# Copyright (c) <2015-Present> Tzutalin # Copyright (C) 2013 MIT, Computer Science and Artificial Intelligence Laboratory. Bryan Russell, Antonio Torralba, # William T. Freeman. Permission is hereby granted, free of charge, to any person obtaining a copy of this software and # associated documentation files (the "Software"), to deal in the Software without restriction, including without # limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the # Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: # The above copyright notice and this permission notice shall be included in all copies or substantial portions of # the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT # NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT # SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF # CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN # THE SOFTWARE. try: from PyQt5.QtGui import * from PyQt5.QtCore import * from PyQt5.QtWidgets import * except ImportError: from PyQt4.QtGui import * from PyQt4.QtCore import * #from PyQt4.QtOpenGL import * from libs.shape import Shape from libs.utils import distance CURSOR_DEFAULT = Qt.ArrowCursor CURSOR_POINT = Qt.PointingHandCursor CURSOR_DRAW = Qt.CrossCursor CURSOR_MOVE = Qt.ClosedHandCursor CURSOR_GRAB = Qt.OpenHandCursor # class Canvas(QGLWidget): class Canvas(QWidget): zoomRequest = pyqtSignal(int) scrollRequest = pyqtSignal(int, int) newShape = pyqtSignal() selectionChanged = pyqtSignal(bool) shapeMoved = pyqtSignal() drawingPolygon = pyqtSignal(bool) CREATE, EDIT = list(range(2)) _fill_drawing = False # draw shadows epsilon = 11.0 def __init__(self, *args, **kwargs): super(Canvas, self).__init__(*args, **kwargs) # Initialise local state. self.mode = self.EDIT self.shapes = [] self.current = None self.selectedShape = None # save the selected shape here self.selectedShapeCopy = None self.drawingLineColor = QColor(0, 0, 255) self.drawingRectColor = QColor(0, 0, 255) self.line = Shape(line_color=self.drawingLineColor) self.prevPoint = QPointF() self.offsets = QPointF(), QPointF() self.scale = 1.0 self.pixmap = QPixmap() self.visible = {} self._hideBackround = False self.hideBackround = False self.hShape = None self.hVertex = None self._painter = QPainter() self._cursor = CURSOR_DEFAULT # Menus: self.menus = (QMenu(), QMenu()) # Set widget options. self.setMouseTracking(True) self.setFocusPolicy(Qt.WheelFocus) self.verified = False self.drawSquare = False self.fourpoint = True # ADD self.pointnum = 0 #initialisation for panning self.pan_initial_pos = QPoint() def setDrawingColor(self, qColor): self.drawingLineColor = qColor self.drawingRectColor = qColor def enterEvent(self, ev): self.overrideCursor(self._cursor) def leaveEvent(self, ev): self.restoreCursor() def focusOutEvent(self, ev): self.restoreCursor() def isVisible(self, shape): return self.visible.get(shape, True) def drawing(self): return self.mode == self.CREATE def editing(self): return self.mode == self.EDIT def setEditing(self, value=True): self.mode = self.EDIT if value else self.CREATE if not value: # Create self.unHighlight() self.deSelectShape() self.prevPoint = QPointF() self.repaint() def unHighlight(self): if self.hShape: self.hShape.highlightClear() self.hVertex = self.hShape = None def selectedVertex(self): return self.hVertex is not None def mouseMoveEvent(self, ev): """Update line with last point and current coordinates.""" pos = self.transformPos(ev.pos()) # Update coordinates in status bar if image is opened window = self.parent().window() if window.filePath is not None: self.parent().window().labelCoordinates.setText( 'X: %d; Y: %d' % (pos.x(), pos.y())) # Polygon drawing. if self.drawing(): self.overrideCursor(CURSOR_DRAW) # ? if