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8067a42b
编写于
9月 18, 2017
作者:
L
Luo Tao
浏览文件
操作
浏览文件
下载
电子邮件补丁
差异文件
refine avg-pooling, which is exclusive. refine related code.
上级
59c48f98
变更
2
隐藏空白更改
内联
并排
Showing
2 changed file
with
142 addition
and
172 deletion
+142
-172
paddle/cuda/src/hl_cuda_cnn.cu
paddle/cuda/src/hl_cuda_cnn.cu
+13
-18
paddle/math/Matrix.cpp
paddle/math/Matrix.cpp
+129
-154
未找到文件。
paddle/cuda/src/hl_cuda_cnn.cu
浏览文件 @
8067a42b
...
...
@@ -211,13 +211,11 @@ __global__ void KeAvgPoolForward(const int nthreads,
int
hstart
=
ph
*
strideH
-
padH
;
int
wstart
=
pw
*
strideW
-
padW
;
int
hend
=
min
(
hstart
+
sizeY
,
height
+
padH
);
int
wend
=
min
(
wstart
+
sizeX
,
width
+
padW
);
int
pool_size
=
(
hend
-
hstart
)
*
(
wend
-
wstart
);
int
hend
=
min
(
hstart
+
sizeY
,
height
);
int
wend
=
min
(
wstart
+
sizeX
,
width
);
hstart
=
max
(
hstart
,
0
);
wstart
=
max
(
wstart
,
0
);
hend
=
min
(
hend
,
height
);
wend
=
min
(
wend
,
width
);
int
pool_size
=
(
hend
-
hstart
)
*
(
wend
-
wstart
);
real
aveval
=
0
;
inputData
+=
(
frameNum
*
channels
+
c
)
*
height
*
width
;
...
...
@@ -299,11 +297,11 @@ __global__ void KeAvgPoolBackward(const int nthreads,
outGrad
+=
(
frameNum
*
outStride
+
offsetC
*
pooledH
*
pooledW
);
for
(
int
ph
=
phstart
;
ph
<
phend
;
++
ph
)
{
int
hstart
=
ph
*
strideH
-
padH
;
int
hend
=
min
(
hstart
+
sizeY
,
height
+
padH
);
for
(
int
pw
=
pwstart
;
pw
<
pwend
;
++
pw
)
{
// figure out the pooling size
int
hstart
=
ph
*
strideH
-
padH
;
int
wstart
=
pw
*
strideW
-
padW
;
int
hend
=
min
(
hstart
+
sizeY
,
height
+
padH
);
int
wend
=
min
(
wstart
+
sizeX
,
width
+
padW
);
int
poolsize
=
(
hend
-
hstart
)
*
(
wend
-
wstart
);
gradient
+=
outGrad
[
ph
*
pooledW
+
pw
]
/
poolsize
;
...
...
@@ -600,16 +598,13 @@ __global__ void KeAvgPool3DForward(const int nthreads,
int
dstart
=
pd
*
strideD
-
padD
;
int
hstart
=
ph
*
strideH
-
padH
;
int
wstart
=
pw
*
strideW
-
padW
;
int
dend
=
min
(
dstart
+
sizeZ
,
depth
+
padD
);
int
hend
=
min
(
hstart
+
sizeY
,
height
+
padH
);
int
wend
=
min
(
wstart
+
sizeX
,
width
+
padW
);
int
pool_size
=
(
dend
-
dstart
)
*
(
hend
-
hstart
)
*
(
wend
-
wstart
);
int
dend
=
min
(
dstart
+
sizeZ
,
depth
);
int
hend
=
min
(
hstart
+
sizeY
,
height
);
int
wend
=
min
(
wstart
+
sizeX
,
width
);
dstart
=
max
(
dstart
,
0
);
hstart
=
max
(
hstart
,
0
);
wstart
=
max
(
wstart
,
0
);
dend
=
min
(
dend
,
depth
);
hend
=
min
(
hend
,
height
);
wend
=
min
(
wend
,
width
);
int
pool_size
=
(
dend
-
dstart
)
*
(
hend
-
hstart
)
*
(
wend
-
wstart
);
real
aveval
=
0
;
inputData
+=
(
frameNum
*
channels
+
c
)
*
depth
*
height
*
width
;
...
...
