/* eslint-disable */ /** * @file bilinear_interp参数文件 * @author chenhaoze */ export default ` // 输入数据 const int width_shape_origin = WIDTH_SHAPE_ORIGIN; const int height_shape_origin = HEIGHT_SHAPE_ORIGIN; const int length_shape_origin = LENGTH_SHAPE_ORIGIN; const int width_texture_origin = WIDTH_TEXTURE_ORIGIN; const int height_texture_origin = HEIGHT_TEXTURE_ORIGIN; const int channel_origin = CHANNEL_ORIGIN; const int total_shape_origin = TOTAL_SHAPE_ORIGIN; const int total_shape_out = TOTAL_SHAPE_OUT; // 输入数据 uniform sampler2D texture_origin; `;