEN_FUNCPTR *_ptrc_glFlushPixelDataRangeNV)(GLenum) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glPixelDataRangeNV)(GLenum, GLsizei, const GLvoid *) = NULL; -static int Load_NV_pixel_data_range() +static int Load_NV_pixel_data_range(void) { int numFailed = 0; _ptrc_glFlushPixelDataRangeNV = (void (CODEGEN_FUNCPTR *)(GLenum))IntGetProcAddress("glFlushPixelDataRangeNV"); @@ -6477,7 +6474,7 @@ static int Load_NV_pixel_data_range() void (CODEGEN_FUNCPTR *_ptrc_glPointParameteriNV)(GLenum, GLint) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glPointParameterivNV)(GLenum, const GLint *) = NULL; -static int Load_NV_point_sprite() +static int Load_NV_point_sprite(void) { int numFailed = 0; _ptrc_glPointParameteriNV = (void (CODEGEN_FUNCPTR *)(GLenum, GLint))IntGetProcAddress("glPointParameteriNV"); @@ -6494,7 +6491,7 @@ void (CODEGEN_FUNCPTR *_ptrc_glGetVideouivNV)(GLuint, GLenum, GLuint *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glPresentFrameDualFillNV)(GLuint, GLuint64EXT, GLuint, GLuint, GLenum, GLenum, GLuint, GLenum, GLuint, GLenum, GLuint, GLenum, GLuint) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glPresentFrameKeyedNV)(GLuint, GLuint64EXT, GLuint, GLuint, GLenum, GLenum, GLuint, GLuint, GLenum, GLuint, GLuint) = NULL; -static int Load_NV_present_video() +static int Load_NV_present_video(void) { int numFailed = 0; _ptrc_glGetVideoi64vNV = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLint64EXT *))IntGetProcAddress("glGetVideoi64vNV"); @@ -6513,14 +6510,14 @@ static int Load_NV_present_video() } void (CODEGEN_FUNCPTR *_ptrc_glPrimitiveRestartIndexNV)(GLuint) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glPrimitiveRestartNV)() = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glPrimitiveRestartNV)(void) = NULL; -static int Load_NV_primitive_restart() +static int Load_NV_primitive_restart(void) { int numFailed = 0; _ptrc_glPrimitiveRestartIndexNV = (void (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glPrimitiveRestartIndexNV"); if(!_ptrc_glPrimitiveRestartIndexNV) numFailed++; - _ptrc_glPrimitiveRestartNV = (void (CODEGEN_FUNCPTR *)())IntGetProcAddress("glPrimitiveRestartNV"); + _ptrc_glPrimitiveRestartNV = (void (CODEGEN_FUNCPTR *)(void))IntGetProcAddress("glPrimitiveRestartNV"); if(!_ptrc_glPrimitiveRestartNV) numFailed++; return numFailed; } @@ -6539,7 +6536,7 @@ void (CODEGEN_FUNCPTR *_ptrc_glGetCombinerOutputParameterivNV)(GLenum, GLenum, G void (CODEGEN_FUNCPTR *_ptrc_glGetFinalCombinerInputParameterfvNV)(GLenum, GLenum, GLfloat *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGetFinalCombinerInputParameterivNV)(GLenum, GLenum, GLint *) = NULL; -static int Load_NV_register_combiners() +static int Load_NV_register_combiners(void) { int numFailed = 0; _ptrc_glCombinerInputNV = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLenum, GLenum, GLenum, GLenum))IntGetProcAddress("glCombinerInputNV"); @@ -6574,7 +6571,7 @@ static int Load_NV_register_combiners() void (CODEGEN_FUNCPTR *_ptrc_glCombinerStageParameterfvNV)(GLenum, GLenum, const GLfloat *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGetCombinerStageParameterfvNV)(GLenum, GLenum, GLfloat *) = NULL; -static int Load_NV_register_combiners2() +static int Load_NV_register_combiners2(void) { int numFailed = 0; _ptrc_glCombinerStageParameterfvNV = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, const GLfloat *))IntGetProcAddress("glCombinerStageParameterfvNV"); @@ -6599,7 +6596,7 @@ void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformui64vNV)(GLuint, GLint, GLsizei, co void (CODEGEN_FUNCPTR *_ptrc_glUniformui64NV)(GLint, GLuint64EXT) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glUniformui64vNV)(GLint, GLsizei, const GLuint64EXT *) = NULL; -static int Load_NV_shader_buffer_load() +static int Load_NV_shader_buffer_load(void) { int numFailed = 0; _ptrc_glGetBufferParameterui64vNV = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLuint64EXT *))IntGetProcAddress("glGetBufferParameterui64vNV"); @@ -6633,12 +6630,12 @@ static int Load_NV_shader_buffer_load() return numFailed; } -void (CODEGEN_FUNCPTR *_ptrc_glTextureBarrierNV)() = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glTextureBarrierNV)(void) = NULL; -static int Load_NV_texture_barrier() +static int Load_NV_texture_barrier(void) { int numFailed = 0; - _ptrc_glTextureBarrierNV = (void (CODEGEN_FUNCPTR *)())IntGetProcAddress("glTextureBarrierNV"); + _ptrc_glTextureBarrierNV = (void (CODEGEN_FUNCPTR *)(void))IntGetProcAddress("glTextureBarrierNV"); if(!_ptrc_glTextureBarrierNV) numFailed++; return numFailed; } @@ -6650,7 +6647,7 @@ void (CODEGEN_FUNCPTR *_ptrc_glTextureImage2DMultisampleNV)(GLuint, GLenum, GLsi void (CODEGEN_FUNCPTR *_ptrc_glTextureImage3DMultisampleCoverageNV)(GLuint, GLenum, GLsizei, GLsizei, GLint, GLsizei, GLsizei, GLsizei, GLboolean) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glTextureImage3DMultisampleNV)(GLuint, GLenum, GLsizei, GLint, GLsizei, GLsizei, GLsizei, GLboolean) = NULL; -static int Load_NV_texture_multisample() +static int Load_NV_texture_multisample(void) { int numFailed = 0; _ptrc_glTexImage2DMultisampleCoverageNV = (void (CODEGEN_FUNCPTR *)(GLenum, GLsizei, GLsizei, GLint, GLsizei, GLsizei, GLboolean))IntGetProcAddress("glTexImage2DMultisampleCoverageNV"); @@ -6673,7 +6670,7 @@ void (CODEGEN_FUNCPTR *_ptrc_glBeginTransformFeedbackNV)(GLenum) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glBindBufferBaseNV)(GLenum, GLuint, GLuint) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glBindBufferOffsetNV)(GLenum, GLuint, GLuint, GLintptr) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glBindBufferRangeNV)(GLenum, GLuint, GLuint, GLintptr, GLsizeiptr) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glEndTransformFeedbackNV)() = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glEndTransformFeedbackNV)(void) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGetActiveVaryingNV)(GLuint, GLuint, GLsizei, GLsizei *, GLsizei *, GLenum *, GLchar *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGetTransformFeedbackVaryingNV)(GLuint, GLuint, GLint *) = NULL; GLint (CODEGEN_FUNCPTR *_ptrc_glGetVaryingLocationNV)(GLuint, const GLchar *) = NULL; @@ -6681,7 +6678,7 @@ void (CODEGEN_FUNCPTR *_ptrc_glTransformFeedbackAttribsNV)(GLuint, const GLint * void (CODEGEN_FUNCPTR *_ptrc_glTransformFeedbackStreamAttribsNV)(GLsizei, const GLint *, GLsizei, const GLint *, GLenum) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glTransformFeedbackVaryingsNV)(GLuint, GLsizei, const GLint *, GLenum) = NULL; -static int Load_NV_transform_feedback() +static int Load_NV_transform_feedback(void) { int numFailed = 0; _ptrc_glActiveVaryingNV = (void (CODEGEN_FUNCPTR *)(GLuint, const GLchar *))IntGetProcAddress("glActiveVaryingNV"); @@ -6694,7 +6691,7 @@ static int Load_NV_transform_feedback() if(!_ptrc_glBindBufferOffsetNV) numFailed++; _ptrc_glBindBufferRangeNV = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLuint, GLintptr, GLsizeiptr))IntGetProcAddress("glBindBufferRangeNV"); if(!_ptrc_glBindBufferRangeNV) numFailed++; - _ptrc_glEndTransformFeedbackNV = (void (CODEGEN_FUNCPTR *)())IntGetProcAddress("glEndTransformFeedbackNV"); + _ptrc_glEndTransformFeedbackNV = (void (CODEGEN_FUNCPTR *)(void))IntGetProcAddress("glEndTransformFeedbackNV"); if(!_ptrc_glEndTransformFeedbackNV) numFailed++; _ptrc_glGetActiveVaryingNV = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLsizei, GLsizei *, GLsizei *, GLenum *, GLchar *))IntGetProcAddress("glGetActiveVaryingNV"); if(!_ptrc_glGetActiveVaryingNV) numFailed++; @@ -6716,10 +6713,10 @@ void (CODEGEN_FUNCPTR *_ptrc_glDeleteTransformFeedbacksNV)(GLsizei, const GLuint void (CODEGEN_FUNCPTR *_ptrc_glDrawTransformFeedbackNV)(GLenum, GLuint) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGenTransformFeedbacksNV)(GLsizei, GLuint *) = NULL; GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsTransformFeedbackNV)(GLuint) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glPauseTransformFeedbackNV)() = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glResumeTransformFeedbackNV)() = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glPauseTransformFeedbackNV)(void) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glResumeTransformFeedbackNV)(void) = NULL; -static int Load_NV_transform_feedback2() +static int Load_NV_transform_feedback2(void) { int numFailed = 0; _ptrc_glBindTransformFeedbackNV = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint))IntGetProcAddress("glBindTransformFeedbackNV"); @@ -6732,14 +6729,14 @@ static int Load_NV_transform_feedback2() if(!_ptrc_glGenTransformFeedbacksNV) numFailed++; _ptrc_glIsTransformFeedbackNV = (GLboolean (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glIsTransformFeedbackNV"); if(!_ptrc_glIsTransformFeedbackNV) numFailed++; - _ptrc_glPauseTransformFeedbackNV = (void (CODEGEN_FUNCPTR *)())IntGetProcAddress("glPauseTransformFeedbackNV"); + _ptrc_glPauseTransformFeedbackNV = (void (CODEGEN_FUNCPTR *)(void))IntGetProcAddress("glPauseTransformFeedbackNV"); if(!_ptrc_glPauseTransformFeedbackNV) numFailed++; - _ptrc_glResumeTransformFeedbackNV = (void (CODEGEN_FUNCPTR *)())IntGetProcAddress("glResumeTransformFeedbackNV"); + _ptrc_glResumeTransformFeedbackNV = (void (CODEGEN_FUNCPTR *)(void))IntGetProcAddress("glResumeTransformFeedbackNV"); if(!