@@ -712,14 +707,14 @@ __global__ void KeAvgPool3DBackward(const int nthreads,
outGrad
+=
(
frameNum
*
channels
+
offsetC
)
*
pooledD
*
pooledH
*
pooledW
;
for
(
int
pd
=
pdstart
;
pd
<
pdend
;
++
pd
)
{
int
dstart
=
pd
*
strideD
-
padD
;
int
dend
=
min
(
dstart
+
sizeZ
,
depth
+
padD
);
for
(
int
ph
=
phstart
;
ph
<
phend
;
++
ph
)
{
int
hstart
=
ph
*
strideH
-
padH
;
int
hend
=
min
(
hstart
+
sizeY
,
height
+
padH
);
for
(
int
pw
=
pwstart
;
pw
<
pwend
;
++
pw
)
{
// figure out the pooling size
int
dstart
=
pd
*
strideD
-
padD
;
int
hstart
=
ph
*
strideH
-
padH
;
int
wstart
=
pw
*
strideW
-
padW
;
int
dend
=
min
(
dstart
+
sizeZ
,
depth
+
padD
);
int
hend
=
min
(
hstart
+
sizeY
,
height
+
padH
);
int
wend
=
min
(
wstart
+
sizeX
,
width
+
padW
);
int
poolsize
=
(
dend
-
dstart
)
*
(
hend
-
hstart
)
*
(
wend
-
wstart
);
gradient
+=
outGrad
[(
pd
*
pooledH
+
ph
)
*
pooledW
+
pw
]
/
poolsize
;
...
...
paddle/math/Matrix.cpp
浏览文件 @
8067a42b
...
...
@@ -1033,17 +1033,15 @@ void GpuMatrix::maxPoolForward(Matrix& inputMat,
real
*
inputData
=
inputMat
.
getData
();
size_t
frameNum
=
inputMat
.
getHeight
();
size_t
width
=
imgSizeW
;
size_t
height
=
imgSizeH
;
CHECK
(
height
*
width
*
channels
==
inputMat
.
getWidth
());
CHECK
(
imgSizeH
*
imgSizeW
*
channels
==
inputMat
.
getWidth
());
CHECK
(
height_
==
inputMat
.
getHeight
());
CHECK
(
width_
==
outputH
*
outputW
*
channels
);
hl_maxpool_forward
(
frameNum
,
inputData
,
channels
,
height
,
width
,
imgSizeH
,
imgSizeW
,
outputH
,
outputW
,
sizeX
,
...
...
@@ -1080,11 +1078,9 @@ void GpuMatrix::maxPoolBackward(Matrix& inputMat,
real
*
outDiff
=
outGrad
.
getData
();
size_t
frameNum
=
inputMat
.
getHeight
();
size_t
channels
=
outV
.
getWidth
()
/
outputH
/
outputW
;
size_t
width
=
imgSizeW
;
size_t
height
=
imgSizeH
;
CHECK
(
height
*
width
*
channels
==
inputMat
.
getWidth
());
CHECK
(
imgSizeH
*
imgSizeW
*
channels
==
inputMat
.
getWidth
());
CHECK
(
height_
==
inputMat
.
getHeight
());
CHECK
(
width_
==
width
*
height
*
channels
);
CHECK
(
width_
==
imgSizeW
*
imgSizeH
*
channels
);
CHECK
(
outGrad
.
getHeight
()
==
outV
.
getHeight
()
&&
outGrad
.
getWidth
()
==
outV
.
getWidth
());
...
...
@@ -1093,8 +1089,8 @@ void GpuMatrix::maxPoolBackward(Matrix& inputMat,
outData
,
outDiff
,
channels
,
height
,
width
,
imgSizeH
,
imgSizeW
,
outputH
,
outputW
,
sizeX
,
...
...
@@ -1125,17 +1121,15 @@ void GpuMatrix::avgPoolForward(Matrix& inputMat,
real
*
inputData
=
inputMat
.
getData
();
size_t
frameNum
=
inputMat
.
getHeight
();
size_t
height
=
imgSizeH
;
size_t
width
=
imgSizeW
;
CHECK
(
height
*
width
*
channels
==
inputMat
.
getWidth
());
CHECK
(
imgSizeH
*
imgSizeW
*
channels
==
inputMat
.
getWidth
());
CHECK
(
height_
==
inputMat
.
getHeight
());
CHECK
(
width_
==
outputH
*
outputW
*
channels
);
hl_avgpool_forward
(
frameNum
,
inputData
,
channels
,
height
,
width
,
imgSizeH
,
imgSizeW
,
outputH
,
outputW
,
sizeX
,
...
...
@@ -1166,17 +1160,15 @@ void GpuMatrix::avgPoolBackward(Matrix& outGrad,
real
*
outDiff
=
outGrad
.
getData
();
size_t
frameNum
=
outGrad
.
getHeight
();
size_t
channels
=
outGrad
.
getWidth
()
/
outputH
/
outputW
;
size_t
height
=
imgSizeH
;
size_t
width
=
imgSizeW
;
CHECK
(
height
*
width
*
channels
==
width_
);
CHECK
(
imgSizeH
*
imgSizeW
*
channels
==
width_
);
CHECK
(
height_
==
outGrad
.
getHeight
());
CHECK
(
outGrad
.
getWidth
()
==
outputH
*
outputW
*
channels
);
hl_avgpool_backward
(
frameNum
,
outDiff
,
channels
,
height
,
width
,
imgSizeH
,
imgSizeW
,
outputH
,
outputW
,
sizeX
,
...
...
