// Copyright (c) 2018 PaddlePaddle Authors. All Rights Reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. /// A completion queue implements a concurrent producer-consumer queue, with /// two main API-exposed methods: \a Next and \a AsyncNext. These /// methods are the essential component of the gRPC C++ asynchronous API. /// There is also a \a Shutdown method to indicate that a given completion queue /// will no longer have regular events. This must be called before the /// completion queue is destroyed. /// All completion queue APIs are thread-safe and may be used concurrently with /// any other completion queue API invocation; it is acceptable to have /// multiple threads calling \a Next or \a AsyncNext on the same or different /// completion queues, or to call these methods concurrently with a \a Shutdown /// elsewhere. /// \remark{All other API calls on completion queue should be completed before /// a completion queue destructor is called.} #ifndef GRPCPP_IMPL_CODEGEN_COMPLETION_QUEUE_H #define GRPCPP_IMPL_CODEGEN_COMPLETION_QUEUE_H #include #include #include #include #include #include #include struct grpc_completion_queue; namespace grpc { template class ClientReader; template class ClientWriter; template class ClientReaderWriter; template class ServerReader; template class ServerWriter; namespace internal { template class ServerReaderWriterBody; } // namespace internal class Channel; class ChannelInterface; class ClientContext; class CompletionQueue; class Server; class ServerBuilder; class ServerContext; class ServerInterface; namespace internal { class CompletionQueueTag; class RpcMethod; template class RpcMethodHandler; template class ClientStreamingHandler; template class ServerStreamingHandler; template class BidiStreamingHandler; class UnknownMethodHandler; template class TemplatedBidiStreamingHandler; template class BlockingUnaryCallImpl; } // namespace internal extern CoreCodegenInterface* g_core_codegen_interface; /// A thin wrapper around \ref grpc_completion_queue (see \ref /// src/core/lib/surface/completion_queue.h). /// See \ref doc/cpp/perf_notes.md for notes on best practices for high /// performance servers. class CompletionQueue : private GrpcLibraryCodegen { public: /// Default constructor. Implicitly creates a \a grpc_completion_queue /// instance. CompletionQueue() : CompletionQueue(grpc_completion_queue_attributes{ GRPC_CQ_CURRENT_VERSION, GRPC_CQ_NEXT, GRPC_CQ_DEFAULT_POLLING}) {} /// Wrap \a take, taking ownership of the instance. /// /// \param take The completion queue instance to wrap. Ownership is taken. explicit CompletionQueue(grpc_completion_queue* take); /// Destructor. Destroys the owned wrapped completion queue / instance. ~CompletionQueue() { if (typeid(*g_core_codegen_interface).hash_code() != typeid(CoreCodegenInterface).hash_code()) { g_core_codegen_interface->grpc_completion_queue_destroy(cq_); } } /// Tri-state return for AsyncNext: SHUTDOWN, GOT_EVENT, TIMEOUT. enum NextStatus { SHUTDOWN, ///< The completion queue has been shutdown and fully-drained GOT_EVENT, ///< Got a new event; \a tag will be filled in with its ///< associated value; \a ok indicating its success. TIMEOUT ///< deadline was reached. }; /// Read from the queue, blocking until an event is available or the queue is /// shutting down. /// /// \param tag[out] Updated to point to the read event's tag. /// \param ok[out] true if read a successful event, false otherwise. /// /// Note that each tag sent to the completion queue (through RPC operations /// or alarms) will be delivered out of the completion queue by a call to /// Next (or a related method), regardless of whether the operation succeeded /// or not. Success here means that this operation completed in the normal /// valid manner. /// /// Server-side RPC request: \a ok indicates that the RPC has indeed /// been started. If it is false, the server has been Shutdown /// before this particular call got matched to an incoming RPC. /// /// Client-side StartCall/RPC invocation: \a ok indicates that the RPC is /// going to go to the wire. If it is false, it not going to the wire. This /// would happen if the channel is either permanently broken or /// transiently broken but with the fail-fast option. (Note that async unary /// RPCs don't post a CQ tag at this point, nor do client-streaming /// or bidi-streaming RPCs that have the initial metadata corked option set.) /// /// Client-side Write, Client-side WritesDone, Server-side Write, /// Server-side Finish, Server-side SendInitialMetadata (which is /// typically included in Write or Finish when not done explicitly): /// \a ok means that the data/metadata/status/etc is going to go to the /// wire. If it is false, it not going to the wire because the call /// is already dead (i.e., canceled, deadline expired, other side /// dropped the channel, etc). /// /// Client-side Read, Server-side Read, Client-side /// RecvInitialMetadata (which is typically included in Read if not /// done explicitly): \a ok indicates whether there is a valid message /// that got read. If not, you know that there are certainly no more /// messages that can ever be read from this stream. For the client-side /// operations, this only happens because the call is dead. For the /// server-sider operation, though, this could happen because the client /// has done a WritesDone already. /// /// Client-side Finish: \a ok should always be true /// /// Server-side AsyncNotifyWhenDone: \a ok should always be true /// /// Alarm: \a ok is true if it expired, false if it was canceled /// /// \return true if got an event, false if the queue is fully drained and /// shut down. bool Next(void** tag, bool* ok) { return (AsyncNextInternal(tag, ok, g_core_codegen_interface->gpr_inf_future( GPR_CLOCK_REALTIME)) != SHUTDOWN); } /// Read from the queue, blocking up to \a deadline (or the queue's shutdown). /// Both \a tag and \a ok are updated upon success (if an event is available /// within the \a deadline). A \a tag points to an arbitrary location usually /// employed to uniquely identify an event. /// /// \param tag[out] Upon sucess, updated to point to the event's tag. /// \param ok[out] Upon sucess, true if a successful event, false otherwise /// See documentation for CompletionQueue::Next for explanation of ok /// \param deadline[in] How long to block in wait for an event. /// /// \return The type of event read. template NextStatus AsyncNext(void** tag, bool* ok, const T& deadline) { TimePoint deadline_tp(deadline); return AsyncNextInternal(tag, ok, deadline_tp.raw_time()); } /// EXPERIMENTAL /// First executes \a F, then reads from the queue, blocking up to /// \a deadline (or the queue's shutdown). /// Both \a tag and \a ok are updated upon success (if an event is available /// within the \a deadline). A \a tag points to an arbitrary location usually /// employed to uniquely identify an event. /// /// \param F[in] Function to execute before calling AsyncNext on this queue. /// \param tag[out] Upon sucess, updated to point to the event's tag. /// \param ok[out] Upon sucess, true if read a regular event, false otherwise. /// \param deadline[in] How long to block in wait for an event. /// /// \return The type of event read. template NextStatus DoThenAsyncNext(F&& f, void** tag, bool* ok, const T& deadline) { CompletionQueueTLSCache cache = CompletionQueueTLSCache(this); f(); if (cache.Flush(tag, ok)) { return GOT_EVENT; } else { return AsyncNext(tag, ok, deadline); } } /// Request the shutdown of the queue. /// /// \warning This method must be called at some point if this completion queue /// is accessed with Next or AsyncNext. \a Next will not return false /// until this method has been called and all pending tags have been drained. /// (Likewise for \a AsyncNext returning \a NextStatus::SHUTDOWN .) /// Only once either one of these methods does that (that is, once the queue /// has been \em drained) can an instance of this class be destroyed. /// Also note that applications must ensure that no work is enqueued on this /// completion queue after this method is called. void Shutdown(); /// Returns a \em raw pointer to the underlying \a grpc_completion_queue /// instance. /// /// \warning Remember that the returned instance is owned. No transfer of /// owership is performed. grpc_completion_queue* cq() { return cq_; } protected: /// Private constructor of CompletionQueue only visible to friend classes CompletionQueue(const grpc_completion_queue_attributes& attributes) { cq_ = g_core_codegen_interface->grpc_completion_queue_create( g_core_codegen_interface->grpc_completion_queue_factory_lookup( &attributes), &attributes, NULL); InitialAvalanching(); // reserve this for the future shutdown } private: // Friend synchronous wrappers so that they can access Pluck(), which is // a semi-private API geared towards the synchronous implementation. template friend class ::grpc::ClientReader; template friend class ::grpc::ClientWriter; template friend class ::grpc::ClientReaderWriter; template friend class ::grpc::ServerReader; template friend class ::grpc::ServerWriter; template