// Copyright (c) 2019 PaddlePaddle Authors. All Rights Reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. #pragma once #include #include #include #include "lite/utils/cp_logging.h" namespace paddle { namespace lite { namespace arm { namespace math { // !pooling fp32 Op void pooling_basic(const float* din, float* dout, int num, int chout, int hout, int wout, int chin, int hin, int win, const std::vector& ksize, const std::vector& strides, const std::vector& paddings, bool global_pooling, bool exclusive, bool adaptive, bool ceil_mode, bool use_quantizer, const std::string& pooling_type); void pooling_global_max(const float* din, float* dout, int num, int chout, int hout, int wout, int chin, int hin, int win); void pooling_global_avg(const float* din, float* dout, int num, int chout, int hout, int wout, int chin, int hin, int win); void pooling1x1s2p0_max(const float* din, float* dout, int num, int chout, int hout, int wout, int chin, int hin, int win, int pad_bottom, int pad_right); void pooling2x2s2_max(const float* din, float* dout, int num, int chout, int hout, int wout, int chin, int hin, int win, int pad_bottom, int pad_right); void pooling2x2s2_avg(const float* din, float* dout, int num, int chout, int hout, int wout, int chin, int hin, int win, bool exclusive, int pad_bottom, int pad_right); void pooling3x3s1p1_max(const float* din, float* dout, int num, int chout, int hout, int wout, int chin, int hin, int win, int pad_bottom, int pad_right); void pooling3x3s1p1_avg(const float* din, float* dout, int num, int chout, int hout, int wout, int chin, int hin, int win, bool exclusive, int pad_bottom, int pad_right); void pooling3x3s2p1_max(const float* din, float* dout, int num, int chout, int hout, int wout, int chin, int hin, int win, int pad_bottom, int pad_right); void pooling3x3s1p0_max(const float* din, float* dout, int num, int chout, int hout, int wout, int chin, int hin, int win, int pad_bottom, int pad_right); void pooling3x3s1p0_avg(const float* din, float* dout, int num, int chout, int hout, int wout, int chin, int hin, int win, bool exclusive, int pad_bottom, int pad_right); void pooling3x3s2p1_avg(const float* din, float* dout, int num, int chout, int hout, int wout, int chin, int hin, int win, bool exclusive, int pad_bottom, int pad_right); void pooling3x3s2p0_max(const float* din, float* dout, int num, int chout, int hout, int wout, int chin, int hin, int win, int pad_bottom, int pad_right); void pooling3x3s2p0_avg(const float* din, float* dout, int num, int chout, int hout, int wout, int chin, int hin, int win, bool exclusive, int pad_bottom, int pad_right); } // namespace math } // namespace arm } // namespace lite } // namespace paddle