Skip to content
体验新版
项目
组织
正在加载...
登录
切换导航
打开侧边栏
PaddlePaddle
Serving
提交
3de8d893
S
Serving
项目概览
PaddlePaddle
/
Serving
大约 1 年 前同步成功
通知
186
Star
833
Fork
253
代码
文件
提交
分支
Tags
贡献者
分支图
Diff
Issue
105
列表
看板
标记
里程碑
合并请求
10
Wiki
2
Wiki
分析
仓库
DevOps
项目成员
Pages
S
Serving
项目概览
项目概览
详情
发布
仓库
仓库
文件
提交
分支
标签
贡献者
分支图
比较
Issue
105
Issue
105
列表
看板
标记
里程碑
合并请求
10
合并请求
10
Pages
分析
分析
仓库分析
DevOps
Wiki
2
Wiki
成员
成员
收起侧边栏
关闭侧边栏
动态
分支图
创建新Issue
提交
Issue看板
提交
3de8d893
编写于
4月 14, 2020
作者:
B
barrierye
浏览文件
操作
浏览文件
下载
电子邮件补丁
差异文件
update general_model
上级
4ee4f83b
变更
2
显示空白变更内容
内联
并排
Showing
2 changed file
with
41 addition
and
11 deletion
+41
-11
core/general-client/include/general_model.h
core/general-client/include/general_model.h
+30
-3
core/general-client/src/general_model.cpp
core/general-client/src/general_model.cpp
+11
-8
未找到文件。
core/general-client/include/general_model.h
浏览文件 @
3de8d893
...
...
@@ -52,7 +52,24 @@ class ModelRes {
const
std
::
string
&
name
)
{
return
_float_map
[
name
];
}
void
set_engine_name
(
const
std
::
string
&
engine_name
)
{
_engine_name
=
engine_name
;
}
const
std
::
string
&
engine_name
()
{
return
engine_name
;
}
ModelRes
&
operator
=
(
ModelRes
&&
res
)
{
std
::
cout
<<
"move ++++++++>"
;
if
(
this
!=
&
res
)
{
_int64_map
=
res
.
_int64_map
;
_float_map
=
res
.
_float_map
;
res
.
_int64_map
=
nullptr
;
res
.
_float_map
=
nullptr
;
}
return
*
this
;
}
public:
std
::
string
_engine_name
;
std
::
map
<
std
::
string
,
std
::
vector
<
std
::
vector
<
int64_t
>>>
_int64_map
;
std
::
map
<
std
::
string
,
std
::
vector
<
std
::
vector
<
float
>>>
_float_map
;
};
...
...
@@ -63,7 +80,10 @@ class PredictorRes {
~
PredictorRes
()
{}
public:
void
clear
()
{
_models
.
clear
();}
void
clear
()
{
_models
.
clear
();
_engine_names
.
clear
();
}
const
std
::
vector
<
std
::
vector
<
int64_t
>>&
get_int64_by_name
(
const
int
model_idx
,
const
std
::
string
&
name
)
{
return
_models
[
model_idx
].
get_int64_by_name
(
name
);
...
...
@@ -72,16 +92,23 @@ class PredictorRes {
const
int
model_idx
,
const
std
::
string
&
name
)
{
return
_models
[
model_idx
].
get_float_by_name
(
name
);
}
void
add_model_res
(
ModelRes
&&
res
)
{
_engine_names
.
push_back
(
res
.
engine_name
());
_models
.
emplace_back
(
res
);
}
void
set_variant_tag
(
const
std
::
string
&
variant_tag
)
{
_variant_tag
=
variant_tag
;
}
const
std
::
string
&
variant_tag
()
{
return
_variant_tag
;
}
int
model_num
()
{
return
_models
.
size
();}
std
::
vector
<
ModelRes
>
_models
;
const
std
::
vector
<
std
::
string
>&
get_engine_names
()
{
return
_engine_names
;
}
private:
std
::
vector
<
ModelRes
>
_models
;
std
::
string
_variant_tag
;
std
::
vector
<
std
::
string
>
_engine_names
;
};
class
PredictorClient
{
...
...
core/general-client/src/general_model.cpp
浏览文件 @
3de8d893
...
...
@@ -112,6 +112,7 @@ void PredictorClient::set_predictor_conf(const std::string &conf_path,
int
PredictorClient
::
destroy_predictor
()
{
_api
.
thrd_finalize
();
_api
.
destroy
();
return
0
;
}
int
PredictorClient
::
create_predictor_by_desc
(
const
std
::
string
&
sdk_desc
)
{
...
...
@@ -120,6 +121,7 @@ int PredictorClient::create_predictor_by_desc(const std::string &sdk_desc) {
return
-
1
;
}
_api
.
thrd_initialize
();
return
0
;
}
int
PredictorClient
::
create_predictor
()
{
...