@@ -1214,19 +1206,16 @@ void GpuMatrix::maxPool3DForward(Matrix& inputMat,
real
*
inputData
=
inputMat
.
getData
();
real
*
maxPoolIdxData
=
maxPoolIdx
.
getData
();
size_t
num
=
inputMat
.
getHeight
();
size_t
width
=
imgSizeW
;
size_t
height
=
imgSizeH
;
size_t
depth
=
imgSizeD
;
CHECK
(
depth
*
height
*
width
*
channels
==
inputMat
.
getWidth
());
CHECK
(
imgSizeD
*
imgSizeH
*
imgSizeW
*
channels
==
inputMat
.
getWidth
());
CHECK
(
height_
==
inputMat
.
getHeight
());
CHECK
(
width_
==
outputD
*
outputH
*
outputW
*
channels
);
hl_maxpool3D_forward
(
num
,
inputData
,
channels
,
depth
,
height
,
width
,
imgSizeD
,
imgSizeH
,
imgSizeW
,
outputD
,
outputH
,
outputW
,
...
...
@@ -1269,20 +1258,17 @@ void GpuMatrix::maxPool3DBackward(Matrix& outGrad,
real
*
maxPoolIdxData
=
maxPoolIdx
.
getData
();
size_t
frameNum
=
getHeight
();
size_t
channels
=
outGrad
.
getWidth
()
/
outputD
/
outputH
/
outputW
;
size_t
width
=
imgSizeW
;
size_t
height
=
imgSizeH
;
size_t
depth
=
imgSizeD
;
CHECK
(
depth
*
height
*
width
*
channels
==
getWidth
());
CHECK
(
width_
==
depth
*
width
*
height
*
channels
);
CHECK
(
imgSizeD
*
imgSizeH
*
imgSizeW
*
channels
==
getWidth
());
CHECK
(
width_
==
imgSizeD
*
imgSizeH
*
imgSizeW
*
channels
);
CHECK
(
outGrad
.
getHeight
()
==
maxPoolIdx
.
getHeight
()
&&
outGrad
.
getWidth
()
==
maxPoolIdx
.
getWidth
());
hl_maxpool3D_backward
(
frameNum
,
outDiff
,
channels
,
depth
,
height
,
width
,
imgSizeD
,
imgSizeH
,
imgSizeW
,
outputD
,
outputH
,
outputW
,
...
...
@@ -1323,19 +1309,16 @@ void GpuMatrix::avgPool3DForward(Matrix& inputMat,
real
*
inputData
=
inputMat
.
getData
();
size_t
frameNum
=
inputMat
.
getHeight
();
size_t
height
=
imgSizeH
;
size_t
width
=
imgSizeW
;
size_t
depth
=
imgSizeD
;
CHECK
(
depth
*
height
*
width
*
channels
==
inputMat
.
getWidth
());
CHECK
(
imgSizeD
*
imgSizeH
*
imgSizeW
*
channels
==
inputMat
.
getWidth
());
CHECK
(
height_
==
inputMat
.
getHeight
());
CHECK
(
width_
==
outputD
*
outputH
*
outputW
*
channels
);
hl_avgpool3D_forward
(
frameNum
,
inputData
,
channels
,
depth
,
height
,
width
,
imgSizeD
,
imgSizeH
,
imgSizeW
,
outputD
,
outputH
,
outputW
,
...
...
@@ -1375,19 +1358,16 @@ void GpuMatrix::avgPool3DBackward(Matrix& outGrad,
real
*
outDiff
=
outGrad
.
getData
();
size_t
frameNum
=
outGrad
.
getHeight
();
size_t
channels
=
outGrad
.
getWidth
()
/
outputD
/
outputH
/
outputW
;
size_t
height
=
imgSizeH
;
size_t
width
=
imgSizeW
;
size_t
depth
=
imgSizeD
;
CHECK
(
depth
*
height
*
width
*
channels
==
width_
);
CHECK
(
imgSizeD
*
imgSizeH
*
imgSizeW
*
channels
==
width_
);
CHECK
(
height_
==
outGrad
.
getHeight
());
CHECK
(
outGrad
.
getWidth
()
==
outputD
*
outputH
*
outputW
*
channels
);
hl_avgpool3D_backward
(
frameNum
,
outDiff
,
channels
,
depth
,
height
,
width
,
imgSizeD
,
imgSizeH
,
imgSizeW
,
outputD
,
outputH
,
outputW
,
...
...
@@ -1999,11 +1979,11 @@ void CpuMatrix::maxPoolForward(Matrix& inputMat,
real
*
inputData
=
inputMat
.
getData
();
real
*
outData
=
data_
;
size_t
num
=
inputMat
.
getHeight
();
size_t
in
Width
=
imgSizeW
;
size_t
inHeight
=
imgSizeH
;
CHECK
(
in
Height
*
inWid
th
==
inputMat
.
getWidth
()
/
channels
);
size_t
in
Length
=
imgSizeH
*
imgSizeW
;
size_t
outLength
=
outputH
*
outputW
;
CHECK
(
in
Leng
th
==
inputMat
.
getWidth
()
/
channels
);
CHECK_EQ
(
num
,
this
->
getHeight
());
CHECK_EQ
(
channels
*
out
putH
*
outputW
,
this
->
getWidth
());
CHECK_EQ
(
channels
*
out
Length
,
this
->
getWidth
());
size_t
outStride
=
getStride
();
/* initialize the data_ */
...
