/* eslint-disable */ /** * @file 顶点文件 * @author wangqun * @desc  顶点坐标系转换,适配webgl1 */ export default ` attribute vec4 position; varying vec2 vCoord; void main() { vCoord.x = (position.x + 1.0) / 2.0; vCoord.y = (position.y + 1.0) / 2.0; gl_Position = position; } `;