未验证 提交 5289b72a 编写于 作者: D Double_V 提交者: GitHub

fix Wmaybe-uninitialized warning in pooling.cc, test=develop (#28126)

上级 085b9619
...@@ -52,8 +52,8 @@ class Pool2dFunctor<platform::CPUDeviceContext, PoolProcess, T> { ...@@ -52,8 +52,8 @@ class Pool2dFunctor<platform::CPUDeviceContext, PoolProcess, T> {
const T* input_data = input.data<T>(); const T* input_data = input.data<T>();
T* output_data = output->mutable_data<T>(context.GetPlace()); T* output_data = output->mutable_data<T>(context.GetPlace());
int hstart, hend; int hstart = 0, hend = 1;
int wstart, wend; int wstart = 0, wend = 1;
for (int i = 0; i < batch_size; i++) { for (int i = 0; i < batch_size; i++) {
for (int c = 0; c < output_channels; ++c) { for (int c = 0; c < output_channels; ++c) {
for (int ph = 0; ph < output_height; ++ph) { for (int ph = 0; ph < output_height; ++ph) {
...@@ -133,8 +133,8 @@ class Pool2dFunctor<platform::CPUDeviceContext, PoolProcess, T> { ...@@ -133,8 +133,8 @@ class Pool2dFunctor<platform::CPUDeviceContext, PoolProcess, T> {
const T* input_data = input.data<T>(); const T* input_data = input.data<T>();
T* output_data = output->mutable_data<T>(context.GetPlace()); T* output_data = output->mutable_data<T>(context.GetPlace());
int hstart, hend; int hstart = 0, hend = 1;
int wstart, wend; int wstart = 0, wend = 1;
if (!channel_last) { if (!channel_last) {
const int input_stride = input_height * input_width; const int input_stride = input_height * input_width;
const int output_stride = output_height * output_width; const int output_stride = output_height * output_width;
...@@ -272,8 +272,8 @@ class Pool2dGradFunctor<platform::CPUDeviceContext, PoolProcess, T> { ...@@ -272,8 +272,8 @@ class Pool2dGradFunctor<platform::CPUDeviceContext, PoolProcess, T> {
const T* output_grad_data = output_grad.data<T>(); const T* output_grad_data = output_grad.data<T>();
T* input_grad_data = input_grad->mutable_data<T>(context.GetPlace()); T* input_grad_data = input_grad->mutable_data<T>(context.GetPlace());
int hstart, hend; int hstart = 0, hend = 1;
int wstart, wend; int wstart = 0, wend = 1;
for (int i = 0; i < batch_size; i++) { for (int i = 0; i < batch_size; i++) {
for (int c = 0; c < output_channels; ++c) { for (int c = 0; c < output_channels; ++c) {
for (int ph = 0; ph < output_height; ++ph) { for (int ph = 0; ph < output_height; ++ph) {
...@@ -359,8 +359,8 @@ class Pool2dGradFunctor<platform::CPUDeviceContext, PoolProcess, T> { ...@@ -359,8 +359,8 @@ class Pool2dGradFunctor<platform::CPUDeviceContext, PoolProcess, T> {
const T* output_grad_data = output_grad.data<T>(); const T* output_grad_data = output_grad.data<T>();
T* input_grad_data = input_grad->mutable_data<T>(context.GetPlace()); T* input_grad_data = input_grad->mutable_data<T>(context.GetPlace());
int hstart, hend; int hstart = 0, hend = 1;
int wstart, wend; int wstart = 0, wend = 1;
if (!channel_last) { if (!channel_last) {
const int input_stride = input_height * input_width; const int input_stride = input_height * input_width;
const int output_stride = output_height * output_width; const int output_stride = output_height * output_width;
...@@ -705,9 +705,9 @@ class Pool3dFunctor<platform::CPUDeviceContext, PoolProcess, T> { ...@@ -705,9 +705,9 @@ class Pool3dFunctor<platform::CPUDeviceContext, PoolProcess, T> {
const T* input_data = input.data<T>(); const T* input_data = input.data<T>();
T* output_data = output->mutable_data<T>(context.GetPlace()); T* output_data = output->mutable_data<T>(context.GetPlace());
int dstart, dend; int dstart = 0, dend = 1;
int hstart, hend; int hstart = 0, hend = 1;
int wstart, wend; int wstart = 0, wend = 1;
for (int i = 0; i < batch_size; i++) { for (int i = 0; i < batch_size; i++) {
for (int c = 0; c < output_channels; ++c) { for (int c = 0; c < output_channels; ++c) {
...@@ -808,9 +808,9 @@ class Pool3dFunctor<platform::CPUDeviceContext, PoolProcess, T> { ...@@ -808,9 +808,9 @@ class Pool3dFunctor<platform::CPUDeviceContext, PoolProcess, T> {
const T* input_data = input.data<T>(); const T* input_data = input.data<T>();
T* output_data = output->mutable_data<T>(context.GetPlace()); T* output_data = output->mutable_data<T>(context.GetPlace());
int dstart, dend; int dstart = 0, dend = 1;
int hstart, hend; int hstart = 0, hend = 1;
int wstart, wend; int wstart = 0, wend = 1;
if (!channel_last) { if (!channel_last) {
const int input_stride = input_depth * input_height * input_width; const int input_stride = input_depth * input_height * input_width;
const int output_stride = output_depth * output_height * output_width; const int output_stride = output_depth * output_height * output_width;
...@@ -998,9 +998,9 @@ class Pool3dGradFunctor<platform::CPUDeviceContext, PoolProcess, T> { ...@@ -998,9 +998,9 @@ class Pool3dGradFunctor<platform::CPUDeviceContext, PoolProcess, T> {
const T* output_grad_data = output_grad.data<T>(); const T* output_grad_data = output_grad.data<T>();
T* input_grad_data = input_grad->mutable_data<T>(context.GetPlace()); T* input_grad_data = input_grad->mutable_data<T>(context.GetPlace());
int dstart, dend; int dstart = 0, dend = 1;
int hstart, hend; int hstart = 0, hend = 1;
int wstart, wend; int wstart = 0, wend = 1;
for (int i = 0; i < batch_size; i++) { for (int i = 0; i < batch_size; i++) {
for (int c = 0; c < output_channels; ++c) { for (int c = 0; c < output_channels; ++c) {
for (int pd = 0; pd < output_depth; ++pd) { for (int pd = 0; pd < output_depth; ++pd) {
...@@ -1106,9 +1106,9 @@ class Pool3dGradFunctor<platform::CPUDeviceContext, PoolProcess, T> { ...@@ -1106,9 +1106,9 @@ class Pool3dGradFunctor<platform::CPUDeviceContext, PoolProcess, T> {
const T* output_grad_data = output_grad.data<T>(); const T* output_grad_data = output_grad.data<T>();
T* input_grad_data = input_grad->mutable_data<T>(context.GetPlace()); T* input_grad_data = input_grad->mutable_data<T>(context.GetPlace());
int dstart, dend; int dstart = 0, dend = 1;
int hstart, hend; int hstart = 0, hend = 1;
int wstart, wend; int wstart = 0, wend = 1;
if (!channel_last) { if (!channel_last) {
const int input_stride = input_depth * input_height * input_width; const int input_stride = input_depth * input_height * input_width;
const int output_stride = output_depth * output_height * output_width; const int output_stride = output_depth * output_height * output_width;
......
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