/* eslint-disable */ /** * @file mul参数文件 */ export default ` // mul的input数据 // 常量 // 输入数据 const int length_shape_counter = LENGTH_SHAPE_COUNTER; const int width_shape_counter = WIDTH_SHAPE_COUNTER; const int height_shape_counter = HEIGHT_SHAPE_COUNTER; const int width_texture_counter = WIDTH_TEXTURE_COUNTER; const int height_texture_counter = HEIGHT_TEXTURE_COUNTER; const int channel_counter = CHANNEL_COUNTER; const int width_shape_origin = WIDTH_SHAPE_ORIGIN; const int height_shape_origin = HEIGHT_SHAPE_ORIGIN; const int length_shape_origin = LENGTH_SHAPE_ORIGIN; const int width_texture_origin = WIDTH_TEXTURE_ORIGIN; const int height_texture_origin = HEIGHT_TEXTURE_ORIGIN; const int channel_origin = CHANNEL_ORIGIN; // uniform变量 // 输入数据 uniform sampler2D texture_counter; uniform sampler2D texture_origin; `;