CMakeLists.txt 1.3 KB
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include(operators)
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if(WITH_UNITY_BUILD)
    # Load Unity Build rules for operators in paddle/fluid/operators/controlflow.
    include(unity_build_rule.cmake)
endif()
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register_operators(EXCLUDES conditional_block_op DEPS naive_executor)

cc_library(conditional_block_op SRCS conditional_block_op.cc DEPS executor)
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cc_library(op_variant SRCS op_variant.cc DEPS operator proto_desc)
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cc_library(conditional_block_op_helper SRCS conditional_block_op_helper.cc DEPS operator op_variant conditional_block_op)
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cc_library(recurrent_op_helper SRCS recurrent_op_helper.cc DEPS operator op_variant recurrent_op)
cc_library(while_op_helper SRCS while_op_helper.cc DEPS operator op_variant) 
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cc_test(conditional_block_op_test SRCS conditional_block_op_test.cc DEPS conditional_block_op executor)

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if(WITH_UNITY_BUILD)
    target_link_libraries(paddle_operators_controlflow_unity conditional_block_op)
else()
    target_link_libraries(conditional_block_infer_op conditional_block_op)
endif()
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file(APPEND ${pybind_file} "USE_OP(less_than);\nUSE_OP(equal_all);\nUSE_NO_KERNEL_OP(read_from_array);\n")
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file(APPEND ${pybind_file} "USE_OP_ITSELF(logical_and);\nUSE_OP_ITSELF(logical_or);\nUSE_OP_ITSELF(logical_xor);\nUSE_OP_ITSELF(logical_not);\n")
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file(APPEND ${pybind_file} "USE_OP(bitwise_and);\nUSE_OP(bitwise_or);\nUSE_OP(bitwise_xor);\nUSE_OP(bitwise_not);\n")