/* eslint-disable */ /** * @file 主函数 * @author yangmingming */ export default ` // start函数 void main(void) { ivec4 oPos = getOutputTensorPosLIMIT_OUT(); int x = oPos.a; int c = oPos.g; int y = oPos.b; int b = oPos.r; float res = 0.0; // 获取output的坐标 int oTensorChannel = (c / (channel_out / groups)) * channel_filter; int oy = y * stride_v - padTop; for (int fy = 0; fy < height_shape_filter; fy++) { if (oy >= height_shape_origin) { break; } if (oy < 0) { oy += dilation_v; continue; } int ox = x * stride_h - padLeft; for (int fx = 0; fx < width_shape_filter; fx++) { if (ox >= width_shape_origin) { break; } if (ox < 0) { ox += dilation_h; continue; } // channel计算 for (int j = 0; j < channel_filter; j++) { float f = getValueFromTensorPosLIMIT_FILTER_filter(c, j, fy, fx); float o = getValueFromTensorPosLIMIT_ORIGIN_origin(b, oTensorChannel + j, oy, ox); res += f * o; } ox += dilation_h; } oy += dilation_v; } float bi = getValueFromTensorPosLIMIT_BIAS_bias(0, 0, 0, c); res += bi; if (fuse_relu) { res = max(0.0, res); } setOutput(res); } `;