_ptrc_glResumeTransformFeedbackNV) numFailed++; return numFailed; } -void (CODEGEN_FUNCPTR *_ptrc_glVDPAUFiniNV)() = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glVDPAUFiniNV)(void) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glVDPAUGetSurfaceivNV)(GLvdpauSurfaceNV, GLenum, GLsizei, GLsizei *, GLint *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glVDPAUInitNV)(const GLvoid *, const GLvoid *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glVDPAUIsSurfaceNV)(GLvdpauSurfaceNV) = NULL; @@ -6750,10 +6747,10 @@ void (CODEGEN_FUNCPTR *_ptrc_glVDPAUSurfaceAccessNV)(GLvdpauSurfaceNV, GLenum) = void (CODEGEN_FUNCPTR *_ptrc_glVDPAUUnmapSurfacesNV)(GLsizei, const GLvdpauSurfaceNV *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glVDPAUUnregisterSurfaceNV)(GLvdpauSurfaceNV) = NULL; -static int Load_NV_vdpau_interop() +static int Load_NV_vdpau_interop(void) { int numFailed = 0; - _ptrc_glVDPAUFiniNV = (void (CODEGEN_FUNCPTR *)())IntGetProcAddress("glVDPAUFiniNV"); + _ptrc_glVDPAUFiniNV = (void (CODEGEN_FUNCPTR *)(void))IntGetProcAddress("glVDPAUFiniNV"); if(!_ptrc_glVDPAUFiniNV) numFailed++; _ptrc_glVDPAUGetSurfaceivNV = (void (CODEGEN_FUNCPTR *)(GLvdpauSurfaceNV, GLenum, GLsizei, GLsizei *, GLint *))IntGetProcAddress("glVDPAUGetSurfaceivNV"); if(!_ptrc_glVDPAUGetSurfaceivNV) numFailed++; @@ -6776,13 +6773,13 @@ static int Load_NV_vdpau_interop() return numFailed; } -void (CODEGEN_FUNCPTR *_ptrc_glFlushVertexArrayRangeNV)() = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glFlushVertexArrayRangeNV)(void) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glVertexArrayRangeNV)(GLsizei, const GLvoid *) = NULL; -static int Load_NV_vertex_array_range() +static int Load_NV_vertex_array_range(void) { int numFailed = 0; - _ptrc_glFlushVertexArrayRangeNV = (void (CODEGEN_FUNCPTR *)())IntGetProcAddress("glFlushVertexArrayRangeNV"); + _ptrc_glFlushVertexArrayRangeNV = (void (CODEGEN_FUNCPTR *)(void))IntGetProcAddress("glFlushVertexArrayRangeNV"); if(!_ptrc_glFlushVertexArrayRangeNV) numFailed++; _ptrc_glVertexArrayRangeNV = (void (CODEGEN_FUNCPTR *)(GLsizei, const GLvoid *))IntGetProcAddress("glVertexArrayRangeNV"); if(!_ptrc_glVertexArrayRangeNV) numFailed++; @@ -6809,7 +6806,7 @@ void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribL4ui64NV)(GLuint, GLuint64EXT, GLuint void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribL4ui64vNV)(GLuint, const GLuint64EXT *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribLFormatNV)(GLuint, GLint, GLenum, GLsizei) = NULL; -static int Load_NV_vertex_attrib_integer_64bit() +static int Load_NV_vertex_attrib_integer_64bit(void) { int numFailed = 0; _ptrc_glGetVertexAttribLi64vNV = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLint64EXT *))IntGetProcAddress("glGetVertexAttribLi64vNV"); @@ -6866,7 +6863,7 @@ void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribFormatNV)(GLuint, GLint, GLenum, GLbo void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribIFormatNV)(GLuint, GLint, GLenum, GLsizei) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glVertexFormatNV)(GLint, GLenum, GLsizei) = NULL; -static int Load_NV_vertex_buffer_unified_memory() +static int Load_NV_vertex_buffer_unified_memory(void) { int numFailed = 0; _ptrc_glBufferAddressRangeNV = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLuint64EXT, GLsizeiptr))IntGetProcAddress("glBufferAddressRangeNV"); @@ -6961,7 +6958,7 @@ void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribs4fvNV)(GLuint, GLsizei, const GLfloa void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribs4svNV)(GLuint, GLsizei, const GLshort *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribs4ubvNV)(GLuint, GLsizei, const GLubyte *) = NULL; -static int Load_NV_vertex_program() +static int Load_NV_vertex_program(void) { int numFailed = 0; _ptrc_glAreProgramsResidentNV = (GLboolean (CODEGEN_FUNCPTR *)(GLsizei, const GLuint *, GLboolean *))IntGetProcAddress("glAreProgramsResidentNV"); @@ -7119,7 +7116,7 @@ void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI4uivEXT)(GLuint, const GLuint *) = N void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI4usvEXT)(GLuint, const GLushort *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribIPointerEXT)(GLuint, GLint, GLenum, GLsizei, const GLvoid *) = NULL; -static int Load_NV_vertex_program4() +static int Load_NV_vertex_program4(void) { int numFailed = 0; _ptrc_glGetVertexAttribIivEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLint *))IntGetProcAddress("glGetVertexAttribIivEXT"); @@ -7184,7 +7181,7 @@ void (CODEGEN_FUNCPTR *_ptrc_glVideoCaptureStreamParameterdvNV)(GLuint, GLuint, void (CODEGEN_FUNCPTR *_ptrc_glVideoCaptureStreamParameterfvNV)(GLuint, GLuint, GLenum, const GLfloat *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glVideoCaptureStreamParameterivNV)(GLuint, GLuint, GLenum, const GLint *) = NULL; -static int Load_NV_video_capture() +static int Load_NV_video_capture(void) { int numFailed = 0; _ptrc_glBeginVideoCaptureNV = (void (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glBeginVideoCaptureNV"); @@ -7237,7 +7234,7 @@ void (CODEGEN_FUNCPTR *_ptrc_glVertex3bvOES)(const GLbyte *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glVertex4bOES)(GLbyte, GLbyte, GLbyte) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glVertex4bvOES)(const GLbyte *) = NULL; -static int Load_OES_byte_coordinates() +static int Load_OES_byte_coordinates(void) { int numFailed = 0; _ptrc_glMultiTexCoord1bOES = (void (CODEGEN_FUNCPTR *)(GLenum, GLbyte))IntGetProcAddress("glMultiTexCoord1bOES"); @@ -7392,7 +7389,7 @@ void (CODEGEN_FUNCPTR *_ptrc_glVertex3xvOES)(const GLfixed *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glVertex4xOES)(GLfixed, GLfixed, GLfixed) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glVertex4xvOES)(const GLfixed *) = NULL; -static int Load_OES_fixed_point() +static int Load_OES_fixed_point(void) { int numFailed = 0; _ptrc_glAccumxOES = (void (CODEGEN_FUNCPTR *)(GLenum, GLfixed))IntGetProcAddress("glAccumxOES"); @@ -7608,7 +7605,7 @@ static int Load_OES_fixed_point() GLbitfield (CODEGEN_FUNCPTR *_ptrc_glQueryMatrixxOES)(GLfixed *, GLint *) = NULL; -static int Load_OES_query_matrix() +static int Load_OES_query_matrix(void) { int numFailed = 0; _ptrc_glQueryMatrixxOES = (GLbitfield (CODEGEN_FUNCPTR *)(GLfixed *, GLint *))IntGetProcAddress("glQueryMatrixxOES"); @@ -7623,7 +7620,7 @@ void (CODEGEN_FUNCPTR *_ptrc_glFrustumfOES)(GLfloat, GLfloat, GLfloat, GLfloat, void (CODEGEN_FUNCPTR *_ptrc_glGetClipPlanefOES)(GLenum, GLfloat *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glOrthofOES)(GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat) = NULL; -static int Load_OES_single_precision() +static int Load_OES_single_precision(void) { int numFailed = 0; _ptrc_glClearDepthfOES = (void (CODEGEN_FUNCPTR *)(GLclampf))IntGetProcAddress("glClearDepthfOES"); @@ -7643,7 +7640,7 @@ static int Load_OES_single_precision() void (CODEGEN_FUNCPTR *_ptrc_glHintPGI)(GLenum, GLint) = NULL; -static int Load_PGI_misc_hints() +static int Load_PGI_misc_hints(void) { int numFailed = 0; _ptrc_glHintPGI = (void (CODEGEN_FUNCPTR *)(GLenum, GLint))IntGetProcAddress("glHintPGI"); @@ -7654,7 +7651,7 @@ static int Load_PGI_misc_hints() void (CODEGEN_FUNCPTR *_ptrc_glDetailTexFuncSGIS)(GLenum, GLsizei, const GLfloat *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGetDetailTexFuncSGIS)(GLenum, GLfloat *) = NULL; -static int Load_SGIS_detail_texture() +static int Load_SGIS_detail_texture(void) { int numFailed = 0; _ptrc_glDetailTexFuncSGIS = (void (CODEGEN_FUNCPTR *)(GLenum, GLsizei, const GLfloat *))IntGetProcAddress("glDetailTexFuncSGIS"); @@ -7667,7 +7664,7 @@ static int Load_SGIS_detail_texture() void (CODEGEN_FUNCPTR *_ptrc_glFogFuncSGIS)(GLsizei, const GLfloat *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGetFogFuncSGIS)(GLfloat *) = NULL; -static int Load_SGIS_fog_function() +static int Load_SGIS_fog_function(void) { int numFailed = 0; _ptrc_glFogFuncSGIS = (void (CODEGEN_FUNCPTR *)(GLsizei, const GLfloat *))IntGetProcAddress("glFogFuncSGIS"); @@ -7680,7 +7677,7 @@ static int Load_SGIS_fog_function() void (CODEGEN_FUNCPTR *_ptrc_glSampleMaskSGIS)(GLclampf, GLboolean) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glSamplePatternSGIS)(GLenum) = NULL; -static int Load_SGIS_multisample() +static int Load_SGIS_multisample(void) { int numFailed = 0; _ptrc_glSampleMaskSGIS = (void (CODEGEN_FUNCPTR *)(GLclampf, GLboolean))IntGetProcAddress("glSampleMaskSGIS"); @@ -7697,7 +7694,7 @@ void (CODEGEN_FUNCPTR *_ptrc_glPixelTexGenParameterfvSGIS)(GLenum, const GLfloat void (CODEGEN_FUNCPTR *_ptrc_glPixelTexGenParameteriSGIS)(GLenum, GLint) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glPixelTexGenParameterivSGIS)(GLenum, const GLint *) = NULL; -static int Load_SGIS_pixel_texture() +static int Load_SGIS_pixel_texture(void) { int numFailed = 0; _ptrc_glGetPixelTexGenParameterfvSGIS = (void (CODEGEN_FUNCPTR *)(GLenum, GLfloat *))IntGetProcAddress("glGetPixelTexGenParameterfvSGIS"); @@ -7718,7 +7715,7 @@ static int Load_SGIS_pixel_texture() void (CODEGEN_FUNCPTR *_ptrc_glPointParameterfSGIS)(GLenum, GLfloat) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glPointParameterfvSGIS)(GLenum, const GLfloat *) = NULL; -static int Load_SGIS_point_parameters() +static int Load_SGIS_point_parameters(void) { int numFailed = 0; _ptrc_glPointParameterfSGIS = (void (CODEGEN_FUNCPTR *)(GLenum, GLfloat))IntGetProcAddress("glPointParameterfSGIS"); @@ -7731,7 +7728,7 @@ static int Load_SGIS_point_parameters() void (CODEGEN_FUNCPTR *_ptrc_glGetSharpenTexFuncSGIS)(GLenum, GLfloat *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glSharpenTexFuncSGIS)(GLenum, GLsizei, const GLfloat *) = NULL; -static int Load_SGIS_sharpen_texture() +static int Load_SGIS_sharpen_texture(void) { int numFailed = 0; _ptrc_glGetSharpenTexFuncSGIS = (void (CODEGEN_FUNCPTR *)(GLenum, GLfloat *))IntGetProcAddress("glGetSharpenTexFuncSGIS"); @@ -7744,7 +7741,7 @@ static int Load_SGIS_sharpen_texture() void (CODEGEN_FUNCPTR *_ptrc_glTexImage4DSGIS)(GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glTexSubImage4DSGIS)(GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *) = NULL; -static