/* eslint-disable */ /** * @file 加法参数 * @author yangmingming */ export default ` // 输入数据 const int axis = AXIS; const int width_shape_origin = WIDTH_SHAPE_ORIGIN; const int height_shape_origin = HEIGHT_SHAPE_ORIGIN; const int length_shape_origin = LENGTH_SHAPE_ORIGIN; const int width_texture_origin = WIDTH_TEXTURE_ORIGIN; const int height_texture_origin = HEIGHT_TEXTURE_ORIGIN; const int channel_origin = CHANNEL_ORIGIN; const int height_shape_counter = HEIGHT_SHAPE_COUNTER; const int width_shape_counter = WIDTH_SHAPE_COUNTER; const int length_shape_counter = LENGTH_SHAPE_COUNTER; const int width_texture_counter = WIDTH_TEXTURE_COUNTER; const int height_texture_counter = HEIGHT_TEXTURE_COUNTER; const int channel_counter = CHANNEL_COUNTER; uniform sampler2D texture_origin; uniform sampler2D texture_counter; `;