self.current: # Display annotation width and height while drawing currentWidth = abs(self.current[0].x() - pos.x()) currentHeight = abs(self.current[0].y() - pos.y()) self.parent().window().labelCoordinates.setText( 'Width: %d, Height: %d / X: %d; Y: %d' % (currentWidth, currentHeight, pos.x(), pos.y())) color = self.drawingLineColor if self.outOfPixmap(pos): # Don't allow the user to draw outside the pixmap. # Clip the coordinates to 0 or max, # if they are outside the range [0, max] size = self.pixmap.size() clipped_x = min(max(0, pos.x()), size.width()) clipped_y = min(max(0, pos.y()), size.height()) pos = QPointF(clipped_x, clipped_y) elif len(self.current) > 1 and self.closeEnough(pos, self.current[0]) and not self.fourpoint: # Attract line to starting point and colorise to alert the # user: pos = self.current[0] color = self.current.line_color self.overrideCursor(CURSOR_POINT) self.current.highlightVertex(0, Shape.NEAR_VERTEX) elif ( # ADD len(self.current) > 1 and self.fourpoint and self.closeEnough(pos, self.current[0]) ): # Attract line to starting point and # colorise to alert the user. pos = self.current[0] self.overrideCursor(CURSOR_POINT) self.current.highlightVertex(0, Shape.NEAR_VERTEX) if self.drawSquare: initPos = self.current[0] minX = initPos.x() minY = initPos.y() min_size = min(abs(pos.x() - minX), abs(pos.y() - minY)) directionX = -1 if pos.x() - minX < 0 else 1 directionY = -1 if pos.y() - minY < 0 else 1 self.line[1] = QPointF(minX + directionX * min_size, minY + directionY * min_size) elif self.fourpoint: # self.line[self.pointnum] = pos # OLD self.line[0] = self.current[-1] self.line[1] = pos else: self.line[1] = pos # pos is the mouse's current position self.line.line_color = color self.prevPoint = QPointF() # ? self.current.highlightClear() else: self.prevPoint = pos self.repaint() return # Polygon copy moving. if Qt.RightButton & ev.buttons(): if self.selectedShapeCopy and self.prevPoint: self.overrideCursor(CURSOR_MOVE) self.boundedMoveShape(self.selectedShapeCopy, pos) self.repaint() elif self.selectedShape: self.selectedShapeCopy = self.selectedShape.copy() self.repaint() return # Polygon/Vertex moving. if Qt.LeftButton & ev.buttons(): if self.selectedVertex(): self.boundedMoveVertex(pos) self.shapeMoved.emit() self.repaint() elif self.selectedShape and self.prevPoint: self.overrideCursor(CURSOR_MOVE) self.boundedMoveShape(self.selectedShape, pos) self.shapeMoved.emit() self.repaint() else: #pan delta_x = pos.x() - self.pan_initial_pos.x() delta_y = pos.y() - self.pan_initial_pos.y() self.scrollRequest.emit(delta_x, Qt.Horizontal) self.scrollRequest.emit(delta_y, Qt.Vertical) self.update() return # Just hovering over the canvas, 2 posibilities: # - Highlight shapes # - Highlight vertex # Update shape/vertex fill and tooltip value accordingly. self.setToolTip("Image") for shape in reversed([s for s in self.shapes if self.isVisible(s)]): # Look for a nearby vertex to highlight. If that fails, # check if we happen to be inside a shape. index = shape.nearestVertex(pos, self.epsilon) if index is not None: if self.selectedVertex(): self.hShape.highlightClear() self.hVertex, self.hShape = index, shape shape.highlightVertex(index, shape.MOVE_VERTEX) self.overrideCursor(CURSOR_POINT) self.setToolTip("Click & drag to move point") self.setStatusTip(self.toolTip()) self.update() break elif shape.containsPoint(pos): if self.selectedVertex(): self.hShape.highlightClear() self.hVertex, self.hShape = None, shape self.setToolTip( "Click & drag to move shape '%s'" % shape.label) self.setStatusTip(self.toolTip()) self.overrideCursor(CURSOR_GRAB) self.update() break else: # Nothing found, clear highlights, reset state. if self.hShape: self.hShape.highlightClear() self.update() self.hVertex, self.hShape = None, None self.overrideCursor(CURSOR_DEFAULT) def mousePressEvent(self, ev): pos = self.transformPos(ev.pos()) if ev.button() == Qt.LeftButton: if self.drawing(): # self.handleDrawing(pos) # OLD if self.current and self.fourpoint: # ADD IF # Add point to existing shape. print('Adding points in mousePressEvent is ', self.line[1]) self.current.addPoint(self.line[1]) self.line[0] = self.current[-1] if self.current.isClosed(): # print('1111') self.finalise() elif not self.outOfPixmap(pos): # Create new shape. self.current = Shape()# self.current = Shape(shape_type=self.createMode) self.current.addPoint(pos) # if self.createMode == "point": # self.finalise() # else: # if self.createMode == "circle": # self.current.shape_type = "circle" self.line.points = [pos, pos] self.setHiding() self.drawingPolygon.emit(True) self.update() else: selection = self.selectShapePoint(pos) self.prevPoint = pos if selection is None: #pan QApplication.setOverrideCursor(QCursor(Qt.OpenHandCursor)) self.pan_initial_pos = pos elif ev.button() == Qt.RightButton and self.editing(): self.selectShapePoint(pos) self.prevPoint = pos self.update() def mouseReleaseEvent(self, ev): if ev.button() == Qt.RightButton: menu = self.menus[bool(self.selectedShapeCopy)] self.restoreCursor() if not menu.exec_(self.mapToGlobal(ev.pos()))\ and self.selectedShapeCopy: # Cancel the move by deleting the shadow copy. self.selectedShapeCopy = None self.repaint() elif ev.button() == Qt.LeftButton and self.selectedShape: # OLD if self.selectedVertex(): self.overrideCursor(CURSOR_POINT) else: self.overrideCursor(CURSOR_GRAB) elif ev.button() == Qt.LeftButton and not self.fourpoint: pos = self.transformPos(ev.pos()) if self.drawing(): self.handleDrawing(pos) else: #pan QApplication.restoreOverrideCursor() # ? def endMove(self, copy=False): assert self.selectedShape and self.selectedShapeCopy shape = self.selectedShapeCopy #del shape.fill_color #del shape.line_color if copy: self.shapes.append(shape) self.selectedShape.selected = False self.selectedShape = shape self.repaint() else: self.selectedShape.points = [p for p in shape.points] self.selectedShapeCopy = None def hideBackroundShapes(self, value): self.hideBackround = value if self.selectedShape: # Only hide other shapes if there is a current selection. # Otherwise the user will not be able to select a shape. self.setHiding(True) self.repaint() def handleDrawing(self, pos): if self.current and self.current.reachMaxPoints() is False: if self.fourpoint: targetPos = self.line[self.pointnum] self.current.addPoint(targetPos) print('current points in handleDrawing is ', self.line[self.pointnum]) self.update() if self.pointnum == 3: self.finalise() else: # 按住送掉后跳到这里 initPos = self.current[0] print('initPos', self.current[0]) minX = initPos.x() minY = initPos.y() targetPos = self.line[1] maxX = targetPos.x() maxY = targetPos.y() self.current.addPoint(QPointF(maxX, minY)) self.current.addPoint(targetPos) self.current.addPoint(QPointF(minX, maxY)) self.finalise() elif not self.outOfPixmap(pos): print('release') self.current = Shape() self.current.addPoint(pos) self.line.points = [pos, pos] self.setHiding() self.drawingPolygon.emit(True) self.update() def setHiding(self, enable=True): self._hideBackround = self.hideBackround if enable else False def canCloseShape(self): return self.drawing() and self.current and len(self.current) > 2 def mouseDoubleClickEvent(self, ev): # We need at least 4 points here, since the mousePress handler # adds an extra one before this handler is called. if self.canCloseShape() and len(self.current) > 3: if not self.fourpoint: self.current.popPoint() self.finalise() def