int Load_SGIS_texture4D() +static int Load_SGIS_texture4D(void) { int numFailed = 0; _ptrc_glTexImage4DSGIS = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *))IntGetProcAddress("glTexImage4DSGIS"); @@ -7756,7 +7753,7 @@ static int Load_SGIS_texture4D() void (CODEGEN_FUNCPTR *_ptrc_glTextureColorMaskSGIS)(GLboolean, GLboolean, GLboolean, GLboolean) = NULL; -static int Load_SGIS_texture_color_mask() +static int Load_SGIS_texture_color_mask(void) { int numFailed = 0; _ptrc_glTextureColorMaskSGIS = (void (CODEGEN_FUNCPTR *)(GLboolean, GLboolean, GLboolean, GLboolean))IntGetProcAddress("glTextureColorMaskSGIS"); @@ -7767,7 +7764,7 @@ static int Load_SGIS_texture_color_mask() void (CODEGEN_FUNCPTR *_ptrc_glGetTexFilterFuncSGIS)(GLenum, GLenum, GLfloat *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glTexFilterFuncSGIS)(GLenum, GLenum, GLsizei, const GLfloat *) = NULL; -static int Load_SGIS_texture_filter4() +static int Load_SGIS_texture_filter4(void) { int numFailed = 0; _ptrc_glGetTexFilterFuncSGIS = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLfloat *))IntGetProcAddress("glGetTexFilterFuncSGIS"); @@ -7784,7 +7781,7 @@ GLuint (CODEGEN_FUNCPTR *_ptrc_glGenAsyncMarkersSGIX)(GLsizei) = NULL; GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsAsyncMarkerSGIX)(GLuint) = NULL; GLint (CODEGEN_FUNCPTR *_ptrc_glPollAsyncSGIX)(GLuint *) = NULL; -static int Load_SGIX_async() +static int Load_SGIX_async(void) { int numFailed = 0; _ptrc_glAsyncMarkerSGIX = (void (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glAsyncMarkerSGIX"); @@ -7802,12 +7799,12 @@ static int Load_SGIX_async() return numFailed; } -void (CODEGEN_FUNCPTR *_ptrc_glFlushRasterSGIX)() = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glFlushRasterSGIX)(void) = NULL; -static int Load_SGIX_flush_raster() +static int Load_SGIX_flush_raster(void) { int numFailed = 0; - _ptrc_glFlushRasterSGIX = (void (CODEGEN_FUNCPTR *)())IntGetProcAddress("glFlushRasterSGIX"); + _ptrc_glFlushRasterSGIX = (void (CODEGEN_FUNCPTR *)(void))IntGetProcAddress("glFlushRasterSGIX"); if(!_ptrc_glFlushRasterSGIX) numFailed++; return numFailed; } @@ -7831,7 +7828,7 @@ void (CODEGEN_FUNCPTR *_ptrc_glGetFragmentMaterialfvSGIX)(GLenum, GLenum, GLfloa void (CODEGEN_FUNCPTR *_ptrc_glGetFragmentMaterialivSGIX)(GLenum, GLenum, GLint *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glLightEnviSGIX)(GLenum, GLint) = NULL; -static int Load_SGIX_fragment_lighting() +static int Load_SGIX_fragment_lighting(void) { int numFailed = 0; _ptrc_glFragmentColorMaterialSGIX = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum))IntGetProcAddress("glFragmentColorMaterialSGIX"); @@ -7875,7 +7872,7 @@ static int Load_SGIX_fragment_lighting() void (CODEGEN_FUNCPTR *_ptrc_glFrameZoomSGIX)(GLint) = NULL; -static int Load_SGIX_framezoom() +static int Load_SGIX_framezoom(void) { int numFailed = 0; _ptrc_glFrameZoomSGIX = (void (CODEGEN_FUNCPTR *)(GLint))IntGetProcAddress("glFrameZoomSGIX"); @@ -7885,7 +7882,7 @@ static int Load_SGIX_framezoom() void (CODEGEN_FUNCPTR *_ptrc_glIglooInterfaceSGIX)(GLenum, const GLvoid *) = NULL; -static int Load_SGIX_igloo_interface() +static int Load_SGIX_igloo_interface(void) { int numFailed = 0; _ptrc_glIglooInterfaceSGIX = (void (CODEGEN_FUNCPTR *)(GLenum, const GLvoid *))IntGetProcAddress("glIglooInterfaceSGIX"); @@ -7893,17 +7890,17 @@ static int Load_SGIX_igloo_interface() return numFailed; } -GLint (CODEGEN_FUNCPTR *_ptrc_glGetInstrumentsSGIX)() = NULL; +GLint (CODEGEN_FUNCPTR *_ptrc_glGetInstrumentsSGIX)(void) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glInstrumentsBufferSGIX)(GLsizei, GLint *) = NULL; GLint (CODEGEN_FUNCPTR *_ptrc_glPollInstrumentsSGIX)(GLint *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glReadInstrumentsSGIX)(GLint) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glStartInstrumentsSGIX)() = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glStartInstrumentsSGIX)(void) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glStopInstrumentsSGIX)(GLint) = NULL; -static int Load_SGIX_instruments() +static int Load_SGIX_instruments(void) { int numFailed = 0; - _ptrc_glGetInstrumentsSGIX = (GLint (CODEGEN_FUNCPTR *)())IntGetProcAddress("glGetInstrumentsSGIX"); + _ptrc_glGetInstrumentsSGIX = (GLint (CODEGEN_FUNCPTR *)(void))IntGetProcAddress("glGetInstrumentsSGIX"); if(!_ptrc_glGetInstrumentsSGIX) numFailed++; _ptrc_glInstrumentsBufferSGIX = (void (CODEGEN_FUNCPTR *)(GLsizei, GLint *))IntGetProcAddress("glInstrumentsBufferSGIX"); if(!_ptrc_glInstrumentsBufferSGIX) numFailed++; @@ -7911,7 +7908,7 @@ static int Load_SGIX_instruments() if(!_ptrc_glPollInstrumentsSGIX) numFailed++; _ptrc_glReadInstrumentsSGIX = (void (CODEGEN_FUNCPTR *)(GLint))IntGetProcAddress("glReadInstrumentsSGIX"); if(!_ptrc_glReadInstrumentsSGIX) numFailed++; - _ptrc_glStartInstrumentsSGIX = (void (CODEGEN_FUNCPTR *)())IntGetProcAddress("glStartInstrumentsSGIX"); + _ptrc_glStartInstrumentsSGIX = (void (CODEGEN_FUNCPTR *)(void))IntGetProcAddress("glStartInstrumentsSGIX"); if(!_ptrc_glStartInstrumentsSGIX) numFailed++; _ptrc_glStopInstrumentsSGIX = (void (CODEGEN_FUNCPTR *)(GLint))IntGetProcAddress("glStopInstrumentsSGIX"); if(!_ptrc_glStopInstrumentsSGIX) numFailed++; @@ -7925,7 +7922,7 @@ void (CODEGEN_FUNCPTR *_ptrc_glListParameterfvSGIX)(GLuint, GLenum, const GLfloa void (CODEGEN_FUNCPTR *_ptrc_glListParameteriSGIX)(GLuint, GLenum, GLint) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glListParameterivSGIX)(GLuint, GLenum, const GLint *) = NULL; -static int Load_SGIX_list_priority() +static int Load_SGIX_list_priority(void) { int numFailed = 0; _ptrc_glGetListParameterfvSGIX = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLfloat *))IntGetProcAddress("glGetListParameterfvSGIX"); @@ -7945,7 +7942,7 @@ static int Load_SGIX_list_priority() void (CODEGEN_FUNCPTR *_ptrc_glPixelTexGenSGIX)(GLenum) = NULL; -static int Load_SGIX_pixel_texture() +static int Load_SGIX_pixel_texture(void) { int numFailed = 0; _ptrc_glPixelTexGenSGIX = (void (CODEGEN_FUNCPTR *)(GLenum))IntGetProcAddress("glPixelTexGenSGIX"); @@ -7958,7 +7955,7 @@ void (CODEGEN_FUNCPTR *_ptrc_glDeformationMap3dSGIX)(GLenum, GLdouble, GLdouble, void (CODEGEN_FUNCPTR *_ptrc_glDeformationMap3fSGIX)(GLenum, GLfloat, GLfloat, GLint, GLint, GLfloat, GLfloat, GLint, GLint, GLfloat, GLfloat, GLint, GLint, const GLfloat *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glLoadIdentityDeformationMapSGIX)(GLbitfield) = NULL; -static int Load_SGIX_polynomial_ffd() +static int Load_SGIX_polynomial_ffd(void) { int numFailed = 0; _ptrc_glDeformSGIX = (void (CODEGEN_FUNCPTR *)(GLbitfield))IntGetProcAddress("glDeformSGIX"); @@ -7974,7 +7971,7 @@ static int Load_SGIX_polynomial_ffd() void (CODEGEN_FUNCPTR *_ptrc_glReferencePlaneSGIX)(const GLdouble *) = NULL; -static int Load_SGIX_reference_plane() +static int Load_SGIX_reference_plane(void) { int numFailed = 0; _ptrc_glReferencePlaneSGIX = (void (CODEGEN_FUNCPTR *)(const GLdouble *))IntGetProcAddress("glReferencePlaneSGIX"); @@ -7987,7 +7984,7 @@ void (CODEGEN_FUNCPTR *_ptrc_glSpriteParameterfvSGIX)(GLenum, const GLfloat *) = void (CODEGEN_FUNCPTR *_ptrc_glSpriteParameteriSGIX)(GLenum, GLint) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glSpriteParameterivSGIX)(GLenum, const GLint *) = NULL; -static int Load_SGIX_sprite() +static int Load_SGIX_sprite(void) { int numFailed = 0; _ptrc_glSpriteParameterfSGIX = (void (CODEGEN_FUNCPTR *)(GLenum, GLfloat))IntGetProcAddress("glSpriteParameterfSGIX"); @@ -8001,12 +7998,12 @@ static int Load_SGIX_sprite() return numFailed; } -void (CODEGEN_FUNCPTR *_ptrc_glTagSampleBufferSGIX)() = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glTagSampleBufferSGIX)(void) = NULL; -static int Load_SGIX_tag_sample_buffer() +static int Load_SGIX_tag_sample_buffer(void) { int numFailed = 0; - _ptrc_glTagSampleBufferSGIX = (void (CODEGEN_FUNCPTR *)())IntGetProcAddress("glTagSampleBufferSGIX"); + _ptrc_glTagSampleBufferSGIX = (void (CODEGEN_FUNCPTR *)(void))IntGetProcAddress("glTagSampleBufferSGIX"); if(!_ptrc_glTagSampleBufferSGIX) numFailed++; return numFailed; } @@ -8019,7 +8016,7 @@ void (CODEGEN_FUNCPTR *_ptrc_glGetColorTableParameterfvSGI)(GLenum, GLenum, GLfl void (CODEGEN_FUNCPTR *_ptrc_glGetColorTableParameterivSGI)(GLenum, GLenum, GLint *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGetColorTableSGI)(GLenum, GLenum, GLenum, GLvoid *) = NULL; -static int Load_SGI_color_table() +static int Load_SGI_color_table(void) { int numFailed = 0; _ptrc_glColorTableParameterfvSGI = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, const GLfloat *))IntGetProcAddress("glColorTableParameterfvSGI"); @@ -8039,12 +8036,12 @@ static int Load_SGI_color_table() return numFailed; } -void (CODEGEN_FUNCPTR *_ptrc_glFinishTextureSUNX)() = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glFinishTextureSUNX)(void) = NULL; -static int Load_SUNX_constant_data() +static int Load_SUNX_constant_data(void) { int numFailed = 0; - _ptrc_glFinishTextureSUNX = (void (CODEGEN_FUNCPTR *)())IntGetProcAddress("glFinishTextureSUNX"); + _ptrc_glFinishTextureSUNX = (void (CODEGEN_FUNCPTR *)(void))IntGetProcAddress("glFinishTextureSUNX"); if(!