...
@@ -130,6 +132,7 @@ int PredictorClient::create_predictor() {
return
-
1
;
}
_api
.
thrd_initialize
();
return
0
;
}
int
PredictorClient
::
predict
(
const
std
::
vector
<
std
::
vector
<
float
>>
&
float_feed
,
...
...
@@ -166,11 +169,11 @@ int PredictorClient::predict(const std::vector<std::vector<float>> &float_feed,
for
(
auto
&
name
:
float_feed_name
)
{
int
idx
=
_feed_name_to_idx
[
name
];
Tensor
*
tensor
=
tensor_vec
[
idx
];
for
(
in
t
j
=
0
;
j
<
_shape
[
idx
].
size
();
++
j
)
{
for
(
uint32_
t
j
=
0
;
j
<
_shape
[
idx
].
size
();
++
j
)
{
tensor
->
add_shape
(
_shape
[
idx
][
j
]);
}
tensor
->
set_elem_type
(
1
);
for
(
in
t
j
=
0
;
j
<
float_feed
[
vec_idx
].
size
();
++
j
)
{
for
(
uint32_
t
j
=
0
;
j
<
float_feed
[
vec_idx
].
size
();
++
j
)
{
tensor
->
add_float_data
(
float_feed
[
vec_idx
][
j
]);
}
vec_idx
++
;
...
...
@@ -182,11 +185,11 @@ int PredictorClient::predict(const std::vector<std::vector<float>> &float_feed,
for
(
auto
&
name
:
int_feed_name
)
{
int
idx
=
_feed_name_to_idx
[
name
];
Tensor
*
tensor
=
tensor_vec
[
idx
];
for
(
in
t
j
=
0
;
j
<
_shape
[
idx
].
size
();
++
j
)
{
for
(
uint32_
t
j
=
0
;
j
<
_shape
[
idx
].
size
();
++
j
)
{
tensor
->
add_shape
(
_shape
[
idx
][
j
]);
}
tensor
->
set_elem_type
(
0
);
for
(
in
t
j
=
0
;
j
<
int_feed
[
vec_idx
].
size
();
++
j
)
{
for
(
uint32_
t
j
=
0
;
j
<
int_feed
[
vec_idx
].
size
();
++
j
)
{
tensor
->
add_int64_data
(
int_feed
[
vec_idx
][
j
]);
}
vec_idx
++
;
...
...
@@ -321,11 +324,11 @@ int PredictorClient::batch_predict(
for
(
auto
&
name
:
float_feed_name
)
{
int
idx
=
_feed_name_to_idx
[
name
];
Tensor
*
tensor
=
tensor_vec
[
idx
];
for
(
in
t
j
=
0
;
j
<
_shape
[
idx
].
size
();
++
j
)
{
for
(
uint32_
t
j
=
0
;
j
<
_shape
[
idx
].
size
();
++
j
)
{
tensor
->
add_shape
(
_shape
[
idx
][
j
]);
}
tensor
->
set_elem_type
(
1
);
for
(
in
t
j
=
0
;
j
<
float_feed
[
vec_idx
].
size
();
++
j
)
{
for
(
uint32_
t
j
=
0
;
j
<
float_feed
[
vec_idx
].
size
();
++
j
)
{
tensor
->
add_float_data
(
float_feed
[
vec_idx
][
j
]);
}
vec_idx
++
;
...
...
@@ -338,13 +341,13 @@ int PredictorClient::batch_predict(
for
(
auto
&
name
:
int_feed_name
)
{
int
idx
=
_feed_name_to_idx
[
name
];
Tensor
*
tensor
=
tensor_vec
[
idx
];
for
(
in
t
j
=
0
;
j
<
_shape
[
idx
].
size
();
++
j
)
{
for
(
uint32_
t
j
=
0
;
j
<
_shape
[
idx
].
size
();
++
j
)
{
tensor
->
add_shape
(
_shape
[
idx
][
j
]);
}
tensor
->
set_elem_type
(
0
);
VLOG
(
3
)
<<
"feed var name "
<<
name
<<
" index "
<<
vec_idx
<<
"first data "
<<
int_feed
[
vec_idx
][
0
];
for
(
in
t
j
=
0
;
j
<
int_feed
[
vec_idx
].
size
();
++
j
)
{
for
(
uint32_
t
j
=
0
;
j
<
int_feed
[
vec_idx
].
size
();
++
j
)
{
tensor
->
add_int64_data
(
int_feed
[
vec_idx
][
j
]);
}
vec_idx
++
;
...
...
编辑
预览
Markdown
is supported
0%
请重试
或
添加新附件
.
添加附件
取消
You are about to add
0
people
to the discussion. Proceed with caution.
先完成此消息的编辑!
取消
想要评论请
注册
或
登录