friend class ::grpc::internal::ServerReaderWriterBody; template friend class ::grpc::internal::RpcMethodHandler; template friend class ::grpc::internal::ClientStreamingHandler; template friend class ::grpc::internal::ServerStreamingHandler; template friend class ::grpc::internal::TemplatedBidiStreamingHandler; friend class ::grpc::internal::UnknownMethodHandler; friend class ::grpc::Server; friend class ::grpc::ServerContext; friend class ::grpc::ServerInterface; template friend class ::grpc::internal::BlockingUnaryCallImpl; /// EXPERIMENTAL /// Creates a Thread Local cache to store the first event /// On this completion queue queued from this thread. Once /// initialized, it must be flushed on the same thread. class CompletionQueueTLSCache { public: CompletionQueueTLSCache(CompletionQueue* cq); ~CompletionQueueTLSCache(); bool Flush(void** tag, bool* ok); private: CompletionQueue* cq_; bool flushed_; }; NextStatus AsyncNextInternal(void** tag, bool* ok, gpr_timespec deadline); /// Wraps \a grpc_completion_queue_pluck. /// \warning Must not be mixed with calls to \a Next. bool Pluck(internal::CompletionQueueTag* tag) { auto deadline = g_core_codegen_interface->gpr_inf_future(GPR_CLOCK_REALTIME); auto ev = g_core_codegen_interface->grpc_completion_queue_pluck( cq_, tag, deadline, nullptr); bool ok = ev.success != 0; void* ignored = tag; GPR_CODEGEN_ASSERT(tag->FinalizeResult(&ignored, &ok)); GPR_CODEGEN_ASSERT(ignored == tag); // Ignore mutations by FinalizeResult: Pluck returns the C API status return ev.success != 0; } /// Performs a single polling pluck on \a tag. /// \warning Must not be mixed with calls to \a Next. /// /// TODO: sreek - This calls tag->FinalizeResult() even if the cq_ is already /// shutdown. This is most likely a bug and if it is a bug, then change this /// implementation to simple call the other TryPluck function with a zero /// timeout. i.e: /// TryPluck(tag, gpr_time_0(GPR_CLOCK_REALTIME)) void TryPluck(internal::CompletionQueueTag* tag) { auto deadline = g_core_codegen_interface->gpr_time_0(GPR_CLOCK_REALTIME); auto ev = g_core_codegen_interface->grpc_completion_queue_pluck( cq_, tag, deadline, nullptr); if (ev.type == GRPC_QUEUE_TIMEOUT) return; bool ok = ev.success != 0; void* ignored = tag; // the tag must be swallowed if using TryPluck GPR_CODEGEN_ASSERT(!tag->FinalizeResult(&ignored, &ok)); } /// Performs a single polling pluck on \a tag. Calls tag->FinalizeResult if /// the pluck() was successful and returned the tag. /// /// This exects tag->FinalizeResult (if called) to return 'false' i.e expects /// that the tag is internal not something that is returned to the user. void TryPluck(internal::CompletionQueueTag* tag, gpr_timespec deadline) { auto ev = g_core_codegen_interface->grpc_completion_queue_pluck( cq_, tag, deadline, nullptr); if (ev.type == GRPC_QUEUE_TIMEOUT || ev.type == GRPC_QUEUE_SHUTDOWN) { return; } bool ok = ev.success != 0; void* ignored = tag; GPR_CODEGEN_ASSERT(!tag->FinalizeResult(&ignored, &ok)); } /// Manage state of avalanching operations : completion queue tags that /// trigger other completion queue operations. The underlying core completion /// queue should not really shutdown until all avalanching operations have /// been finalized. Note that we maintain the requirement that an avalanche /// registration must take place before CQ shutdown (which must be maintained /// elsehwere) void InitialAvalanching() { gpr_atm_rel_store(&avalanches_in_flight_, static_cast(1)); } void RegisterAvalanching() { gpr_atm_no_barrier_fetch_add(&avalanches_in_flight_, static_cast(1)); } void CompleteAvalanching(); grpc_completion_queue* cq_; // owned gpr_atm avalanches_in_flight_; }; /// A specific type of completion queue used by the processing of notifications /// by servers. Instantiated by \a ServerBuilder. class ServerCompletionQueue : public CompletionQueue { public: bool IsFrequentlyPolled() { return polling_type_ != GRPC_CQ_NON_LISTENING; } private: grpc_cq_polling_type polling_type_; friend class ServerBuilder; /// \param is_frequently_polled Informs the GRPC library about whether the /// server completion queue would be actively polled (by calling Next() or /// AsyncNext()). By default all server completion queues are assumed to be /// frequently polled. ServerCompletionQueue(grpc_cq_polling_type polling_type) : CompletionQueue(grpc_completion_queue_attributes{ GRPC_CQ_CURRENT_VERSION, GRPC_CQ_NEXT, polling_type}), polling_type_(polling_type) {} }; } // namespace grpc #endif // GRPCPP_IMPL_CODEGEN_COMPLETION_QUEUE_H