...
@@ -2020,24 +2000,24 @@ void CpuMatrix::maxPoolForward(Matrix& inputMat,
}
for
(
size_t
c
=
0
;
c
<
channels
;
++
c
)
{
// channel by channel
for
(
size_t
ph
=
0
;
ph
<
outputH
;
++
ph
)
{
int
hstart
=
ph
*
strideH
-
paddingH
;
int
hend
=
std
::
min
(
hstart
+
sizeY
,
imgSizeH
);
hstart
=
std
::
max
(
hstart
,
0
);
for
(
size_t
pw
=
0
;
pw
<
outputW
;
++
pw
)
{
int
hstart
=
ph
*
strideH
-
paddingH
;
int
wstart
=
pw
*
strideW
-
paddingW
;
int
hend
=
std
::
min
(
hstart
+
sizeY
,
inHeight
);
int
wend
=
std
::
min
(
wstart
+
sizeX
,
inWidth
);
hstart
=
std
::
max
(
hstart
,
0
);
int
wend
=
std
::
min
(
wstart
+
sizeX
,
imgSizeW
);
wstart
=
std
::
max
(
wstart
,
0
);
for
(
int
h
=
hstart
;
h
<
hend
;
++
h
)
{
for
(
int
w
=
wstart
;
w
<
wend
;
++
w
)
{
outData
[
ph
*
outputW
+
pw
]
=
std
::
max
(
outData
[
ph
*
outputW
+
pw
],
inputData
[
h
*
inWidth
+
w
]);
outData
[
ph
*
outputW
+
pw
]
=
std
::
max
(
outData
[
ph
*
outputW
+
pw
],
inputData
[
h
*
imgSizeW
+
w
]);
}
}
}
}
// compute offset
inputData
+=
in
Height
*
inWid
th
;
outData
+=
out
putH
*
outputW
;
inputData
+=
in
Leng
th
;
outData
+=
out
Length
;
}
}
}
...
...
@@ -2058,8 +2038,10 @@ void CpuMatrix::maxPoolBackward(Matrix& image,
size_t
paddingH
,
size_t
paddingW
)
{
size_t
num
=
image
.
getHeight
();
size_t
channels
=
size_t
(
width_
/
imgSizeH
/
imgSizeW
);
CHECK
(
image
.
getWidth
()
==
imgSizeH
*
imgSizeW
*
channels
);
size_t
inLength
=
imgSizeH
*
imgSizeW
;
size_t
outLength
=
outputH
*
outputW
;
size_t
channels
=
size_t
(
width_
/
inLength
);
CHECK
(
image
.
getWidth
()
==
inLength
*
channels
);
CHECK
(
image
.
getHeight
()
==
height_
&&
image
.
getWidth
()
==
width_
);
CHECK
(
outV
.
getHeight
()
==
outGrad
.
getHeight
()
&&
outV
.
getWidth
()
==
outGrad
.
getWidth
());
...
...
@@ -2080,12 +2062,12 @@ void CpuMatrix::maxPoolBackward(Matrix& image,
}
for
(
size_t
c
=
0
;
c
<
channels
;
++
c
)
{
for
(
size_t
ph
=
0
;
ph
<
outputH
;
++
ph
)
{
int
hstart
=
ph
*
strideH
-
paddingH
;
int
hend
=
std
::
min
(
hstart
+
sizeY
,
imgSizeH
);
hstart
=
std
::
max
(
hstart
,
0
);
for
(
size_t
pw
=
0
;
pw
<
outputW
;
++
pw
)
{
int
hstart
=
ph
*
strideH
-
paddingH
;
int
wstart
=
pw
*
strideW
-
paddingW
;
int
hend
=
std
::
min
(
hstart
+
sizeY
,
imgSizeH
);
int
wend
=
std
::
min
(
wstart
+
sizeX
,
imgSizeW
);
hstart
=
std
::
max
(
hstart
,
0
);
wstart
=
std
::
max
(
wstart
,
0
);
for
(
int
h
=
hstart
;
h
<
hend
;
++
h
)
{
for
(
int
w
=
wstart
;
w
<
wend
;
++
w
)
{
...
...
@@ -2098,10 +2080,10 @@ void CpuMatrix::maxPoolBackward(Matrix& image,
}
}
// offset
inData
+=
i
mgSizeH
*
imgSizeW
;
tgtGrad
+=
i
mgSizeH
*
imgSizeW
;
otData
+=
out
putH
*
outputW
;
otGrad
+=
out
putH
*
outputW
;
inData
+=
i
nLength
;
tgtGrad
+=
i
nLength
;
otData
+=
out
Length
;
otGrad
+=
out
Length
;
}
}
}
...