_ptrc_glFinishTextureSUNX) numFailed++; return numFailed; } @@ -8058,7 +8055,7 @@ void (CODEGEN_FUNCPTR *_ptrc_glGlobalAlphaFactorubSUN)(GLubyte) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGlobalAlphaFactoruiSUN)(GLuint) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGlobalAlphaFactorusSUN)(GLushort) = NULL; -static int Load_SUN_global_alpha() +static int Load_SUN_global_alpha(void) { int numFailed = 0; _ptrc_glGlobalAlphaFactorbSUN = (void (CODEGEN_FUNCPTR *)(GLbyte))IntGetProcAddress("glGlobalAlphaFactorbSUN"); @@ -8082,7 +8079,7 @@ static int Load_SUN_global_alpha() void (CODEGEN_FUNCPTR *_ptrc_glDrawMeshArraysSUN)(GLenum, GLint, GLsizei, GLsizei) = NULL; -static int Load_SUN_mesh_array() +static int Load_SUN_mesh_array(void) { int numFailed = 0; _ptrc_glDrawMeshArraysSUN = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLsizei, GLsizei))IntGetProcAddress("glDrawMeshArraysSUN"); @@ -8098,7 +8095,7 @@ void (CODEGEN_FUNCPTR *_ptrc_glReplacementCodeuivSUN)(const GLuint *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glReplacementCodeusSUN)(GLushort) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glReplacementCodeusvSUN)(const GLushort *) = NULL; -static int Load_SUN_triangle_list() +static int Load_SUN_triangle_list(void) { int numFailed = 0; _ptrc_glReplacementCodePointerSUN = (void (CODEGEN_FUNCPTR *)(GLenum, GLsizei, const GLvoid **))IntGetProcAddress("glReplacementCodePointerSUN"); @@ -8159,7 +8156,7 @@ void (CODEGEN_FUNCPTR *_ptrc_glTexCoord4fColor4fNormal3fVertex4fvSUN)(const GLfl void (CODEGEN_FUNCPTR *_ptrc_glTexCoord4fVertex4fSUN)(GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glTexCoord4fVertex4fvSUN)(const GLfloat *, const GLfloat *) = NULL; -static int Load_SUN_vertex() +static int Load_SUN_vertex(void) { int numFailed = 0; _ptrc_glColor3fVertex3fSUN = (void (CODEGEN_FUNCPTR *)(GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat))IntGetProcAddress("glColor3fVertex3fSUN"); @@ -8258,12 +8255,12 @@ void (CODEGEN_FUNCPTR *_ptrc_glDepthRange)(GLdouble, GLdouble) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glDisable)(GLenum) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glDrawBuffer)(GLenum) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glEnable)(GLenum) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glFinish)() = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glFlush)() = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glFinish)(void) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glFlush)(void) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glFrontFace)(GLenum) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGetBooleanv)(GLenum, GLboolean *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGetDoublev)(GLenum, GLdouble *) = NULL; -GLenum (CODEGEN_FUNCPTR *_ptrc_glGetError)() = NULL; +GLenum (CODEGEN_FUNCPTR *_ptrc_glGetError)(void) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGetFloatv)(GLenum, GLfloat *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGetIntegerv)(GLenum, GLint *) = NULL; const GLubyte * (CODEGEN_FUNCPTR *_ptrc_glGetString)(GLenum) = NULL; @@ -8357,7 +8354,7 @@ void (CODEGEN_FUNCPTR *_ptrc_glAttachShader)(GLuint, GLuint) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glBindAttribLocation)(GLuint, GLuint, const GLchar *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glBlendEquationSeparate)(GLenum, GLenum) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glCompileShader)(GLuint) = NULL; -GLuint (CODEGEN_FUNCPTR *_ptrc_glCreateProgram)() = NULL; +GLuint (CODEGEN_FUNCPTR *_ptrc_glCreateProgram)(void) = NULL; GLuint (CODEGEN_FUNCPTR *_ptrc_glCreateShader)(GLenum) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glDeleteProgram)(GLuint) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glDeleteShader)(GLuint) = NULL; @@ -8467,8 +8464,8 @@ void (CODEGEN_FUNCPTR *_ptrc_glClearBufferuiv)(GLenum, GLint, const GLuint *) = void (CODEGEN_FUNCPTR *_ptrc_glColorMaski)(GLuint, GLboolean, GLboolean, GLboolean, GLboolean) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glDisablei)(GLenum, GLuint) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glEnablei)(GLenum, GLuint) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glEndConditionalRender)() = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glEndTransformFeedback)() = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glEndConditionalRender)(void) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glEndTransformFeedback)(void) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGetBooleani_v)(GLenum, GLuint, GLboolean *) = NULL; GLint (CODEGEN_FUNCPTR *_ptrc_glGetFragDataLocation)(GLuint, const GLchar *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGetIntegeri_v)(GLenum, GLuint, GLint *) = NULL; @@ -8534,7 +8531,7 @@ void (CODEGEN_FUNCPTR *_ptrc_glMinSampleShading)(GLfloat) = NULL; -static int Load_Version_4_4() +static int Load_Version_4_4(void) { int numFailed = 0; _ptrc_glBlendFunc = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum))IntGetProcAddress("glBlendFunc"); @@ -8563,9 +8560,9 @@ static int Load_Version_4_4() if(!_ptrc_glDrawBuffer) numFailed++; _ptrc_glEnable = (void (CODEGEN_FUNCPTR *)(GLenum))IntGetProcAddress("glEnable"); if(!_ptrc_glEnable) numFailed++; - _ptrc_glFinish = (void (CODEGEN_FUNCPTR *)())IntGetProcAddress("glFinish"); + _ptrc_glFinish = (void (CODEGEN_FUNCPTR *)(void))IntGetProcAddress("glFinish"); if(!_ptrc_glFinish) numFailed++; - _ptrc_glFlush = (void (CODEGEN_FUNCPTR *)())IntGetProcAddress("glFlush"); + _ptrc_glFlush = (void (CODEGEN_FUNCPTR *)(void))IntGetProcAddress("glFlush"); if(!_ptrc_glFlush) numFailed++; _ptrc_glFrontFace = (void (CODEGEN_FUNCPTR *)(GLenum))IntGetProcAddress("glFrontFace"); if(!_ptrc_glFrontFace) numFailed++; @@ -8573,7 +8570,7 @@ static int Load_Version_4_4() if(!_ptrc_glGetBooleanv) numFailed++; _ptrc_glGetDoublev = (void (CODEGEN_FUNCPTR *)(GLenum, GLdouble *))IntGetProcAddress("glGetDoublev"); if(!_ptrc_glGetDoublev) numFailed++; - _ptrc_glGetError = (GLenum (CODEGEN_FUNCPTR *)())IntGetProcAddress("glGetError"); + _ptrc_glGetError = (GLenum (CODEGEN_FUNCPTR *)(void))IntGetProcAddress("glGetError"); if(!_ptrc_glGetError) numFailed++; _ptrc_glGetFloatv = (void (CODEGEN_FUNCPTR *)(GLenum, GLfloat *))IntGetProcAddress("glGetFloatv"); if(!_ptrc_glGetFloatv) numFailed++; @@ -8751,7 +8748,7 @@ static int Load_Version_4_4() if(!_ptrc_glBlendEquationSeparate) numFailed++; _ptrc_glCompileShader = (void (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glCompileShader"); if(!_ptrc_glCompileShader) numFailed++; - _ptrc_glCreateProgram = (GLuint (CODEGEN_FUNCPTR *)())IntGetProcAddress("glCreateProgram"); + _ptrc_glCreateProgram = (GLuint (CODEGEN_FUNCPTR *)(void))IntGetProcAddress("glCreateProgram"); if(!_ptrc_glCreateProgram) numFailed++; _ptrc_glCreateShader = (GLuint (CODEGEN_FUNCPTR *)(GLenum))IntGetProcAddress("glCreateShader"); if(!_ptrc_glCreateShader) numFailed++; @@ -8983,9 +8980,9 @@ static int Load_Version_4_4() if(!_ptrc_glDisablei) numFailed++; _ptrc_glEnablei = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint))IntGetProcAddress("glEnablei"); if(!_ptrc_glEnablei) numFailed++; - _ptrc_glEndConditionalRender = (void (CODEGEN_FUNCPTR *)())IntGetProcAddress("glEndConditionalRender"); + _ptrc_glEndConditionalRender = (void (CODEGEN_FUNCPTR *)(void))IntGetProcAddress("glEndConditionalRender"); if(!_ptrc_glEndConditionalRender) numFailed++; - _ptrc_glEndTransformFeedback = (void (CODEGEN_FUNCPTR *)())IntGetProcAddress("glEndTransformFeedback"); + _ptrc_glEndTransformFeedback = (void (CODEGEN_FUNCPTR *)(void))IntGetProcAddress("glEndTransformFeedback"); if(!_ptrc_glEndTransformFeedback) numFailed++; _ptrc_glFlushMappedBufferRange = (void (CODEGEN_FUNCPTR *)(GLenum, GLintptr, GLsizeiptr))IntGetProcAddress("glFlushMappedBufferRange"); if(!_ptrc_glFlushMappedBufferRange) numFailed++; @@ -9339,9 +9336,9 @@ static int Load_Version_4_4() if(!_ptrc_glPatchParameterfv) numFailed++; _ptrc_glPatchParameteri = (void (CODEGEN_FUNCPTR *)(GLenum, GLint))IntGetProcAddress("glPatchParameteri"); if(!_ptrc_glPatchParameteri) numFailed++; - _ptrc_glPauseTransformFeedback = (void (CODEGEN_FUNCPTR *)())IntGetProcAddress("glPauseTransformFeedback"); + _ptrc_glPauseTransformFeedback = (void (CODEGEN_FUNCPTR *)(void))IntGetProcAddress("glPauseTransformFeedback"); if(!_ptrc_glPauseTransformFeedback) numFailed++; - _ptrc_glResumeTransformFeedback = (void (CODEGEN_FUNCPTR *)())IntGetProcAddress("glResumeTransformFeedback"); + _ptrc_glResumeTransformFeedback = (void (CODEGEN_FUNCPTR *)(void))IntGetProcAddress("glResumeTransformFeedback"); if(!_ptrc_glResumeTransformFeedback) numFailed++; _ptrc_glUniform1d = (void (CODEGEN_FUNCPTR *)(GLint, GLdouble))IntGetProcAddress("glUniform1d"); if(!_ptrc_glUniform1d) numFailed++; @@ -9517,7 +9514,7 @@ static int Load_Version_4_4() if(!_ptrc_glProgramUniformMatrix4x3dv) numFailed++; _ptrc_glProgramUniformMatrix4x3fv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *))IntGetProcAddress("glProgramUniformMatrix4x3fv"); if(!_ptrc_glProgramUniformMatrix4x3fv) numFailed++; - _ptrc_glReleaseShaderCompiler = (void (CODEGEN_FUNCPTR *)())IntGetProcAddress("glReleaseShaderCompiler"); + _ptrc_glReleaseShaderCompiler = (void (CODEGEN_FUNCPTR *)(void))IntGetProcAddress("glReleaseShaderCompiler"); if(!_ptrc_glReleaseShaderCompiler) numFailed++; _ptrc_glScissorArrayv = (void (CODEGEN_FUNCPTR *)(GLuint, GLsizei, const GLint *))IntGetProcAddress("glScissorArrayv"); if(!_ptrc_glScissorArrayv) numFailed++; @@ -9569,8 +9566,6 @@ static int Load_Version_4_4() if(!_ptrc_glDrawTransformFeedbackStreamInstanced) numFailed++; _ptrc_glGetActiveAtomicCounterBufferiv = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLenum, GLint *))IntGetProcAddress("glGetActiveAtomicCounterBufferiv"); if(!_ptrc_glGetActiveAtomicCounterBufferiv) numFailed++; - _ptrc_glGetInternalformati64v = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLenum, GLsizei, GLint64 *))IntGetProcAddress("glGetInternalformati64v"); - if(!_ptrc_glGetInternalformati64v) numFailed++; _ptrc_glMemoryBarrier = (void (CODEGEN_FUNCPTR *)(GLbitfield))IntGetProcAddress("glMemoryBarrier"); if(!_ptrc_glMemoryBarrier) numFailed++; _ptrc_glTexStorage1D = (void (CODEGEN_FUNCPTR *)(GLenum, GLsizei, GLenum, GLsizei))IntGetProcAddress("glTexStorage1D"); @@ -9603,6 +9598,8 @@ static int Load_Version_4_4() if(!