/* Copyright (c) 2016 PaddlePaddle Authors. All Rights Reserved. Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions and limitations under the License. */ #include "paddle/fluid/operators/detail/grpc_server.h" #include #include using ::grpc::ServerAsyncResponseWriter; namespace paddle { namespace operators { namespace detail { enum CallStatus { PROCESS = 0, FINISH }; // reference: // https://stackoverflow.com/questions/41732884/grpc-multiple-services-in-cpp-async-server class RequestBase { public: explicit RequestBase(GrpcService::AsyncService* service, ::grpc::ServerCompletionQueue* cq, bool sync_mode, const platform::DeviceContext* dev_ctx) : service_(service), cq_(cq), sync_mode_(sync_mode), status_(PROCESS), dev_ctx_(dev_ctx) { PADDLE_ENFORCE(cq_); } virtual ~RequestBase() {} virtual void Process() { assert(false); } CallStatus Status() { return status_; } void SetStatus(CallStatus status) { status_ = status; } virtual std::string GetReqName() { assert(false); return ""; } protected: ::grpc::ServerContext ctx_; GrpcService::AsyncService* service_; ::grpc::ServerCompletionQueue* cq_; const bool sync_mode_; CallStatus status_; const platform::DeviceContext* dev_ctx_; }; class RequestSend final : public RequestBase { public: explicit RequestSend(GrpcService::AsyncService* service, ::grpc::ServerCompletionQueue* cq, bool sync_mode, framework::Scope* scope, ReceivedQueue* queue, const platform::DeviceContext* dev_ctx) : RequestBase(service, cq, sync_mode, dev_ctx), queue_(queue), responder_(&ctx_) { if (sync_mode_) { request_.reset(new VariableResponse(false, scope, dev_ctx_)); } else { request_.reset(new VariableResponse(true, scope, dev_ctx_)); } int method_id = static_cast(detail::GrpcMethod::kSendVariable); service_->RequestAsyncUnary(method_id, &ctx_, request_.get(), &responder_, cq_, cq_, this); } virtual ~RequestSend() {} virtual std::string GetReqName() { return request_->Varname(); } virtual void Process() { queue_->Push(std::make_pair(request_->Varname(), request_)); sendrecv::VoidMessage reply; responder_.Finish(reply, ::grpc::Status::OK, this); status_ = FINISH; } protected: std::shared_ptr request_; ReceivedQueue* queue_; ServerAsyncResponseWriter responder_; }; class RequestGet final : public RequestBase { public: explicit RequestGet(GrpcService::AsyncService* service, ::grpc::ServerCompletionQueue* cq, bool sync_mode, framework::Scope* scope, const platform::DeviceContext* dev_ctx, SimpleBlockQueue* queue) : RequestBase(service, cq, sync_mode, dev_ctx), responder_(&ctx_), scope_(scope), queue_(queue) { int method_id = static_cast(detail::GrpcMethod::kGetVariable); service_->RequestAsyncUnary(method_id, &ctx_, &request_, &responder_, cq_, cq_, this); } virtual ~RequestGet() {} virtual std::string GetReqName() { return request_.varname(); } virtual void Process() { // proc request. std::string var_name = request_.varname(); auto* var = scope_->FindVar(var_name); ::grpc::ByteBuffer reply; if (var_name != FETCH_BARRIER_MESSAGE) { SerializeToByteBuffer(var_name, var, *dev_ctx_, &reply); } responder_.Finish(reply, ::grpc::Status::OK, this); status_ = FINISH; if (var_name == FETCH_BARRIER_MESSAGE) { sendrecv::VariableMessage msg; MessageWithName msg_with_name = std::make_pair(var_name, msg); queue_->Push(msg_with_name); } } protected: sendrecv::VariableMessage request_; ServerAsyncResponseWriter<::grpc::ByteBuffer> responder_; framework::Scope* scope_; SimpleBlockQueue* queue_; }; class RequestPrefetch final : public RequestBase { public: explicit RequestPrefetch(GrpcService::AsyncService* service, ::grpc::ServerCompletionQueue* cq, bool sync_mode, framework::Scope* scope, const platform::DeviceContext* dev_ctx, framework::Executor* executor, framework::ProgramDesc* program, framework::ExecutorPrepareContext* prefetch_ctx) : RequestBase(service, cq, sync_mode, dev_ctx), responder_(&ctx_), scope_(scope), executor_(executor), program_(program), prefetch_ctx_(prefetch_ctx) { if (sync_mode_) { request_.reset(new VariableResponse(false, scope, dev_ctx_)); } else { request_.reset(new VariableResponse(true, scope, dev_ctx_)); } int method_id = static_cast(detail::GrpcMethod::kPrefetchVariable); service_->RequestAsyncUnary(method_id, &ctx_, request_.get(), &responder_, cq_, cq_, this); } virtual ~RequestPrefetch() {} virtual std::string GetReqName() { return request_->Varname(); } virtual void Process() { // prefetch process... ::grpc::ByteBuffer reply; std::string var_name = request_->OutVarname(); VLOG(3) << "prefetch var " << var_name; auto var_desc = program_->Block(0).FindVar(var_name); framework::Scope* local_scope = &scope_->NewScope(); auto* var = local_scope->FindVar(var_name); InitializeVariable(var, var_desc->GetType()); executor_->RunPreparedContext(prefetch_ctx_, scope_, false, false); SerializeToByteBuffer(var_name, var, *dev_ctx_, &reply); responder_.Finish(reply, ::grpc::Status::OK, this); status_ = FINISH; } protected: std::shared_ptr request_; ServerAsyncResponseWriter<::grpc::ByteBuffer> responder_; framework::Scope* scope_; framework::Executor* executor_; framework::ProgramDesc* program_; framework::ExecutorPrepareContext* prefetch_ctx_; }; void AsyncGRPCServer::WaitClientGet(int count) { int fetch_barriers = 0; while (fetch_barriers < count) { auto msg = var_get_queue_.Pop(); if (msg.first == FETCH_BARRIER_MESSAGE) { fetch_barriers++; } } } void AsyncGRPCServer::RunSyncUpdate() { ::grpc::ServerBuilder builder; builder.AddListeningPort(address_, ::grpc::InsecureServerCredentials(), &selected_port_); builder.SetMaxSendMessageSize(std::numeric_limits::max()); builder.SetMaxReceiveMessageSize(std::numeric_limits::max()); builder.RegisterService(&service_); cq_send_ = builder.AddCompletionQueue(); cq_get_ = builder.AddCompletionQueue(); cq_prefetch_ = builder.AddCompletionQueue(); server_ = builder.BuildAndStart(); LOG(INFO) << "Server listening on " << address_ << " selected port: " << selected_port_; std::function send_register = std::bind(&AsyncGRPCServer::TryToRegisterNewSendOne, this); std::function get_register = std::bind(&AsyncGRPCServer::TryToRegisterNewGetOne, this); std::function prefetch_register = std::bind(&AsyncGRPCServer::TryToRegisterNewPrefetchOne, this); // TODO(wuyi): Run these "HandleRequest" in thread pool t_send_.reset( new std::thread(std::bind(&AsyncGRPCServer::HandleRequest, this, cq_send_.get(), "cq_send", send_register))); t_get_.reset( new std::thread(std::bind(&AsyncGRPCServer::HandleRequest, this, cq_get_.get(), "cq_get", get_register))); t_prefetch_.reset(new std::thread( std::bind(&AsyncGRPCServer::HandleRequest, this, cq_prefetch_.get(), "cq_prefetch", prefetch_register))); // wait server server_->Wait(); t_send_->join(); t_get_->join(); t_prefetch_->join(); } void AsyncGRPCServer::ShutdownQueue() { std::unique_lock lock(cq_mutex_); cq_send_->Shutdown(); cq_get_->Shutdown(); cq_prefetch_->Shutdown(); } // This URL explains why shutdown is complicate: void AsyncGRPCServer::ShutDown() { is_shut_down_ = true; ShutdownQueue(); server_->Shutdown(); } void AsyncGRPCServer::TryToRegisterNewSendOne() { std::unique_lock lock(cq_mutex_); if (is_shut_down_) { VLOG(3) << "shutdown, do not TryToRegisterNewSendOne"; return; } RequestSend* send = new RequestSend(&service_, cq_send_.get(), sync_mode_, scope_, &var_recv_queue_, dev_ctx_); VLOG(4) << "Create RequestSend status:" << send->Status(); } void AsyncGRPCServer::TryToRegisterNewGetOne() { std::unique_lock lock(cq_mutex_); if (is_shut_down_) { VLOG(3) << "shutdown, do not TryToRegisterNewGetOne"; return; } RequestGet* get = new RequestGet(&service_, cq_get_.get(), sync_mode_, scope_, dev_ctx_, &var_get_queue_); VLOG(4) << "Create RequestGet status:" << get->Status(); } void AsyncGRPCServer::TryToRegisterNewPrefetchOne() { std::unique_lock lock(cq_mutex_); if (is_shut_down_) { VLOG(3) << "shutdown, do not TryToRegisterNewPrefetchOne"; return; } RequestPrefetch* prefetch = new RequestPrefetch(&service_, cq_prefetch_.get(), sync_mode_, scope_, dev_ctx_, executor_, program_, prefetch_ctx_); VLOG(4) << "Create RequestPrefetch status:" << prefetch->Status(); } // FIXME(typhoonzero): change cq_name to enum. void AsyncGRPCServer::HandleRequest(::grpc::ServerCompletionQueue* cq, const std::string& cq_name, std::function TryToRegisterNewOne) { TryToRegisterNewOne(); void* tag = NULL; bool ok = false; while (true) { VLOG(3) << "HandleRequest for " << cq_name << " while in"; if (!cq->Next(&tag, &ok)) { LOG(INFO) << cq_name << " CompletionQueue shutdown!"; break; } VLOG(3) << "HandleRequest for " << cq_name << " while after Next"; PADDLE_ENFORCE(tag); // FIXME(typhoonzero): de-couple the barriers with recv_op if (!is_shut_down_ && cq_name == "cq_get") WaitCond(1); if (!is_shut_down_ && cq_name == "cq_send") WaitCond(0); RequestBase* base = reinterpret_cast(tag); // reference: // https://github.com/tensorflow/tensorflow/issues/5596 // https://groups.google.com/forum/#!topic/grpc-io/xftlRy-IQwM // https://groups.google.com/forum/#!topic/grpc-io/ywATt88Ef_I if (!ok) { LOG(WARNING) << cq_name << " recv no regular event:argument name[" << base->GetReqName() << "]"; TryToRegisterNewOne(); delete base; continue; } switch (base->Status()) { case PROCESS: { VLOG(4) << cq_name << " status:" << base->Status(); TryToRegisterNewOne(); base->Process(); break; } case FINISH: { VLOG(4) << cq_name << " status:" << base->Status(); delete base; break; } default: { assert(false); } } } } void AsyncGRPCServer::WaitCond(int cond) { std::unique_lock lock(this->barrier_mutex_); barrier_condition_.wait(lock, [=] { return this->barrier_cond_step_ == cond; }); } void AsyncGRPCServer::SetCond(int cond) { { std::lock_guard lock(this->barrier_mutex_); barrier_cond_step_ = cond; } barrier_condition_.notify_all(); } } // namespace detail } // namespace operators } // namespace paddle