...
@@ -2120,10 +2102,10 @@ void CpuMatrix::avgPoolForward(Matrix& input,
size_t
paddingW
)
{
// The main loop
size_t
num
=
input
.
getHeight
();
size_t
in
Height
=
imgSizeH
;
size_t
inWidth
=
imgSize
W
;
CHECK
(
in
Height
*
inWid
th
*
channels
==
input
.
getWidth
());
CHECK
(
out
putH
*
outputW
*
channels
*
num
==
height_
*
width_
);
size_t
in
Length
=
imgSizeH
*
imgSizeW
;
size_t
outLength
=
outputH
*
output
W
;
CHECK
(
in
Leng
th
*
channels
==
input
.
getWidth
());
CHECK
(
out
Length
*
channels
*
num
==
height_
*
width_
);
real
*
tgtData
=
data_
;
real
*
inData
=
input
.
getData
();
...
...
@@ -2133,30 +2115,27 @@ void CpuMatrix::avgPoolForward(Matrix& input,
}
for
(
size_t
c
=
0
;
c
<
channels
;
++
c
)
{
for
(
size_t
ph
=
0
;
ph
<
outputH
;
++
ph
)
{
int
hstart
=
ph
*
strideH
-
paddingH
;
int
hend
=
std
::
min
(
hstart
+
sizeY
,
imgSizeH
);
hstart
=
std
::
max
(
hstart
,
0
);
for
(
size_t
pw
=
0
;
pw
<
outputW
;
++
pw
)
{
int
hstart
=
ph
*
strideH
-
paddingH
;
int
wstart
=
pw
*
strideW
-
paddingW
;
int
hend
=
std
::
min
(
hstart
+
sizeY
,
inHeight
+
paddingH
);
int
wend
=
std
::
min
(
wstart
+
sizeX
,
inWidth
+
paddingW
);
int
poolSize
=
(
hend
-
hstart
)
*
(
wend
-
wstart
);
hstart
=
std
::
max
(
hstart
,
0
);
int
wend
=
std
::
min
(
wstart
+
sizeX
,
imgSizeW
);
wstart
=
std
::
max
(
wstart
,
0
);
hend
=
std
::
min
(
hend
,
static_cast
<
int
>
(
inHeight
));
wend
=
std
::
min
(
wend
,
static_cast
<
int
>
(
inWidth
));
CHECK
(
poolSize
);
tgtData
[
ph
*
outputW
+
pw
]
=
0
;
// clear
for
(
int
h
=
hstart
;
h
<
hend
;
++
h
)
{
for
(
int
w
=
wstart
;
w
<
wend
;
++
w
)
{
tgtData
[
ph
*
outputW
+
pw
]
+=
inData
[
h
*
i
nWidth
+
w
];
tgtData
[
ph
*
outputW
+
pw
]
+=
inData
[
h
*
i
mgSizeW
+
w
];
}
}
int
poolSize
=
(
hend
-
hstart
)
*
(
wend
-
wstart
);
CHECK
(
poolSize
);
tgtData
[
ph
*
outputW
+
pw
]
/=
poolSize
;
}
}
// compute offset
inData
+=
in
Height
*
inWid
th
;
tgtData
+=
out
putH
*
outputW
;
inData
+=
in
Leng
th
;
tgtData
+=
out
Length
;
}
}
}
...
...
@@ -2176,7 +2155,9 @@ void CpuMatrix::avgPoolBackward(Matrix& input,
size_t
paddingW
)
{
size_t
num
=
input
.
getHeight
();
size_t
channels
=
input
.
getWidth
()
/
outputH
/
outputW
;
CHECK
(
imgSizeH
*
imgSizeW
*
channels
==
getWidth
());
size_t
inLength
=
imgSizeH
*
imgSizeW
;
size_t
outLength
=
outputH
*
outputW
;
CHECK
(
inLength
*
channels
==
getWidth
());
real
*
inData
=
input
.
getData
();
real
*
outData
=
getData
();
...
...
@@ -2186,16 +2167,14 @@ void CpuMatrix::avgPoolBackward(Matrix& input,
}
for
(
size_t
c
=
0
;
c
<
channels
;
++
c
)
{
for
(
size_t
ph
=
0
;
ph
<
outputH
;
++
ph
)
{
int
hstart
=
ph
*
strideH
-
paddingH
;
int
hend
=
std
::
min
(
hstart
+
sizeY
,
imgSizeH
);
hstart
=
std
::
max
(
hstart
,
0
);
for
(
size_t
pw
=
0
;
pw
<
outputW
;
++
pw
)
{
int
hstart
=
ph
*
strideH
-
paddingH
;
int
wstart
=
pw
*
strideW
-
paddingW
;
int
hend
=
std
::
min
(
hstart
+
sizeY
,
imgSizeH
+
paddingH
);
int
wend
=
std
::
min
(
wstart
+
sizeX
,
imgSizeW
+
paddingW
);
int
poolSize
=
(
hend
-
hstart
)
*
(
wend
-
wstart
);
hstart
=
std
::
max
(
hstart
,
0
);
int
wend
=
std
::
min
(
wstart
+
sizeX
,
imgSizeW
);
wstart
=
std
::
max
(
wstart
,
0
);
hend
=
std
::
min
(
hend
,
static_cast
<
int
>
(
imgSizeH
));
wend
=
std
::
min
(
wend
,
static_cast
<
int
>
(
imgSizeW
));
int
poolSize
=
(
hend
-
hstart
)
*
(
wend
-
wstart
);
CHECK
(
poolSize
);
for
(
int
h
=
hstart
;
h
<
hend
;
++
h
)
{
...
