// Copyright (c) 2022 PaddlePaddle Authors. All Rights Reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. #include "paddle/fluid/distributed/collective/Common.h" namespace paddle { namespace distributed { std::vector GetPlaceList(const std::vector& tensors) { std::vector places; places.reserve(tensors.size()); for (auto& tensor : tensors) { places.push_back(tensor.inner_place()); } return places; } std::string GetKeyFromPlaces(const std::vector& places) { std::string placeList; for (auto& place : places) { std::stringstream tmp; tmp << place; if (placeList.empty()) { placeList += tmp.str(); } else { placeList += "," + tmp.str(); } } return placeList; } static bool CheckTensorsInPlace(const std::vector& tensors, phi::AllocationType type) { return std::all_of(tensors.cbegin(), tensors.cend(), [&](const Tensor& t) { return t.place().GetType() == type; }); } bool CheckTensorsInCudaPlace(const std::vector& tensors) { return CheckTensorsInPlace(tensors, phi::AllocationType::GPU); } } // namespace distributed } // namespace paddle