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241f3c98
编写于
3月 29, 2018
作者:
T
Thuan Nguyen
提交者:
Abhinav Arora
3月 29, 2018
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Add channel design document (#9463)
* Add channel design document * Update channel send/recv state diagram
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doc/fluid/design/concurrent/channel.md
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# Channel Design
## Introduction
A Channel is a data structure that allows for synchronous interprocess
communication via message passing. It is a fundemental component of CSP
(communicating sequential processes), and allows for users to pass data
between threads without having to worry about synchronization.
## How to use it
Paddle offers python APIs to open and close channels, along with sending
and receiving data to/from a channel.
### Create a channel
Creates a new channel that takes in variables of a specific dtype.
-
**fluid.make_channel(dtype, capacity=0)**
-
**dtype**
: The data type of variables being sent/received through channel
-
**capacity**
: The capacity of the channel. A capacity of 0 represents
an unbuffered channel. Capacity > 0 represents a buffered channel
```
ch = fluid.make_channel(dtype=core.VarDesc.VarType.LOD_TENSOR, 10)
```
### Close a channel
Closes a channel. Any pending senders and receivers will be awoken during
this time. Receivers can still receive from a closed channel, but senders
are not allowed to send any additional data to the channel (Paddle will
raise an exception if users try to send to a closed channel.)
-
**fluid.channel_close(channel)**
```
fluid.channel_close(ch)
```
### Send data to a channel
Sends a variable to a channel. Currently, variables of dtype
`LoDTensor`
,
`LoDRankTable`
,
`LoDTensorArray`
,
`SelectedRows`
,
`ReaderHolder`
, and
`ChannelHolder`
are supported.
By default, the data of the Variable is moved from the sender to the receiver,
however the user can optionally copy the data before performing the send.
-
**channel_send(channel, variable, is_copy=False)**
-
**channel**
: The channel to send the variable to
-
**variable**
: The variable to send to the channel
-
**is_copy**
: If set to True, channel_send will perform a variable assign
to copy the source variable to a new variable to be sent.
```
ch = fluid.make_channel(dtype=core.VarDesc.VarType.LOD_TENSOR)
var = fill_constant(shape=[1],dtype=core.VarDesc.VarType.INT32, value=100)
fluid.channel_send(ch, var, True)
```
### Receive data from a channel
Receives a variable from a channel. The data of the variable is moved to the
receiving variable.
-
**channel_recv(channel, return_variable)**
-
**channel**
: The channel to receive the variable from
-
**return_variable**
: The destination variable used to store the data of the
variable received from the channel
```
ch = fluid.make_channel(dtype=core.VarDesc.VarType.LOD_TENSOR)
var = fill_constant(shape=[1],dtype=core.VarDesc.VarType.INT32, value=-1)
fluid.channel_recv(ch, var)
```
## How it Works
Channels provides a simple interface for different threads to share data.
To support the synchronization requirements, channels utilizes a series of
internal queues, locks, and conditional variables.
### QueueMessage
QueueMessage encapsulates the state of the channel send/receive operation to be
put in the
**sendq/recvq**
. It contains a condition variable used to lock the
thread (when there are no available sends/receives). In addition, it contains
a callback function to notify a thread when the QueueMessage is being
processed by the channel.
### Queues
-
**buff_**
: This queue holds the data buffer in a buffered channel. The
capacity is set to the capacity of the channel. This data buffer is not
used in an unbuffered channel.
-
**sendq**
: This queue holds the QueueMessage of any pending senders of a
channel. When a thread performs a channel_send operation on the channel, the
channel_send operation will put a new QueueMessage on the sendq and block the
current thread under two conditions:
1.
The channel is buffered and is full
2.
The channel is unbuffered and does not have a receiver
-
**recvq**
: This queue holds the QueueMessage of any pending receivers of a
channel. When a thread performs a channel_recv operation on the channel, the
channel_recv operation will put a new QueueMessage on the recvq and block the
current thread under two conditions:
1.
The channel is buffered and there is no data on the buff_
2.
The channel is unbuffered and does not have a sender
### State diagram
#### Channel Send
<p
align=
"center"
>
<img
src=
"./images/channel_send.png"
/><br/>
</p>
#### Channel Receive
<p
align=
"center"
>
<img
src=
"./images/channel_recv.png"
/><br/>
</p>
## Limitations and Considerations
### Variable Copy
In golang, variables in channels are copied from the sender to the receiver.
In Paddle, the data from our variables are
**moved**
from sender to receiver.
As a result, these variables should not be used after they are sent. We
provide a flag in channel_send method to allow users to copy the variable to
be sent before it is sent.
Please note that this is acheived by adding an
**assign**
operator and creating
a temporary variable that is sent in place of the original variable. Please
note that
**assign**
operator has limited support for only certain variables
datatypes.
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