...
@@ -2206,8 +2185,8 @@ void CpuMatrix::avgPoolBackward(Matrix& input,
}
}
// offset
outData
+=
i
mgSizeH
*
imgSizeW
;
inData
+=
out
putH
*
outputW
;
outData
+=
i
nLength
;
inData
+=
out
Length
;
}
}
}
...
...
@@ -2234,12 +2213,11 @@ void CpuMatrix::maxPool3DForward(Matrix& inputMat,
real
*
outData
=
getData
();
real
*
maxPoolIdxData
=
maxPoolIdx
.
getData
();
size_t
num
=
inputMat
.
getHeight
();
size_t
inWidth
=
imgSizeW
;
size_t
inHeight
=
imgSizeH
;
size_t
inDepth
=
imgSizeD
;
CHECK
(
inHeight
*
inWidth
*
inDepth
==
inputMat
.
getWidth
()
/
channels
);
size_t
inLength
=
imgSizeH
*
imgSizeW
*
imgSizeD
;
size_t
outLength
=
outputH
*
outputW
*
outputD
;
CHECK
(
inLength
==
inputMat
.
getWidth
()
/
channels
);
CHECK_EQ
(
num
,
this
->
getHeight
());
CHECK_EQ
(
channels
*
out
putH
*
outputW
*
outputD
,
this
->
getWidth
());
CHECK_EQ
(
channels
*
out
Length
,
this
->
getWidth
());
size_t
outStride
=
getStride
();
/* initialize the data_ */
...
...
@@ -2258,16 +2236,16 @@ void CpuMatrix::maxPool3DForward(Matrix& inputMat,
}
for
(
size_t
c
=
0
;
c
<
channels
;
++
c
)
{
// channel by channel
for
(
size_t
pd
=
0
;
pd
<
outputD
;
++
pd
)
{
int
dstart
=
pd
*
strideD
-
paddingD
;
int
dend
=
std
::
min
(
dstart
+
sizeZ
,
imgSizeD
);
dstart
=
std
::
max
(
dstart
,
0
);
for
(
size_t
ph
=
0
;
ph
<
outputH
;
++
ph
)
{
int
hstart
=
ph
*
strideH
-
paddingH
;
int
hend
=
std
::
min
(
hstart
+
sizeY
,
imgSizeH
);
hstart
=
std
::
max
(
hstart
,
0
);
for
(
size_t
pw
=
0
;
pw
<
outputW
;
++
pw
)
{
int
dstart
=
pd
*
strideD
-
paddingD
;
int
hstart
=
ph
*
strideH
-
paddingH
;
int
wstart
=
pw
*
strideW
-
paddingW
;
int
dend
=
std
::
min
(
dstart
+
sizeZ
,
inDepth
);
int
hend
=
std
::
min
(
hstart
+
sizeY
,
inHeight
);
int
wend
=
std
::
min
(
wstart
+
sizeX
,
inWidth
);
dstart
=
std
::
max
(
dstart
,
0
);
hstart
=
std
::
max
(
hstart
,
0
);
int
wend
=
std
::
min
(
wstart
+
sizeX
,
imgSizeW
);
wstart
=
std
::
max
(
wstart
,
0
);
int
maxIdx
=
-
1
;
real
maxOutData
=
outData
[(
pd
*
outputH
+
ph
)
*
outputW
+
pw
];
...
...
@@ -2275,9 +2253,9 @@ void CpuMatrix::maxPool3DForward(Matrix& inputMat,
for
(
int
h
=
hstart
;
h
<
hend
;
++
h
)
{
for
(
int
w
=
wstart
;
w
<
wend
;
++
w
)
{
if
(
maxOutData
<
inputData
[(
d
*
i
nHeight
+
h
)
*
inWidth
+
w
])
{
maxOutData
=
inputData
[(
d
*
i
nHeight
+
h
)
*
inWidth
+
w
];
maxIdx
=
(
d
*
i
nHeight
+
h
)
*
inWidth
+
w
;
inputData
[(
d
*
i
mgSizeH
+
h
)
*
imgSizeW
+
w
])
{
maxOutData
=
inputData
[(
d
*
i
mgSizeH
+
h
)
*
imgSizeW
+
w
];
maxIdx
=
(
d
*
i
mgSizeH
+
h
)
*
imgSizeW
+
w
;
}
}
}
...
