// Copyright (c) 2019 PaddlePaddle Authors. All Rights Reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. #pragma once #include "paddle/fluid/memory/allocation/allocator.h" #include "paddle/fluid/platform/device_context.h" namespace paddle { namespace memory { namespace allocation { /** * CUDADeviceContextAllocation is a wrapper of the underbeneath allocation. * CUDADeviceContextAllocation adds a CUDA stream callback for the underbeneath * allocation so that CUDADeviceContextAllocation can be used in a CUDA stream * which deletes allocation in the callback. */ class CUDADeviceContextAllocation : public Allocation { public: explicit CUDADeviceContextAllocation(AllocationPtr allocation); ~CUDADeviceContextAllocation(); void SetCUDADeviceContext(const platform::CUDADeviceContext *dev_ctx); private: AllocationPtr underlying_allocation_; const platform::CUDADeviceContext *dev_ctx_{nullptr}; }; } // namespace allocation } // namespace memory } // namespace paddle