# Copyright (c) 2019 PaddlePaddle Authors. All Rights Reserved. # # Licensed under the Apache License, Version 2.0 (the "License" # you may not use this file except in compliance with the License. # You may obtain a copy of the License at # # http://www.apache.org/licenses/LICENSE-2.0 # # Unless required by applicable law or agreed to in writing, software # distributed under the License is distributed on an "AS IS" BASIS, # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # See the License for the specific language governing permissions and # limitations under the License. import os import socket import logging import numpy as np import json import hashlib import paddle.fluid as fluid from ..core import VarWrapper, OpWrapper, GraphWrapper from ..common import SAController from ..common import get_logger from ..analysis import flops from ..common import ControllerServer from ..common import ControllerClient from .search_space import SearchSpaceFactory __all__ = ["SANAS"] _logger = get_logger(__name__, level=logging.INFO) class SANAS(object): def __init__(self, configs, server_addr=("", 8881), init_temperature=100, reduce_rate=0.85, search_steps=300, key="sa_nas", save_checkpoint='nas_checkpoint', load_checkpoint=None, is_server=False): """ Search a group of ratios used to prune program. Args: configs(list): A list of search space configuration with format (key, input_size, output_size, block_num). `key` is the name of search space with data type str. `input_size` and `output_size` are input size and output size of searched sub-network. `block_num` is the number of blocks in searched network. server_addr(tuple): A tuple of server ip and server port for controller server. init_temperature(float): The init temperature used in simulated annealing search strategy. reduce_rate(float): The decay rate used in simulated annealing search strategy. search_steps(int): The steps of searching. key(str): Identity used in communication between controller server and clients. save_checkpoint(string|None): The directory of checkpoint to save, if set to None, not save checkpoint. Default: 'nas_checkpoint'. load_checkpoint(string|None): The directory of checkpoint to load, if set to None, not load checkpoint. Default: None. is_server(bool): Whether current host is controller server. Default: True. """ if not is_server: assert server_addr[ 0] != "", "You should set the IP and port of server when is_server is False." self._reduce_rate = reduce_rate self._init_temperature = init_temperature self._is_server = is_server self._configs = configs self._key = hashlib.md5(str(self._configs)).hexdigest() server_ip, server_port = server_addr if server_ip == None or server_ip == "": server_ip = self._get_host_ip() factory = SearchSpaceFactory() self._search_space = factory.get_search_space(configs) # create controller server if self._is_server: init_tokens = self._search_space.init_tokens() range_table = self._search_space.range_table() range_table = (len(range_table) * [0], range_table) _logger.info("range table: {}".format(range_table)) if load_checkpoint != None: assert os.path.exists( load_checkpoint ) == True, 'load checkpoint file NOT EXIST!!! Please check the directory of checkpoint!!!' checkpoint_path = os.path.join(load_checkpoint, 'sanas.checkpoints') with open(checkpoint_path, 'r') as f: scene = json.load(f) preinit_tokens = scene['_tokens'] prereward = scene['_reward'] premax_reward = scene['_max_reward'] prebest_tokens = scene['_best_tokens'] preiter = scene['_iter'] else: preinit_tokens = init_tokens prereward = -1 premax_reward = -1 prebest_tokens = None preiter = 0 controller = SAController( range_table, self._reduce_rate, self._init_temperature, max_try_times=None, init_tokens=preinit_tokens, reward=prereward, max_reward=premax_reward, iters=preiter, best_tokens=prebest_tokens, constrain_func=None, checkpoints=save_checkpoint) max_client_num = 100 self._controller_server = ControllerServer( controller=controller, address=(server_ip, server_port), max_client_num=max_client_num, search_steps=search_steps, key=self._key) self._controller_server.start() server_port = self._controller_server.port() self._controller_client = ControllerClient( server_ip, server_port, key=self._key) if is_server and load_checkpoint != None: self._iter = scene['_iter'] else: self._iter = 0 def _get_host_ip(self): return socket.gethostbyname(socket.gethostname()) def tokens2arch(self, tokens): return self._search_space.token2arch(tokens) def next_archs(self): """ Get next network architectures. Returns: list: A list of functions that define networks. """ self._current_tokens = self._controller_client.next_tokens() archs = self._search_space.token2arch(self._current_tokens) return archs def reward(self, score): """ Return reward of current searched network. Args: score(float): The score of current searched network. Returns: bool: True means updating successfully while false means failure. """ self._iter += 1 return self._controller_client.update(self._current_tokens, score, self._iter)