// Copyright (c) 2020 PaddlePaddle Authors. All Rights Reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. #pragma once #include #include namespace aby3 { template class TensorAdapter { public: TensorAdapter() = default; virtual ~TensorAdapter() = default; virtual T *data() = 0; virtual const T *data() const = 0; virtual std::vector shape() const = 0; virtual void reshape(const std::vector &shape) = 0; virtual size_t numel() const = 0; virtual void copy(TensorAdapter *ret) const { // TODO: check shape equals std::copy(data(), data() + numel(), ret->data()); } // element wise op, need operands' dim are same virtual void add(const TensorAdapter *rhs, TensorAdapter *ret) const = 0; // element wise op, need operands' dim are same virtual void sub(const TensorAdapter *rhs, TensorAdapter *ret) const = 0; virtual void negative(TensorAdapter *ret) const = 0; // element wise op, need operands' dim are same virtual void mul(const TensorAdapter *rhs, TensorAdapter *ret) const = 0; // element wise op, need operands' dim are same virtual void div(const TensorAdapter *rhs, TensorAdapter *ret) const = 0; // 2d matrix muliply, need operands' rank are 2 virtual void mat_mul(const TensorAdapter *rhs, TensorAdapter *ret) const = 0; // element wise op, need operands' dim are same virtual void bitwise_xor(const TensorAdapter *rhs, TensorAdapter *ret) const = 0; // element wise op, need operands' dim are same virtual void bitwise_and(const TensorAdapter *rhs, TensorAdapter *ret) const = 0; // element wise op, need operands' dim are same virtual void bitwise_or(const TensorAdapter *rhs, TensorAdapter *ret) const = 0; // element wise op, need operands' dim are same virtual void bitwise_not(TensorAdapter *ret) const = 0; virtual void lshift(size_t rhs, TensorAdapter *ret) const = 0; virtual void rshift(size_t rhs, TensorAdapter *ret) const = 0; virtual void logical_rshift(size_t rhs, TensorAdapter *ret) const = 0; // when using an integer type T as fixed-point number // value of T val is interpreted as val / 2 ^ scaling_factor() virtual size_t scaling_factor() const = 0; virtual size_t &scaling_factor() = 0; // slice by shape[0] // e.g. x.shape = [ 2, 3, 4] // x.slice(1, 2, y) // y.shape = [ 1, 3, 4] virtual void slice(size_t begin_idx, size_t end_idx, TensorAdapter *out) const = 0; }; } // namespace aby3