_ptrc_glGetDebugMessageLog) numFailed++; _ptrc_glGetFramebufferParameteriv = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLint *))IntGetProcAddress("glGetFramebufferParameteriv"); if(!_ptrc_glGetFramebufferParameteriv) numFailed++; + _ptrc_glGetInternalformati64v = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLenum, GLsizei, GLint64 *))IntGetProcAddress("glGetInternalformati64v"); + if(!_ptrc_glGetInternalformati64v) numFailed++; _ptrc_glGetObjectLabel = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLsizei, GLsizei *, GLchar *))IntGetProcAddress("glGetObjectLabel"); if(!_ptrc_glGetObjectLabel) numFailed++; _ptrc_glGetObjectPtrLabel = (void (CODEGEN_FUNCPTR *)(const void *, GLsizei, GLsizei *, GLchar *))IntGetProcAddress("glGetObjectPtrLabel"); @@ -9639,7 +9636,7 @@ static int Load_Version_4_4() if(!_ptrc_glObjectLabel) numFailed++; _ptrc_glObjectPtrLabel = (void (CODEGEN_FUNCPTR *)(const void *, GLsizei, const GLchar *))IntGetProcAddress("glObjectPtrLabel"); if(!_ptrc_glObjectPtrLabel) numFailed++; - _ptrc_glPopDebugGroup = (void (CODEGEN_FUNCPTR *)())IntGetProcAddress("glPopDebugGroup"); + _ptrc_glPopDebugGroup = (void (CODEGEN_FUNCPTR *)(void))IntGetProcAddress("glPopDebugGroup"); if(!_ptrc_glPopDebugGroup) numFailed++; _ptrc_glPushDebugGroup = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLsizei, const GLchar *))IntGetProcAddress("glPushDebugGroup"); if(!_ptrc_glPushDebugGroup) numFailed++; @@ -9684,10 +9681,10 @@ static int Load_Version_4_4() return numFailed; } -typedef int (*PFN_LOADFUNCPOINTERS)(); +typedef int (*PFN_LOADFUNCPOINTERS)(void); typedef struct ogl_StrToExtMap_s { - char *extensionName; + const char *extensionName; int *extensionVariable; PFN_LOADFUNCPOINTERS LoadExtension; } ogl_StrToExtMap; @@ -10179,7 +10176,7 @@ static ogl_StrToExtMap *FindExtEntry(const char *extensionName) return NULL; } -static void ClearExtensionVars() +static void ClearExtensionVars(void) { ogl_ext_ARB_imaging = ogl_LOAD_FAILED; ogl_ext_ARB_vertex_array_object = ogl_LOAD_FAILED; @@ -10679,7 +10676,7 @@ static void LoadExtByName(const char *extensionName) } -static void ProcExtsFromExtList() +static void ProcExtsFromExtList(void) { GLint iLoop; GLint iNumExtensions = 0; @@ -10692,7 +10689,7 @@ static void ProcExtsFromExtList() } } -int ogl_LoadFunctions() +int ogl_LoadFunctions(void) { int numFailed = 0; ClearExtensionVars(); @@ -10714,22 +10711,22 @@ int ogl_LoadFunctions() static int g_major_version = 0; static int g_minor_version = 0; -static void GetGLVersion() +static void GetGLVersion(void) { glGetIntegerv(GL_MAJOR_VERSION, &g_major_version); glGetIntegerv(GL_MINOR_VERSION, &g_minor_version); } -int ogl_GetMajorVersion() +int ogl_GetMajorVersion(void) { if(g_major_version == 0) GetGLVersion(); return g_major_version; } -int ogl_GetMinorVersion() +int ogl_GetMinorVersion(void) { - if(g_major_version == 0) //Yes, check the major version to get the minor one. + if(g_major_version == 0) /* Yes, check the major version to get the minor one. */ GetGLVersion(); return g_minor_version; } @@ -10738,7 +10735,7 @@ int ogl_IsVersionGEQ(int majorVersion, int minorVersion) { if(g_major_version == 0) GetGLVersion(); - + if(majorVersion > g_major_version) return 0; if(majorVersion < g_major_version) return 1; if(g_minor_version >= minorVersion) return 1; diff --git a/libobs-opengl/GL/gl_obs.h b/libobs-opengl/GL/gl_obs.h index a1b037b361a3d936267422fb1dc3ca2dc685b63b..51aed639957ed76e05a475c9218e4f6b1ef2adea 100644 --- a/libobs-opengl/GL/gl_obs.h +++ b/libobs-opengl/GL/gl_obs.h @@ -1,3 +1,4 @@ +/* AUTOGENERATED BY glLoadGen, DO NOT EDIT */ #ifndef POINTER_C_GENERATED_HEADER_OPENGL_H #define POINTER_C_GENERATED_HEADER_OPENGL_H @@ -62,6 +63,8 @@ #endif +#define GL_LOAD_GEN_GL_VERSION 440 + #ifndef GL_LOAD_GEN_BASIC_OPENGL_TYPEDEFS #define GL_LOAD_GEN_BASIC_OPENGL_TYPEDEFS @@ -6379,9 +6382,9 @@ extern void (CODEGEN_FUNCPTR *_ptrc_glGenTransformFeedbacks)(GLsizei, GLuint *); #define glGenTransformFeedbacks _ptrc_glGenTransformFeedbacks extern GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsTransformFeedback)(GLuint); #define glIsTransformFeedback _ptrc_glIsTransformFeedback -extern void (CODEGEN_FUNCPTR *_ptrc_glPauseTransformFeedback)(); +extern void (CODEGEN_FUNCPTR *_ptrc_glPauseTransformFeedback)(void); #define glPauseTransformFeedback _ptrc_glPauseTransformFeedback -extern void (CODEGEN_FUNCPTR *_ptrc_glResumeTransformFeedback)(); +extern void (CODEGEN_FUNCPTR *_ptrc_glResumeTransformFeedback)(void); #define glResumeTransformFeedback _ptrc_glResumeTransformFeedback #endif /*GL_ARB_transform_feedback2*/ @@ -6405,7 +6408,7 @@ extern void (CODEGEN_FUNCPTR *_ptrc_glDepthRangef)(GLfloat, GLfloat); #define glDepthRangef _ptrc_glDepthRangef extern void (CODEGEN_FUNCPTR *_ptrc_glGetShaderPrecisionFormat)(GLenum, GLenum, GLint *, GLint *); #define glGetShaderPrecisionFormat _ptrc_glGetShaderPrecisionFormat -extern void (CODEGEN_FUNCPTR *_ptrc_glReleaseShaderCompiler)(); +extern void (CODEGEN_FUNCPTR *_ptrc_glReleaseShaderCompiler)(void); #define glReleaseShaderCompiler _ptrc_glReleaseShaderCompiler extern void (CODEGEN_FUNCPTR *_ptrc_glShaderBinary)(GLsizei, const GLuint *, GLenum, const GLvoid *, GLsizei); #define glShaderBinary _ptrc_glShaderBinary @@ -6666,7 +6669,7 @@ extern void (CODEGEN_FUNCPTR *_ptrc_glObjectLabel)(GLenum, GLuint, GLsizei, cons #define glObjectLabel _ptrc_glObjectLabel extern void (CODEGEN_FUNCPTR *_ptrc_glObjectPtrLabel)(const void *, GLsizei, const GLchar *); #define glObjectPtrLabel _ptrc_glObjectPtrLabel -extern void (CODEGEN_FUNCPTR *_ptrc_glPopDebugGroup)(); +extern void (CODEGEN_FUNCPTR *_ptrc_glPopDebugGroup)(void); #define glPopDebugGroup _ptrc_glPopDebugGroup extern void (CODEGEN_FUNCPTR *_ptrc_glPushDebugGroup)(GLenum, GLuint, GLsizei, const GLchar *); #define glPushDebugGroup _ptrc_glPushDebugGroup @@ -7350,7 +7353,7 @@ extern void (CODEGEN_FUNCPTR *_ptrc_glPointParameterfvARB)(GLenum, const GLfloat #ifndef GL_ARB_robustness #define GL_ARB_robustness 1 -extern GLenum (CODEGEN_FUNCPTR *_ptrc_glGetGraphicsResetStatusARB)(); +extern GLenum (CODEGEN_FUNCPTR *_ptrc_glGetGraphicsResetStatusARB)(void); #define glGetGraphicsResetStatusARB _ptrc_glGetGraphicsResetStatusARB extern void (CODEGEN_FUNCPTR *_ptrc_glGetnColorTableARB)(GLenum, GLenum, GLenum, GLsizei, GLvoid *); #define glGetnColorTableARB _ptrc_glGetnColorTableARB @@ -7409,7 +7412,7 @@ extern void (CODEGEN_FUNCPTR *_ptrc_glAttachObjectARB)(GLhandleARB, GLhandleARB) #define glAttachObjectARB _ptrc_glAttachObjectARB extern void (CODEGEN_FUNCPTR *_ptrc_glCompileShaderARB)(GLhandleARB); #define glCompileShaderARB _ptrc_glCompileShaderARB -extern GLhandleARB (CODEGEN_FUNCPTR *_ptrc_glCreateProgramObjectARB)(); +extern GLhandleARB (CODEGEN_FUNCPTR *_ptrc_glCreateProgramObjectARB)(void); #define glCreateProgramObjectARB _ptrc_glCreateProgramObjectARB extern GLhandleARB (CODEGEN_FUNCPTR *_ptrc_glCreateShaderObjectARB)(GLenum); #define glCreateShaderObjectARB _ptrc_glCreateShaderObjectARB @@ -7827,7 +7830,7 @@ extern void (CODEGEN_FUNCPTR *_ptrc_glAlphaFragmentOp2ATI)(GLenum, GLuint, GLuin #define glAlphaFragmentOp2ATI _ptrc_glAlphaFragmentOp2ATI extern void (CODEGEN_FUNCPTR *_ptrc_glAlphaFragmentOp3ATI)(GLenum, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint); #define glAlphaFragmentOp3ATI _ptrc_glAlphaFragmentOp3ATI -extern void (CODEGEN_FUNCPTR *_ptrc_glBeginFragmentShaderATI)(); +extern void (CODEGEN_FUNCPTR *_ptrc_glBeginFragmentShaderATI)(void); #define glBeginFragmentShaderATI _ptrc_glBeginFragmentShaderATI extern void (CODEGEN_FUNCPTR *_ptrc_glBindFragmentShaderATI)(GLuint); #define glBindFragmentShaderATI _ptrc_glBindFragmentShaderATI @@ -7839,7 +7842,7 @@ extern void (CODEGEN_FUNCPTR *_ptrc_glColorFragmentOp3ATI)(GLenum, GLuint, GLuin #define glColorFragmentOp3ATI _ptrc_glColorFragmentOp3ATI extern void (CODEGEN_FUNCPTR *_ptrc_glDeleteFragmentShaderATI)(GLuint); #define glDeleteFragmentShaderATI _ptrc_glDeleteFragmentShaderATI -extern void (CODEGEN_FUNCPTR *_ptrc_glEndFragmentShaderATI)(); +extern void (CODEGEN_FUNCPTR *_ptrc_glEndFragmentShaderATI)(void); #define glEndFragmentShaderATI _ptrc_glEndFragmentShaderATI extern GLuint (CODEGEN_FUNCPTR *_ptrc_glGenFragmentShadersATI)(GLuint); #define glGenFragmentShadersATI _ptrc_glGenFragmentShadersATI @@ -8066,7 +8069,7 @@ extern void (CODEGEN_FUNCPTR *_ptrc_glCopyColorSubTableEXT)(GLenum, GLsizei, GLi #define GL_EXT_compiled_vertex_array 1 extern void (CODEGEN_FUNCPTR *_ptrc_glLockArraysEXT)(GLint, GLsizei); #define glLockArraysEXT _ptrc_glLockArraysEXT -extern void (CODEGEN_FUNCPTR *_ptrc_glUnlockArraysEXT)(); +extern void (CODEGEN_FUNCPTR *_ptrc_glUnlockArraysEXT)(void); #define glUnlockArraysEXT _ptrc_glUnlockArraysEXT #endif /*GL_EXT_compiled_vertex_array*/ @@ -9108,7 +9111,7 @@ extern void (CODEGEN_FUNCPTR *_ptrc_glBindBufferOffsetEXT)(GLenum, GLuint, GLuin #define glBindBufferOffsetEXT _ptrc_glBindBufferOffsetEXT extern void (CODEGEN_FUNCPTR *_ptrc_glBindBufferRangeEXT)(GLenum, GLuint, GLuint, GLintptr, GLsizeiptr); #define glBindBufferRangeEXT _ptrc_glBindBufferRangeEXT -extern void (CODEGEN_FUNCPTR *_ptrc_glEndTransformFeedbackEXT)(); +extern void (CODEGEN_FUNCPTR *_ptrc_glEndTransformFeedbackEXT)(void); #define glEndTransformFeedbackEXT _ptrc_glEndTransformFeedbackEXT extern void (CODEGEN_FUNCPTR *_ptrc_glGetTransformFeedbackVaryingEXT)(GLuint, GLuint, GLsizei, GLsizei *, GLsizei *, GLenum *, GLchar *); #define glGetTransformFeedbackVaryingEXT _ptrc_glGetTransformFeedbackVaryingEXT @@ -9165,7 +9168,7 @@ extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribLPointerEXT)(GLuint, GLint, GL #ifndef GL_EXT_vertex_shader #define GL_EXT_vertex_shader 1 -extern void (CODEGEN_FUNCPTR *_ptrc_glBeginVertexShaderEXT)(); +extern