...
@@ -2288,9 +2266,9 @@ void CpuMatrix::maxPool3DForward(Matrix& inputMat,
}
}
// compute offset
inputData
+=
in
Depth
*
inHeight
*
inWid
th
;
outData
+=
out
putD
*
outputH
*
outputW
;
maxPoolIdxData
+=
out
putD
*
outputH
*
outputW
;
inputData
+=
in
Leng
th
;
outData
+=
out
Length
;
maxPoolIdxData
+=
out
Length
;
}
}
}
...
...
@@ -2315,7 +2293,9 @@ void CpuMatrix::maxPool3DBackward(Matrix& outGrad,
real
scaleTargets
,
real
scaleOutput
)
{
size_t
num
=
getHeight
();
size_t
channels
=
size_t
(
width_
/
imgSizeD
/
imgSizeH
/
imgSizeW
);
size_t
inLength
=
imgSizeH
*
imgSizeW
*
imgSizeD
;
size_t
outLength
=
outputH
*
outputW
*
outputD
;
size_t
channels
=
size_t
(
width_
/
inLength
);
CHECK
(
maxPoolIdx
.
getHeight
()
==
outGrad
.
getHeight
()
&&
maxPoolIdx
.
getWidth
()
==
outGrad
.
getWidth
());
...
...
@@ -2341,9 +2321,9 @@ void CpuMatrix::maxPool3DBackward(Matrix& outGrad,
}
}
// offset
tgtGrad
+=
i
mgSizeD
*
imgSizeH
*
imgSizeW
;
otGrad
+=
out
putD
*
outputH
*
outputW
;
maxPoolIdxData
+=
out
putD
*
outputH
*
outputW
;
tgtGrad
+=
i
nLength
;
otGrad
+=
out
Length
;
maxPoolIdxData
+=
out
Length
;
}
}
}
...
...
@@ -2367,11 +2347,10 @@ void CpuMatrix::avgPool3DForward(Matrix& input,
size_t
paddingW
)
{
// The main loop
size_t
num
=
input
.
getHeight
();
size_t
inDepth
=
imgSizeD
;
size_t
inHeight
=
imgSizeH
;
size_t
inWidth
=
imgSizeW
;
CHECK
(
inDepth
*
inHeight
*
inWidth
*
channels
==
input
.
getWidth
());
CHECK
(
outputD
*
outputH
*
outputW
*
channels
*
num
==
height_
*
width_
);
size_t
inLength
=
imgSizeH
*
imgSizeW
*
imgSizeD
;
size_t
outLength
=
outputH
*
outputW
*
outputD
;
CHECK
(
inLength
*
channels
==
input
.
getWidth
());
CHECK
(
outLength
*
channels
*
num
==
height_
*
width_
);
real
*
tgtData
=
getData
();
real
*
inData
=
input
.
getData
();
...
...
@@ -2381,39 +2360,36 @@ void CpuMatrix::avgPool3DForward(Matrix& input,
}
for
(
size_t
c
=
0
;
c
<
channels
;
++
c
)
{
for
(
size_t
pd
=
0
;
pd
<
outputD
;
++
pd
)
{
int
dstart
=
pd
*
strideD
-
paddingD
;
int
dend
=
std
::
min
(
dstart
+
sizeZ
,
imgSizeD
);
dstart
=
std
::
max
(
dstart
,
0
);
for
(
size_t
ph
=
0
;
ph
<
outputH
;
++
ph
)
{
int
hstart
=
ph
*
strideH
-
paddingH
;
int
hend
=
std
::
min
(
hstart
+
sizeY
,
imgSizeH
);
hstart
=
std
::
max
(
hstart
,
0
);
for
(
size_t
pw
=
0
;
pw
<
outputW
;
++
pw
)
{
int
dstart
=
pd
*
strideD
-
paddingD
;
int
hstart
=
ph
*
strideH
-
paddingH
;
int
wstart
=
pw
*
strideW
-
paddingW
;
int
dend
=
std
::
min
(
dstart
+
sizeZ
,
inDepth
+
paddingD
);
int
hend
=
std
::
min
(
hstart
+
sizeY
,
inHeight
+
paddingH
);
int
wend
=
std
::
min
(
wstart
+
sizeX
,
inWidth
+
paddingW
);
int
poolSize
=
(
dend
-
dstart
)
*
(
hend
-
hstart
)
*
(
wend
-
wstart
);
dstart
=
std
::
max
(
dstart
,
0
);
hstart
=
std
::
max
(
hstart
,
0
);
int
wend
=
std
::
min
(
wstart
+
sizeX
,
imgSizeW
);
wstart
=
std
::
max
(
wstart
,
0
);
dend
=
std
::
min
(
dend
,
static_cast
<
int
>
(
inDepth
));
hend
=
std
::
min
(
hend
,
static_cast
<
int
>
(
inHeight
));
wend
=
std
::
min
(
wend
,
static_cast
<
int
>
(
inWidth
));
CHECK
(
poolSize
);
tgtData
[(
pd
*
outputH
+
ph
)
*
outputW
+
pw
]
=
0
;
// clear
for
(
int
d
=
dstart
;
d
<
dend
;
++
d
)
{
for
(
int
h
=
hstart
;
h
<
hend
;
++
h
)
{
for
(
int
w
=
wstart
;
w
<
wend
;
++
w
)
{
tgtData
[(
pd
*
outputH
+
ph
)
*
outputW
+
pw
]
+=
inData
[(
d
*
i
nHeight
+
h
)
*
inWidth
+
w
];
inData
[(
d
*
i
mgSizeH
+
h
)
*
imgSizeW
+
w
];
}
}
}
int
poolSize
=
(
dend
-
dstart
)
*
(
hend
-
hstart
)
*
(
wend
-
wstart
);
CHECK
(
poolSize
);
tgtData
[(
pd
*
outputH
+
ph
)
*
outputW
+
pw
]
/=
poolSize
;
}
}
}
// compute offset
inData
+=
in
Depth
*
inHeight
*
inWid
th
;
tgtData
+=
out
putD
*
outputH
*
outputW
;
inData
+=
in
Leng
th
;
tgtData
+=
out
Length
;
}
}
}
...
