Skip to content
体验新版
项目
组织
正在加载...
登录
切换导航
打开侧边栏
PaddlePaddle
Paddle
提交
1eeba980
P
Paddle
项目概览
PaddlePaddle
/
Paddle
大约 1 年 前同步成功
通知
2298
Star
20931
Fork
5422
代码
文件
提交
分支
Tags
贡献者
分支图
Diff
Issue
1423
列表
看板
标记
里程碑
合并请求
543
Wiki
0
Wiki
分析
仓库
DevOps
项目成员
Pages
P
Paddle
项目概览
项目概览
详情
发布
仓库
仓库
文件
提交
分支
标签
贡献者
分支图
比较
Issue
1,423
Issue
1,423
列表
看板
标记
里程碑
合并请求
543
合并请求
543
Pages
分析
分析
仓库分析
DevOps
Wiki
0
Wiki
成员
成员
收起侧边栏
关闭侧边栏
动态
分支图
创建新Issue
提交
Issue看板
体验新版 GitCode,发现更多精彩内容 >>
未验证
提交
1eeba980
编写于
1月 11, 2021
作者:
W
wuhuanzhou
提交者:
GitHub
1月 11, 2021
浏览文件
操作
浏览文件
下载
电子邮件补丁
差异文件
fix the problem of Unity Build with incremental compilation, test=develop (#30232)
上级
b4989fb7
变更
1
显示空白变更内容
内联
并排
Showing
1 changed file
with
23 addition
and
2 deletion
+23
-2
cmake/unity_build.cmake
cmake/unity_build.cmake
+23
-2
未找到文件。
cmake/unity_build.cmake
浏览文件 @
1eeba980
# Add the following code before all include to avoid compilation failure.
# Add the following code before all include to avoid compilation failure.
set
(
UNITY_BEFORE_CODE
[[
set
(
UNITY_
CC_
BEFORE_CODE
[[
#ifndef NOMINMAX
#ifndef NOMINMAX
#define NOMINMAX
#define NOMINMAX
#endif
#endif
#ifndef _USE_MATH_DEFINES
#ifndef _USE_MATH_DEFINES
#define _USE_MATH_DEFINES
#define _USE_MATH_DEFINES
#endif]]
)
#endif]]
)
set
(
UNITY_CU_BEFORE_CODE
[[
#ifndef __CUDACC_VER_MAJOR__
#define __CUDACC_VER_MAJOR__ CUDA_COMPILER_MAJOR_VERSION
#endif
#ifndef __CUDACC_VER_MINOR__
#define __CUDACC_VER_MINOR__ CUDA_COMPILER_MINOR_VERSION
#endif]]
)
if
(
WITH_GPU
)
string
(
REPLACE
"."
";"
CUDA_COMPILER_VERSION
${
CMAKE_CUDA_COMPILER_VERSION
}
)
list
(
GET CUDA_COMPILER_VERSION 0 CUDA_COMPILER_MAJOR_VERSION
)
list
(
GET CUDA_COMPILER_VERSION 1 CUDA_COMPILER_MINOR_VERSION
)
string
(
REPLACE
"CUDA_COMPILER_MAJOR_VERSION"
${
CUDA_COMPILER_MAJOR_VERSION
}
UNITY_CU_BEFORE_CODE
${
UNITY_CU_BEFORE_CODE
}
)
string
(
REPLACE
"CUDA_COMPILER_MINOR_VERSION"
${
CUDA_COMPILER_MINOR_VERSION
}
UNITY_CU_BEFORE_CODE
${
UNITY_CU_BEFORE_CODE
}
)
endif
()
# Group a list of source files that can be included together.
# Group a list of source files that can be included together.
# This combination is just a guiding rule, and the source file of group
# This combination is just a guiding rule, and the source file of group
...
@@ -83,7 +101,10 @@ function(compose_unity_target_sources TARGET TYPE)
...
@@ -83,7 +101,10 @@ function(compose_unity_target_sources TARGET TYPE)
if
(
NOT
${
set_unity_file_sources
}
)
if
(
NOT
${
set_unity_file_sources
}
)
# Add macro before include source files.
# Add macro before include source files.
set_property
(
GLOBAL PROPERTY
${
unity_file_sources
}
"// Generate by Unity Build"
)
set_property
(
GLOBAL PROPERTY
${
unity_file_sources
}
"// Generate by Unity Build"
)
set_property
(
GLOBAL APPEND PROPERTY
${
unity_file_sources
}
${
UNITY_BEFORE_CODE
}
)
set_property
(
GLOBAL APPEND PROPERTY
${
unity_file_sources
}
${
UNITY_CC_BEFORE_CODE
}
)
if
(
WITH_GPU AND
"
${
TYPE
}
"
STREQUAL
"cu"
)
set_property
(
GLOBAL APPEND PROPERTY
${
unity_file_sources
}
${
UNITY_CU_BEFORE_CODE
}
)
endif
()
endif
()
endif
()
set_property
(
GLOBAL APPEND PROPERTY
${
unity_file_sources
}
"#include
\"
${
src_absolute_path
}
\"
"
)
set_property
(
GLOBAL APPEND PROPERTY
${
unity_file_sources
}
"#include
\"
${
src_absolute_path
}
\"
"
)
set
(
unity_target_sources
${
unity_target_sources
}
${
unity_file
}
)
set
(
unity_target_sources
${
unity_target_sources
}
${
unity_file
}
)
...
...
编辑
预览
Markdown
is supported
0%
请重试
或
添加新附件
.
添加附件
取消
You are about to add
0
people
to the discussion. Proceed with caution.
先完成此消息的编辑!
取消
想要评论请
注册
或
登录