void (CODEGEN_FUNCPTR *_ptrc_glBeginVertexShaderEXT)(void); #define glBeginVertexShaderEXT _ptrc_glBeginVertexShaderEXT extern GLuint (CODEGEN_FUNCPTR *_ptrc_glBindLightParameterEXT)(GLenum, GLenum); #define glBindLightParameterEXT _ptrc_glBindLightParameterEXT @@ -9185,7 +9188,7 @@ extern void (CODEGEN_FUNCPTR *_ptrc_glDisableVariantClientStateEXT)(GLuint); #define glDisableVariantClientStateEXT _ptrc_glDisableVariantClientStateEXT extern void (CODEGEN_FUNCPTR *_ptrc_glEnableVariantClientStateEXT)(GLuint); #define glEnableVariantClientStateEXT _ptrc_glEnableVariantClientStateEXT -extern void (CODEGEN_FUNCPTR *_ptrc_glEndVertexShaderEXT)(); +extern void (CODEGEN_FUNCPTR *_ptrc_glEndVertexShaderEXT)(void); #define glEndVertexShaderEXT _ptrc_glEndVertexShaderEXT extern void (CODEGEN_FUNCPTR *_ptrc_glExtractComponentEXT)(GLuint, GLuint, GLuint); #define glExtractComponentEXT _ptrc_glExtractComponentEXT @@ -9269,7 +9272,7 @@ extern GLsync (CODEGEN_FUNCPTR *_ptrc_glImportSyncEXT)(GLenum, GLintptr, GLbitfi #ifndef GL_GREMEDY_frame_terminator #define GL_GREMEDY_frame_terminator 1 -extern void (CODEGEN_FUNCPTR *_ptrc_glFrameTerminatorGREMEDY)(); +extern void (CODEGEN_FUNCPTR *_ptrc_glFrameTerminatorGREMEDY)(void); #define glFrameTerminatorGREMEDY _ptrc_glFrameTerminatorGREMEDY #endif /*GL_GREMEDY_frame_terminator*/ @@ -9370,7 +9373,7 @@ extern void (CODEGEN_FUNCPTR *_ptrc_glVertexPointervINTEL)(GLint, GLenum, const #ifndef GL_MESA_resize_buffers #define GL_MESA_resize_buffers 1 -extern void (CODEGEN_FUNCPTR *_ptrc_glResizeBuffersMESA)(); +extern void (CODEGEN_FUNCPTR *_ptrc_glResizeBuffersMESA)(void); #define glResizeBuffersMESA _ptrc_glResizeBuffersMESA #endif /*GL_MESA_resize_buffers*/ @@ -9431,7 +9434,7 @@ extern void (CODEGEN_FUNCPTR *_ptrc_glWindowPos4svMESA)(const GLshort *); #define GL_NVX_conditional_render 1 extern void (CODEGEN_FUNCPTR *_ptrc_glBeginConditionalRenderNVX)(GLuint); #define glBeginConditionalRenderNVX _ptrc_glBeginConditionalRenderNVX -extern void (CODEGEN_FUNCPTR *_ptrc_glEndConditionalRenderNVX)(); +extern void (CODEGEN_FUNCPTR *_ptrc_glEndConditionalRenderNVX)(void); #define glEndConditionalRenderNVX _ptrc_glEndConditionalRenderNVX #endif /*GL_NVX_conditional_render*/ @@ -9475,7 +9478,7 @@ extern void (CODEGEN_FUNCPTR *_ptrc_glUniformHandleui64vNV)(GLint, GLsizei, cons #ifndef GL_NV_blend_equation_advanced #define GL_NV_blend_equation_advanced 1 -extern void (CODEGEN_FUNCPTR *_ptrc_glBlendBarrierNV)(); +extern void (CODEGEN_FUNCPTR *_ptrc_glBlendBarrierNV)(void); #define glBlendBarrierNV _ptrc_glBlendBarrierNV extern void (CODEGEN_FUNCPTR *_ptrc_glBlendParameteriNV)(GLenum, GLint); #define glBlendParameteriNV _ptrc_glBlendParameteriNV @@ -9488,7 +9491,7 @@ extern void (CODEGEN_FUNCPTR *_ptrc_glBlendParameteriNV)(GLenum, GLint); #define GL_NV_conditional_render 1 extern void (CODEGEN_FUNCPTR *_ptrc_glBeginConditionalRenderNV)(GLuint, GLenum); #define glBeginConditionalRenderNV _ptrc_glBeginConditionalRenderNV -extern void (CODEGEN_FUNCPTR *_ptrc_glEndConditionalRenderNV)(); +extern void (CODEGEN_FUNCPTR *_ptrc_glEndConditionalRenderNV)(void); #define glEndConditionalRenderNV _ptrc_glEndConditionalRenderNV #endif /*GL_NV_conditional_render*/ @@ -9827,7 +9830,7 @@ extern void (CODEGEN_FUNCPTR *_ptrc_glBeginOcclusionQueryNV)(GLuint); #define glBeginOcclusionQueryNV _ptrc_glBeginOcclusionQueryNV extern void (CODEGEN_FUNCPTR *_ptrc_glDeleteOcclusionQueriesNV)(GLsizei, const GLuint *); #define glDeleteOcclusionQueriesNV _ptrc_glDeleteOcclusionQueriesNV -extern void (CODEGEN_FUNCPTR *_ptrc_glEndOcclusionQueryNV)(); +extern void (CODEGEN_FUNCPTR *_ptrc_glEndOcclusionQueryNV)(void); #define glEndOcclusionQueryNV _ptrc_glEndOcclusionQueryNV extern void (CODEGEN_FUNCPTR *_ptrc_glGenOcclusionQueriesNV)(GLsizei, GLuint *); #define glGenOcclusionQueriesNV _ptrc_glGenOcclusionQueriesNV @@ -9989,7 +9992,7 @@ extern void (CODEGEN_FUNCPTR *_ptrc_glPresentFrameKeyedNV)(GLuint, GLuint64EXT, #define GL_NV_primitive_restart 1 extern void (CODEGEN_FUNCPTR *_ptrc_glPrimitiveRestartIndexNV)(GLuint); #define glPrimitiveRestartIndexNV _ptrc_glPrimitiveRestartIndexNV -extern void (CODEGEN_FUNCPTR *_ptrc_glPrimitiveRestartNV)(); +extern void (CODEGEN_FUNCPTR *_ptrc_glPrimitiveRestartNV)(void); #define glPrimitiveRestartNV _ptrc_glPrimitiveRestartNV #endif /*GL_NV_primitive_restart*/ @@ -10072,7 +10075,7 @@ extern void (CODEGEN_FUNCPTR *_ptrc_glUniformui64vNV)(GLint, GLsizei, const GLui #ifndef GL_NV_texture_barrier #define GL_NV_texture_barrier 1 -extern void (CODEGEN_FUNCPTR *_ptrc_glTextureBarrierNV)(); +extern void (CODEGEN_FUNCPTR *_ptrc_glTextureBarrierNV)(void); #define glTextureBarrierNV _ptrc_glTextureBarrierNV #endif /*GL_NV_texture_barrier*/ @@ -10111,7 +10114,7 @@ extern void (CODEGEN_FUNCPTR *_ptrc_glBindBufferOffsetNV)(GLenum, GLuint, GLuint #define glBindBufferOffsetNV _ptrc_glBindBufferOffsetNV extern void (CODEGEN_FUNCPTR *_ptrc_glBindBufferRangeNV)(GLenum, GLuint, GLuint, GLintptr, GLsizeiptr); #define glBindBufferRangeNV _ptrc_glBindBufferRangeNV -extern void (CODEGEN_FUNCPTR *_ptrc_glEndTransformFeedbackNV)(); +extern void (CODEGEN_FUNCPTR *_ptrc_glEndTransformFeedbackNV)(void); #define glEndTransformFeedbackNV _ptrc_glEndTransformFeedbackNV extern void (CODEGEN_FUNCPTR *_ptrc_glGetActiveVaryingNV)(GLuint, GLuint, GLsizei, GLsizei *, GLsizei *, GLenum *, GLchar *); #define glGetActiveVaryingNV _ptrc_glGetActiveVaryingNV @@ -10139,15 +10142,15 @@ extern void (CODEGEN_FUNCPTR *_ptrc_glGenTransformFeedbacksNV)(GLsizei, GLuint * #define glGenTransformFeedbacksNV _ptrc_glGenTransformFeedbacksNV extern GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsTransformFeedbackNV)(GLuint); #define glIsTransformFeedbackNV _ptrc_glIsTransformFeedbackNV -extern void (CODEGEN_FUNCPTR *_ptrc_glPauseTransformFeedbackNV)(); +extern void (CODEGEN_FUNCPTR *_ptrc_glPauseTransformFeedbackNV)(void); #define glPauseTransformFeedbackNV _ptrc_glPauseTransformFeedbackNV -extern void (CODEGEN_FUNCPTR *_ptrc_glResumeTransformFeedbackNV)(); +extern void (CODEGEN_FUNCPTR *_ptrc_glResumeTransformFeedbackNV)(void); #define glResumeTransformFeedbackNV _ptrc_glResumeTransformFeedbackNV #endif /*GL_NV_transform_feedback2*/ #ifndef GL_NV_vdpau_interop #define GL_NV_vdpau_interop 1 -extern void (CODEGEN_FUNCPTR *_ptrc_glVDPAUFiniNV)(); +extern void (CODEGEN_FUNCPTR *_ptrc_glVDPAUFiniNV)(void); #define glVDPAUFiniNV _ptrc_glVDPAUFiniNV extern void (CODEGEN_FUNCPTR *_ptrc_glVDPAUGetSurfaceivNV)(GLvdpauSurfaceNV, GLenum, GLsizei, GLsizei *, GLint *); #define glVDPAUGetSurfaceivNV _ptrc_glVDPAUGetSurfaceivNV @@ -10171,7 +10174,7 @@ extern void (CODEGEN_FUNCPTR *_ptrc_glVDPAUUnregisterSurfaceNV)(GLvdpauSurfaceNV #ifndef GL_NV_vertex_array_range #define GL_NV_vertex_array_range 1 -extern void (CODEGEN_FUNCPTR *_ptrc_glFlushVertexArrayRangeNV)(); +extern void (CODEGEN_FUNCPTR *_ptrc_glFlushVertexArrayRangeNV)(void); #define glFlushVertexArrayRangeNV _ptrc_glFlushVertexArrayRangeNV extern void (CODEGEN_FUNCPTR *_ptrc_glVertexArrayRangeNV)(GLsizei, const GLvoid *); #define glVertexArrayRangeNV _ptrc_glVertexArrayRangeNV @@ -10868,7 +10871,7 @@ extern GLint (CODEGEN_FUNCPTR *_ptrc_glPollAsyncSGIX)(GLuint *); #ifndef GL_SGIX_flush_raster #define GL_SGIX_flush_raster 1 -extern void (CODEGEN_FUNCPTR *_ptrc_glFlushRasterSGIX)(); +extern void (CODEGEN_FUNCPTR *_ptrc_glFlushRasterSGIX)(void); #define glFlushRasterSGIX _ptrc_glFlushRasterSGIX #endif /*GL_SGIX_flush_raster*/ @@ -10927,7 +10930,7 @@ extern void (CODEGEN_FUNCPTR *_ptrc_glIglooInterfaceSGIX)(GLenum, const GLvoid * #ifndef GL_SGIX_instruments #define GL_SGIX_instruments 1 -extern GLint (CODEGEN_FUNCPTR *_ptrc_glGetInstrumentsSGIX)(); +extern GLint (CODEGEN_FUNCPTR *_ptrc_glGetInstrumentsSGIX)(void); #define glGetInstrumentsSGIX _ptrc_glGetInstrumentsSGIX extern void (CODEGEN_FUNCPTR *_ptrc_glInstrumentsBufferSGIX)(GLsizei, GLint *); #define glInstrumentsBufferSGIX _ptrc_glInstrumentsBufferSGIX @@ -10935,7 +10938,7 @@ extern GLint (CODEGEN_FUNCPTR *_ptrc_glPollInstrumentsSGIX)(GLint *); #define glPollInstrumentsSGIX _ptrc_glPollInstrumentsSGIX extern void (CODEGEN_FUNCPTR *_ptrc_glReadInstrumentsSGIX)(GLint); #define glReadInstrumentsSGIX _ptrc_glReadInstrumentsSGIX -extern void (CODEGEN_FUNCPTR *_ptrc_glStartInstrumentsSGIX)(); +extern void (CODEGEN_FUNCPTR *_ptrc_glStartInstrumentsSGIX)(void); #define glStartInstrumentsSGIX _ptrc_glStartInstrumentsSGIX extern void (CODEGEN_FUNCPTR *_ptrc_glStopInstrumentsSGIX)(GLint); #define glStopInstrumentsSGIX _ptrc_glStopInstrumentsSGIX @@ -11003,7 +11006,7 @@ extern void (CODEGEN_FUNCPTR *_ptrc_glSpriteParameterivSGIX)(GLenum, const GLint #ifndef GL_SGIX_tag_sample_buffer #define GL_SGIX_tag_sample_buffer 1 -extern void (CODEGEN_FUNCPTR *_ptrc_glTagSampleBufferSGIX)(); +extern void (CODEGEN_FUNCPTR *_ptrc_glTagSampleBufferSGIX)(void); #define glTagSampleBufferSGIX _ptrc_glTagSampleBufferSGIX #endif /*GL_SGIX_tag_sample_buffer*/ @@ -11038,7 +11041,7 @@ extern void (CODEGEN_FUNCPTR *_ptrc_glGetColorTableSGI)(GLenum, GLenum, GLenum, #ifndef GL_SUNX_constant_data #define GL_SUNX_constant_data 1 -extern void (CODEGEN_FUNCPTR *_ptrc_glFinishTextureSUNX)(); +extern void (CODEGEN_FUNCPTR *_ptrc_glFinishTextureSUNX)(void); #define glFinishTextureSUNX _ptrc_glFinishTextureSUNX #endif /*GL_SUNX_constant_data*/ @@ -11200,9 +11203,9 @@ extern void (CODEGEN_FUNCPTR *_ptrc_glDrawBuffer)(GLenum); #define glDrawBuffer _ptrc_glDrawBuffer extern void (CODEGEN_FUNCPTR *_ptrc_glEnable)(GLenum); #define glEnable _ptrc_glEnable -extern void (CODEGEN_FUNCPTR *_ptrc_glFinish)(); +extern void (CODEGEN_FUNCPTR *_ptrc_glFinish)(void); #define glFinish _ptrc_glFinish -extern void (CODEGEN_FUNCPTR *_ptrc_glFlush)(); +extern void (CODEGEN_FUNCPTR *_ptrc_glFlush)(void); #define