#include #include #include "visualdl/backend/logic/im.h" namespace visualdl { /* * @num_samples: number of instances to sample * @size: counter of the records. * @returns: id of the instance to replace, if drop this instance, return -1. */ int ReserviorSample(int num_samples, int num_records) { if (num_records <= num_samples) { return num_records; } std::srand(std::time(0)); float prob = static_cast(std::rand()) / RAND_MAX; float receive_prob = static_cast(num_samples) / num_records; if (prob < receive_prob) { int offset2replace = std::rand() % num_samples; return offset2replace; } return -1; } void InformationMaintainer::SetPersistDest(const std::string &path) { CHECK(storage_.mutable_data()->dir().empty()) << "duplicate set storage's path"; storage_.mutable_data()->set_dir(path); } storage::Tablet *InformationMaintainer::AddTablet(const std::string &tag, int num_samples) { auto *tablet = storage_.Find(tag); if (!tablet) { tablet = storage_.Add(tag, num_samples); } return tablet; } void InformationMaintainer::AddRecord(const std::string &tag, const storage::Record &data) { auto *tablet = storage_.Find(tag); CHECK(tablet); auto num_records = tablet->num_records(); const auto num_samples = tablet->num_samples(); int offset; // use reservoir sampling or not if (num_samples > 0) { offset = ReserviorSample(num_samples, num_records + 1); if (offset < 0) return; } else { offset = num_records; } storage::Record *record; if (offset >= num_records) { record = storage_.NewRecord(tag); } else { record = storage_.GetRecord(tag, offset); } *record = data; tablet->set_num_records(num_records + 1); } void InformationMaintainer::Clear() { auto* data = storage().mutable_data(); data->clear_tablets(); data->clear_dir(); data->clear_timestamp(); } void InformationMaintainer::PersistToDisk() { CHECK(!storage_.data().dir().empty()) << "path of storage should be set"; // TODO make dir first //MakeDir(storage_.data().dir()); storage_.Save(storage_.data().dir() + "/storage.pb"); } } // namespace visualdl