#!/bin/bash build_for_linux() { if [ ! `which brew` ]; then echo "building failed! homebrew not found, please install homebrew." return fi if [ ! `which cmake` ]; then echo "installing cmake." brew install cmake if [ ! $? ]; then echo "cmake install failed." return fi fi PLATFORM="x86" MODE="Release" CXX_FLAGS="-std=c++11 -O3 -s" BUILD_DIR=build/release/"${PLATFORM}" mkdir -p ${BUILD_DIR}/build mkdir -p ${BUILD_DIR}/test cp -r test/models ${BUILD_DIR}/test/models cmake . \ -B"${BUILD_DIR}" \ -DCMAKE_BUILD_TYPE="${MODE}" \ -DCMAKE_CXX_FLAGS="${CXX_FLAGS}" \ -DIS_MAC=true cd ${BUILD_DIR} make -j 8 } build_for_mac() { if [ ! `which brew` ]; then echo "building failed! homebrew not found, please install homebrew." return fi if [ ! `which cmake` ]; then echo "installing cmake." brew install cmake if [ ! $? ]; then echo "cmake install failed." return fi fi PLATFORM="x86" MODE="Release" CXX_FLAGS="-std=c++11 -O3 -s" BUILD_DIR=build/release/"${PLATFORM}" mkdir -p ${BUILD_DIR}/build mkdir -p ${BUILD_DIR}/test cp -r test/models ${BUILD_DIR}/test/models cmake . \ -B"${BUILD_DIR}" \ -DCMAKE_BUILD_TYPE="${MODE}" \ -DCMAKE_CXX_FLAGS="${CXX_FLAGS}" \ -DIS_MAC=true cd ${BUILD_DIR} make -j 8 } build_for_android() { if [ -z "${NDK_ROOT}" ]; then echo "NDK_ROOT not found!" exit -1 fi # PLATFORM="arm-v7a" PLATFORM="arm-v8a" if [ "${PLATFORM}" = "arm-v7a" ]; then ABI="armeabi-v7a with NEON" ARM_PLATFORM="V7" CXX_FLAGS="-O3 -std=c++11 -s" elif [ "${PLATFORM}" = "arm-v8a" ]; then ABI="arm64-v8a" ARM_PLATFORM="V8" CXX_FLAGS="-O3 -std=c++11 -s" else echo "unknown platform!" exit -1 fi MODE="Release" ANDROID_PLATFORM_VERSION="android-15" TOOLCHAIN_FILE="./tools/android-cmake/android.toolchain.cmake" ANDROID_ARM_MODE="arm" cmake . \ -B"build/release/${PLATFORM}" \ -DANDROID_ABI="${ABI}" \ -DCMAKE_BUILD_TYPE="${MODE}" \ -DCMAKE_TOOLCHAIN_FILE="${TOOLCHAIN_FILE}" \ -DANDROID_PLATFORM="${ANDROID_PLATFORM_VERSION}" \ -DCMAKE_CXX_FLAGS="${CXX_FLAGS}" \ -DANDROID_STL=c++_static \ -DANDROID=true \ -D"${ARM_PLATFORM}"=true cd "./build/release/${PLATFORM}" make -j 8 } build_for_ios() { PLATFORM="ios" MODE="Release" BUILD_DIR=build/release/"${PLATFORM}" TOOLCHAIN_FILE="./tools/ios-cmake/ios.toolchain.cmake" C_FLAGS="-fobjc-abi-version=2 -fobjc-arc -isysroot ${CMAKE_OSX_SYSROOT}" CXX_FLAGS="-fobjc-abi-version=2 -fobjc-arc -std=gnu++11 -stdlib=libc++ -isysroot ${CMAKE_OSX_SYSROOT}" mkdir -p "${BUILD_DIR}" cmake . \ -B"${BUILD_DIR}" \ -DCMAKE_BUILD_TYPE="${MODE}" \ -DCMAKE_TOOLCHAIN_FILE="${TOOLCHAIN_FILE}" \ -DIOS_PLATFORM=OS \ -DCMAKE_C_FLAGS="${C_FLAGS}" \ -DCMAKE_CXX_FLAGS="${CXX_FLAGS}" \ -DIS_IOS="true" \ cd "${BUILD_DIR}" make -j 8 } build_error() { echo "unknown argument" } if [ $# -lt 1 ]; then echo "error: target missing!" echo "available targets: mac|linux|ios|android" echo "sample usage: ./build.sh mac" else if [ $1 = "mac" ]; then build_for_mac elif [ $1 = "linux" ]; then build_for_linux elif [ $1 = "android" ]; then build_for_android elif [ $1 = "ios" ]; then build_for_ios else build_error fi fi