glFlush _ptrc_glFlush extern void (CODEGEN_FUNCPTR *_ptrc_glFrontFace)(GLenum); #define glFrontFace _ptrc_glFrontFace @@ -11210,7 +11213,7 @@ extern void (CODEGEN_FUNCPTR *_ptrc_glGetBooleanv)(GLenum, GLboolean *); #define glGetBooleanv _ptrc_glGetBooleanv extern void (CODEGEN_FUNCPTR *_ptrc_glGetDoublev)(GLenum, GLdouble *); #define glGetDoublev _ptrc_glGetDoublev -extern GLenum (CODEGEN_FUNCPTR *_ptrc_glGetError)(); +extern GLenum (CODEGEN_FUNCPTR *_ptrc_glGetError)(void); #define glGetError _ptrc_glGetError extern void (CODEGEN_FUNCPTR *_ptrc_glGetFloatv)(GLenum, GLfloat *); #define glGetFloatv _ptrc_glGetFloatv @@ -11394,7 +11397,7 @@ extern void (CODEGEN_FUNCPTR *_ptrc_glBlendEquationSeparate)(GLenum, GLenum); #define glBlendEquationSeparate _ptrc_glBlendEquationSeparate extern void (CODEGEN_FUNCPTR *_ptrc_glCompileShader)(GLuint); #define glCompileShader _ptrc_glCompileShader -extern GLuint (CODEGEN_FUNCPTR *_ptrc_glCreateProgram)(); +extern GLuint (CODEGEN_FUNCPTR *_ptrc_glCreateProgram)(void); #define glCreateProgram _ptrc_glCreateProgram extern GLuint (CODEGEN_FUNCPTR *_ptrc_glCreateShader)(GLenum); #define glCreateShader _ptrc_glCreateShader @@ -11628,9 +11631,9 @@ extern void (CODEGEN_FUNCPTR *_ptrc_glDisablei)(GLenum, GLuint); #define glDisablei _ptrc_glDisablei extern void (CODEGEN_FUNCPTR *_ptrc_glEnablei)(GLenum, GLuint); #define glEnablei _ptrc_glEnablei -extern void (CODEGEN_FUNCPTR *_ptrc_glEndConditionalRender)(); +extern void (CODEGEN_FUNCPTR *_ptrc_glEndConditionalRender)(void); #define glEndConditionalRender _ptrc_glEndConditionalRender -extern void (CODEGEN_FUNCPTR *_ptrc_glEndTransformFeedback)(); +extern void (CODEGEN_FUNCPTR *_ptrc_glEndTransformFeedback)(void); #define glEndTransformFeedback _ptrc_glEndTransformFeedback extern void (CODEGEN_FUNCPTR *_ptrc_glFlushMappedBufferRange)(GLenum, GLintptr, GLsizeiptr); #define glFlushMappedBufferRange _ptrc_glFlushMappedBufferRange @@ -11988,9 +11991,9 @@ extern void (CODEGEN_FUNCPTR *_ptrc_glPatchParameterfv)(GLenum, const GLfloat *) #define glPatchParameterfv _ptrc_glPatchParameterfv extern void (CODEGEN_FUNCPTR *_ptrc_glPatchParameteri)(GLenum, GLint); #define glPatchParameteri _ptrc_glPatchParameteri -extern void (CODEGEN_FUNCPTR *_ptrc_glPauseTransformFeedback)(); +extern void (CODEGEN_FUNCPTR *_ptrc_glPauseTransformFeedback)(void); #define glPauseTransformFeedback _ptrc_glPauseTransformFeedback -extern void (CODEGEN_FUNCPTR *_ptrc_glResumeTransformFeedback)(); +extern void (CODEGEN_FUNCPTR *_ptrc_glResumeTransformFeedback)(void); #define glResumeTransformFeedback _ptrc_glResumeTransformFeedback extern void (CODEGEN_FUNCPTR *_ptrc_glUniform1d)(GLint, GLdouble); #define glUniform1d _ptrc_glUniform1d @@ -12167,7 +12170,7 @@ extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix4x3dv)(GLuint, GLint, #define glProgramUniformMatrix4x3dv _ptrc_glProgramUniformMatrix4x3dv extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix4x3fv)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *); #define glProgramUniformMatrix4x3fv _ptrc_glProgramUniformMatrix4x3fv -extern void (CODEGEN_FUNCPTR *_ptrc_glReleaseShaderCompiler)(); +extern void (CODEGEN_FUNCPTR *_ptrc_glReleaseShaderCompiler)(void); #define glReleaseShaderCompiler _ptrc_glReleaseShaderCompiler extern void (CODEGEN_FUNCPTR *_ptrc_glScissorArrayv)(GLuint, GLsizei, const GLint *); #define glScissorArrayv _ptrc_glScissorArrayv @@ -12220,8 +12223,6 @@ extern void (CODEGEN_FUNCPTR *_ptrc_glDrawTransformFeedbackStreamInstanced)(GLen #define glDrawTransformFeedbackStreamInstanced _ptrc_glDrawTransformFeedbackStreamInstanced extern void (CODEGEN_FUNCPTR *_ptrc_glGetActiveAtomicCounterBufferiv)(GLuint, GLuint, GLenum, GLint *); #define glGetActiveAtomicCounterBufferiv _ptrc_glGetActiveAtomicCounterBufferiv -extern void (CODEGEN_FUNCPTR *_ptrc_glGetInternalformati64v)(GLenum, GLenum, GLenum, GLsizei, GLint64 *); -#define glGetInternalformati64v _ptrc_glGetInternalformati64v extern void (CODEGEN_FUNCPTR *_ptrc_glMemoryBarrier)(GLbitfield); #define glMemoryBarrier _ptrc_glMemoryBarrier extern void (CODEGEN_FUNCPTR *_ptrc_glTexStorage1D)(GLenum, GLsizei, GLenum, GLsizei); @@ -12255,6 +12256,8 @@ extern GLuint (CODEGEN_FUNCPTR *_ptrc_glGetDebugMessageLog)(GLuint, GLsizei, GLe #define glGetDebugMessageLog _ptrc_glGetDebugMessageLog extern void (CODEGEN_FUNCPTR *_ptrc_glGetFramebufferParameteriv)(GLenum, GLenum, GLint *); #define glGetFramebufferParameteriv _ptrc_glGetFramebufferParameteriv +extern void (CODEGEN_FUNCPTR *_ptrc_glGetInternalformati64v)(GLenum, GLenum, GLenum, GLsizei, GLint64 *); +#define glGetInternalformati64v _ptrc_glGetInternalformati64v extern void (CODEGEN_FUNCPTR *_ptrc_glGetObjectLabel)(GLenum, GLuint, GLsizei, GLsizei *, GLchar *); #define glGetObjectLabel _ptrc_glGetObjectLabel extern void (CODEGEN_FUNCPTR *_ptrc_glGetObjectPtrLabel)(const void *, GLsizei, GLsizei *, GLchar *); @@ -12291,7 +12294,7 @@ extern void (CODEGEN_FUNCPTR *_ptrc_glObjectLabel)(GLenum, GLuint, GLsizei, cons #define glObjectLabel _ptrc_glObjectLabel extern void (CODEGEN_FUNCPTR *_ptrc_glObjectPtrLabel)(const void *, GLsizei, const GLchar *); #define glObjectPtrLabel _ptrc_glObjectPtrLabel -extern void (CODEGEN_FUNCPTR *_ptrc_glPopDebugGroup)(); +extern void (CODEGEN_FUNCPTR *_ptrc_glPopDebugGroup)(void); #define glPopDebugGroup _ptrc_glPopDebugGroup extern void (CODEGEN_FUNCPTR *_ptrc_glPushDebugGroup)(GLenum, GLuint, GLsizei, const GLchar *); #define glPushDebugGroup _ptrc_glPushDebugGroup @@ -12338,17 +12341,17 @@ extern void (CODEGEN_FUNCPTR *_ptrc_glClearTexSubImage)(GLuint, GLint, GLint, GL enum ogl_LoadStatus { ogl_LOAD_FAILED = 0, - ogl_LOAD_SUCCEEDED = 1, + ogl_LOAD_SUCCEEDED = 1 }; -int ogl_LoadFunctions(); +int ogl_LoadFunctions(void); -int ogl_GetMinorVersion(); -int ogl_GetMajorVersion(); +int ogl_GetMinorVersion(void); +int ogl_GetMajorVersion(void); int ogl_IsVersionGEQ(int majorVersion, int minorVersion); #ifdef __cplusplus } #endif /*__cplusplus*/ -#endif //POINTER_C_GENERATED_HEADER_OPENGL_H +#endif /* POINTER_C_GENERATED_HEADER_OPENGL_H */ diff --git a/libobs-opengl/GL/glx_obs.c b/libobs-opengl/GL/glx_obs.c index 7fa8033d85b1a7b809b2cb5f7210c09afe20eddd..cdf5440e2911055bd7f34a740b21c2d760c6aea9 100644 --- a/libobs-opengl/GL/glx_obs.c +++ b/libobs-opengl/GL/glx_obs.c @@ -1,3 +1,4 @@ +/* AUTOGENERATED BY glLoadGen, DO NOT EDIT */ #include #include #include @@ -44,17 +45,14 @@ static PROC WinGetProcAddress(const char *name) /* Linux, FreeBSD, other */ #ifndef IntGetProcAddress - #ifndef GLX_ARB_get_proc_address - #define GLX_ARB_get_proc_address 1 - - typedef void (*__GLXextFuncPtr)(void); - extern __GLXextFuncPtr glXGetProcAddressARB (const GLubyte *); - - #endif /* GLX_ARB_get_proc_address */ + extern void ( * glXGetProcAddressARB (const GLubyte *procName)) (void); #define IntGetProcAddress(name) (*glXGetProcAddressARB)((const GLubyte*)name) #endif +/* TODO: Need to eventually use eglGetProcAddress */ + +int glx_ext_NV_copy_image = glx_LOAD_FAILED; int glx_ext_ARB_create_context = glx_LOAD_FAILED; int glx_ext_ARB_create_context_profile = glx_LOAD_FAILED; int glx_ext_ARB_create_context_robustness = glx_LOAD_FAILED; @@ -68,9 +66,19 @@ int glx_ext_EXT_import_context = glx_LOAD_FAILED; int glx_ext_EXT_swap_control = glx_LOAD_FAILED; int glx_ext_EXT_swap_control_tear = glx_LOAD_FAILED; +void (CODEGEN_FUNCPTR *_ptrc_glXCopyImageSubDataNV)(Display *, GLXContext, GLuint, GLenum, GLint, GLint, GLint, GLint, GLXContext, GLuint, GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei) = NULL; + +static int Load_NV_copy_image(void) +{ + int numFailed = 0; + _ptrc_glXCopyImageSubDataNV = (void (CODEGEN_FUNCPTR *)(Display *, GLXContext, GLuint, GLenum, GLint, GLint, GLint, GLint, GLXContext, GLuint, GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei))IntGetProcAddress("glXCopyImageSubDataNV"); + if(!_ptrc_glXCopyImageSubDataNV) numFailed++; + return numFailed; +} + GLXContext (CODEGEN_FUNCPTR *_ptrc_glXCreateContextAttribsARB)(Display *, GLXFBConfig, GLXContext, Bool, const int *) = NULL; -static int Load_ARB_create_context() +static int Load_ARB_create_context(void) { int numFailed = 0; _ptrc_glXCreateContextAttribsARB = (GLXContext (CODEGEN_FUNCPTR *)(Display *, GLXFBConfig, GLXContext, Bool, const int *))IntGetProcAddress("glXCreateContextAttribsARB"); @@ -80,18 +88,18 @@ static int Load_ARB_create_context() void (CODEGEN_FUNCPTR *_ptrc_glXFreeContextEXT)(Display *, GLXContext) = NULL; GLXContextID (CODEGEN_FUNCPTR *_ptrc_glXGetContextIDEXT)(const GLXContext) = NULL; -Display * (CODEGEN_FUNCPTR *_ptrc_glXGetCurrentDisplayEXT)() = NULL; +Display * (CODEGEN_FUNCPTR *_ptrc_glXGetCurrentDisplayEXT)(void) = NULL; GLXContext (CODEGEN_FUNCPTR *_ptrc_glXImportContextEXT)(Display *, GLXContextID) = NULL; int (CODEGEN_FUNCPTR *_ptrc_glXQueryContextInfoEXT)(Display *, GLXContext, int, int *) = NULL; -static int Load_EXT_import_context() +static int Load_EXT_import_context(void) { int numFailed = 0; _ptrc_glXFreeContextEXT = (void (CODEGEN_FUNCPTR *)(Display *, GLXContext))IntGetProcAddress("glXFreeContextEXT"); if(!_ptrc_glXFreeContextEXT) numFailed++; _ptrc_glXGetContextIDEXT = (GLXContextID (CODEGEN_FUNCPTR *)(const GLXContext))IntGetProcAddress("glXGetContextIDEXT"); if(!_ptrc_glXGetContextIDEXT) numFailed++; - _ptrc_glXGetCurrentDisplayEXT = (Display * (CODEGEN_FUNCPTR *)())IntGetProcAddress("glXGetCurrentDisplayEXT"); + _ptrc_glXGetCurrentDisplayEXT = (Display * (CODEGEN_FUNCPTR *)(void))IntGetProcAddress("glXGetCurrentDisplayEXT"); if(!_ptrc_glXGetCurrentDisplayEXT) numFailed++; _ptrc_glXImportContextEXT = (GLXContext (CODEGEN_FUNCPTR *)(Display *, GLXContextID))IntGetProcAddress("glXImportContextEXT"); if(!