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PaddlePaddle in Docker Containers
=================================
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Docker container is currently the only officially-supported way to
running PaddlePaddle.  This is reasonable as Docker now runs on all
major operating systems including Linux, Mac OS X, and Windows.
Please be aware that you will need to change `Dockers settings
<https://github.com/PaddlePaddle/Paddle/issues/627>`_ to make full use
of your hardware resource on Mac OS X and Windows.
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CPU-only and GPU Images
-----------------------
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For each version of PaddlePaddle, we release 2 Docker images, a
CPU-only one and a CUDA GPU one.  We do so by configuring
`dockerhub.com <https://hub.docker.com/r/paddledev/paddle/>`_
automatically runs the following commands:
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.. code-block:: base
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   docker build -t paddle:cpu -f paddle/scripts/docker/Dockerfile .
   docker build -t paddle:gpu -f paddle/scripts/docker/Dockerfile.gpu .
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To run the CPU-only image as an interactive container:
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.. code-block:: bash

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    docker run -it --rm paddledev/paddle:cpu-latest /bin/bash
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or, we can run it as a daemon container
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.. code-block:: bash
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    docker run -d -p 2202:22 paddledev/paddle:cpu-latest
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and SSH to this container using password :code:`root`:
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.. code-block:: bash
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    ssh -p 2202 root@localhost
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An advantage of using SSH is that we can connect to PaddlePaddle from
more than one terminals.  For example, one terminal running vi and
another one running Python interpreter.  Another advantage is that we
can run the PaddlePaddle container on a remote server and SSH to it
from a laptop.
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Above methods work with the GPU image too -- just please don't forget
to install CUDA driver and let Docker knows about it:
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.. code-block:: bash
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    export CUDA_SO="$(\ls /usr/lib64/libcuda* | xargs -I{} echo '-v {}:{}') $(\ls /usr/lib64/libnvidia* | xargs -I{} echo '-v {}:{}')"
    export DEVICES=$(\ls /dev/nvidia* | xargs -I{} echo '--device {}:{}')
    docker run ${CUDA_SO} ${DEVICES} -it paddledev/paddle:gpu-latest
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Non-AVX Images
--------------
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Please be aware that the CPU-only and the GPU images both use the AVX
instruction set, but old computers produced before 2008 do not support
AVX.  The following command checks if your Linux computer supports
AVX:
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.. code-block:: bash
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   if cat /proc/cpuinfo | grep -i avx; then echo Yes; else echo No; fi

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If it doesn't, we will need to build non-AVX images manually from
source code:
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.. code-block:: bash
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   cd ~
   git clone github.com/PaddlePaddle/Paddle
   cd Paddle
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   git submodule update --init --recursive
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   docker build --build-arg WITH_AVX=OFF -t paddle:cpu-noavx -f paddle/scripts/docker/Dockerfile .
   docker build --build-arg WITH_AVX=OFF -t paddle:gpu-noavx -f paddle/scripts/docker/Dockerfile.gpu .
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Documentation
-------------

Paddle Docker images include an HTML version of C++ source code
generated using `woboq code browser
<https://github.com/woboq/woboq_codebrowser>`_.  This makes it easy
for users to browse and understand the C++ source code.

As long as we give the Paddle Docker container a name, we can run an
additional nginx Docker container to serve the volume from the Paddle
container:

.. code-block:: bash

   docker run -d --name paddle-cpu-doc paddle:cpu
   docker run -d --volumes-from paddle-cpu-doc -p 8088:80 nginx


Then we can direct our Web browser to the HTML version of source code
at http://localhost:8088/paddle/
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Development Using Docker
------------------------

Develpers can work on PaddlePaddle using Docker.  This allows
developers to work on different platforms -- Linux, Mac OS X, and
Windows -- in a consistent way.

The general development workflow with Docker and Bazel is as follows:

1. Get the source code of Paddle:

   .. code-block:: bash

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      git clone --recursive https://github.com/paddlepaddle/paddle
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2. Build a development Docker image :code:`paddle:dev` from the source
   code.  This image contains all the development tools and
   dependencies of PaddlePaddle.
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   .. code-block:: bash

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      cd paddle
      docker build -t paddle:dev -f paddle/scripts/docker/Dockerfile .
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3. Run the image as a container and mounting local source code
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   directory into the container.  This allows us to change the code on
   the host and build it within the container.

   .. code-block:: bash

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      docker run       \
       -d              \
       --name paddle   \
       -p 2022:22      \
       -v $PWD:/paddle \
       -v $HOME/.cache/bazel:/root/.cache/bazel \
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       paddle:dev
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   where :code:`-d` makes the container running in background,
   :code:`--name paddle` allows us to run a nginx container to serve
   documents in this container, :code:`-p 2022:22` allows us to SSH
   into this container, :code:`-v $PWD:/paddle` shares the source code
   on the host with the container, :code:`-v
   $HOME/.cache/bazel:/root/.cache/bazel` shares Bazel cache on the
   host with the container.

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4. SSH into the container:
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   .. code-block:: bash

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      ssh root@localhost -p 2022
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5. We can edit the source code in the container or on this host.  Then
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   we can build using cmake

   .. code-block:: bash

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      cd /paddle # where paddle source code has been mounted into the container
      mkdir -p build
      cd build
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      cmake -DWITH_TESTING=ON ..
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      make -j `nproc`
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      CTEST_OUTPUT_ON_FAILURE=1 ctest
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   or Bazel in the container:

   .. code-block:: bash

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      cd /paddle
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      bazel test ...