selectShape(self, shape): self.deSelectShape() shape.selected = True self.selectedShape = shape self.setHiding() self.selectionChanged.emit(True) self.update() def selectShapePoint(self, point): """Select the first shape created which contains this point.""" self.deSelectShape() if self.selectedVertex(): # A vertex is marked for selection. index, shape = self.hVertex, self.hShape shape.highlightVertex(index, shape.MOVE_VERTEX) self.selectShape(shape) return self.hVertex for shape in reversed(self.shapes): if self.isVisible(shape) and shape.containsPoint(point): self.selectShape(shape) self.calculateOffsets(shape, point) return self.selectedShape return None def calculateOffsets(self, shape, point): rect = shape.boundingRect() x1 = rect.x() - point.x() y1 = rect.y() - point.y() x2 = (rect.x() + rect.width()) - point.x() y2 = (rect.y() + rect.height()) - point.y() self.offsets = QPointF(x1, y1), QPointF(x2, y2) def snapPointToCanvas(self, x, y): """ Moves a point x,y to within the boundaries of the canvas. :return: (x,y,snapped) where snapped is True if x or y were changed, False if not. """ if x < 0 or x > self.pixmap.width() or y < 0 or y > self.pixmap.height(): x = max(x, 0) y = max(y, 0) x = min(x, self.pixmap.width()) y = min(y, self.pixmap.height()) return x, y, True return x, y, False def boundedMoveVertex(self, pos): index, shape = self.hVertex, self.hShape point = shape[index] if self.outOfPixmap(pos): size = self.pixmap.size() clipped_x = min(max(0, pos.x()), size.width()) clipped_y = min(max(0, pos.y()), size.height()) pos = QPointF(clipped_x, clipped_y) if self.drawSquare: opposite_point_index = (index + 2) % 4 opposite_point = shape[opposite_point_index] min_size = min(abs(pos.x() - opposite_point.x()), abs(pos.y() - opposite_point.y())) directionX = -1 if pos.x() - opposite_point.x() < 0 else 1 directionY = -1 if pos.y() - opposite_point.y() < 0 else 1 shiftPos = QPointF(opposite_point.x() + directionX * min_size - point.x(), opposite_point.y() + directionY * min_size - point.y()) else: shiftPos = pos - point shape.moveVertexBy(index, shiftPos) lindex = (index + 1) % 4 rindex = (index + 3) % 4 lshift = None rshift = None if index % 2 == 0: rshift = QPointF(shiftPos.x(), 0) lshift = QPointF(0, shiftPos.y()) else: lshift = QPointF(shiftPos.x(), 0) rshift = QPointF(0, shiftPos.y()) shape.moveVertexBy(rindex, rshift) shape.moveVertexBy(lindex, lshift) def boundedMoveShape(self, shape, pos): if self.outOfPixmap(pos): return False # No need to move o1 = pos + self.offsets[0] if self.outOfPixmap(o1): pos -= QPointF(min(0, o1.x()), min(0, o1.y())) o2 = pos + self.offsets[1] if self.outOfPixmap(o2): pos += QPointF(min(0, self.pixmap.width() - o2.x()), min(0, self.pixmap.height() - o2.y())) # The next line tracks the new position of the cursor # relative to the shape, but also results in making it # a bit "shaky" when nearing the border and allows it to # go outside of the shape's area for some reason. XXX #self.calculateOffsets(self.selectedShape, pos) dp = pos - self.prevPoint if dp: shape.moveBy(dp) self.prevPoint = pos return True return False def deSelectShape(self): if self.selectedShape: self.selectedShape.selected = False self.selectedShape = None self.setHiding(False) self.selectionChanged.emit(False) self.update() def deleteSelected(self): if self.selectedShape: shape = self.selectedShape self.shapes.remove(self.selectedShape) self.selectedShape = None self.update() return shape def copySelectedShape(self): if self.selectedShape: shape = self.selectedShape.copy() self.deSelectShape() self.shapes.append(shape) shape.selected = True self.selectedShape = shape self.boundedShiftShape(shape) return shape def boundedShiftShape(self, shape): # Try