_ptrc_glXImportContextEXT) numFailed++; @@ -102,7 +110,7 @@ static int Load_EXT_import_context() void (CODEGEN_FUNCPTR *_ptrc_glXSwapIntervalEXT)(Display *, GLXDrawable, int) = NULL; -static int Load_EXT_swap_control() +static int Load_EXT_swap_control(void) { int numFailed = 0; _ptrc_glXSwapIntervalEXT = (void (CODEGEN_FUNCPTR *)(Display *, GLXDrawable, int))IntGetProcAddress("glXSwapIntervalEXT"); @@ -110,15 +118,16 @@ static int Load_EXT_swap_control() return numFailed; } -typedef int (*PFN_LOADFUNCPOINTERS)(); +typedef int (*PFN_LOADFUNCPOINTERS)(void); typedef struct glx_StrToExtMap_s { - char *extensionName; + const char *extensionName; int *extensionVariable; PFN_LOADFUNCPOINTERS LoadExtension; } glx_StrToExtMap; -static glx_StrToExtMap ExtensionMap[12] = { +static glx_StrToExtMap ExtensionMap[13] = { + {"GLX_NV_copy_image", &glx_ext_NV_copy_image, Load_NV_copy_image}, {"GLX_ARB_create_context", &glx_ext_ARB_create_context, Load_ARB_create_context}, {"GLX_ARB_create_context_profile", &glx_ext_ARB_create_context_profile, NULL}, {"GLX_ARB_create_context_robustness", &glx_ext_ARB_create_context_robustness, NULL}, @@ -133,7 +142,7 @@ static glx_StrToExtMap ExtensionMap[12] = { {"GLX_EXT_swap_control_tear", &glx_ext_EXT_swap_control_tear, NULL}, }; -static int g_extensionMapSize = 12; +static int g_extensionMapSize = 13; static glx_StrToExtMap *FindExtEntry(const char *extensionName) { @@ -148,8 +157,9 @@ static glx_StrToExtMap *FindExtEntry(const char *extensionName) return NULL; } -static void ClearExtensionVars() +static void ClearExtensionVars(void) { + glx_ext_NV_copy_image = glx_LOAD_FAILED; glx_ext_ARB_create_context = glx_LOAD_FAILED; glx_ext_ARB_create_context_profile = glx_LOAD_FAILED; glx_ext_ARB_create_context_robustness = glx_LOAD_FAILED; diff --git a/libobs-opengl/GL/glx_obs.h b/libobs-opengl/GL/glx_obs.h index 450af33e965e9c807ddce3e7007b00a124942223..87c8c951361324661f72f1ec77f2cce2aa38ca5f 100644 --- a/libobs-opengl/GL/glx_obs.h +++ b/libobs-opengl/GL/glx_obs.h @@ -1,3 +1,4 @@ +/* AUTOGENERATED BY glLoadGen, DO NOT EDIT */ #ifndef POINTER_C_GENERATED_HEADER_GLXWIN_H #define POINTER_C_GENERATED_HEADER_GLXWIN_H @@ -37,6 +38,7 @@ typedef double GLclampd; #endif /*GL_LOAD_GEN_BASIC_OPENGL_TYPEDEFS*/ + #ifndef GL_LOAD_GEN_BASIC_OPENGL_TYPEDEFS #define GL_LOAD_GEN_BASIC_OPENGL_TYPEDEFS @@ -117,6 +119,7 @@ typedef unsigned __int64 uint64_t; extern "C" { #endif /*__cplusplus*/ +extern int glx_ext_NV_copy_image; extern int glx_ext_ARB_create_context; extern int glx_ext_ARB_create_context_profile; extern int glx_ext_ARB_create_context_robustness; @@ -169,6 +172,12 @@ extern int glx_ext_EXT_swap_control_tear; #define GLX_LATE_SWAPS_TEAR_EXT 0x20F3 +#ifndef GLX_NV_copy_image +#define GLX_NV_copy_image 1 +extern void (CODEGEN_FUNCPTR *_ptrc_glXCopyImageSubDataNV)(Display *, GLXContext, GLuint, GLenum, GLint, GLint, GLint, GLint, GLXContext, GLuint, GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei); +#define glXCopyImageSubDataNV _ptrc_glXCopyImageSubDataNV +#endif /*GLX_NV_copy_image*/ + #ifndef GLX_ARB_create_context #define GLX_ARB_create_context 1 extern GLXContext (CODEGEN_FUNCPTR *_ptrc_glXCreateContextAttribsARB)(Display *, GLXFBConfig, GLXContext, Bool, const int *); @@ -189,7 +198,7 @@ extern void (CODEGEN_FUNCPTR *_ptrc_glXFreeContextEXT)(Display *, GLXContext); #define glXFreeContextEXT _ptrc_glXFreeContextEXT extern GLXContextID (CODEGEN_FUNCPTR *_ptrc_glXGetContextIDEXT)(const GLXContext); #define glXGetContextIDEXT _ptrc_glXGetContextIDEXT -extern Display * (CODEGEN_FUNCPTR *_ptrc_glXGetCurrentDisplayEXT)(); +extern Display * (CODEGEN_FUNCPTR *_ptrc_glXGetCurrentDisplayEXT)(void); #define glXGetCurrentDisplayEXT _ptrc_glXGetCurrentDisplayEXT extern GLXContext (CODEGEN_FUNCPTR *_ptrc_glXImportContextEXT)(Display *, GLXContextID); #define glXImportContextEXT _ptrc_glXImportContextEXT @@ -207,7 +216,7 @@ extern void (CODEGEN_FUNCPTR *_ptrc_glXSwapIntervalEXT)(Display *, GLXDrawable, enum glx_LoadStatus { glx_LOAD_FAILED = 0, - glx_LOAD_SUCCEEDED = 1, + glx_LOAD_SUCCEEDED = 1 }; int glx_LoadFunctions(Display *display, int screen); @@ -217,4 +226,4 @@ int glx_LoadFunctions(Display *display, int screen); } #endif /*__cplusplus*/ -#endif //POINTER_C_GENERATED_HEADER_GLXWIN_H +#endif /* POINTER_C_GENERATED_HEADER_GLXWIN_H */ diff --git a/libobs-opengl/GL/wgl_obs.c b/libobs-opengl/GL/wgl_obs.c index 53fc68741d67e0c492fc03fd9c3cae85ac34dd05..86c9ab68d2b99f767e3765c48e690dbfde1230ef 100644 --- a/libobs-opengl/GL/wgl_obs.c +++ b/libobs-opengl/GL/wgl_obs.c @@ -1,3 +1,4 @@ +/* AUTOGENERATED BY glLoadGen, DO NOT EDIT */ #include #include #include @@ -44,17 +45,13 @@ static PROC WinGetProcAddress(const char *name) /* Linux, FreeBSD, other */ #ifndef IntGetProcAddress - #ifndef GLX_ARB_get_proc_address - #define GLX_ARB_get_proc_address 1 - - typedef void (*__GLXextFuncPtr)(void); - extern __GLXextFuncPtr glXGetProcAddressARB (const GLubyte *); - - #endif /* GLX_ARB_get_proc_address */ + extern void ( * glXGetProcAddressARB (const GLubyte *procName)) (void); #define IntGetProcAddress(name) (*glXGetProcAddressARB)((const GLubyte*)name) #endif +/* TODO: Need to eventually use eglGetProcAddress */ + int wgl_ext_ARB_multisample = wgl_LOAD_FAILED; int wgl_ext_ARB_extensions_string = wgl_LOAD_FAILED; int wgl_ext_ARB_pixel_format = wgl_LOAD_FAILED; @@ -71,7 +68,7 @@ int wgl_ext_NV_swap_group = wgl_LOAD_FAILED; const char * (CODEGEN_FUNCPTR *_ptrc_wglGetExtensionsStringARB)(HDC) = NULL; -static int Load_ARB_extensions_string() +static int Load_ARB_extensions_string(void) { int numFailed = 0; _ptrc_wglGetExtensionsStringARB = (const char * (CODEGEN_FUNCPTR *)(HDC))IntGetProcAddress("wglGetExtensionsStringARB"); @@ -83,7 +80,7 @@ BOOL (CODEGEN_FUNCPTR *_ptrc_wglChoosePixelFormatARB)(HDC, const int *, const FL BOOL (CODEGEN_FUNCPTR *_ptrc_wglGetPixelFormatAttribfvARB)(HDC, int, int, UINT, const int *, FLOAT *) = NULL; BOOL (CODEGEN_FUNCPTR *_ptrc_wglGetPixelFormatAttribivARB)(HDC, int, int, UINT, const int *, int *) = NULL; -static int Load_ARB_pixel_format() +static int Load_ARB_pixel_format(void) { int numFailed = 0; _ptrc_wglChoosePixelFormatARB = (BOOL (CODEGEN_FUNCPTR *)(HDC, const int *, const FLOAT *, UINT, int *, UINT *))IntGetProcAddress("wglChoosePixelFormatARB"); @@ -97,7 +94,7 @@ static int Load_ARB_pixel_format() HGLRC (CODEGEN_FUNCPTR *_ptrc_wglCreateContextAttribsARB)(HDC, HGLRC, const int *) = NULL; -static int Load_ARB_create_context() +static int Load_ARB_create_context(void) { int numFailed = 0; _ptrc_wglCreateContextAttribsARB = (HGLRC (CODEGEN_FUNCPTR *)(HDC, HGLRC, const int *))IntGetProcAddress("wglCreateContextAttribsARB"); @@ -105,13 +102,13 @@ static int Load_ARB_create_context() return numFailed; } -int (CODEGEN_FUNCPTR *_ptrc_wglGetSwapIntervalEXT)() = NULL; +int (CODEGEN_FUNCPTR *_ptrc_wglGetSwapIntervalEXT)(void) = NULL; BOOL (CODEGEN_FUNCPTR *_ptrc_wglSwapIntervalEXT)(int) = NULL; -static int Load_EXT_swap_control() +static int Load_EXT_swap_control(void) { int numFailed = 0; - _ptrc_wglGetSwapIntervalEXT = (int (CODEGEN_FUNCPTR *)())IntGetProcAddress("wglGetSwapIntervalEXT"); + _ptrc_wglGetSwapIntervalEXT = (int (CODEGEN_FUNCPTR *)(void))IntGetProcAddress("wglGetSwapIntervalEXT"); if(!_ptrc_wglGetSwapIntervalEXT) numFailed++; _ptrc_wglSwapIntervalEXT = (BOOL (CODEGEN_FUNCPTR *)(int))IntGetProcAddress("wglSwapIntervalEXT"); if(!_ptrc_wglSwapIntervalEXT) numFailed++; @@ -125,7 +122,7 @@ BOOL (CODEGEN_FUNCPTR *_ptrc_wglQueryMaxSwapGroupsNV)(HDC, GLuint *, GLuint *) = BOOL (CODEGEN_FUNCPTR *_ptrc_wglQuerySwapGroupNV)(HDC, GLuint *, GLuint *) = NULL; BOOL (CODEGEN_FUNCPTR *_ptrc_wglResetFrameCountNV)(HDC) = NULL; -static int Load_NV_swap_group() +static int Load_NV_swap_group(void) { int numFailed = 0; _ptrc_wglBindSwapBarrierNV = (BOOL (CODEGEN_FUNCPTR *)(GLuint, GLuint))IntGetProcAddress("wglBindSwapBarrierNV"); @@ -143,10 +140,10 @@ static int Load_NV_swap_group() return numFailed; } -typedef int (*PFN_LOADFUNCPOINTERS)(); +typedef int (*PFN_LOADFUNCPOINTERS)(void); typedef struct wgl_StrToExtMap_s { - char *extensionName; + const char *extensionName; int *extensionVariable; PFN_LOADFUNCPOINTERS LoadExtension; } wgl_StrToExtMap; @@ -182,7 +179,7 @@ static wgl_StrToExtMap *FindExtEntry(const char *extensionName) return NULL; } -static void ClearExtensionVars() +static void ClearExtensionVars(void) { wgl_ext_ARB_multisample = wgl_LOAD_FAILED; wgl_ext_ARB_extensions_string = wgl_LOAD_FAILED; diff --git a/libobs-opengl/GL/wgl_obs.h b/libobs-opengl/GL/wgl_obs.h index 3665d755afabc3f48e1a6de37526ff0a5e90b4a4..5102e6442e9755be7db6aea8265252649e88a82f 100644 --- a/libobs-opengl/GL/wgl_obs.h +++ b/libobs-opengl/GL/wgl_obs.h @@ -1,3 +1,4 @@ +/* AUTOGENERATED BY glLoadGen, DO NOT EDIT */ #ifndef POINTER_C_GENERATED_HEADER_WINDOWSGL_H #define POINTER_C_GENERATED_HEADER_WINDOWSGL_H @@ -42,6 +43,7 @@ typedef double GLclampd; #endif /*GL_LOAD_GEN_BASIC_OPENGL_TYPEDEFS*/ + #ifndef GL_LOAD_GEN_BASIC_OPENGL_TYPEDEFS #define GL_LOAD_GEN_BASIC_OPENGL_TYPEDEFS @@ -190,7 +192,7 @@ extern HGLRC (CODEGEN_FUNCPTR *_ptrc_wglCreateContextAttribsARB)(HDC, HGLRC, con #ifndef WGL_EXT_swap_control #define WGL_EXT_swap_control 1 -extern int (CODEGEN_FUNCPTR *_ptrc_wglGetSwapIntervalEXT)(); +extern int (CODEGEN_FUNCPTR *_ptrc_wglGetSwapIntervalEXT)(void); #define wglGetSwapIntervalEXT _ptrc_wglGetSwapIntervalEXT extern BOOL (CODEGEN_FUNCPTR *_ptrc_wglSwapIntervalEXT)(int); #define wglSwapIntervalEXT _ptrc_wglSwapIntervalEXT @@ -218,7 +220,7 @@ extern BOOL (CODEGEN_FUNCPTR *_ptrc_wglResetFrameCountNV)(HDC); enum wgl_LoadStatus { wgl_LOAD_FAILED = 0, - wgl_LOAD_SUCCEEDED = 1, + wgl_LOAD_SUCCEEDED = 1 }; int wgl_LoadFunctions(HDC hdc); @@ -228,4 +230,4 @@ int wgl_LoadFunctions(HDC hdc); } #endif /*__cplusplus*/ -#endif //POINTER_C_GENERATED_HEADER_WINDOWSGL_H +#endif /* POINTER_C_GENERATED_HEADER_WINDOWSGL_H */