from .register import register from x2paddle.core.util import * def shufflechannel_shape(input_shape): return input_shape def shufflechannel_layer(inputs, group=None, input_shape=None, name=None): input = inputs[0] out = fluid.layers.shuffle_channel(x=input, group=group) return out def shufflechannel_weights(name, data=None): weights_name = [] return weights_name register( kind='ShuffleChannel', shape=shufflechannel_shape, layer=shufflechannel_layer, weights=shufflechannel_weights)