/* Copyright (c) 2016 PaddlePaddle Authors. All Rights Reserve. Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions and limitations under the License. */ #pragma once #include "paddle/platform/device_context.h" namespace paddle { namespace platform { template struct Converter; template <> struct Converter { using DeviceContextType = CPUDeviceContext; }; #ifndef PADDLE_ONLY_CPU template <> struct Converter { using DeviceContextType = CUDADeviceContext; }; #endif class DeviceContextManager { public: DeviceContextManager(); ~DeviceContextManager(); template ::DeviceContextType> DeviceType* GetDeviceContext(const PlaceType& place); static DeviceContextManager* Get() { static DeviceContextManager inst; return &inst; } private: CPUDeviceContext* cpu_context_; #ifndef PADDLE_ONLY_CPU int device_count_; std::vector cuda_contexts_; #endif }; } // namespace platform } // namespace paddle