...
@@ -2437,8 +2413,10 @@ void CpuMatrix::avgPool3DBackward(Matrix& input,
real
scaleTargets
,
real
scaleOutput
)
{
size_t
num
=
input
.
getHeight
();
size_t
channels
=
input
.
getWidth
()
/
outputD
/
outputH
/
outputW
;
CHECK
(
imgSizeD
*
imgSizeH
*
imgSizeW
*
channels
==
getWidth
());
size_t
inLength
=
imgSizeH
*
imgSizeW
*
imgSizeD
;
size_t
outLength
=
outputH
*
outputW
*
outputD
;
size_t
channels
=
input
.
getWidth
()
/
outLength
;
CHECK
(
inLength
*
channels
==
getWidth
());
real
*
inData
=
input
.
getData
();
real
*
outData
=
getData
();
...
...
@@ -2448,21 +2426,18 @@ void CpuMatrix::avgPool3DBackward(Matrix& input,
}
for
(
size_t
c
=
0
;
c
<
channels
;
++
c
)
{
for
(
size_t
pd
=
0
;
pd
<
outputD
;
++
pd
)
{
int
dstart
=
pd
*
strideD
-
paddingD
;
int
dend
=
std
::
min
(
dstart
+
sizeZ
,
imgSizeD
);
dstart
=
std
::
max
(
dstart
,
0
);
for
(
size_t
ph
=
0
;
ph
<
outputH
;
++
ph
)
{
int
hstart
=
ph
*
strideH
-
paddingH
;
int
hend
=
std
::
min
(
hstart
+
sizeY
,
imgSizeH
);
hstart
=
std
::
max
(
hstart
,
0
);
for
(
size_t
pw
=
0
;
pw
<
outputW
;
++
pw
)
{
int
dstart
=
pd
*
strideD
-
paddingD
;
int
hstart
=
ph
*
strideH
-
paddingH
;
int
wstart
=
pw
*
strideW
-
paddingW
;
int
dend
=
std
::
min
(
dstart
+
sizeZ
,
imgSizeD
+
paddingD
);
int
hend
=
std
::
min
(
hstart
+
sizeY
,
imgSizeH
+
paddingH
);
int
wend
=
std
::
min
(
wstart
+
sizeX
,
imgSizeW
+
paddingW
);
int
poolSize
=
(
dend
-
dstart
)
*
(
hend
-
hstart
)
*
(
wend
-
wstart
);
dstart
=
std
::
max
(
dstart
,
0
);
hstart
=
std
::
max
(
hstart
,
0
);
int
wend
=
std
::
min
(
wstart
+
sizeX
,
imgSizeW
);
wstart
=
std
::
max
(
wstart
,
0
);
dend
=
std
::
min
(
dend
,
static_cast
<
int
>
(
imgSizeD
));
hend
=
std
::
min
(
hend
,
static_cast
<
int
>
(
imgSizeH
));
wend
=
std
::
min
(
wend
,
static_cast
<
int
>
(
imgSizeW
));
int
poolSize
=
(
dend
-
dstart
)
*
(
hend
-
hstart
)
*
(
wend
-
wstart
);
CHECK
(
poolSize
);
for
(
int
d
=
dstart
;
d
<
dend
;
++
d
)
{
for
(
int
h
=
hstart
;
h
<
hend
;
++
h
)
{
...
...
@@ -2476,8 +2451,8 @@ void CpuMatrix::avgPool3DBackward(Matrix& input,
}
}
// offset
outData
+=
i
mgSizeD
*
imgSizeH
*
imgSizeW
;
inData
+=
out
putD
*
outputH
*
outputW
;
outData
+=
i
nLength
;
inData
+=
out
Length
;
}
}
}
...
...
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