/* eslint-disable */ /** * @file fc参数文件 */ export default ` // mul的input数据 // 常量 // 输入数据 // weight const int length_shape_weight = LENGTH_SHAPE_WEIGHT; const int width_shape_weight = WIDTH_SHAPE_WEIGHT; const int height_shape_weight = HEIGHT_SHAPE_WEIGHT; const int width_texture_weight = WIDTH_TEXTURE_WEIGHT; const int height_texture_weight = HEIGHT_TEXTURE_WEIGHT; const int channel_weight = CHANNEL_WEIGHT; //input const int width_shape_origin = WIDTH_SHAPE_ORIGIN; const int height_shape_origin = HEIGHT_SHAPE_ORIGIN; const int length_shape_origin = LENGTH_SHAPE_ORIGIN; const int width_texture_origin = WIDTH_TEXTURE_ORIGIN; const int height_texture_origin = HEIGHT_TEXTURE_ORIGIN; const int channel_origin = CHANNEL_ORIGIN; // bias const int width_shape_bias = WIDTH_SHAPE_BIAS; const int height_shape_bias = HEIGHT_SHAPE_BIAS; const int length_shape_bias = LENGTH_SHAPE_BIAS; const int width_texture_bias = WIDTH_TEXTURE_BIAS; const int height_texture_bias = HEIGHT_TEXTURE_BIAS; const int channel_bias = CHANNEL_BIAS; // uniform变量 // 输入数据 uniform sampler2D texture_weight; uniform sampler2D texture_origin; uniform sampler2D texture_bias; `;