/* Copyright (c) 2016 PaddlePaddle Authors. All Rights Reserved. Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions and limitations under the License. */ #pragma once #ifdef PADDLE_WITH_MKLML #include "paddle/fluid/platform/dynload/mklml.h" #endif #ifdef PADDLE_USE_OPENBLAS #include #endif #include #include #include "paddle/fluid/framework/eigen.h" #include "paddle/fluid/framework/operator.h" #include "paddle/fluid/framework/tensor.h" #include "paddle/fluid/framework/tensor_util.h" #include "paddle/fluid/platform/device_context.h" #include "paddle/fluid/platform/enforce.h" namespace paddle { namespace operators { namespace math { template struct Transpose { void operator()(const DeviceContext& context, const framework::Tensor& in, framework::Tensor* out, const std::vector& axis); }; template struct SetConstant { void operator()(const DeviceContext& context, framework::Tensor* tensor, T num); }; template void set_constant_with_place(const platform::DeviceContext& context, framework::Tensor* tensor, float value); void set_constant(const platform::DeviceContext& context, framework::Tensor* tensor, float value); template struct RowwiseAdd { void operator()(const DeviceContext& context, const framework::Tensor& input, const framework::Tensor& vec, framework::Tensor* output); }; template struct ColwiseSum { void operator()(const DeviceContext& context, const framework::Tensor& input, framework::Tensor* vec); }; template struct RowwiseSum { void operator()(const DeviceContext& context, const framework::Tensor& input, framework::Tensor* vec); }; template struct RowwiseMean { void operator()(const DeviceContext& context, const framework::Tensor& input, framework::Tensor* vec); }; } // namespace math } // namespace operators } // namespace paddle