// Copyright (c) 2019 PaddlePaddle Authors. All Rights Reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. package dict import "errors" var ( // Dict Mode BASE_ONLY = "base_only" BASR_DELTA = "base_delta" // Deploy Mode BASE = "base" DELTA = "delta" // Succ or Failed Status SUCC = "succ" FAILED = "failed" //command DOWNLOAD = "download" RELOAD = "reload" ENABLE = "enable" FTP_HEADER = "ftp://" HTTP_HEADER = "http://" ) // Dict Status type DictStatus int const ( // Dict Status //clear状态编码参考InstanceStatus Dict_Status_Clearing DictStatus = 1 Dict_Status_Cleared DictStatus = 2 Dict_Status_Trigging DictStatus = 10 Dict_Status_Building DictStatus = 20 Dict_Status_Deploying DictStatus = 30 Dict_Status_Downloading DictStatus = 40 Dict_Status_Download_Succ DictStatus = 50 Dict_Status_Reloading DictStatus = 60 Dict_Status_Reload_Succ DictStatus = 70 Dict_Status_Enabling DictStatus = 80 Dict_Status_Finished DictStatus = 90 Dict_Status_Restarting DictStatus = 100 ) func (this DictStatus) String() DictStatusStr { switch this { case Dict_Status_Trigging: return Dict_Status_Trigging_Str case Dict_Status_Building: return Dict_Status_Building_Str case Dict_Status_Deploying: return Dict_Status_Deploying_Str case Dict_Status_Downloading: return Dict_Status_Downloading_Str case Dict_Status_Download_Succ: return Dict_Status_Download_Succ_Str case Dict_Status_Reloading: return Dict_Status_Reloading_Str case Dict_Status_Reload_Succ: return Dict_Status_Reload_Succ_Str case Dict_Status_Enabling: return Dict_Status_Enabling_Str case Dict_Status_Finished: return Dict_Status_Finished_Str case Dict_Status_Restarting: return Dict_Status_Restarting_Str case Dict_Status_Clearing: return Dict_Status_Clearing_Str case Dict_Status_Cleared: return Dict_Status_Cleared_Str default: return "" } } type DictStatusStr string const ( // Dict Status Dict_Status_Trigging_Str DictStatusStr = "Trigging" Dict_Status_Building_Str DictStatusStr = "Building" Dict_Status_Deploying_Str DictStatusStr = "deploying" Dict_Status_Downloading_Str DictStatusStr = "downloading" Dict_Status_Download_Succ_Str DictStatusStr = "download_succ" Dict_Status_Reloading_Str DictStatusStr = "reloading" Dict_Status_Reload_Succ_Str DictStatusStr = "reload_succ" Dict_Status_Enabling_Str DictStatusStr = "enabling" Dict_Status_Finished_Str DictStatusStr = "finished" Dict_Status_Restarting_Str DictStatusStr = "restarting" Dict_Status_Clearing_Str DictStatusStr = "clearing" Dict_Status_Cleared_Str DictStatusStr = "cleared" ) func (this DictStatusStr) Int() (DictStatus, error) { switch this { case Dict_Status_Trigging_Str: return Dict_Status_Trigging, nil case Dict_Status_Building_Str: return Dict_Status_Building, nil case Dict_Status_Deploying_Str: return Dict_Status_Deploying, nil case Dict_Status_Downloading_Str: return Dict_Status_Downloading, nil case Dict_Status_Download_Succ_Str: return Dict_Status_Download_Succ, nil case Dict_Status_Reloading_Str: return Dict_Status_Reloading, nil case Dict_Status_Reload_Succ_Str: return Dict_Status_Reload_Succ, nil case Dict_Status_Enabling_Str: return Dict_Status_Enabling, nil case Dict_Status_Finished_Str: return Dict_Status_Finished, nil case Dict_Status_Restarting_Str: return Dict_Status_Restarting, nil case Dict_Status_Clearing_Str: return Dict_Status_Clearing, nil case Dict_Status_Cleared_Str: return Dict_Status_Cleared, nil default: return 0, errors.New("invalid dict status") } } // Instance Status: type InstanceStatus int const ( //各种状态都有可能进入clear状态,因此clear相关的状态都小于init状态 Instance_Status_Clear InstanceStatus = 1 Instance_Status_Clearing InstanceStatus = 2 Instance_Status_Clear_Failed InstanceStatus = 3 Instance_Status_Clear_Succ InstanceStatus = 4 Instance_Status_Init InstanceStatus = 10 Instance_Status_Downloading InstanceStatus = 20 Instance_Status_Download_Failed InstanceStatus = 30 Instance_Status_Download_Succ InstanceStatus = 40 Instance_Status_Reloading InstanceStatus = 50 Instance_Status_Reload_Failed InstanceStatus = 60 Instance_Status_Reload_Succ InstanceStatus = 70 Instance_Status_Enabling InstanceStatus = 80 Instance_Status_Enable_Failed InstanceStatus = 90 Instance_Status_Enable_Succ InstanceStatus = 100 Instance_Status_Poping