Installing from Sources ================= * [1. Download and Setup](#download) * [2. Requirements](#requirements) * [3. Build on Ubuntu](#ubuntu) * [4. Build on Mac OS X](#mac) ## Download and Setup You can download PaddlePaddle from the [github source](https://github.com/gangliao/Paddle). ```bash git clone https://github.com/baidu/Paddle paddle ``` ## Requirements To compile the source code, your computer must be equipped with GCC >=4.6 or Clang Compiler. ### Dependencies - **CMake**: version >= 2.8 - **BLAS**: MKL, OpenBlas or ATLAS - **protobuf**: version >= 2.4, **Note: 3.x is not supported** - **python**: only python 2.7 is supported currently ### Options PaddlePaddle supports some build options. To enable it, first you need to install the related libraries. Optional | Description ------------ | :----------- **WITH_GPU** | Compile with GPU mode. **WITH_DOUBLE** | Compile with double precision floating-point, default: single precision. | **WITH_GLOG** | Compile with glog. If not found, default: an internal log implementation. **WITH_GFLAGS** | Compile with gflags. If not found, default: an internal flag implementation. **WITH_TESTING** | Compile with gtest for PaddlePaddle's unit testing. **WITH_DOC** | Compile to generate PaddlePaddle's docs, default: disabled (OFF). **WITH_SWIG_PY** | Compile with python predict API, default: disabled (OFF). **WITH_STYLE_CHECK**| Compile with code style check, default: enabled (ON). | **Note:** - The GPU version works best with Cuda Toolkit 7.5 and cuDNN v5. - Other versions like Cuda Toolkit 6.5, 7.0, 8.0 and cuDNN v2, v3, v4 are also supported. - **To utilize cuDNN v5, Cuda Toolkit 7.5 is prerequisite and vice versa.** As a simple example, consider the following: 1. **Python Dependencies(optional)** To compile PaddlePaddle with python predict API, make sure swig installed and set `-DWITH_SWIG_PY=ON` as follows: ```bash # install swig on ubuntu sudo apt-get install swig # install swig on Mac OS X brew install swig # active swig in cmake cmake .. -DWITH_SWIG_PY=ON ``` 2. **Doc Dependencies(optional)** To generate PaddlePaddle's documentation, install dependencies and set `-DWITH_DOC=ON` as follows: ```bash pip install 'sphinx>=1.4.0' pip install sphinx_rtd_theme breathe recommonmark # install doxygen on Ubuntu sudo apt-get install doxygen # install doxygen on Mac OS X brew install doxygen # active docs in cmake cmake .. -DWITH_DOC=ON` ``` ## Build on Ubuntu 14.04 ### Install Dependencies - **CPU Dependencies** ```bash # necessary sudo apt-get update sudo apt-get install -y g++ make cmake build-essential libatlas-base-dev python python-pip libpython-dev m4 libprotobuf-dev protobuf-compiler python-protobuf python-numpy git # optional sudo apt-get install libgoogle-glog-dev sudo apt-get install libgflags-dev sudo apt-get install libgtest-dev sudo pip install wheel pushd /usr/src/gtest cmake . make sudo cp *.a /usr/lib popd ``` - **GPU Dependencies (optional)** To build GPU version, you will need the following installed: 1. a CUDA-capable GPU 2. A supported version of Linux with a gcc compiler and toolchain 3. NVIDIA CUDA Toolkit (available at http://developer.nvidia.com/cuda-downloads) 4. NVIDIA cuDNN Library (availabel at https://developer.nvidia.com/cudnn) The CUDA development environment relies on tight integration with the host development environment, including the host compiler and C runtime libraries, and is therefore only supported on distribution versions that have been qualified for this CUDA Toolkit release. After downloading cuDNN library, issue the following commands: ```bash sudo tar -xzf cudnn-7.5-linux-x64-v5.1.tgz -C /usr/local sudo chmod a+r /usr/local/cuda/include/cudnn.h /usr/local/cuda/lib64/libcudnn* ``` Then you need to set LD\_LIBRARY\_PATH, CUDA\_HOME and PATH environment variables in ~/.bashrc. ```bash export LD_LIBRARY_PATH=/usr/local/cuda/lib64:$LD_LIBRARY_PATH export CUDA_HOME=/usr/local/cuda export PATH=/usr/local/cuda/bin:$PATH ``` ### Build and Install As usual, the best option is to create build folder under paddle project directory. ```bash mkdir build && cd build cmake .. ``` CMake first check PaddlePaddle's dependencies in system default path. After installing some optional libraries, corresponding build option will be set automatically (for instance, glog, gtest and gflags). If still not found, you can manually set it based on CMake error information from your screen. As a simple example, consider the following: - **Only CPU** ```bash cmake .. -DWITH_GPU=OFF -DWITH_DOC=OFF ``` - **GPU** ```bash cmake .. -DWITH_GPU=ON -DWITH_DOC=OFF ``` - **GPU with doc and swig** ```bash cmake .. -DWITH_GPU=ON -DWITH_DOC=ON -DWITH_SWIG_PY=ON ``` Finally, you can download source code and build: ```bash # you can add build option here, such as: cmake .. -DWITH_GPU=ON -DWITH_DOC=OFF -DCMAKE_INSTALL_PREFIX= # please use sudo make install, if you want # to install PaddlePaddle into the system make -j `nproc` && make install # set PaddlePaddle installation path in ~/.bashrc export PATH=/bin:$PATH ``` **Note:** If you set `WITH_SWIG_PY=ON`, related python dependencies also need to be installed. Otherwise, PaddlePaddle will automatically install python dependencies at first time when user run paddle commands, such as `paddle version`, `paddle train`. It may require sudo privileges: ```bash # you can run sudo pip install /opt/paddle/share/wheels/*.whl # or just run sudo paddle version ``` ## Building on Mac OS X ### Prerequisites This guide is based on Mac OS X 10.11 (El Capitan). Note that if you are running an up to date version of OS X, you will already have Python 2.7.10 and Numpy 1.8 installed. The best option is to use the package manager homebrew to handle installations and upgrades for you. To install [homebrew](http://brew.sh/), first open a terminal window (you can find Terminal in the Utilities folder in Applications), and issue the command: ```bash # install brew /usr/bin/ruby -e "$(curl -fsSL https://raw.githubusercontent.com/Homebrew/install/master/install)" # install pip easy_install pip ``` ### Install Dependencies - **CPU Dependencies** ```bash # Install fundamental dependents brew install glog gflags cmake protobuf openblas # Install google test on Mac OS X # Download gtest 1.7.0 wget https://github.com/google/googletest/archive/release-1.7.0.tar.gz tar -xvf googletest-release-1.7.0.tar.gz && cd googletest-release-1.7.0 # Build gtest mkdir build && cmake .. make # Install gtest library sudo cp -r ../include/gtest /usr/local/include/ sudo cp lib*.a /usr/local/lib ``` - **GPU Dependencies(optional)** To build GPU version, you will need the following installed: 1. a CUDA-capable GPU 2. Mac OS X 10.11 or later 2. the Clang compiler and toolchain installed using Xcode 3. NVIDIA CUDA Toolkit (available at http://developer.nvidia.com/cuda-downloads) 4. NVIDIA cuDNN Library (availabel at https://developer.nvidia.com/cudnn) The CUDA development environment relies on tight integration with the host development environment, including the host compiler and C runtime libraries, and is therefore only supported on distribution versions that have been qualified for this CUDA Toolkit release. 1. After downloading cuDNN library, issue the following commands: ```bash sudo tar -xzf cudnn-7.5-osx-x64-v5.0-ga.tgz -C /usr/local sudo chmod a+r /usr/local/cuda/include/cudnn.h /usr/local/cuda/lib64/libcudnn* ``` 2. Then you need to set DYLD\_LIBRARY\_PATH, CUDA\_HOME and PATH environment variables in ~/.bashrc. ```bash export DYLD_LIBRARY_PATH=/usr/local/cuda/lib:$DYLD_LIBRARY_PATH export PATH=/usr/local/cuda/bin:$PATH ``` ### Build and Install As usual, the best option is to create build folder under paddle project directory. ```bash mkdir build && cd build cmake .. ``` CMake first check PaddlePaddle's dependencies in system default path. After installing some optional libraries, corresponding build option will be set automatically (for instance, glog, gtest and gflags). If still not found, you can manually set it based on CMake error information from your screen. As a simple example, consider the following: - **Only CPU** ```bash cmake .. -DWITH_GPU=OFF -DWITH_DOC=OFF ``` - **GPU** ```bash cmake .. -DWITH_GPU=ON -DWITH_DOC=OFF ``` - **GPU with doc and swig** ```bash cmake .. -DWITH_GPU=ON -DWITH_DOC=ON -DWITH_SWIG_PY=ON ``` Finally, you can build PaddlePaddle: ```bash # you can add build option here, such as: cmake .. -DWITH_GPU=ON -DWITH_DOC=OFF -DCMAKE_INSTALL_PREFIX= # please use sudo make install, if you want to install PaddlePaddle into the system make -j `nproc` && make install # set PaddlePaddle installation path in ~/.bashrc export PATH=/bin:$PATH ``` **Note:** If you set `WITH_SWIG_PY=ON`, related python dependencies also need to be installed. Otherwise, PaddlePaddle will automatically install python dependencies at first time when user run paddle commands, such as `paddle version`, `paddle train`. It may require sudo privileges: ```bash # you can run sudo pip install /opt/paddle/share/wheels/*.whl # or just run sudo paddle version ```