to move in one direction, and if it fails in another. # Give up if both fail. point = shape[0] offset = QPointF(2.0, 2.0) self.calculateOffsets(shape, point) self.prevPoint = point if not self.boundedMoveShape(shape, point - offset): self.boundedMoveShape(shape, point + offset) def paintEvent(self, event): if not self.pixmap: return super(Canvas, self).paintEvent(event) p = self._painter p.begin(self) p.setRenderHint(QPainter.Antialiasing) p.setRenderHint(QPainter.HighQualityAntialiasing) p.setRenderHint(QPainter.SmoothPixmapTransform) p.scale(self.scale, self.scale) p.translate(self.offsetToCenter()) p.drawPixmap(0, 0, self.pixmap) Shape.scale = self.scale for shape in self.shapes: if (shape.selected or not self._hideBackround) and self.isVisible(shape): shape.fill = shape.selected or shape == self.hShape shape.paint(p) if self.current: self.current.paint(p) self.line.paint(p) if self.selectedShapeCopy: self.selectedShapeCopy.paint(p) # Paint rect if self.current is not None and len(self.line) == 2 and not self.fourpoint: # print('Drawing rect') leftTop = self.line[0] rightBottom = self.line[1] rectWidth = rightBottom.x() - leftTop.x() rectHeight = rightBottom.y() - leftTop.y() p.setPen(self.drawingRectColor) brush = QBrush(Qt.BDiagPattern) p.setBrush(brush) p.drawRect(leftTop.x(), leftTop.y(), rectWidth, rectHeight) # ADD: if ( self.fillDrawing() and self.fourpoint and self.current is not None and len(self.current.points) >= 2 ): print('paint event') drawing_shape = self.current.copy() drawing_shape.addPoint(self.line[1]) drawing_shape.fill = True drawing_shape.paint(p) if self.drawing() and not self.prevPoint.isNull() and not self.outOfPixmap(self.prevPoint): p.setPen(QColor(0, 0, 0)) p.drawLine(self.prevPoint.x(), 0, self.prevPoint.x(), self.pixmap.height()) p.drawLine(0, self.prevPoint.y(), self.pixmap.width(), self.prevPoint.y()) self.setAutoFillBackground(True) if self.verified: pal = self.palette() pal.setColor(self.backgroundRole(), QColor(184, 239, 38, 128)) self.setPalette(pal) else: pal = self.palette() pal.setColor(self.backgroundRole(), QColor(232, 232, 232, 255)) self.setPalette(pal) p.end() def fillDrawing(self): return self._fill_drawing def transformPos(self, point): """Convert from widget-logical coordinates to painter-logical coordinates.""" return point / self.scale - self.offsetToCenter() def offsetToCenter(self): s = self.scale area = super(Canvas, self).size() w, h = self.pixmap.width() * s, self.pixmap.height() * s aw, ah = area.width(), area.height() x = (aw - w) / (2 * s) if aw > w else 0 y = (ah - h) / (2 * s) if ah > h else 0 return QPointF(x, y) def outOfPixmap(self, p): w, h = self.pixmap.width(), self.pixmap.height() return not (0 <= p.x() <= w and 0 <= p.y() <= h) def finalise(self): assert self.current if self.current.points[0] == self.current.points[-1]: # print('finalse') self.current = None self.drawingPolygon.emit(False) self.update() return self.current.close() self.shapes.append(self.current) self.current = None self.setHiding(False) self.newShape.emit() self.update() def closeEnough(self, p1, p2): #d = distance(p1 - p2) #m = (p1-p2).manhattanLength() # print "d %.2f, m %d, %.2f" % (d, m, d - m) return distance(p1 - p2) < self.epsilon # These two, along with a call to adjustSize are required for the # scroll area. def sizeHint(self): return self.minimumSizeHint() def minimumSizeHint(self): if self.pixmap: return self.scale * self.pixmap.size() return super(Canvas, self).minimumSizeHint() def wheelEvent(self, ev): qt_version = 4 if hasattr(ev, "delta") else 5 if qt_version == 4: if ev.orientation() == Qt.Vertical: v_delta = ev.delta() h_delta = 0 else: h_delta = ev.delta() v_delta = 0 else: delta = ev.angleDelta() h_delta = delta.x() v_delta = delta.y() mods = ev.modifiers() if Qt.ControlModifier == int(mods) and v_delta: self.zoomRequest.emit(v_delta) else: v_delta and self.scrollRequest.emit(v_delta, Qt.Vertical) h_delta and self.scrollRequest.emit(h_delta, Qt.Horizontal) ev.accept() def keyPressEvent(self, ev): key = ev.key() if key == Qt.Key_Escape and self.current: print('ESC press') self.current = None self.drawingPolygon.emit(False) self.update() elif key == Qt.Key_Return and self.canCloseShape(): self.finalise() elif key == Qt.Key_Left and self.selectedShape: self.moveOnePixel('Left') elif key == Qt.Key_Right and self.selectedShape: self.moveOnePixel('Right') elif key == Qt.Key_Up and self.selectedShape: self.moveOnePixel('Up') elif key == Qt.Key_Down and self.selectedShape: self.moveOnePixel('Down') def moveOnePixel(self, direction): # print(self.selectedShape.points) if direction == 'Left' and not self.moveOutOfBound(QPointF(-1.0, 0)): # print("move Left one pixel") self.selectedShape.points[0] += QPointF(-1.0, 0) self.selectedShape.points[1] += QPointF(-1.0, 0) self.selectedShape.points[2] += QPointF(-1.0, 0) self.selectedShape.points[3] += QPointF(-1.0, 0) elif direction == 'Right' and not self.moveOutOfBound(QPointF(1.0, 0)): # print("move Right one pixel") self.selectedShape.points[0] += QPointF(1.0, 0) self.selectedShape.points[1] += QPointF(1.0, 0) self.selectedShape.points[2] += QPointF(1.0, 0) self.selectedShape.points[3] += QPointF(1.0, 0) elif direction == 'Up' and not self.moveOutOfBound(QPointF(0, -1.0)): # print("move Up one pixel") self.selectedShape.points[0] += QPointF(0, -1.0) self.selectedShape.points[1] += QPointF(0, -1.0) self.selectedShape.points[2] += QPointF(0, -1.0) self.selectedShape.points[3] += QPointF(0, -1.0) elif direction == 'Down' and not self.moveOutOfBound(QPointF(0, 1.0)): # print("move Down one pixel") self.selectedShape.points[0] += QPointF(0, 1.0) self.selectedShape.points[1] += QPointF(0, 1.0) self.selectedShape.points[2] += QPointF(0, 1.0) self.selectedShape.points[3] += QPointF(0, 1.0) self.shapeMoved.emit() self.repaint() def moveOutOfBound(self, step): points = [p1+p2 for p1, p2 in zip(self.selectedShape.points, [step]*4)] return True in map(self.outOfPixmap, points) def setLastLabel(self, text, line_color = None, fill_color = None): assert text self.shapes[-1].label = text if line_color: self.shapes[-1].line_color = line_color if fill_color: self.shapes[-1].fill_color = fill_color return self.shapes[-1] def undoLastLine(self): assert self.shapes self.current = self.shapes.pop() self.current.setOpen() self.line.points = [self.current[-1], self.current[0]] self.drawingPolygon.emit(True) def resetAllLines(self): assert self.shapes self.current = self.shapes.pop() self.current.setOpen() self.line.points = [self.current[-1], self.current[0]] self.drawingPolygon.emit(True) self.current = None self.drawingPolygon.emit(False) self.update() def loadPixmap(self, pixmap): self.pixmap = pixmap self.shapes = [] self.repaint() # 这函数在哪 def loadShapes(self, shapes): self.shapes = list(shapes) self.current = None self.repaint() def setShapeVisible(self, shape, value): self.visible[shape] = value self.repaint() def currentCursor(self): cursor = QApplication.overrideCursor() if cursor is not None: cursor = cursor.shape() return cursor def overrideCursor(self, cursor): self._cursor = cursor if self.currentCursor() is None: QApplication.setOverrideCursor(cursor) else: QApplication.changeOverrideCursor(cursor) def restoreCursor(self): QApplication.restoreOverrideCursor() def resetState(self): self.restoreCursor() self.pixmap = None self.update() def setDrawingShapeToSquare(self, status): self.drawSquare = status