InstanceStatus = 110 Instance_Status_Pop_Failed InstanceStatus = 120 Instance_Status_Pop_Succ InstanceStatus = 130 Instance_Status_Dead InstanceStatus = 250 ) func (this InstanceStatus) String() InstanceStatusStr { switch this { case Instance_Status_Init: return Instance_Status_Init_Str case Instance_Status_Downloading: return Instance_Status_Downloading_Str case Instance_Status_Download_Failed: return Instance_Status_Download_Failed_Str case Instance_Status_Download_Succ: return Instance_Status_Download_Succ_Str case Instance_Status_Reloading: return Instance_Status_Reloading_Str case Instance_Status_Reload_Failed: return Instance_Status_Reload_Failed_Str case Instance_Status_Reload_Succ: return Instance_Status_Reload_Succ_Str case Instance_Status_Enabling: return Instance_Status_Enabling_Str case Instance_Status_Enable_Failed: return Instance_Status_Enable_Failed_Str case Instance_Status_Enable_Succ: return Instance_Status_Enable_Succ_Str case Instance_Status_Dead: return Instance_Status_Dead_Str case Instance_Status_Clear: return Instance_Status_Clear_Str case Instance_Status_Clearing: return Instance_Status_Clearing_Str case Instance_Status_Clear_Failed: return Instance_Status_Clear_Failed_Str case Instance_Status_Clear_Succ: return Instance_Status_Clear_Succ_Str case Instance_Status_Poping: return Instance_Status_Poping_Str case Instance_Status_Pop_Failed: return Instance_Status_Pop_Failed_Str case Instance_Status_Pop_Succ: return Instance_Status_Pop_Succ_Str default: return "" } } type InstanceStatusStr string const ( Instance_Status_Init_Str InstanceStatusStr = "init" Instance_Status_Downloading_Str InstanceStatusStr = "downloading" Instance_Status_Download_Failed_Str InstanceStatusStr = "download_failed" Instance_Status_Download_Succ_Str InstanceStatusStr = "download_succ" Instance_Status_Reloading_Str InstanceStatusStr = "reloading" Instance_Status_Reload_Failed_Str InstanceStatusStr = "finish_reload_failed" Instance_Status_Reload_Succ_Str InstanceStatusStr = "finish_reload_succ" Instance_Status_Enabling_Str InstanceStatusStr = "enabling" Instance_Status_Enable_Failed_Str InstanceStatusStr = "enable_failed" Instance_Status_Enable_Succ_Str InstanceStatusStr = "enable_succ" Instance_Status_Dead_Str InstanceStatusStr = "dead" Instance_Status_Clear_Str InstanceStatusStr = "clear" Instance_Status_Clearing_Str InstanceStatusStr = "clearing" Instance_Status_Clear_Failed_Str InstanceStatusStr = "clear_failed" Instance_Status_Clear_Succ_Str InstanceStatusStr = "clear_succ" Instance_Status_Poping_Str InstanceStatusStr = "poping" Instance_Status_Pop_Failed_Str InstanceStatusStr = "pop_failed" Instance_Status_Pop_Succ_Str InstanceStatusStr = "pop_succ" ) func (this InstanceStatusStr) Int() (InstanceStatus, error) { switch this { case Instance_Status_Init_Str: return Instance_Status_Init, nil case Instance_Status_Downloading_Str: return Instance_Status_Downloading, nil case Instance_Status_Download_Failed_Str: return Instance_Status_Download_Failed, nil case Instance_Status_Download_Succ_Str: return Instance_Status_Download_Succ, nil case Instance_Status_Reloading_Str: return Instance_Status_Reloading, nil case Instance_Status_Reload_Failed_Str: return Instance_Status_Reload_Failed, nil case Instance_Status_Reload_Succ_Str: return Instance_Status_Reload_Succ, nil case Instance_Status_Enabling_Str: return Instance_Status_Enabling, nil case Instance_Status_Enable_Failed_Str: return Instance_Status_Enable_Failed, nil case Instance_Status_Enable_Succ_Str: return Instance_Status_Enable_Succ, nil case Instance_Status_Dead_Str: return Instance_Status_Dead, nil case Instance_Status_Clear_Str: return Instance_Status_Clear, nil case Instance_Status_Clearing_Str: return Instance_Status_Clearing, nil case Instance_Status_Clear_Failed_Str: return Instance_Status_Clear_Failed, nil case Instance_Status_Clear_Succ_Str: return Instance_Status_Clear_Succ, nil case Instance_Status_Poping_Str: return Instance_Status_Poping, nil case Instance_Status_Pop_Failed_Str: return Instance_Status_Pop_Failed, nil case Instance_Status_Pop_Succ_Str: return Instance_Status_Pop_Succ, nil default: return 0, errors.New("invalid instance status") } }