include(operators) if(WITH_UNITY_BUILD) # Load Unity Build rules for operators in paddle/fluid/operators/controlflow. include(unity_build_rule.cmake) endif() register_operators(EXCLUDES conditional_block_op DEPS naive_executor standalone_executor) cc_library( conditional_block_op SRCS conditional_block_op.cc DEPS executor standalone_executor) cc_library( op_variant SRCS op_variant.cc DEPS operator proto_desc) cc_library( conditional_block_op_helper SRCS conditional_block_op_helper.cc DEPS op_variant operator conditional_block_op) cc_library( recurrent_op_helper SRCS recurrent_op_helper.cc DEPS recurrent_op op_variant operator) cc_library( while_op_helper SRCS while_op_helper.cc DEPS op_variant operator) if(WITH_UNITY_BUILD) target_link_libraries(paddle_operators_controlflow_unity conditional_block_op) else() target_link_libraries(conditional_block_infer_op conditional_block_op) endif() file(APPEND ${pybind_file} "USE_OP_ITSELF(less_than);\nUSE_NO_KERNEL_OP(read_from_array);\n") file( APPEND ${pybind_file} "USE_OP_ITSELF(logical_and);\nUSE_OP_ITSELF(logical_or);\nUSE_OP_ITSELF(logical_xor);\nUSE_OP_ITSELF(logical_not);\n" )