/* Copyright (c) 2016 PaddlePaddle Authors. All Rights Reserve. Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions and limitations under the License. */ #include "paddle/operators/math/pooling.h" namespace paddle { namespace operators { namespace math { template class Pool2dForwardFunctor { public: void operator()(const platform::DeviceContext& context, const framework::Tensor& input, framework::Tensor& output, std::vector& ksize, std::vector& strides, std::vector& paddings, PoolProcess pool_process) { const int batch_size = input.dims()[0]; const int input_height = input.dims()[2]; const int input_width = input.dims()[3]; const int output_channels = output.dims()[1]; const int output_height = output.dims()[2]; const int output_width = output.dims()[3]; const int ksize_height = ksize[0]; const int ksize_width = ksize[1]; const int stride_height = strides[0]; const int stride_width = strides[1]; const int padding_height = paddings[0]; const int padding_width = paddings[1]; const int input_stride = input_height * input_width; const int output_stride = output_height * output_width; const T* input_data = input.data(); T* output_data = output.mutable_data(context.GetPlace()); for (int i = 0; i < batch_size; i++) { for (int c = 0; c < output_channels; ++c) { for (int ph = 0; ph < output_height; ++ph) { int hstart = ph * stride_height - padding_height; int hend = std::min(hstart + ksize_height, input_height); hstart = std::max(hstart, 0); for (int pw = 0; pw < output_width; ++pw) { int wstart = pw * stride_width - padding_width; int wend = std::min(wstart + ksize_width, input_width); wstart = std::max(wstart, 0); T ele = pool_process.initial(); for (int h = hstart; h < hend; ++h) { for (int w = wstart; w < wend; ++w) { pool_process.process(ele, input_data[h * input_width + w]); } } int pool_size = (hend - hstart) * (wend - wstart); pool_process.finalize(ele, (static_cast(pool_size))); output_data[ph * output_width + pw] = ele; } } input_data += input_stride; output_data += output_stride; } } } }; template class Pool2dBackwardFunctor { public: void operator()(const platform::DeviceContext& context, const framework::Tensor& input, framework::Tensor& input_grad, const framework::Tensor& output, const framework::Tensor& output_grad, std::vector& ksize, std::vector& strides, std::vector& paddings, PoolProcess pool_process) { const int batch_size = input.dims()[0]; const int input_height = input.dims()[2]; const int input_width = input.dims()[3]; const int output_channels = output.dims()[1]; const int output_height = output.dims()[2]; const int output_width = output.dims()[3]; const int ksize_height = ksize[0]; const int ksize_width = ksize[1]; const int stride_height = strides[0]; const int stride_width = strides[1]; const int padding_height = paddings[0]; const int padding_width = paddings[1]; const int input_stride = input_height * input_width; const int output_stride = output_height * output_width; const T* input_data = input.data(); const T* output_data = output.data(); const T* output_grad_data = output_grad.data(); T* input_grad_data = input_grad.mutable_data(context.GetPlace()); for (int i = 0; i < batch_size; i++) { for (int c = 0; c < output_channels; ++c) { for (int ph = 0; ph < output_height; ++ph) { int hstart = ph * stride_height - padding_height; int hend = std::min(hstart + ksize_height, input_height); hstart = std::max(hstart, 0); for (int pw = 0; pw < output_width; ++pw) { int wstart = pw * stride_width - padding_width; int wend = std::min(wstart + ksize_width, input_width); wstart = std::max(wstart, 0); int pool_size = (hend - hstart) * (wend - wstart); float scale = 1.0 / pool_size; for (int h = hstart; h < hend; ++h) { for (int w = wstart; w < wend; ++w) { pool_process.gradProcess( input_data[h * input_width + w], output_data[ph * output_width + pw], output_grad_data[ph * output_width + pw], input_grad_data[h * input_width + w], static_cast(scale)); } } } } input_data += input_stride; output_data += output_stride; input_grad_data += input_stride; output_grad_data += output_stride; } } } }; template class Pool2dForwardFunctor< platform::CPUPlace, paddle::operators::math::pool::maxPool, float>; template class Pool2dForwardFunctor< platform::CPUPlace, paddle::operators::math::pool::avePool, float>; template class Pool2dBackwardFunctor< platform::CPUPlace, paddle::operators::math::pool::maxPool, float>; template class Pool2dBackwardFunctor< platform::CPUPlace, paddle::operators::math::pool::avePool, float>; template class Pool2dForwardFunctor< platform::CPUPlace, paddle::operators::math::pool::maxPool, double>; template class Pool2dForwardFunctor< platform::CPUPlace, paddle::operators::math::pool::avePool, double>; template class Pool2dBackwardFunctor< platform::CPUPlace, paddle::operators::math::pool::maxPool, double>; template class Pool2dBackwardFunctor< platform::CPUPlace, paddle::operators::math::pool::avePool, double>; template class Pool3dForwardFunctor { public: void operator()(const platform::DeviceContext& context, const framework::Tensor& input, framework::Tensor& output, std::vector& ksize, std::vector& strides, std::vector& paddings, PoolProcess pool_process) { const int batch_size = input.dims()[0]; const int input_depth = input.dims()[2]; const int input_height = input.dims()[3]; const int input_width = input.dims()[4]; const int output_channels = output.dims()[1]; const int output_depth = output.dims()[2]; const int output_height = output.dims()[3]; const int output_width = output.dims()[4]; const int ksize_depth = ksize[0]; const int ksize_height = ksize[1]; const int ksize_width = ksize[2]; const int stride_depth = strides[0]; const int stride_height = strides[1]; const int stride_width = strides[2]; const int padding_depth = paddings[0]; const int padding_height = paddings[1]; const int padding_width = paddings[2]; const int input_stride = input_depth * input_height * input_width; const int output_stride = output_depth * output_height * output_width; const T* input_data = input.data(); T* output_data = output.mutable_data(context.GetPlace()); for (int i = 0; i < batch_size; i++) { for (int c = 0; c < output_channels; ++c) { for (int pd = 0; pd < output_depth; ++pd) { int dstart = pd * stride_depth - padding_depth; int dend = std::min(dstart + ksize_depth, input_depth); dstart = std::max(dstart, 0); for (int ph = 0; ph < output_height; ++ph) { int hstart = ph * stride_height - padding_height; int hend = std::min(hstart + ksize_height, input_height); hstart = std::max(hstart, 0); for (int pw = 0; pw < output_width; ++pw) { int wstart = pw * stride_width - padding_width; int wend = std::min(wstart + ksize_width, input_width); wstart = std::max(wstart, 0); int output_idx = (pd * output_height + ph) * output_width + pw; T ele = pool_process.initial(); for (int d = dstart; d < dend; ++d) { for (int h = hstart; h < hend; ++h) { for (int w = wstart; w < wend; ++w) { pool_process.process( ele, input_data[(d * input_height + h) * input_width + w]); } } } int pool_size = (dend - dstart) * (hend - hstart) * (wend - wstart); pool_process.finalize(ele, static_cast(pool_size)); output_data[output_idx] = ele; } } } input_data += input_stride; output_data += output_stride; } } } }; template class Pool3dBackwardFunctor { public: void operator()(const platform::DeviceContext& context, const framework::Tensor& input, framework::Tensor& input_grad, const framework::Tensor& output, const framework::Tensor& output_grad, std::vector& ksize, std::vector& strides, std::vector& paddings, PoolProcess pool_process) { const int batch_size = input.dims()[0]; const int input_depth = input.dims()[2]; const int input_height = input.dims()[3]; const int input_width = input.dims()[4]; const int output_channels = output.dims()[1]; const int output_depth = output.dims()[2]; const int output_height = output.dims()[3]; const int output_width = output.dims()[4]; const int ksize_depth = ksize[0]; const int ksize_height = ksize[1]; const int ksize_width = ksize[2]; const int stride_depth = strides[0]; const int stride_height = strides[1]; const int stride_width = strides[2]; const int padding_depth = paddings[0]; const int padding_height = paddings[1]; const int padding_width = paddings[2]; const int input_stride = input_depth * input_height * input_width; const int output_stride = output_depth * output_height * output_width; const T* input_data = input.data(); const T* output_data = output.data(); const T* output_grad_data = output_grad.data(); T* input_grad_data = input_grad.mutable_data(context.GetPlace()); for (int i = 0; i < batch_size; i++) { for (int c = 0; c < output_channels; ++c) { for (int pd = 0; pd < output_depth; ++pd) { int dstart = pd * stride_depth - padding_depth; int dend = std::min(dstart + ksize_depth, input_depth); dstart = std::max(dstart, 0); for (int ph = 0; ph < output_height; ++ph) { int hstart = ph * stride_height - padding_height; int hend = std::min(hstart + ksize_height, input_height); hstart = std::max(hstart, 0); for (int pw = 0; pw < output_width; ++pw) { int wstart = pw * stride_width - padding_width; int wend = std::min(wstart + ksize_width, input_width); wstart = std::max(wstart, 0); int pool_size = (dend - dstart) * (hend - hstart) * (wend - wstart); float scale = 1.0 / pool_size; for (int d = dstart; d < dend; ++d) { for (int h = hstart; h < hend; ++h) { for (int w = wstart; w < wend; ++w) { int input_idx = (d * input_height + h) * input_width + w; int output_idx = (pd * output_height + ph) * output_width + pw; pool_process.gradProcess( input_data[input_idx], output_data[output_idx], output_grad_data[output_idx], input_grad_data[input_idx], static_cast(scale)); } } } } } } input_data += input_stride; output_data += output_stride; input_grad_data += input_stride; output_grad_data += output_stride; } } } }; template class Pool3dForwardFunctor< platform::CPUPlace, paddle::operators::math::pool::maxPool, float>; template class Pool3dForwardFunctor< platform::CPUPlace, paddle::operators::math::pool::avePool, float>; template class Pool3dBackwardFunctor< platform::CPUPlace, paddle::operators::math::pool::maxPool, float>; template class Pool3dBackwardFunctor< platform::CPUPlace, paddle::operators::math::pool::avePool, float>; template class Pool3dForwardFunctor< platform::CPUPlace, paddle::operators::math::pool::maxPool, double>; template class Pool3dForwardFunctor< platform::CPUPlace, paddle::operators::math::pool::avePool, double>; template class Pool3dBackwardFunctor< platform::CPUPlace, paddle::operators::math::pool::maxPool, double>; template class Pool3dBackwardFunctor< platform::CPUPlace, paddle::operators::math::pool::avePool, double>; } // namespace math } // namespace operators } // namespace paddle